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- --made By Samer--
- Server:
- function hunter ()
- local x, y, z = getElementPosition (source)
- local hunter = createVehicle (425, x, y, z)
- warpPedIntoVehicle(source, hunter)
- end
- addEvent ("givePlayerHunter", true)
- addEventHandler ("givePlayerHunter", root, hunter)
- function rhino ()
- local x, y, z = getElementPosition (source)
- local hunter = createVehicle (432, x, y, z)
- warpPedIntoVehicle(source, hunter)
- end
- addEvent ("givePlayerRhino", true)
- addEventHandler ("givePlayerRhino", root, rhino)
- function rustler ()
- local x, y, z = getElementPosition (source)
- local hunter = createVehicle (476, x, y, z)
- warpPedIntoVehicle(source, hunter)
- end
- addEvent ("givePlayerRustler", true)
- addEventHandler ("givePlayerRustler", root, rustler)
- function nrg ()
- local x, y, z = getElementPosition (source)
- local hunter = createVehicle (522, x, y, z)
- warpPedIntoVehicle(source, hunter)
- end
- addEvent ("givePlayerNRG", true)
- addEventHandler ("givePlayerNRG", root, nrg)
- function mini ()
- giveWeapon (source, 38)
- end
- addEvent ("givePlayerMinigun", true)
- addEventHandler ("givePlayerMinigun", root, mini)
- function rpg ()
- giveWeapon (source, 36)
- end
- addEvent ("givePlayerRPG", true)
- addEventHandler ("givePlayerRPG", root, rpg)
- function jetpack ()
- if ( doesPedHaveJetPack ( source ) ) then
- removePedJetPack ( source )
- else
- givePedJetPack ( source )
- end
- end
- addEvent ("givePlayerJetpack", true)
- addEventHandler ("givePlayerJetpack", root, jetpack)
- function destroy ()
- if isElement( hunter ) and getElementType( hunter ) == "vehicle" then
- destroyElement (hunter)
- end
- end
- addEventHandler("onVehicleExit", root, destroy)
- Client:
- GUIEditor_TabPanel = {}
- GUIEditor_Button = {}
- vipWindow = guiCreateWindow(159,125,510,388,"VIP Panel",false)
- guiSetVisible (vipWindow, false)
- GUIEditor_TabPanel[1] = guiCreateTabPanel(9,31,485,305,false,vipWindow)
- closeButton = guiCreateButton(170,349,122,30,"Close",false,vipWindow)
- vipTab = guiCreateTab("Vehicles",GUIEditor_TabPanel[1])
- hunterButton = guiCreateButton(17,23,163,50,"Hunter",false,vipTab)
- rhinoButton = guiCreateButton(20,156,163,50,"Rhino",false,vipTab)
- rustlerButton = guiCreateButton(277,157,163,50,"Rustler",false,vipTab)
- nrgButton = guiCreateButton(284,22,163,50,"NRG-500",false,vipTab)
- jetpackTab = guiCreateTab("Jetpack",GUIEditor_TabPanel[1])
- jetpackButton = guiCreateButton(113,67,251,125,"Click to get Jetpack or press J",false,jetpackTab)
- weaponsTab = guiCreateTab("Weapons",GUIEditor_TabPanel[1])
- miniButton = guiCreateButton(160,161,149,52,"Minigun",false,weaponsTab)
- rpgButton = guiCreateButton(151,38,171,55,"RPG",false,weaponsTab)
- function lol()
- if getElementData(localPlayer, "VIP") == "Yes" then
- guiSetVisible(vipWindow, true)
- showCursor(true)
- end
- end
- addCommandHandler("vip", lol)
- function closeChangeJobWindow()
- if (source == closeButton) then
- guiSetVisible(vipWindow, false)
- showCursor(false)
- end
- end
- addEventHandler("onClientGUIClick", getResourceRootElement(getThisResource()), closeChangeJobWindow)
- function teamResign()
- if (source == hunterButton) then
- triggerServerEvent ("givePlayerHunter",getLocalPlayer())
- end
- end
- addEventHandler("onClientGUIClick", hunterButton, teamResign, false )
- function rhinos()
- if (source == rhinoButton) then
- triggerServerEvent ("givePlayerRhino",getLocalPlayer())
- end
- end
- addEventHandler("onClientGUIClick", rhinoButton, rhinos, false )
- function rustlers()
- if (source == rustlerButton) then
- triggerServerEvent ("givePlayerRustler",getLocalPlayer())
- end
- end
- addEventHandler("onClientGUIClick", rustlerButton, rustlers, false )
- function nrgs()
- if (source == nrgButton) then
- triggerServerEvent ("givePlayerNRG",getLocalPlayer())
- end
- end
- addEventHandler("onClientGUIClick", nrgButton, nrgs, false )
- function jetpack()
- if (source == jetpackButton) then
- triggerServerEvent ("givePlayerJetpack",getLocalPlayer())
- end
- end
- addEventHandler("onClientGUIClick", jetpackButton, jetpack, false )
- function minis()
- if (source == miniButton) then
- triggerServerEvent ("givePlayerMinigun",getLocalPlayer())
- end
- end
- addEventHandler("onClientGUIClick", miniButton, minis, false )
- function rpgs()
- if (source == rpgButton) then
- triggerServerEvent ("givePlayerRPG",getLocalPlayer())
- end
- end
- addEventHandler("onClientGUIClick", rpgButton, rpgs, false )
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