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  1. {"tid":1,"div":"WebSocketTransport","msg":"OnMessage(byte[])","ex": [{"msg": "Unexpected token readed 'StringLiteral' while 'BeginObject' is expected.", "stack": "
  2. at GameDevWare.Serialization.Serializers.ObjectSerializer.Deserialize (GameDevWare.Serialization.IJsonReader reader) [0x00026] in C:\\Prototype\\Assets\\Plugins\\GameDevWare.Serialization\\Serializers\\ObjectSerializer.cs:69 \r\n at GameDevWare.Serialization.JsonReaderExtentions.ReadValue (GameDevWare.Serialization.IJsonReader reader, System.Type valueType, System.Boolean nextToken) [0x00096] in C:\\Prototype\\Assets\\Plugins\\GameDevWare.Serialization\\JsonReaderExtentions.cs:727 \r\n at BestHTTP.SignalRCore.Encoders.MessagePackProtocol.ReadItem (GameDevWare.Serialization.MessagePack.MsgPackReader reader, System.String invocationId) [0x0001e] in C:\\Prototype\\Assets\\Best HTTP\\Examples\\SignalRCore\\Encoders\\MessagePackProtocol.cs:444 \r\n at BestHTTP.SignalRCore.Encoders.MessagePackProtocol.ReadCompletion (GameDevWare.Serialization.MessagePack.MsgPackReader reader) [0x00080] in C:\\Prototype\\Assets\\Best HTTP\\Examples\\SignalRCore\\Encoders\\MessagePackProtocol.cs:388 \r\n at BestHTTP.SignalRCore.Encoders.MessagePackProtocol.ParseMessages (BestHTTP.PlatformSupport.Memory.BufferSegment segment, System.Collections.Generic.List`1[BestHTTP.SignalRCore.Messages.Message]& messages) [0x000d4] in C:\\Prototype\\Assets\\Best HTTP\\Examples\\SignalRCore\\Encoders\\MessagePackProtocol.cs:281 \r\n at BestHTTP.SignalRCore.Transports.WebSocketTransport.OnBinary (BestHTTP.WebSocket.WebSocket webSocket, System.Byte[] data) [0x00046] in C:\\Prototype\\Assets\\Best HTTP\\Source\\SignalRCore\\Transports\\WebsocketTransport.cs:146 "}],"stack":" at SignalRCore.Transports.WebSocketTransport.OnBinary (WebSocket.WebSocket webSocket, System.Byte[] data) [0x0007e] in C:\\Prototype\\Assets\\Best HTTP\\Source\\SignalRCore\\Transports\\WebsocketTransport.cs:152 \r at WebSocket.WebSocket.<OnInternalRequestUpgraded>b__47_1 (WebSocket.WebSocketResponse ws, System.Byte[] bin) [0x0000e] in C:\\Prototype\\Assets\\Best HTTP\\Source\\WebSocket\\WebSocket.cs:439 \r at WebSocket.WebSocketResponse.Core.IProtocol.HandleEvents () [0x000f7] in C:\\Prototype\\Assets\\Best HTTP\\Source\\WebSocket\\WebSocketResponse.cs:540 \r at Core.ProtocolEventHelper.ProcessQueue () [0x00087] in C:\\Prototype\\Assets\\Best HTTP\\Source\\Core\\ProtocolEvents.cs:69 \r at HTTPManager.OnUpdate () [0x0000d] in C:\\Prototype\\Assets\\Best HTTP\\Source\\HTTPManager.cs:416 \r at HTTPUpdateDelegator.Update () [0x00020] in C:\\Prototype\\Assets\\Best HTTP\\Source\\HTTPUpdateDelegator.cs:171 ","ctxs":[{"TypeName": "WebSocketTransport", "Hash": -795753728}, {"TypeName": "HubConnection", "Hash": -608297728}],"t":637474446721594103,"ll":"Exception","bh":1}
  3. UnityEngine.Debug:LogError(Object)
  4. BestHTTP.Logger.UnityOutput:Write(Loglevels, String) (at Assets/Best HTTP/Source/Logger/UnityOutput.cs:22)
  5. BestHTTP.Logger.ThreadedLogger:ThreadFunc() (at Assets/Best HTTP/Source/Logger/ThreadedLogger.cs:130)
  6. BestHTTP.PlatformSupport.Threading.<>c__DisplayClass5_0:<RunLongLiving>b__0() (at Assets/Best HTTP/Source/PlatformSupport/Threading/ThreadedRunner.cs:94)
  7. System.Threading.ThreadHelper:ThreadStart(Object)
  8.  
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