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- Skippy05/21/2019
- The SPOOKY METAL Shana got
- gief research info
- Vrahn05/22/2019
- Well
- Tell me about the research you have conducted.
- Skippy05/23/2019
- In no particular order, the following tests would be done by Shana and Emily.
- How does it react to the various elements/schools of magic?
- - Light
- - Shadow
- - Arcane fire, frost, and lightningininginging
- - Chaos
- - Fel
- - Nature
- Does it absorb, repel, or not give a shit about any of the above?
- Does it give off an aura of any kind?
- How easy is it to scratch?
- How easy is it to bend?
- Does it sheer?
- How heavy is it?
- Does it conduct electricity?
- How well does it conduct heat?
- How well does it hold head?
- How high can I heat it up?
- Once it has reached its 'max' temperature, repeat all above tests.
- How easy is it to work into a different form while under any of the above states?
- Skippy05/23/2019
- I do still have my duel Bloodletters with their chaos damage as well, for what it's worth. And I can provide the dismantle kit things, too.
- Skippy05/26/2019
- @Vrahn halp
- Vrahn05/26/2019
- - The metal does not react to any of the elements listed in the opening section in any way that would be unexpected for metal.
- - It radiates a vaguely unsettling aura of shadow.
- - It does not scratch when this is attempted with most conventional materials.
- - You'll have to elaborate on how you attempt to bend it, but it generally speaking does not bend.
- - You'll have to elaborate on how you attempt to cut it, but generally it does not sheer.
- - It's fairly heavy, certainly more than steel.
- - It does conduct electricity well.
- - It holds heat quite well.
- - You'll have to elaborate on how you are trying to heat it, but it seems to be very difficult to get to melt.
- - It reacts consistently as expected from metal that is hot, etc.
- - It is very difficult to work, does not bend easily, does not break easily, etc.
- Skippy05/26/2019
- So it's just really hard, durable, spooky metal.
- Vrahn05/27/2019
- That seems reasonable.
- Vrahn05/27/2019
- It is rather spooky though.
- Skippy05/27/2019
- So even pew pewing it with light or shadow magic causes no reaction, correct?
- And whatnot DC do nerds need to feel the 'aura of shadow' and as well, how close do they need to be? Does storing it inside some magical Mad Mans Luggage which is basically a bag of holding prevent nerds from feeling it at all?
- Vrahn05/28/2019
- Pew pewing it with magic doesn't seem particularly effective and it doesn't elicit any kind of weird reaction.
- Except I suppose that it doesn't really damage it but you might expect that cuz metal and all.
- There isn't much of a DC with regards to sensing it, it just makes people close to it feel unsettled, a bit spooked if you will.
- Varen05/28/2019
- Your loins tingle with unease at the sight of a bulge within Shana's bags..
- sorry
- Skippy05/28/2019
- I wanna turn it into a pair of daggers.
- Bloodletters, but, y'know, unique and stuff
- Vrahn05/28/2019
- How much metal you got?
- Skippy05/28/2019
- 5 metals
- only the 5 you game me
- Skippy05/29/2019
- If that isnt enough for two daggers (plus other material, of course) then I might try and make some lameller leather armour
- Skippy05/29/2019
- Or one really nice 1h sword
- Lemme know if there's enough material for any of those options
- Vrahn05/30/2019
- Yeah any of those options are fine.
- The lameller actually is a bit much
- You could have like reinforced leather or something.
- Still mostly leather but with some bits of metal etc.
- Skippy05/30/2019
- Mmkay
- Would it be possible to work out some designs, and then pick one of them? Rather than committing before I know
- Skippy05/30/2019
- I can come up with some proposed suggestions for items, and you can hit me with the cost in material, prod, and whatnot if you like.
- I know you hate doing work :heart:
- Vrahn05/31/2019
- Sure go for it, but the production process is going to be difficult.
- I highly recommend doing some RP with folks who make weapons and crap, etc.
- Skippy05/31/2019
- Oh, absolutely. In the event I decide to make either a pair of daggers or a sword, I kinda need someone with weaponsmithing- since I've got like... 3, or something. Outfitting wise I should be fairly alright though, given I'm maxed out.
- I'll draw up some suggestions here for tonight.
- Skippy06/05/2019
- So going off of some of the proposed changes to the Bloodletter token that're coming down the pipeline I'd like to propose the following items:
- Dagger pair (name to be decided by whoever crafts it): 26-54, Dex 5.0, Per 5.0, 2% crit, deals chaos damage. - Cost in crafting both would include all 5 ingots, as well as two daggers with the bloodletter token already on then. And productivity. (effectively just replacing the token of each already existing dagger)
- Going off of the currently existing Gambler's Sword
- 1h sword (name to be decided by whoever crafts it): 25-105, Dext 6.0, Per 3.0 2% crit, Dodge chance +4, deals shadow damage. - Cost: all 5 ingots, plus the cost of a standard epic 1h sword. And productivity.
- Going off of Malorne's Armour
- Leather armour (name to be decided by whoever crafts it): Armour Rating +15%, Magic Resistance +5%, Dodge Rating +2, Starting Energy +4, Max Energy +2, Shadow Resistance +25%, Crit +1% - Cost: all 5 ingots, plus an already existing epic armour token (effectively replacing the already existing Malorne's Armour token) and prod.
- Skippy06/06/2019
- I also have some stuff I got from an event that whatshisname the old head keeper gave me that was supposed to be used to craft some special armour (scales from a sand reaper queen that attacked the port city, and some of its venom)
- So if need be I could add those in to help justify the improvements
- Skippy06/11/2019
- @Vrahn plz
- Vrahn06/11/2019
- Sure sounds fine. Numbers and effects subject to scrutiny of course.
- Skippy06/11/2019
- Vrahn y u do dis
- Numbers/effects is kind've what I need sorted out so I can decide what to go after.
- Skippy06/11/2019
- I guess in the mean time I'll start trying to find someone that isn't Lucifer to craft weapons lol
- Vrahn06/12/2019
- @꧁𝓔𝓵𝓵𝓮꧂ At this point it's up to you with the balance numbers and @Varen When it'd be implemented.
- But what was suggested sounds fine.
- :ok_hand:
- StenqvistToday at 9:53 AM
- @Skippy move all of this into a project thread on the forums ples
- SkippyToday at 12:48 PM
- I'd rather not have everything open to public viewing.
- As futile as that thought may be.
- Terra the Fel ConstructToday at 12:55 PM
- You can make it private
- in Staff Contact
- SkippyToday at 1:03 PM
- AhyesIsee
- Gimmie a minute then, I'll go copy stuff over
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