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uor

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uor
Jun 2nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --[[Feel free to take a copy of this script. This script lets you draw on everything! This script is a local script.]]--
  87.  
  88. plyr = owner
  89. c = plyr.Character
  90. RunService = game:service'RunService'
  91. local draw2 = false
  92. local colorA = 1
  93. local lastPos
  94.  
  95. tool = Instance.new("HopperBin", plyr.Backpack)
  96. tool.Name = "Draw"
  97.  
  98.  
  99.  
  100.  
  101.  
  102. function draw(obj) --
  103. local lastPos = obj.CFrame.p
  104. coroutine.wrap(function()
  105. while wait() do
  106. if draw2 then
  107. while draw2 do
  108. RunService.Stepped:wait()
  109. objC = obj:Clone()
  110. objC.Parent = c
  111. objC.Anchored = true
  112. local distance = (lastPos- obj.CFrame.p).magnitude
  113. objC.Size = Vector3.new(.2,.2,distance)
  114. objC.CFrame = CFrame.new(lastPos,obj.Position)*CFrame.new(0,0,-distance/2)
  115. lastPos = obj.CFrame.p
  116. end
  117. else
  118. break
  119. end
  120. end
  121. end)()
  122. end
  123.  
  124. tool.Selected:connect(function(mouse)
  125.  
  126. mouse.Button1Down:connect(function(mouse)
  127. part = Instance.new("Part", c)
  128. part.Name = "location"
  129. part.BottomSurface = 0
  130. part.TopSurface = 0
  131. part.BrickColor = BrickColor.Black()
  132. part.FormFactor = "Custom"
  133. part.Size = Vector3.new(0.2, 0.2, 0.2)
  134. part.Anchored = true
  135. part.Locked = true
  136. coroutine.wrap(function()
  137. while part ~= nil do
  138. part.CFrame = CFrame.new(plyr:GetMouse().Hit.p.x,plyr:GetMouse().Hit.p.y,plyr:GetMouse().Hit.p.z)
  139. RunService.Stepped:wait()
  140. end
  141. end)()
  142. draw(part)
  143. draw2 = true
  144. end)
  145. mouse.Button1Up:connect(function(mouse)
  146. game:service'Debris':AddItem(part, 0)
  147. draw2 = false
  148. pcall(function()
  149. lastPos = nil
  150. end)
  151.  
  152. end)
  153.  
  154. end)
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