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- AddPlayerClass(265,1524.7111,1358.6342,17.6915,185.0384,0,0,0,0,0,0); // Items depot
- AddPlayerClass(265,1525.0177,1368.0930,17.6915,354.1696,0,0,0,0,0,0); // weapons rack
- AddPlayerClass(265,1521.5851,1365.0964,17.6915,87.3375,0,0,0,0,0,0); // drug depot
- AddPlayerClass(265,1517.9688,1357.5155,17.6915,181.7196,0,0,0,0,0,0); // vault
- AddPlayerClass(265,1491.4745,1362.4597,17.7228,186.6130,0,0,0,0,0,0); // spawnpoint
- AddPlayerClass(265,1491.9652,1332.0988,11.3416,181.6311,0,0,0,0,0,0); // HQ interior checkpoint
- AddPlayerClass(265,1101.7479,-1252.0105,17.2258,175.0822,0,0,0,0,0,0); // HQ exterior checkpoint
- AddPlayerClass(265,1083.9856,-1242.3298,15.8272,80.7000,0,0,0,0,0,0); // Garage entrance exterior
- AddPlayerClass(265,1083.9821,-1230.7811,15.8203,124.1566,0,0,0,0,0,0); // garage exit exterior
- AddPlayerClass(265,1084.0198,-1235.8137,15.8272,93.0037,0,0,0,0,0,0); // Garage exterior door checkpoint
- AddPlayerClass(265,-1324.6484,-167.8893,15.0584,171.6824,0,0,0,0,0,0); // garage entrance interior
- AddPlayerClass(265,-1315.2958,-167.8952,15.0584,181.7196,0,0,0,0,0,0); // garage exit interior
- AddPlayerClass(265,-1319.8801,-167.9153,15.0584,177.9961,0,0,0,0,0,0); // garage interior door checkpoint
- AddPlayerClass(265,1496.2109,-1486.5059,13.5514,94.7844,0,0,0,0,0,0); // hideout entrance checkpoint
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