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  1. Begin Map
  2.    Begin Level
  3.       Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint1 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
  4.          Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
  5.          End Object
  6.          Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
  7.          End Object
  8.          Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
  9.          End Object
  10.          Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
  11.          End Object
  12.          Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
  13.          End Object
  14.          Begin Object Name="CollisionCapsule"
  15.             RelativeLocation=(X=189503.937500,Y=-64572.875000,Z=-23107.714844)
  16.             RelativeRotation=(Pitch=0.000000,Yaw=-91.654480,Roll=0.000000)
  17.          End Object
  18.          Begin Object Name="Sprite"
  19.             AttachParent=CollisionCapsule
  20.          End Object
  21.          Begin Object Name="Sprite2"
  22.             AttachParent=CollisionCapsule
  23.          End Object
  24.          Begin Object Name="Arrow"
  25.             AttachParent=CollisionCapsule
  26.          End Object
  27.          Begin Object Name="MapItem"
  28.          End Object
  29.          Group=SQTeamSpawnGroup'BritishForwardSpawn'
  30.          StateObject=MapItem
  31.          bDrawDebugSpheres=False
  32.          Team=Team_One
  33.          ArrowComponent=Arrow
  34.          CapsuleComponent=CollisionCapsule
  35.          GoodSprite=Sprite
  36.          BadSprite=Sprite2
  37.          SpawnCollisionHandlingMethod=AlwaysSpawn
  38.          RootComponent=CollisionCapsule
  39.          InitialLifeSpan=180.000000
  40.          ActorLabel="British Forward Spawn Point 1"
  41.          FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
  42.       End Actor
  43.       Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint2 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
  44.          Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
  45.          End Object
  46.          Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
  47.          End Object
  48.          Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
  49.          End Object
  50.          Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
  51.          End Object
  52.          Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
  53.          End Object
  54.          Begin Object Name="CollisionCapsule"
  55.             RelativeLocation=(X=190853.531250,Y=-64833.671875,Z=-23093.845703)
  56.             RelativeRotation=(Pitch=0.000000,Yaw=-106.654640,Roll=0.000000)
  57.          End Object
  58.          Begin Object Name="Sprite"
  59.             AttachParent=CollisionCapsule
  60.          End Object
  61.          Begin Object Name="Sprite2"
  62.             AttachParent=CollisionCapsule
  63.          End Object
  64.          Begin Object Name="Arrow"
  65.             AttachParent=CollisionCapsule
  66.          End Object
  67.          Begin Object Name="MapItem"
  68.          End Object
  69.          Group=SQTeamSpawnGroup'BritishForwardSpawn'
  70.          StateObject=MapItem
  71.          bDrawDebugSpheres=False
  72.          Team=Team_One
  73.          ArrowComponent=Arrow
  74.          CapsuleComponent=CollisionCapsule
  75.          GoodSprite=Sprite
  76.          BadSprite=Sprite2
  77.          SpawnCollisionHandlingMethod=AlwaysSpawn
  78.          RootComponent=CollisionCapsule
  79.          InitialLifeSpan=180.000000
  80.          ActorLabel="British Forward Spawn Point 2"
  81.          FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
  82.       End Actor
  83.       Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint3 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
  84.          Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
  85.          End Object
  86.          Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
  87.          End Object
  88.          Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
  89.          End Object
  90.          Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
  91.          End Object
  92.          Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
  93.          End Object
  94.          Begin Object Name="CollisionCapsule"
  95.             RelativeLocation=(X=190006.375000,Y=-64220.054688,Z=-23108.455078)
  96.             RelativeRotation=(Pitch=0.000000,Yaw=-91.654663,Roll=0.000000)
  97.          End Object
  98.          Begin Object Name="Sprite"
  99.             AttachParent=CollisionCapsule
  100.          End Object
  101.          Begin Object Name="Sprite2"
  102.             AttachParent=CollisionCapsule
  103.          End Object
  104.          Begin Object Name="Arrow"
  105.             AttachParent=CollisionCapsule
  106.          End Object
  107.          Begin Object Name="MapItem"
  108.          End Object
  109.          Group=SQTeamSpawnGroup'BritishForwardSpawn'
  110.          StateObject=MapItem
  111.          bDrawDebugSpheres=False
  112.          Team=Team_One
  113.          ArrowComponent=Arrow
  114.          CapsuleComponent=CollisionCapsule
  115.          GoodSprite=Sprite
  116.          BadSprite=Sprite2
  117.          SpawnCollisionHandlingMethod=AlwaysSpawn
  118.          RootComponent=CollisionCapsule
  119.          InitialLifeSpan=180.000000
  120.          ActorLabel="British Forward Spawn Point 3"
  121.          FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
  122.       End Actor
  123.       Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint4 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
  124.          Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
  125.          End Object
  126.          Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
  127.          End Object
  128.          Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
  129.          End Object
  130.          Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
  131.          End Object
  132.          Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
  133.          End Object
  134.          Begin Object Name="CollisionCapsule"
  135.             RelativeLocation=(X=189268.187500,Y=-63925.382813,Z=-23118.076172)
  136.             RelativeRotation=(Pitch=0.000000,Yaw=-91.654663,Roll=0.000000)
  137.          End Object
  138.          Begin Object Name="Sprite"
  139.             AttachParent=CollisionCapsule
  140.          End Object
  141.          Begin Object Name="Sprite2"
  142.             AttachParent=CollisionCapsule
  143.          End Object
  144.          Begin Object Name="Arrow"
  145.             AttachParent=CollisionCapsule
  146.          End Object
  147.          Begin Object Name="MapItem"
  148.          End Object
  149.          Group=SQTeamSpawnGroup'BritishForwardSpawn'
  150.          StateObject=MapItem
  151.          bDrawDebugSpheres=False
  152.          Team=Team_One
  153.          ArrowComponent=Arrow
  154.          CapsuleComponent=CollisionCapsule
  155.          GoodSprite=Sprite
  156.          BadSprite=Sprite2
  157.          SpawnCollisionHandlingMethod=AlwaysSpawn
  158.          RootComponent=CollisionCapsule
  159.          InitialLifeSpan=180.000000
  160.          ActorLabel="British Forward Spawn Point 4"
  161.          FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
  162.       End Actor
  163.       Begin Actor Class=/Script/Squad.SQTeamSpawnGroup Name=BritishForwardSpawn Archetype=/Script/Squad.SQTeamSpawnGroup'/Script/Squad.Default__SQTeamSpawnGroup'
  164.          Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnGroup:CollisionCapsule'
  165.          End Object
  166.          Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnGroup:Sprite'
  167.          End Object
  168.          Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnGroup:Sprite2'
  169.          End Object
  170.          Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnGroup:Arrow'
  171.          End Object
  172.          Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnGroup:MapItem'
  173.          End Object
  174.          Begin Object Name="CollisionCapsule"
  175.             RelativeLocation=(X=189819.640625,Y=-64496.089844,Z=-23116.513672)
  176.             RelativeRotation=(Pitch=0.000000,Yaw=-40.449524,Roll=0.000000)
  177.          End Object
  178.          Begin Object Name="Sprite"
  179.             AttachParent=CollisionCapsule
  180.          End Object
  181.          Begin Object Name="Sprite2"
  182.             AttachParent=CollisionCapsule
  183.          End Object
  184.          Begin Object Name="Arrow"
  185.             AttachParent=CollisionCapsule
  186.          End Object
  187.          Begin Object Name="MapItem"
  188.          End Object
  189.          StateObject=MapItem
  190.          bDrawDebugSpheres=False
  191.          Team=Team_One
  192.          ArrowComponent=Arrow
  193.          CapsuleComponent=CollisionCapsule
  194.          GoodSprite=Sprite
  195.          BadSprite=Sprite2
  196.          SpawnCollisionHandlingMethod=AlwaysSpawn
  197.          RootComponent=CollisionCapsule
  198.          InitialLifeSpan=180.000000
  199.          ActorLabel="British Forward Spawn"
  200.          FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
  201.       End Actor
  202.    End Level
  203. Begin Surface
  204. End Surface
  205. End Map
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