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  1. database:
  2. # Database backend type, can be set to mysql or sqlite
  3. type: sqlite
  4. # MySQL database host
  5. mySQLHost: localhost
  6. # MySQL connection port number
  7. mySQLPort: 3306
  8. # MySQL database name
  9. mySQLDatabase: db
  10. # MySQL database user
  11. mySQLUser: root
  12. # MySQL user's password
  13. mySQLPassword: ""
  14. # MySQL table names
  15. tableNames:
  16. players: "players"
  17.  
  18. # Type of the economy which will handle all transactions.
  19. # Supported economies:
  20. # - EXP (default Minecraft experience points)
  21. # - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
  22. # - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  23. # - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
  24. # - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  25. economyType: VAULT
  26. # Name of the main GUI
  27. shopMenuName: "&cHFShop &8>>"
  28. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  29. shopMenuSize: 18
  30. # Define whether selling all with middle mouse button is enabled
  31. enableSellAll: true
  32. # Define whether the buy GUI with option to select quantity is enabled
  33. enableBuyGUI: true
  34. # Define whether the sell GUI with option to select quantity is enabled
  35. enableSellGUI: true
  36. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  37. enableSellGUISellAll: true
  38. # Define whether after closing/buying/selling the shop GUI should be opened again
  39. returnToShop: true
  40. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  41. quickBuySell: false
  42. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  43. hideBuyPriceForUnbuyable: true
  44. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  45. hideSellPriceForUnsellable: true
  46. # Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  47. invertBuySell: false
  48. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  49. maxEnchantments: 3
  50. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  51. limitEnchantmentLevelDiff: false
  52. # Define whether the amount selection double click bug fix should be enabled
  53. enableAmountSelectionFix: true
  54. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  55. allowAllSellAllStackSizes: false
  56. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  57. roundPrices: none
  58. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  59. disableMainMenu: false
  60. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  61. useDifferentMessagesForFreeItems: true
  62. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  63. capitalizeItemNames: true
  64. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  65. priceModifiersType: BOTH
  66. # Choose if the gui shall be closed after using the Sell All feature
  67. closeGuiAfterSellAll: false
  68. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  69. openBulkGuiImmediately: false
  70. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  71. # Format is same as for regular items in shops.yml
  72. itemStackSizeCappedAt:
  73. 1:
  74. material: ENDER_PEARL
  75. size: 16
  76. 2:
  77. material: SNOW_BALL
  78. size: 16
  79. 3:
  80. material: SIGN
  81. size: 16
  82. 4:
  83. material: EGG
  84. size: 16
  85. 5:
  86. material: BUCKET
  87. size: 1
  88. # Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  89. disableShopsInGamemodes:
  90. - ADVENTURE
  91. - CREATIVE
  92. - SPECTATOR
  93. # Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  94. disableShopsInWorlds: []
  95.  
  96. # Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  97. displayPriceModifiersInPercents: true
  98.  
  99. # Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  100. disableSudoWorldPermissionCheck: false
  101.  
  102. # Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  103. disableSudoShopPermissionCheck: false
  104.  
  105. # Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
  106. sellHandAllExcludeFreeItems: true
  107.  
  108. # Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
  109. defaultItemSettings:
  110. # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  111. compareMeta: false
  112. # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  113. stripItemMeta: false
  114.  
  115. # Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  116. shopItemLoreFormat:
  117. # This lore will be applied to items
  118. item:
  119. - "&7Buy price: &c%buy%$"
  120. - "&7Sell price: &a%sell%$"
  121. - "&9Click with MMB to sell all"
  122. # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  123. itemBuyGUI:
  124. - "&7Buy price: &c%buy%$"
  125. # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  126. itemSellGUI:
  127. - "&7Sell price: &a%sell%$"
  128. # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  129. itemSellGUISellAll:
  130. - "&7Sell all for: &a%sell%$"
  131. # This one to permissions
  132. permission:
  133. - "&7Buy price: &c%buy%$"
  134. # And this one to enchantments
  135. enchantment:
  136. - "&7Buy price: &c%buy%$"
  137. # And the last one to commands
  138. command:
  139. - "&7Buy price: &c%buy%$"
  140.  
  141. # Logging settings
  142. log:
  143. # Define whether transactions will be logged to the console/main server log
  144. toConsole: true
  145. # Define whether transactions will be logged to a separate log
  146. toFile: false
  147. # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  148. formatDate: "yyyy/MM/dd HH:mm:ss"
  149. # Log message for bought items
  150. formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  151. # Log message for sold items
  152. formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  153. # Log message for sold all items
  154. formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  155.  
  156. # Sell hand command settings
  157. sellHand:
  158. # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  159. allowAllQuantites: true
  160. # When set to true, /sell hand will work same way as /sell handall does
  161. sellsAllItems: false
  162.  
  163. # Sell all command settings
  164. sellAll:
  165. # When set to true, players will get a detailed summary with prices of each item stack sold
  166. detailedSummary: false
  167.  
  168. buttons:
  169. # "Go back button"
  170. goBack:
  171. item:
  172. # Material name, full list can be found here: http://wiki.brcdev.net/Materials
  173. material: NETHER_STAR
  174. # Amount of the item
  175. amount: 1
  176. # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  177. damage: 0
  178. # (optional) Custom name
  179. name: "&c&lGo back to categories"
  180. # (optional) Lore, can contain multiple lines
  181. lore:
  182. - "&7Click here to return"
  183. - "&7to the main menu"
  184. # Slot in each shop's GUI
  185. slot: 49
  186. # "Previous page" button
  187. previousPage:
  188. item:
  189. material: PAPER
  190. quantity: 1
  191. name: "&e&lPrevious page"
  192. slot: 45
  193. # "Next page" button
  194. nextPage:
  195. item:
  196. material: PAPER
  197. quantity: 1
  198. name: "&e&lNext page"
  199. slot: 53
  200.  
  201. # Elements of the bulk buy GUI
  202. amountSelectionGUIBulkBuy:
  203. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  204. size: 18
  205. # Choose if buttons type should be replaced with the bought item's type
  206. replaceButtonsType: true
  207. # Buttons
  208. buttons:
  209. # "Buy 1 stack" button
  210. buy1:
  211. # When no material is specified it will be the type of the item being bought
  212. item:
  213. quantity: 1
  214. name: "&aBuy 1 stack"
  215. lore:
  216. - "&7Price: &c%buy%$"
  217. # Value indicated the amount of stacks
  218. value: 1
  219. slot: 0
  220. # "Buy 2 stacks" button
  221. buy2:
  222. item:
  223. quantity: 2
  224. name: "&aBuy 2 stacks"
  225. lore:
  226. - "&7Price: &c%buy%$"
  227. value: 2
  228. slot: 1
  229. # "Buy 3 stacks" button
  230. buy3:
  231. item:
  232. quantity: 3
  233. name: "&aBuy 3 stacks"
  234. lore:
  235. - "&7Price: &c%buy%$"
  236. value: 3
  237. slot: 2
  238. # "Buy 4 stacks" button
  239. buy4:
  240. item:
  241. quantity: 4
  242. name: "&aBuy 4 stacks"
  243. lore:
  244. - "&7Price: &c%buy%$"
  245. value: 4
  246. slot: 3
  247. # "Buy 5 stacks" button
  248. buy5:
  249. item:
  250. quantity: 5
  251. name: "&aBuy 5 stacks"
  252. lore:
  253. - "&7Price: &c%buy%$"
  254. value: 5
  255. slot: 4
  256. # "Buy 6 stacks" button
  257. buy6:
  258. item:
  259. quantity: 6
  260. name: "&aBuy 6 stacks"
  261. lore:
  262. - "&7Price: &c%buy%$"
  263. value: 6
  264. slot: 5
  265. # "Buy 7 stacks" button
  266. buy7:
  267. item:
  268. quantity: 7
  269. name: "&aBuy 7 stacks"
  270. lore:
  271. - "&7Price: &c%buy%$"
  272. value: 7
  273. slot: 6
  274. # "Buy 8 stacks" button
  275. buy8:
  276. item:
  277. quantity: 8
  278. name: "&aBuy 8 stacks"
  279. lore:
  280. - "&7Price: &c%buy%$"
  281. value: 8
  282. slot: 7
  283. # "Buy 9 stacks" button
  284. buy9:
  285. item:
  286. quantity: 9
  287. name: "&aBuy 9 stacks"
  288. lore:
  289. - "&7Price: &c%buy%$"
  290. value: 9
  291. slot: 8
  292. # "Cancel" button
  293. cancel:
  294. item:
  295. material: STAINED_GLASS
  296. quantity: 1
  297. damage: 14
  298. name: "&c&lCancel"
  299. slot: 13
  300.  
  301. # Elements of the bulk buy GUI
  302. amountSelectionGUIBulkSell:
  303. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  304. size: 18
  305. # Choose if buttons type should be replaced with the sold item's type
  306. replaceButtonsType: true
  307. # Buttons
  308. buttons:
  309. # "Sell 1 stack" button
  310. sell1:
  311. # When no material is specified it will be the type of the item being bought
  312. item:
  313. quantity: 1
  314. name: "&aSell 1 stack"
  315. lore:
  316. - "&7Price: &c%sell%$"
  317. # Value indicated the amount of stacks
  318. value: 1
  319. slot: 0
  320. # "Sell 2 stacks" button
  321. sell2:
  322. item:
  323. quantity: 2
  324. name: "&aSell 2 stacks"
  325. lore:
  326. - "&7Price: &c%sell%$"
  327. value: 2
  328. slot: 1
  329. # "Sell 3 stacks" button
  330. sell3:
  331. item:
  332. quantity: 3
  333. name: "&aSell 3 stacks"
  334. lore:
  335. - "&7Price: &c%sell%$"
  336. value: 3
  337. slot: 2
  338. # "Sell 4 stacks" button
  339. sell4:
  340. item:
  341. quantity: 4
  342. name: "&aSell 4 stacks"
  343. lore:
  344. - "&7Price: &c%sell%$"
  345. value: 4
  346. slot: 3
  347. # "Sell 5 stacks" button
  348. sell5:
  349. item:
  350. quantity: 5
  351. name: "&aSell 5 stacks"
  352. lore:
  353. - "&7Price: &c%sell%$"
  354. value: 5
  355. slot: 4
  356. # "Sell 6 stacks" button
  357. sell6:
  358. item:
  359. quantity: 6
  360. name: "&aSell 6 stacks"
  361. lore:
  362. - "&7Price: &c%sell%$"
  363. value: 6
  364. slot: 5
  365. # "Sell 7 stacks" button
  366. sell7:
  367. item:
  368. quantity: 7
  369. name: "&aSell 7 stacks"
  370. lore:
  371. - "&7Price: &c%sell%$"
  372. value: 7
  373. slot: 6
  374. # "Sell 8 stacks" button
  375. sell8:
  376. item:
  377. quantity: 8
  378. name: "&aSell 8 stacks"
  379. lore:
  380. - "&7Price: &c%sell%$"
  381. value: 8
  382. slot: 7
  383. # "Sell 9 stacks" button
  384. sell9:
  385. item:
  386. quantity: 9
  387. name: "&aSell 9 stacks"
  388. lore:
  389. - "&7Price: &c%sell%$"
  390. value: 9
  391. slot: 8
  392. # "Cancel" button
  393. cancel:
  394. item:
  395. material: STAINED_GLASS
  396. quantity: 1
  397. damage: 14
  398. name: "&c&lCancel"
  399. slot: 13
  400.  
  401. # Elements of the regular buy/sell GUI
  402. amountSelectionGUI:
  403. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  404. size: 54
  405. # Slot of the item being bought/sold
  406. itemSlot: 22
  407. # Buttons
  408. buttons:
  409. # "Set to 1" button
  410. set1:
  411. item:
  412. material: STAINED_GLASS_PANE
  413. quantity: 1
  414. damage: 14
  415. name: "&c&lSet to 1"
  416. slot: 18
  417. # "Remove 10" button
  418. remove10:
  419. item:
  420. material: STAINED_GLASS_PANE
  421. quantity: 10
  422. damage: 14
  423. name: "&c&lRemove 10"
  424. slot: 19
  425. # "Remove 1" button
  426. remove1:
  427. item:
  428. material: STAINED_GLASS_PANE
  429. quantity: 1
  430. damage: 14
  431. name: "&c&lRemove 1"
  432. slot: 20
  433. # "Add 1" button
  434. add1:
  435. item:
  436. material: STAINED_GLASS_PANE
  437. quantity: 1
  438. damage: 5
  439. name: "&a&lAdd 1"
  440. slot: 24
  441. # "Add 10" button
  442. add10:
  443. item:
  444. material: STAINED_GLASS_PANE
  445. quantity: 10
  446. damage: 5
  447. name: "&a&lAdd 10"
  448. slot: 25
  449. # "Set to 16" button
  450. set16:
  451. item:
  452. material: STAINED_GLASS_PANE
  453. quantity: 16
  454. damage: 5
  455. name: "&a&lSet to 16"
  456. slot: 26
  457. # "Set to 64" button
  458. set64:
  459. item:
  460. material: STAINED_GLASS_PANE
  461. quantity: 64
  462. damage: 5
  463. name: "&a&lSet to 64"
  464. slot: 26
  465. # "Confirm" button
  466. confirm:
  467. item:
  468. material: STAINED_GLASS
  469. quantity: 1
  470. damage: 5
  471. name: "&a&lConfirm"
  472. slot: 39
  473. # "Sell all" button
  474. sellAll:
  475. item:
  476. material: STAINED_GLASS
  477. quantity: 1
  478. damage: 5
  479. name: "&a&lSell all"
  480. slot: 40
  481. # "Buy more" button
  482. buyMore:
  483. item:
  484. material: STAINED_GLASS
  485. quantity: 64
  486. damage: 5
  487. name: "&a&lBuy more"
  488. slot: 49
  489. # "Sell more" button
  490. sellMore:
  491. item:
  492. material: STAINED_GLASS
  493. quantity: 64
  494. damage: 5
  495. name: "&a&lSell more"
  496. slot: 49
  497. # "Cancel" button
  498. cancel:
  499. item:
  500. material: STAINED_GLASS
  501. quantity: 1
  502. damage: 14
  503. name: "&c&lCancel"
  504. slot: 41
  505.  
  506. shopMenuItems:
  507. # Has to be unique, value doesn't matter
  508. 1:
  509. item:
  510. # The same rules apply for material, amount, damage and lore as for goBackButton
  511. material: COBBLESTONE
  512. quantity: 1
  513. name: "&c&lBlocks"
  514. # Shop ID from shops.yml
  515. shop: "blocks"
  516. # Slot in shops menu, counting from 0 to 53
  517. slot: 0
  518. 2:
  519. item:
  520. material: GOLD_INGOT
  521. quantity: 1
  522. damage: 0
  523. name: "&c&lOres"
  524. shop: "ores"
  525. slot: 1
  526. 3:
  527. item:
  528. material: TNT
  529. quantity: 1
  530. name: "&c&lRaiding"
  531. shop: "raiding"
  532. slot: 2
  533. 4:
  534. item:
  535. material: DIAMOND_CHESTPLATE
  536. quantity: 1
  537. name: "&c&lArmor"
  538. shop: "armor"
  539. slot: 3
  540. 5:
  541. item:
  542. material: WHEAT
  543. quantity: 1
  544. name: "&c&lFarming"
  545. shop: "farming"
  546. slot: 4
  547. 6:
  548. item:
  549. material: BLAZE_ROD
  550. quantity: 1
  551. name: "&c&lMob drops"
  552. shop: "drops"
  553. slot: 5
  554. 7:
  555. item:
  556. material: INK_SACK
  557. quantity: 1
  558. damage: 12
  559. name: "&c&lColored Blocks"
  560. shop: "color"
  561. slot: 6
  562. 8:
  563. item:
  564. material: SADDLE
  565. quantity: 1
  566. name: "&c&lMiscellanous"
  567. shop: "miscellanous"
  568. slot: 7
  569. 9:
  570. item:
  571. material: BREWING_STAND
  572. quantity: 1
  573. name: "&c&lPotions"
  574. shop: "potions"
  575. slot: 8
  576.  
  577.  
  578. specialElements:
  579. balance:
  580. item:
  581. material: GOLD_NUGGET
  582. quantity: 1
  583. name: "&c&lYour balance"
  584. lore:
  585. - "&7$%balance%"
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