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Feb 23rd, 2019
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  1. options:
  2. BUYstone: 2
  3. BUYcobblestone: 1
  4. BUYmoss: 10
  5. BUYdirt: 20
  6. BUYgrass: 80
  7. BUYmycelium: 30
  8. BUYsand: 5
  9. BUYgravel: 3
  10. BUYclay: 5
  11. BUYhardenedclay: 5
  12. BUYlog: 4
  13. BUYwool: 5
  14. BUYquartz: 10
  15. BUYsnow: 2
  16. BUYglass: 10
  17. BUYice: 50
  18. BUYpackedice: 80
  19. BUYendstone: 20
  20. BUYobsidian: 300
  21.  
  22. BUYapple: 5
  23. BUYgapple: 50
  24. BUYgodapple: 500
  25. BUYbread: 5
  26. BUYpork: 10
  27. BUYsteak: 10
  28. BUYcookie: 2
  29. BUYchick: 10
  30. BUYfish: 10
  31. BUYsalmon: 10
  32. BUYcake: 30
  33. BUYmushroom: 10
  34. BUYpotato: 3
  35. BUYcarrot: 3
  36.  
  37. BUYemerald: 30
  38. BUYdiamond: 25
  39. BUYgold: 15
  40. BUYiron: 10
  41. BUYcoal: 5
  42. BUYredstone: 3
  43. BUYlapis: 3
  44.  
  45. BUYrepeater: 10
  46. BUYcomparator: 15
  47. BUYspiston: 10
  48. BUYpiston: 10
  49. BUYdispenser: 10
  50. BUYhopper: 50
  51. BUYdlsensor: 50
  52.  
  53. BUYwheats: 2
  54. BUYwheat: 5
  55. BUYsapling0: 5
  56. BUYsapling1: 5
  57. BUYsapling2: 5
  58. BUYsapling3: 5
  59. BUYvine: 10
  60. BUYwaterlily: 20
  61. BUYmelons: 2
  62. BUYmelon: 10
  63. BUYpumpkins: 2
  64. BUYpumpkin: 10
  65. BUYcane: 10
  66. BUYcactus: 10
  67.  
  68. BUYwbucket: 200
  69. BUYlbucket: 500
  70. BUYbucket: 100
  71. BUYepearl: 40
  72. BUYsnowball: 2
  73. BUYnetherstar: 100000
  74. BUYechest: 1000
  75. BUYnametag: 50
  76. BUYlead: 30
  77. BUYstring: 5
  78. BUYbone: 5
  79. BUYdhorse: 150
  80. BUYenchbottle: 10
  81. BUYenchtable: 1000
  82.  
  83. BUYpig: 10000
  84. BUYcow: 15000
  85. BUYchicken: 10000
  86. BUYsheep: 15000
  87. BUYvillager: 100000
  88. BUYrabbit: 2000
  89. BUYhorse: 50000
  90. BUYsquid: 2000
  91. BUYocelot: 2000
  92. BUYwolf: 5000
  93. BUYmushcow: 20000
  94.  
  95.  
  96.  
  97. SELLstone: 1
  98. SELLcobblestone: 0.5
  99. SELLmoss: 5
  100. SELLdirt: 10
  101. SELLgrass: 40
  102. SELLmycelium: 15
  103. SELLsand: 2.5
  104. SELLgravel: 1.5
  105. SELLclay: 2.5
  106. SELLhardenedclay: 2.5
  107. SELLlog: 2
  108. SELLwool: 2.5
  109. SELLquartz: 5
  110. SELLsnow: 1
  111. SELLglass: 5
  112. SELLice: 25
  113. SELLpackedice: 40
  114. SELLendstone: 10
  115. SELLobsidian: 150
  116.  
  117. SELLapple: 2.5
  118. SELLgapple: 25
  119. SELLgodapple: 250
  120. SELLbread: 2.5
  121. SELLpork: 5
  122. SELLsteak: 5
  123. SELLcookie: 1
  124. SELLchick: 5
  125. SELLfish: 5
  126. SELLsalmon: 5
  127. SELLcake: 15
  128. SELLmushroom: 5
  129. SELLpotato: 1.5
  130. SELLcarrot: 1.5
  131.  
  132. SELLemerald: 15
  133. SELLdiamond: 12.5
  134. SELLgold: 7.5
  135. SELLiron: 5
  136. SELLcoal: 2.5
  137. SELLredstone: 1.5
  138. SELLlapis: 1.5
  139.  
  140. SELLrepeater: 5
  141. SELLcomparator: 7.5
  142. SELLspiston: 5
  143. SELLpiston: 5
  144. SELLdispenser: 5
  145. SELLhopper: 25
  146. SELLdlsensor: 25
  147.  
  148. SELLwheats: 1
  149. SELLwheat: 2.5
  150. SELLsapling0: 2.5
  151. SELLsapling1: 2.5
  152. SELLsapling2: 2.5
  153. SELLsapling3: 2.5
  154. SELLvine: 5
  155. SELLwaterlily: 10
  156. SELLmelons: 1
  157. SELLmelon: 5
  158. SELLpumpkins: 1
  159. SELLpumpkin: 5
  160. SELLcane: 5
  161. SELLcactus: 5
  162.  
  163. SELLwbucket: 100
  164. SELLlbucket: 250
  165. SELLbucket: 50
  166. SELLepearl: 20
  167. SELLsnowball: 1
  168. SELLnetherstar: 50000
  169. SELLechest: 500
  170. SELLnametag: 25
  171. SELLlead: 15
  172. SELLstring: 2.5
  173. SELLbone: 2.5
  174. SELLdhorse: 75
  175. SELLenchbottle: 5
  176. SELLenchtable: 500
  177.  
  178. SELLpig: 5000
  179. SELLcow: 7500
  180. SELLchicken: 5000
  181. SELLsheep: 7500
  182. SELLvillager: 50000
  183. SELLrabbit: 1000
  184. SELLhorse: 2500
  185. SELLsquid: 1000
  186. SELLocelot: 1000
  187. SELLwolf: 2500
  188. SELLmushcow: 10000
  189.  
  190.  
  191. command /shop [<text>]:
  192. permission: command.shop
  193. permission message: [&c&l!&f] You don't have permission
  194. trigger:
  195. if arg 1 is not set:
  196. if {wait.%player%} does not exist:
  197. set {wait.%player%} to false
  198. if {wait.%player%} is true:
  199. wait 3 ticks
  200. set {wait.%player%} to false
  201. open chest with 5 rows named "&9Shop" to player
  202. set {_slot} to 0
  203. loop 45 times:
  204. format slot {_slot} of player with gray glass named "" to be unstealable
  205. add 1 to {_slot}
  206. format slot 19 of player with grass named "&4&lBlocks" with lore "&7Click to open the||&4Blocks &7shop" to run [make player execute command "/shop blocks"]
  207. format slot 20 of player with apple named "&c&lFood" with lore "&7Click to open the||&cFood &7shop" to run [make player execute command "/shop food"]
  208. format slot 21 of player with diamond named "&6&lMinerals" with lore "&7Click to open the||&6Minerals &7shop" to run [make player execute command "/shop minerals"]
  209. format slot 22 of player with oak sapling named "&e&lNature" with lore "&7Click to open the||&eNature &7shop" to run [make player execute command "/shop nature"]
  210. format slot 23 of player with spawn egg named "&a&lEggs" with lore "&7Click to open the||&aEggs &7shop" to run [make player execute command "/shop egg"]
  211. format slot 24 of player with redstone named "&2&lRedstone" with lore "&7Click to open the||&2Redstone &7shop" to run [make player execute command "/shop redstone"]
  212. format slot 25 of player with saddle named "&9&lMiscellaneous" with lore "&7Click to open the||&9Miscellaneous &7shop" to run [make player execute command "/shop mix"]
  213. format slot 40 of player with 166 named "&7Close" to close
  214. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  215. if arg 1 is "blocks":
  216. set {_slot} to 0
  217. loop 45 times:
  218. format slot {_slot} of player with gray glass named "" to be unstealable
  219. add 1 to {_slot}
  220. set {inshop.%player%} to "Shop"
  221. format slot 10 of player with stone to run [set {object.%player%} to stone]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  222. format slot 11 of player with cobblestone to run [set {object.%player%} to cobblestone]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  223. format slot 12 of player with mossy cobblestone to run [set {object.%player%} to mossy cobblestone]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  224. format slot 13 of player with dirt to run [set {object.%player%} to dirt]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  225. format slot 14 of player with grass to run [set {object.%player%} to grass]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  226. format slot 15 of player with mycelium to run [set {object.%player%} to mycelium]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  227. format slot 16 of player with sand to run [set {object.%player%} to sand]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  228. format slot 19 of player with gravel to run [set {object.%player%} to gravel]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  229. format slot 20 of player with clay block to run [set {object.%player%} to clay block]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  230. format slot 21 of player with hardened clay to run [set {object.%player%} to hardened clay]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  231. format slot 22 of player with oak wood to run [set {object.%player%} to oak wood block]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  232. format slot 23 of player with spruce wood to run [set {object.%player%} to spruce wood block]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  233. format slot 24 of player with birch wood to run [set {object.%player%} to birch wood block]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  234. format slot 25 of player with wool:0 to run [set {object.%player%} to wool:0]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  235. format slot 28 of player with quartz block to run [set {object.%player%} to quartz block]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  236. format slot 29 of player with snow to run [set {object.%player%} to snow]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  237. format slot 30 of player with glass to run [set {object.%player%} to glass]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  238. format slot 31 of player with ice to run [set {object.%player%} to ice]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  239. format slot 32 of player with packed ice to run [set {object.%player%} to packed ice]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  240. format slot 33 of player with end stone to run [set {object.%player%} to end stone]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  241. format slot 34 of player with obsidian to run [set {object.%player%} to obsidian]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  242. format slot 40 of player with red glass named "&7Back" to run [set {back.%player%} to true]->[set {fromgui.%player%} to true]->[make player execute command "/shopback"]
  243. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  244. if arg 1 is "food":
  245. set {_slot} to 0
  246. loop 45 times:
  247. format slot {_slot} of player with gray glass named "" to be unstealable
  248. add 1 to {_slot}
  249. set {inshop.%player%} to "Shop"
  250. format slot 10 of player with apple to run [set {object.%player%} to apple]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  251. format slot 11 of player with golden apple:0 to run [set {object.%player%} to golden apple:0]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  252. format slot 12 of player with golden apple:1 to run [set {object.%player%} to golden apple:1]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  253. format slot 13 of player with bread to run [set {object.%player%} to bread]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  254. format slot 14 of player with cooked porkchop to run [set {object.%player%} to cooked porkchop]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  255. format slot 15 of player with steak to run [set {object.%player%} to steak]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  256. format slot 16 of player with cookie to run [set {object.%player%} to cookie]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  257. format slot 19 of player with cooked chicken to run [set {object.%player%} to cooked chicken]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  258. format slot 20 of player with cooked fish to run [set {object.%player%} to cooked fish]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  259. format slot 21 of player with cooked salmon to run [set {object.%player%} to cooked salmon]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  260. format slot 22 of player with cake item to run [set {object.%player%} to cake item]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  261. format slot 23 of player with mushroom stew to run [set {object.%player%} to mushroom stew]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  262. format slot 24 of player with carrot to run [set {object.%player%} to carrot]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  263. format slot 25 of player with potato to run [set {object.%player%} to potato]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  264. format slot 40 of player with red glass named "&7Back" to run [set {back.%player%} to true]->[make player execute command "/shopback"]
  265. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  266. if arg 1 is "minerals":
  267. set {_slot} to 0
  268. loop 45 times:
  269. format slot {_slot} of player with gray glass named "" to be unstealable
  270. add 1 to {_slot}
  271. set {inshop.%player%} to "Shop"
  272. format slot 10 of player with emerald to run [set {object.%player%} to emerald]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  273. format slot 11 of player with diamond to run [set {object.%player%} to diamond]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  274. format slot 12 of player with gold ingot to run [set {object.%player%} to gold ingot]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  275. format slot 13 of player with iron ingot to run [set {object.%player%} to iron ingot]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  276. format slot 14 of player with coal to run [set {object.%player%} to coal item]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  277. format slot 15 of player with lapis lazuli to run [set {object.%player%} to lapis lazuli]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  278. format slot 16 of player with redstone to run [set {object.%player%} to redstone]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  279. format slot 40 of player with red glass named "&7Back" to run [set {back.%player%} to true]->[make player execute command "/shopback"]
  280. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  281. if arg 1 is "redstone":
  282. set {_slot} to 0
  283. loop 45 times:
  284. format slot {_slot} of player with gray glass named "" to be unstealable
  285. add 1 to {_slot}
  286. set {inshop.%player%} to "Shop"
  287. format slot 10 of player with redstone repeater item to run [set {object.%player%} to redstone repeater item]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  288. format slot 11 of player with redstone comparator item to run [set {object.%player%} to redstone comparator item]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  289. format slot 12 of player with sticky piston base to run [set {object.%player%} to sticky piston base]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  290. format slot 13 of player with piston base to run [set {object.%player%} to piston base]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  291. format slot 14 of player with dispenser to run [set {object.%player%} to dispenser]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  292. format slot 15 of player with hopper to run [set {object.%player%} to hopper]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  293. format slot 16 of player with daylight sensor to run [set {object.%player%} to daylight sensor]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  294. format slot 40 of player with red glass named "&7Back" to run [set {back.%player%} to true]->[make player execute command "/shopback"]
  295. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  296. if arg 1 is "nature":
  297. set {_slot} to 0
  298. loop 45 times:
  299. format slot {_slot} of player with gray glass named "" to be unstealable
  300. add 1 to {_slot}
  301. set {inshop.%player%} to "Shop"
  302. format slot 10 of player with sapling:0 to run [set {object.%player%} to sapling:0]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  303. format slot 11 of player with sapling:1 to run [set {object.%player%} to sapling:1]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  304. format slot 12 of player with sapling:2 to run [set {object.%player%} to sapling:2]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  305. format slot 13 of player with sapling:3 to run [set {object.%player%} to sapling:3]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  306. format slot 14 of player with wheat seeds to run [set {object.%player%} to wheat seeds]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  307. format slot 15 of player with pumpkin seeds to run [set {object.%player%} to pumpkin seeds]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  308. format slot 16 of player with melon seeds to run [set {object.%player%} to melon seeds]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  309. format slot 19 of player with wheat to run [set {object.%player%} to wheat]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  310. format slot 20 of player with pumpkin to run [set {object.%player%} to pumpkin]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  311. format slot 21 of player with melon block to run [set {object.%player%} to melon block]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  312. format slot 22 of player with vines to run [set {object.%player%} to vines]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  313. format slot 23 of player with lily pad to run [set {object.%player%} to lily pad]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  314. format slot 24 of player with sugar cane item to run [set {object.%player%} to sugar cane item]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  315. format slot 25 of player with cactus to run [set {object.%player%} to cactus]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  316. format slot 40 of player with red glass named "&7Back" to run [set {back.%player%} to true]->[make player execute command "/shopback"]
  317. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  318. if arg 1 is "mix":
  319. set {_slot} to 0
  320. loop 45 times:
  321. format slot {_slot} of player with gray glass named "" to be unstealable
  322. add 1 to {_slot}
  323. set {inshop.%player%} to "Shop"
  324. format slot 10 of player with water bucket to run [set {object.%player%} to water bucket]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  325. format slot 11 of player with lava bucket to run [set {object.%player%} to lava bucket]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  326. format slot 12 of player with bucket to run [set {object.%player%} to bucket]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  327. format slot 13 of player with ender pearl to run [set {object.%player%} to ender pearl]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  328. format slot 14 of player with snowball to run [set {object.%player%} to snowball]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  329. format slot 15 of player with nether star to run [set {object.%player%} to nether star]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  330. format slot 16 of player with ender chest to run [set {object.%player%} to ender chest]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  331. format slot 19 of player with name tag to run [set {object.%player%} to name tag]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  332. format slot 20 of player with lead to run [set {object.%player%} to lead]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  333. format slot 21 of player with string to run [set {object.%player%} to string]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  334. format slot 22 of player with bone to run [set {object.%player%} to bone]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  335. format slot 23 of player with diamond horse armor to run [set {object.%player%} to diamond horse armor]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  336. format slot 24 of player with experience bottle to run [set {object.%player%} to experience bottle]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  337. format slot 25 of player with enchantment table to run [set {object.%player%} to enchantment table]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  338. format slot 40 of player with red glass named "&7Back" to run [set {back.%player%} to true]->[make player execute command "/shopback"]
  339. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  340. if arg 1 is "egg":
  341. set {_slot} to 0
  342. loop 45 times:
  343. format slot {_slot} of player with gray glass named "" to be unstealable
  344. add 1 to {_slot}
  345. set {inshop.%player%} to "Shop"
  346. format slot 10 of player with spawn egg:90 to run [set {object.%player%} to spawn egg:90]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  347. format slot 11 of player with spawn egg:91 to run [set {object.%player%} to spawn egg:91]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  348. format slot 12 of player with spawn egg:92 to run [set {object.%player%} to spawn egg:92]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  349. format slot 13 of player with spawn egg:93 to run [set {object.%player%} to spawn egg:93]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  350. format slot 14 of player with spawn egg:94 to run [set {object.%player%} to spawn egg:94]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  351. format slot 15 of player with spawn egg:95 to run [set {object.%player%} to spawn egg:95]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  352. format slot 16 of player with spawn egg:96 to run [set {object.%player%} to spawn egg:96]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  353. format slot 19 of player with spawn egg:98 to run [set {object.%player%} to spawn egg:98]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  354. format slot 20 of player with spawn egg:100 to run [set {object.%player%} to spawn egg:100]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  355. format slot 21 of player with spawn egg:101 to run [set {object.%player%} to spawn egg:101]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  356. format slot 22 of player with spawn egg:120 to run [set {object.%player%} to spawn egg:120]->[set {fromgui.%player%} to true]->[make player execute command "/shop pay"]
  357. format slot 40 of player with red glass named "&7Back" to run [set {back.%player%} to true]->[set {fromgui.%player%} to true]->[make player execute command "/shopback"]
  358. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  359.  
  360.  
  361.  
  362.  
  363.  
  364.  
  365.  
  366.  
  367.  
  368. if arg 1 is "pay":
  369. if {fromgui.%player%} is true:
  370. set {_slot} to 0
  371. loop 45 times:
  372. format slot {_slot} of player with gray glass named "" to be unstealable
  373. add 1 to {_slot}
  374. format slot 21 of player with orange glass named "&6&lBuy &7[Click]" to run [set {fromgui.%player%} to true]->[make player execute command "/shop buy"]
  375. format slot 23 of player with blue glass named "&9&lSell &7[Click]" to run [set {fromgui.%player%} to true]->[make player execute command "/shop sell"]
  376. format slot 40 of player with red glass named "&7Back" to run [set {back.%player%} to true]->[make player execute command "/shopback"]
  377. if {object.%player%} is enchantment table:
  378. set {cost.%player%.1} to {@BUYenchtable}
  379. set {cost.%player%.4} to ({@BUYenchtable} * 4)
  380. set {cost.%player%.12} to ({@BUYenchtable} * 12)
  381. set {cost.%player%.32} to ({@BUYenchtable} * 32)
  382. set {cost.%player%.64} to ({@BUYenchtable} * 64)
  383. set {inshop.%player%} to "Mix"
  384. if {object.%player%} is experience bottle:
  385. set {cost.%player%.1} to {@BUYenchbottle}
  386. set {cost.%player%.4} to ({@BUYenchbottle} * 4)
  387. set {cost.%player%.12} to ({@BUYenchbottle} * 12)
  388. set {cost.%player%.32} to ({@BUYenchbottle} * 32)
  389. set {cost.%player%.64} to ({@BUYenchbottle} * 64)
  390. set {inshop.%player%} to "Mix"
  391. if {object.%player%} is diamond horse armor:
  392. set {cost.%player%.1} to {@BUYdhorse}
  393. set {cost.%player%.4} to ({@BUYdhorse} * 4)
  394. set {cost.%player%.12} to ({@BUYdhorse} * 12)
  395. set {cost.%player%.32} to ({@BUYdhorse} * 32)
  396. set {cost.%player%.64} to ({@BUYdhorse} * 64)
  397. set {inshop.%player%} to "Mix"
  398. if {object.%player%} is bone:
  399. set {cost.%player%.1} to {@BUYbone}
  400. set {cost.%player%.4} to ({@BUYbone} * 4)
  401. set {cost.%player%.12} to ({@BUYbone} * 12)
  402. set {cost.%player%.32} to ({@BUYbone} * 32)
  403. set {cost.%player%.64} to ({@BUYbone} * 64)
  404. set {inshop.%player%} to "Mix"
  405. if {object.%player%} is string:
  406. set {cost.%player%.1} to {@BUYstring}
  407. set {cost.%player%.4} to ({@BUYstring} * 4)
  408. set {cost.%player%.12} to ({@BUYstring} * 12)
  409. set {cost.%player%.32} to ({@BUYstring} * 32)
  410. set {cost.%player%.64} to ({@BUYstring} * 64)
  411. set {inshop.%player%} to "Mix"
  412. if {object.%player%} is lead:
  413. set {cost.%player%.1} to {@BUYlead}
  414. set {cost.%player%.4} to ({@BUYlead} * 4)
  415. set {cost.%player%.12} to ({@BUYlead} * 12)
  416. set {cost.%player%.32} to ({@BUYlead} * 32)
  417. set {cost.%player%.64} to ({@BUYlead} * 64)
  418. set {inshop.%player%} to "Mix"
  419. if {object.%player%} is name tag:
  420. set {cost.%player%.1} to {@BUYnametag}
  421. set {cost.%player%.4} to ({@BUYnametag} * 4)
  422. set {cost.%player%.12} to ({@BUYnametag} * 12)
  423. set {cost.%player%.32} to ({@BUYnametag} * 32)
  424. set {cost.%player%.64} to ({@BUYnametag} * 64)
  425. set {inshop.%player%} to "Mix"
  426. if {object.%player%} is ender chest:
  427. set {cost.%player%.1} to {@BUYechest}
  428. set {cost.%player%.4} to ({@BUYechest} * 4)
  429. set {cost.%player%.12} to ({@BUYechest} * 12)
  430. set {cost.%player%.32} to ({@BUYechest} * 32)
  431. set {cost.%player%.64} to ({@BUYechest} * 64)
  432. set {inshop.%player%} to "Mix"
  433. if {object.%player%} is nether star:
  434. set {cost.%player%.1} to {@BUYnetherstar}
  435. set {cost.%player%.4} to ({@BUYnetherstar} * 4)
  436. set {cost.%player%.12} to ({@BUYnetherstar} * 12)
  437. set {cost.%player%.32} to ({@BUYnetherstar} * 32)
  438. set {cost.%player%.64} to ({@BUYnetherstar} * 64)
  439. set {inshop.%player%} to "Mix"
  440. if {object.%player%} is snowball:
  441. set {cost.%player%.1} to {@BUYsnowball}
  442. set {cost.%player%.4} to ({@BUYsnowball} * 4)
  443. set {cost.%player%.12} to ({@BUYsnowball} * 12)
  444. set {cost.%player%.32} to ({@BUYsnowball} * 32)
  445. set {cost.%player%.64} to ({@BUYsnowball} * 64)
  446. set {inshop.%player%} to "Mix"
  447. if {object.%player%} is ender pearl:
  448. set {cost.%player%.1} to {@BUYepearl}
  449. set {cost.%player%.4} to ({@BUYepearl} * 4)
  450. set {cost.%player%.12} to ({@BUYepearl} * 12)
  451. set {cost.%player%.32} to ({@BUYepearl} * 32)
  452. set {cost.%player%.64} to ({@BUYepearl} * 64)
  453. set {inshop.%player%} to "Mix"
  454. if {object.%player%} is bucket:
  455. set {cost.%player%.1} to {@BUYbucket}
  456. set {cost.%player%.4} to ({@BUYbucket} * 4)
  457. set {cost.%player%.12} to ({@BUYbucket} * 12)
  458. set {cost.%player%.32} to ({@BUYbucket} * 32)
  459. set {cost.%player%.64} to ({@BUYbucket} * 64)
  460. set {inshop.%player%} to "Mix"
  461. if {object.%player%} is lava bucket:
  462. set {cost.%player%.1} to {@BUYlbucket}
  463. set {cost.%player%.4} to ({@BUYlbucket} * 4)
  464. set {cost.%player%.12} to ({@BUYlbucket} * 12)
  465. set {cost.%player%.32} to ({@BUYlbucket} * 32)
  466. set {cost.%player%.64} to ({@BUYlbucket} * 64)
  467. set {inshop.%player%} to "Mix"
  468. if {object.%player%} is water bucket:
  469. set {cost.%player%.1} to {@BUYwbucket}
  470. set {cost.%player%.4} to ({@BUYwbucket} * 4)
  471. set {cost.%player%.12} to ({@BUYwbucket} * 12)
  472. set {cost.%player%.32} to ({@BUYwbucket} * 32)
  473. set {cost.%player%.64} to ({@BUYwbucket} * 64)
  474. set {inshop.%player%} to "Mix"
  475. if {object.%player%} is spawn egg:120:
  476. set {cost.%player%.1} to {@BUYvillager}
  477. set {cost.%player%.4} to ({@BUYvillager} * 4)
  478. set {cost.%player%.12} to ({@BUYvillager} * 12)
  479. set {cost.%player%.32} to ({@BUYvillager} * 32)
  480. set {cost.%player%.64} to ({@BUYvillager} * 64)
  481. set {inshop.%player%} to "Egg"
  482. if {object.%player%} is spawn egg:100:
  483. set {cost.%player%.1} to {@BUYhorse}
  484. set {cost.%player%.4} to ({@BUYhorse} * 4)
  485. set {cost.%player%.12} to ({@BUYhorse} * 12)
  486. set {cost.%player%.32} to ({@BUYhorse} * 32)
  487. set {cost.%player%.64} to ({@BUYhorse} * 64)
  488. set {inshop.%player%} to "Egg"
  489. if {object.%player%} is spawn egg:101:
  490. set {cost.%player%.1} to {@BUYrabbit}
  491. set {cost.%player%.4} to ({@BUYrabbit} * 4)
  492. set {cost.%player%.12} to ({@BUYrabbit} * 12)
  493. set {cost.%player%.32} to ({@BUYrabbit} * 32)
  494. set {cost.%player%.64} to ({@BUYrabbit} * 64)
  495. set {inshop.%player%} to "Egg"
  496. if {object.%player%} is spawn egg:98:
  497. set {cost.%player%.1} to {@BUYocelot}
  498. set {cost.%player%.4} to ({@BUYocelot} * 4)
  499. set {cost.%player%.12} to ({@BUYocelot} * 12)
  500. set {cost.%player%.32} to ({@BUYocelot} * 32)
  501. set {cost.%player%.64} to ({@BUYocelot} * 64)
  502. set {inshop.%player%} to "Egg"
  503. if {object.%player%} is spawn egg:96:
  504. set {cost.%player%.1} to {@BUYmushcow}
  505. set {cost.%player%.4} to ({@BUYmushcow} * 4)
  506. set {cost.%player%.12} to ({@BUYmushcow} * 12)
  507. set {cost.%player%.32} to ({@BUYmushcow} * 32)
  508. set {cost.%player%.64} to ({@BUYmushcow} * 64)
  509. set {inshop.%player%} to "Egg"
  510. if {object.%player%} is spawn egg:95:
  511. set {cost.%player%.1} to {@BUYwolf}
  512. set {cost.%player%.4} to ({@BUYwolf} * 4)
  513. set {cost.%player%.12} to ({@BUYwolf} * 12)
  514. set {cost.%player%.32} to ({@BUYwolf} * 32)
  515. set {cost.%player%.64} to ({@BUYwolf} * 64)
  516. set {inshop.%player%} to "Egg"
  517. if {object.%player%} is spawn egg:94:
  518. set {cost.%player%.1} to {@BUYsquid}
  519. set {cost.%player%.4} to ({@BUYsquid} * 4)
  520. set {cost.%player%.12} to ({@BUYsquid} * 12)
  521. set {cost.%player%.32} to ({@BUYsquid} * 32)
  522. set {cost.%player%.64} to ({@BUYsquid} * 64)
  523. set {inshop.%player%} to "Egg"
  524. if {object.%player%} is spawn egg:93:
  525. set {cost.%player%.1} to {@BUYchicken}
  526. set {cost.%player%.4} to ({@BUYchicken} * 4)
  527. set {cost.%player%.12} to ({@BUYchicken} * 12)
  528. set {cost.%player%.32} to ({@BUYchicken} * 32)
  529. set {cost.%player%.64} to ({@BUYchicken} * 64)
  530. set {inshop.%player%} to "Egg"
  531. if {object.%player%} is spawn egg:92:
  532. set {cost.%player%.1} to {@BUYcow}
  533. set {cost.%player%.4} to ({@BUYcow} * 4)
  534. set {cost.%player%.12} to ({@BUYcow} * 12)
  535. set {cost.%player%.32} to ({@BUYcow} * 32)
  536. set {cost.%player%.64} to ({@BUYcow} * 64)
  537. set {inshop.%player%} to "Egg"
  538. if {object.%player%} is spawn egg:91:
  539. set {cost.%player%.1} to {@BUYsheep}
  540. set {cost.%player%.4} to ({@BUYsheep} * 4)
  541. set {cost.%player%.12} to ({@BUYsheep} * 12)
  542. set {cost.%player%.32} to ({@BUYsheep} * 32)
  543. set {cost.%player%.64} to ({@BUYsheep} * 64)
  544. set {inshop.%player%} to "Egg"
  545. if {object.%player%} is spawn egg:90:
  546. set {cost.%player%.1} to {@BUYpig}
  547. set {cost.%player%.4} to ({@BUYpig} * 4)
  548. set {cost.%player%.12} to ({@BUYpig} * 12)
  549. set {cost.%player%.32} to ({@BUYpig} * 32)
  550. set {cost.%player%.64} to ({@BUYpig} * 64)
  551. set {inshop.%player%} to "Egg"
  552. if {object.%player%} is cactus:
  553. set {cost.%player%.1} to {@BUYcactus}
  554. set {cost.%player%.4} to ({@BUYcactus} * 4)
  555. set {cost.%player%.12} to ({@BUYcactus} * 12)
  556. set {cost.%player%.32} to ({@BUYcactus} * 32)
  557. set {cost.%player%.64} to ({@BUYcactus} * 64)
  558. set {inshop.%player%} to "Nature"
  559. if {object.%player%} is sugar cane item:
  560. set {cost.%player%.1} to {@BUYcane}
  561. set {cost.%player%.4} to ({@BUYcane} * 4)
  562. set {cost.%player%.12} to ({@BUYcane} * 12)
  563. set {cost.%player%.32} to ({@BUYcane} * 32)
  564. set {cost.%player%.64} to ({@BUYcane} * 64)
  565. set {inshop.%player%} to "Nature"
  566. if {object.%player%} is lily pad:
  567. set {cost.%player%.1} to {@BUYwaterlily}
  568. set {cost.%player%.4} to ({@BUYwaterlily} * 4)
  569. set {cost.%player%.12} to ({@BUYwaterlily} * 12)
  570. set {cost.%player%.32} to ({@BUYwaterlily} * 32)
  571. set {cost.%player%.64} to ({@BUYwaterlily} * 64)
  572. set {inshop.%player%} to "Nature"
  573. if {object.%player%} is vines:
  574. set {cost.%player%.1} to {@BUYvine}
  575. set {cost.%player%.4} to ({@BUYvine} * 4)
  576. set {cost.%player%.12} to ({@BUYvine} * 12)
  577. set {cost.%player%.32} to ({@BUYvine} * 32)
  578. set {cost.%player%.64} to ({@BUYvine} * 64)
  579. set {inshop.%player%} to "Nature"
  580. if {object.%player%} is melon block:
  581. set {cost.%player%.1} to {@BUYmelon}
  582. set {cost.%player%.4} to ({@BUYmelon} * 4)
  583. set {cost.%player%.12} to ({@BUYmelon} * 12)
  584. set {cost.%player%.32} to ({@BUYmelon} * 32)
  585. set {cost.%player%.64} to ({@BUYmelon} * 64)
  586. set {inshop.%player%} to "Nature"
  587. if {object.%player%} is pumpkin:
  588. set {cost.%player%.1} to {@BUYpumpkin}
  589. set {cost.%player%.4} to ({@BUYpumpkin} * 4)
  590. set {cost.%player%.12} to ({@BUYpumpkin} * 12)
  591. set {cost.%player%.32} to ({@BUYpumpkin} * 32)
  592. set {cost.%player%.64} to ({@BUYpumpkin} * 64)
  593. set {inshop.%player%} to "Nature"
  594. if {object.%player%} is wheat:
  595. set {cost.%player%.1} to {@BUYwheat}
  596. set {cost.%player%.4} to ({@BUYwheat} * 4)
  597. set {cost.%player%.12} to ({@BUYwheat} * 12)
  598. set {cost.%player%.32} to ({@BUYwheat} * 32)
  599. set {cost.%player%.64} to ({@BUYwheat} * 64)
  600. set {inshop.%player%} to "Nature"
  601. if {object.%player%} is melon seeds:
  602. set {cost.%player%.1} to {@BUYmelons}
  603. set {cost.%player%.4} to ({@BUYmelons} * 4)
  604. set {cost.%player%.12} to ({@BUYmelons} * 12)
  605. set {cost.%player%.32} to ({@BUYmelons} * 32)
  606. set {cost.%player%.64} to ({@BUYmelons} * 64)
  607. set {inshop.%player%} to "Nature"
  608. if {object.%player%} is pumpkin seeds:
  609. set {cost.%player%.1} to {@BUYpumpkins}
  610. set {cost.%player%.4} to ({@BUYpumpkins} * 4)
  611. set {cost.%player%.12} to ({@BUYpumpkins} * 12)
  612. set {cost.%player%.32} to ({@BUYpumpkins} * 32)
  613. set {cost.%player%.64} to ({@BUYpumpkins} * 64)
  614. set {inshop.%player%} to "Nature"
  615. if {object.%player%} is wheat seeds:
  616. set {cost.%player%.1} to {@BUYwheats}
  617. set {cost.%player%.4} to ({@BUYwheats} * 4)
  618. set {cost.%player%.12} to ({@BUYwheats} * 12)
  619. set {cost.%player%.32} to ({@BUYwheats} * 32)
  620. set {cost.%player%.64} to ({@BUYwheats} * 64)
  621. set {inshop.%player%} to "Nature"
  622. if {object.%player%} is sapling:0:
  623. set {cost.%player%.1} to {@BUYsapling0}
  624. set {cost.%player%.4} to ({@BUYsapling0} * 4)
  625. set {cost.%player%.12} to ({@BUYsapling0} * 12)
  626. set {cost.%player%.32} to ({@BUYsapling0} * 32)
  627. set {cost.%player%.64} to ({@BUYsapling0} * 64)
  628. set {inshop.%player%} to "Nature"
  629. if {object.%player%} is sapling:1:
  630. set {cost.%player%.1} to {@BUYsapling1}
  631. set {cost.%player%.4} to ({@BUYsapling1} * 4)
  632. set {cost.%player%.12} to ({@BUYsapling1} * 12)
  633. set {cost.%player%.32} to ({@BUYsapling1} * 32)
  634. set {cost.%player%.64} to ({@BUYsapling1} * 64)
  635. set {inshop.%player%} to "Nature"
  636. if {object.%player%} is sapling:2:
  637. set {cost.%player%.1} to {@BUYsapling2}
  638. set {cost.%player%.4} to ({@BUYsapling2} * 4)
  639. set {cost.%player%.12} to ({@BUYsapling2} * 12)
  640. set {cost.%player%.32} to ({@BUYsapling2} * 32)
  641. set {cost.%player%.64} to ({@BUYsapling2} * 64)
  642. set {inshop.%player%} to "Nature"
  643. if {object.%player%} is sapling:3:
  644. set {cost.%player%.1} to {@BUYsapling3}
  645. set {cost.%player%.4} to ({@BUYsapling3} * 4)
  646. set {cost.%player%.12} to ({@BUYsapling3} * 12)
  647. set {cost.%player%.32} to ({@BUYsapling3} * 32)
  648. set {cost.%player%.64} to ({@BUYsapling3} * 64)
  649. set {inshop.%player%} to "Nature"
  650. if {object.%player%} is emerald:
  651. set {cost.%player%.1} to {@BUYemerald}
  652. set {cost.%player%.4} to ({@BUYemerald} * 4)
  653. set {cost.%player%.12} to ({@BUYemerald} * 12)
  654. set {cost.%player%.32} to ({@BUYemerald} * 32)
  655. set {cost.%player%.64} to ({@BUYemerald} * 64)
  656. set {inshop.%player%} to "Minerals"
  657. if {object.%player%} is diamond:
  658. set {cost.%player%.1} to {@BUYdiamond}
  659. set {cost.%player%.4} to ({@BUYdiamond} * 4)
  660. set {cost.%player%.12} to ({@BUYdiamond} * 12)
  661. set {cost.%player%.32} to ({@BUYdiamond} * 32)
  662. set {cost.%player%.64} to ({@BUYdiamond} * 64)
  663. set {inshop.%player%} to "Minerals"
  664. if {object.%player%} is gold ingot:
  665. set {cost.%player%.1} to {@BUYgold}
  666. set {cost.%player%.4} to ({@BUYgold} * 4)
  667. set {cost.%player%.12} to ({@BUYgold} * 12)
  668. set {cost.%player%.32} to ({@BUYgold} * 32)
  669. set {cost.%player%.64} to ({@BUYgold} * 64)
  670. set {inshop.%player%} to "Minerals"
  671. if {object.%player%} is iron ingot:
  672. set {cost.%player%.1} to {@BUYiron}
  673. set {cost.%player%.4} to ({@BUYiron} * 4)
  674. set {cost.%player%.12} to ({@BUYiron} * 12)
  675. set {cost.%player%.32} to ({@BUYiron} * 32)
  676. set {cost.%player%.64} to ({@BUYiron} * 64)
  677. set {inshop.%player%} to "Minerals"
  678. if {object.%player%} is coal item:
  679. set {cost.%player%.1} to {@BUYcoal}
  680. set {cost.%player%.4} to ({@BUYcoal} * 4)
  681. set {cost.%player%.12} to ({@BUYcoal} * 12)
  682. set {cost.%player%.32} to ({@BUYcoal} * 32)
  683. set {cost.%player%.64} to ({@BUYcoal} * 64)
  684. set {inshop.%player%} to "Minerals"
  685. if {object.%player%} is lapis lazuli:
  686. set {cost.%player%.1} to {@BUYlapis}
  687. set {cost.%player%.4} to ({@BUYlapis} * 4)
  688. set {cost.%player%.12} to ({@BUYlapis} * 12)
  689. set {cost.%player%.32} to ({@BUYlapis} * 32)
  690. set {cost.%player%.64} to ({@BUYlapis} * 64)
  691. set {inshop.%player%} to "Minerals"
  692. if {object.%player%} is redstone:
  693. set {cost.%player%.1} to {@BUYredstone}
  694. set {cost.%player%.4} to ({@BUYredstone} * 4)
  695. set {cost.%player%.12} to ({@BUYredstone} * 12)
  696. set {cost.%player%.32} to ({@BUYredstone} * 32)
  697. set {cost.%player%.64} to ({@BUYredstone} * 64)
  698. set {inshop.%player%} to "Minerals"
  699. if {object.%player%} is redstone repeater item:
  700. set {cost.%player%.1} to {@BUYrepeater}
  701. set {cost.%player%.4} to ({@BUYrepeater} * 4)
  702. set {cost.%player%.12} to ({@BUYrepeater} * 12)
  703. set {cost.%player%.32} to ({@BUYrepeater} * 32)
  704. set {cost.%player%.64} to ({@BUYrepeater} * 64)
  705. set {inshop.%player%} to "Redstone"
  706. if {object.%player%} is redstone comparator item:
  707. set {cost.%player%.1} to {@BUYcomparator}
  708. set {cost.%player%.4} to ({@BUYcomparator} * 4)
  709. set {cost.%player%.12} to ({@BUYcomparator} * 12)
  710. set {cost.%player%.32} to ({@BUYcomparator} * 32)
  711. set {cost.%player%.64} to ({@BUYcomparator} * 64)
  712. set {inshop.%player%} to "Redstone"
  713. if {object.%player%} is sticky piston item:
  714. set {cost.%player%.1} to {@BUYspiston}
  715. set {cost.%player%.4} to ({@BUYspiston} * 4)
  716. set {cost.%player%.12} to ({@BUYspiston} * 12)
  717. set {cost.%player%.32} to ({@BUYspiston} * 32)
  718. set {cost.%player%.64} to ({@BUYspiston} * 64)
  719. set {inshop.%player%} to "Redstone"
  720. if {object.%player%} is piston item:
  721. set {cost.%player%.1} to {@BUYpiston}
  722. set {cost.%player%.4} to ({@BUYpiston} * 4)
  723. set {cost.%player%.12} to ({@BUYpiston} * 12)
  724. set {cost.%player%.32} to ({@BUYpiston} * 32)
  725. set {cost.%player%.64} to ({@BUYpiston} * 64)
  726. set {inshop.%player%} to "Redstone"
  727. if {object.%player%} is dispenser:
  728. set {cost.%player%.1} to {@BUYdispenser}
  729. set {cost.%player%.4} to ({@BUYdispenser} * 4)
  730. set {cost.%player%.12} to ({@BUYdispenser} * 12)
  731. set {cost.%player%.32} to ({@BUYdispenser} * 32)
  732. set {cost.%player%.64} to ({@BUYdispenser} * 64)
  733. set {inshop.%player%} to "Redstone"
  734. if {object.%player%} is hopper:
  735. set {cost.%player%.1} to {@BUYhopper}
  736. set {cost.%player%.4} to ({@BUYhopper} * 4)
  737. set {cost.%player%.12} to ({@BUYhopper} * 12)
  738. set {cost.%player%.32} to ({@BUYhopper} * 32)
  739. set {cost.%player%.64} to ({@BUYhopper} * 64)
  740. set {inshop.%player%} to "Redstone"
  741. if {object.%player%} is apple:
  742. set {cost.%player%.1} to {@BUYapple}
  743. set {cost.%player%.4} to ({@BUYapple} * 4)
  744. set {cost.%player%.12} to ({@BUYapple} * 12)
  745. set {cost.%player%.32} to ({@BUYapple} * 32)
  746. set {cost.%player%.64} to ({@BUYapple} * 64)
  747. set {inshop.%player%} to "Food"
  748. if {object.%player%} is golden apple:0:
  749. set {cost.%player%.1} to {@BUYgapple}
  750. set {cost.%player%.4} to ({@BUYgapple} * 4)
  751. set {cost.%player%.12} to ({@BUYgapple} * 12)
  752. set {cost.%player%.32} to ({@BUYgapple} * 32)
  753. set {cost.%player%.64} to ({@BUYgapple} * 64)
  754. set {inshop.%player%} to "Food"
  755. if {object.%player%} is golden apple:1:
  756. set {cost.%player%.1} to {@BUYgodapple}
  757. set {cost.%player%.4} to ({@BUYgodapple} * 4)
  758. set {cost.%player%.12} to ({@BUYgodapple} * 12)
  759. set {cost.%player%.32} to ({@BUYgodapple} * 32)
  760. set {cost.%player%.64} to ({@BUYgodapple} * 64)
  761. set {inshop.%player%} to "Food"
  762. if {object.%player%} is bread:
  763. set {cost.%player%.1} to {@BUYbread}
  764. set {cost.%player%.4} to ({@BUYbread} * 4)
  765. set {cost.%player%.12} to ({@BUYbread} * 12)
  766. set {cost.%player%.32} to ({@BUYbread} * 32)
  767. set {cost.%player%.64} to ({@BUYbread} * 64)
  768. set {inshop.%player%} to "Food"
  769. if {object.%player%} is cooked porkchop:
  770. set {cost.%player%.1} to {@BUYpork}
  771. set {cost.%player%.4} to ({@BUYpork} * 4)
  772. set {cost.%player%.12} to ({@BUYpork} * 12)
  773. set {cost.%player%.32} to ({@BUYpork} * 32)
  774. set {cost.%player%.64} to ({@BUYpork} * 64)
  775. set {inshop.%player%} to "Food"
  776. if {object.%player%} is steak:
  777. set {cost.%player%.1} to {@BUYsteak}
  778. set {cost.%player%.4} to ({@BUYsteak} * 4)
  779. set {cost.%player%.12} to ({@BUYsteak} * 12)
  780. set {cost.%player%.32} to ({@BUYsteak} * 32)
  781. set {cost.%player%.64} to ({@BUYsteak} * 64)
  782. set {inshop.%player%} to "Food"
  783. if {object.%player%} is cookie:
  784. set {cost.%player%.1} to {@BUYcookie}
  785. set {cost.%player%.4} to ({@BUYcookie} * 4)
  786. set {cost.%player%.12} to ({@BUYcookie} * 12)
  787. set {cost.%player%.32} to ({@BUYcookie} * 32)
  788. set {cost.%player%.64} to ({@BUYcookie} * 64)
  789. set {inshop.%player%} to "Food"
  790. if {object.%player%} is cooked chicken:
  791. set {cost.%player%.1} to {@BUYchick}
  792. set {cost.%player%.4} to ({@BUYchick} * 4)
  793. set {cost.%player%.12} to ({@BUYchick} * 12)
  794. set {cost.%player%.32} to ({@BUYchick} * 32)
  795. set {cost.%player%.64} to ({@BUYchick} * 64)
  796. set {inshop.%player%} to "Food"
  797. if {object.%player%} is cooked fish:
  798. set {cost.%player%.1} to {@BUYfish}
  799. set {cost.%player%.4} to ({@BUYfish} * 4)
  800. set {cost.%player%.12} to ({@BUYfish} * 12)
  801. set {cost.%player%.32} to ({@BUYfish} * 32)
  802. set {cost.%player%.64} to ({@BUYfish} * 64)
  803. set {inshop.%player%} to "Food"
  804. if {object.%player%} is cooked salmon:
  805. set {cost.%player%.1} to {@BUYsalmon}
  806. set {cost.%player%.4} to ({@BUYsalmon} * 4)
  807. set {cost.%player%.12} to ({@BUYsalmon} * 12)
  808. set {cost.%player%.32} to ({@BUYsalmon} * 32)
  809. set {cost.%player%.64} to ({@BUYsalmon} * 64)
  810. set {inshop.%player%} to "Food"
  811. if {object.%player%} is cake item:
  812. set {cost.%player%.1} to {@BUYcake}
  813. set {cost.%player%.4} to ({@BUYcake} * 4)
  814. set {cost.%player%.12} to ({@BUYcake} * 12)
  815. set {cost.%player%.32} to ({@BUYcake} * 32)
  816. set {cost.%player%.64} to ({@BUYcake} * 64)
  817. set {inshop.%player%} to "Food"
  818. if {object.%player%} is mushroom stew:
  819. set {cost.%player%.1} to {@BUYmushroom}
  820. set {cost.%player%.4} to ({@BUYmushroom} * 4)
  821. set {cost.%player%.12} to ({@BUYmushroom} * 12)
  822. set {cost.%player%.32} to ({@BUYmushroom} * 32)
  823. set {cost.%player%.64} to ({@BUYmushroom} * 64)
  824. set {inshop.%player%} to "Food"
  825. if {object.%player%} is carrot:
  826. set {cost.%player%.1} to {@BUYcarrot}
  827. set {cost.%player%.4} to ({@BUYcarrot} * 4)
  828. set {cost.%player%.12} to ({@BUYcarrot} * 12)
  829. set {cost.%player%.32} to ({@BUYcarrot} * 32)
  830. set {cost.%player%.64} to ({@BUYcarrot} * 64)
  831. set {inshop.%player%} to "Food"
  832. if {object.%player%} is potato:
  833. set {cost.%player%.1} to {@BUYpotato}
  834. set {cost.%player%.4} to ({@BUYpotato} * 4)
  835. set {cost.%player%.12} to ({@BUYpotato} * 12)
  836. set {cost.%player%.32} to ({@BUYpotato} * 32)
  837. set {cost.%player%.64} to ({@BUYpotato} * 64)
  838. set {inshop.%player%} to "Food"
  839. if {object.%player%} is stone:
  840. set {cost.%player%.1} to {@BUYstone}
  841. set {cost.%player%.4} to ({@BUYstone} * 4)
  842. set {cost.%player%.12} to ({@BUYstone} * 12)
  843. set {cost.%player%.32} to ({@BUYstone} * 32)
  844. set {cost.%player%.64} to ({@BUYstone} * 64)
  845. set {inshop.%player%} to "Blocks"
  846. if {object.%player%} is cobblestone:
  847. set {cost.%player%.1} to {@BUYcobblestone}
  848. set {cost.%player%.4} to ({@BUYcobblestone} * 4)
  849. set {cost.%player%.12} to ({@BUYcobblestone} * 12)
  850. set {cost.%player%.32} to ({@BUYcobblestone} * 32)
  851. set {cost.%player%.64} to ({@BUYcobblestone} * 64)
  852. set {inshop.%player%} to "Blocks"
  853. if {object.%player%} is mossy cobblestone:
  854. set {cost.%player%.1} to {@BUYmoss}
  855. set {cost.%player%.4} to ({@BUYmoss} * 4)
  856. set {cost.%player%.12} to ({@BUYmoss} * 12)
  857. set {cost.%player%.32} to ({@BUYmoss} * 32)
  858. set {cost.%player%.64} to ({@BUYmoss} * 64)
  859. set {inshop.%player%} to "Blocks"
  860. if {object.%player%} is dirt:
  861. set {cost.%player%.1} to {@BUYdirt}
  862. set {cost.%player%.4} to ({@BUYdirt} * 4)
  863. set {cost.%player%.12} to ({@BUYdirt} * 12)
  864. set {cost.%player%.32} to ({@BUYdirt} * 32)
  865. set {cost.%player%.64} to ({@BUYdirt} * 64)
  866. set {inshop.%player%} to "Blocks"
  867. if {object.%player%} is grass:
  868. set {cost.%player%.1} to {@BUYgrass}
  869. set {cost.%player%.4} to ({@BUYgrass} * 4)
  870. set {cost.%player%.12} to ({@BUYgrass} * 12)
  871. set {cost.%player%.32} to ({@BUYgrass} * 32)
  872. set {cost.%player%.64} to ({@BUYgrass} * 64)
  873. set {inshop.%player%} to "Blocks"
  874. if {object.%player%} is mycelium:
  875. set {cost.%player%.1} to {@BUYmycelium}
  876. set {cost.%player%.4} to ({@BUYmycelium} * 4)
  877. set {cost.%player%.12} to ({@BUYmycelium} * 12)
  878. set {cost.%player%.32} to ({@BUYmycelium} * 32)
  879. set {cost.%player%.64} to ({@BUYmycelium} * 64)
  880. set {inshop.%player%} to "Blocks"
  881. if {object.%player%} is sand:
  882. set {cost.%player%.1} to {@BUYsand}
  883. set {cost.%player%.4} to ({@BUYsand} * 4)
  884. set {cost.%player%.12} to ({@BUYsand} * 12)
  885. set {cost.%player%.32} to ({@BUYsand} * 32)
  886. set {cost.%player%.64} to ({@BUYsand} * 64)
  887. set {inshop.%player%} to "Blocks"
  888. if {object.%player%} is gravel:
  889. set {cost.%player%.1} to {@BUYgravel}
  890. set {cost.%player%.4} to ({@BUYgravel} * 4)
  891. set {cost.%player%.12} to ({@BUYgravel} * 12)
  892. set {cost.%player%.32} to ({@BUYgravel} * 32)
  893. set {cost.%player%.64} to ({@BUYgravel} * 64)
  894. set {inshop.%player%} to "Blocks"
  895. if {object.%player%} is clay block:
  896. set {cost.%player%.1} to {@BUYclay}
  897. set {cost.%player%.4} to ({@BUYclay} * 4)
  898. set {cost.%player%.12} to ({@BUYclay} * 12)
  899. set {cost.%player%.32} to ({@BUYclay} * 32)
  900. set {cost.%player%.64} to ({@BUYclay} * 64)
  901. set {inshop.%player%} to "Blocks"
  902. if {object.%player%} is hardened clay:
  903. set {cost.%player%.1} to {@BUYhardenedclay}
  904. set {cost.%player%.4} to ({@BUYhardenedclay} * 4)
  905. set {cost.%player%.12} to ({@BUYhardenedclay} * 12)
  906. set {cost.%player%.32} to ({@BUYhardenedclay} * 32)
  907. set {cost.%player%.64} to ({@BUYhardenedclay} * 64)
  908. set {inshop.%player%} to "Blocks"
  909. if {object.%player%} is oak wood block:
  910. set {cost.%player%.1} to {@BUYlog}
  911. set {cost.%player%.4} to ({@BUYlog} * 4)
  912. set {cost.%player%.12} to ({@BUYlog} * 12)
  913. set {cost.%player%.32} to ({@BUYlog} * 32)
  914. set {cost.%player%.64} to ({@BUYlog} * 64)
  915. set {inshop.%player%} to "Blocks"
  916. if {object.%player%} is spruce wood block:
  917. set {cost.%player%.1} to {@BUYlog}
  918. set {cost.%player%.4} to ({@BUYlog} * 4)
  919. set {cost.%player%.12} to ({@BUYlog} * 12)
  920. set {cost.%player%.32} to ({@BUYlog} * 32)
  921. set {cost.%player%.64} to ({@BUYlog} * 64)
  922. set {inshop.%player%} to "Blocks"
  923. if {object.%player%} is birch wood block:
  924. set {cost.%player%.1} to {@BUYlog}
  925. set {cost.%player%.4} to ({@BUYlog} * 4)
  926. set {cost.%player%.12} to ({@BUYlog} * 12)
  927. set {cost.%player%.32} to ({@BUYlog} * 32)
  928. set {cost.%player%.64} to ({@BUYlog} * 64)
  929. set {inshop.%player%} to "Blocks"
  930. if {object.%player%} is wool:0:
  931. set {cost.%player%.1} to {@BUYwool}
  932. set {cost.%player%.4} to ({@BUYwool} * 4)
  933. set {cost.%player%.12} to ({@BUYwool} * 12)
  934. set {cost.%player%.32} to ({@BUYwool} * 32)
  935. set {cost.%player%.64} to ({@BUYwool} * 64)
  936. set {inshop.%player%} to "Blocks"
  937. if {object.%player%} is quartz block:
  938. set {cost.%player%.1} to {@BUYquartz}
  939. set {cost.%player%.4} to ({@BUYquartz} * 4)
  940. set {cost.%player%.12} to ({@BUYquartz} * 12)
  941. set {cost.%player%.32} to ({@BUYquartz} * 32)
  942. set {cost.%player%.64} to ({@BUYquartz} * 64)
  943. set {inshop.%player%} to "Blocks"
  944. if {object.%player%} is snow:
  945. set {cost.%player%.1} to {@BUYsnow}
  946. set {cost.%player%.4} to ({@BUYsnow} * 4)
  947. set {cost.%player%.12} to ({@BUYsnow} * 12)
  948. set {cost.%player%.32} to ({@BUYsnow} * 32)
  949. set {cost.%player%.64} to ({@BUYsnow} * 64)
  950. set {inshop.%player%} to "Blocks"
  951. if {object.%player%} is glass:
  952. set {cost.%player%.1} to {@BUYglass}
  953. set {cost.%player%.4} to ({@BUYglass} * 4)
  954. set {cost.%player%.12} to ({@BUYglass} * 12)
  955. set {cost.%player%.32} to ({@BUYglass} * 32)
  956. set {cost.%player%.64} to ({@BUYglass} * 64)
  957. set {inshop.%player%} to "Blocks"
  958. if {object.%player%} is ice:
  959. set {cost.%player%.1} to {@BUYice}
  960. set {cost.%player%.4} to ({@BUYice} * 4)
  961. set {cost.%player%.12} to ({@BUYice} * 12)
  962. set {cost.%player%.32} to ({@BUYice} * 32)
  963. set {cost.%player%.64} to ({@BUYice} * 64)
  964. set {inshop.%player%} to "Blocks"
  965. if {object.%player%} is packed ice:
  966. set {cost.%player%.1} to {@BUYpackedice}
  967. set {cost.%player%.4} to ({@BUYpackedice} * 4)
  968. set {cost.%player%.12} to ({@BUYpackedice} * 12)
  969. set {cost.%player%.32} to ({@BUYpackedice} * 32)
  970. set {cost.%player%.64} to ({@BUYpackedice} * 64)
  971. set {inshop.%player%} to "Blocks"
  972. if {object.%player%} is end stone:
  973. set {cost.%player%.1} to {@BUYendstone}
  974. set {cost.%player%.4} to ({@BUYendstone} * 4)
  975. set {cost.%player%.12} to ({@BUYendstone} * 12)
  976. set {cost.%player%.32} to ({@BUYendstone} * 32)
  977. set {cost.%player%.64} to ({@BUYendstone} * 64)
  978. set {inshop.%player%} to "Blocks"
  979. if {object.%player%} is obsidian:
  980. set {cost.%player%.1} to {@BUYobsidian}
  981. set {cost.%player%.4} to ({@BUYobsidian} * 4)
  982. set {cost.%player%.12} to ({@BUYobsidian} * 12)
  983. set {cost.%player%.32} to ({@BUYobsidian} * 32)
  984. set {cost.%player%.64} to ({@BUYobsidian} * 64)
  985. set {inshop.%player%} to "Blocks"
  986. if {object.%player%} is enchantment table:
  987. set {earn.%player%.1} to {@SELLenchtable}
  988. set {earn.%player%.4} to ({@SELLenchtable} * 4)
  989. set {earn.%player%.12} to ({@SELLenchtable} * 12)
  990. set {earn.%player%.32} to ({@SELLenchtable} * 32)
  991. set {earn.%player%.64} to ({@SELLenchtable} * 64)
  992. set {inshop.%player%} to "Mix"
  993. if {object.%player%} is experience bottle:
  994. set {earn.%player%.1} to {@SELLenchbottle}
  995. set {earn.%player%.4} to ({@SELLenchbottle} * 4)
  996. set {earn.%player%.12} to ({@SELLenchbottle} * 12)
  997. set {earn.%player%.32} to ({@SELLenchbottle} * 32)
  998. set {earn.%player%.64} to ({@SELLenchbottle} * 64)
  999. set {inshop.%player%} to "Mix"
  1000. if {object.%player%} is diamond horse armor:
  1001. set {earn.%player%.1} to {@SELLdhorse}
  1002. set {earn.%player%.4} to ({@SELLdhorse} * 4)
  1003. set {earn.%player%.12} to ({@SELLdhorse} * 12)
  1004. set {earn.%player%.32} to ({@SELLdhorse} * 32)
  1005. set {earn.%player%.64} to ({@SELLdhorse} * 64)
  1006. set {inshop.%player%} to "Mix"
  1007. if {object.%player%} is bone:
  1008. set {earn.%player%.1} to {@SELLbone}
  1009. set {earn.%player%.4} to ({@SELLbone} * 4)
  1010. set {earn.%player%.12} to ({@SELLbone} * 12)
  1011. set {earn.%player%.32} to ({@SELLbone} * 32)
  1012. set {earn.%player%.64} to ({@SELLbone} * 64)
  1013. set {inshop.%player%} to "Mix"
  1014. if {object.%player%} is string:
  1015. set {earn.%player%.1} to {@SELLstring}
  1016. set {earn.%player%.4} to ({@SELLstring} * 4)
  1017. set {earn.%player%.12} to ({@SELLstring} * 12)
  1018. set {earn.%player%.32} to ({@SELLstring} * 32)
  1019. set {earn.%player%.64} to ({@SELLstring} * 64)
  1020. set {inshop.%player%} to "Mix"
  1021. if {object.%player%} is lead:
  1022. set {earn.%player%.1} to {@SELLlead}
  1023. set {earn.%player%.4} to ({@SELLlead} * 4)
  1024. set {earn.%player%.12} to ({@SELLlead} * 12)
  1025. set {earn.%player%.32} to ({@SELLlead} * 32)
  1026. set {earn.%player%.64} to ({@SELLlead} * 64)
  1027. set {inshop.%player%} to "Mix"
  1028. if {object.%player%} is name tag:
  1029. set {earn.%player%.1} to {@SELLnametag}
  1030. set {earn.%player%.4} to ({@SELLnametag} * 4)
  1031. set {earn.%player%.12} to ({@SELLnametag} * 12)
  1032. set {earn.%player%.32} to ({@SELLnametag} * 32)
  1033. set {earn.%player%.64} to ({@SELLnametag} * 64)
  1034. set {inshop.%player%} to "Mix"
  1035. if {object.%player%} is ender chest:
  1036. set {earn.%player%.1} to {@SELLechest}
  1037. set {earn.%player%.4} to ({@SELLechest} * 4)
  1038. set {earn.%player%.12} to ({@SELLechest} * 12)
  1039. set {earn.%player%.32} to ({@SELLechest} * 32)
  1040. set {earn.%player%.64} to ({@SELLechest} * 64)
  1041. set {inshop.%player%} to "Mix"
  1042. if {object.%player%} is nether star:
  1043. set {earn.%player%.1} to {@SELLnetherstar}
  1044. set {earn.%player%.4} to ({@SELLnetherstar} * 4)
  1045. set {earn.%player%.12} to ({@SELLnetherstar} * 12)
  1046. set {earn.%player%.32} to ({@SELLnetherstar} * 32)
  1047. set {earn.%player%.64} to ({@SELLnetherstar} * 64)
  1048. set {inshop.%player%} to "Mix"
  1049. if {object.%player%} is snowball:
  1050. set {earn.%player%.1} to {@SELLsnowball}
  1051. set {earn.%player%.4} to ({@SELLsnowball} * 4)
  1052. set {earn.%player%.12} to ({@SELLsnowball} * 12)
  1053. set {earn.%player%.32} to ({@SELLsnowball} * 32)
  1054. set {earn.%player%.64} to ({@SELLsnowball} * 64)
  1055. set {inshop.%player%} to "Mix"
  1056. if {object.%player%} is ender pearl:
  1057. set {earn.%player%.1} to {@SELLepearl}
  1058. set {earn.%player%.4} to ({@SELLepearl} * 4)
  1059. set {earn.%player%.12} to ({@SELLepearl} * 12)
  1060. set {earn.%player%.32} to ({@SELLepearl} * 32)
  1061. set {earn.%player%.64} to ({@SELLepearl} * 64)
  1062. set {inshop.%player%} to "Mix"
  1063. if {object.%player%} is bucket:
  1064. set {earn.%player%.1} to {@SELLbucket}
  1065. set {earn.%player%.4} to ({@SELLbucket} * 4)
  1066. set {earn.%player%.12} to ({@SELLbucket} * 12)
  1067. set {earn.%player%.32} to ({@SELLbucket} * 32)
  1068. set {earn.%player%.64} to ({@SELLbucket} * 64)
  1069. set {inshop.%player%} to "Mix"
  1070. if {object.%player%} is lava bucket:
  1071. set {earn.%player%.1} to {@SELLlbucket}
  1072. set {earn.%player%.4} to ({@SELLlbucket} * 4)
  1073. set {earn.%player%.12} to ({@SELLlbucket} * 12)
  1074. set {earn.%player%.32} to ({@SELLlbucket} * 32)
  1075. set {earn.%player%.64} to ({@SELLlbucket} * 64)
  1076. set {inshop.%player%} to "Mix"
  1077. if {object.%player%} is water bucket:
  1078. set {earn.%player%.1} to {@SELLwbucket}
  1079. set {earn.%player%.4} to ({@SELLwbucket} * 4)
  1080. set {earn.%player%.12} to ({@SELLwbucket} * 12)
  1081. set {earn.%player%.32} to ({@SELLwbucket} * 32)
  1082. set {earn.%player%.64} to ({@SELLwbucket} * 64)
  1083. set {inshop.%player%} to "Mix"
  1084. if {object.%player%} is spawn egg:120:
  1085. set {earn.%player%.1} to {@SELLvillager}
  1086. set {earn.%player%.4} to ({@SELLvillager} * 4)
  1087. set {earn.%player%.12} to ({@SELLvillager} * 12)
  1088. set {earn.%player%.32} to ({@SELLvillager} * 32)
  1089. set {earn.%player%.64} to ({@SELLvillager} * 64)
  1090. set {inshop.%player%} to "Egg"
  1091. if {object.%player%} is spawn egg:100:
  1092. set {earn.%player%.1} to {@SELLhorse}
  1093. set {earn.%player%.4} to ({@SELLhorse} * 4)
  1094. set {earn.%player%.12} to ({@SELLhorse} * 12)
  1095. set {earn.%player%.32} to ({@SELLhorse} * 32)
  1096. set {earn.%player%.64} to ({@SELLhorse} * 64)
  1097. set {inshop.%player%} to "Egg"
  1098. if {object.%player%} is spawn egg:101:
  1099. set {earn.%player%.1} to {@SELLrabbit}
  1100. set {earn.%player%.4} to ({@SELLrabbit} * 4)
  1101. set {earn.%player%.12} to ({@SELLrabbit} * 12)
  1102. set {earn.%player%.32} to ({@SELLrabbit} * 32)
  1103. set {earn.%player%.64} to ({@SELLrabbit} * 64)
  1104. set {inshop.%player%} to "Egg"
  1105. if {object.%player%} is spawn egg:98:
  1106. set {earn.%player%.1} to {@SELLocelot}
  1107. set {earn.%player%.4} to ({@SELLocelot} * 4)
  1108. set {earn.%player%.12} to ({@SELLocelot} * 12)
  1109. set {earn.%player%.32} to ({@SELLocelot} * 32)
  1110. set {earn.%player%.64} to ({@SELLocelot} * 64)
  1111. set {inshop.%player%} to "Egg"
  1112. if {object.%player%} is spawn egg:96:
  1113. set {earn.%player%.1} to {@SELLmushcow}
  1114. set {earn.%player%.4} to ({@SELLmushcow} * 4)
  1115. set {earn.%player%.12} to ({@SELLmushcow} * 12)
  1116. set {earn.%player%.32} to ({@SELLmushcow} * 32)
  1117. set {earn.%player%.64} to ({@SELLmushcow} * 64)
  1118. set {inshop.%player%} to "Egg"
  1119. if {object.%player%} is spawn egg:95:
  1120. set {earn.%player%.1} to {@SELLwolf}
  1121. set {earn.%player%.4} to ({@SELLwolf} * 4)
  1122. set {earn.%player%.12} to ({@SELLwolf} * 12)
  1123. set {earn.%player%.32} to ({@SELLwolf} * 32)
  1124. set {earn.%player%.64} to ({@SELLwolf} * 64)
  1125. set {inshop.%player%} to "Egg"
  1126. if {object.%player%} is spawn egg:94:
  1127. set {earn.%player%.1} to {@SELLsquid}
  1128. set {earn.%player%.4} to ({@SELLsquid} * 4)
  1129. set {earn.%player%.12} to ({@SELLsquid} * 12)
  1130. set {earn.%player%.32} to ({@SELLsquid} * 32)
  1131. set {earn.%player%.64} to ({@SELLsquid} * 64)
  1132. set {inshop.%player%} to "Egg"
  1133. if {object.%player%} is spawn egg:93:
  1134. set {earn.%player%.1} to {@SELLchicken}
  1135. set {earn.%player%.4} to ({@SELLchicken} * 4)
  1136. set {earn.%player%.12} to ({@SELLchicken} * 12)
  1137. set {earn.%player%.32} to ({@SELLchicken} * 32)
  1138. set {earn.%player%.64} to ({@SELLchicken} * 64)
  1139. set {inshop.%player%} to "Egg"
  1140. if {object.%player%} is spawn egg:92:
  1141. set {earn.%player%.1} to {@SELLcow}
  1142. set {earn.%player%.4} to ({@SELLcow} * 4)
  1143. set {earn.%player%.12} to ({@SELLcow} * 12)
  1144. set {earn.%player%.32} to ({@SELLcow} * 32)
  1145. set {earn.%player%.64} to ({@SELLcow} * 64)
  1146. set {inshop.%player%} to "Egg"
  1147. if {object.%player%} is spawn egg:91:
  1148. set {earn.%player%.1} to {@SELLsheep}
  1149. set {earn.%player%.4} to ({@SELLsheep} * 4)
  1150. set {earn.%player%.12} to ({@SELLsheep} * 12)
  1151. set {earn.%player%.32} to ({@SELLsheep} * 32)
  1152. set {earn.%player%.64} to ({@SELLsheep} * 64)
  1153. set {inshop.%player%} to "Egg"
  1154. if {object.%player%} is spawn egg:90:
  1155. set {earn.%player%.1} to {@SELLpig}
  1156. set {earn.%player%.4} to ({@SELLpig} * 4)
  1157. set {earn.%player%.12} to ({@SELLpig} * 12)
  1158. set {earn.%player%.32} to ({@SELLpig} * 32)
  1159. set {earn.%player%.64} to ({@SELLpig} * 64)
  1160. set {inshop.%player%} to "Egg"
  1161. if {object.%player%} is cactus:
  1162. set {earn.%player%.1} to {@SELLcactus}
  1163. set {earn.%player%.4} to ({@SELLcactus} * 4)
  1164. set {earn.%player%.12} to ({@SELLcactus} * 12)
  1165. set {earn.%player%.32} to ({@SELLcactus} * 32)
  1166. set {earn.%player%.64} to ({@SELLcactus} * 64)
  1167. set {inshop.%player%} to "Nature"
  1168. if {object.%player%} is sugar cane item:
  1169. set {earn.%player%.1} to {@SELLcane}
  1170. set {earn.%player%.4} to ({@SELLcane} * 4)
  1171. set {earn.%player%.12} to ({@SELLcane} * 12)
  1172. set {earn.%player%.32} to ({@SELLcane} * 32)
  1173. set {earn.%player%.64} to ({@SELLcane} * 64)
  1174. set {inshop.%player%} to "Nature"
  1175. if {object.%player%} is lily pad:
  1176. set {earn.%player%.1} to {@SELLwaterlily}
  1177. set {earn.%player%.4} to ({@SELLwaterlily} * 4)
  1178. set {earn.%player%.12} to ({@SELLwaterlily} * 12)
  1179. set {earn.%player%.32} to ({@SELLwaterlily} * 32)
  1180. set {earn.%player%.64} to ({@SELLwaterlily} * 64)
  1181. set {inshop.%player%} to "Nature"
  1182. if {object.%player%} is vines:
  1183. set {earn.%player%.1} to {@SELLvine}
  1184. set {earn.%player%.4} to ({@SELLvine} * 4)
  1185. set {earn.%player%.12} to ({@SELLvine} * 12)
  1186. set {earn.%player%.32} to ({@SELLvine} * 32)
  1187. set {earn.%player%.64} to ({@SELLvine} * 64)
  1188. set {inshop.%player%} to "Nature"
  1189. if {object.%player%} is melon block:
  1190. set {earn.%player%.1} to {@SELLmelon}
  1191. set {earn.%player%.4} to ({@SELLmelon} * 4)
  1192. set {earn.%player%.12} to ({@SELLmelon} * 12)
  1193. set {earn.%player%.32} to ({@SELLmelon} * 32)
  1194. set {earn.%player%.64} to ({@SELLmelon} * 64)
  1195. set {inshop.%player%} to "Nature"
  1196. if {object.%player%} is pumpkin:
  1197. set {earn.%player%.1} to {@SELLpumpkin}
  1198. set {earn.%player%.4} to ({@SELLpumpkin} * 4)
  1199. set {earn.%player%.12} to ({@SELLpumpkin} * 12)
  1200. set {earn.%player%.32} to ({@SELLpumpkin} * 32)
  1201. set {earn.%player%.64} to ({@SELLpumpkin} * 64)
  1202. set {inshop.%player%} to "Nature"
  1203. if {object.%player%} is wheat:
  1204. set {earn.%player%.1} to {@SELLwheat}
  1205. set {earn.%player%.4} to ({@SELLwheat} * 4)
  1206. set {earn.%player%.12} to ({@SELLwheat} * 12)
  1207. set {earn.%player%.32} to ({@SELLwheat} * 32)
  1208. set {earn.%player%.64} to ({@SELLwheat} * 64)
  1209. set {inshop.%player%} to "Nature"
  1210. if {object.%player%} is melon seeds:
  1211. set {earn.%player%.1} to {@SELLmelons}
  1212. set {earn.%player%.4} to ({@SELLmelons} * 4)
  1213. set {earn.%player%.12} to ({@SELLmelons} * 12)
  1214. set {earn.%player%.32} to ({@SELLmelons} * 32)
  1215. set {earn.%player%.64} to ({@SELLmelons} * 64)
  1216. set {inshop.%player%} to "Nature"
  1217. if {object.%player%} is pumpkin seeds:
  1218. set {earn.%player%.1} to {@SELLpumpkins}
  1219. set {earn.%player%.4} to ({@SELLpumpkins} * 4)
  1220. set {earn.%player%.12} to ({@SELLpumpkins} * 12)
  1221. set {earn.%player%.32} to ({@SELLpumpkins} * 32)
  1222. set {earn.%player%.64} to ({@SELLpumpkins} * 64)
  1223. set {inshop.%player%} to "Nature"
  1224. if {object.%player%} is wheat seeds:
  1225. set {earn.%player%.1} to {@SELLwheats}
  1226. set {earn.%player%.4} to ({@SELLwheats} * 4)
  1227. set {earn.%player%.12} to ({@SELLwheats} * 12)
  1228. set {earn.%player%.32} to ({@SELLwheats} * 32)
  1229. set {earn.%player%.64} to ({@SELLwheats} * 64)
  1230. set {inshop.%player%} to "Nature"
  1231. if {object.%player%} is sapling:0:
  1232. set {earn.%player%.1} to {@SELLsapling0}
  1233. set {earn.%player%.4} to ({@SELLsapling0} * 4)
  1234. set {earn.%player%.12} to ({@SELLsapling0} * 12)
  1235. set {earn.%player%.32} to ({@SELLsapling0} * 32)
  1236. set {earn.%player%.64} to ({@SELLsapling0} * 64)
  1237. set {inshop.%player%} to "Nature"
  1238. if {object.%player%} is sapling:1:
  1239. set {earn.%player%.1} to {@SELLsapling1}
  1240. set {earn.%player%.4} to ({@SELLsapling1} * 4)
  1241. set {earn.%player%.12} to ({@SELLsapling1} * 12)
  1242. set {earn.%player%.32} to ({@SELLsapling1} * 32)
  1243. set {earn.%player%.64} to ({@SELLsapling1} * 64)
  1244. set {inshop.%player%} to "Nature"
  1245. if {object.%player%} is sapling:2:
  1246. set {earn.%player%.1} to {@SELLsapling2}
  1247. set {earn.%player%.4} to ({@SELLsapling2} * 4)
  1248. set {earn.%player%.12} to ({@SELLsapling2} * 12)
  1249. set {earn.%player%.32} to ({@SELLsapling2} * 32)
  1250. set {earn.%player%.64} to ({@SELLsapling2} * 64)
  1251. set {inshop.%player%} to "Nature"
  1252. if {object.%player%} is sapling:3:
  1253. set {earn.%player%.1} to {@SELLsapling3}
  1254. set {earn.%player%.4} to ({@SELLsapling3} * 4)
  1255. set {earn.%player%.12} to ({@SELLsapling3} * 12)
  1256. set {earn.%player%.32} to ({@SELLsapling3} * 32)
  1257. set {earn.%player%.64} to ({@SELLsapling3} * 64)
  1258. set {inshop.%player%} to "Nature"
  1259. if {object.%player%} is emerald:
  1260. set {earn.%player%.1} to {@SELLemerald}
  1261. set {earn.%player%.4} to ({@SELLemerald} * 4)
  1262. set {earn.%player%.12} to ({@SELLemerald} * 12)
  1263. set {earn.%player%.32} to ({@SELLemerald} * 32)
  1264. set {earn.%player%.64} to ({@SELLemerald} * 64)
  1265. set {inshop.%player%} to "Minerals"
  1266. if {object.%player%} is diamond:
  1267. set {earn.%player%.1} to {@SELLdiamond}
  1268. set {earn.%player%.4} to ({@SELLdiamond} * 4)
  1269. set {earn.%player%.12} to ({@SELLdiamond} * 12)
  1270. set {earn.%player%.32} to ({@SELLdiamond} * 32)
  1271. set {earn.%player%.64} to ({@SELLdiamond} * 64)
  1272. set {inshop.%player%} to "Minerals"
  1273. if {object.%player%} is gold ingot:
  1274. set {earn.%player%.1} to {@SELLgold}
  1275. set {earn.%player%.4} to ({@SELLgold} * 4)
  1276. set {earn.%player%.12} to ({@SELLgold} * 12)
  1277. set {earn.%player%.32} to ({@SELLgold} * 32)
  1278. set {earn.%player%.64} to ({@SELLgold} * 64)
  1279. set {inshop.%player%} to "Minerals"
  1280. if {object.%player%} is iron ingot:
  1281. set {earn.%player%.1} to {@SELLiron}
  1282. set {earn.%player%.4} to ({@SELLiron} * 4)
  1283. set {earn.%player%.12} to ({@SELLiron} * 12)
  1284. set {earn.%player%.32} to ({@SELLiron} * 32)
  1285. set {earn.%player%.64} to ({@SELLiron} * 64)
  1286. set {inshop.%player%} to "Minerals"
  1287. if {object.%player%} is coal item:
  1288. set {earn.%player%.1} to {@SELLcoal}
  1289. set {earn.%player%.4} to ({@SELLcoal} * 4)
  1290. set {earn.%player%.12} to ({@SELLcoal} * 12)
  1291. set {earn.%player%.32} to ({@SELLcoal} * 32)
  1292. set {earn.%player%.64} to ({@SELLcoal} * 64)
  1293. set {inshop.%player%} to "Minerals"
  1294. if {object.%player%} is lapis lazuli:
  1295. set {earn.%player%.1} to {@SELLlapis}
  1296. set {earn.%player%.4} to ({@SELLlapis} * 4)
  1297. set {earn.%player%.12} to ({@SELLlapis} * 12)
  1298. set {earn.%player%.32} to ({@SELLlapis} * 32)
  1299. set {earn.%player%.64} to ({@SELLlapis} * 64)
  1300. set {inshop.%player%} to "Minerals"
  1301. if {object.%player%} is redstone:
  1302. set {earn.%player%.1} to {@SELLredstone}
  1303. set {earn.%player%.4} to ({@SELLredstone} * 4)
  1304. set {earn.%player%.12} to ({@SELLredstone} * 12)
  1305. set {earn.%player%.32} to ({@SELLredstone} * 32)
  1306. set {earn.%player%.64} to ({@SELLredstone} * 64)
  1307. set {inshop.%player%} to "Minerals"
  1308. if {object.%player%} is redstone repeater item:
  1309. set {earn.%player%.1} to {@SELLrepeater}
  1310. set {earn.%player%.4} to ({@SELLrepeater} * 4)
  1311. set {earn.%player%.12} to ({@SELLrepeater} * 12)
  1312. set {earn.%player%.32} to ({@SELLrepeater} * 32)
  1313. set {earn.%player%.64} to ({@SELLrepeater} * 64)
  1314. set {inshop.%player%} to "Redstone"
  1315. if {object.%player%} is redstone comparator item:
  1316. set {earn.%player%.1} to {@SELLcomparator}
  1317. set {earn.%player%.4} to ({@SELLcomparator} * 4)
  1318. set {earn.%player%.12} to ({@SELLcomparator} * 12)
  1319. set {earn.%player%.32} to ({@SELLcomparator} * 32)
  1320. set {earn.%player%.64} to ({@SELLcomparator} * 64)
  1321. set {inshop.%player%} to "Redstone"
  1322. if {object.%player%} is sticky piston item:
  1323. set {earn.%player%.1} to {@SELLspiston}
  1324. set {earn.%player%.4} to ({@SELLspiston} * 4)
  1325. set {earn.%player%.12} to ({@SELLspiston} * 12)
  1326. set {earn.%player%.32} to ({@SELLspiston} * 32)
  1327. set {earn.%player%.64} to ({@SELLspiston} * 64)
  1328. set {inshop.%player%} to "Redstone"
  1329. if {object.%player%} is piston item:
  1330. set {earn.%player%.1} to {@SELLpiston}
  1331. set {earn.%player%.4} to ({@SELLpiston} * 4)
  1332. set {earn.%player%.12} to ({@SELLpiston} * 12)
  1333. set {earn.%player%.32} to ({@SELLpiston} * 32)
  1334. set {earn.%player%.64} to ({@SELLpiston} * 64)
  1335. set {inshop.%player%} to "Redstone"
  1336. if {object.%player%} is dispenser:
  1337. set {earn.%player%.1} to {@SELLdispenser}
  1338. set {earn.%player%.4} to ({@SELLdispenser} * 4)
  1339. set {earn.%player%.12} to ({@SELLdispenser} * 12)
  1340. set {earn.%player%.32} to ({@SELLdispenser} * 32)
  1341. set {earn.%player%.64} to ({@SELLdispenser} * 64)
  1342. set {inshop.%player%} to "Redstone"
  1343. if {object.%player%} is hopper:
  1344. set {earn.%player%.1} to {@SELLhopper}
  1345. set {earn.%player%.4} to ({@SELLhopper} * 4)
  1346. set {earn.%player%.12} to ({@SELLhopper} * 12)
  1347. set {earn.%player%.32} to ({@SELLhopper} * 32)
  1348. set {earn.%player%.64} to ({@SELLhopper} * 64)
  1349. set {inshop.%player%} to "Redstone"
  1350. if {object.%player%} is apple:
  1351. set {earn.%player%.1} to {@SELLapple}
  1352. set {earn.%player%.4} to ({@SELLapple} * 4)
  1353. set {earn.%player%.12} to ({@SELLapple} * 12)
  1354. set {earn.%player%.32} to ({@SELLapple} * 32)
  1355. set {earn.%player%.64} to ({@SELLapple} * 64)
  1356. set {inshop.%player%} to "Food"
  1357. if {object.%player%} is golden apple:0:
  1358. set {earn.%player%.1} to {@SELLgapple}
  1359. set {earn.%player%.4} to ({@SELLgapple} * 4)
  1360. set {earn.%player%.12} to ({@SELLgapple} * 12)
  1361. set {earn.%player%.32} to ({@SELLgapple} * 32)
  1362. set {earn.%player%.64} to ({@SELLgapple} * 64)
  1363. set {inshop.%player%} to "Food"
  1364. if {object.%player%} is golden apple:1:
  1365. set {earn.%player%.1} to {@SELLgodapple}
  1366. set {earn.%player%.4} to ({@SELLgodapple} * 4)
  1367. set {earn.%player%.12} to ({@SELLgodapple} * 12)
  1368. set {earn.%player%.32} to ({@SELLgodapple} * 32)
  1369. set {earn.%player%.64} to ({@SELLgodapple} * 64)
  1370. set {inshop.%player%} to "Food"
  1371. if {object.%player%} is bread:
  1372. set {earn.%player%.1} to {@SELLbread}
  1373. set {earn.%player%.4} to ({@SELLbread} * 4)
  1374. set {earn.%player%.12} to ({@SELLbread} * 12)
  1375. set {earn.%player%.32} to ({@SELLbread} * 32)
  1376. set {earn.%player%.64} to ({@SELLbread} * 64)
  1377. set {inshop.%player%} to "Food"
  1378. if {object.%player%} is cooked porkchop:
  1379. set {earn.%player%.1} to {@SELLpork}
  1380. set {earn.%player%.4} to ({@SELLpork} * 4)
  1381. set {earn.%player%.12} to ({@SELLpork} * 12)
  1382. set {earn.%player%.32} to ({@SELLpork} * 32)
  1383. set {earn.%player%.64} to ({@SELLpork} * 64)
  1384. set {inshop.%player%} to "Food"
  1385. if {object.%player%} is steak:
  1386. set {earn.%player%.1} to {@SELLsteak}
  1387. set {earn.%player%.4} to ({@SELLsteak} * 4)
  1388. set {earn.%player%.12} to ({@SELLsteak} * 12)
  1389. set {earn.%player%.32} to ({@SELLsteak} * 32)
  1390. set {earn.%player%.64} to ({@SELLsteak} * 64)
  1391. set {inshop.%player%} to "Food"
  1392. if {object.%player%} is cookie:
  1393. set {earn.%player%.1} to {@SELLcookie}
  1394. set {earn.%player%.4} to ({@SELLcookie} * 4)
  1395. set {earn.%player%.12} to ({@SELLcookie} * 12)
  1396. set {earn.%player%.32} to ({@SELLcookie} * 32)
  1397. set {earn.%player%.64} to ({@SELLcookie} * 64)
  1398. set {inshop.%player%} to "Food"
  1399. if {object.%player%} is cooked chicken:
  1400. set {earn.%player%.1} to {@SELLchick}
  1401. set {earn.%player%.4} to ({@SELLchick} * 4)
  1402. set {earn.%player%.12} to ({@SELLchick} * 12)
  1403. set {earn.%player%.32} to ({@SELLchick} * 32)
  1404. set {earn.%player%.64} to ({@SELLchick} * 64)
  1405. set {inshop.%player%} to "Food"
  1406. if {object.%player%} is cooked fish:
  1407. set {earn.%player%.1} to {@SELLfish}
  1408. set {earn.%player%.4} to ({@SELLfish} * 4)
  1409. set {earn.%player%.12} to ({@SELLfish} * 12)
  1410. set {earn.%player%.32} to ({@SELLfish} * 32)
  1411. set {earn.%player%.64} to ({@SELLfish} * 64)
  1412. set {inshop.%player%} to "Food"
  1413. if {object.%player%} is cooked salmon:
  1414. set {earn.%player%.1} to {@SELLsalmon}
  1415. set {earn.%player%.4} to ({@SELLsalmon} * 4)
  1416. set {earn.%player%.12} to ({@SELLsalmon} * 12)
  1417. set {earn.%player%.32} to ({@SELLsalmon} * 32)
  1418. set {earn.%player%.64} to ({@SELLsalmon} * 64)
  1419. set {inshop.%player%} to "Food"
  1420. if {object.%player%} is cake item:
  1421. set {earn.%player%.1} to {@SELLcake}
  1422. set {earn.%player%.4} to ({@SELLcake} * 4)
  1423. set {earn.%player%.12} to ({@SELLcake} * 12)
  1424. set {earn.%player%.32} to ({@SELLcake} * 32)
  1425. set {earn.%player%.64} to ({@SELLcake} * 64)
  1426. set {inshop.%player%} to "Food"
  1427. if {object.%player%} is mushroom stew:
  1428. set {earn.%player%.1} to {@SELLmushroom}
  1429. set {earn.%player%.4} to ({@SELLmushroom} * 4)
  1430. set {earn.%player%.12} to ({@SELLmushroom} * 12)
  1431. set {earn.%player%.32} to ({@SELLmushroom} * 32)
  1432. set {earn.%player%.64} to ({@SELLmushroom} * 64)
  1433. set {inshop.%player%} to "Food"
  1434. if {object.%player%} is carrot:
  1435. set {earn.%player%.1} to {@SELLcarrot}
  1436. set {earn.%player%.4} to ({@SELLcarrot} * 4)
  1437. set {earn.%player%.12} to ({@SELLcarrot} * 12)
  1438. set {earn.%player%.32} to ({@SELLcarrot} * 32)
  1439. set {earn.%player%.64} to ({@SELLcarrot} * 64)
  1440. set {inshop.%player%} to "Food"
  1441. if {object.%player%} is potato:
  1442. set {earn.%player%.1} to {@SELLpotato}
  1443. set {earn.%player%.4} to ({@SELLpotato} * 4)
  1444. set {earn.%player%.12} to ({@SELLpotato} * 12)
  1445. set {earn.%player%.32} to ({@SELLpotato} * 32)
  1446. set {earn.%player%.64} to ({@SELLpotato} * 64)
  1447. set {inshop.%player%} to "Food"
  1448. if {object.%player%} is stone:
  1449. set {earn.%player%.1} to {@SELLstone}
  1450. set {earn.%player%.4} to ({@SELLstone} * 4)
  1451. set {earn.%player%.12} to ({@SELLstone} * 12)
  1452. set {earn.%player%.32} to ({@SELLstone} * 32)
  1453. set {earn.%player%.64} to ({@SELLstone} * 64)
  1454. set {inshop.%player%} to "Blocks"
  1455. if {object.%player%} is cobblestone:
  1456. set {earn.%player%.1} to {@SELLcobblestone}
  1457. set {earn.%player%.4} to ({@SELLcobblestone} * 4)
  1458. set {earn.%player%.12} to ({@SELLcobblestone} * 12)
  1459. set {earn.%player%.32} to ({@SELLcobblestone} * 32)
  1460. set {earn.%player%.64} to ({@SELLcobblestone} * 64)
  1461. set {inshop.%player%} to "Blocks"
  1462. if {object.%player%} is mossy cobblestone:
  1463. set {earn.%player%.1} to {@SELLmoss}
  1464. set {earn.%player%.4} to ({@SELLmoss} * 4)
  1465. set {earn.%player%.12} to ({@SELLmoss} * 12)
  1466. set {earn.%player%.32} to ({@SELLmoss} * 32)
  1467. set {earn.%player%.64} to ({@SELLmoss} * 64)
  1468. set {inshop.%player%} to "Blocks"
  1469. if {object.%player%} is dirt:
  1470. set {earn.%player%.1} to {@SELLdirt}
  1471. set {earn.%player%.4} to ({@SELLdirt} * 4)
  1472. set {earn.%player%.12} to ({@SELLdirt} * 12)
  1473. set {earn.%player%.32} to ({@SELLdirt} * 32)
  1474. set {earn.%player%.64} to ({@SELLdirt} * 64)
  1475. set {inshop.%player%} to "Blocks"
  1476. if {object.%player%} is grass:
  1477. set {earn.%player%.1} to {@SELLgrass}
  1478. set {earn.%player%.4} to ({@SELLgrass} * 4)
  1479. set {earn.%player%.12} to ({@SELLgrass} * 12)
  1480. set {earn.%player%.32} to ({@SELLgrass} * 32)
  1481. set {earn.%player%.64} to ({@SELLgrass} * 64)
  1482. set {inshop.%player%} to "Blocks"
  1483. if {object.%player%} is mycelium:
  1484. set {earn.%player%.1} to {@SELLmycelium}
  1485. set {earn.%player%.4} to ({@SELLmycelium} * 4)
  1486. set {earn.%player%.12} to ({@SELLmycelium} * 12)
  1487. set {earn.%player%.32} to ({@SELLmycelium} * 32)
  1488. set {earn.%player%.64} to ({@SELLmycelium} * 64)
  1489. set {inshop.%player%} to "Blocks"
  1490. if {object.%player%} is sand:
  1491. set {earn.%player%.1} to {@SELLsand}
  1492. set {earn.%player%.4} to ({@SELLsand} * 4)
  1493. set {earn.%player%.12} to ({@SELLsand} * 12)
  1494. set {earn.%player%.32} to ({@SELLsand} * 32)
  1495. set {earn.%player%.64} to ({@SELLsand} * 64)
  1496. set {inshop.%player%} to "Blocks"
  1497. if {object.%player%} is gravel:
  1498. set {earn.%player%.1} to {@SELLgravel}
  1499. set {earn.%player%.4} to ({@SELLgravel} * 4)
  1500. set {earn.%player%.12} to ({@SELLgravel} * 12)
  1501. set {earn.%player%.32} to ({@SELLgravel} * 32)
  1502. set {earn.%player%.64} to ({@SELLgravel} * 64)
  1503. set {inshop.%player%} to "Blocks"
  1504. if {object.%player%} is clay block:
  1505. set {earn.%player%.1} to {@SELLclay}
  1506. set {earn.%player%.4} to ({@SELLclay} * 4)
  1507. set {earn.%player%.12} to ({@SELLclay} * 12)
  1508. set {earn.%player%.32} to ({@SELLclay} * 32)
  1509. set {earn.%player%.64} to ({@SELLclay} * 64)
  1510. set {inshop.%player%} to "Blocks"
  1511. if {object.%player%} is hardened clay:
  1512. set {earn.%player%.1} to {@SELLhardenedclay}
  1513. set {earn.%player%.4} to ({@SELLhardenedclay} * 4)
  1514. set {earn.%player%.12} to ({@SELLhardenedclay} * 12)
  1515. set {earn.%player%.32} to ({@SELLhardenedclay} * 32)
  1516. set {earn.%player%.64} to ({@SELLhardenedclay} * 64)
  1517. set {inshop.%player%} to "Blocks"
  1518. if {object.%player%} is oak wood block:
  1519. set {earn.%player%.1} to {@SELLlog}
  1520. set {earn.%player%.4} to ({@SELLlog} * 4)
  1521. set {earn.%player%.12} to ({@SELLlog} * 12)
  1522. set {earn.%player%.32} to ({@SELLlog} * 32)
  1523. set {earn.%player%.64} to ({@SELLlog} * 64)
  1524. set {inshop.%player%} to "Blocks"
  1525. if {object.%player%} is spruce wood block:
  1526. set {earn.%player%.1} to {@SELLlog}
  1527. set {earn.%player%.4} to ({@SELLlog} * 4)
  1528. set {earn.%player%.12} to ({@SELLlog} * 12)
  1529. set {earn.%player%.32} to ({@SELLlog} * 32)
  1530. set {earn.%player%.64} to ({@SELLlog} * 64)
  1531. set {inshop.%player%} to "Blocks"
  1532. if {object.%player%} is birch wood block:
  1533. set {earn.%player%.1} to {@SELLlog}
  1534. set {earn.%player%.4} to ({@SELLlog} * 4)
  1535. set {earn.%player%.12} to ({@SELLlog} * 12)
  1536. set {earn.%player%.32} to ({@SELLlog} * 32)
  1537. set {earn.%player%.64} to ({@SELLlog} * 64)
  1538. set {inshop.%player%} to "Blocks"
  1539. if {object.%player%} is wool:0:
  1540. set {earn.%player%.1} to {@SELLwool}
  1541. set {earn.%player%.4} to ({@SELLwool} * 4)
  1542. set {earn.%player%.12} to ({@SELLwool} * 12)
  1543. set {earn.%player%.32} to ({@SELLwool} * 32)
  1544. set {earn.%player%.64} to ({@SELLwool} * 64)
  1545. set {inshop.%player%} to "Blocks"
  1546. if {object.%player%} is quartz block:
  1547. set {earn.%player%.1} to {@SELLquartz}
  1548. set {earn.%player%.4} to ({@SELLquartz} * 4)
  1549. set {earn.%player%.12} to ({@SELLquartz} * 12)
  1550. set {earn.%player%.32} to ({@SELLquartz} * 32)
  1551. set {earn.%player%.64} to ({@SELLquartz} * 64)
  1552. set {inshop.%player%} to "Blocks"
  1553. if {object.%player%} is snow:
  1554. set {earn.%player%.1} to {@SELLsnow}
  1555. set {earn.%player%.4} to ({@SELLsnow} * 4)
  1556. set {earn.%player%.12} to ({@SELLsnow} * 12)
  1557. set {earn.%player%.32} to ({@SELLsnow} * 32)
  1558. set {earn.%player%.64} to ({@SELLsnow} * 64)
  1559. set {inshop.%player%} to "Blocks"
  1560. if {object.%player%} is glass:
  1561. set {earn.%player%.1} to {@SELLglass}
  1562. set {earn.%player%.4} to ({@SELLglass} * 4)
  1563. set {earn.%player%.12} to ({@SELLglass} * 12)
  1564. set {earn.%player%.32} to ({@SELLglass} * 32)
  1565. set {earn.%player%.64} to ({@SELLglass} * 64)
  1566. set {inshop.%player%} to "Blocks"
  1567. if {object.%player%} is ice:
  1568. set {earn.%player%.1} to {@SELLice}
  1569. set {earn.%player%.4} to ({@SELLice} * 4)
  1570. set {earn.%player%.12} to ({@SELLice} * 12)
  1571. set {earn.%player%.32} to ({@SELLice} * 32)
  1572. set {earn.%player%.64} to ({@SELLice} * 64)
  1573. set {inshop.%player%} to "Blocks"
  1574. if {object.%player%} is packed ice:
  1575. set {earn.%player%.1} to {@SELLpackedice}
  1576. set {earn.%player%.4} to ({@SELLpackedice} * 4)
  1577. set {earn.%player%.12} to ({@SELLpackedice} * 12)
  1578. set {earn.%player%.32} to ({@SELLpackedice} * 32)
  1579. set {earn.%player%.64} to ({@SELLpackedice} * 64)
  1580. set {inshop.%player%} to "Blocks"
  1581. if {object.%player%} is end stone:
  1582. set {earn.%player%.1} to {@SELLendstone}
  1583. set {earn.%player%.4} to ({@SELLendstone} * 4)
  1584. set {earn.%player%.12} to ({@SELLendstone} * 12)
  1585. set {earn.%player%.32} to ({@SELLendstone} * 32)
  1586. set {earn.%player%.64} to ({@SELLendstone} * 64)
  1587. set {inshop.%player%} to "Blocks"
  1588. if {object.%player%} is obsidian:
  1589. set {earn.%player%.1} to {@SELLobsidian}
  1590. set {earn.%player%.4} to ({@SELLobsidian} * 4)
  1591. set {earn.%player%.12} to ({@SELLobsidian} * 12)
  1592. set {earn.%player%.32} to ({@SELLobsidian} * 32)
  1593. set {earn.%player%.64} to ({@SELLobsidian} * 64)
  1594. set {inshop.%player%} to "Blocks"
  1595. set {fromgui.%player%} to false
  1596. else:
  1597. send "[&b&l!&f] This command can be executed only by GUI"
  1598. if arg 1 is "buy":
  1599. if {fromgui.%player%} is true:
  1600. set {_slot} to 0
  1601. loop 36 times:
  1602. format slot {_slot} of player with gray glass named "" to be unstealable
  1603. add 1 to {_slot}
  1604. set {_slot} to 36
  1605. loop 9 times:
  1606. format slot {_slot} of player with orange glass named "&6&lBuy" to be unstealable
  1607. add 1 to {_slot}
  1608. format slot 13 of player with {object.%player%} to be unstealable
  1609. format slot 29 of player with {object.%player%} with lore "&f&m-+--------+-||&7Buy: &d1 &7of &d%{object.%player%}%||&7Cost: &6%{cost.%player%.1}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {cost.%player%} to {cost.%player%.1}]->[set {amount.%player%} to 1]->[set {what.%player%} to "Buy"]
  1610. format slot 30 of player with 4 of {object.%player%} with lore "&f&m-+--------+-||&7Buy: &d4 &7of &d%{object.%player%}%||&7Cost: &6%{cost.%player%.4}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {cost.%player%} to {cost.%player%.4}]->[set {amount.%player%} to 4]->[set {what.%player%} to "Buy"]
  1611. format slot 31 of player with 12 of {object.%player%} with lore "&f&m-+--------+-||&7Buy: &d12 &7of &d%{object.%player%}%||&7Cost: &6%{cost.%player%.12}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {cost.%player%} to {cost.%player%.12}]->[set {amount.%player%} to 12]->[set {what.%player%} to "Buy"]
  1612. format slot 32 of player with 32 of {object.%player%} with lore "&f&m-+--------+-||&7Buy: &d32 &7of &d%{object.%player%}%||&7Cost: &6%{cost.%player%.32}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {cost.%player%} to {cost.%player%.32}]->[set {amount.%player%} to 32]->[set {what.%player%} to "Buy"]
  1613. format slot 33 of player with 64 of {object.%player%} with lore "&f&m-+--------+-||&7Buy: &d64 &7of &d%{object.%player%}%||&7Cost: &6%{cost.%player%.64}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {cost.%player%} to {cost.%player%.64}]->[set {amount.%player%} to 64]->[set {what.%player%} to "Buy"]
  1614. format slot 40 of player with red glass named "&7Back" to run [set {back.%player%} to true]->[make player execute command "/shopback"]
  1615. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  1616. set {fromgui.%player%} to false
  1617. else:
  1618. send "[&b&l!&f] This command can be executed only by GUI"
  1619. if arg 1 is "sell":
  1620. if {fromgui.%player%} is true:
  1621. set {_slot} to 0
  1622. loop 36 times:
  1623. format slot {_slot} of player with gray glass named "" to be unstealable
  1624. add 1 to {_slot}
  1625. set {_slot} to 36
  1626. loop 9 times:
  1627. format slot {_slot} of player with blue glass named "&9&lSell" to be unstealable
  1628. add 1 to {_slot}
  1629. set {numb.%player%} to number of {object.%player%} in player's inventory
  1630. set {earn1.%player%} to ({earn.%player%.1} * {numb.%player%})
  1631. format slot 13 of player with {object.%player%} to be unstealable
  1632. format slot 29 of player with {object.%player%} with lore "&f&m-+--------+-||&7Sell: &d1 &7of &d%{object.%player%}%||&7Earn: &6%{earn.%player%.1}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {earn.%player%} to {earn.%player%.1}]->[set {amount.%player%} to 1]->[set {what.%player%} to "Sell"]->[set {all.%player%} to false]
  1633. format slot 30 of player with 4 of {object.%player%} with lore "&f&m-+--------+-||&7Sell: &d4 &7of &d%{object.%player%}%||&7Earn: &6%{earn.%player%.4}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {earn.%player%} to {earn.%player%.4}]->[set {amount.%player%} to 4]->[set {what.%player%} to "Sell"]->[set {all.%player%} to false]
  1634. format slot 31 of player with 12 of {object.%player%} with lore "&f&m-+--------+-||&7Sell: &d12 &7of &d%{object.%player%}%||&7Earn: &6%{earn.%player%.12}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {earn.%player%} to {earn.%player%.12}]->[set {amount.%player%} to 12]->[set {what.%player%} to "Sell"]->[set {all.%player%} to false]
  1635. format slot 32 of player with 32 of {object.%player%} with lore "&f&m-+--------+-||&7Sell: &d32 &7of &d%{object.%player%}%||&7Earn: &6%{earn.%player%.32}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {earn.%player%} to {earn.%player%.32}]->[set {amount.%player%} to 32]->[set {what.%player%} to "Sell"]->[set {all.%player%} to false]
  1636. format slot 33 of player with 64 of {object.%player%} with lore "&f&m-+--------+-||&7Sell: &d64 &7of &d%{object.%player%}%||&7Earn: &6%{earn.%player%.64}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {earn.%player%} to {earn.%player%.64}]->[set {amount.%player%} to 64]->[set {what.%player%} to "Sell"]->[set {all.%player%} to false]
  1637. format slot 35 of player with {object.%player%} with lore "&f&m-+--------+-||&7Sell all of &d%{object.%player%}% &7in your inventory||&7Earn: &6%{earn1.%player%}%$||&f&m-+--------+-" to run [set {stop.%player%} to false]->[make player execute command "/check"]->[set {earn.%player%} to {earn1.%player%}]->[set {amount.%player%} to {numb.%player%}]->[set {what.%player%} to "Sell"]->[set {all.%player%} to true]
  1638. format slot 40 of player with red glass named "&7Back" to run [set {back.%player%} to true]->[make player execute command "/shopback"]
  1639. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  1640. set {fromgui.%player%} to false
  1641. else:
  1642. send "[&b&l!&f] This command can be executed only by GUI"
  1643. command /check:
  1644. permission: command.shop
  1645. permission message: [&c&l!&f] You don't have permission
  1646. trigger:
  1647. if {stop.%player%} is false:
  1648. wait 3 ticks
  1649. if {what.%player%} is "Sell":
  1650. if {all.%player%} does not exist:
  1651. set {all.%player%} to false
  1652. if player has {amount.%player%} of {object.%player%}:
  1653. add {earn.%player%} to player's balance
  1654. remove {amount.%player%} of {object.%player%} from player
  1655. send "[&b&l!&f] You sold &o%{amount.%player%}% &fof &o%{object.%player%}% &ffor &6%{earn.%player%}%&f$"
  1656. set {stop.%player%} to true
  1657. set {fromgui.%player%} to true
  1658. make player execute command "/shop sell"
  1659. stop
  1660. else:
  1661. if {all.%player%} is false:
  1662. send "[&b&l!&f] You don't have &o%{amount.%player%}% &fof &o%{object.%player%}%"
  1663. else:
  1664. send "[&b&l!&f] You don't have any &o%{object.%player%}%"
  1665. set {all.%player%} to false
  1666. if {what.%player%} is "Buy":
  1667. if {cost.%player%} > player's balance:
  1668. send "[&b&l!&f] You don't have enought money"
  1669. set {stop.%player%} to true
  1670. else if {cost.%player%} = player's balance:
  1671. remove {cost.%player%} from player's balance
  1672. give player {amount.%player%} of {object.%player%}
  1673. send "[&b&l!&f] You bought &o%{amount.%player%}% &fof &o%{object.%player%}% &ffor &6%{cost.%player%}%&f$"
  1674. set {stop.%player%} to true
  1675. set {fromgui.%player%} to true
  1676. make player execute command "/shop buy"
  1677. stop
  1678. else if {cost.%player%} < player's balance:
  1679. remove {cost.%player%} from player's balance
  1680. give player {amount.%player%} of {object.%player%}
  1681. send "[&b&l!&f] You bought &o%{amount.%player%}% &fof &o%{object.%player%}% &ffor &6%{cost.%player%}%&f$"
  1682. set {stop.%player%} to true
  1683. set {fromgui.%player%} to true
  1684. make player execute command "/shop buy"
  1685. stop
  1686. else if {stop.%player%} is true:
  1687. send "[&b&l!&f] This command can be executed only by GUI"
  1688. stop
  1689. command /shopback:
  1690. trigger:
  1691. if {back.%player%} is true:
  1692. if {inshop.%player%} is "Blocks":
  1693. make player execute command "/shop blocks"
  1694. set {back.%player%} to false
  1695. set {inshop.%player%} to "Shop"
  1696. stop
  1697. if {inshop.%player%} is "Food":
  1698. make player execute command "/shop food"
  1699. set {back.%player%} to false
  1700. set {inshop.%player%} to "Shop"
  1701. stop
  1702. if {inshop.%player%} is "Minerals":
  1703. make player execute command "/shop minerals"
  1704. set {back.%player%} to false
  1705. set {inshop.%player%} to "Shop"
  1706. stop
  1707. if {inshop.%player%} is "Nature":
  1708. make player execute command "/shop nature"
  1709. set {back.%player%} to false
  1710. set {inshop.%player%} to "Shop"
  1711. stop
  1712. if {inshop.%player%} is "Egg":
  1713. make player execute command "/shop egg"
  1714. set {back.%player%} to false
  1715. set {inshop.%player%} to "Shop"
  1716. stop
  1717. if {inshop.%player%} is "Redstone":
  1718. make player execute command "/shop redstone"
  1719. set {back.%player%} to false
  1720. set {inshop.%player%} to "Shop"
  1721. stop
  1722. if {inshop.%player%} is "Mix":
  1723. make player execute command "/shop mix"
  1724. set {back.%player%} to false
  1725. set {inshop.%player%} to "Shop"
  1726. stop
  1727. if {inshop.%player%} is "Shop":
  1728. set {_slot} to 0
  1729. loop 45 times:
  1730. format slot {_slot} of player with gray glass named "" to be unstealable
  1731. add 1 to {_slot}
  1732. format slot 19 of player with grass named "&4&lBlocks" with lore "&7Click to open the||&4Blocks &7shop" to run [make player execute command "/shop blocks"]
  1733. format slot 20 of player with apple named "&c&lFood" with lore "&7Click to open the||&cFood &7shop" to run [make player execute command "/shop food"]
  1734. format slot 21 of player with diamond named "&6&lMinerals" with lore "&7Click to open the||&6Minerals &7shop" to run [make player execute command "/shop minerals"]
  1735. format slot 22 of player with oak sapling named "&e&lNature" with lore "&7Click to open the||&eNature &7shop" to run [make player execute command "/shop nature"]
  1736. format slot 23 of player with spawn egg named "&a&lEggs" with lore "&7Click to open the||&aEggs &7shop" to run [make player execute command "/shop egg"]
  1737. format slot 24 of player with redstone named "&2&lRedstone" with lore "&7Click to open the||&2Redstone &7shop" to run [make player execute command "/shop redstone"]
  1738. format slot 25 of player with saddle named "&9&lMiscellaneous" with lore "&7Click to open the||&9Miscellaneous &7shop" to run [make player execute command "/shop mix"]
  1739. format slot 40 of player with 166 named "&7Close" to close
  1740. format slot 41 of player with emerald named "&6Money" with lore "&f&m-+----------+-||&7Your money: &6%player's balance%||&f&m-+----------+-" to be unstealable
  1741. set {back.%player%} to false
  1742. delete {inshop.%player%}
  1743. else:
  1744. send "[&b&l!&f] This command can be executed only by GUI"
  1745. on sign change:
  1746. if line 1 is "[Shop]":
  1747. if player has permission "command.shop.sign":
  1748. set line 1 to "&5[&9S&3h&bo&fp&5]"
  1749. set line 3 to "&7* &fRight Click &7*"
  1750. send "[&b&l!&f] Shop sign created"
  1751. on right click on sign:
  1752. if line 1 of target block is "&5[&9S&3h&bo&fp&5]":
  1753. if player has permission "command.shop":
  1754. set {wait.%player%} to true
  1755. make player execute command "/Shop"
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