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config.cpp

Faddy1994 Sep 21st, 2019 98 Never
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  1. class CfgPatches
  2. {
  3.     class CustomBillboards
  4.     {
  5.         units[] = {};
  6.         weapons[] = {};
  7.         requiredVersion = 0.1;
  8.         requiredAddons[] = {"DZ_Data"};
  9.     };
  10. };
  11.  
  12.  
  13. class CfgVehicles
  14. {
  15.     class Billboard_Custom_Color;
  16.     class Billboard_CustomDouble_Color;
  17.     class Billboard_CustomBuilding_Color;
  18.     class Billboard_One : Billboard_Custom_Color
  19.     {
  20.         scope = 2;
  21.         displayName = "Server Info Billboard";
  22.         descriptionShort = "InfoBoard";
  23.         hiddenSelectionsTextures[] = {"\custom_billboards\billboards\data\billboard_custom1_co.paa"};
  24.     };
  25.     class Billboard_Two : Billboard_Custom_Color
  26.     {
  27.         scope = 2;
  28.         displayName = "Test Billboard";
  29.         descriptionShort = "Test";
  30.         hiddenSelectionsTextures[] = {"\custom_billboards\billboards\data\billboard_custom2_co.paa"};
  31.     };
  32.     class Billboard_Double : Billboard_CustomDouble_Color
  33.     {
  34.         scope = 2;
  35.         displayName = "Double Billboard";
  36.         descriptionShort = "Billboard 2X";
  37.         hiddenSelectionsTextures[] = {"\custom_billboards\billboards\data\billboard_front_co.paa","\custom_billboards\billboards\data\billboard_back_co.paa"};
  38.     }; 
  39.     class Billboard_Caution : Billboard_CustomDouble_Color
  40.     {
  41.         scope = 2;
  42.         displayName = "Caution Biohazard";
  43.         descriptionShort = "Caution Biohazard";
  44.         hiddenSelectionsTextures[] = {"\custom_billboards\billboards\data\billboard_entering_co.paa","\custom_billboards\billboards\data\billboard_leaving_co.paa"};
  45.     }; 
  46.     class BillboardBuilding : Billboard_CustomBuilding_Color
  47.     scope = 2;
  48.     displayName = "Building Billboard";
  49.     descriptionShort = "Building Billboard";
  50.     hiddenSelectionsTextures[] = {"\custom_billboards\billboards\data\billboard_custom1_co"};  
  51. };
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