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WG Rules (3.5/PF)

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Aug 3rd, 2017
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  1. Food management
  2. Every character gains three statistics: their caloric Metabolism, Intake and Bank.
  3. Metabolism represents the amount of food the character must eat every day, on average, to maintain their weight. It is equal to their Strength score x 100 (average 1000) plus a modifier dependent on their race (SRD racial modifiers-- Humans +500, Elves +100, Half-Elves +300, Half-Orcs +600, Gnomes +200, Dwarves +400, Halflings +800).
  4. In any one scene or encounter, a character can consume up to half their base metabolism in calories before beginning to feel the effects of fullness. They can continue to consume food, but may begin to feel nauseous, and are considered encumbered (if they are encumbered due to equipment or bodyweight, they are now one stage more encumbered than they were), and must make a saving throw DC 16 or be nauseated until the end of the encounter.
  5. If a character consumes twice their full caloric requirements in one sitting, encounter or scene, they are considered stuffed. A stuffed character must remain inactive as they digest. They become a stage more encumbered than they previously were. In addition, in any round where they engage in brisk physical activity such as making a physical skill check, attack roll or prompts an immediate fortitude save (DC 18 to avoid vomiting up the meal.
  6. If a character consumes twice their full metabolic requirements in one sitting (a true gastrointestinal feat), they must make a fortitude save (DC 20) to avoid passing out for the rest of the scene, their body simply unable to cope without dedicated digestion. After that, any round in which they consume additional food provokes another saving throw, the DC increasing by two each time.
  7.  
  8. Weight Gain
  9. Gaining Weight:
  10. A character's caloric intake is simply a running tally of how much they've eaten that day. When the character rests, it is compared to their daily metabolic requirements . Whether they have a caloric surplus or deficit, the difference is added to their calorie bank.
  11. Physical activity subtracts from the character's intake for the day as he or she burns calories. In general, a consecutive hour of strenuous activity burns 500 calories (half for smaller races) plus a modifier determined by your weight class.
  12. Any night when a character rests with 3500 or more calories in their calorie bank, they gain a pound-from-fat and the 3500 vanishes from their bank. This repeats as many times as it is able.
  13. Pounds-from-fat count count against the character's total encumbrance as though they were carrying an object of half that weight.
  14.  
  15.  
  16. Average Weights For Races
  17. Human Female 140, Male 175
  18. Dwarf Female 135, male 165
  19. Elf Female 101, male 106
  20. Gnome Female 40, male 45
  21. Half-elf Female 125, Male 145
  22. Half-orc Female 201, Male 241
  23. Halfling Female 30, Male 35
  24.  
  25. WEIGHT CLASSES
  26.  
  27. Underweight (Less than base weight)
  28. The character receives a +2 bonus on escape artist checks and receives a +2 bonus to constitution checks involving endurance. -2 penalty to swim checks, -2 penalty to saving throws related to extreme cold.
  29.  
  30. Average (Less than 15% above base)
  31. No mechanical effect.
  32.  
  33. Chubby (15% above base)
  34. Flavor only
  35.  
  36. Overweight (30% above base)
  37. -2 to escape artist checks, -2 to constitution and strength-based checks, +4 to swim, base metabolism increases by 200.
  38. Nonmagical armor fits poorly and must be custom-tailored to receive the full bonus. Magic armor resizes to fit its wearer.
  39.  
  40. Fat (50% above base)
  41. Pick an ability from below upon becoming truly fat. You lose this ability if your weight score drops:
  42. -Throw Your Weight Around: +2 damage on all melee attack rolls from your increased leverage.
  43. -Extra Padding: You gain DR 5/Slashing and Piercing, and the Great Fortitude feat.
  44. -Insulated: You gain resistance to cold and fire 5. This stacks with all over sources of similar resistance
  45. -Growing Boy/Girl: Increase your base metabolism by 200.
  46.  
  47. Obese (100% above base)
  48. -4 to escape artist checks, -4 to constitution and strength-based checks, +8 to swim, Base metabolism increases by 400.
  49. Powerful build - Whenever the character is subject to a size modifier or special size modifier for an opposed check , they are treated as one size larger if doing so is advantageous . The character is also considered to be one size larger when determining whether a creature’s special attacks based on size can affect them. The character can use weapons designed for a creature one size larger without penalty.
  50. Pick an ability from below upon becoming Obese. You lose this score if your weight class decreases.
  51. -Sumo Style: You gain a size-appropriate slam attack at their highest base attack bonus and a +4 bonus on grapple and trip attempts. If you already had a slam attack, treat it as one size higher.
  52. -More Cushion: You gain the improved toughness feat (+1 HP per HD).
  53. -Buddha Belly: After rubbing your tummy, you or one of your companions can reroll one die roll within the next 24 hours. Each creature can only benefit from this effect once per day.
  54. -Pack It Away: Increase your base metabolism by 400.
  55. -Doomed to Be a Fatty: Whether from awakened obesity genetics or type II diabetes, your metabolism no longer allows for the burning of fat. You no longer lose calories from physical activity of any kind, and you never lose weight from any mundane source.
  56.  
  57. Massive (225% above base)
  58. -8 to escape artist checks. -8 to constitution and strength-based checks. +16 to swim checks, 3 bonus HP, an additional bonus HP per hit die, Powerful build. Base metabolism increases by 600.
  59. Pick an ability from below upon becoming massive. You lose this ability if your weight class decreases:
  60. -In a China Shop: You gain a slam attack appropriate to your size and the trample ability. If you already had a slam attack, treat it as one size higher.
  61. -Blubbery Armor: You are fortified against sneak attacks and critical hits (50% chance to negate.)
  62. -Double Chin: You may wear a second magical amulet, necklace or broach.
  63. -Gluttony: Increase your base metabolism by 600.
  64.  
  65. Whale (350% above base)
  66. -16 to escape artist checks, constitution and strength-based checks. +32 to swim checks, 6 bonus HP, two additional HP per hit die, Powerful build. Base metabolism increases by 800.
  67. Pick an ability from below upon becoming whale-sized. You lose this ability if your weight class decreases:
  68. -Big and Bad: Gain the Stomp PSI-like ability at will as an extraordinary attack as a swift action.
  69. -Slob: Your failing health and hygiene causes terrible gas and body odor, gaining the Stench monster ability. Your penalty on consitution-based checks now applies to charisma-based checks instead as your body has grown used to dealing with the abuse... but others have not.
  70. -Insatiable: You no longer have any limit on how much you can eat before you become bloated. You simply never feel full. You must have at least one of Growing Boy/Girl, Pack It Away, or Gluttony in order to select this. Your GM can still impose a limit on how much you can actually eat.
  71.  
  72. Immobile (500% above base)
  73. No move speed, 18 bonus HP, four additional HP per hit die, -24 constitution-based checks, cannot make strength-based checks, no dex bonus to AC, increase size class by 1.
  74. Pick an ability from below upon becoming immobile. You lose this ability if your weight class decreases:
  75. -Goddess of Gluttony: Though you can no longer adventure so much, you can provide support to your allies by always being able to target them with touch or emanation-based effects (such as Lay on Hands or Bardic music, or certain spells such as Aid or Heroism) as if they were within range, as long as they personally feed you at least once a day. This ability works from within a demiplane or a pocket dimension but not across other planar boundaries.
  76. -Where you Lay Your Head: Allies who sleep on you recover at twice the normal rate, and gain the non-food benefits of a Heroes Feast. You cannot choose this ability if you have Slob.
  77. -Caretakers: You gain the Leadership feat and can take control of your Cohort(s) and Followers for adventuring with your allies. Your caretakers may gain weight themselves, but cannot select further iterations of this ability as long as they are your underlings.
  78.  
  79. Traits
  80. Chubster: You start with pounds-from-fat that account for 31% of your total body weight (rounded up), pushing you into the "overweight" category.
  81. Hollow Leg: Nobody knows where you put everything you eat! You can consume 500 more calories in a sitting before you begin to feel the effects of overeating.
  82. Busty (Female only): +2 bonus on charisma checks when dealing with people susceptible to this sort of lewdness. As a tradeoff, you require 200 more calories per day to maintain your weight.
  83. Bottom Heavy: +4 bonus to resist bull rush and trip attempts.
  84. Slow Metabolism: You only burn 250 calories per hour of strenuous physical activity instead of 500.
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