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EPIC_DUCK

SomeKuyCharaEdit;3

May 22nd, 2018
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  1. print([[
  2. ___________________________________
  3.  
  4. ERROR_WHILE_RECIVE_INFORMATION
  5. ___________________________________
  6. ]])
  7.  
  8.  
  9. warn("Little edit loaded :3")
  10.  
  11. local p = game:GetService("Players").LocalPlayer
  12. local char = p.Character
  13. local mouse = p:GetMouse()
  14. local larm = char:WaitForChild("Left Arm")
  15. local rarm = char:WaitForChild("Right Arm")
  16. local lleg = char:WaitForChild("Left Leg")
  17. local rleg = char:WaitForChild("Right Leg")
  18. local hed = char:WaitForChild("Head")
  19. local torso = char:WaitForChild("Torso")
  20. local root = char:WaitForChild("HumanoidRootPart")
  21. local hum = char:FindFirstChildOfClass("Humanoid")
  22. local debris = game:GetService("Debris")
  23. local input = game:GetService("UserInputService")
  24. local run = game:GetService("RunService")
  25. local rs = run.RenderStepped
  26. local wingpose = "Idle"
  27. local maincol = Color3.new(0,0,0)
  28. local maincol2 = Color3.new(128,128,128)
  29. local DebrisModel = Instance.new("Model",char)
  30. DebrisModel.Name = "Debris"
  31. repeat rs:wait() until p.CharacterAppearanceLoaded
  32. local EndPos = mouse.Hit.p
  33. local Hit = {}
  34. local HealthBarParts = Instance.new("Folder", char)
  35. HealthBarParts.Name = "BlockdomHealthBar"
  36. partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
  37. Effects = Instance.new("Folder", char)
  38. Effects.Name = "Effects"
  39. noidle = false
  40. shift = false
  41. control = false
  42. no_nosound_able = false
  43. kills = 0
  44. local BlockSpeed = 0.2 -- Lower = Slower, Higher = Faster [0.0001 - 1]
  45. hum.MaxHealth = 10000
  46. hum.Health = 10000
  47. Player = game.Players.LocalPlayer
  48. Character = Player.Character
  49. Torso = Character.Torso
  50. Humanoid = Character.Humanoid
  51. ----------------------------------------------------------------------------
  52.  
  53. function rswait(value)
  54. if value ~= nil and value ~= 0 then
  55. for i=1,value do
  56. rs:wait()
  57. end
  58. else
  59. rs:wait()
  60. end
  61. end
  62.  
  63. ----------------------------------------------------------------------------
  64.  
  65. local timeposition = 0
  66.  
  67. function music(id)
  68. if not torso:FindFirstChild("MusicRuin") then
  69. soundz = Instance.new("Sound",torso)
  70. end
  71. soundz.Volume = 10
  72. soundz.Name = "MusicRuin"
  73. soundz.Looped = true
  74. soundz.PlaybackSpeed = 1
  75. soundz.SoundId = "rbxassetid://"..id
  76. soundz:Stop()
  77. soundz:Play()
  78. if no_nosound_able == true then
  79. soundz.TimePosition = timeposition
  80. end
  81. end
  82.  
  83. ----------------------------------------------------------------------------
  84.  
  85. function lerp(a, b, t)
  86. return a + (b - a)*t
  87. end
  88.  
  89. ----------------------------------------------------------------------------
  90.  
  91. function Lerp(c1,c2,al)
  92. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  93. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  94. for i,v in pairs(com1) do
  95. com1[i] = v+(com2[i]-v)*al
  96. end
  97. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  98. end
  99.  
  100. ----------------------------------------------------------------------------
  101.  
  102. function slerp(a, b, t)
  103. dot = a:Dot(b)
  104. if dot > 0.99999 or dot < -0.99999 then
  105. return t <= 0.5 and a or b
  106. else
  107. r = math.acos(dot)
  108. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  109. end
  110. end
  111.  
  112. ----------------------------------------------------------------------------
  113.  
  114. function clerp(c1,c2,al)
  115.  
  116. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  117.  
  118. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  119.  
  120. for i,v in pairs(com1) do
  121.  
  122. com1[i] = lerp(v,com2[i],al)
  123.  
  124. end
  125.  
  126. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  127.  
  128. end
  129.  
  130. ----------------------------------------------------------------------------
  131.  
  132. function findAllNearestTorso(pos,dist)
  133. local list = workspace:children()
  134. local torso = {}
  135. local temp = nil
  136. local human = nil
  137. local temp2 = nil
  138. for x = 1, #list do
  139. temp2 = list[x]
  140. if (temp2.className == "Model") and (temp2 ~= char) then
  141. temp = temp2:findFirstChild("Torso")
  142. human = temp2:findFirstChildOfClass("Humanoid")
  143. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  144. if (temp.Position - pos).magnitude < dist then
  145. table.insert(torso,temp)
  146. dist = (temp.Position - pos).magnitude
  147. end
  148. end
  149. end
  150. end
  151. return torso
  152. end
  153.  
  154. ----------------------------------------------------------------------------
  155.  
  156. function checkIfNotPlayer(model)
  157. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  158. return true
  159. else
  160. return false
  161. end
  162. end
  163.  
  164. ----------------------------------------------------------------------------
  165.  
  166. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  167.  
  168. local wld = Instance.new("Weld", wp1)
  169.  
  170. wld.Part0 = wp0
  171.  
  172. wld.Part1 = wp1
  173.  
  174. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  175.  
  176. return wld
  177.  
  178. end
  179.  
  180. function weld(model)
  181. local parts,last = {}
  182. local function scan(parent)
  183. for _,v in pairs(parent:GetChildren()) do
  184. if (v:IsA("BasePart")) then
  185. if (last) then
  186. local w = Instance.new("Weld")
  187. w.Name = ("%s_Weld"):format(v.Name)
  188. w.Part0,w.Part1 = last,v
  189. w.C0 = last.CFrame:inverse()
  190. w.C1 = v.CFrame:inverse()
  191. w.Parent = last
  192. end
  193. last = v
  194. table.insert(parts,v)
  195. end
  196. scan(v)
  197. end
  198. end
  199. scan(model)
  200. for _,v in pairs(parts) do
  201. v.Anchored = false
  202. v.Locked = true
  203. v.Anchored = false
  204. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  205. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  206. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  207. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  208. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  209. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  210. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  211. end
  212. end
  213. function newPart(par, brick, transp, anch, canc, size, name, mat, ref)
  214. local p = Instance.new("Part")
  215. p.BrickColor = brick
  216. p.Transparency = transp
  217. p.Material = mat and mat or "Neon"
  218. p.Reflectance = ref and ref or 0
  219. p.Anchored = anch
  220. p.CanCollide = canc
  221. p.Size = size
  222. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10
  223. p.Name = name
  224. p.CFrame = root.CFrame
  225. p.Parent = par
  226. return p
  227. end
  228. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  229. local mesh = Instance.new(Mesh)
  230. mesh.Parent = part
  231. if Mesh == "SpecialMesh" then
  232. mesh.MeshType = meshtype
  233. if meshid then
  234. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  235. end
  236. end
  237. if offset then
  238. mesh.Offset = offset
  239. end
  240. mesh.Scale = scale
  241. return mesh
  242. end
  243. ArtificialHB = Instance.new("BindableEvent", script)
  244. ArtificialHB.Name = "Heartbeat"
  245. script:WaitForChild("Heartbeat")
  246. script:WaitForChild("Heartbeat")
  247. frame = 0.025
  248. tf = 0
  249. allowframeloss = true
  250. tossremainder = false
  251. lastframe = tick()
  252. script.Heartbeat:Fire()
  253. game:GetService("RunService").Heartbeat:connect(function(s, p)
  254. tf = tf + s
  255. if tf >= frame then
  256. if allowframeloss then
  257. script.Heartbeat:Fire()
  258. lastframe = tick()
  259. else
  260. for i = 1, math.floor(tf / frame) do
  261. script.Heartbeat:Fire()
  262. end
  263. lastframe = tick()
  264. end
  265. if tossremainder then
  266. tf = 0
  267. else
  268. tf = tf - frame * math.floor(tf / frame)
  269. end
  270. end
  271. end)
  272. function swait(num)
  273. if num == 0 or num == nil then
  274. ArtificialHB.Event:wait()
  275. else
  276. for i = 0, num do
  277. ArtificialHB.Event:wait()
  278. end
  279. end
  280. end
  281. function findCloseHumanoid(centre, distance)
  282. local tab = {}
  283. for _, child in pairs(game.Workspace:GetChildren()) do
  284. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  285. local vtors = child.Torso
  286. local mag = math.abs((vtors.Position - centre).magnitude)
  287. if distance >= mag then
  288. table.insert(tab, child.Humanoid)
  289. end
  290. end
  291. end
  292. return tab
  293. end
  294. function magic(type, thing)
  295. local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t)
  296. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "Neon", cframe)
  297. prt.CFrame = cframe
  298. local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  299. game:GetService("Debris"):AddItem(prt, 8)
  300. if t == 1 or t == nil then
  301. table.insert(partEffects, {
  302. prt,
  303. "Block1",
  304. delay,
  305. x3,
  306. y3,
  307. z3,
  308. msh
  309. })
  310. elseif t == 2 then
  311. table.insert(partEffects, {
  312. prt,
  313. "Block2",
  314. delay,
  315. x3,
  316. y3,
  317. z3,
  318. msh
  319. })
  320. end
  321. end
  322. local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  323. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "Neon", cframe)
  324. local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  325. game:GetService("Debris"):AddItem(prt, 8)
  326. table.insert(partEffects, {
  327. prt,
  328. "Cylinder",
  329. delay,
  330. x3,
  331. y3,
  332. z3,
  333. msh
  334. })
  335. end
  336. local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  337. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "Neon", cframe)
  338. local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  339. game:GetService("Debris"):AddItem(prt, 8)
  340. table.insert(partEffects, {
  341. prt,
  342. "Cylinder",
  343. delay,
  344. x3,
  345. y3,
  346. z3,
  347. msh
  348. })
  349. end
  350. local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  351. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "Neon", cframe)
  352. prt.Anchored = true
  353. prt.CFrame = cframe
  354. local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  355. game:GetService("Debris"):AddItem(prt, 2)
  356. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  357. for i = 0, 1, delay do
  358. swait()
  359. Part.Transparency = i
  360. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  361. end
  362. Part:Destroy()
  363. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  364. end
  365. local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  366. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  367. prt.Anchored = true
  368. prt.CFrame = cframe
  369. local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  370. game:GetService("Debris"):AddItem(prt, 2)
  371. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  372. for i = 0, 1, delay do
  373. swait()
  374. Part.Transparency = i
  375. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  376. end
  377. Part:Destroy()
  378. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  379. end
  380. local par = thing[1]
  381. local brick = thing[2]
  382. local cframe = thing[3]
  383. local x1 = thing[4]
  384. local y1 = thing[5]
  385. local z1 = thing[6]
  386. local x3 = thing[7]
  387. local y3 = thing[8]
  388. local z3 = thing[9]
  389. local delay = thing[10]
  390. local t = thing[11]
  391. if type == "Block" or type == 1 then
  392. magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  393. elseif type == "Cylinder" or type == 2 then
  394. magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  395. elseif type == "Sphere" or type == 3 then
  396. magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  397. elseif type == "Ring" or type == 4 then
  398. magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  399. elseif type == "Slash" or type == 5 then
  400. magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  401. end
  402. end
  403. function thread(f)
  404. coroutine.resume(coroutine.create(f))
  405. end
  406. function clerp(a, b, t)
  407. local qa = {
  408. QuaternionFromCFrame(a)
  409. }
  410. local qb = {
  411. QuaternionFromCFrame(b)
  412. }
  413. local ax, ay, az = a.x, a.y, a.z
  414. local bx, by, bz = b.x, b.y, b.z
  415. local _t = 1 - t
  416. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  417. end
  418. function QuaternionFromCFrame(cf)
  419. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  420. local trace = m00 + m11 + m22
  421. if trace > 0 then
  422. local s = math.sqrt(1 + trace)
  423. local recip = 0.5 / s
  424. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  425. else
  426. local i = 0
  427. if m00 < m11 then
  428. i = 1
  429. end
  430. if m22 > (i == 0 and m00 or m11) then
  431. i = 2
  432. end
  433. if i == 0 then
  434. local s = math.sqrt(m00 - m11 - m22 + 1)
  435. local recip = 0.5 / s
  436. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  437. elseif i == 1 then
  438. local s = math.sqrt(m11 - m22 - m00 + 1)
  439. local recip = 0.5 / s
  440. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  441. elseif i == 2 then
  442. local s = math.sqrt(m22 - m00 - m11 + 1)
  443. local recip = 0.5 / s
  444. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  445. end
  446. end
  447. end
  448. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  449. local xs, ys, zs = x + x, y + y, z + z
  450. local wx, wy, wz = w * xs, w * ys, w * zs
  451. local xx = x * xs
  452. local xy = x * ys
  453. local xz = x * zs
  454. local yy = y * ys
  455. local yz = y * zs
  456. local zz = z * zs
  457. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  458. end
  459. ----------------------------------------------------------------------------
  460.  
  461. function calculate(part,asd)
  462. local Head = hed
  463. local RightShoulder = asd
  464. local RightArm = part
  465. local MousePosition = mouse.Hit.p
  466. local ToMouse = (MousePosition - Head.Position).unit
  467. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  468. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  469. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  470. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  471. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  472. if tostring(LateralAngle) == "-1.#IND" then
  473. LateralAngle = 0
  474. end
  475. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  476. if LateralAngle > (math.pi / 2) then
  477. LateralAngle = (math.pi / 2)
  478. local Torso = root
  479. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  480. if Point.Z > 0 then
  481. if Point.X > -0 and RightArm == rarm then
  482. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  483. elseif Point.X < 0 and RightArm == rarm then
  484. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  485. end
  486. end
  487. end
  488. if Cross.Y < 0 then
  489. LateralAngle = -LateralAngle
  490. end
  491. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  492. end
  493.  
  494. ----------------------------------------------------------------------------
  495.  
  496. function sound(id,position,vol,pitch,start,finish)
  497. coroutine.resume(coroutine.create(function()
  498.  
  499. local part = Instance.new("Part",workspace)
  500. part.Position = position
  501. part.Size = Vector3.new(0,0,0)
  502. part.CanCollide = false
  503. part.Transparency = 1
  504.  
  505. local sound = Instance.new("Sound",part)
  506.  
  507. sound.SoundId = "rbxassetid://"..id
  508.  
  509. repeat rs:wait() until sound.IsLoaded
  510.  
  511. if vol ~= nil then
  512. sound.Volume = vol
  513. end
  514.  
  515. if pitch ~= nil then
  516. sound.PlaybackSpeed = pitch
  517. end
  518.  
  519. if start ~= nil then
  520. sound.TimePosition = start
  521. end
  522.  
  523. if finish ~= nil then
  524. debris:AddItem(part,finish-start)
  525. else
  526. debris:AddItem(part,sound.TimeLength)
  527. end
  528.  
  529. sound:Play()
  530.  
  531. return sound
  532.  
  533. end))
  534. end
  535.  
  536. ----------------------------------------------------------------------------
  537.  
  538. function computeDirection(vec)
  539. local lenSquared = vec.magnitude * vec.magnitude
  540. local invSqrt = 1 / math.sqrt(lenSquared)
  541. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  542. end
  543.  
  544. ----------------------------------------------------------------------------
  545.  
  546. local shaking = 0
  547. function shake(num) if num > shaking then shaking = num end end
  548. game:GetService("RunService").RenderStepped:connect(function()
  549. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  550. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  551. end)
  552.  
  553. plr = game:GetService("Players").LocalPlayer
  554. DebrisModel = Instance.new("Model",plr.Character)
  555. DebrisModel.Name = "DebrisModel"
  556.  
  557. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  558.  
  559. local part = Instance.new("Part",DebrisModel)
  560. part.Anchored = true
  561. part.CanCollide = false
  562. part.Size = Vector3.new(1,1,1)
  563. part.Transparency = transparency
  564. part.Material = material
  565. part.Color = color
  566. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  567.  
  568. local partmesh = Instance.new("SpecialMesh",part)
  569. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  570. partmesh.Scale = size
  571.  
  572. local pvalue = Instance.new("Vector3Value",part)
  573. pvalue.Name = "Position"
  574. pvalue.Value = part.Position
  575.  
  576. local svalue = Instance.new("Vector3Value",part)
  577. svalue.Name = "Size"
  578. svalue.Value = sizechange
  579.  
  580. local rvalue = Instance.new("Vector3Value",part)
  581. rvalue.Name = "Rotation"
  582. rvalue.Value = rotationchange
  583.  
  584. local tvalue = Instance.new("NumberValue",part)
  585. tvalue.Name = "Transparency"
  586. tvalue.Value = transparencychange
  587.  
  588. local avalue = Instance.new("NumberValue",part)
  589. avalue.Name = "Acceleration"
  590. avalue.Value = acceleration
  591.  
  592. part.Name = "EFFECT"
  593.  
  594. return part
  595.  
  596. end
  597.  
  598. game:GetService("RunService").RenderStepped:connect(function()
  599.  
  600.  
  601. if not plr.Character:FindFirstChild("DebrisModel") then
  602. DebrisModel = Instance.new("Model",plr.Character)
  603. DebrisModel.Name = "DebrisModel"
  604. end
  605.  
  606. for i,v in pairs(DebrisModel:GetChildren()) do
  607. if v:IsA("BasePart") and v.Name == "EFFECT" then
  608. local pvalue = v:FindFirstChild("Position").Value
  609. local svalue = v:FindFirstChild("Size").Value
  610. local rvalue = v:FindFirstChild("Rotation").Value
  611. local tvalue = v:FindFirstChild("Transparency").Value
  612. local avalue = v:FindFirstChild("Acceleration").Value
  613. local mesh = v:FindFirstChild("Mesh")
  614. mesh.Scale = mesh.Scale + svalue
  615. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  616. v.Transparency = v.Transparency + tvalue
  617. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  618. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  619. v:Destroy()
  620. end
  621. end
  622. end
  623.  
  624.  
  625. end)
  626.  
  627. ----------------------------------------------------------------------------
  628. skin_color = BrickColor.new("Light orange")
  629. --hed:WaitForChild("face"):Destroy()
  630.  
  631. ----------------------------------------------------------------------------
  632. music(1306847940)
  633. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  634.  
  635. local size = 1
  636.  
  637. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  638. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  639. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  640. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  641. newWeld(torso, hed, 0, 1.5*size, 0)
  642. newWeld(torso, lleg, -0.5*size, -1, 0)
  643. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  644. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  645. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  646. newWeld(root, torso, 0, -1*size, 0)
  647. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  648.  
  649. emitters={}
  650. for i,v in pairs(char:GetChildren()) do
  651. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  652. local emitter = Instance.new("ParticleEmitter",v)
  653. emitter.LightEmission = 1
  654. emitter.Transparency = NumberSequence.new(0.95,1)
  655. emitter.Size = NumberSequence.new(2,5)
  656. emitter.SpreadAngle = Vector2.new(360,360)
  657. emitter.Speed = NumberRange.new(1)
  658. emitter.Lifetime = NumberRange.new(0.75)
  659. emitter.Texture = "rbxassetid://133619974"
  660. emitter.Rate = 20
  661. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  662. emitter.LockedToPart = true
  663. table.insert(emitters,emitter)
  664. end
  665. end
  666. ----------------------------------------------------------------------------
  667. HitBox = Instance.new("Part",DebrisModel)
  668. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  669. HitBox.CanCollide = false
  670. HitBox:BreakJoints()
  671. HitBox.Transparency = 1
  672. newWeld(rarm,HitBox,0,-0.95,-1.9)
  673. atch0 = Instance.new("Attachment",HitBox)
  674. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  675. atch1 = Instance.new("Attachment",HitBox)
  676. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  677.  
  678. function ded(model)
  679. kills = kills + 1
  680. model.Archivable = true
  681. model.Head:ClearAllChildren()
  682. local clone = model:Clone()
  683. clone.Parent = workspace
  684. clone.Name = "DED"
  685. model:Destroy()
  686. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  687. local emitters={}
  688. for i,v in pairs(clone:GetChildren()) do
  689. if v:IsA("Accoutrement") then
  690. v:Destroy()
  691. end
  692. if v:IsA("Part") then
  693. v.Anchored = true
  694. v.CanCollide = false
  695. v.Transparency = 1
  696. local emitter = Instance.new("ParticleEmitter",v)
  697. emitter.LightEmission = 1
  698. emitter.Transparency = NumberSequence.new(0,1)
  699. emitter.Size = NumberSequence.new(0,0.8)
  700. emitter.SpreadAngle = Vector2.new(360,360)
  701. emitter.Speed = NumberRange.new(0.5)
  702. emitter.Lifetime = NumberRange.new(0.75)
  703. emitter.Texture = "rbxassetid://744949545"
  704. emitter.Rate = 20
  705. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  706. emitter.LockedToPart = false
  707. table.insert(emitters,emitter)
  708. end
  709. end
  710. delay(1, function()
  711. sound(427025525,clone.Head.Position,10,1)
  712. for i,v in pairs(emitters) do
  713. v.Speed = NumberRange.new(4)
  714. v.Acceleration = Vector3.new(0,10,0)
  715. delay(0.5, function()
  716. v.Enabled = false
  717. debris:AddItem(clone,0.75)
  718. end)
  719. end
  720. end)
  721. end
  722.  
  723. local alreadytouched = {}
  724. HitBox.Touched:connect(function(ht)
  725. coroutine.resume(coroutine.create(function()
  726. local hit = ht.Parent
  727. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  728. local hurt = true
  729. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  730. if hurt == true then
  731. table.insert(alreadytouched,hit)
  732. sound(388826051,ht.Position,10,1)
  733. ded(hit)
  734. end
  735. end
  736. end))
  737. end)
  738.  
  739. function createknife()
  740. Model0 = Instance.new("Model")
  741. Part1 = Instance.new("Part")
  742. BlockMesh2 = Instance.new("BlockMesh")
  743. Part3 = Instance.new("Part")
  744. BlockMesh4 = Instance.new("BlockMesh")
  745. Part5 = Instance.new("Part")
  746. Part6 = Instance.new("Part")
  747. BlockMesh7 = Instance.new("BlockMesh")
  748. Part8 = Instance.new("Part")
  749. Part9 = Instance.new("Part")
  750. Part10 = Instance.new("Part")
  751. SpecialMesh11 = Instance.new("SpecialMesh")
  752. Part12 = Instance.new("Part")
  753. Model0.Parent = char
  754. Part1.Parent = Model0
  755. Part1.Anchored = true
  756. Part1.CanCollide = false
  757. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  758. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  759. Part1.BottomSurface = Enum.SurfaceType.Smooth
  760. Part1.TopSurface = Enum.SurfaceType.Smooth
  761. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  762. Part1.Color = maincol
  763. BlockMesh2.Parent = Part1
  764. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  765. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  766. Part3.Parent = Model0
  767. Part3.Anchored = true
  768. Part3.CanCollide = false
  769. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  770. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  771. Part3.BottomSurface = Enum.SurfaceType.Smooth
  772. Part3.TopSurface = Enum.SurfaceType.Smooth
  773. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  774. Part3.Color = maincol
  775. BlockMesh4.Parent = Part3
  776. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  777. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  778. Part5.Parent = Model0
  779. Part5.Anchored = true
  780. Part5.CanCollide = false
  781. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  782. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  783. Part5.BottomSurface = Enum.SurfaceType.Smooth
  784. Part5.TopSurface = Enum.SurfaceType.Smooth
  785. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  786. Part5.Color = maincol2
  787. Part6.Parent = Model0
  788. Part6.Anchored = true
  789. Part6.CanCollide = false
  790. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  791. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  792. Part6.BottomSurface = Enum.SurfaceType.Smooth
  793. Part6.TopSurface = Enum.SurfaceType.Smooth
  794. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  795. Part6.Color = maincol
  796. BlockMesh7.Parent = Part6
  797. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  798. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  799. Part8.Name = "asd"
  800. Part8.Parent = Model0
  801. Part8.Anchored = true
  802. Part8.CanCollide = false
  803. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  804. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  805. Part8.BottomSurface = Enum.SurfaceType.Smooth
  806. Part8.TopSurface = Enum.SurfaceType.Smooth
  807. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  808. Part8.Color = maincol
  809. Part9.Parent = Model0
  810. Part9.Anchored = true
  811. Part9.CanCollide = false
  812. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  813. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  814. Part9.BottomSurface = Enum.SurfaceType.Smooth
  815. Part9.TopSurface = Enum.SurfaceType.Smooth
  816. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  817. Part9.Color = maincol
  818. Part10.Parent = Model0
  819. Part10.Rotation = Vector3.new(0, 0, 180)
  820. Part10.Anchored = true
  821. Part10.CanCollide = false
  822. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  823. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  824. Part10.BottomSurface = Enum.SurfaceType.Smooth
  825. Part10.TopSurface = Enum.SurfaceType.Smooth
  826. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  827. Part10.Color = maincol2
  828. SpecialMesh11.Parent = Part10
  829. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  830. Part12.Parent = Model0
  831. Part12.Anchored = true
  832. Part12.CanCollide = false
  833. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  834. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  835. Part12.BottomSurface = Enum.SurfaceType.Smooth
  836. Part12.TopSurface = Enum.SurfaceType.Smooth
  837. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  838. Part12.Color = maincol
  839. weld(Model0)
  840. for i,v in pairs(Model0:GetChildren()) do
  841. if v:IsA("Part") and v.Color == maincol2 then
  842. v.Material = Enum.Material.Metal
  843. end
  844. end
  845. return Model0
  846. end
  847.  
  848. knife = createknife()
  849. newWeld(rarm,knife.asd,0,-1,0)
  850. ----------------------------------------------------------------------------------------
  851. local TouchSensor = Instance.new("Part", char)
  852. TouchSensor.Size = Vector3.new(0.5,0.5,0.5)
  853. TouchSensor.Material = "Neon"
  854. TouchSensor.Transparency = 1
  855. TouchSensor.CanCollide = false
  856.  
  857. local TouchSensorWeld = Instance.new("Weld", TouchSensor)
  858. TouchSensorWeld.Part0 = char.HumanoidRootPart
  859. TouchSensorWeld.Part1 = TouchSensor
  860. TouchSensorWeld.C0 = CFrame.new(0,-4,0)
  861.  
  862. local LastMaterial = "Grass"
  863. local LastColor = Color3.fromRGB(255, 255, 0)
  864. local LastTrans = 0
  865.  
  866. TouchSensor.Touched:Connect(function(hit)
  867. if hit.Parent:FindFirstChildOfClass("Humanoid") == nil and hit:IsA("Part") and hit.Parent ~= Effects and hit.Parent ~= BodyParts and hit.Parent ~= HealthBarParts then
  868. LastMaterial = hit.Material
  869. LastColor = hit.Color
  870. LastTrans = hit.Transparency
  871. end
  872. end)
  873.  
  874. local HealthBase = Instance.new("Part", HealthBarParts)
  875. HealthBase.Material = "Neon"
  876. HealthBase.Color = Color3.fromRGB(255, 255, 0)
  877. HealthBase.Size = Vector3.new(10, 2, 2)
  878. HealthBase.CanCollide = false
  879. HealthBase.Anchored = true
  880. HealthBase.Name = "HealthMain"
  881.  
  882.  
  883. local Health = Instance.new("Part", HealthBarParts)
  884. Health.Material = "Neon"
  885. Health.Color = Color3.fromRGB(255, 255, 0)
  886. Health.Size = Vector3.new(10.1, 2.1, 2.1)
  887. Health.CanCollide = false
  888. Health.Anchored = true
  889. Health.Name = "Health"
  890. coroutine.resume(coroutine.create(function()
  891. while wait() do
  892. HealthBase.CFrame = HealthBase.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(0, 9, 0), BlockSpeed)
  893. Health.CFrame = Health.CFrame:lerp(HealthBase.CFrame, BlockSpeed*5)
  894. Health.Size = Health.Size:lerp(Vector3.new(hum.Health/hum.MaxHealth*10.1, 2.1, 2.1), 0.1)
  895. end
  896. end))
  897.  
  898.  
  899. -- REGEN
  900. coroutine.resume(coroutine.create(function()
  901. while hum.Health < hum.MaxHealth do
  902. hum.Health = hum.Health + 1
  903. local r1 = math.random(-5, 5)
  904. local r2 = math.random(-5, 5)
  905. local r3 = math.random(-5, 5)
  906. local c = math.random(1, 5)
  907. local Parto = Instance.new("Part", Effects)
  908. Parto.Material = "Neon"
  909. Parto.Size = Vector3.new(0.2, 0.2, 0.2)
  910. Parto.Shape = "Ball"
  911. Parto.Anchored = true
  912. Parto.CanCollide = false
  913.  
  914. if c == 1 then
  915. Parto.Color = Color3.fromRGB(94, 255, 229)
  916. elseif c == 2 then
  917. Parto.Color = Color3.fromRGB(48, 255, 62)
  918. elseif c == 3 then
  919. Parto.Color = Color3.fromRGB(81, 255, 0)
  920. elseif c == 4 then
  921. Parto.Color = Color3.fromRGB(44, 252, 255)
  922. elseif c == 5 then
  923. Parto.Color = Color3.fromRGB(58, 180, 255)
  924. end
  925.  
  926. Parto.CFrame = tors.cf * Ccf(r1, r2, r3)
  927. coroutine.resume(coroutine.create(function()
  928. for i = 1, 50 do
  929. wait()
  930. Parto.CFrame = Parto.cf:lerp(Torso.CFrame, 0.1)
  931. Parto.Transparency = Parto.Transparency + 0.05
  932. if Parto.Transparency >= 1 then
  933. Parto:Destroy()
  934. end
  935. end
  936. end))
  937. wait()
  938. end
  939. end))
  940. ----------------------------------------------------------------------------------------
  941.  
  942. function createpistol()
  943. Model0 = Instance.new("Model")
  944. Part1 = Instance.new("Part")
  945. BlockMesh2 = Instance.new("BlockMesh")
  946. Part3 = Instance.new("Part")
  947. Part4 = Instance.new("Part")
  948. Part5 = Instance.new("Part")
  949. Part6 = Instance.new("Part")
  950. Part7 = Instance.new("Part")
  951. Part8 = Instance.new("Part")
  952. Part9 = Instance.new("Part")
  953. Part10 = Instance.new("Part")
  954. Part11 = Instance.new("Part")
  955. Part12 = Instance.new("Part")
  956. Part13 = Instance.new("Part")
  957. Part14 = Instance.new("Part")
  958. Part15 = Instance.new("Part")
  959. Part16 = Instance.new("Part")
  960. Part17 = Instance.new("Part")
  961. Part18 = Instance.new("Part")
  962. Part19 = Instance.new("Part")
  963. Model0.Name = "Pistol"
  964. Model0.Parent = char
  965. Part1.Name = "ShootPos"
  966. Part1.Parent = Model0
  967. Part1.BrickColor = BrickColor.new("Really black")
  968. Part1.Anchored = true
  969. Part1.CanCollide = false
  970. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  971. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  972. Part1.BottomSurface = Enum.SurfaceType.Smooth
  973. Part1.TopSurface = Enum.SurfaceType.Smooth
  974. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  975. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  976. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  977. BlockMesh2.Parent = Part1
  978. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  979. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  980. Part3.Parent = Model0
  981. Part3.BrickColor = BrickColor.new("Pearl")
  982. Part3.Anchored = true
  983. Part3.CanCollide = false
  984. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  985. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  986. Part3.BottomSurface = Enum.SurfaceType.Smooth
  987. Part3.TopSurface = Enum.SurfaceType.Smooth
  988. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  989. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  990. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  991. Part4.Parent = Model0
  992. Part4.BrickColor = BrickColor.new("Pearl")
  993. Part4.Anchored = true
  994. Part4.CanCollide = false
  995. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  996. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  997. Part4.BottomSurface = Enum.SurfaceType.Smooth
  998. Part4.TopSurface = Enum.SurfaceType.Smooth
  999. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1000. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  1001. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1002. Part5.Parent = Model0
  1003. Part5.BrickColor = BrickColor.new("Pearl")
  1004. Part5.Rotation = Vector3.new(15, 0, 0)
  1005. Part5.Anchored = true
  1006. Part5.CanCollide = false
  1007. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  1008. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  1009. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1010. Part5.TopSurface = Enum.SurfaceType.Smooth
  1011. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1012. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  1013. Part5.Orientation = Vector3.new(15, 0, 0)
  1014. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1015. Part6.Parent = Model0
  1016. Part6.BrickColor = BrickColor.new("Pearl")
  1017. Part6.Anchored = true
  1018. Part6.CanCollide = false
  1019. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  1020. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1021. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1022. Part6.TopSurface = Enum.SurfaceType.Smooth
  1023. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1024. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  1025. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1026. Part7.Parent = Model0
  1027. Part7.BrickColor = BrickColor.new("Pearl")
  1028. Part7.Anchored = true
  1029. Part7.CanCollide = false
  1030. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1031. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1032. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1033. Part7.TopSurface = Enum.SurfaceType.Smooth
  1034. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1035. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  1036. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1037. Part8.Parent = Model0
  1038. Part8.BrickColor = BrickColor.new("Black")
  1039. Part8.Rotation = Vector3.new(-15, 0, 0)
  1040. Part8.Anchored = true
  1041. Part8.CanCollide = false
  1042. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  1043. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1044. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1045. Part8.TopSurface = Enum.SurfaceType.Smooth
  1046. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1047. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  1048. Part8.Orientation = Vector3.new(-15, 0, 0)
  1049. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1050. Part9.Parent = Model0
  1051. Part9.BrickColor = BrickColor.new("Pearl")
  1052. Part9.Anchored = true
  1053. Part9.CanCollide = false
  1054. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1055. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1056. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1057. Part9.TopSurface = Enum.SurfaceType.Smooth
  1058. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1059. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  1060. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1061. Part10.Parent = Model0
  1062. Part10.BrickColor = BrickColor.new("Pearl")
  1063. Part10.Anchored = true
  1064. Part10.CanCollide = false
  1065. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1066. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1067. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1068. Part10.TopSurface = Enum.SurfaceType.Smooth
  1069. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1070. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  1071. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1072. Part11.Parent = Model0
  1073. Part11.BrickColor = BrickColor.new("Pearl")
  1074. Part11.Anchored = true
  1075. Part11.CanCollide = false
  1076. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  1077. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1078. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1079. Part11.TopSurface = Enum.SurfaceType.Smooth
  1080. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1081. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  1082. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1083. Part12.Parent = Model0
  1084. Part12.BrickColor = BrickColor.new("Pearl")
  1085. Part12.Rotation = Vector3.new(-30, 0, 0)
  1086. Part12.Anchored = true
  1087. Part12.CanCollide = false
  1088. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  1089. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  1090. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1091. Part12.TopSurface = Enum.SurfaceType.Smooth
  1092. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1093. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  1094. Part12.Orientation = Vector3.new(-30, 0, 0)
  1095. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1096. Part13.Parent = Model0
  1097. Part13.BrickColor = BrickColor.new("Pearl")
  1098. Part13.Anchored = true
  1099. Part13.CanCollide = false
  1100. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1101. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1102. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1103. Part13.TopSurface = Enum.SurfaceType.Smooth
  1104. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1105. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1106. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1107. Part14.Parent = Model0
  1108. Part14.BrickColor = BrickColor.new("Pearl")
  1109. Part14.Rotation = Vector3.new(-30, 0, 0)
  1110. Part14.Anchored = true
  1111. Part14.CanCollide = false
  1112. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1113. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1114. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1115. Part14.TopSurface = Enum.SurfaceType.Smooth
  1116. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1117. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1118. Part14.Orientation = Vector3.new(-30, 0, 0)
  1119. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1120. Part15.Parent = Model0
  1121. Part15.BrickColor = BrickColor.new("White")
  1122. Part15.Rotation = Vector3.new(-105, 0, 0)
  1123. Part15.Anchored = true
  1124. Part15.CanCollide = false
  1125. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1126. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1127. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1128. Part15.TopSurface = Enum.SurfaceType.Smooth
  1129. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1130. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1131. Part15.Orientation = Vector3.new(-75, 180, 180)
  1132. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1133. Part16.Name = "asd"
  1134. Part16.Parent = Model0
  1135. Part16.BrickColor = BrickColor.new("Pearl")
  1136. Part16.Rotation = Vector3.new(-15, 0, 0)
  1137. Part16.Anchored = true
  1138. Part16.CanCollide = false
  1139. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1140. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1141. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1142. Part16.TopSurface = Enum.SurfaceType.Smooth
  1143. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1144. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1145. Part16.Orientation = Vector3.new(-15, 0, 0)
  1146. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1147. Part17.Parent = Model0
  1148. Part17.BrickColor = BrickColor.new("Pearl")
  1149. Part17.Anchored = true
  1150. Part17.CanCollide = false
  1151. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1152. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1153. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1154. Part17.TopSurface = Enum.SurfaceType.Smooth
  1155. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1156. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1157. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1158. Part18.Parent = Model0
  1159. Part18.BrickColor = BrickColor.new("Pearl")
  1160. Part18.Anchored = true
  1161. Part18.CanCollide = false
  1162. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1163. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1164. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1165. Part18.TopSurface = Enum.SurfaceType.Smooth
  1166. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1167. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1168. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1169. Part19.Parent = Model0
  1170. Part19.BrickColor = BrickColor.new("Pearl")
  1171. Part19.Anchored = true
  1172. Part19.CanCollide = false
  1173. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1174. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1175. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1176. Part19.TopSurface = Enum.SurfaceType.Smooth
  1177. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1178. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1179. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1180. for i,v in pairs(Model0:GetChildren()) do
  1181. if v:IsA("Part") then
  1182. v.Color = Color3.new(1,1,0)
  1183. v.Material = Enum.Material.Metal
  1184. v.Transparency = 0
  1185. v.CanCollide = false
  1186. end
  1187. end
  1188. weld(Model0)
  1189. return Model0
  1190. end
  1191.  
  1192. mode = "determination"
  1193. function justice()
  1194. mode = "justice"
  1195. for i=1,5 do rs:wait()
  1196. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1197. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1198. end
  1199. knife:Destroy()
  1200. pistol = createpistol()
  1201. newWeld(rarm,pistol.asd,0,-1,0)
  1202. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1203. end
  1204.  
  1205. function determination()
  1206. mode = "determination"
  1207. for i=1,5 do rs:wait()
  1208. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1209. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1210. end
  1211. pistol:Destroy()
  1212. knife = createknife()
  1213. newWeld(rarm,knife.asd,0,-1,0)
  1214. end
  1215. debounce = false
  1216.  
  1217. function dark()
  1218. local pos = root.Position
  1219. root.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,3,0),pos)
  1220. end
  1221. function death()
  1222. warn("This move not done")
  1223. local gparts = {}
  1224. for i = 1, 9 do
  1225. local gpart = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Violet", "Neon")
  1226. local gmesh = mesh("BlockMesh", gpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(50, 10, 50))
  1227. gpart.CFrame = root.CFrame * CFrame.new(math.random(-20, 20), -3, -15 + math.random(-20, 20))
  1228. table.insert(gparts, gpart)
  1229. for i = 1, #gparts do
  1230. local gpart = gparts[i]
  1231. table.insert(partEffects, {
  1232. gpart,
  1233. "Block2",
  1234. 0.05,
  1235. -1,
  1236. 50,
  1237. -1,
  1238. gpart.Mesh
  1239. })
  1240. for i, v in pairs(findCloseHumanoid(gpart.Position, 10)) do
  1241. local bv = Instance.new("BodyVelocity", v.Parent.Torso)
  1242. game.Debris:AddItem(bv, 1)
  1243. bv.Velocity = Vector3.new(0, 40, 0)
  1244. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1245. end
  1246. end
  1247. end
  1248. end
  1249. mouse.KeyDown:connect(function(key)
  1250. if key == "z" then
  1251. dark()
  1252. end
  1253. if key == "x" then
  1254. death()
  1255. end
  1256. if debounce == false then
  1257. debounce = true
  1258. if key == "e" then
  1259. sound(462606062,root.Position,10,1)
  1260. if mode == "determination" then
  1261. justice()
  1262. elseif mode == "justice" then
  1263. determination()
  1264. end
  1265. end
  1266. delay(0.3,function() debounce = false end)
  1267. end
  1268. end)
  1269.  
  1270. ----------------------------------------------------------------------------------------
  1271.  
  1272. function slash()
  1273. local spd = 0.2
  1274. for i=1,15 do rs:wait()
  1275. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1276. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1277. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1278. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1279. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1280. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1281. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1282. end
  1283. sound(357417055,root.Position,10,1)
  1284. attacking = true
  1285. local spd = 0.4
  1286. for i=1,5 do rs:wait()
  1287. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1288. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1289. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1290. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1291. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1292. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1293. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1294. end
  1295. end
  1296.  
  1297. mouse.Button1Down:connect(function()
  1298. if debounce == false and mode == "determination" then
  1299. alreadytouched = {}
  1300. noidle = true
  1301. debounce = true
  1302. slash()
  1303. attacking = false
  1304. noidle = false
  1305. delay(0.05,function() debounce = false end)
  1306. end
  1307. end)
  1308.  
  1309. -----------------------------
  1310. local jumped = false
  1311. function boom()
  1312. freeze = true
  1313. sound(446961725,root.Position,10,1)
  1314. local bg = Instance.new("BodyGyro",root)
  1315. bg.Name = "lolnochara"
  1316. bg.P = 10000
  1317. bg.D = 100
  1318. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1319. if jumped == false then
  1320. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1321. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1322. else
  1323. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1324. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1325. end
  1326.  
  1327. local spd = 0.2
  1328. for i=1,20 do rs:wait()
  1329. if jumped == false then
  1330. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1331. else
  1332. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1333. end
  1334. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1335. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1336. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1337. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1338. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1339. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1340. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1341. end
  1342.  
  1343. bg:Destroy()
  1344.  
  1345. sound(470245800,root.Position,10,1)
  1346.  
  1347. local Part0 = Instance.new("Part",DebrisModel)
  1348. Part0.Name = "Bullet"
  1349. Part0.Material = Enum.Material.Metal
  1350. Part0.Color = Color3.new(1,1,0)
  1351. Part0.Anchored = true
  1352. local mesh = Instance.new("SpecialMesh",Part0)
  1353. mesh.MeshType = Enum.MeshType.Brick
  1354. Part0.CanCollide = false
  1355. local Position = rarm.Position
  1356. local Target = mouse.Hit.p
  1357. local direction = Target - Position
  1358. local direction = computeDirection(direction)
  1359. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1360. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1361. Part0.Size = Vector3.new(5,1,5)
  1362. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1363. local pos = Position + (direction * (mesh.Scale.Y/2))
  1364. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1365. local loop = nil
  1366. local i = 0
  1367. rs:connect(function()
  1368. local lole = (i/10)
  1369. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1370. Part0.Transparency = Part0.Transparency + 0.1
  1371. i = i + 1
  1372. if Part0.Transparency >= 1 then
  1373. Part0:Destroy()
  1374. end
  1375. end)
  1376.  
  1377. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1378. coroutine.resume(coroutine.create(function()
  1379. sound(388826051,part.Position,10,1)
  1380. ded(part.Parent)
  1381. end))
  1382. end
  1383.  
  1384. local spd = 0.5
  1385. for i=1,10 do rs:wait()
  1386. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1387. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1388. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1389. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1390. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1391. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1392. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1393. end
  1394.  
  1395. freeze = false
  1396.  
  1397. end
  1398.  
  1399. mouse.Button1Down:connect(function()
  1400. if debounce == false and mode == "justice" then
  1401. alreadytouched = {}
  1402. noidle = true
  1403. debounce = true
  1404. boom()
  1405. attacking = false
  1406. noidle = false
  1407. delay(0.05,function() debounce = false end)
  1408. end
  1409. end)
  1410.  
  1411. ----------------------------------------------------------------------------------------
  1412. velocityYFall=0
  1413. velocityYFall2=0
  1414. velocityYFall3=0
  1415. velocityYFall4=0
  1416. neckrotY=0
  1417. neckrotY2=0
  1418. torsorotY=0
  1419. torsorotY2=0
  1420. torsoY=0
  1421. torsoY2=0
  1422. colored = 0
  1423. sine = 0
  1424. change=0.4
  1425. movement=5
  1426. timeranim=0
  1427. running = false
  1428. glitched = false
  1429. backup = hed.Weld.C1
  1430. glitchedC1 = hed.Weld.C1
  1431.  
  1432. mouse.KeyDown:connect(function(key)
  1433. key = string.lower(key)
  1434. if string.byte(key) == 48 then
  1435. running = true
  1436. local keyup = mouse.KeyUp:connect(function(key)
  1437. if string.byte(key) == 48 then
  1438. running = false
  1439. end
  1440. end)
  1441. repeat rs:wait() until running == false
  1442. keyup:disconnect()
  1443. end
  1444. end)
  1445.  
  1446. icolor=1
  1447. imode=false
  1448.  
  1449. didjump = false
  1450. jumppower = 0
  1451. freeze = false
  1452. debounceimpact = false
  1453.  
  1454. function jumpimpact()
  1455. if debounceimpact == false then
  1456. debounceimpact = true
  1457. if jumppower < -150 then jumppower = -150 end
  1458. shake(-jumppower/5)
  1459. for i=1,-jumppower/20 do rs:wait()
  1460. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1461. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1462. end
  1463. debounceimpact = false
  1464. end
  1465. end
  1466.  
  1467. local sond = nil
  1468. rs:connect(function()
  1469.  
  1470. if not torso:FindFirstChild("STATICSOUND") then
  1471. sond=Instance.new("Sound",torso)
  1472. sond.Name = "STATICSOUND"
  1473. sond.SoundId = "rbxassetid://223103466"
  1474. sond.Looped = true
  1475. sond:Play()
  1476. end
  1477.  
  1478. if icolor > 1 then
  1479. imode = false
  1480. elseif icolor < 0 then
  1481. imode = true
  1482. end
  1483.  
  1484. if imode == true then
  1485. icolor = icolor + 0.01
  1486. else
  1487. icolor = icolor - 0.01
  1488. end
  1489.  
  1490. for i,v in pairs(emitters) do
  1491. v.Acceleration = root.CFrame.upVector*(666/100)
  1492. end
  1493.  
  1494. if p.Character.Parent == nil then
  1495. local model = Instance.new("Model")
  1496. model.Name = p.Name
  1497. p.Character = model
  1498. for i,v in pairs(char:GetChildren()) do
  1499. v.Parent = p.Character
  1500. end
  1501. end
  1502.  
  1503. char = p.Character
  1504. if p.Character.Parent ~= workspace then
  1505. p.Character.Parent = workspace
  1506. end
  1507. for i,v in pairs(char:GetChildren()) do
  1508. if v:IsA("Accoutrement") then
  1509. if v.Handle:FindFirstChild("Mesh") then
  1510. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1511. v.Handle.Transparency = 0
  1512. end
  1513. elseif v:IsA("BasePart") then
  1514. v.Anchored = false
  1515. if v:FindFirstChildOfClass("BodyPosition") then
  1516. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1517. end
  1518. if v:FindFirstChildOfClass("BodyVelocity") then
  1519. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1520. end
  1521. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1522. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1523. end
  1524. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1525. local force = Instance.new("Part",DebrisModel)
  1526. force.Name = v.Name.."FORCEFIELD"
  1527. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1528. force.CanCollide = false
  1529. force.Transparency = 1
  1530. newWeld(v,force,0,0,0)
  1531. else
  1532. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1533. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1534. end
  1535. end
  1536. if v:FindFirstChild("Mesh") then
  1537. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1538. end
  1539. if v.Name ~= "HumanoidRootPart" then
  1540. v.Transparency = 0
  1541. else
  1542. v.Transparency = 1
  1543. end
  1544. end
  1545. end
  1546.  
  1547. if freeze == false then
  1548. if running == false then
  1549. hum.WalkSpeed = 12*size
  1550. change=0.4
  1551. movement=5
  1552. else
  1553. hum.WalkSpeed = (666/10)*size
  1554. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1555. change=1
  1556. else
  1557. change=0.4
  1558. end
  1559. movement=15
  1560. end
  1561. else
  1562. hum.WalkSpeed = 1
  1563. change=0.4
  1564. movement=5
  1565. end
  1566.  
  1567. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1568. velocityYFall = root.Velocity.Y/1.5
  1569. else
  1570. if -root.Velocity.Y/1.5 < -5 then
  1571. velocityYFall = 5
  1572. elseif -root.Velocity.Y/1.5 > 150 then
  1573. velocityYFall = -150
  1574. end
  1575. end
  1576.  
  1577. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1578. velocityYFall2 = root.Velocity.Y/180
  1579. else
  1580. if -root.Velocity.Y/180 < 0 then
  1581. velocityYFall2 = 0
  1582. elseif -root.Velocity.Y/180 > 1.2 then
  1583. velocityYFall2 = -1.2
  1584. end
  1585. end
  1586.  
  1587. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1588. velocityYFall3 = root.Velocity.Y/1.5
  1589. else
  1590. if -root.Velocity.Y/1.5 < -5 then
  1591. velocityYFall3 = 5
  1592. elseif -root.Velocity.Y/1.5 > 50 then
  1593. velocityYFall3 = -50
  1594. end
  1595. end
  1596.  
  1597. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1598. velocityYFall4 = root.Velocity.Y/1.5
  1599. else
  1600. if -root.Velocity.Y/180 < -5 then
  1601. velocityYFall4 = 5
  1602. elseif -root.Velocity.Y/180 > 50 then
  1603. velocityYFall4 = -50
  1604. end
  1605. end
  1606.  
  1607. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1608. neckrotY = root.RotVelocity.Y/6
  1609. else
  1610. if root.RotVelocity.Y/6 < -1 then
  1611. neckrotY = -1
  1612. elseif root.RotVelocity.Y/6 > 1 then
  1613. neckrotY = 1
  1614. end
  1615. end
  1616.  
  1617. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1618. neckrotY2 = root.RotVelocity.Y/8
  1619. else
  1620. if root.RotVelocity.Y/8 < -0.6 then
  1621. neckrotY2 = -0.6
  1622. elseif root.RotVelocity.Y/8 > 0.6 then
  1623. neckrotY2 = 0.6
  1624. end
  1625. end
  1626.  
  1627. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1628. torsorotY = root.RotVelocity.Y/6
  1629. else
  1630. if root.RotVelocity.Y/6 < -0.2 then
  1631. torsorotY = -0.2
  1632. elseif root.RotVelocity.Y/6 > 0.2 then
  1633. torsorotY = 0.2
  1634. end
  1635. end
  1636.  
  1637. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1638. torsorotY2 = root.RotVelocity.Y/8
  1639. else
  1640. if root.RotVelocity.Y/8 < -0.2 then
  1641. torsorotY2 = -0.2
  1642. elseif root.RotVelocity.Y/8 > 0.2 then
  1643. torsorotY2 = 0.2
  1644. end
  1645. end
  1646.  
  1647. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1648. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1649.  
  1650. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1651. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1652. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1653. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1654. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1655. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1656. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1657. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1658. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1659. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1660.  
  1661. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1662.  
  1663. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1664. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1665.  
  1666. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1667. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1668.  
  1669. if hum.Health > 0 and noidle == false then
  1670. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1671. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1672. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1673. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1674. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1675. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1676. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1677. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1678. elseif jumped == true then
  1679. didjump = true
  1680. jumppower = root.Velocity.Y
  1681. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1682. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1683. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1684. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1685. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1686. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1687. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1688. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1689. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1690. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1691. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1692. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1693. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1694. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1695. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1696. end
  1697. end
  1698. if didjump == true and jumped == false and jumppower < 0 then
  1699. didjump = false
  1700. jumpimpact()
  1701. end
  1702.  
  1703. local chance = math.random(0,10000)/100
  1704. if chance <= 5 + (kills/2) then
  1705. if glitched == false then
  1706. backup = hed.Weld.C1
  1707. end
  1708. if torso:FindFirstChild("MusicRuin") then
  1709. equalizer.HighGain = 0
  1710. equalizer.MidGain = -20
  1711. equalizer.LowGain = -80
  1712. end
  1713. hed.Weld.C1 = glitchedC1
  1714. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1715. hed.Color = glitch_color
  1716. torso.Color = glitch_color
  1717. rarm.Color = glitch_color
  1718. larm.Color = glitch_color
  1719. rleg.Color = glitch_color
  1720. lleg.Color = glitch_color
  1721. shake(5)
  1722. glitched = true
  1723. hed.face.Texture = "rbxassetid://20722130"
  1724. sond:Resume()
  1725. else
  1726. if glitched == true then
  1727. glitched = false
  1728. hed.Weld.C1 = backup
  1729. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1730. end
  1731. if torso:FindFirstChild("MusicRuin") then
  1732. equalizer.HighGain = 0
  1733. equalizer.MidGain = 0
  1734. equalizer.LowGain = 0
  1735. end
  1736. hed.BrickColor = skin_color
  1737. torso.BrickColor = skin_color
  1738. rarm.BrickColor = skin_color
  1739. larm.BrickColor = skin_color
  1740. rleg.BrickColor = skin_color
  1741. lleg.BrickColor = skin_color
  1742. hed.face.Texture = "rbxassetid://20722130"
  1743. sond:Pause()
  1744. end
  1745.  
  1746. timeposition = soundz.TimePosition
  1747. sine = sine + change
  1748. hum.Health = math.huge
  1749. hum.MaxHealth = math.huge
  1750. end)
  1751. if 0 < #partEffects then
  1752. for e = 1, #partEffects do
  1753. if partEffects[e] ~= nil then
  1754. local Thing = partEffects[e]
  1755. if Thing ~= nil then
  1756. local Part = Thing[1]
  1757. local Mode = Thing[2]
  1758. local Delay = Thing[3]
  1759. local IncX = Thing[4]
  1760. local IncY = Thing[5]
  1761. local IncZ = Thing[6]
  1762. if 1 >= Thing[1].Transparency then
  1763. if Thing[2] == "Block1" then
  1764. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1765. local Mesh = Thing[1].Mesh
  1766. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1767. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1768. elseif Thing[2] == "Block2" then
  1769. Thing[1].CFrame = Thing[1].CFrame
  1770. local Mesh = Thing[7]
  1771. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1772. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1773. elseif Thing[2] == "Cylinder" then
  1774. local Mesh = Thing[1].Mesh
  1775. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1776. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1777. elseif Thing[2] == "Blood" then
  1778. local Mesh = Thing[7]
  1779. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1780. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1781. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1782. elseif Thing[2] == "Elec" then
  1783. local Mesh = Thing[1].Mesh
  1784. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1785. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1786. elseif Thing[2] == "Disappear" then
  1787. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1788. elseif Thing[2] == "Shatter" then
  1789. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1790. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1791. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1792. Thing[6] = Thing[6] + Thing[5]
  1793. end
  1794. else
  1795. Part:Destroy()
  1796. table.remove(partEffects, e)
  1797. end
  1798. end
  1799. end
  1800. end
  1801. end
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