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Jun 22nd, 2017
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  1. class Groups
  2. {
  3. items = 1;
  4. class Item0
  5. {
  6. side = "GUER";
  7. class Vehicles
  8. {
  9. items = 60;
  10. class Item0
  11. {
  12. position[] = {8679.31,0,6459.72};
  13. special = "NONE";
  14. id = 0;
  15. side = "GUER";
  16. vehicle = "Exile_Unit_GhostPlayer";
  17. player = "PLAY CDG";
  18. leader = 1;
  19. skill = 0.6;
  20. };
  21. class Item1
  22. {
  23. position[] = {8679.31,0,6459.73};
  24. special = "NONE";
  25. id = 1;
  26. side = "GUER";
  27. vehicle = "Exile_Unit_GhostPlayer";
  28. player = "PLAY CDG";
  29. skill = 0.6;
  30. };
  31. class Item2
  32. {
  33. position[] = {8679.31,0,6459.74};
  34. special = "NONE";
  35. id = 2;
  36. side = "GUER";
  37. vehicle = "Exile_Unit_GhostPlayer";
  38. player = "PLAY CDG";
  39. skill = 0.6;
  40. };
  41. class Item3
  42. {
  43. position[] = {8679.31,0,6459.75};
  44. special = "NONE";
  45. id = 3;
  46. side = "GUER";
  47. vehicle = "Exile_Unit_GhostPlayer";
  48. player = "PLAY CDG";
  49. skill = 0.6;
  50. };
  51. class Item4
  52. {
  53. position[] = {8679.31,0,6459.76};
  54. special = "NONE";
  55. id = 4;
  56. side = "GUER";
  57. vehicle = "Exile_Unit_GhostPlayer";
  58. player = "PLAY CDG";
  59. skill = 0.6;
  60. };
  61. class Item5
  62. {
  63. position[] = {8679.31,0,6459.77};
  64. special = "NONE";
  65. id = 5;
  66. side = "GUER";
  67. vehicle = "Exile_Unit_GhostPlayer";
  68. player = "PLAY CDG";
  69. skill = 0.6;
  70. };
  71. class Item6
  72. {
  73. position[] = {8679.31,0,6459.79};
  74. special = "NONE";
  75. id = 6;
  76. side = "GUER";
  77. vehicle = "Exile_Unit_GhostPlayer";
  78. player = "PLAY CDG";
  79. skill = 0.6;
  80. };
  81. class Item7
  82. {
  83. position[] = {8679.39,0,6459.78};
  84. special = "NONE";
  85. id = 7;
  86. side = "GUER";
  87. vehicle = "Exile_Unit_GhostPlayer";
  88. player = "PLAY CDG";
  89. skill = 0.6;
  90. };
  91. class Item8
  92. {
  93. position[] = {8679.38,0,6459.78};
  94. special = "NONE";
  95. id = 8;
  96. side = "GUER";
  97. vehicle = "Exile_Unit_GhostPlayer";
  98. player = "PLAY CDG";
  99. skill = 0.6;
  100. };
  101. class Item9
  102. {
  103. position[] = {8679.37,0,6459.78};
  104. special = "NONE";
  105. id = 9;
  106. side = "GUER";
  107. vehicle = "Exile_Unit_GhostPlayer";
  108. player = "PLAY CDG";
  109. skill = 0.6;
  110. };
  111. class Item10
  112. {
  113. position[] = {8679.36,0,6459.78};
  114. special = "NONE";
  115. id = 10;
  116. side = "GUER";
  117. vehicle = "Exile_Unit_GhostPlayer";
  118. player = "PLAY CDG";
  119. skill = 0.6;
  120. };
  121. class Item11
  122. {
  123. position[] = {8679.35,0,6459.78};
  124. special = "NONE";
  125. id = 11;
  126. side = "GUER";
  127. vehicle = "Exile_Unit_GhostPlayer";
  128. player = "PLAY CDG";
  129. skill = 0.6;
  130. };
  131. class Item12
  132. {
  133. position[] = {8679.34,0,6459.78};
  134. special = "NONE";
  135. id = 12;
  136. side = "GUER";
  137. vehicle = "Exile_Unit_GhostPlayer";
  138. player = "PLAY CDG";
  139. skill = 0.6;
  140. };
  141. class Item13
  142. {
  143. position[] = {8679.33,0,6459.78};
  144. special = "NONE";
  145. id = 13;
  146. side = "GUER";
  147. vehicle = "Exile_Unit_GhostPlayer";
  148. player = "PLAY CDG";
  149. skill = 0.6;
  150. };
  151. class Item14
  152. {
  153. position[] = {8679.32,0,6459.78};
  154. special = "NONE";
  155. id = 14;
  156. side = "GUER";
  157. vehicle = "Exile_Unit_GhostPlayer";
  158. player = "PLAY CDG";
  159. skill = 0.6;
  160. };
  161. class Item15
  162. {
  163. position[] = {8679.31,0,6459.71};
  164. special = "NONE";
  165. id = 15;
  166. side = "GUER";
  167. vehicle = "Exile_Unit_GhostPlayer";
  168. player = "PLAY CDG";
  169. skill = 0.6;
  170. };
  171. class Item16
  172. {
  173. position[] = {8679.31,0,6459.72};
  174. special = "NONE";
  175. id = 16;
  176. side = "GUER";
  177. vehicle = "Exile_Unit_GhostPlayer";
  178. player = "PLAY CDG";
  179. skill = 0.6;
  180. };
  181. class Item17
  182. {
  183. position[] = {8679.31,0,6459.73};
  184. special = "NONE";
  185. id = 17;
  186. side = "GUER";
  187. vehicle = "Exile_Unit_GhostPlayer";
  188. player = "PLAY CDG";
  189. skill = 0.6;
  190. };
  191. class Item18
  192. {
  193. position[] = {8679.31,0,6459.74};
  194. special = "NONE";
  195. id = 18;
  196. side = "GUER";
  197. vehicle = "Exile_Unit_GhostPlayer";
  198. player = "PLAY CDG";
  199. skill = 0.6;
  200. };
  201. class Item19
  202. {
  203. position[] = {8679.31,0,6459.75};
  204. special = "NONE";
  205. id = 19;
  206. side = "GUER";
  207. vehicle = "Exile_Unit_GhostPlayer";
  208. player = "PLAY CDG";
  209. skill = 0.6;
  210. };
  211. class Item20
  212. {
  213. position[] = {8679.31,0,6459.76};
  214. special = "NONE";
  215. id = 20;
  216. side = "GUER";
  217. vehicle = "Exile_Unit_GhostPlayer";
  218. player = "PLAY CDG";
  219. skill = 0.6;
  220. };
  221. class Item21
  222. {
  223. position[] = {8679.31,0,6459.77};
  224. special = "NONE";
  225. id = 21;
  226. side = "GUER";
  227. vehicle = "Exile_Unit_GhostPlayer";
  228. player = "PLAY CDG";
  229. skill = 0.6;
  230. };
  231. class Item22
  232. {
  233. position[] = {8679.31,0,6459.79};
  234. special = "NONE";
  235. id = 22;
  236. side = "GUER";
  237. vehicle = "Exile_Unit_GhostPlayer";
  238. player = "PLAY CDG";
  239. skill = 0.6;
  240. };
  241. class Item23
  242. {
  243. position[] = {8679.38,0,6459.78};
  244. special = "NONE";
  245. id = 23;
  246. side = "GUER";
  247. vehicle = "Exile_Unit_GhostPlayer";
  248. player = "PLAY CDG";
  249. skill = 0.6;
  250. };
  251. class Item24
  252. {
  253. position[] = {8679.37,0,6459.78};
  254. special = "NONE";
  255. id = 24;
  256. side = "GUER";
  257. vehicle = "Exile_Unit_GhostPlayer";
  258. player = "PLAY CDG";
  259. skill = 0.6;
  260. };
  261. class Item25
  262. {
  263. position[] = {8679.36,0,6459.78};
  264. special = "NONE";
  265. id = 25;
  266. side = "GUER";
  267. vehicle = "Exile_Unit_GhostPlayer";
  268. player = "PLAY CDG";
  269. skill = 0.6;
  270. };
  271. class Item26
  272. {
  273. position[] = {8679.35,0,6459.78};
  274. special = "NONE";
  275. id = 26;
  276. side = "GUER";
  277. vehicle = "Exile_Unit_GhostPlayer";
  278. player = "PLAY CDG";
  279. skill = 0.6;
  280. };
  281. class Item27
  282. {
  283. position[] = {8679.34,0,6459.78};
  284. special = "NONE";
  285. id = 27;
  286. side = "GUER";
  287. vehicle = "Exile_Unit_GhostPlayer";
  288. player = "PLAY CDG";
  289. skill = 0.6;
  290. };
  291. class Item28
  292. {
  293. position[] = {8679.33,0,6459.78};
  294. special = "NONE";
  295. id = 28;
  296. side = "GUER";
  297. vehicle = "Exile_Unit_GhostPlayer";
  298. player = "PLAY CDG";
  299. skill = 0.6;
  300. };
  301. class Item29
  302. {
  303. position[] = {8679.32,0,6459.78};
  304. special = "NONE";
  305. id = 29;
  306. side = "GUER";
  307. vehicle = "Exile_Unit_GhostPlayer";
  308. player = "PLAY CDG";
  309. skill = 0.6;
  310. };
  311. class Item30
  312. {
  313. position[] = {8679.91,0,6459.78};
  314. special = "NONE";
  315. id = 30;
  316. side = "GUER";
  317. vehicle = "Exile_Unit_GhostPlayer";
  318. player = "PLAY CDG";
  319. skill = 0.6;
  320. };
  321. class Item31
  322. {
  323. position[] = {8679.81,0,6459.78};
  324. special = "NONE";
  325. id = 31;
  326. side = "GUER";
  327. vehicle = "Exile_Unit_GhostPlayer";
  328. player = "PLAY CDG";
  329. skill = 0.6;
  330. };
  331. class Item32
  332. {
  333. position[] = {8679.71,0,6459.78};
  334. special = "NONE";
  335. id = 32;
  336. side = "GUER";
  337. vehicle = "Exile_Unit_GhostPlayer";
  338. player = "PLAY CDG";
  339. skill = 0.6;
  340. };
  341. class Item33
  342. {
  343. position[] = {8679.61,0,6459.78};
  344. special = "NONE";
  345. id = 33;
  346. side = "GUER";
  347. vehicle = "Exile_Unit_GhostPlayer";
  348. player = "PLAY CDG";
  349. skill = 0.6;
  350. };
  351. class Item34
  352. {
  353. position[] = {8679.51,0,6459.78};
  354. special = "NONE";
  355. id = 34;
  356. side = "GUER";
  357. vehicle = "Exile_Unit_GhostPlayer";
  358. player = "PLAY CDG";
  359. skill = 0.6;
  360. };
  361. class Item35
  362. {
  363. position[] = {8679.41,0,6459.78};
  364. special = "NONE";
  365. id = 35;
  366. side = "GUER";
  367. vehicle = "Exile_Unit_GhostPlayer";
  368. player = "PLAY CDG";
  369. skill = 0.6;
  370. };
  371. class Item36
  372. {
  373. position[] = {8679.11,0,6459.78};
  374. special = "NONE";
  375. id = 36;
  376. side = "GUER";
  377. vehicle = "Exile_Unit_GhostPlayer";
  378. player = "PLAY CDG";
  379. skill = 0.6;
  380. };
  381. class Item37
  382. {
  383. position[] = {8679.21,0,6459.78};
  384. special = "NONE";
  385. id = 37;
  386. side = "GUER";
  387. vehicle = "Exile_Unit_GhostPlayer";
  388. player = "PLAY CDG";
  389. skill = 0.6;
  390. };
  391. class Item38
  392. {
  393. position[] = {8679.39,0,6459.78};
  394. special = "NONE";
  395. id = 38;
  396. side = "GUER";
  397. vehicle = "Exile_Unit_GhostPlayer";
  398. player = "PLAY CDG";
  399. skill = 0.6;
  400. };
  401. class Item39
  402. {
  403. position[] = {8679.38,0,6459.78};
  404. special = "NONE";
  405. id = 39;
  406. side = "GUER";
  407. vehicle = "Exile_Unit_GhostPlayer";
  408. player = "PLAY CDG";
  409. skill = 0.6;
  410. };
  411. class Item40
  412. {
  413. position[] = {8679.37,0,6459.78};
  414. special = "NONE";
  415. id = 40;
  416. side = "GUER";
  417. vehicle = "Exile_Unit_GhostPlayer";
  418. player = "PLAY CDG";
  419. skill = 0.6;
  420. };
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