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- Begin Map
- Begin Level
- Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint1 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
- Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
- End Object
- Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
- End Object
- Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
- End Object
- Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
- End Object
- Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
- End Object
- Begin Object Name="CollisionCapsule"
- RelativeLocation=(X=189503.937500,Y=-64572.875000,Z=-23107.714844)
- RelativeRotation=(Pitch=0.000000,Yaw=-91.654480,Roll=0.000000)
- End Object
- Begin Object Name="Sprite"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="Sprite2"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="Arrow"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="MapItem"
- End Object
- Group=SQTeamSpawnGroup'BritishForwardSpawn'
- StateObject=MapItem
- bDrawDebugSpheres=False
- Team=Team_One
- ArrowComponent=Arrow
- CapsuleComponent=CollisionCapsule
- GoodSprite=Sprite
- BadSprite=Sprite2
- SpawnCollisionHandlingMethod=AlwaysSpawn
- RootComponent=CollisionCapsule
- InitialLifeSpan=180.000000
- ActorLabel="British Forward Spawn Point 1"
- FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
- End Actor
- Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint2 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
- Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
- End Object
- Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
- End Object
- Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
- End Object
- Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
- End Object
- Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
- End Object
- Begin Object Name="CollisionCapsule"
- RelativeLocation=(X=190853.531250,Y=-64833.671875,Z=-23093.845703)
- RelativeRotation=(Pitch=0.000000,Yaw=-106.654640,Roll=0.000000)
- End Object
- Begin Object Name="Sprite"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="Sprite2"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="Arrow"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="MapItem"
- End Object
- Group=SQTeamSpawnGroup'BritishForwardSpawn'
- StateObject=MapItem
- bDrawDebugSpheres=False
- Team=Team_One
- ArrowComponent=Arrow
- CapsuleComponent=CollisionCapsule
- GoodSprite=Sprite
- BadSprite=Sprite2
- SpawnCollisionHandlingMethod=AlwaysSpawn
- RootComponent=CollisionCapsule
- InitialLifeSpan=180.000000
- ActorLabel="British Forward Spawn Point 2"
- FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
- End Actor
- Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint3 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
- Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
- End Object
- Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
- End Object
- Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
- End Object
- Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
- End Object
- Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
- End Object
- Begin Object Name="CollisionCapsule"
- RelativeLocation=(X=190006.375000,Y=-64220.054688,Z=-23108.455078)
- RelativeRotation=(Pitch=0.000000,Yaw=-91.654663,Roll=0.000000)
- End Object
- Begin Object Name="Sprite"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="Sprite2"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="Arrow"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="MapItem"
- End Object
- Group=SQTeamSpawnGroup'BritishForwardSpawn'
- StateObject=MapItem
- bDrawDebugSpheres=False
- Team=Team_One
- ArrowComponent=Arrow
- CapsuleComponent=CollisionCapsule
- GoodSprite=Sprite
- BadSprite=Sprite2
- SpawnCollisionHandlingMethod=AlwaysSpawn
- RootComponent=CollisionCapsule
- InitialLifeSpan=180.000000
- ActorLabel="British Forward Spawn Point 3"
- FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
- End Actor
- Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint4 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
- Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
- End Object
- Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
- End Object
- Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
- End Object
- Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
- End Object
- Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
- End Object
- Begin Object Name="CollisionCapsule"
- RelativeLocation=(X=189268.187500,Y=-63925.382813,Z=-23118.076172)
- RelativeRotation=(Pitch=0.000000,Yaw=-91.654663,Roll=0.000000)
- End Object
- Begin Object Name="Sprite"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="Sprite2"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="Arrow"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="MapItem"
- End Object
- Group=SQTeamSpawnGroup'BritishForwardSpawn'
- StateObject=MapItem
- bDrawDebugSpheres=False
- Team=Team_One
- ArrowComponent=Arrow
- CapsuleComponent=CollisionCapsule
- GoodSprite=Sprite
- BadSprite=Sprite2
- SpawnCollisionHandlingMethod=AlwaysSpawn
- RootComponent=CollisionCapsule
- InitialLifeSpan=180.000000
- ActorLabel="British Forward Spawn Point 4"
- FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
- End Actor
- Begin Actor Class=/Script/Squad.SQTeamSpawnGroup Name=BritishForwardSpawn Archetype=/Script/Squad.SQTeamSpawnGroup'/Script/Squad.Default__SQTeamSpawnGroup'
- Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnGroup:CollisionCapsule'
- End Object
- Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnGroup:Sprite'
- End Object
- Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnGroup:Sprite2'
- End Object
- Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnGroup:Arrow'
- End Object
- Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnGroup:MapItem'
- End Object
- Begin Object Name="CollisionCapsule"
- RelativeLocation=(X=189819.640625,Y=-64496.089844,Z=-23116.513672)
- RelativeRotation=(Pitch=0.000000,Yaw=-40.449524,Roll=0.000000)
- End Object
- Begin Object Name="Sprite"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="Sprite2"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="Arrow"
- AttachParent=CollisionCapsule
- End Object
- Begin Object Name="MapItem"
- End Object
- StateObject=MapItem
- bDrawDebugSpheres=False
- Team=Team_One
- ArrowComponent=Arrow
- CapsuleComponent=CollisionCapsule
- GoodSprite=Sprite
- BadSprite=Sprite2
- SpawnCollisionHandlingMethod=AlwaysSpawn
- RootComponent=CollisionCapsule
- InitialLifeSpan=180.000000
- ActorLabel="British Forward Spawn"
- FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
- End Actor
- End Level
- Begin Surface
- End Surface
- End Map
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