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  1. _G.Enabled = true
  2. local sellArea = game.Workspace.GameComponents.SellStuff.Part
  3. local space = game.Players.LocalPlayer.PlayerStats.Bag
  4. local storage = game.Players.LocalPlayer.PlayerStats.Space
  5.  
  6. function sell()
  7. local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  8. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = sellArea.CFrame * CFrame.new(5, 5, 5)
  9. wait(1)
  10. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldpos
  11. end
  12.  
  13. while _G.Enabled == true do wait()
  14. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(73.4744263, -338.482544, 2331.72949)
  15. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  16. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  17. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  18. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  19. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  20. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  21. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  22. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  23. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  24. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  25. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  26. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  27. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  28. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  29. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  30. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  31. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  32. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  33. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  34. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  35. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  36. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  37. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  38. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  39. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  40. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  41. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  42. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  43. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  44. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  45. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  46. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  47. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  48. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  49. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  50. game.ReplicatedStorage.Events.VacuumObject:FireServer(Vector3.new(73.4744263, -338.482544, 2331.72949))
  51. if space.Value == storage.Value or space.Value < storage.Value then
  52. sell()
  53. end
  54. end
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