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config.yml

Sep 5th, 2018
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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.92.0.14
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.92.0.14
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8. # The language file you wish to use
  9. language: english.yml
  10.  
  11. ############################################################
  12. # +------------------------------------------------------+ #
  13. # | Permission nodes | #
  14. # +------------------------------------------------------+ #
  15. ############################################################
  16.  
  17. # Possible permission nodes
  18. #
  19. # for a full list of permission nodes visit:
  20. # http://palmergames.com/towny/towny-permission-nodes/
  21. permissions: ''
  22.  
  23. ############################################################
  24. # +------------------------------------------------------+ #
  25. # | Town and Nation levels | #
  26. # +------------------------------------------------------+ #
  27. ############################################################
  28.  
  29. levels:
  30. # default Town levels.
  31. town_level:
  32. - numResidents: 0
  33. namePostfix: ' Ruins'
  34. mayorPrefix: 'Spirit '
  35. namePrefix: ''
  36. mayorPostfix: ''
  37. townBlockLimit: 1
  38. upkeepModifier: 1.0
  39. townOutpostLimit: 0
  40. - numResidents: 1
  41. namePostfix: ' (Settlement)'
  42. mayorPrefix: 'Hermit '
  43. namePrefix: ''
  44. mayorPostfix: ''
  45. townBlockLimit: 16
  46. upkeepModifier: 1.0
  47. townOutpostLimit: 0
  48. - numResidents: 2
  49. namePostfix: ' (Hamlet)'
  50. mayorPrefix: 'Chief '
  51. namePrefix: ''
  52. mayorPostfix: ''
  53. townBlockLimit: 32
  54. upkeepModifier: 1.0
  55. townOutpostLimit: 1
  56. - numResidents: 6
  57. namePostfix: ' (Village)'
  58. mayorPrefix: 'Baron Von '
  59. namePrefix: ''
  60. mayorPostfix: ''
  61. townBlockLimit: 96
  62. upkeepModifier: 1.0
  63. townOutpostLimit: 1
  64. - numResidents: 10
  65. namePostfix: ' (Town)'
  66. mayorPrefix: 'Viscount '
  67. namePrefix: ''
  68. mayorPostfix: ''
  69. townBlockLimit: 160
  70. upkeepModifier: 1.0
  71. townOutpostLimit: 2
  72. - numResidents: 14
  73. namePostfix: ' (Large Town)'
  74. mayorPrefix: 'Count Von '
  75. namePrefix: ''
  76. mayorPostfix: ''
  77. townBlockLimit: 224
  78. upkeepModifier: 1.0
  79. townOutpostLimit: 2
  80. - numResidents: 20
  81. namePostfix: ' (City)'
  82. mayorPrefix: 'Earl '
  83. namePrefix: ''
  84. mayorPostfix: ''
  85. townBlockLimit: 320
  86. upkeepModifier: 1.0
  87. townOutpostLimit: 3
  88. - numResidents: 24
  89. namePostfix: ' (Large City)'
  90. mayorPrefix: 'Duke '
  91. namePrefix: ''
  92. mayorPostfix: ''
  93. townBlockLimit: 384
  94. upkeepModifier: 1.0
  95. townOutpostLimit: 3
  96. - numResidents: 28
  97. namePostfix: ' (Metropolis)'
  98. mayorPrefix: 'Lord '
  99. namePrefix: ''
  100. mayorPostfix: ''
  101. townBlockLimit: 448
  102. upkeepModifier: 1.0
  103. townOutpostLimit: 4
  104. # default Nation levels.
  105. nation_level:
  106. - kingPostfix: ''
  107. capitalPostfix: ''
  108. upkeepModifier: 1.0
  109. kingPrefix: 'Leader '
  110. capitalPrefix: ''
  111. numResidents: 0
  112. nationBonusOutpostLimit: 0
  113. namePostfix: ' (Nation)'
  114. townBlockLimitBonus: 10
  115. namePrefix: 'Land of '
  116. nationZonesSize: 1
  117. nationTownUpkeepModifier: 1.0
  118. - kingPostfix: ''
  119. capitalPostfix: ''
  120. upkeepModifier: 1.0
  121. kingPrefix: 'Count '
  122. capitalPrefix: ''
  123. numResidents: 10
  124. nationBonusOutpostLimit: 1
  125. namePostfix: ' (Nation)'
  126. townBlockLimitBonus: 20
  127. namePrefix: 'Federation of '
  128. nationZonesSize: 1
  129. nationTownUpkeepModifier: 1.0
  130. - kingPostfix: ''
  131. capitalPostfix: ''
  132. upkeepModifier: 1.0
  133. kingPrefix: 'Duke '
  134. capitalPrefix: ''
  135. numResidents: 20
  136. nationBonusOutpostLimit: 2
  137. namePostfix: ' (Nation)'
  138. townBlockLimitBonus: 40
  139. namePrefix: 'Dominion of '
  140. nationZonesSize: 1
  141. nationTownUpkeepModifier: 1.0
  142. - kingPostfix: ''
  143. capitalPostfix: ''
  144. upkeepModifier: 1.0
  145. kingPrefix: 'King '
  146. capitalPrefix: ''
  147. numResidents: 30
  148. nationBonusOutpostLimit: 3
  149. namePostfix: ' (Nation)'
  150. townBlockLimitBonus: 60
  151. namePrefix: 'Kingdom of '
  152. nationZonesSize: 2
  153. nationTownUpkeepModifier: 1.0
  154. - kingPostfix: ''
  155. capitalPostfix: ''
  156. upkeepModifier: 1.0
  157. kingPrefix: 'Emperor '
  158. capitalPrefix: ''
  159. numResidents: 40
  160. nationBonusOutpostLimit: 4
  161. namePostfix: ' Empire'
  162. townBlockLimitBonus: 100
  163. namePrefix: 'The '
  164. nationZonesSize: 2
  165. nationTownUpkeepModifier: 1.0
  166. - kingPostfix: ''
  167. capitalPostfix: ''
  168. upkeepModifier: 1.0
  169. kingPrefix: 'God Emperor '
  170. capitalPrefix: ''
  171. numResidents: 60
  172. nationBonusOutpostLimit: 5
  173. namePostfix: ' Realm'
  174. townBlockLimitBonus: 140
  175. namePrefix: 'The '
  176. nationZonesSize: 3
  177. nationTownUpkeepModifier: 1.0
  178.  
  179. ############################################################
  180. # +------------------------------------------------------+ #
  181. # | Town Claim/new defaults | #
  182. # +------------------------------------------------------+ #
  183. ############################################################
  184.  
  185. town:
  186. # Default public status of the town (used for /town spawn)
  187. default_public: 'false'
  188. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  189. default_open: 'false'
  190. # Default tax settings for new towns.
  191. default_taxes:
  192. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  193. tax: '0.0'
  194. # Default amount of shop tax of a new town.
  195. shop_tax: '0.0'
  196. # Default amount of embassy tax of a new town.
  197. embassy_tax: '0.0'
  198. # Default amount for town's plottax costs.
  199. plot_tax: '0.0'
  200. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  201. taxpercentage: 'false'
  202. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  203. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  204. minimumtax: '0.0'
  205. # Limits the maximum amount of bonus blocks a town can buy.
  206. max_purchased_blocks: '0'
  207. # maximum number of plots any single resident can own
  208. max_plots_per_resident: '200'
  209. # maximum number used in /town claim/unclaim # commands.
  210. # set to 0 to disable limiting of claim radius value check.
  211. # keep in mind that the default value of 4 is a radius,
  212. # and it will allow claiming 9x9 (80 plots) at once.
  213. max_claim_radius_value: '4'
  214. # Maximum number of towns allowed on the server.
  215. town_limit: '3000'
  216.  
  217. # Minimum number of plots any towns plot must be from the next town's own plots.
  218. # This will prevent town encasement to a certain degree.
  219. min_plot_distance_from_town_plot: '5'
  220.  
  221. # Minimum number of plots any towns home plot must be from the next town.
  222. # This will prevent someone founding a town right on your doorstep
  223. min_distance_from_town_homeblock: '0'
  224.  
  225. # Minimum number of plots an outpost must be from any other town's plots.
  226. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  227. # near to each other, but want to keep outposts away from towns.
  228. min_distance_for_outpost_from_plot: '5'
  229.  
  230. # Maximum distance between homeblocks.
  231. # This will force players to build close together.
  232. max_distance_between_homeblocks: '0'
  233.  
  234. # The maximum townblocks available to a town is (numResidents * ratio).
  235. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  236. town_block_ratio: '8'
  237. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  238. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  239. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  240. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  241. town_block_size: '32'
  242.  
  243.  
  244. ############################################################
  245. # +------------------------------------------------------+ #
  246. # | Default new world settings | #
  247. # +------------------------------------------------------+ #
  248. ############################################################
  249.  
  250. # These flags are only used at the initial setup of a new world.
  251.  
  252. # Once Towny is running each world can be altered from within game
  253. # using '/townyworld toggle'
  254.  
  255. new_world_settings:
  256. # Default for new worlds to have towny enabled.
  257. using_towny: 'true'
  258.  
  259. pvp:
  260. # Set if PVP is enabled in this world
  261. world_pvp: 'true'
  262. # force_pvp_on is a global flag and overrides any towns flag setting
  263. force_pvp_on: 'true'
  264.  
  265. mobs:
  266. # world_monsters_on is a global flag setting per world.
  267. world_monsters_on: 'true'
  268. # force_town_monsters_on is a global flag and overrides any towns flag setting
  269. force_town_monsters_on: 'true'
  270.  
  271. explosions:
  272. # Allow explosions in this world
  273. world_explosions_enabled: 'true'
  274. # force_explosions_on is a global flag and overrides any towns flag setting
  275. force_explosions_on: 'false'
  276.  
  277. fire:
  278. # Allow fire to be lit and spread in this world.
  279. world_firespread_enabled: 'true'
  280. # force_fire_on is a global flag and overrides any towns flag setting
  281. force_fire_on: 'false'
  282.  
  283. # Prevent Endermen from picking up and placing blocks.
  284. enderman_protect: 'false'
  285. # Disable players trampling crops
  286. disable_player_crop_trampling: 'true'
  287. # Disable creatures trampling crops
  288. disable_creature_crop_trampling: 'true'
  289.  
  290. # World management settings to deal with un/claiming plots
  291. plot_management:
  292.  
  293. block_delete:
  294. enabled: 'true'
  295. # These items will be deleted upon a plot being unclaimed
  296. unclaim_delete: BED_BLOCK,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  297.  
  298. mayor_plotblock_delete:
  299. enabled: 'true'
  300. # These items will be deleted upon a mayor using /plot clear
  301. # To disable deleting replace the current entries with NONE.
  302. mayor_plot_delete: WALL_SIGN,SIGN_POST
  303.  
  304. revert_on_unclaim:
  305. # *** WARNING***
  306. # If this is enabled any town plots which become unclaimed will
  307. # slowly be reverted to a snapshot taken before the plot was claimed.
  308. #
  309. # Regeneration will only work if the plot was
  310. # claimed under version 0.76.2, or
  311. # later with this feature enabled
  312. # Unlike the rest of this config section, the speed setting is not
  313. # set per-world. What you set for speed will be used in all worlds.
  314. #
  315. # If you allow players to break/build in the wild the snapshot will
  316. # include any changes made before the plot was claimed.
  317. enabled: 'false'
  318. speed: 1s
  319. # These block types will NOT be regenerated
  320. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  321.  
  322. wild_revert_on_mob_explosion:
  323. # Enabling this will slowly regenerate holes created in the
  324. # wilderness by monsters exploding.
  325. enabled: 'true'
  326. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  327. delay: 5s
  328.  
  329.  
  330. ############################################################
  331. # +------------------------------------------------------+ #
  332. # | Global town settings | #
  333. # +------------------------------------------------------+ #
  334. ############################################################
  335.  
  336. global_town_settings:
  337. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  338. friendly_fire: 'true'
  339. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  340. health_regen:
  341. speed: 5s
  342. enable: 'true'
  343. # Allow towns to claim outposts (a townblock not connected to town).
  344. allow_outposts: 'true'
  345. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  346. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  347. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  348. # larger can have more outposts.
  349. # When activated, this setting will not cause towns who already have higher than their limit
  350. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  351. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  352. # be over their limit if they leave the nation.
  353. limit_outposts_using_town_and_nation_levels: 'false'
  354. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  355. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  356. # until they have dropped below their limit.
  357. # eg: If their limit is 3 then they cannot use /t outpost 4
  358. over_outpost_limits_stops_teleports: 'false'
  359. # Allow the use of /town spawn
  360. # Valid values are: true, false, war, peace
  361. # When war or peace is set, it is only possible to teleport to the town,
  362. # when there is a war or peace.
  363. allow_town_spawn: war
  364. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  365. # Valid values are: true, false, war, peace
  366. # When war or peace is set, it is only possible to teleport to the town,
  367. # when there is a war or peace.
  368. allow_town_spawn_travel: war
  369. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  370. # Valid values are: true, false, war, peace
  371. # When war or peace is set, it is only possible to teleport to the town,
  372. # when there is a war or peace.
  373. allow_town_spawn_travel_nation: war
  374. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  375. # Valid values are: true, false, war, peace
  376. # When war or peace is set, it is only possible to teleport to the town,
  377. # when there is a war or peace.
  378. allow_town_spawn_travel_ally: war
  379. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  380. is_nation_ally_spawning_requiring_public_status: 'false'
  381. # If non zero it delays any spawn request by x seconds.
  382. teleport_warmup_time: '0'
  383. # Respawn the player at his town spawn point when he/she dies
  384. town_respawn: 'false'
  385. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  386. town_respawn_same_world_only: 'true'
  387. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  388. # Allowed options: unclaimed,enemy,neutral
  389. prevent_town_spawn_in: enemy
  390. # Enables the [~Home] message.
  391. # If false it will make it harder for enemies to find the home block during a war
  392. show_town_notifications: 'true'
  393. # The required number of residents in a town to join a nation
  394. # If the number is 0, towns will not require a certain amount of residents to join a nation
  395. required_number_residents_join_nation: '5'
  396. # The required number of residents in a town to create a nation
  397. # If the number is 0, towns will not require a certain amount of residents to create a nation
  398. required_number_residents_create_nation: '5'
  399. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  400. refund_disband_low_residents: 'true'
  401. # The maximum number of townblocks a town can be away from a nation capital,
  402. # Automatically precludes towns from one world joining a nation in another world.
  403. # If the number is 0, towns will not a proximity to a nation.
  404. nation_requires_proximity: '0.0'
  405. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  406. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  407. # List of animals which can be kiled on farm plots by town residents.
  408. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  409. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  410. max_residents_per_town: '0'
  411. # If Towny should show players the townboard when they login
  412. display_board_onlogin: 'false'
  413. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  414. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  415. outsiders_prevent_pvp_toggle: 'false'
  416. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  417. homeblocks_prevent_forcepvp: 'false'
  418. # The amount of residents a town needs to claim an outpost,
  419. # Setting this value to 0, means a town can claim outposts no matter how many residents
  420. minimum_amount_of_residents_in_town_for_outpost: '0'
  421. # If People should keep their experience on death in a town
  422. # Is not guaranteed to work with other keep experience plugins!
  423. keep_inventory_on_death_in_town: 'false'
  424. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  425. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  426. maximum_plot_price_cost: '1000000.0'
  427.  
  428.  
  429. ############################################################
  430. # +------------------------------------------------------+ #
  431. # | Plugin interfacing | #
  432. # +------------------------------------------------------+ #
  433. ############################################################
  434.  
  435. plugin:
  436.  
  437. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  438. database:
  439. database_load: flatfile
  440. database_save: flatfile
  441.  
  442. # SQL database connection details (IF set to use SQL).
  443. sql:
  444. hostname: localhost
  445. port: '3306'
  446. dbname: towny
  447. table_prefix: towny_
  448. username: root
  449. password: ''
  450. ssl: 'false'
  451.  
  452. # Flatfile backup settings.
  453. daily_backups: 'true'
  454. backups_are_deleted_after: 7d
  455.  
  456. # Valid entries are: zip, none.
  457. flatfile_backup: zip
  458.  
  459. interfacing:
  460.  
  461. tekkit:
  462. # Add any fake players for client/server mods (aka Tekkit) here
  463. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  464.  
  465. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  466. using_essentials: 'true'
  467.  
  468. # This enables/disables all the economy functions of Towny.
  469. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  470. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  471. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  472. using_economy: 'true'
  473.  
  474. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  475. # False to disable permission checks and rely on Towny settings.
  476. using_permissions: 'true'
  477.  
  478. day_timer:
  479. # The number of hours in each "day".
  480. # You can configure for 10 hour days. Default is 24 hours.
  481. day_interval: 1d
  482. # The time each "day", when taxes will be collected.
  483. # MUST be less than day_interval. Default is 12h (midday).
  484. new_day_time: 12h
  485.  
  486. # Lots of messages to tell you what's going on in the server with time taken for events.
  487. debug_mode: 'false'
  488.  
  489. # Info tool for server admins to use to query in game blocks and entities.
  490. info_tool: CLAY_BRICK
  491.  
  492. # Spams the player named in dev_name with all messages related to towny.
  493. dev_mode:
  494. enable: 'false'
  495. dev_name: Shano_dekono
  496.  
  497. # Record all messages to the towny.log
  498. logging: 'true'
  499. # If true this will cause the log to be wiped at every startup.
  500. reset_log_on_boot: 'false'
  501.  
  502.  
  503. ############################################################
  504. # +------------------------------------------------------+ #
  505. # | Filters colour and chat | #
  506. # +------------------------------------------------------+ #
  507. ############################################################
  508.  
  509. filters_colour_chat:
  510. # This is the name given to any NPC assigned mayor.
  511. npc_prefix: NPC
  512. # Regex fields used in validating inputs.
  513. regex:
  514. name_filter_regex: '[ /]'
  515. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  516. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  517. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  518.  
  519. modify_chat:
  520. # Maximum length of Town and Nation names.
  521. max_name_length: '20'
  522. # Maximum length of titles and surnames.
  523. max_title_length: '10'
  524.  
  525.  
  526. ############################################################
  527. # +------------------------------------------------------+ #
  528. # | block/item/mob protection | #
  529. # +------------------------------------------------------+ #
  530. ############################################################
  531.  
  532. protection:
  533.  
  534. # Items that can be blocked within towns via town/plot flags
  535. # 259 - flint and steel
  536. # 325 - bucket
  537. # 326 - water bucket
  538. # 327 - lava bucket
  539. # 351 - bone/bonemeal
  540. # 359 - shears
  541. # 368 - ender pearl
  542. # 374 - glass bottle
  543. # 385 - fire charge
  544. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  545.  
  546. # Items which can be blocked or enabled via town/plot flags
  547. # 25 - noteblock
  548. # 54 - chest ...etc
  549. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  550.  
  551. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  552. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  553. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  554. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  555.  
  556. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  557. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  558.  
  559. # Prevent the spawning of villager babies in towns.
  560. town_prevent_villager_breeding: 'false'
  561. # Disable creatures triggering stone pressure plates
  562. disable_creature_pressureplate_stone: 'true'
  563.  
  564. # Globally remove living entities in all worlds that have their flag set.
  565. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  566.  
  567. # Prevent the spawning of villager babies in the world.
  568. world_prevent_villager_breeding: 'false'
  569.  
  570. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  571. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  572. # NEVER set below 1.
  573. mob_removal_speed: 5s
  574.  
  575. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  576. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  577. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  578.  
  579. # Protect living entities within a town's boundaries from being killed by players.
  580. mob_types: Animals,NPC,Snowman,ArmorStand
  581.  
  582. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  583. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  584. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  585. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  586.  
  587. # When preventing PVP prevent the use of these potions.
  588. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  589.  
  590. # Prevent fly and double block jump cheats.
  591. cheat_protection: 'true'
  592.  
  593. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  594. regen_delay: 0s
  595.  
  596.  
  597. ############################################################
  598. # +------------------------------------------------------+ #
  599. # | Wilderness settings | #
  600. # +------------------------------------------------------+ #
  601. ############################################################
  602.  
  603. # These Settings defaults only. They are copied to each worlds data files upon first detection
  604. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  605.  
  606. unclaimed:
  607. unclaimed_zone_build: 'true'
  608. unclaimed_zone_destroy: 'true'
  609. unclaimed_zone_item_use: 'true'
  610. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  611. unclaimed_zone_switch: 'true'
  612.  
  613.  
  614. ############################################################
  615. # +------------------------------------------------------+ #
  616. # | Town Notifications | #
  617. # +------------------------------------------------------+ #
  618. ############################################################
  619.  
  620. # This is the format for the notifications sent as players move between plots.
  621. # Empty a particular format for it to be ignored.
  622.  
  623. # Example:
  624. # [notification.format]
  625. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  626. # ... [notification.plot.format]
  627. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  628. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  629.  
  630. notification:
  631. format: '&6 ~ %s'
  632. splitter: '&7 - '
  633. area_wilderness: '&2%s'
  634. area_wilderness_pvp: '%s'
  635. area_town: '&6%s'
  636. area_town_pvp: '%s'
  637. owner: '&a%s'
  638. no_owner: '&a%s'
  639. plot:
  640. splitter: ' '
  641. format: '%s'
  642. homeblock: '&b[Home]'
  643. outpostblock: '&b[Outpost]'
  644. forsale: '&e[For Sale: %s]'
  645. type: '&6[%s]'
  646. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  647. # Could be seen as intrusive/distracting, so false by default.
  648. using_titles: 'false'
  649.  
  650. # Requires the above using_titles to be set to true.
  651. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  652. # You may use colour codes &f, &c and so on.
  653. titles:
  654. # Entering Town Upper Title Line
  655. town_title: ''
  656. # Entering Town Lower Subtitle line.
  657. town_subtitle: '&b{townname}'
  658. # Entering Wilderness Upper Title Line
  659. wilderness_title: ''
  660. # Entering Wilderness Lower Subtitle line.
  661. wilderness_subtitle: '&2{wilderness}'
  662. # If the notification.owner option should show name or {title} name.
  663. # Titles are the ones granted by nation kings.
  664. owner_shows_nation_title: 'false'
  665.  
  666.  
  667.  
  668. ############################################################
  669. # +------------------------------------------------------+ #
  670. # | Default Town/Plot flags | #
  671. # +------------------------------------------------------+ #
  672. ############################################################
  673.  
  674.  
  675. default_perm_flags:
  676.  
  677. # Default permission flags for residents plots within a town
  678. #
  679. # Can allies/friends/outsiders perform certain actions in the town
  680. #
  681. # build - place blocks and other items
  682. # destroy - break blocks and other items
  683. # itemuse - use items such as furnaces (as defined in item_use_ids)
  684. # switch - trigger or activate switches (as defined in switch_ids)
  685. resident:
  686. friend:
  687. build: 'true'
  688. destroy: 'true'
  689. item_use: 'true'
  690. switch: 'true'
  691. ally:
  692. build: 'false'
  693. destroy: 'false'
  694. item_use: 'false'
  695. switch: 'false'
  696. outsider:
  697. build: 'false'
  698. destroy: 'false'
  699. item_use: 'false'
  700. switch: 'false'
  701.  
  702. # Default permission flags for towns
  703. # These are copied into the town data file at creation
  704. #
  705. # Can allies/outsiders/residents perform certain actions in the town
  706. #
  707. # build - place blocks and other items
  708. # destroy - break blocks and other items
  709. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  710. # switch - trigger or activate switches (as defined in switch_ids)
  711. town:
  712. default:
  713. pvp: 'true'
  714. fire: 'true'
  715. explosion: 'false'
  716. mobs: 'false'
  717. resident:
  718. build: 'true'
  719. destroy: 'true'
  720. item_use: 'true'
  721. switch: 'true'
  722. ally:
  723. build: 'false'
  724. destroy: 'false'
  725. item_use: 'false'
  726. switch: 'false'
  727. outsider:
  728. build: 'false'
  729. destroy: 'false'
  730. item_use: 'false'
  731. switch: 'false'
  732.  
  733.  
  734. ############################################################
  735. # +------------------------------------------------------+ #
  736. # | Resident settings | #
  737. # +------------------------------------------------------+ #
  738. ############################################################
  739.  
  740. resident_settings:
  741. # player is flagged as inactive after 1 hour (default)
  742. inactive_after_time: 1h
  743. # if enabled old residents will be kicked and deleted from a town
  744. # after Two months (default) of not logging in
  745. delete_old_residents:
  746. enable: 'false'
  747. deleted_after_time: 60d
  748. delete_economy_account: 'true'
  749. # The name of the town a resident will automatically join when he first registers.
  750. default_town_name: ''
  751. # If true, players can only use beds in plots they personally own.
  752. deny_bed_use: 'false'
  753. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  754. is_showing_welcome_message: 'true'
  755.  
  756.  
  757. ############################################################
  758. # +------------------------------------------------------+ #
  759. # | Economy settings | #
  760. # +------------------------------------------------------+ #
  761. ############################################################
  762.  
  763. economy:
  764. # By default it is set to true.
  765. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  766. use_async: 'true'
  767. # Prefix to apply to all town economy accounts.
  768. town_prefix: town-
  769. # Prefix to apply to all nation economy accounts.
  770. nation_prefix: nation-
  771. # The cost of renaming a town.
  772. town_rename_cost: '0'
  773. # The cost of renaming a nation.
  774. nation_rename_cost: '0'
  775.  
  776. spawn_travel:
  777. # Cost to use /town spawn
  778. price_town_spawn_travel: '0.0'
  779. # Cost to use '/town spawn [town]' to another town in your nation.
  780. price_town_nation_spawn_travel: '50.0'
  781. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  782. price_town_ally_spawn_travel: '100.0'
  783. # Cost to use /town spawn [town]
  784. # This is paid to the town you goto.
  785. price_town_public_spawn_travel: '20.0'
  786. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  787. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  788. town_spawn_cost_paid_to_town: 'true'
  789.  
  790. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  791. price_nation_neutrality: '100.0'
  792.  
  793. new_expand:
  794. # How much it costs to start a nation.
  795. price_new_nation: '100.0'
  796. # How much it costs to start a town.
  797. price_new_town: '50.0'
  798. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  799. price_outpost: '100.0'
  800. # The price for a town to expand one townblock.
  801. price_claim_townblock: '25.0'
  802. # How much it costs a player to buy extra blocks.
  803. price_purchased_bonus_townblock: '25.0'
  804. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  805. price_purchased_bonus_townblock_increase: '1.0'
  806.  
  807. death:
  808. # Either fixed or percentage.
  809. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  810. price_death_type: fixed
  811. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  812. # Set to 0 to have no cap.
  813. percentage_cap: '0.0'
  814. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  815. price_death_pvp_only: 'false'
  816.  
  817. price_death: '0.0'
  818.  
  819. price_death_town: '0.0'
  820.  
  821. price_death_nation: '0.0'
  822.  
  823. banks:
  824. # Maximum amount of money allowed in town bank
  825. # Use 0 for no limit
  826. town_bank_cap: '1000'
  827. # Set to true to allow withdrawls from town banks
  828. town_allow_withdrawls: 'true'
  829. # Maximum amount of money allowed in nation bank
  830. # Use 0 for no limit
  831. nation_bank_cap: '0'
  832. # Set to true to allow withdrawls from nation banks
  833. nation_allow_withdrawls: 'true'
  834. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  835. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  836. disallow_bank_actions_outside_town: 'false'
  837. closed_economy:
  838. # The name of the account that all money that normally disappears goes into.
  839. server_account: towny-server
  840. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  841. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  842. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  843. enabled: 'false'
  844.  
  845. daily_taxes:
  846. # Enables taxes to be collected daily by town/nation
  847. # If a town can't pay it's tax then it is kicked from the nation.
  848. # if a resident can't pay his plot tax he loses his plot.
  849. # if a resident can't pay his town tax then he is kicked from the town.
  850. # if a town or nation fails to pay it's upkeep it is deleted.
  851. enabled: 'false'
  852. # Maximum tax amount allowed when using flat taxes
  853. max_tax_amount: '1000.0'
  854. # maximum tax percentage allowed when taxing by percentages
  855. max_tax_percent: '25'
  856. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  857. # all of it's member town are kicked and the Nation is removed.
  858. price_nation_upkeep: '0'
  859. # The server's daily charge on each town. If a town fails to pay this upkeep
  860. # all of it's residents are kicked and the town is removed.
  861. price_town_upkeep: '0'
  862. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  863. # calculated by (number of claimed plots X price_town_upkeep).
  864. town_plotbased_upkeep: 'false'
  865. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  866. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  867. # If enabled and you set a negative upkeep for the town
  868. # any funds the town gains via upkeep at a new day
  869. # will be shared out between the plot owners.
  870. use_plot_payments: 'false'
  871.  
  872.  
  873. ############################################################
  874. # +------------------------------------------------------+ #
  875. # | Jail Plot settings | #
  876. # +------------------------------------------------------+ #
  877. ############################################################
  878.  
  879. jail:
  880. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  881. #Requires town_respawn to be true in order to work.
  882. is_jailing_attacking_enemies: 'false'
  883. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  884. #Requires town_respawn to be true in order to work.
  885. is_jailing_attacking_outlaws: 'true'
  886. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  887. jail_allows_ender_pearls: 'false'
  888. #If false jailed players can use /town leave, and escape a jail.
  889. jail_denies_town_leave: 'true'
  890.  
  891. bail:
  892. #If true players can pay a bail amount to be unjailed.
  893. is_allowing_bail: 'true'
  894. #Amount that bail costs.
  895. bail_amount: '150'
  896.  
  897.  
  898. ############################################################
  899. # +------------------------------------------------------+ #
  900. # | War settings | #
  901. # +------------------------------------------------------+ #
  902. ############################################################
  903.  
  904. war:
  905. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  906. nation_can_be_neutral: 'false'
  907. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  908. disallow_one_way_alliance: 'false'
  909.  
  910.  
  911. ############################################################
  912. # +------------------------------------------------------+ #
  913. # | Economy Transfers During War settings | #
  914. # +------------------------------------------------------+ #
  915. ############################################################
  916.  
  917. economy:
  918. enemy:
  919. # Amount charged to place a warflag (payed to server).
  920. place_flag: '150'
  921. # Amount payed from the flagbearer to the defender after defending the area.
  922. defended_attack: '50'
  923. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  924. # and the attacker can't pay, the attack is canceled.
  925. townblock_won: '0'
  926. # Same as townblock_won but for the special case of winning the homeblock.
  927. homeblock_won: '0'
  928.  
  929.  
  930. ############################################################
  931. # +------------------------------------------------------+ #
  932. # | War Event settings | #
  933. # +------------------------------------------------------+ #
  934. ############################################################
  935.  
  936. # This is started with /townyadmnin toggle war
  937.  
  938. # In peace time War spoils are accumulated from towns and nations being
  939. # deleted with any money left in the bank.
  940. #
  941. # These funds are increased during a war event upon a player death.
  942. # An additional bonus to the war chest is set in base_spoils.
  943. #
  944. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  945. # The war is won when the only nations left in the battle are allies, or only a single nation.
  946. #
  947. # The winning nations share half of the war spoils.
  948. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  949.  
  950. event:
  951. warning_delay: '30'
  952. #If false all towns not in nations can be attacked during a war event.
  953. towns_are_neutral: 'true'
  954. enemy:
  955. # If true, enemy's can only attack the edge plots of a town in war.
  956. only_attack_borders: 'true'
  957. plots:
  958. # If true, nation members and allies can regen health on plots during war.
  959. healable: 'true'
  960. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  961. firework_on_attacked: 'true'
  962.  
  963. # If true and the monarch/king dies the nation is removed from the war.
  964. remove_on_monarch_death: 'false'
  965. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  966. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  967. # The editable_materials list in the Warzone Block Permission section should be used instead.
  968. allow_block_griefing: 'false'
  969.  
  970. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  971. block_hp:
  972. town_block_hp: '60'
  973. home_block_hp: '120'
  974.  
  975. eco:
  976. # This amount is new money injected into the economy with a war event.
  977. base_spoils: '100.0'
  978. # This amount is taken from the losing town for each plot lost.
  979. wartime_town_block_loss_price: '100.0'
  980. # This amount is taken from the player if they die during the event
  981. price_death_wartime: '200.0'
  982. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  983. # and the losing town gains a negative (-1) bonus townblock.
  984. costs_townblocks: 'false'
  985.  
  986. points:
  987. points_townblock: '1'
  988. points_town: '10'
  989. points_nation: '100'
  990. points_kill: '1'
  991.  
  992. # The minimum height at which a player must stand to count as an attacker.
  993. min_height: '60'
  994.  
  995. ############################################################
  996. # +------------------------------------------------------+ #
  997. # | Flag war settings | #
  998. # | | #
  999. # | Separate from Event War | #
  1000. # | Unsupported / Buggy | #
  1001. # +------------------------------------------------------+ #
  1002. ############################################################
  1003.  
  1004. enemy:
  1005. # If false, players won't be able to place war flags, effectively disabling warzones.
  1006. allow_attacks: 'true'
  1007. # If true, enemy's can only attack the edge plots of a town with war flags.
  1008. only_attack_borders: 'false'
  1009. # This many people must be online in target town in order to place a war flag in their domain.
  1010. min_players_online_in_town: '1'
  1011. # This many people must be online in target nation in order to place a war flag in their domain.
  1012. min_players_online_in_nation: '1'
  1013. max_active_flags_per_player: '1'
  1014. flag:
  1015. waiting_time: 3m
  1016. # This is the block a player must place to trigger the attack event.
  1017. base_block: fence
  1018. # This is the block a player must place to trigger the attack event.
  1019. light_block: torch
  1020. beacon:
  1021. # Must be smaller than half the size of town_block_size.
  1022. radius: '3'
  1023. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1024. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1025. height_above_flag:
  1026. min: '3'
  1027. max: '64'
  1028. draw: 'true'
  1029. wireframe_block: glowstone
  1030. ############################################################
  1031. # +------------------------------------------------------+ #
  1032. # | Warzone Block Permissions | #
  1033. # | | #
  1034. # | Used in Flag & Event Wars | #
  1035. # +------------------------------------------------------+ #
  1036. ############################################################
  1037.  
  1038. warzone:
  1039. # List of materaials that can be modified in a warzone.
  1040. # '*' = Allow all materials.
  1041. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1042. # Eg: '*,-chest,-furnace'
  1043. editable_materials: ''
  1044. item_use: 'true'
  1045. switch: 'false'
  1046. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1047. fire: 'true'
  1048. explosions: 'true'
  1049. explosions_break_blocks: 'true'
  1050. # Only under affect when explosions_break_blocks is true.
  1051. explosions_regen_blocks: 'false'
  1052. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1053. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1054. # Only under affect when explosions_break_blocks is true.
  1055. explosions_ignore_list: ''
  1056.  
  1057.  
  1058. ############################################################
  1059. # +------------------------------------------------------+ #
  1060. # | Global nation settings | #
  1061. # +------------------------------------------------------+ #
  1062. ############################################################
  1063.  
  1064. global_nation_settings:
  1065.  
  1066. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  1067. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  1068. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  1069. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  1070. # Because these zones are still wilderness anyone can claim these townblocks.
  1071. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  1072. # someone might not be able to build/destroy in the wilderness outside their town.
  1073. nationzone:
  1074.  
  1075. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  1076. enable: 'false'
  1077.  
  1078. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  1079. only_capitals: 'true'
  1080.  
  1081. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  1082. capital_bonus_size: '0'
  1083.  
  1084. # When set to true, nation zones are disabled during the the Towny war types.
  1085. war_disables: 'true'
  1086. # If Towny should show players the nationboard when they login.
  1087. display_board_onlogin: 'false'
  1088. # If enabled, only allow the nation spawn to be set in the capital city.
  1089. capital_spawn: 'true'
  1090. # Allow the use of /nation spawn
  1091. # Valid values are: true, false, war, peace
  1092. # When war or peace is set, it is only possible to teleport to the nation,
  1093. # when there is a war or peace.
  1094. allow_nation_spawn: 'true'
  1095. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  1096. # Valid values are: true, false, war, peace
  1097. # When war or peace is set, it is only possible to teleport to the nation,
  1098. # when there is a war or peace.
  1099. allow_nation_spawn_travel: 'true'
  1100. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  1101. # Valid values are: true, false, war, peace
  1102. # When war or peace is set, it is only possible to teleport to the nations,
  1103. # when there is a war or peace.
  1104. allow_nation_spawn_travel_ally: 'true'
  1105. default:
  1106. # If set to true, any newly made nation will have their spawn set to public.
  1107. public: 'false'
  1108.  
  1109.  
  1110. ############################################################
  1111. # +------------------------------------------------------+ #
  1112. # | Towny Invite System | #
  1113. # +------------------------------------------------------+ #
  1114. ############################################################
  1115.  
  1116. invite_system:
  1117. # Command used to accept towny invites)
  1118. #e.g Player join town invite.
  1119. accept_command: accept
  1120. # Command used to deny towny invites
  1121. #e.g Player join town invite.
  1122. deny_command: deny
  1123. # Command used to confirm some towny actions/tasks)
  1124. #e.g Purging database or removing a large amount of townblocks
  1125. confirm_command: confirm
  1126. # Command used to cancel some towny actions/tasks
  1127. #e.g Purging database or removing a large amount of townblocks
  1128. cancel_command: cancel
  1129. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  1130. # a player's first log in and when they can be invited to a town.
  1131. cooldowntime: 0m
  1132. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1133. maximum_invites_sent:
  1134. # How many invites a town can send out to players, to join the town.
  1135. town_toplayer: '35'
  1136. # How many invites a nation can send out to towns, to join the nation.
  1137. nation_totown: '35'
  1138. # How many requests a nation can send out to other nations, to ally with the nation.
  1139. # Only used when war.disallow_one_way_alliance is set to true.
  1140. nation_tonation: '35'
  1141. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1142. maximum_invites_received:
  1143. # How many invites can one player have from towns.
  1144. player: '10'
  1145. # How many invites can one town have from nations.
  1146. town: '10'
  1147. # How many requests can one nation have from other nations for an alliance.
  1148. nation: '10'
  1149.  
  1150.  
  1151. ############################################################
  1152. # +------------------------------------------------------+ #
  1153. # | Bank Plot settings | #
  1154. # +------------------------------------------------------+ #
  1155. ############################################################
  1156. # Bank plots may be used by other economy plugins using the Towny API.
  1157.  
  1158. bank:
  1159. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1160. # Home plots will also allow deposit and withdraw commands.
  1161. is_banking_limited_to_bank_plots: 'false'
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