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  1. Begin Map
  2. Begin Level
  3. Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint1 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
  4. Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
  5. End Object
  6. Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
  7. End Object
  8. Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
  9. End Object
  10. Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
  11. End Object
  12. Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
  13. End Object
  14. Begin Object Name="CollisionCapsule"
  15. RelativeLocation=(X=189503.937500,Y=-64572.875000,Z=-23107.714844)
  16. RelativeRotation=(Pitch=0.000000,Yaw=-91.654480,Roll=0.000000)
  17. End Object
  18. Begin Object Name="Sprite"
  19. AttachParent=CollisionCapsule
  20. End Object
  21. Begin Object Name="Sprite2"
  22. AttachParent=CollisionCapsule
  23. End Object
  24. Begin Object Name="Arrow"
  25. AttachParent=CollisionCapsule
  26. End Object
  27. Begin Object Name="MapItem"
  28. End Object
  29. Group=SQTeamSpawnGroup'BritishForwardSpawn'
  30. StateObject=MapItem
  31. bDrawDebugSpheres=False
  32. Team=Team_One
  33. ArrowComponent=Arrow
  34. CapsuleComponent=CollisionCapsule
  35. GoodSprite=Sprite
  36. BadSprite=Sprite2
  37. SpawnCollisionHandlingMethod=AlwaysSpawn
  38. RootComponent=CollisionCapsule
  39. InitialLifeSpan=180.000000
  40. ActorLabel="British Forward Spawn Point 1"
  41. FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
  42. End Actor
  43. Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint2 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
  44. Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
  45. End Object
  46. Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
  47. End Object
  48. Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
  49. End Object
  50. Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
  51. End Object
  52. Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
  53. End Object
  54. Begin Object Name="CollisionCapsule"
  55. RelativeLocation=(X=190853.531250,Y=-64833.671875,Z=-23093.845703)
  56. RelativeRotation=(Pitch=0.000000,Yaw=-106.654640,Roll=0.000000)
  57. End Object
  58. Begin Object Name="Sprite"
  59. AttachParent=CollisionCapsule
  60. End Object
  61. Begin Object Name="Sprite2"
  62. AttachParent=CollisionCapsule
  63. End Object
  64. Begin Object Name="Arrow"
  65. AttachParent=CollisionCapsule
  66. End Object
  67. Begin Object Name="MapItem"
  68. End Object
  69. Group=SQTeamSpawnGroup'BritishForwardSpawn'
  70. StateObject=MapItem
  71. bDrawDebugSpheres=False
  72. Team=Team_One
  73. ArrowComponent=Arrow
  74. CapsuleComponent=CollisionCapsule
  75. GoodSprite=Sprite
  76. BadSprite=Sprite2
  77. SpawnCollisionHandlingMethod=AlwaysSpawn
  78. RootComponent=CollisionCapsule
  79. InitialLifeSpan=180.000000
  80. ActorLabel="British Forward Spawn Point 2"
  81. FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
  82. End Actor
  83. Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint3 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
  84. Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
  85. End Object
  86. Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
  87. End Object
  88. Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
  89. End Object
  90. Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
  91. End Object
  92. Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
  93. End Object
  94. Begin Object Name="CollisionCapsule"
  95. RelativeLocation=(X=190006.375000,Y=-64220.054688,Z=-23108.455078)
  96. RelativeRotation=(Pitch=0.000000,Yaw=-91.654663,Roll=0.000000)
  97. End Object
  98. Begin Object Name="Sprite"
  99. AttachParent=CollisionCapsule
  100. End Object
  101. Begin Object Name="Sprite2"
  102. AttachParent=CollisionCapsule
  103. End Object
  104. Begin Object Name="Arrow"
  105. AttachParent=CollisionCapsule
  106. End Object
  107. Begin Object Name="MapItem"
  108. End Object
  109. Group=SQTeamSpawnGroup'BritishForwardSpawn'
  110. StateObject=MapItem
  111. bDrawDebugSpheres=False
  112. Team=Team_One
  113. ArrowComponent=Arrow
  114. CapsuleComponent=CollisionCapsule
  115. GoodSprite=Sprite
  116. BadSprite=Sprite2
  117. SpawnCollisionHandlingMethod=AlwaysSpawn
  118. RootComponent=CollisionCapsule
  119. InitialLifeSpan=180.000000
  120. ActorLabel="British Forward Spawn Point 3"
  121. FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
  122. End Actor
  123. Begin Actor Class=/Script/Squad.SQTeamSpawnPoint Name=BritishForwardSpawnPoint4 Archetype=/Script/Squad.SQTeamSpawnPoint'/Script/Squad.Default__SQTeamSpawnPoint'
  124. Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnPoint:CollisionCapsule'
  125. End Object
  126. Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite'
  127. End Object
  128. Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnPoint:Sprite2'
  129. End Object
  130. Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnPoint:Arrow'
  131. End Object
  132. Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnPoint:MapItem'
  133. End Object
  134. Begin Object Name="CollisionCapsule"
  135. RelativeLocation=(X=189268.187500,Y=-63925.382813,Z=-23118.076172)
  136. RelativeRotation=(Pitch=0.000000,Yaw=-91.654663,Roll=0.000000)
  137. End Object
  138. Begin Object Name="Sprite"
  139. AttachParent=CollisionCapsule
  140. End Object
  141. Begin Object Name="Sprite2"
  142. AttachParent=CollisionCapsule
  143. End Object
  144. Begin Object Name="Arrow"
  145. AttachParent=CollisionCapsule
  146. End Object
  147. Begin Object Name="MapItem"
  148. End Object
  149. Group=SQTeamSpawnGroup'BritishForwardSpawn'
  150. StateObject=MapItem
  151. bDrawDebugSpheres=False
  152. Team=Team_One
  153. ArrowComponent=Arrow
  154. CapsuleComponent=CollisionCapsule
  155. GoodSprite=Sprite
  156. BadSprite=Sprite2
  157. SpawnCollisionHandlingMethod=AlwaysSpawn
  158. RootComponent=CollisionCapsule
  159. InitialLifeSpan=180.000000
  160. ActorLabel="British Forward Spawn Point 4"
  161. FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
  162. End Actor
  163. Begin Actor Class=/Script/Squad.SQTeamSpawnGroup Name=BritishForwardSpawn Archetype=/Script/Squad.SQTeamSpawnGroup'/Script/Squad.Default__SQTeamSpawnGroup'
  164. Begin Object Class=/Script/Engine.CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'/Script/Squad.Default__SQTeamSpawnGroup:CollisionCapsule'
  165. End Object
  166. Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnGroup:Sprite'
  167. End Object
  168. Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite2" Archetype=BillboardComponent'/Script/Squad.Default__SQTeamSpawnGroup:Sprite2'
  169. End Object
  170. Begin Object Class=/Script/Engine.ArrowComponent Name="Arrow" Archetype=ArrowComponent'/Script/Squad.Default__SQTeamSpawnGroup:Arrow'
  171. End Object
  172. Begin Object Class=/Script/Squad.SQCoreStateComponent Name="MapItem" Archetype=SQCoreStateComponent'/Script/Squad.Default__SQTeamSpawnGroup:MapItem'
  173. End Object
  174. Begin Object Name="CollisionCapsule"
  175. RelativeLocation=(X=189819.640625,Y=-64496.089844,Z=-23116.513672)
  176. RelativeRotation=(Pitch=0.000000,Yaw=-40.449524,Roll=0.000000)
  177. End Object
  178. Begin Object Name="Sprite"
  179. AttachParent=CollisionCapsule
  180. End Object
  181. Begin Object Name="Sprite2"
  182. AttachParent=CollisionCapsule
  183. End Object
  184. Begin Object Name="Arrow"
  185. AttachParent=CollisionCapsule
  186. End Object
  187. Begin Object Name="MapItem"
  188. End Object
  189. StateObject=MapItem
  190. bDrawDebugSpheres=False
  191. Team=Team_One
  192. ArrowComponent=Arrow
  193. CapsuleComponent=CollisionCapsule
  194. GoodSprite=Sprite
  195. BadSprite=Sprite2
  196. SpawnCollisionHandlingMethod=AlwaysSpawn
  197. RootComponent=CollisionCapsule
  198. InitialLifeSpan=180.000000
  199. ActorLabel="British Forward Spawn"
  200. FolderPath="Gameplay/British Main/British Forward Spawn/Forward Player Spawn"
  201. End Actor
  202. End Level
  203. Begin Surface
  204. End Surface
  205. End Map
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