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  1. #pragma once
  2. #include "Header.h"
  3. template <typename T>
  4.      Matrix<T> :: Matrix(int columns, int lines){
  5.         this->columns = columns;
  6.         this->lines = lines;
  7.     }
  8.  
  9. template <typename T>
  10.     void Matrix<T> :: DataTypeSize() {
  11.     cout << "Variables are " << sizeof(variablesType) << "byte" << endl;
  12. }
  13.  
  14. template <typename T>
  15.     int Matrix<T> :: AddColumns(){
  16.         return columns++;
  17.     }
  18. template <typename T>
  19.     int Matrix<T> :: AddLines(){
  20.         return lines++;
  21.     }
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