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a guest May 22nd, 2019 103 Never
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  1. local Item = "ItemName"
  2. local Quantity = 10
  3.  
  4. local Land = nil
  5. for i,v in pairs(game.Workspace.Properties:GetChildren()) do
  6.    if v.Owner.Value == game.Players.LocalPlayer then
  7.        Land = v
  8.        break
  9.    end
  10. end
  11. if not Land then
  12.    for i,v in pairs(game.Workspace.Properties:GetChildren()) do
  13.        if v.Owner.Value == game.Players.LocalPlayer or v.Owner.Value == nil then
  14.            Land = v
  15.            game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(v)
  16.            break
  17.        end
  18.    end
  19. end
  20.  
  21. function Spawn(Item)
  22.    local Info = {}
  23.    Info.Name = Item.Name
  24.    Info.Type = game.ReplicatedStorage.Purchasables.Structures.HardStructures.Sawmill2.Type
  25.    Info.OtherInfo = game.ReplicatedStorage.Purchasables.WireObjects.Wire.OtherInfo
  26.    local Points = {Land.OriginSquare.Position + Vector3.new(0,5,0), Land.OriginSquare.Position + Vector3.new(0,5,0)}
  27.    game.ReplicatedStorage.PlaceStructure.ClientPlacedWire:FireServer(Info, Points)
  28. end
  29.  
  30. for i=1, Quantity do
  31.    Spawn(game.ReplicatedStorage.Purchasables:FindFirstChild(Item, true))
  32. end
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