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  1. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  2. LogPlatformFile: Not using cached read wrapper
  3. LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
  4. LogStats: Stats thread started at 0.251165
  5. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  6. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  7. LogPluginManager: Mounting plugin Paper2D
  8. LogPluginManager: Mounting plugin AdvancedSessions
  9. LogPluginManager: Mounting plugin AdvancedSteamSessions
  10. LogPluginManager: Mounting plugin AISupport
  11. LogPluginManager: Mounting plugin LightPropagationVolume
  12. LogPluginManager: Mounting plugin ActorLayerUtilities
  13. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  14. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  15. LogPluginManager: Mounting plugin GitSourceControl
  16. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  17. LogPluginManager: Mounting plugin NullSourceCodeAccess
  18. LogPluginManager: Mounting plugin PerforceSourceControl
  19. LogPluginManager: Mounting plugin SubversionSourceControl
  20. LogPluginManager: Mounting plugin UObjectPlugin
  21. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  22. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  23. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  24. LogPluginManager: Mounting plugin AssetManagerEditor
  25. LogPluginManager: Mounting plugin CryptoKeys
  26. LogPluginManager: Mounting plugin DataValidation
  27. LogPluginManager: Mounting plugin FacialAnimation
  28. LogPluginManager: Mounting plugin GameplayTagsEditor
  29. LogPluginManager: Mounting plugin MacGraphicsSwitching
  30. LogPluginManager: Mounting plugin MeshEditor
  31. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  32. LogPluginManager: Mounting plugin PluginBrowser
  33. LogPluginManager: Mounting plugin SpeedTreeImporter
  34. LogPluginManager: Mounting plugin DatasmithContent
  35. LogPluginManager: Mounting plugin VariantManagerContent
  36. LogPluginManager: Mounting plugin AlembicImporter
  37. LogPluginManager: Mounting plugin AppleImageUtils
  38. LogPluginManager: Mounting plugin AppleVision
  39. LogPluginManager: Mounting plugin BackChannel
  40. LogPluginManager: Mounting plugin CharacterAI
  41. LogPluginManager: Mounting plugin GeometryCache
  42. LogPluginManager: Mounting plugin HTML5Networking
  43. LogPluginManager: Mounting plugin ProxyLODPlugin
  44. LogPluginManager: Mounting plugin MagicLeap
  45. LogPluginManager: Mounting plugin MagicLeapMedia
  46. LogPluginManager: Mounting plugin AndroidMedia
  47. LogPluginManager: Mounting plugin AvfMedia
  48. LogPluginManager: Mounting plugin ImgMedia
  49. LogPluginManager: Mounting plugin LinearTimecode
  50. LogPluginManager: Mounting plugin MediaCompositing
  51. LogPluginManager: Mounting plugin MediaPlayerEditor
  52. LogPluginManager: Mounting plugin WebMMedia
  53. LogPluginManager: Mounting plugin WmfMedia
  54. LogPluginManager: Mounting plugin TcpMessaging
  55. LogPluginManager: Mounting plugin UdpMessaging
  56. LogPluginManager: Mounting plugin ActorSequence
  57. LogPluginManager: Mounting plugin LevelSequenceEditor
  58. LogPluginManager: Mounting plugin MatineeToLevelSequence
  59. LogPluginManager: Mounting plugin NetcodeUnitTest
  60. LogPluginManager: Mounting plugin NUTUnrealEngine4
  61. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  62. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  63. LogPluginManager: Mounting plugin OnlineSubsystem
  64. LogPluginManager: Mounting plugin OnlineSubsystemNull
  65. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  66. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  67. LogPluginManager: Mounting plugin LauncherChunkInstaller
  68. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  69. LogPluginManager: Mounting plugin AndroidMoviePlayer
  70. LogPluginManager: Mounting plugin AndroidPermission
  71. LogPluginManager: Mounting plugin AppleMoviePlayer
  72. LogPluginManager: Mounting plugin ArchVisCharacter
  73. LogPluginManager: Mounting plugin AudioCapture
  74. LogPluginManager: Mounting plugin CableComponent
  75. LogPluginManager: Mounting plugin CustomMeshComponent
  76. LogPluginManager: Mounting plugin EditableMesh
  77. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  78. LogPluginManager: Mounting plugin Firebase
  79. LogPluginManager: Mounting plugin GoogleCloudMessaging
  80. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  81. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  82. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  83. LogPluginManager: Mounting plugin MobilePatchingUtils
  84. LogPluginManager: Mounting plugin OculusVR
  85. LogPluginManager: Mounting plugin PhysXVehicles
  86. LogPluginManager: Mounting plugin ProceduralMeshComponent
  87. LogPluginManager: Mounting plugin RuntimePhysXCooking
  88. LogPluginManager: Mounting plugin SteamController
  89. LogPluginManager: Mounting plugin SteamVR
  90. LogPluginManager: Mounting plugin WebMMoviePlayer
  91. LogPluginManager: Mounting plugin WindowsMoviePlayer
  92. LogStreaming: Display: Took 0.131s to configure plugins.
  93. LogInit: Using libcurl 7.55.1-DEV
  94. LogInit: - built for x86_64-pc-win32
  95. LogInit: - supports SSL with OpenSSL/1.0.2h
  96. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  97. LogInit: - other features:
  98. LogInit: CURL_VERSION_SSL
  99. LogInit: CURL_VERSION_LIBZ
  100. LogInit: CURL_VERSION_IPV6
  101. LogInit: CURL_VERSION_ASYNCHDNS
  102. LogInit: CURL_VERSION_LARGEFILE
  103. LogInit: CURL_VERSION_IDN
  104. LogInit: CurlRequestOptions (configurable via config and command line):
  105. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  106. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  107. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  108. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  109. LogInit: - LocalHostAddr = Default
  110. LogInit: - BufferSize = 65536
  111. LogOnline: Display: STEAM: Loading Steam SDK 1.39
  112. LogOnline: Warning: STEAM: Steam API disabled!
  113. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  114. LogOnline: OSS: Unable to create OnlineSubsystem module Steam
  115. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  116. LogInit: Build: ++UE4+Release-4.21-CL-4753647
  117. LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
  118. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  119. LogInit: Net CL: 4541578
  120. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 4600
  121. LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
  122. LogInit: Compiled with Visual C++: 19.13.26129.00
  123. LogInit: Build Configuration: Development
  124. LogInit: Branch Name: ++UE4+Release-4.21
  125. LogInit: Command Line:
  126. LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
  127. LogInit: Installed Engine Build: 1
  128. LogDevObjectVersion: Number of dev versions registered: 22
  129. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  130. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  131. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  132. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  133. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  134. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  135. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  136. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  137. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  138. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  139. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  140. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  141. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  142. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  143. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  144. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  145. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  146. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  147. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  148. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  149. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  150. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  151. LogStreaming: Display: Took 0.019s to delete old logs.
  152. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  153. LogInit: Object subsystem initialized
  154. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  155. LogConfig: Setting CVar [[r.setres:1280x720]]
  156. LogConfig: Setting CVar [[r.VSync:0]]
  157. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  158. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Engine.ini]
  159. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  160. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Engine.ini]
  161. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Engine.ini]
  162. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  163. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  164. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  165. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  166. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  167. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  168. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  169. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  170. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  171. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  172. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  173. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  174. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  175. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Engine.ini]
  176. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  177. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  178. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  179. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  180. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  181. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  182. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  183. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  184. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  185. LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  186. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  187. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  188. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  189. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  190. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Engine.ini]
  191. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Engine.ini]
  192. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  193. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  194. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  195. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  196. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  197. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  198. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  199. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  200. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  201. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  202. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  203. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  204. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  205. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  206. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  207. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  208. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  209. LogConfig: Setting CVar [[r.AOQuality:2]]
  210. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  211. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  212. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  213. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  214. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  215. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  216. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  217. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  218. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  219. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  220. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  221. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  222. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  223. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  224. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  225. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  226. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  227. LogConfig: Setting CVar [[r.BloomQuality:5]]
  228. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  229. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  230. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  231. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  232. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  233. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  234. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  235. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  236. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  237. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  238. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  239. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  240. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  241. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  242. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  243. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  244. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  245. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  246. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  247. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  248. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  249. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  250. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  251. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  252. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  253. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  254. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  255. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  256. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  257. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  258. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  259. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  260. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  261. LogConfig: Setting CVar [[r.DetailMode:2]]
  262. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  263. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  264. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  265. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  266. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  267. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  268. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  269. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  270. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  271. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  272. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  273. LogInit: Selected Device Profile: [Windows]
  274. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  275. LogHAL: Display: Platform has ~ 8 GB [8464478208 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  276. LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  277. LogInit: Going up to parent DeviceProfile []
  278. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  279. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  280. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  281. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  282. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  283. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  284. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  285. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  286. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  287. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  288. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  289. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  290. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  291. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  292. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  293. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  294. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  295. LogConfig: Setting CVar [[r.AOQuality:2]]
  296. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  297. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  298. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  299. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  300. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  301. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  302. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  303. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  304. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  305. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  306. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  307. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  308. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  309. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  310. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  311. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  312. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  313. LogConfig: Setting CVar [[r.BloomQuality:5]]
  314. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  315. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  316. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  317. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  318. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  319. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  320. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  321. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  322. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  323. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  324. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  325. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  326. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  327. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  328. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  329. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  330. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  331. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  332. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  333. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  334. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  335. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  336. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  337. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  338. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  339. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  340. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  341. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  342. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  343. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  344. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  345. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  346. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  347. LogConfig: Setting CVar [[r.DetailMode:2]]
  348. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  349. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  350. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  351. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  352. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  353. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  354. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  355. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  356. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Scalability.ini]
  357. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  358. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  359. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  360. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  361. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Config/Windows/Engine.ini]
  362. LogInit: Computer: CASS_PC
  363. LogInit: User: Cassandra
  364. LogInit: CPU Page size=4096, Cores=2
  365. LogInit: High frequency timer resolution =2.435761 MHz
  366. LogMemory: Memory total: Physical=7.9GB (8GB approx)
  367. LogMemory: Platform Memory Stats for Windows
  368. LogMemory: Process Physical Memory: 102.75 MB used, 102.75 MB peak
  369. LogMemory: Process Virtual Memory: 84.49 MB used, 84.49 MB peak
  370. LogMemory: Physical Memory: 4078.46 MB used, 3993.90 MB free, 8072.36 MB total
  371. LogMemory: Virtual Memory: 4610.98 MB used, 134213120.00 MB free, 134217728.00 MB total
  372. LogInit: Using OS detected language (fr-FR).
  373. LogInit: Using OS detected locale (fr-FR).
  374. LogTextLocalizationManager: No specific localization for 'fr-FR' exists, so the 'fr' localization will be used.
  375. LogStreaming: Display: Took 0.007s to InitEngineTextLocalization.
  376. LogInit: Setting process to per monitor DPI aware
  377. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  378. LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  379. LogHMD: Failed to initialize OpenVR with code 110
  380. LogD3D11RHI: D3D11 adapters:
  381. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760M' (Feature Level 11_0)
  382. LogD3D11RHI: 2009/0/4036 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
  383. LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
  384. LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  385. LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  386. LogD3D11RHI: 0/0/4036 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  387. LogD3D11RHI: Chosen D3D11 Adapter: 0
  388. LogD3D11RHI: Creating new Direct3DDevice
  389. LogD3D11RHI: GPU DeviceId: 0x11e3 (for the marketing name, search the web for "GPU Device Id")
  390. LogWindows: EnumDisplayDevices:
  391. LogWindows: 0. 'Intel(R) HD Graphics 4600' (P:1 D:1)
  392. LogWindows: 1. 'Intel(R) HD Graphics 4600' (P:0 D:1)
  393. LogWindows: 2. 'Intel(R) HD Graphics 4600' (P:0 D:1)
  394. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
  395. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760M
  396. LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
  397. LogD3D11RHI: Driver Date: Unknown
  398. LogRHI: Texture pool is 1406 MB (70% of 2009 MB)
  399. LogD3D11RHI: Async texture creation enabled
  400. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  401. LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  402. LogTemp: Display: Loaded TP MacClientTargetPlatform
  403. LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  404. LogTemp: Display: Loaded TP MacServerTargetPlatform
  405. LogTemp: Display: Loaded TP MacTargetPlatform
  406. LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  407. LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  408. LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  409. LogTemp: Display: Loaded TP WindowsTargetPlatform
  410. LogTemp: Display: Loaded TP AndroidTargetPlatform
  411. LogTemp: Display: Loaded TP AndroidTargetPlatform
  412. LogTemp: Display: Loaded TP AndroidTargetPlatform
  413. LogTemp: Display: Loaded TP AndroidTargetPlatform
  414. LogTemp: Display: Loaded TP AndroidTargetPlatform
  415. LogTemp: Display: Loaded TP AndroidTargetPlatform
  416. LogTemp: Display: Loaded TP AndroidTargetPlatform
  417. LogTemp: Display: Loaded TP AndroidTargetPlatform
  418. LogTemp: Display: Loaded TP AndroidTargetPlatform
  419. LogTemp: Display: Loaded TP AndroidTargetPlatform
  420. LogTemp: Display: Loaded TP AndroidTargetPlatform
  421. LogTemp: Display: Loaded TP AndroidTargetPlatform
  422. LogTemp: Display: Loaded TP AndroidTargetPlatform
  423. LogTemp: Display: Loaded TP AndroidTargetPlatform
  424. LogTemp: Display: Loaded TP AndroidTargetPlatform
  425. LogTemp: Display: Loaded TP AndroidTargetPlatform
  426. LogTemp: Display: Loaded TP AndroidTargetPlatform
  427. LogTemp: Display: Loaded TP AndroidTargetPlatform
  428. LogTemp: Display: Loaded TP HTML5TargetPlatform
  429. LogTemp: Display: Loaded TP IOSTargetPlatform
  430. LogTemp: Display: Loaded TP IOSTargetPlatform
  431. LogTemp: Display: Loaded TP TVOSTargetPlatform
  432. LogTemp: Display: Loaded TP TVOSTargetPlatform
  433. LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  434. LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  435. LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  436. LogTemp: Display: Loaded TP LinuxTargetPlatform
  437. LogTemp: Display: Loaded TP LuminTargetPlatform
  438. LogTemp: Display: Loaded TP LuminTargetPlatform
  439. LogTargetPlatformManager: Display: Building Assets For Windows
  440. LogShaderCompilers: Guid format shader working directory is -29 characters bigger than the processId version (../../../../../../Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Intermediate/Shaders/WorkingDirectory/1268/).
  441. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Cassandra/AppData/Local/Temp/UnrealShaderWorkingDir/98A3F28E4211B16B4FAD75A4F84ED56D/'.
  442. LogXGEController: Cleaning working directory: C:/Users/Cassandra/AppData/Local/Temp/UnrealXGEWorkingDir/
  443. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  444. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  445. LogShaderCompilers: Display: Using Local Shader Compiler.
  446. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  447. LogDerivedDataCache: Loaded boot cache 0.09s 71MB C:/Users/Cassandra/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  448. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Cassandra/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  449. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  450. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  451. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  452. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  453. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  454. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  455. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  456. LogDerivedDataCache: Using Local data cache path C:/Users/Cassandra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  457. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  458. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  459. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  460. LogSlate: Using FreeType 2.6.0
  461. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  462. LogAssetRegistry: FAssetRegistry took 0.0374 seconds to start up
  463. LogInit: Selected Device Profile: [Windows]
  464. LogSimplygon: Simplygon DLL not present - disabling.
  465. LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  466. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  467. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  468. LogMeshReduction: No automatic skeletal mesh reduction module available
  469. LogNetVersion: Steam_Advenced_Sess 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2619447046)
  470. LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.116823 seconds
  471. LogUObjectArray: 39784 objects as part of root set at end of initial load.
  472. LogUObjectAllocator: 6925464 out of 0 bytes used by permanent object pool.
  473. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  474. LogTcpMessaging: Initializing TcpMessaging bridge
  475. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  476. SourceControl: Source control is disabled
  477. SourceControl: Source control is disabled
  478. SourceControl: Source control is disabled
  479. SourceControl: Source control is disabled
  480. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  481. LogOcInput: OculusInput pre-init called
  482. LogEngine: Initializing Engine...
  483. LogHMD: Failed to initialize OpenVR with code 110
  484. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  485. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  486. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  487. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  488. LogInit: Initializing FReadOnlyCVARCache
  489. LogAIModule: Creating AISystem for world Untitled
  490. LogInit: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  491. LogInit: FAudioDevice initialized.
  492. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  493. LogDerivedDataCache: Saved boot cache 0.15s 71MB C:/Users/Cassandra/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  494. LogInit: Texture streaming: Enabled
  495. LogEngineSessionManager: EngineSessionManager initialized
  496. LogInit: Transaction tracking system initialized
  497. BlueprintLog: New page: Editor Load
  498. LocalizationService: Localization service is disabled
  499. LogFileCache: Scanning file cache for directory 'C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Content/' took 0.02s
  500. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  501. LogCook: Display: Mobile HDR setting 1
  502. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  503. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  504. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  505. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  506. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  507. SourceControl: Source control is disabled
  508. Cmd: MAP LOAD FILE="../../../../../../Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Content/Maps/Menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  509. LightingResults: New page: Lighting Build
  510. MapCheck: New page: Map Check
  511. LightingResults: New page: Lighting Build
  512. LogAIModule: Creating AISystem for world Menu
  513. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  514. Cmd: MAP CHECKDEP NOCLEARLOG
  515. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,165ms to complete.
  516. LogFileHelpers: Loading map 'Menu' took 0.375
  517. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  518. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  519. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  520. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  521. LogCollectionManager: Loaded 0 collections in 0.005112 seconds
  522. LogFileCache: Scanning file cache for directory 'C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Saved/Collections/' took 0.01s
  523. LogFileCache: Scanning file cache for directory 'C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Content/Developers/Cassandra/Collections/' took 0.00s
  524. LogFileCache: Scanning file cache for directory 'C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Content/Collections/' took 0.00s
  525. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  526. LogContentBrowser: Native class hierarchy populated in 0.0109 seconds. Added 2678 classes and 632 folders.
  527. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  528. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  529. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  530. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  531. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  532. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  533. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  534. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  535. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  536. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  537. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  538. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  539. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  540. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  541. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  542. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  543. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  544. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  545. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  546. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  547. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  548. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  549. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  550. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  551. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  552. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  553. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  554. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  555. LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  556. LogSlate: Took 0.000464 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  557. LogSlate: Took 0.000514 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  558. LogRenderer: Reallocating scene render targets to support 1252x544 Format 10 NumSamples 1 (Frame:1).
  559. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
  560. LogLoad: (Engine Initialization) Total time: 17.48 seconds
  561. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  562. LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  563. LogSteamController: SteamController is not available
  564. LogContentStreaming: Texture pool size now 1000 MB
  565. LogSlate: Took 0.000338 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  566. LogAssetRegistry: Asset discovery search completed in 9.5069 seconds
  567. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  568. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000100 seconds (updated 0 objects)
  569. LogSlate: FSceneViewport::OnFocusLost() reason 0
  570. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  571. UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Steam_Advenced_Sess.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/Steam_Advenced_Sess.uproject" -cook -stage -archi
  572. ve -archivedirectory="C:/Users/Cassandra/Documents/Unreal Projects/Steam_Advenced_Sess/PackageTest" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
  573. UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\Cassandra\Documents\Unreal Projects\Steam_Advenced_Sess\Steam_Advenced_Sess.uproject
  574. LogSlate: Took 0.000322 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  575. UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
  576. UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe Steam_Advenced_Sess Win64 Development -Project="C:\Users\Cassandra\Documents\Unreal Projects\Steam_Advenced_Sess\Steam_Advenced_Sess.uproject" "C:\Users\Cassandra\Documents\Unreal Projects\Steam_Advenced_Sess\Steam_Advenced_Sess.u
  577. project" -NoUBTMakefiles -remoteini="C:\Users\Cassandra\Documents\Unreal Projects\Steam_Advenced_Sess" -skipdeploy -Manifest="C:\Users\Cassandra\Documents\Unreal Projects\Steam_Advenced_Sess\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Cassandra\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Steam_Ad
  578. venced_Sess-Win64-Development.txt"
  579. UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.13.26128 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.13.26128) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  580. UATHelper: Packaging (Windows (64-bit)): ERROR: System.IO.FileNotFoundException: Le fichier 'C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\AdvancedSessionsPlugin-4-21\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4\Development\AdvancedSessions\AdvancedSessions.precompiled' est introuvable.
  581. UATHelper: Packaging (Windows (64-bit)): Nom de fichier : 'C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\AdvancedSessionsPlugin-4-21\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4\Development\AdvancedSessions\AdvancedSessions.precompiled'
  582. UATHelper: Packaging (Windows (64-bit)): à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  583. UATHelper: Packaging (Windows (64-bit)): à System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  584. UATHelper: Packaging (Windows (64-bit)): à System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  585. UATHelper: Packaging (Windows (64-bit)): à System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
  586. UATHelper: Packaging (Windows (64-bit)): à System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
  587. UATHelper: Packaging (Windows (64-bit)): à Tools.DotNETCommon.JsonObject.Read(FileReference File) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\JsonObject.cs:ligne 50
  588. UATHelper: Packaging (Windows (64-bit)): à UnrealBuildTool.PrecompiledManifest.Read(FileReference Location) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PrecompiledManifest.cs:ligne 37
  589. UATHelper: Packaging (Windows (64-bit)): à UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Co
  590. nfiguration\UEBuildModuleCPP.cs:ligne 338
  591. UATHelper: Packaging (Windows (64-bit)): à UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, ActionGraph ActionGraph) dans D:\Build\++U
  592. E4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:ligne 722
  593. UATHelper: Packaging (Windows (64-bit)): à UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, ActionGraph ActionGraph) dans D:\Build\++UE4\Sync\Engine\Saved\
  594. CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:ligne 193
  595. UATHelper: Packaging (Windows (64-bit)): à UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Sourc
  596. e\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:ligne 2173
  597. UATHelper: Packaging (Windows (64-bit)): à UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:ligne 1503
  598. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Cassandra\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Steam_Advenced_Sess-Win64-Development.txt for full exception trace)
  599. PackagingResults: Error: System.IO.FileNotFoundException: Le fichier 'C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\AdvancedSessionsPlugin-4-21\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4\Development\AdvancedSessions\AdvancedSessions.precompiled' est introuvable.
  600. UATHelper: Packaging (Windows (64-bit)): Took 9,909891s to run UnrealBuildTool.exe, ExitCode=5
  601. UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Cassandra\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Steam_Advenced_Sess-Win64-Development.txt)
  602. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Cassandra\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
  603. PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Cassandra\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Steam_Advenced_Sess-Win64-Development.txt)
  604. UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
  605. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  606. PackagingResults: Error: Unknown Error
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