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  1. Log uploaded on Saturday, January 19, 2019, 6:04:33 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.15.748)
  5. RKTP: (no assemblies)
  6. HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
  7. JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
  8. Humanoid Alien Races 2.0: 0Harmony(1.2.0.2), AlienRace(1.0.0.0)
  9. Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
  10. Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
  11. WM Smarter food selection[ov:2.3.0.7]: 0Harmony(1.2.0.1), WM Smarter Food Selection(0.0.0.0)
  12. Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
  13. More Planning: $HugsLibChecker(0.5.0.0), MorePlanning(5.0.0.0)
  14. RuntimeGC: RuntimeGC(20.0.15.1)
  15. Rimworld Search Agency: 0Harmony(1.2.0.1), RSA.Core(0.1.0.0), RSA(2.3.0.0), _harmonycheck(1.0.0.0)
  16. Wa! Skeleton!: 0Harmony(1.2.0.1), Skeleton(1.0.0.0)
  17. Expanded Prosthetics and Organ Engineering: (no assemblies)
  18. Nature's Pretty Sweet: 0Harmony(1.0.9.1), TKKN_NPS(1.0.0.0)
  19. A Dog Said... Animal Prosthetics: (no assemblies)
  20. AnimalCollabProj: AnimalVariations(1.0.6818.33624)
  21. Alpha Animals: 0Harmony(1.2.0.1), AlphaAnimalRangeUnlocker(1.0.6862.18063), AlphaBehavioursAndEvents(1.0.0.0), AnimalVariations(1.0.6818.33624), ModCheck(1.8.0.0), NewAlphaAnimalSubproducts(1.0.0.0)
  22. AnimalCollabProj ADS Patch: (no assemblies)
  23. Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0)
  24. dianne's defaults - Facial Stuff [1.0]: (no assemblies)
  25. AlienFacesExpanded: 0Harmony(1.2.0.1), AlienFaces(1.0.0.0)
  26. FS_mm: (no assemblies)
  27. Roppoi hair 1.0: (no assemblies)
  28. Lolidrop's hairshop: (no assemblies)
  29. Ponytail is Kawaii: (no assemblies)
  30. Rimsenal - Rimhair: (no assemblies)
  31. ameiro anime hairs for 1.0: (no assemblies)
  32. gloomy_hair: (no assemblies)
  33. [B19]GW-hair: (no assemblies)
  34. [L]MoreDetailBody: (no assemblies)
  35. [KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6902.37574)
  36. Advanced Shield Belts: 0Harmony(1.0.9.1), D9UsefulAI(1.0.0.0)
  37. [KV] Consolidated Traits - 1.0: 0Harmony(1.2.0.1), ConsolidatedTraits(1.0.6911.38270)
  38. Apparello 2: (no assemblies)
  39. BioReactor: 0Harmony(1.2.0.1), BioReactor(1.0.0.0)
  40. Door Mat R1.0: RimWorld-DoorMat(1.0.0.0)
  41. ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
  42. gloomy_dress: (no assemblies)
  43. GloomyFurniture: Gloomylynx(1.0.4.0)
  44. More Furniture [1.0]: (no assemblies)
  45. No Debris B18: (no assemblies)
  46. [XND] Proper Shotguns: 0Harmony(1.2.0.1), ProperShotguns(1.1.0.0)
  47. Rim of Madness - Bones: 0Harmony(1.0.9.1), BoneMod(1.0.0.0)
  48. [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
  49. RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
  50. RT Solar Flare Shield: 0Harmony(1.2.0.1), RT_SolarFlareShield(1.0.0.0)
  51. Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0)
  52. Slave Outfits [1.0]: SlaveOutfits(1.0.0.0)
  53. [KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
  54. Vee's decorating: (no assemblies)
  55. VGP Vegetable Garden: ModFinder(1.0.0.0)
  56. VGP Garden Gourmet: ModFinder(1.0.0.0)
  57. VGP Garden Tools: VGTools(1.0.0.0)
  58. VGP Garden Drinks: Drinks(1.0.0.0)
  59. Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.4.123)
  60. Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.1.0)
  61. Conduit Deconstruct: ConduitDeconstruct(1.0.0.0)
  62. [1.0] DE Surgeries: (no assemblies)
  63. Death Rattle: DeathRattle(18.10.30.0)
  64. Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.6918.10007)
  65. Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
  66. Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
  67. Invisible Conduit: 0Harmony(1.1.0.0), GoAwaySmallWire(1.0.0.0)
  68. Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0)
  69. Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
  70. Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
  71. Master of Cooking: (no assemblies)
  72. Master of Crafting: (no assemblies)
  73. Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.726)
  74. Plant Growth Sync: 0Harmony(1.1.0.0), PlantGrowthSync(1.0.0.0)
  75. Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
  76. ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
  77. Reworked Temperature Extreme Events [1.0]: ReworkedTemperatureEvents(1.0.0.0)
  78. RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
  79. [1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.6932.39793)
  80. [SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
  81. Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
  82. Trap Disable[1.0]: 0Harmony(1.2.0.1), TrapDisable(1.0.0.0)
  83. Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0)
  84. Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(av:3.0.0.0,fv:3.8.283)
  85. Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)
  86. RimJobWorld: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.1), RJW(1.0.0.0)
  87. OgreStack: OgreStack(1.0.0.0)
  88.  
  89. Active Harmony patches:
  90. <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  91. <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  92. <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  93. <DoDebugOptions>c__AnonStoreyA.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  94. <DoDebugOptions>c__AnonStoreyA.<>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  95. <DoDebugOptions>c__AnonStoreyA.<>m__2: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  96. <DoDebugOptions>c__AnonStoreyA.<>m__8: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  97. <DoDebugOptions>c__AnonStoreyA.<>m__9: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  98. <DoDebugOptions>c__AnonStoreyA.<>m__E: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  99. <EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
  100. <FlavorfulCombatTest>c__AnonStorey5.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  101. <GetNotMissingParts>c__Iterator5.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  102. <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  103. <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  104. <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  105. <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  106. <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  107. <Prosthetics>c__AnonStorey24.<>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  108. ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
  109. AddictionUtility.CanBingeOnNow: post: AlienRace.HarmonyPatches.CanBingeNowPostfix
  110. AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
  111. AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
  112. Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  113. Alert_ShieldUserHasRangedWeapon.GetReport: PRE: D9UsefulAI.ShieldHarmony+GenericFix.GenericPrefix
  114. ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
  115. ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler
  116. ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
  117. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  118. ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
  119. AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
  120. BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  121. BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  122. BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  123. BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  124. BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  125. BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  126. BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  127. Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
  128. Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
  129. Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
  130. BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
  131. BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
  132. BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
  133. BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
  134. Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
  135. Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
  136. Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
  137. BiomeDef.CommonalityOfDisease: PRE: TKKN_NPS.PatchCommonalityOfDisease.Prefix
  138. BiomeWorker_AridShrubland.GetScore: post: TKKN_NPS.PatchGetScoreArid.Postfix
  139. BiomeWorker_TemperateForest.GetScore: post: TKKN_NPS.PatchGetScoreTempForest.Postfix
  140. Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
  141. Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
  142. Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
  143. Building_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
  144. Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
  145. Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
  146. Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
  147. Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
  148. Building_Door.PawnCanOpen: TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
  149. Building_Trap.CheckSpring: PRE: TrapDisable.HarmonyPatches.Building_Trap_CheckSpring
  150. Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
  151. Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
  152. CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
  153. CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
  154. CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
  155. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  156. Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
  157. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  158. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
  159. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  160. CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
  161. CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
  162. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
  163. Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  164. CellFinder.RandomCell: post: TKKN_NPS.PatchRandomCell.Postfix
  165. CellFinder.TryRandomClosewalkCellNear: PRE: TKKN_NPS.PatchTryRandomClosewalkCellNear.Prefix
  166. CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler
  167. Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  168. CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
  169. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  170. CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  171. CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
  172. CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
  173. CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
  174. Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
  175. Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  176. Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  177. Corpse.SpecialDisplayStats: post: BoneMod.HarmonyPatches.SpecialDisplayStats_PostFix
  178. DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  179. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  180. DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  181. DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  182. DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  183. DeathActionWorker_SmallExplosion.PawnDied: PRE: Skeleton.A.Prefix
  184. DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  185. DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  186. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  187. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  188. DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
  189. DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  190. DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
  191. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  192. Designation.DesignationDraw: PRE: MorePlanning.Patches.DesignationPlanningDraw.Prefix, MorePlanning.Patches.DesignationPlanningDraw.Prefix
  193. Designation.ExposeData: PRE: MorePlanning.Patches.DesignationPlanningExposeData.Prefix, MorePlanning.Patches.DesignationPlanningExposeData.Prefix
  194. Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
  195. Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
  196. Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix
  197. Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
  198. Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
  199. Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
  200. Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
  201. Designator_RemoveBridge.CanDesignateCell: TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler
  202. Dialog_BillConfig.DoWindowContents: PRE: RSA.Dialog_BillConfig_DoWindowContents.Before_DoWindowContents post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
  203. Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__5A: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  204. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  205. Dialog_ManageOutfits.DoWindowContents: PRE: RSA.DialogManageOutfits_DoWindowContents.Before_DoWindowContents
  206. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  207. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  208. DropCellFinder.CanPhysicallyDropInto: PRE: TKKN_NPS.PatchCanPhysicallyDropInto.Prefix
  209. DropCellFinder.RandomDropSpot: PRE: TKKN_NPS.PatchRandomDropSpot.Prefix
  210. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  211. EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
  212. Entity.Tick: post: TKKN_NPS.PatchTickThing.Postfix
  213. Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
  214. Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
  215. Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
  216. Fire.DoFireDamage: PRE: Gloomylynx.LockerPatch.DoFireDamagePrefix
  217. FloatMenuMakerMap.AddHumanlikeOrders: PRE: BioReactor.FloatMenuMakerMapPatches.Prefix_AddHumanlikeOrders post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
  218. FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
  219. FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
  220. FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
  221. FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  222. FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
  223. FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix
  224. ForbidUtility.IsForbidden: post: TKKN_NPS.PatchIsForbidden.Postfix
  225. Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
  226. Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
  227. Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
  228. Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
  229. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  230. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  231. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, JustIgnoreMePassing.Game_FinalizeInit_Patch.Postfix, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix
  232. GameComponentUtility.LoadedGame: post: ConsolidatedTraits.Patch_GameComponentUtility_LoadedGame.Postfix, RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
  233. GameComponentUtility.StartedNewGame: post: ConsolidatedTraits.Patch_GameComponentUtility_StartedNewGame.Postfix, RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
  234. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  235. GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
  236. GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
  237. GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
  238. GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
  239. GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
  240. GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix, SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
  241. GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
  242. GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
  243. GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
  244. GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
  245. GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
  246. GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
  247. GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
  248. GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
  249. GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
  250. GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
  251. GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix
  252. GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  253. GenTemperature.ComfortableTemperatureRange: post: TKKN_NPS.PatchComfortableTemperatureRange.Postfix
  254. GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
  255. GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
  256. GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
  257. GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset
  258. Graphic_Shadow.DrawWorker: PRE: TKKN_NPS.PatchGraphic+PatchDrawWorker.Prefix
  259. HarmonyPatchesFS.OpenStylingWindow: PRE: AlienFaces.HarmonyPatchesAlien.OpenFSDialog_Prefix
  260. HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
  261. HealthCardUtility.DrawOverviewTab: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  262. HealthCardUtility.DrawPawnHealthCard: PRE: DubsMintMenus.Patch_HealthCardUtility.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix
  263. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  264. HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  265. Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  266. Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
  267. HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  268. HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
  269. HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  270. HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  271. HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix
  272. HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
  273. Hediff_Pregnant.DoBirthSpawn: PRE: rjw.PATCH_Hediff_Pregnant_DoBirthSpawn.on_begin_DoBirthSpawn
  274. Hediff_Pregnant.Tick: PRE: rjw.PATCH_Hediff_Pregnant_Tick.on_begin_Tick
  275. ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix
  276. ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
  277. ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
  278. ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
  279. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: PickUpAndHaul.DrawThingRow_Patch.Transpiler
  280. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, rjw.PATCH_ITab_Pawn_Gear_InterfaceDrop.drop_locked_apparel, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
  281. ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  282. ITab_Pawn_Health.FillTab: PRE: DubsMintMenus.Patch_ITab_Pawn_Health.Prefix
  283. ITab_Storage.FillTab: PRE: RSA.ITab_Storage_FillTab.Before_ITab_Storage_FillTab
  284. IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
  285. IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
  286. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
  287. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
  288. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  289. InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
  290. InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
  291. InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
  292. InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
  293. InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
  294. JobDriver.Cleanup: PRE: rjw.PATCH_JobDriver_Cleanup.on_cleanup_driver
  295. JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
  296. JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
  297. JobDriver_Lovin.MakeNewToils: PRE: rjw.PATCH_JobDriver_Lovin_MakeNewToils.on_begin_lovin
  298. JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
  299. JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  300. JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  301. JobGiver_AIDefendPawn.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA_FightAI_Patch.Prefix
  302. JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
  303. JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
  304. JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
  305. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  306. JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
  307. JobGiver_Manhunter.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA__ManHunter_Patch.Prefix
  308. JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  309. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  310. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  311. JobGiver_PrisonerGetDressed.FindGarmentCoveringPart: PRE: rjw.PATCH_JobGiver_PrisonerGetDressed_FindGarmentCoveringPart.prevent_locked_apparel_conflict
  312. JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
  313. JobGiver_SeekSafeTemperature.TryGiveJob: post: TKKN_NPS.PatchTryGiveJob.Postfix
  314. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  315. LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
  316. Listing_TreeThingFilter.DoCategoryChildren: PRE: RSA.Core.ThingFilter_InjectFilter.Before_DoCategoryChildren
  317. LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
  318. LordJob_AssaultColony.CreateGraph: post: rjw.Patches_AssaultColonyForRape.Postfix
  319. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  320. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  321. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  322. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  323. MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
  324. MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
  325. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  326. MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
  327. MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
  328. MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
  329. MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
  330. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  331. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  332. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  333. MapGenerator.GenerateMap: TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
  334. MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
  335. MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
  336. MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
  337. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  338. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  339. MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
  340. MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix
  341. MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
  342. ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
  343. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  344. MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
  345. MouseoverReadout.MouseoverReadoutOnGUI: post: TKKN_NPS.PatchMouseoverReadout.Postfix
  346. Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
  347. Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton
  348. Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
  349. Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
  350. Pawn.ButcherProducts: post: BoneMod.HarmonyPatches.ButcherProducts_PostFix
  351. Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
  352. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
  353. Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix
  354. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  355. Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, rjw.Rjw_buttons.this_is_postfix, rjw.submit_button.this_is_postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
  356. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
  357. Pawn.SetFaction: post: AlienRace.HarmonyPatches.SetFactionPostfix
  358. Pawn.SpawnSetup: post: TKKN_NPS.PatchSpawnSetupPawn.Postfix, ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
  359. Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick, TKKN_NPS.PatchTickPawn.Postfix
  360. Pawn.TryGetAttackVerb: PRE: AlphaAnimalRangeAttack.ARA__VerbCheck_Patch.Prefix
  361. Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  362. PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
  363. PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  364. PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
  365. PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
  366. PawnBioAndNameGenerator.GetBackstoryCategoriesFor: TRANS: AlienRace.HarmonyPatches.GetBackstoryCategoriesForTranspiler
  367. PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
  368. PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
  369. PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  370. PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  371. PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  372. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  373. PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
  374. PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
  375. PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
  376. PawnGenerator.GenerateNewPawnInternal: PRE: rjw.Patch_PawnGenerator_GenerateNewNakedPawn.OnBegin_GenerateNewNakedPawn
  377. PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix post: JecsTools.HarmonyPatches.Post_GeneratePawn
  378. PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
  379. PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
  380. PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix post: rjw.Patch_PawnGenerator_GenerateTraits.After_GenerateTraits TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler, AlienRace.HarmonyPatches.GenerateTraitsTranspiler
  381. PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix
  382. PawnGraphicSet.ResolveApparelGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix
  383. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  384. PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
  385. PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix, FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix
  386. PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
  387. PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
  388. PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
  389. PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
  390. PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
  391. PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
  392. PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
  393. PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
  394. PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
  395. PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix
  396. PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler
  397. PawnRenderer.LayingFacing: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
  398. PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt TRANS: AlienRace.HarmonyPatches.PostureTranspiler, FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler
  399. PawnRenderer.RenderPawnInternal: PRE: TKKN_NPS.PatchRenderPawnInternal.Prefix, FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
  400. PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
  401. PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
  402. PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
  403. PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
  404. PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
  405. PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
  406. PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
  407. PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
  408. PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
  409. Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
  410. Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
  411. Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  412. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  413. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  414. Pawn_ApparelTracker.Remove: post: rjw.PATCH_Pawn_ApparelTracker_Remove.on_remove
  415. Pawn_ApparelTracker.TryDrop: PRE: rjw.PATCH_Pawn_ApparelTracker_TryDrop.prevent_locked_apparel_drop
  416. Pawn_ApparelTracker.Wear: PRE: rjw.PATCH_Pawn_ApparelTracker_Wear.prevent_wear_by_gear post: rjw.PATCH_Pawn_ApparelTracker_Wear.on_wear TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  417. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
  418. Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix
  419. Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
  420. Pawn_EquipmentTracker.DropAllEquipment: PRE: WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix
  421. Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
  422. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  423. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  424. Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
  425. Pawn_HealthTracker.CheckForStateChange: post: AlienRace.HarmonyPatches.CheckForStateChangePostfix
  426. Pawn_HealthTracker.MakeDowned: PRE: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix
  427. Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix
  428. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
  429. Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  430. Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
  431. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  432. Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix
  433. Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix
  434. Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
  435. Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
  436. Pawn_PathFollower.StartPath: PRE: TKKN_NPS.PatchStartPath.Prefix
  437. Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
  438. Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
  439. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  440. Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
  441. Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
  442. Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
  443. Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
  444. Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
  445. PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
  446. PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
  447. PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
  448. Plant.get_Graphic: post: TKKN_NPS.PatchGraphicPlant.Postfix
  449. PlantProperties.PostLoadSpecial: post: TKKN_NPS.PostLoadSpecialPatch.Postfix
  450. PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
  451. PlantUtility.CanEverPlantAt: post: TKKN_NPS.HarmonyPatches.Patch_CanEverPlantAt_PlantUtility.Postfix
  452. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  453. PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
  454. PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, rjw.RJW_corner_toggle.adding_RJW_toggle
  455. PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  456. PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
  457. PowerNetGraphics.PrintWirePieceConnecting: PRE: GoAwaySmallWire.Patch_ThatSmallWire.Prefix
  458. Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
  459. Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
  460. RCellFinder.TryFindRandomPawnEntryCell: post: TKKN_NPS.PatchTryFindRandomPawnEntryCell.Postfix
  461. RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
  462. Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
  463. Reachability.CanReach: post: TKKN_NPS.PatchCanReach.Postfix
  464. ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
  465. RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
  466. ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
  467. ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
  468. ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  469. ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  470. ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  471. ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  472. ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  473. ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  474. ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  475. ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  476. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  477. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  478. RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
  479. RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  480. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  481. Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
  482. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  483. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  484. ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
  485. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  486. SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
  487. SkillRecord.CalculateTotallyDisabled: PRE: rjw.Patches_SkillRecordDebug.Prefix
  488. SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
  489. SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
  490. SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
  491. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  492. Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
  493. StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
  494. StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  495. StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  496. StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
  497. StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
  498. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  499. StorageSettings.ExposeData: post: RSA.StorageSettings_ExposeData.ExposeData
  500. StoreUtility.NoStorageBlockersIn: post: RSA.StoreUtility_NoStorageBlockersIn.FilledEnough
  501. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  502. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  503. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  504. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
  505. TerrainGrid.SetTerrain: TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler
  506. TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  507. Thing.ButcherProducts: post: NewAlphaAnimalSubproducts.Thing_ButcherProducts_Patch.ChangeMeatAmountByAge
  508. Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
  509. Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
  510. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
  511. Thing.get_AmbientTemperature: post: TKKN_NPS.PatchAmbientTemperature.Postfix
  512. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
  513. ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
  514. ThingFilterUI.DoThingFilterConfigWindow: PRE: StorageSearch.HaulingHysteresis_InjectControls.Before_DoThingFilterConfigWindow TRANS: RSA.Core.FilterSearch_InjectSearchBox.Transpiler
  515. ThingOwnerUtility.ContentsSuspended: PRE: BioReactor.ThingOwnerUtilityPatches.Prefix_ContentsSuspended
  516. ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
  517. ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
  518. ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
  519. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  520. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  521. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  522. ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
  523. Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
  524. Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
  525. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
  526. TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
  527. TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
  528. TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
  529. TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix
  530. Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
  531. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  532. Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
  533. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
  534. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  535. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  536. VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
  537. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  538. Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  539. Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  540. Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  541. Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
  542. Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix, AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
  543. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  544. Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
  545. WITab_Caravan_Gear.TryEquipDraggedItem: PRE: rjw.PATCH_WITab_Caravan_Gear_TryEquipDraggedItem.prevent_locked_apparel_conflict TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  546. WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  547. Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
  548. WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  549. WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
  550. WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
  551. WorkGiver_HunterHunt.HasShieldAndRangedWeapon: PRE: D9UsefulAI.ShieldHarmony+Hunterfix.HunterPrefix
  552. WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
  553. WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
  554. WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
  555. WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
  556. Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
  557. WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
  558. WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
  559. WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
  560. World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
  561. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  562. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  563. Harmony versions present: 1.2.0.2: rimworld.erdelf.alien_race.main; 1.2.0.1: fluffy.modmanager, brrainz-crosspromotion, UnlimitedHugs.HugsLib, net.pardeike.rimworld.mod.camera+, net.pardeike.rimworld.mod.just-ignore-me-passing, RimHUD, HugsLib.AllowTool, rjw, HugsLib.SimpleSidearms, RSA, RSA.Core, HugsLib.ImprovedWorkbenches, com.rimworld.modcheck, com.consolidatedtraits.rimworld.mod, com.rimfridge.rimworld.mod, io.github.ratysz.madskills, io.github.ratysz.rt_solarflareshield, Fluffy.AnimalTab, fluffy.worktab, Uuugggg.rimworld.Replace_Stuff.main, Bubbles, rimworld.ResearchPal, Syrchalis.Rimworld.SetUpCamp, com.BioReactor.rimworld.mod, mehni.rimworld.pickupandhaul.main, rimworld.facialstuff.mod, HugsLib.MapReroll, com.rimworld.mod.moretraitslots, com.github.alandariva.moreplanning, HugsLib.com.github.alandariva.moreplanning, com.rimworld.Dalrae.Skeleton, com.github.rimworld.mod.AlphaAnimalRangeAttack, com.alphaanimals, rimworld.alienface.patches, com.Gloomylynx.rimworld.mod, XeoNovaDan.ProperShotguns, Dubwise.DubsMintMenus, RimWorld.Vanya.IncidentPersonStat, multiversionmodfix, net.velc.rimworld.mod.trapdisable, com.tammybee.whereismyweapon, HugsLib.Smarter_Food_Selection, HugsLib.DeathRattle; 1.1.0.0: rimworld.lanilor.simplymorebridges, small.wire.go.away.zzz.mod; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.jecstools.main, rimworld.jecrell.comps.oversized, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, com.github.tkkntkkn.Natures-Pretty-Sweet, com.dninemfive.advancedshields, rimworld.Sihv.bonemod, Harmony_Locks
  564.  
  565. Platform information: (hidden, hold Shift while publishing to include)
  566.  
  567. Log file contents:
  568. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  569. GfxDevice: [Renderer information redacted]
  570. Begin MonoManager ReloadAssembly
  571. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  572. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  573. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  574. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  575. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  576. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  577. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  578. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  579. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  580. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  581. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
  582. [Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
  583.  
  584. RimWorld 1.0.2096 rev473
  585.  
  586. [HugsLib] version 6.1.1
  587.  
  588. [RuntimeGC] Mod settings loaded.
  589.  
  590. RSA Core loaded...
  591.  
  592. RSA Main injected ...
  593.  
  594. ConsolidatedTraits Harmony Patches:
  595. Prefix:
  596. GameComponentUtility.StartedNewGame
  597. GameComponentUtility.LoadedGame
  598.  
  599. DubsMintMenus 1.0.141
  600.  
  601. Knowledge data was missing key WhoreBeds. Adding it...
  602.  
  603. Knowledge data was missing key WhoreBeds. Adding it...
  604.  
  605. BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
  606.  
  607. BodyDef Lancer has BodyPartRecord of MechanicalThorax whose children have more coverage than 1.
  608.  
  609. BodyDef Scyther has BodyPartRecord of MechanicalThorax whose children have more coverage than 1.
  610.  
  611. BodyDef Snail has BodyPartRecord of Snailhead whose children have more coverage than 1.
  612.  
  613. BodyDef AA_Squid has BodyPartRecord of SnakeBody whose children have more coverage than 1.
  614.  
  615. [MadSkills]: changed behavior of Great Memory trait.
  616.  
  617. TKKN_SmoothedLavaRock and TKKN_LavaRock both smooth to TKKN_SmoothedLavaRock
  618.  
  619. Translation data for language Korean has 53073 errors. Generate translation report for more info.
  620.  
  621. Alien race successfully completed 144 patches with harmony.
  622.  
  623. Facial Stuff successfully completed 357 patches with harmony.
  624.  
  625. AF :: Aliens Detected.
  626.  
  627. MoreTraitSlots Harmony Patches:
  628. Prefix:
  629. PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
  630. CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
  631.  
  632. Advanced Shields harmony patch successfully loaded
  633.  
  634. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  635.  
  636. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  637.  
  638. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  639.  
  640. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  641.  
  642. RimFridge Harmony Patches:
  643. Prefix:
  644. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  645. ReachabilityUtility.CanReach
  646. Postfix:
  647. GameComponentUtility.StartedNewGame
  648. GameComponentUtility.LoadedGame
  649.  
  650. [IncidentPersonStat] injected.
  651.  
  652. [Bubbles v1.5] Initialized
  653.  
  654. PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
  655.  
  656. Dynamic patching Boolean <>m__0(Verse.Thing)
  657.  
  658. [RimHUD v1.3.2] Integrated with HugsLib
  659.  
  660. [RimHUD v1.3.2] Initialized
  661.  
  662. [RJW]RomanceDiversified is not detected
  663.  
  664. [RJW]Humanoid Alien Races 2.0 is detected. Xenophile and Xenophobe traits active.
  665.  
  666. [RJW]Psychology is not detected
  667.  
  668. [RJW]Children&Pregnancy is not detected
  669.  
  670. [RJW]Combat Extended is not detected
  671.  
  672. [ModMetaDataCleaner] Removed 0 Metadata and cleaned 85 PreviewImage.
  673. Removed:
  674. Cleaned: Core, OgreStack, RimJobWorld, Camera+, Work Tab, Where is my weapon?, Trap Disable[1.0], Snap Out!, [SYR] Set Up Camp, [1.0] RPG Style Inventory, RimHUD, Reworked Temperature Extreme Events [1.0], ResearchPal, Replace Stuff, Plant Growth Sync, Pick Up And Haul, Master of Crafting, Master of Cooking, Mad Skills, Locks, Just Ignore Me Passing, Invisible Conduit, Interaction Bubbles, Incident Person Stat, Dubs Mint Menus, Death Rattle, [1.0] DE Surgeries, Conduit Deconstruct, Better Workbench Management, Animal Tab, VGP Garden Drinks, VGP Garden Tools, VGP Garden Gourmet, VGP Vegetable Garden, Vee's decorating, [KV] Trading Spot - 1.0, Slave Outfits [1.0], Simply More Bridges, RT Solar Flare Shield, RT Fuse, [KV] RimFridge - 1.0, Rim of Madness - Bones, [XND] Proper Shotguns, No Debris B18, More Furniture [1.0], GloomyFurniture, gloomy_dress, ED-Embrasures, Door Mat R1.0, BioReactor, Apparello 2, Advanced Shield Belts, [KV] More Trait Slots - 1.0, [KV] Consolidated Traits - 1.0, [L]MoreDetailBody, [B19]GW-hair, gloomy_hair, ameiro anime hairs for 1.0, Rimsenal - Rimhair, Ponytail is Kawaii, Lolidrop's hairshop, Roppoi hair 1.0, FS_mm, dianne's defaults - Facial Stuff [1.0], AlienFacesExpanded, Facial Stuff 1.0, AnimalCollabProj ADS Patch, AnimalCollabProj, Alpha Animals, A Dog Said... Animal Prosthetics, Nature's Pretty Sweet, Expanded Prosthetics and Organ Engineering, Wa! Skeleton!, Rimworld Search Agency, RuntimeGC, More Planning, Simple sidearms, WM Smarter food selection, Map Reroll, Allow Tool, Humanoid Alien Races 2.0, JecsTools, HugsLib, Mod Manager, RKTP
  675.  
  676. [LanguageDataCleaner] Removed 28 LoadedLanguages and cleaned 307 DefInjectionPackages.
  677. Removed Languages: Sample, template, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
  678.  
  679. [RuntimeGC] Detour completed: MuteGC
  680.  
  681. ResearchPal :: 연구 순서 준비하기
  682.  
  683. ResearchPal :: 교차부분 감소
  684.  
  685. ResearchPal :: 레이아웃 마무리 중
  686.  
  687. ResearchPal :: 대기열 복원 중
  688.  
  689. [OgreStack]: Modify Stack Sizes Complete
  690.  
  691. [HugsLib] initializing AllowTool, MapReroll, Smarter_Food_Selection, SimpleSidearms, com.github.alandariva.moreplanning, ImprovedWorkbenches, DeathRattle, RJW
  692.  
  693. [AllowTool] Applied compatibility patch for "Pick Up And Haul"
  694.  
  695. [HugsLib][warn] Missing enum setting labels for enum MapReroll.MapRerollController+MapGeneratorMode
  696.  
  697. [Smarter_Food_Selection] Loaded - 559 food categorized - 1786 pawn diets - 1 compatibility patches (1 fixes) - 21 policies.
  698.  
  699. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  700.  
  701. Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 19302.
  702. Total: 182.070053 ms (FindLiveObjects: 0.706559 ms CreateObjectMapping: 1.209683 ms MarkObjects: 180.007385 ms DeleteObjects: 0.145749 ms)
  703.  
  704. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  705. [RimHUD v1.3.2] Integrated with Interaction Bubbles
  706.  
  707.  
  708. Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 22258.
  709. Total: 160.617279 ms (FindLiveObjects: 0.831145 ms CreateObjectMapping: 1.664339 ms MarkObjects: 158.018372 ms DeleteObjects: 0.102741 ms)
  710.  
  711. Initializing new game with mods Core, 03.Mod Manager - 이거 먼저 로드 모드 관리, 02.RKTP - 통합 한글화 모드, 04.HugsLib - 필수, 05.JecsTools - 필수, 06.Humanoid Alien Races 2.0 - 필수, 07.Allow Tool - 도구 확장, 08.Map Reroll - 맵 재생성, 10.WM Smarter food selection - 음식 골라먹게, 11.Simple sidearms - 보조무기, 12.More Planning - 계획 확장, 13.RuntimeGC - 최적화, 14.Rimworld Search Agency - 검색기능 강화, 15.Wa! Skeleton! - 해골, 16.Expanded Prosthetics and Organ Engineering - 의료기술 강화, 16.Nature's Pretty Sweet - 날씨 다양화, 17.A Dog Said... Animal Prosthetics - 동물 보철물, 19.AnimalCollabProj - 동물 추가, 18.Alpha Animals - 동물 추가, 20.AnimalCollabProj ADS Patch - 호환패치, 21.facial stuff - 얼굴 생동감, 22.dianne's defaults - Facial Stuff [1.0] - 얼굴 생동감 확장, 22-2.AlienFacesExpanded - 얼굴 생동감 확장, 23.FS_mm - 얼굴 생동감 귀엽게, 24.Roppoi hair 1.0 - 헤어 추가, 25.Lolidrop's hairshop - 헤어 추가, 25.Ponytail is Kawaii - 헤어 추가, 25.Rimsenal Rimhair - 헤어팩, 26.ameiro anime hairs for 1.0 (female) - 헤어 추가, 27.gloomy_hair - 헤어 추가, 28.GW-hair - 헤어 추가, 29.MoreDetailBody - 알몸 변경, 31.More Trait Slots - 1.0 - 특성 갯수 확장, 32.Advanced Shield Belts - 강화 보호막 벨트, 30.Consolidated Traits - 1.0 - 특성 다양화, 33.Apparello 2 - 복장 추가, 34.BioReactor - 생체 배터리, 34.Door Mat R1.0 - 발닦개 매트, 35.ED-Embrasures - 총안구, 36.gloomy_dress - 복장 추가, 37.GloomyFurniture - 구제 가구, 38.More Furniture [1.0] - 가구 추가, 39.No Debris V1.0 - 돌 잔해 안보이게, 40.Proper Shotguns - 샷건 강화, 40.Rim of Madness - Bones - 뼈, 41.RimFridge - 1.0 - 냉장고, 42.RT Fuse - 전력 퓨즈, 43.RT Solar Flare Shield - 흑점 폭발 보호, 44.Simply More Bridges - 다리, 45.Slave Outfits [1.0] - 노예복, 46.Trading Spot - 1.0 - 상단 장소 지정, 47.Vee's decorating - 꾸미기, 48.VGP Vegetable Garden - 농사, 49.VGP Garden Gourmet - 음식, 50.VGP Garden Tools - 농사도구, 51.VGP Garden Drinks - 마실거, 52.Animal Tab - 동물 탭, 53.Better Workbench Management - 제작탭 확장, 54.Conduit Deconstruct - 전선 해체, 55.DE Surgeries - 수술 확장, 56.Death Rattle - 소생 시간, 57.Dubs Mint Menus - 검색시 아이콘 보이게, 58.Incident Person Stat - 떠돌이 합류 스탯 확인, 59.Interaction Bubbles - 림 대화 말풍선, 60.Invisible Conduit - 투명 전선, 61.Just Ignore Me Passing - 지나가면 공사중지 ㄴㄴ, 62.Locks - 문 잠그기, 63.Mad Skills - 스킬 하락 방지, 64.Master of Cooking - 요리 확장, 65.Master of Crafting - 제작 확장, 66.Pick Up And Haul - 운반 확장, 67.Plant Growth Sync - 식물 성장 속도 동일화, 68.Replace Stuff - 간편 자재 업그레이드, 69.ResearchPal - 연구트리 알아보기 쉽게, 70.Reworked Temperature Extreme Events [1.0] - 온도 편차, 71.RimHUD - 알아보기 쉬운 UI, 72.RPG Style Inventory - 알피지 스타일 장비창, 73.Set Up Camp - 캠프 설치, 74.Snap Out! - 진정헤, 75.Trap Disable[1.0] - 함정 오인 방지, 76.Where is my weapon - 내 무기 어딧어, 77.Work Tab - 작업 세분화, 78.Camera+ - 카메라 확장, 78.rjw_1.9.1a - 성인모드, 79.OgreStack - 스택 강화
  712.  
  713. Creating new female AA_PebbleMit with skin index of 4 where 4 possible variants were available. Chance was 20%.
  714.  
  715. Creating new female ACPRedPanda with skin index of 0 where 1 possible variants were available. Chance was 50%.
  716.  
  717. Could not generate old age injuries for TKKN_giantsnail36685 of age 19 that allow pawn to move after 80 tries. request=kindDef=TKKN_giantsnail, context=NonPlayer, faction=, tile=-1, forceGenerateNewPawn=False, newborn=False, allowDead=False, allowDowned=False, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, allowFood=True, inhabitant=False, certainlyBeenInCryptosleep=False, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedMelanin=, fixedLastName=
  718.  
  719. TKKN NPS: Loaded patches for: AnimalCollabProj, VGP Vegetable Garden
  720.  
  721. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  722.  
  723. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29962.
  724. Total: 226.054886 ms (FindLiveObjects: 1.852072 ms CreateObjectMapping: 2.489341 ms MarkObjects: 221.667404 ms DeleteObjects: 0.045738 ms)
  725.  
  726. Could not resolve symbol "1_labelShort" for string "{1_labelShort} 착용 강제".
  727.  
  728. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  729. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  730. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  731. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  732. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  733. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  734. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  735. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  736. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  737. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  738. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  739. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  740. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  741. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  742. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  743. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  744. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  745. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  746. at Verse.Thing.Draw () <0x00052>
  747. at Verse.ThingWithComps.Draw () <0x0001c>
  748. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  749.  
  750.  
  751. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  752. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  753. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  754. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  755. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  756. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  757. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  758. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  759. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  760. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  761. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  762. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  763. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  764. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  765. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  766. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  767. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  768. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  769. at Verse.Thing.Draw () <0x00052>
  770. at Verse.ThingWithComps.Draw () <0x0001c>
  771. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  772.  
  773.  
  774. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  775. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  776. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  777. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  778. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  779. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  780. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  781. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  782. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  783. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  784. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  785. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  786. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  787. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  788. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  789. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  790. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  791. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  792. at Verse.Thing.Draw () <0x00052>
  793. at Verse.ThingWithComps.Draw () <0x0001c>
  794. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  795.  
  796.  
  797. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  798. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  799. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  800. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  801. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  802. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  803. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  804. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  805. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  806. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  807. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  808. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  809. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  810. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  811. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  812. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  813. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  814. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  815. at Verse.Thing.Draw () <0x00052>
  816. at Verse.ThingWithComps.Draw () <0x0001c>
  817. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  818.  
  819.  
  820. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  821. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  822. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  823. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  824. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  825. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  826. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  827. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  828. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  829. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  830. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  831. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  832. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  833. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  834. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  835. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  836. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  837. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  838. at Verse.Thing.Draw () <0x00052>
  839. at Verse.ThingWithComps.Draw () <0x0001c>
  840. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  841.  
  842.  
  843. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  844. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  845. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  846. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  847. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  848. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  849. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  850. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  851. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  852. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  853. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  854. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  855. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  856. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  857. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  858. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  859. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  860. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  861. at Verse.Thing.Draw () <0x00052>
  862. at Verse.ThingWithComps.Draw () <0x0001c>
  863. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  864.  
  865.  
  866. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  867. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  868. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  869. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  870. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  871. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  872. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  873. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  874. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  875. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  876. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  877. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  878. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  879. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  880. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  881. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  882. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  883. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  884. at Verse.Thing.Draw () <0x00052>
  885. at Verse.ThingWithComps.Draw () <0x0001c>
  886. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  887.  
  888.  
  889. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  890. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  891. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  892. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  893. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  894. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  895. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  896. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  897. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  898. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  899. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  900. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  901. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  902. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  903. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  904. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  905. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  906. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  907. at Verse.Thing.Draw () <0x00052>
  908. at Verse.ThingWithComps.Draw () <0x0001c>
  909. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  910.  
  911.  
  912. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  913. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  914. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  915. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  916. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  917. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  918. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  919. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  920. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  921. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  922. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  923. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  924. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  925. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  926. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  927. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  928. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  929. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  930. at Verse.Thing.Draw () <0x00052>
  931. at Verse.ThingWithComps.Draw () <0x0001c>
  932. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  933.  
  934.  
  935. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  936. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  937. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  938. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  939. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  940. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  941. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  942. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  943. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  944. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  945. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  946. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  947. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  948. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  949. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  950. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  951. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  952. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  953. at Verse.Thing.Draw () <0x00052>
  954. at Verse.ThingWithComps.Draw () <0x0001c>
  955. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  956.  
  957.  
  958. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  959. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  960. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  961. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  962. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  963. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  964. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  965. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  966. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  967. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  968. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  969. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  970. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  971. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  972. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  973. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  974. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  975. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  976. at Verse.Thing.Draw () <0x00052>
  977. at Verse.ThingWithComps.Draw () <0x0001c>
  978. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  979.  
  980.  
  981. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  982. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  983. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  984. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  985. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  986. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  987. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  988. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  989. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  990. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  991. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  992. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  993. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  994. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  995. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  996. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  997. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  998. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  999. at Verse.Thing.Draw () <0x00052>
  1000. at Verse.ThingWithComps.Draw () <0x0001c>
  1001. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1002.  
  1003.  
  1004. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1005. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1006. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1007. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1008. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1009. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1010. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1011. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1012. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1013. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1014. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1015. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1016. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1017. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1018. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1019. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1020. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1021. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1022. at Verse.Thing.Draw () <0x00052>
  1023. at Verse.ThingWithComps.Draw () <0x0001c>
  1024. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1025.  
  1026.  
  1027. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1028. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1029. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1030. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1031. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1032. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1033. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1034. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1035. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1036. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1037. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1038. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1039. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1040. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1041. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1042. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1043. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1044. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1045. at Verse.Thing.Draw () <0x00052>
  1046. at Verse.ThingWithComps.Draw () <0x0001c>
  1047. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1048.  
  1049.  
  1050. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1051. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1052. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1053. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1054. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1055. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1056. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1057. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1058. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1059. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1060. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1061. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1062. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1063. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1064. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1065. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1066. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1067. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1068. at Verse.Thing.Draw () <0x00052>
  1069. at Verse.ThingWithComps.Draw () <0x0001c>
  1070. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1071.  
  1072.  
  1073. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1074. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1075. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1076. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1077. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1078. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1079. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1080. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1081. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1082. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1083. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1084. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1085. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1086. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1087. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1088. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1089. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1090. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1091. at Verse.Thing.Draw () <0x00052>
  1092. at Verse.ThingWithComps.Draw () <0x0001c>
  1093. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1094.  
  1095.  
  1096. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1097. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1098. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1099. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1100. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1101. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1102. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1103. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1104. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1105. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1106. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1107. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1108. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1109. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1110. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1111. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1112. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1113. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1114. at Verse.Thing.Draw () <0x00052>
  1115. at Verse.ThingWithComps.Draw () <0x0001c>
  1116. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1117.  
  1118.  
  1119. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1120. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1121. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1122. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1123. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1124. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1125. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1126. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1127. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1128. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1129. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1130. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1131. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1132. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1133. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1134. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1135. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1136. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1137. at Verse.Thing.Draw () <0x00052>
  1138. at Verse.ThingWithComps.Draw () <0x0001c>
  1139. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1140.  
  1141.  
  1142. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1143. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1144. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1145. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1146. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1147. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1148. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1149. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1150. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1151. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1152. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1153. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1154. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1155. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1156. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1157. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1158. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1159. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1160. at Verse.Thing.Draw () <0x00052>
  1161. at Verse.ThingWithComps.Draw () <0x0001c>
  1162. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1163.  
  1164.  
  1165. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1166. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1167. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1168. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1169. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1170. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1171. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1172. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1173. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1174. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1175. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1176. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1177. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1178. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1179. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1180. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1181. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1182. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1183. at Verse.Thing.Draw () <0x00052>
  1184. at Verse.ThingWithComps.Draw () <0x0001c>
  1185. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1186.  
  1187.  
  1188. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1189. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1190. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1191. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1192. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1193. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1194. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1195. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1196. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1197. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1198. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1199. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1200. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1201. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1202. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1203. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1204. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1205. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1206. at Verse.Thing.Draw () <0x00052>
  1207. at Verse.ThingWithComps.Draw () <0x0001c>
  1208. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1209.  
  1210.  
  1211. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1212. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1213. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1214. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1215. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1216. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1217. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1218. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1219. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1220. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1221. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1222. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1223. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1224. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1225. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1226. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1227. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1228. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1229. at Verse.Thing.Draw () <0x00052>
  1230. at Verse.ThingWithComps.Draw () <0x0001c>
  1231. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1232.  
  1233.  
  1234. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1235. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1236. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1237. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1238. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1239. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1240. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1241. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1242. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1243. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1244. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1245. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1246. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1247. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1248. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1249. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1250. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1251. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1252. at Verse.Thing.Draw () <0x00052>
  1253. at Verse.ThingWithComps.Draw () <0x0001c>
  1254. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1255.  
  1256.  
  1257. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1258. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1259. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1260. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1261. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1262. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1263. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1264. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1265. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1266. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1267. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1268. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1269. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1270. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1271. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1272. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1273. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1274. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1275. at Verse.Thing.Draw () <0x00052>
  1276. at Verse.ThingWithComps.Draw () <0x0001c>
  1277. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1278.  
  1279.  
  1280. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1281. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1282. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1283. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1284. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1285. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1286. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1287. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1288. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1289. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1290. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1291. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1292. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1293. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1294. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1295. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1296. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1297. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1298. at Verse.Thing.Draw () <0x00052>
  1299. at Verse.ThingWithComps.Draw () <0x0001c>
  1300. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1301.  
  1302.  
  1303. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1304. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1305. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1306. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1307. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1308. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1309. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1310. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1311. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1312. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1313. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1314. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1315. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1316. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1317. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1318. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1319. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1320. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1321. at Verse.Thing.Draw () <0x00052>
  1322. at Verse.ThingWithComps.Draw () <0x0001c>
  1323. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1324.  
  1325.  
  1326. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1327. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1328. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1329. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1330. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1331. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1332. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1333. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1334. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1335. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1336. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1337. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1338. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1339. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1340. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1341. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1342. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1343. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1344. at Verse.Thing.Draw () <0x00052>
  1345. at Verse.ThingWithComps.Draw () <0x0001c>
  1346. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1347.  
  1348.  
  1349. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1350. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1351. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1352. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1353. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1354. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1355. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1356. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1357. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1358. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1359. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1360. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1361. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1362. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1363. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1364. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1365. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1366. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1367. at Verse.Thing.Draw () <0x00052>
  1368. at Verse.ThingWithComps.Draw () <0x0001c>
  1369. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1370.  
  1371.  
  1372. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1373. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1374. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1375. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1376. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1377. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1378. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1379. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1380. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1381. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1382. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1383. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1384. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1385. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1386. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1387. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1388. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1389. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1390. at Verse.Thing.Draw () <0x00052>
  1391. at Verse.ThingWithComps.Draw () <0x0001c>
  1392. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1393.  
  1394.  
  1395. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1396. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1397. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1398. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1399. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1400. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1401. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1402. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1403. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1404. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1405. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1406. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1407. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1408. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1409. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1410. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1411. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1412. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1413. at Verse.Thing.Draw () <0x00052>
  1414. at Verse.ThingWithComps.Draw () <0x0001c>
  1415. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1416.  
  1417.  
  1418. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1419. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1420. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1421. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1422. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1423. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1424. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1425. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1426. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1427. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1428. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1429. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1430. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1431. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1432. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1433. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1434. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1435. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1436. at Verse.Thing.Draw () <0x00052>
  1437. at Verse.ThingWithComps.Draw () <0x0001c>
  1438. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1439.  
  1440.  
  1441. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1442. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1443. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1444. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1445. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1446. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1447. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1448. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1449. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1450. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1451. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1452. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1453. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1454. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1455. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1456. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1457. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1458. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1459. at Verse.Thing.Draw () <0x00052>
  1460. at Verse.ThingWithComps.Draw () <0x0001c>
  1461. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1462.  
  1463.  
  1464. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1465. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1466. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1467. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1468. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1469. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1470. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1471. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1472. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1473. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1474. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1475. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1476. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1477. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1478. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1479. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1480. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1481. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1482. at Verse.Thing.Draw () <0x00052>
  1483. at Verse.ThingWithComps.Draw () <0x0001c>
  1484. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1485.  
  1486.  
  1487. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1488. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1489. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1490. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1491. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1492. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1493. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1494. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1495. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1496. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1497. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1498. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1499. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1500. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1501. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1502. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1503. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1504. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1505. at Verse.Thing.Draw () <0x00052>
  1506. at Verse.ThingWithComps.Draw () <0x0001c>
  1507. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1508.  
  1509.  
  1510. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1511. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1512. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1513. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1514. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1515. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1516. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1517. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1518. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1519. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1520. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1521. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1522. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1523. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1524. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1525. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1526. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1527. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1528. at Verse.Thing.Draw () <0x00052>
  1529. at Verse.ThingWithComps.Draw () <0x0001c>
  1530. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1531.  
  1532.  
  1533. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1534. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1535. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1536. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1537. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1538. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1539. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1540. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1541. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1542. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1543. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1544. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1545. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1546. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1547. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1548. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1549. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1550. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1551. at Verse.Thing.Draw () <0x00052>
  1552. at Verse.ThingWithComps.Draw () <0x0001c>
  1553. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1554.  
  1555.  
  1556. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1557. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1558. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1559. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1560. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1561. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1562. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1563. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1564. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1565. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1566. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1567. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1568. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1569. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1570. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1571. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1572. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1573. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1574. at Verse.Thing.Draw () <0x00052>
  1575. at Verse.ThingWithComps.Draw () <0x0001c>
  1576. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1577.  
  1578.  
  1579. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1580. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1581. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1582. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1583. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1584. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1585. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1586. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1587. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1588. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1589. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1590. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1591. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1592. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1593. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1594. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1595. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1596. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1597. at Verse.Thing.Draw () <0x00052>
  1598. at Verse.ThingWithComps.Draw () <0x0001c>
  1599. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1600.  
  1601.  
  1602. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1603. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1604. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1605. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1606. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1607. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1608. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1609. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1610. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1611. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1612. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1613. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1614. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1615. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1616. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1617. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1618. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1619. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1620. at Verse.Thing.Draw () <0x00052>
  1621. at Verse.ThingWithComps.Draw () <0x0001c>
  1622. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1623.  
  1624.  
  1625. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1626. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1627. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1628. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1629. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1630. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1631. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1632. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1633. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1634. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1635. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1636. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1637. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1638. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1639. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1640. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1641. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1642. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1643. at Verse.Thing.Draw () <0x00052>
  1644. at Verse.ThingWithComps.Draw () <0x0001c>
  1645. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1646.  
  1647.  
  1648. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1649. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1650. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1651. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1652. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1653. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1654. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1655. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1656. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1657. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1658. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1659. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1660. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1661. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1662. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1663. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1664. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1665. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1666. at Verse.Thing.Draw () <0x00052>
  1667. at Verse.ThingWithComps.Draw () <0x0001c>
  1668. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1669.  
  1670.  
  1671. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1672. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1673. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1674. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1675. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1676. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1677. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1678. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1679. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1680. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1681. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1682. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1683. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1684. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1685. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1686. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1687. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1688. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1689. at Verse.Thing.Draw () <0x00052>
  1690. at Verse.ThingWithComps.Draw () <0x0001c>
  1691. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1692.  
  1693.  
  1694. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1695. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1696. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1697. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1698. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1699. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1700. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1701. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1702. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1703. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1704. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1705. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1706. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1707. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1708. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1709. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1710. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1711. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1712. at Verse.Thing.Draw () <0x00052>
  1713. at Verse.ThingWithComps.Draw () <0x0001c>
  1714. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1715.  
  1716.  
  1717. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1718. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1719. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1720. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1721. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1722. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1723. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1724. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1725. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1726. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1727. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1728. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1729. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1730. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1731. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1732. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1733. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1734. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1735. at Verse.Thing.Draw () <0x00052>
  1736. at Verse.ThingWithComps.Draw () <0x0001c>
  1737. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1738.  
  1739.  
  1740. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1741. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1742. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1743. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1744. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1745. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1746. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1747. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1748. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1749. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1750. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1751. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1752. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1753. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1754. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1755. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1756. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1757. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1758. at Verse.Thing.Draw () <0x00052>
  1759. at Verse.ThingWithComps.Draw () <0x0001c>
  1760. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1761.  
  1762.  
  1763. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1764. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1765. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1766. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1767. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1768. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1769. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1770. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1771. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1772. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1773. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1774. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1775. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1776. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1777. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1778. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1779. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1780. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1781. at Verse.Thing.Draw () <0x00052>
  1782. at Verse.ThingWithComps.Draw () <0x0001c>
  1783. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1784.  
  1785.  
  1786. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1787. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1788. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1789. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1790. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1791. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1792. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1793. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1794. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1795. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1796. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1797. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1798. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1799. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1800. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1801. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1802. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1803. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1804. at Verse.Thing.Draw () <0x00052>
  1805. at Verse.ThingWithComps.Draw () <0x0001c>
  1806. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1807.  
  1808.  
  1809. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1810. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1811. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1812. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1813. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1814. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1815. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1816. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1817. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1818. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1819. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1820. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1821. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1822. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1823. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1824. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1825. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1826. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1827. at Verse.Thing.Draw () <0x00052>
  1828. at Verse.ThingWithComps.Draw () <0x0001c>
  1829. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1830.  
  1831.  
  1832. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1833. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1834. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1835. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1836. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1837. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1838. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1839. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1840. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1841. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1842. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1843. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1844. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1845. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1846. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1847. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1848. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1849. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1850. at Verse.Thing.Draw () <0x00052>
  1851. at Verse.ThingWithComps.Draw () <0x0001c>
  1852. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1853.  
  1854.  
  1855. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1856. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1857. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1858. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1859. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1860. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1861. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1862. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1863. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1864. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1865. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1866. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1867. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1868. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1869. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1870. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1871. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1872. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1873. at Verse.Thing.Draw () <0x00052>
  1874. at Verse.ThingWithComps.Draw () <0x0001c>
  1875. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1876.  
  1877.  
  1878. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1879. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1880. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1881. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1882. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1883. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1884. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1885. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1886. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1887. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1888. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1889. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1890. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1891. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1892. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1893. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1894. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1895. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1896. at Verse.Thing.Draw () <0x00052>
  1897. at Verse.ThingWithComps.Draw () <0x0001c>
  1898. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1899.  
  1900.  
  1901. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1902. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1903. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1904. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1905. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1906. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1907. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1908. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1909. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1910. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1911. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1912. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1913. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1914. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1915. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1916. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1917. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1918. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1919. at Verse.Thing.Draw () <0x00052>
  1920. at Verse.ThingWithComps.Draw () <0x0001c>
  1921. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1922.  
  1923.  
  1924. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1925. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1926. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1927. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1928. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1929. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1930. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1931. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1932. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1933. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1934. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1935. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1936. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1937. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1938. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1939. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1940. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1941. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1942. at Verse.Thing.Draw () <0x00052>
  1943. at Verse.ThingWithComps.Draw () <0x0001c>
  1944. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1945.  
  1946.  
  1947. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1948. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1949. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1950. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1951. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1952. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1953. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1954. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1955. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1956. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1957. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1958. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1959. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1960. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1961. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1962. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1963. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1964. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1965. at Verse.Thing.Draw () <0x00052>
  1966. at Verse.ThingWithComps.Draw () <0x0001c>
  1967. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1968.  
  1969.  
  1970. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1971. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1972. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1973. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1974. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1975. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1976. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  1977. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  1978. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1979. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1980. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1981. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  1982. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1983. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  1984. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  1985. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  1986. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  1987. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  1988. at Verse.Thing.Draw () <0x00052>
  1989. at Verse.ThingWithComps.Draw () <0x0001c>
  1990. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  1991.  
  1992.  
  1993. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  1994. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  1995. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  1996. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  1997. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  1998. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  1999. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2000. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2001. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2002. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2003. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2004. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2005. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2006. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2007. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2008. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2009. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2010. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2011. at Verse.Thing.Draw () <0x00052>
  2012. at Verse.ThingWithComps.Draw () <0x0001c>
  2013. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2014.  
  2015.  
  2016. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2017. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2018. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2019. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2020. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2021. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2022. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2023. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2024. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2025. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2026. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2027. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2028. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2029. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2030. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2031. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2032. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2033. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2034. at Verse.Thing.Draw () <0x00052>
  2035. at Verse.ThingWithComps.Draw () <0x0001c>
  2036. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2037.  
  2038.  
  2039. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2040. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2041. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2042. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2043. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2044. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2045. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2046. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2047. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2048. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2049. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2050. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2051. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2052. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2053. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2054. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2055. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2056. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2057. at Verse.Thing.Draw () <0x00052>
  2058. at Verse.ThingWithComps.Draw () <0x0001c>
  2059. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2060.  
  2061.  
  2062. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2063. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2064. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2065. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2066. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2067. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2068. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2069. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2070. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2071. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2072. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2073. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2074. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2075. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2076. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2077. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2078. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2079. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2080. at Verse.Thing.Draw () <0x00052>
  2081. at Verse.ThingWithComps.Draw () <0x0001c>
  2082. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2083.  
  2084.  
  2085. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2086. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2087. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2088. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2089. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2090. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2091. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2092. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2093. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2094. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2095. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2096. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2097. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2098. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2099. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2100. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2101. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2102. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2103. at Verse.Thing.Draw () <0x00052>
  2104. at Verse.ThingWithComps.Draw () <0x0001c>
  2105. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2106.  
  2107.  
  2108. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2109. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2110. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2111. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2112. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2113. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2114. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2115. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2116. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2117. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2118. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2119. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2120. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2121. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2122. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2123. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2124. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2125. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2126. at Verse.Thing.Draw () <0x00052>
  2127. at Verse.ThingWithComps.Draw () <0x0001c>
  2128. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2129.  
  2130.  
  2131. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2132. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2133. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2134. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2135. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2136. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2137. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2138. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2139. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2140. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2141. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2142. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2143. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2144. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2145. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2146. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2147. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2148. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2149. at Verse.Thing.Draw () <0x00052>
  2150. at Verse.ThingWithComps.Draw () <0x0001c>
  2151. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2152.  
  2153.  
  2154. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2155. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2156. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2157. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2158. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2159. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2160. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2161. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2162. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2163. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2164. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2165. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2166. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2167. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2168. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2169. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2170. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2171. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2172. at Verse.Thing.Draw () <0x00052>
  2173. at Verse.ThingWithComps.Draw () <0x0001c>
  2174. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2175.  
  2176.  
  2177. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2178. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2179. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2180. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2181. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2182. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2183. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2184. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2185. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2186. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2187. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2188. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2189. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2190. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2191. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2192. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2193. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2194. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2195. at Verse.Thing.Draw () <0x00052>
  2196. at Verse.ThingWithComps.Draw () <0x0001c>
  2197. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2198.  
  2199.  
  2200. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2201. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2202. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2203. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2204. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2205. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2206. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2207. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2208. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2209. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2210. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2211. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2212. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2213. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2214. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2215. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2216. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2217. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2218. at Verse.Thing.Draw () <0x00052>
  2219. at Verse.ThingWithComps.Draw () <0x0001c>
  2220. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2221.  
  2222.  
  2223. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2224. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2225. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2226. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2227. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2228. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2229. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2230. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2231. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2232. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2233. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2234. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2235. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2236. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2237. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2238. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2239. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2240. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2241. at Verse.Thing.Draw () <0x00052>
  2242. at Verse.ThingWithComps.Draw () <0x0001c>
  2243. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2244.  
  2245.  
  2246. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2247. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2248. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2249. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2250. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2251. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2252. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2253. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2254. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2255. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2256. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2257. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2258. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2259. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2260. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2261. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2262. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2263. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2264. at Verse.Thing.Draw () <0x00052>
  2265. at Verse.ThingWithComps.Draw () <0x0001c>
  2266. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2267.  
  2268.  
  2269. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2270. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2271. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2272. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2273. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2274. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2275. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2276. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2277. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2278. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2279. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2280. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2281. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2282. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2283. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2284. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2285. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2286. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2287. at Verse.Thing.Draw () <0x00052>
  2288. at Verse.ThingWithComps.Draw () <0x0001c>
  2289. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2290.  
  2291.  
  2292. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2293. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2294. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2295. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2296. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2297. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2298. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2299. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2300. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2301. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2302. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2303. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2304. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2305. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2306. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2307. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2308. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2309. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2310. at Verse.Thing.Draw () <0x00052>
  2311. at Verse.ThingWithComps.Draw () <0x0001c>
  2312. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2313.  
  2314.  
  2315. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2316. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2317. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2318. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2319. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2320. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2321. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2322. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2323. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2324. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2325. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2326. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2327. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2328. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2329. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2330. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2331. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2332. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2333. at Verse.Thing.Draw () <0x00052>
  2334. at Verse.ThingWithComps.Draw () <0x0001c>
  2335. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2336.  
  2337.  
  2338. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2339. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2340. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2341. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2342. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2343. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2344. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2345. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2346. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2347. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2348. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2349. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2350. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2351. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2352. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2353. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2354. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2355. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2356. at Verse.Thing.Draw () <0x00052>
  2357. at Verse.ThingWithComps.Draw () <0x0001c>
  2358. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2359.  
  2360.  
  2361. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2362. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2363. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2364. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2365. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2366. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2367. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2368. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2369. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2370. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2371. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2372. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2373. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2374. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2375. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2376. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2377. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2378. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2379. at Verse.Thing.Draw () <0x00052>
  2380. at Verse.ThingWithComps.Draw () <0x0001c>
  2381. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2382.  
  2383.  
  2384. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2385. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2386. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2387. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2388. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2389. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2390. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2391. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2392. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2393. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2394. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2395. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2396. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2397. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2398. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2399. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2400. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2401. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2402. at Verse.Thing.Draw () <0x00052>
  2403. at Verse.ThingWithComps.Draw () <0x0001c>
  2404. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2405.  
  2406.  
  2407. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2408. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2409. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2410. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2411. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2412. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2413. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2414. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2415. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2416. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2417. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2418. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2419. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2420. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2421. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2422. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2423. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2424. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2425. at Verse.Thing.Draw () <0x00052>
  2426. at Verse.ThingWithComps.Draw () <0x0001c>
  2427. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2428.  
  2429.  
  2430. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2431. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2432. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2433. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2434. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2435. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2436. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2437. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2438. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2439. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2440. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2441. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2442. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2443. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2444. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2445. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2446. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2447. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2448. at Verse.Thing.Draw () <0x00052>
  2449. at Verse.ThingWithComps.Draw () <0x0001c>
  2450. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2451.  
  2452.  
  2453. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2454. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2455. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2456. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2457. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2458. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2459. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2460. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2461. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2462. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2463. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2464. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2465. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2466. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2467. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2468. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2469. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2470. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2471. at Verse.Thing.Draw () <0x00052>
  2472. at Verse.ThingWithComps.Draw () <0x0001c>
  2473. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2474.  
  2475.  
  2476. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2477. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2478. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2479. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2480. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2481. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2482. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2483. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2484. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2485. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2486. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2487. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2488. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2489. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2490. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2491. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2492. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2493. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2494. at Verse.Thing.Draw () <0x00052>
  2495. at Verse.ThingWithComps.Draw () <0x0001c>
  2496. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2497.  
  2498.  
  2499. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2500. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2501. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2502. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2503. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2504. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2505. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2506. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2507. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2508. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2509. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2510. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2511. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2512. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2513. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2514. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2515. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2516. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2517. at Verse.Thing.Draw () <0x00052>
  2518. at Verse.ThingWithComps.Draw () <0x0001c>
  2519. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2520.  
  2521.  
  2522. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2523. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2524. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2525. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2526. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2527. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2528. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2529. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2530. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2531. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2532. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2533. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2534. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2535. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2536. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2537. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2538. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2539. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2540. at Verse.Thing.Draw () <0x00052>
  2541. at Verse.ThingWithComps.Draw () <0x0001c>
  2542. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2543.  
  2544.  
  2545. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2546. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2547. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2548. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2549. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2550. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2551. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2552. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2553. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2554. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2555. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2556. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2557. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2558. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2559. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2560. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2561. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2562. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2563. at Verse.Thing.Draw () <0x00052>
  2564. at Verse.ThingWithComps.Draw () <0x0001c>
  2565. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2566.  
  2567.  
  2568. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2569. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2570. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2571. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2572. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2573. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2574. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2575. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2576. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2577. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2578. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2579. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2580. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2581. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2582. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2583. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2584. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2585. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2586. at Verse.Thing.Draw () <0x00052>
  2587. at Verse.ThingWithComps.Draw () <0x0001c>
  2588. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2589.  
  2590.  
  2591. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2592. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2593. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2594. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2595. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2596. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2597. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2598. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2599. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2600. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2601. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2602. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2603. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2604. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2605. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2606. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2607. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2608. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2609. at Verse.Thing.Draw () <0x00052>
  2610. at Verse.ThingWithComps.Draw () <0x0001c>
  2611. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2612.  
  2613.  
  2614. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2615. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2616. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2617. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2618. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2619. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2620. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2621. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2622. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2623. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2624. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2625. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2626. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2627. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2628. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2629. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2630. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2631. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2632. at Verse.Thing.Draw () <0x00052>
  2633. at Verse.ThingWithComps.Draw () <0x0001c>
  2634. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2635.  
  2636.  
  2637. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2638. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2639. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2640. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2641. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2642. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2643. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2644. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2645. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2646. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2647. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2648. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2649. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2650. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2651. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2652. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2653. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2654. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2655. at Verse.Thing.Draw () <0x00052>
  2656. at Verse.ThingWithComps.Draw () <0x0001c>
  2657. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2658.  
  2659.  
  2660. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2661. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2662. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2663. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2664. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2665. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2666. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2667. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2668. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2669. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2670. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2671. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2672. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2673. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2674. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2675. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2676. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2677. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2678. at Verse.Thing.Draw () <0x00052>
  2679. at Verse.ThingWithComps.Draw () <0x0001c>
  2680. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2681.  
  2682.  
  2683. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2684. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2685. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2686. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2687. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2688. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2689. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2690. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2691. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2692. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2693. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2694. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2695. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2696. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2697. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2698. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2699. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2700. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2701. at Verse.Thing.Draw () <0x00052>
  2702. at Verse.ThingWithComps.Draw () <0x0001c>
  2703. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2704.  
  2705.  
  2706. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2707. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2708. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2709. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2710. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2711. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2712. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2713. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2714. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2715. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2716. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2717. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2718. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2719. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2720. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2721. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2722. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2723. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2724. at Verse.Thing.Draw () <0x00052>
  2725. at Verse.ThingWithComps.Draw () <0x0001c>
  2726. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2727.  
  2728.  
  2729. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2730. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2731. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2732. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2733. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2734. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2735. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2736. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2737. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2738. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2739. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2740. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2741. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2742. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2743. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2744. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2745. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2746. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2747. at Verse.Thing.Draw () <0x00052>
  2748. at Verse.ThingWithComps.Draw () <0x0001c>
  2749. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2750.  
  2751.  
  2752. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2753. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2754. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2755. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2756. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2757. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2758. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2759. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2760. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2761. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2762. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2763. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2764. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2765. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2766. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2767. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2768. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2769. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2770. at Verse.Thing.Draw () <0x00052>
  2771. at Verse.ThingWithComps.Draw () <0x0001c>
  2772. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2773.  
  2774.  
  2775. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2776. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2777. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2778. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2779. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2780. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2781. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2782. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2783. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2784. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2785. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2786. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2787. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2788. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2789. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2790. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2791. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2792. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2793. at Verse.Thing.Draw () <0x00052>
  2794. at Verse.ThingWithComps.Draw () <0x0001c>
  2795. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2796.  
  2797.  
  2798. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2799. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2800. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2801. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2802. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2803. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2804. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2805. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2806. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2807. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2808. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2809. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2810. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2811. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2812. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2813. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2814. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2815. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2816. at Verse.Thing.Draw () <0x00052>
  2817. at Verse.ThingWithComps.Draw () <0x0001c>
  2818. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2819.  
  2820.  
  2821. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2822. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2823. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2824. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2825. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2826. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2827. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2828. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2829. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2830. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2831. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2832. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2833. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2834. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2835. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2836. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2837. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2838. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2839. at Verse.Thing.Draw () <0x00052>
  2840. at Verse.ThingWithComps.Draw () <0x0001c>
  2841. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2842.  
  2843.  
  2844. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2845. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2846. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2847. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2848. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2849. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2850. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2851. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2852. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2853. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2854. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2855. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2856. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2857. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2858. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2859. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2860. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2861. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2862. at Verse.Thing.Draw () <0x00052>
  2863. at Verse.ThingWithComps.Draw () <0x0001c>
  2864. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2865.  
  2866.  
  2867. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2868. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2869. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2870. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2871. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2872. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2873. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2874. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2875. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2876. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2877. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2878. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2879. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2880. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2881. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2882. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2883. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2884. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2885. at Verse.Thing.Draw () <0x00052>
  2886. at Verse.ThingWithComps.Draw () <0x0001c>
  2887. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2888.  
  2889.  
  2890. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2891. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2892. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2893. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2894. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2895. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2896. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2897. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2898. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2899. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2900. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2901. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2902. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2903. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2904. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2905. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2906. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2907. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2908. at Verse.Thing.Draw () <0x00052>
  2909. at Verse.ThingWithComps.Draw () <0x0001c>
  2910. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2911.  
  2912.  
  2913. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2914. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2915. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2916. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2917. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2918. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2919. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2920. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2921. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2922. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2923. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2924. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2925. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2926. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2927. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2928. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2929. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2930. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2931. at Verse.Thing.Draw () <0x00052>
  2932. at Verse.ThingWithComps.Draw () <0x0001c>
  2933. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2934.  
  2935.  
  2936. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2937. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2938. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2939. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2940. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2941. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2942. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2943. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2944. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2945. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2946. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2947. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2948. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2949. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2950. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2951. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2952. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2953. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2954. at Verse.Thing.Draw () <0x00052>
  2955. at Verse.ThingWithComps.Draw () <0x0001c>
  2956. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2957.  
  2958.  
  2959. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2960. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2961. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2962. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2963. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2964. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2965. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2966. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2967. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2968. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2969. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2970. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2971. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2972. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2973. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2974. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2975. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2976. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2977. at Verse.Thing.Draw () <0x00052>
  2978. at Verse.ThingWithComps.Draw () <0x0001c>
  2979. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  2980.  
  2981.  
  2982. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  2983. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  2984. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  2985. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2986. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  2987. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  2988. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  2989. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  2990. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2991. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2992. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  2993. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  2994. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  2995. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  2996. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  2997. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  2998. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  2999. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3000. at Verse.Thing.Draw () <0x00052>
  3001. at Verse.ThingWithComps.Draw () <0x0001c>
  3002. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3003.  
  3004.  
  3005. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3006. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3007. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3008. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3009. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3010. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3011. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3012. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3013. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3014. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3015. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3016. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3017. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3018. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3019. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3020. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3021. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3022. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3023. at Verse.Thing.Draw () <0x00052>
  3024. at Verse.ThingWithComps.Draw () <0x0001c>
  3025. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3026.  
  3027.  
  3028. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3029. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3030. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3031. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3032. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3033. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3034. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3035. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3036. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3037. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3038. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3039. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3040. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3041. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3042. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3043. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3044. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3045. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3046. at Verse.Thing.Draw () <0x00052>
  3047. at Verse.ThingWithComps.Draw () <0x0001c>
  3048. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3049.  
  3050.  
  3051. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3052. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3053. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3054. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3055. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3056. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3057. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3058. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3059. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3060. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3061. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3062. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3063. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3064. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3065. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3066. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3067. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3068. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3069. at Verse.Thing.Draw () <0x00052>
  3070. at Verse.ThingWithComps.Draw () <0x0001c>
  3071. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3072.  
  3073.  
  3074. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3075. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3076. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3077. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3078. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3079. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3080. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3081. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3082. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3083. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3084. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3085. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3086. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3087. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3088. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3089. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3090. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3091. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3092. at Verse.Thing.Draw () <0x00052>
  3093. at Verse.ThingWithComps.Draw () <0x0001c>
  3094. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3095.  
  3096.  
  3097. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3098. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3099. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3100. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3101. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3102. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3103. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3104. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3105. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3106. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3107. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3108. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3109. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3110. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3111. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3112. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3113. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3114. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3115. at Verse.Thing.Draw () <0x00052>
  3116. at Verse.ThingWithComps.Draw () <0x0001c>
  3117. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3118.  
  3119.  
  3120. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3121. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3122. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3123. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3124. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3125. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3126. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3127. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3128. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3129. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3130. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3131. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3132. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3133. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3134. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3135. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3136. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3137. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3138. at Verse.Thing.Draw () <0x00052>
  3139. at Verse.ThingWithComps.Draw () <0x0001c>
  3140. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3141.  
  3142.  
  3143. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3144. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3145. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3146. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3147. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3148. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3149. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3150. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3151. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3152. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3153. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3154. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3155. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3156. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3157. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3158. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3159. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3160. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3161. at Verse.Thing.Draw () <0x00052>
  3162. at Verse.ThingWithComps.Draw () <0x0001c>
  3163. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3164.  
  3165.  
  3166. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3167. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3168. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3169. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3170. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3171. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3172. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3173. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3174. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3175. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3176. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3177. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3178. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3179. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3180. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3181. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3182. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3183. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3184. at Verse.Thing.Draw () <0x00052>
  3185. at Verse.ThingWithComps.Draw () <0x0001c>
  3186. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3187.  
  3188.  
  3189. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3190. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3191. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3192. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3193. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3194. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3195. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3196. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3197. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3198. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3199. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3200. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3201. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3202. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3203. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3204. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3205. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3206. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3207. at Verse.Thing.Draw () <0x00052>
  3208. at Verse.ThingWithComps.Draw () <0x0001c>
  3209. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3210.  
  3211.  
  3212. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3213. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3214. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3215. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3216. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3217. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3218. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3219. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3220. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3221. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3222. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3223. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3224. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3225. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3226. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3227. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3228. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3229. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3230. at Verse.Thing.Draw () <0x00052>
  3231. at Verse.ThingWithComps.Draw () <0x0001c>
  3232. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3233.  
  3234.  
  3235. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3236. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3237. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3238. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3239. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3240. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3241. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3242. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3243. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3244. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3245. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3246. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3247. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3248. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3249. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3250. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3251. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3252. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3253. at Verse.Thing.Draw () <0x00052>
  3254. at Verse.ThingWithComps.Draw () <0x0001c>
  3255. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3256.  
  3257.  
  3258. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3259. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3260. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3261. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3262. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3263. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3264. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3265. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3266. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3267. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3268. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3269. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3270. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3271. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3272. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3273. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3274. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3275. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3276. at Verse.Thing.Draw () <0x00052>
  3277. at Verse.ThingWithComps.Draw () <0x0001c>
  3278. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3279.  
  3280.  
  3281. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3282. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3283. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3284. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3285. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3286. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3287. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3288. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3289. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3290. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3291. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3292. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3293. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3294. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3295. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3296. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3297. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3298. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3299. at Verse.Thing.Draw () <0x00052>
  3300. at Verse.ThingWithComps.Draw () <0x0001c>
  3301. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3302.  
  3303.  
  3304. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3305. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3306. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3307. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3308. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3309. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3310. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3311. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3312. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3313. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3314. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3315. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3316. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3317. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3318. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3319. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3320. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3321. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3322. at Verse.Thing.Draw () <0x00052>
  3323. at Verse.ThingWithComps.Draw () <0x0001c>
  3324. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3325.  
  3326.  
  3327. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3328. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3329. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3330. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3331. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3332. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3333. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3334. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3335. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3336. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3337. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3338. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3339. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3340. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3341. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3342. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3343. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3344. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3345. at Verse.Thing.Draw () <0x00052>
  3346. at Verse.ThingWithComps.Draw () <0x0001c>
  3347. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3348.  
  3349.  
  3350. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3351. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3352. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3353. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3354. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3355. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3356. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3357. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3358. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3359. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3360. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3361. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3362. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3363. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3364. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3365. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3366. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3367. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3368. at Verse.Thing.Draw () <0x00052>
  3369. at Verse.ThingWithComps.Draw () <0x0001c>
  3370. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3371.  
  3372.  
  3373. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3374. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3375. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3376. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3377. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3378. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3379. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3380. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3381. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3382. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3383. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3384. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3385. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3386. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3387. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3388. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3389. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3390. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3391. at Verse.Thing.Draw () <0x00052>
  3392. at Verse.ThingWithComps.Draw () <0x0001c>
  3393. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3394.  
  3395.  
  3396. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3397. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3398. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3399. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3400. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3401. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3402. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3403. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3404. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3405. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3406. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3407. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3408. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3409. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3410. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3411. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3412. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3413. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3414. at Verse.Thing.Draw () <0x00052>
  3415. at Verse.ThingWithComps.Draw () <0x0001c>
  3416. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3417.  
  3418.  
  3419. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3420. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3421. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3422. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3423. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3424. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3425. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3426. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3427. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3428. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3429. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3430. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3431. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3432. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3433. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3434. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3435. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3436. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3437. at Verse.Thing.Draw () <0x00052>
  3438. at Verse.ThingWithComps.Draw () <0x0001c>
  3439. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3440.  
  3441.  
  3442. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3443. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3444. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3445. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3446. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3447. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3448. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3449. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3450. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3451. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3452. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3453. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3454. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3455. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3456. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3457. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3458. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3459. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3460. at Verse.Thing.Draw () <0x00052>
  3461. at Verse.ThingWithComps.Draw () <0x0001c>
  3462. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3463.  
  3464.  
  3465. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3466. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3467. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3468. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3469. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3470. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3471. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3472. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3473. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3474. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3475. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3476. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3477. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3478. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3479. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3480. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3481. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3482. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3483. at Verse.Thing.Draw () <0x00052>
  3484. at Verse.ThingWithComps.Draw () <0x0001c>
  3485. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3486.  
  3487.  
  3488. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3489. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3490. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3491. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3492. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3493. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3494. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3495. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3496. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3497. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3498. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3499. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3500. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3501. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3502. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3503. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3504. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3505. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3506. at Verse.Thing.Draw () <0x00052>
  3507. at Verse.ThingWithComps.Draw () <0x0001c>
  3508. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3509.  
  3510.  
  3511. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3512. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3513. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3514. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3515. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3516. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3517. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3518. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3519. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3520. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3521. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3522. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3523. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3524. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3525. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3526. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3527. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3528. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3529. at Verse.Thing.Draw () <0x00052>
  3530. at Verse.ThingWithComps.Draw () <0x0001c>
  3531. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3532.  
  3533.  
  3534. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3535. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3536. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3537. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3538. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3539. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3540. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3541. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3542. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3543. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3544. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3545. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3546. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3547. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3548. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3549. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3550. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3551. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3552. at Verse.Thing.Draw () <0x00052>
  3553. at Verse.ThingWithComps.Draw () <0x0001c>
  3554. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3555.  
  3556.  
  3557. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3558. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3559. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3560. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3561. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3562. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3563. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3564. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3565. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3566. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3567. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3568. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3569. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3570. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3571. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3572. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3573. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3574. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3575. at Verse.Thing.Draw () <0x00052>
  3576. at Verse.ThingWithComps.Draw () <0x0001c>
  3577. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3578.  
  3579.  
  3580. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3581. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3582. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3583. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3584. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3585. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3586. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3587. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3588. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3589. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3590. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3591. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3592. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3593. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3594. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3595. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3596. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3597. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3598. at Verse.Thing.Draw () <0x00052>
  3599. at Verse.ThingWithComps.Draw () <0x0001c>
  3600. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3601.  
  3602.  
  3603. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3604. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3605. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3606. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3607. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3608. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3609. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3610. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3611. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3612. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3613. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3614. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3615. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3616. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3617. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3618. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3619. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3620. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3621. at Verse.Thing.Draw () <0x00052>
  3622. at Verse.ThingWithComps.Draw () <0x0001c>
  3623. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3624.  
  3625.  
  3626. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3627. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3628. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3629. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3630. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3631. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3632. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3633. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3634. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3635. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3636. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3637. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3638. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3639. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3640. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3641. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3642. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3643. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3644. at Verse.Thing.Draw () <0x00052>
  3645. at Verse.ThingWithComps.Draw () <0x0001c>
  3646. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3647.  
  3648.  
  3649. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3650. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3651. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3652. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3653. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3654. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3655. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3656. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3657. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3658. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3659. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3660. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3661. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3662. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3663. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3664. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3665. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3666. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3667. at Verse.Thing.Draw () <0x00052>
  3668. at Verse.ThingWithComps.Draw () <0x0001c>
  3669. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3670.  
  3671.  
  3672. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3673. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3674. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3675. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3676. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3677. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3678. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3679. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3680. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3681. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3682. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3683. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3684. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3685. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3686. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3687. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3688. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3689. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3690. at Verse.Thing.Draw () <0x00052>
  3691. at Verse.ThingWithComps.Draw () <0x0001c>
  3692. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3693.  
  3694.  
  3695. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3696. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3697. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3698. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3699. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3700. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3701. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3702. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3703. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3704. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3705. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3706. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3707. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3708. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3709. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3710. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3711. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3712. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3713. at Verse.Thing.Draw () <0x00052>
  3714. at Verse.ThingWithComps.Draw () <0x0001c>
  3715. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3716.  
  3717.  
  3718. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3719. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3720. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3721. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3722. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3723. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3724. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3725. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3726. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3727. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3728. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3729. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3730. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3731. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3732. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3733. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3734. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3735. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3736. at Verse.Thing.Draw () <0x00052>
  3737. at Verse.ThingWithComps.Draw () <0x0001c>
  3738. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3739.  
  3740.  
  3741. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3742. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3743. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3744. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3745. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3746. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3747. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3748. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3749. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3750. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3751. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3752. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3753. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3754. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3755. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3756. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3757. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3758. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3759. at Verse.Thing.Draw () <0x00052>
  3760. at Verse.ThingWithComps.Draw () <0x0001c>
  3761. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3762.  
  3763.  
  3764. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3765. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3766. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3767. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3768. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3769. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3770. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3771. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3772. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3773. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3774. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3775. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3776. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3777. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3778. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3779. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3780. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3781. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3782. at Verse.Thing.Draw () <0x00052>
  3783. at Verse.ThingWithComps.Draw () <0x0001c>
  3784. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3785.  
  3786.  
  3787. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3788. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3789. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3790. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3791. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3792. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3793. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3794. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3795. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3796. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3797. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3798. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3799. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3800. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3801. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3802. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3803. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3804. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3805. at Verse.Thing.Draw () <0x00052>
  3806. at Verse.ThingWithComps.Draw () <0x0001c>
  3807. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3808.  
  3809.  
  3810. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3811. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3812. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3813. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3814. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3815. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3816. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3817. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3818. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3819. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3820. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3821. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3822. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3823. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3824. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3825. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3826. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3827. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3828. at Verse.Thing.Draw () <0x00052>
  3829. at Verse.ThingWithComps.Draw () <0x0001c>
  3830. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3831.  
  3832.  
  3833. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3834. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3835. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3836. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3837. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3838. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3839. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3840. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3841. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3842. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3843. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3844. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3845. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3846. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3847. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3848. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3849. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3850. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3851. at Verse.Thing.Draw () <0x00052>
  3852. at Verse.ThingWithComps.Draw () <0x0001c>
  3853. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3854.  
  3855.  
  3856. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3857. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3858. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3859. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3860. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3861. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3862. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3863. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3864. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3865. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3866. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3867. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3868. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3869. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3870. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3871. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3872. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3873. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3874. at Verse.Thing.Draw () <0x00052>
  3875. at Verse.ThingWithComps.Draw () <0x0001c>
  3876. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3877.  
  3878.  
  3879. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3880. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3881. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3882. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3883. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3884. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3885. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3886. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3887. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3888. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3889. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3890. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3891. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3892. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3893. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3894. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3895. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3896. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3897. at Verse.Thing.Draw () <0x00052>
  3898. at Verse.ThingWithComps.Draw () <0x0001c>
  3899. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3900.  
  3901.  
  3902. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3903. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3904. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3905. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3906. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3907. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3908. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3909. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3910. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3911. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3912. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3913. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3914. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3915. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3916. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3917. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3918. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3919. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3920. at Verse.Thing.Draw () <0x00052>
  3921. at Verse.ThingWithComps.Draw () <0x0001c>
  3922. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3923.  
  3924.  
  3925. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3926. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3927. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3928. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3929. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3930. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3931. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3932. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3933. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3934. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3935. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3936. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3937. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3938. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3939. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3940. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3941. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3942. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3943. at Verse.Thing.Draw () <0x00052>
  3944. at Verse.ThingWithComps.Draw () <0x0001c>
  3945. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3946.  
  3947.  
  3948. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3949. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3950. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3951. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3952. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3953. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3954. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3955. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3956. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3957. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3958. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3959. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3960. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3961. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3962. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3963. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3964. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3965. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3966. at Verse.Thing.Draw () <0x00052>
  3967. at Verse.ThingWithComps.Draw () <0x0001c>
  3968. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3969.  
  3970.  
  3971. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3972. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3973. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3974. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3975. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3976. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  3977. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  3978. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  3979. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3980. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3981. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3982. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  3983. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3984. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  3985. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  3986. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  3987. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  3988. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  3989. at Verse.Thing.Draw () <0x00052>
  3990. at Verse.ThingWithComps.Draw () <0x0001c>
  3991. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  3992.  
  3993.  
  3994. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  3995. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  3996. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  3997. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  3998. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  3999. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4000. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4001. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4002. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4003. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4004. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4005. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4006. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4007. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4008. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4009. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4010. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4011. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4012. at Verse.Thing.Draw () <0x00052>
  4013. at Verse.ThingWithComps.Draw () <0x0001c>
  4014. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4015.  
  4016.  
  4017. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4018. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4019. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4020. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4021. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4022. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4023. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4024. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4025. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4026. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4027. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4028. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4029. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4030. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4031. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4032. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4033. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4034. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4035. at Verse.Thing.Draw () <0x00052>
  4036. at Verse.ThingWithComps.Draw () <0x0001c>
  4037. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4038.  
  4039.  
  4040. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4041. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4042. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4043. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4044. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4045. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4046. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4047. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4048. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4049. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4050. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4051. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4052. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4053. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4054. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4055. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4056. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4057. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4058. at Verse.Thing.Draw () <0x00052>
  4059. at Verse.ThingWithComps.Draw () <0x0001c>
  4060. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4061.  
  4062.  
  4063. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4064. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4065. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4066. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4067. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4068. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4069. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4070. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4071. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4072. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4073. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4074. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4075. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4076. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4077. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4078. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4079. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4080. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4081. at Verse.Thing.Draw () <0x00052>
  4082. at Verse.ThingWithComps.Draw () <0x0001c>
  4083. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4084.  
  4085.  
  4086. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4087. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4088. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4089. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4090. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4091. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4092. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4093. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4094. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4095. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4096. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4097. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4098. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4099. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4100. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4101. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4102. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4103. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4104. at Verse.Thing.Draw () <0x00052>
  4105. at Verse.ThingWithComps.Draw () <0x0001c>
  4106. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4107.  
  4108.  
  4109. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4110. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4111. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4112. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4113. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4114. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4115. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4116. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4117. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4118. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4119. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4120. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4121. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4122. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4123. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4124. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4125. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4126. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4127. at Verse.Thing.Draw () <0x00052>
  4128. at Verse.ThingWithComps.Draw () <0x0001c>
  4129. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4130.  
  4131.  
  4132. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4133. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4134. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4135. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4136. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4137. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4138. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4139. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4140. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4141. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4142. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4143. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4144. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4145. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4146. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4147. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4148. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4149. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4150. at Verse.Thing.Draw () <0x00052>
  4151. at Verse.ThingWithComps.Draw () <0x0001c>
  4152. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4153.  
  4154.  
  4155. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4156. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4157. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4158. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4159. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4160. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4161. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4162. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4163. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4164. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4165. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4166. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4167. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4168. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4169. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4170. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4171. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4172. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4173. at Verse.Thing.Draw () <0x00052>
  4174. at Verse.ThingWithComps.Draw () <0x0001c>
  4175. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4176.  
  4177.  
  4178. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4179. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4180. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4181. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4182. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4183. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4184. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4185. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4186. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4187. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4188. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4189. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4190. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4191. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4192. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4193. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4194. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4195. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4196. at Verse.Thing.Draw () <0x00052>
  4197. at Verse.ThingWithComps.Draw () <0x0001c>
  4198. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4199.  
  4200.  
  4201. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4202. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4203. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4204. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4205. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4206. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4207. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4208. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4209. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4210. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4211. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4212. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4213. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4214. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4215. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4216. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4217. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4218. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4219. at Verse.Thing.Draw () <0x00052>
  4220. at Verse.ThingWithComps.Draw () <0x0001c>
  4221. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4222.  
  4223.  
  4224. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4225. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4226. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4227. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4228. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4229. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4230. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4231. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4232. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4233. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4234. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4235. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4236. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4237. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4238. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4239. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4240. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4241. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4242. at Verse.Thing.Draw () <0x00052>
  4243. at Verse.ThingWithComps.Draw () <0x0001c>
  4244. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4245.  
  4246.  
  4247. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4248. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4249. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4250. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4251. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4252. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4253. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4254. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4255. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4256. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4257. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4258. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4259. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4260. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4261. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4262. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4263. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4264. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4265. at Verse.Thing.Draw () <0x00052>
  4266. at Verse.ThingWithComps.Draw () <0x0001c>
  4267. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4268.  
  4269.  
  4270. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4271. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4272. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4273. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4274. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4275. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4276. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4277. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4278. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4279. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4280. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4281. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4282. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4283. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4284. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4285. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4286. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4287. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4288. at Verse.Thing.Draw () <0x00052>
  4289. at Verse.ThingWithComps.Draw () <0x0001c>
  4290. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4291.  
  4292.  
  4293. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4294. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4295. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4296. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4297. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4298. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4299. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4300. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4301. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4302. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4303. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4304. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4305. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4306. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4307. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4308. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4309. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4310. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4311. at Verse.Thing.Draw () <0x00052>
  4312. at Verse.ThingWithComps.Draw () <0x0001c>
  4313. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4314.  
  4315.  
  4316. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4317. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4318. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4319. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4320. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4321. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4322. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4323. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4324. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4325. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4326. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4327. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4328. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4329. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4330. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4331. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4332. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4333. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4334. at Verse.Thing.Draw () <0x00052>
  4335. at Verse.ThingWithComps.Draw () <0x0001c>
  4336. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4337.  
  4338.  
  4339. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4340. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4341. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4342. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4343. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4344. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4345. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4346. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4347. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4348. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4349. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4350. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4351. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4352. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4353. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4354. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4355. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4356. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4357. at Verse.Thing.Draw () <0x00052>
  4358. at Verse.ThingWithComps.Draw () <0x0001c>
  4359. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4360.  
  4361.  
  4362. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4363. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4364. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4365. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4366. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4367. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4368. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4369. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4370. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4371. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4372. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4373. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4374. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4375. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4376. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4377. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4378. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4379. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4380. at Verse.Thing.Draw () <0x00052>
  4381. at Verse.ThingWithComps.Draw () <0x0001c>
  4382. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4383.  
  4384.  
  4385. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4386. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4387. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4388. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4389. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4390. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4391. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4392. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4393. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4394. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4395. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4396. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4397. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4398. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4399. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4400. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4401. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4402. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4403. at Verse.Thing.Draw () <0x00052>
  4404. at Verse.ThingWithComps.Draw () <0x0001c>
  4405. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4406.  
  4407.  
  4408. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4409. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4410. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4411. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4412. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4413. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4414. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4415. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4416. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4417. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4418. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4419. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4420. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4421. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4422. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4423. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4424. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4425. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4426. at Verse.Thing.Draw () <0x00052>
  4427. at Verse.ThingWithComps.Draw () <0x0001c>
  4428. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4429.  
  4430.  
  4431. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4432. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4433. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4434. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4435. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4436. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4437. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4438. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4439. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4440. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4441. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4442. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4443. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4444. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4445. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4446. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4447. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4448. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4449. at Verse.Thing.Draw () <0x00052>
  4450. at Verse.ThingWithComps.Draw () <0x0001c>
  4451. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4452.  
  4453.  
  4454. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4455. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4456. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4457. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4458. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4459. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4460. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4461. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4462. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4463. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4464. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4465. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4466. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4467. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4468. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4469. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4470. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4471. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4472. at Verse.Thing.Draw () <0x00052>
  4473. at Verse.ThingWithComps.Draw () <0x0001c>
  4474. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4475.  
  4476.  
  4477. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4478. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4479. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4480. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4481. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4482. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4483. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4484. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4485. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4486. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4487. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4488. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4489. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4490. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4491. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4492. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4493. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4494. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4495. at Verse.Thing.Draw () <0x00052>
  4496. at Verse.ThingWithComps.Draw () <0x0001c>
  4497. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4498.  
  4499.  
  4500. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4501. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4502. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4503. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4504. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4505. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4506. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4507. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4508. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4509. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4510. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4511. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4512. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4513. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4514. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4515. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4516. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4517. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4518. at Verse.Thing.Draw () <0x00052>
  4519. at Verse.ThingWithComps.Draw () <0x0001c>
  4520. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4521.  
  4522.  
  4523. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4524. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4525. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4526. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4527. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4528. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4529. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4530. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4531. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4532. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4533. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4534. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4535. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4536. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4537. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4538. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4539. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4540. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4541. at Verse.Thing.Draw () <0x00052>
  4542. at Verse.ThingWithComps.Draw () <0x0001c>
  4543. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4544.  
  4545.  
  4546. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4547. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4548. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4549. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4550. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4551. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4552. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4553. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4554. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4555. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4556. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4557. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4558. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4559. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4560. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4561. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4562. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4563. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4564. at Verse.Thing.Draw () <0x00052>
  4565. at Verse.ThingWithComps.Draw () <0x0001c>
  4566. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4567.  
  4568.  
  4569. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4570. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4571. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4572. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4573. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4574. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4575. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4576. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4577. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4578. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4579. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4580. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4581. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4582. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4583. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4584. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4585. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4586. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4587. at Verse.Thing.Draw () <0x00052>
  4588. at Verse.ThingWithComps.Draw () <0x0001c>
  4589. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4590.  
  4591.  
  4592. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4593. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4594. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4595. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4596. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4597. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4598. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4599. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4600. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4601. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4602. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4603. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4604. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4605. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4606. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4607. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4608. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4609. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4610. at Verse.Thing.Draw () <0x00052>
  4611. at Verse.ThingWithComps.Draw () <0x0001c>
  4612. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4613.  
  4614.  
  4615. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4616. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4617. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4618. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4619. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4620. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4621. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4622. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4623. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4624. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4625. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4626. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4627. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4628. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4629. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4630. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4631. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4632. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4633. at Verse.Thing.Draw () <0x00052>
  4634. at Verse.ThingWithComps.Draw () <0x0001c>
  4635. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4636.  
  4637.  
  4638. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4639. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4640. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4641. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4642. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4643. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4644. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4645. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4646. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4647. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4648. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4649. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4650. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4651. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4652. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4653. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4654. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4655. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4656. at Verse.Thing.Draw () <0x00052>
  4657. at Verse.ThingWithComps.Draw () <0x0001c>
  4658. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4659.  
  4660.  
  4661. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4662. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4663. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4664. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4665. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4666. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4667. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4668. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4669. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4670. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4671. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4672. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4673. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4674. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4675. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4676. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4677. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4678. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4679. at Verse.Thing.Draw () <0x00052>
  4680. at Verse.ThingWithComps.Draw () <0x0001c>
  4681. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4682.  
  4683.  
  4684. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4685. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4686. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4687. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4688. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4689. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4690. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4691. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4692. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4693. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4694. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4695. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4696. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4697. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4698. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4699. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4700. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4701. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4702. at Verse.Thing.Draw () <0x00052>
  4703. at Verse.ThingWithComps.Draw () <0x0001c>
  4704. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4705.  
  4706.  
  4707. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4708. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4709. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4710. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4711. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4712. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4713. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4714. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4715. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4716. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4717. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4718. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4719. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4720. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4721. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4722. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4723. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4724. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4725. at Verse.Thing.Draw () <0x00052>
  4726. at Verse.ThingWithComps.Draw () <0x0001c>
  4727. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4728.  
  4729.  
  4730. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4731. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4732. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4733. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4734. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4735. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4736. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4737. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4738. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4739. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4740. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4741. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4742. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4743. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4744. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4745. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4746. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4747. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4748. at Verse.Thing.Draw () <0x00052>
  4749. at Verse.ThingWithComps.Draw () <0x0001c>
  4750. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4751.  
  4752.  
  4753. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4754. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4755. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4756. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4757. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4758. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4759. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4760. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4761. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4762. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4763. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4764. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4765. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4766. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4767. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4768. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4769. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4770. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4771. at Verse.Thing.Draw () <0x00052>
  4772. at Verse.ThingWithComps.Draw () <0x0001c>
  4773. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4774.  
  4775.  
  4776. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4777. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4778. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4779. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4780. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4781. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4782. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4783. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4784. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4785. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4786. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4787. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4788. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4789. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4790. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4791. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4792. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4793. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4794. at Verse.Thing.Draw () <0x00052>
  4795. at Verse.ThingWithComps.Draw () <0x0001c>
  4796. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4797.  
  4798.  
  4799. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4800. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4801. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4802. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4803. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4804. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4805. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4806. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4807. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4808. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4809. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4810. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4811. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4812. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4813. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4814. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4815. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4816. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4817. at Verse.Thing.Draw () <0x00052>
  4818. at Verse.ThingWithComps.Draw () <0x0001c>
  4819. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4820.  
  4821.  
  4822. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4823. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4824. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4825. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4826. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4827. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4828. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4829. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4830. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4831. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4832. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4833. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4834. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4835. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4836. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4837. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4838. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4839. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4840. at Verse.Thing.Draw () <0x00052>
  4841. at Verse.ThingWithComps.Draw () <0x0001c>
  4842. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4843.  
  4844.  
  4845. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4846. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4847. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4848. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4849. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4850. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4851. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4852. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4853. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4854. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4855. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4856. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4857. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4858. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4859. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4860. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4861. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4862. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4863. at Verse.Thing.Draw () <0x00052>
  4864. at Verse.ThingWithComps.Draw () <0x0001c>
  4865. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4866.  
  4867.  
  4868. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4869. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4870. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4871. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4872. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4873. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4874. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4875. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4876. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4877. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4878. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4879. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4880. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4881. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4882. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4883. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4884. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4885. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4886. at Verse.Thing.Draw () <0x00052>
  4887. at Verse.ThingWithComps.Draw () <0x0001c>
  4888. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4889.  
  4890.  
  4891. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4892. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4893. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4894. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4895. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4896. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4897. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4898. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4899. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4900. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4901. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4902. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4903. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4904. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4905. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4906. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4907. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4908. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4909. at Verse.Thing.Draw () <0x00052>
  4910. at Verse.ThingWithComps.Draw () <0x0001c>
  4911. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4912.  
  4913.  
  4914. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4915. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4916. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4917. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4918. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4919. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4920. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4921. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4922. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4923. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4924. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4925. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4926. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4927. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4928. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4929. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4930. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4931. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4932. at Verse.Thing.Draw () <0x00052>
  4933. at Verse.ThingWithComps.Draw () <0x0001c>
  4934. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4935.  
  4936.  
  4937. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4938. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4939. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4940. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4941. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4942. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4943. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4944. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4945. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4946. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4947. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4948. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4949. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4950. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4951. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4952. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4953. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4954. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4955. at Verse.Thing.Draw () <0x00052>
  4956. at Verse.ThingWithComps.Draw () <0x0001c>
  4957. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4958.  
  4959.  
  4960. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4961. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4962. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4963. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4964. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4965. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4966. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4967. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4968. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4969. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4970. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4971. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4972. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4973. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4974. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4975. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4976. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4977. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4978. at Verse.Thing.Draw () <0x00052>
  4979. at Verse.ThingWithComps.Draw () <0x0001c>
  4980. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  4981.  
  4982.  
  4983. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  4984. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  4985. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  4986. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4987. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  4988. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  4989. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  4990. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  4991. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4992. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  4993. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  4994. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  4995. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  4996. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  4997. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  4998. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  4999. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5000. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5001. at Verse.Thing.Draw () <0x00052>
  5002. at Verse.ThingWithComps.Draw () <0x0001c>
  5003. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5004.  
  5005.  
  5006. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5007. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5008. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5009. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5010. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5011. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5012. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5013. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5014. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5015. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5016. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5017. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5018. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5019. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5020. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5021. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5022. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5023. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5024. at Verse.Thing.Draw () <0x00052>
  5025. at Verse.ThingWithComps.Draw () <0x0001c>
  5026. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5027.  
  5028.  
  5029. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5030. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5031. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5032. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5033. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5034. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5035. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5036. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5037. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5038. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5039. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5040. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5041. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5042. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5043. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5044. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5045. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5046. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5047. at Verse.Thing.Draw () <0x00052>
  5048. at Verse.ThingWithComps.Draw () <0x0001c>
  5049. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5050.  
  5051.  
  5052. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5053. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5054. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5055. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5056. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5057. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5058. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5059. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5060. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5061. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5062. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5063. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5064. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5065. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5066. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5067. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5068. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5069. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5070. at Verse.Thing.Draw () <0x00052>
  5071. at Verse.ThingWithComps.Draw () <0x0001c>
  5072. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5073.  
  5074.  
  5075. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5076. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5077. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5078. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5079. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5080. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5081. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5082. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5083. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5084. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5085. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5086. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5087. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5088. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5089. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5090. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5091. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5092. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5093. at Verse.Thing.Draw () <0x00052>
  5094. at Verse.ThingWithComps.Draw () <0x0001c>
  5095. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5096.  
  5097.  
  5098. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5099. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5100. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5101. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5102. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5103. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5104. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5105. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5106. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5107. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5108. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5109. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5110. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5111. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5112. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5113. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5114. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5115. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5116. at Verse.Thing.Draw () <0x00052>
  5117. at Verse.ThingWithComps.Draw () <0x0001c>
  5118. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5119.  
  5120.  
  5121. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5122. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5123. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5124. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5125. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5126. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5127. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5128. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5129. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5130. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5131. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5132. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5133. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5134. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5135. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5136. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5137. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5138. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5139. at Verse.Thing.Draw () <0x00052>
  5140. at Verse.ThingWithComps.Draw () <0x0001c>
  5141. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5142.  
  5143.  
  5144. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5145. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5146. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5147. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5148. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5149. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5150. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5151. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5152. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5153. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5154. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5155. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5156. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5157. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5158. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5159. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5160. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5161. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5162. at Verse.Thing.Draw () <0x00052>
  5163. at Verse.ThingWithComps.Draw () <0x0001c>
  5164. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5165.  
  5166.  
  5167. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5168. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5169. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5170. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5171. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5172. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5173. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5174. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5175. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5176. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5177. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5178. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5179. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5180. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5181. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5182. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5183. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5184. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5185. at Verse.Thing.Draw () <0x00052>
  5186. at Verse.ThingWithComps.Draw () <0x0001c>
  5187. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5188.  
  5189.  
  5190. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5191. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5192. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5193. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5194. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5195. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5196. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5197. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5198. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5199. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5200. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5201. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5202. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5203. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5204. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5205. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5206. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5207. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5208. at Verse.Thing.Draw () <0x00052>
  5209. at Verse.ThingWithComps.Draw () <0x0001c>
  5210. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5211.  
  5212.  
  5213. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5214. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5215. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5216. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5217. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5218. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5219. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5220. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5221. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5222. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5223. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5224. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5225. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5226. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5227. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5228. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5229. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5230. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5231. at Verse.Thing.Draw () <0x00052>
  5232. at Verse.ThingWithComps.Draw () <0x0001c>
  5233. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5234.  
  5235.  
  5236. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5237. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5238. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5239. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5240. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5241. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5242. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5243. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5244. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5245. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5246. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5247. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5248. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5249. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5250. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5251. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5252. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5253. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5254. at Verse.Thing.Draw () <0x00052>
  5255. at Verse.ThingWithComps.Draw () <0x0001c>
  5256. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5257.  
  5258.  
  5259. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5260. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5261. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5262. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5263. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5264. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5265. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5266. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5267. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5268. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5269. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5270. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5271. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5272. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5273. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5274. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5275. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5276. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5277. at Verse.Thing.Draw () <0x00052>
  5278. at Verse.ThingWithComps.Draw () <0x0001c>
  5279. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5280.  
  5281.  
  5282. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5283. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5284. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5285. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5286. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5287. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5288. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5289. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5290. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5291. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5292. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5293. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5294. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5295. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5296. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5297. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5298. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5299. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5300. at Verse.Thing.Draw () <0x00052>
  5301. at Verse.ThingWithComps.Draw () <0x0001c>
  5302. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5303.  
  5304.  
  5305. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5306. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5307. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5308. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5309. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5310. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5311. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5312. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5313. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5314. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5315. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5316. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5317. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5318. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5319. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5320. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5321. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5322. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5323. at Verse.Thing.Draw () <0x00052>
  5324. at Verse.ThingWithComps.Draw () <0x0001c>
  5325. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5326.  
  5327.  
  5328. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5329. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5330. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5331. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5332. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5333. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5334. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5335. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5336. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5337. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5338. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5339. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5340. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5341. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5342. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5343. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5344. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5345. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5346. at Verse.Thing.Draw () <0x00052>
  5347. at Verse.ThingWithComps.Draw () <0x0001c>
  5348. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5349.  
  5350.  
  5351. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5352. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5353. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5354. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5355. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5356. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5357. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5358. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5359. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5360. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5361. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5362. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5363. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5364. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5365. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5366. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5367. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5368. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5369. at Verse.Thing.Draw () <0x00052>
  5370. at Verse.ThingWithComps.Draw () <0x0001c>
  5371. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5372.  
  5373.  
  5374. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5375. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5376. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5377. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5378. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5379. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5380. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5381. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5382. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5383. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5384. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5385. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5386. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5387. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5388. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5389. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5390. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5391. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5392. at Verse.Thing.Draw () <0x00052>
  5393. at Verse.ThingWithComps.Draw () <0x0001c>
  5394. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5395.  
  5396.  
  5397. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5398. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5399. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5400. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5401. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5402. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5403. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5404. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5405. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5406. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5407. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5408. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5409. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5410. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5411. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5412. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5413. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5414. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5415. at Verse.Thing.Draw () <0x00052>
  5416. at Verse.ThingWithComps.Draw () <0x0001c>
  5417. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5418.  
  5419.  
  5420. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5421. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5422. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5423. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5424. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5425. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5426. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5427. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5428. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5429. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5430. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5431. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5432. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5433. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5434. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5435. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5436. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5437. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5438. at Verse.Thing.Draw () <0x00052>
  5439. at Verse.ThingWithComps.Draw () <0x0001c>
  5440. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5441.  
  5442.  
  5443. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5444. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5445. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5446. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5447. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5448. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5449. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5450. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5451. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5452. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5453. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5454. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5455. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5456. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5457. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5458. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5459. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5460. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5461. at Verse.Thing.Draw () <0x00052>
  5462. at Verse.ThingWithComps.Draw () <0x0001c>
  5463. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5464.  
  5465.  
  5466. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5467. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5468. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5469. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5470. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5471. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5472. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5473. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5474. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5475. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5476. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5477. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5478. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5479. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5480. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5481. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5482. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5483. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5484. at Verse.Thing.Draw () <0x00052>
  5485. at Verse.ThingWithComps.Draw () <0x0001c>
  5486. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5487.  
  5488.  
  5489. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5490. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5491. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5492. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5493. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5494. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5495. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5496. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5497. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5498. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5499. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5500. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5501. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5502. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5503. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5504. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5505. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5506. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5507. at Verse.Thing.Draw () <0x00052>
  5508. at Verse.ThingWithComps.Draw () <0x0001c>
  5509. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5510.  
  5511.  
  5512. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5513. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5514. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5515. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5516. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5517. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5518. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5519. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5520. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5521. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5522. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5523. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5524. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5525. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5526. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5527. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5528. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5529. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5530. at Verse.Thing.Draw () <0x00052>
  5531. at Verse.ThingWithComps.Draw () <0x0001c>
  5532. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5533.  
  5534.  
  5535. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5536. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5537. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5538. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5539. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5540. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5541. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5542. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5543. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5544. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5545. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5546. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5547. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5548. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5549. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5550. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5551. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5552. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5553. at Verse.Thing.Draw () <0x00052>
  5554. at Verse.ThingWithComps.Draw () <0x0001c>
  5555. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5556.  
  5557.  
  5558. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5559. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5560. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5561. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5562. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5563. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5564. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5565. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5566. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5567. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5568. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5569. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5570. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5571. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5572. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5573. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5574. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5575. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5576. at Verse.Thing.Draw () <0x00052>
  5577. at Verse.ThingWithComps.Draw () <0x0001c>
  5578. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5579.  
  5580.  
  5581. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5582. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5583. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5584. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5585. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5586. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5587. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5588. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5589. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5590. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5591. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5592. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5593. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5594. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5595. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5596. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5597. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5598. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5599. at Verse.Thing.Draw () <0x00052>
  5600. at Verse.ThingWithComps.Draw () <0x0001c>
  5601. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5602.  
  5603.  
  5604. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5605. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5606. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5607. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5608. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5609. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5610. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5611. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5612. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5613. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5614. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5615. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5616. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5617. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5618. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5619. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5620. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5621. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5622. at Verse.Thing.Draw () <0x00052>
  5623. at Verse.ThingWithComps.Draw () <0x0001c>
  5624. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5625.  
  5626.  
  5627. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5628. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5629. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5630. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5631. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5632. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5633. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5634. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5635. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5636. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5637. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5638. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5639. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5640. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5641. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5642. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5643. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5644. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5645. at Verse.Thing.Draw () <0x00052>
  5646. at Verse.ThingWithComps.Draw () <0x0001c>
  5647. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5648.  
  5649.  
  5650. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5651. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5652. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5653. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5654. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5655. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5656. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5657. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5658. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5659. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5660. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5661. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5662. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5663. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5664. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5665. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5666. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5667. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5668. at Verse.Thing.Draw () <0x00052>
  5669. at Verse.ThingWithComps.Draw () <0x0001c>
  5670. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5671.  
  5672.  
  5673. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5674. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5675. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5676. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5677. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5678. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5679. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5680. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5681. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5682. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5683. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5684. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5685. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5686. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5687. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5688. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5689. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5690. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5691. at Verse.Thing.Draw () <0x00052>
  5692. at Verse.ThingWithComps.Draw () <0x0001c>
  5693. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5694.  
  5695.  
  5696. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5697. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5698. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5699. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5700. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5701. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5702. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5703. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5704. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5705. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5706. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5707. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5708. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5709. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5710. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5711. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5712. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5713. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5714. at Verse.Thing.Draw () <0x00052>
  5715. at Verse.ThingWithComps.Draw () <0x0001c>
  5716. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5717.  
  5718.  
  5719. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5720. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5721. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5722. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5723. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5724. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5725. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5726. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5727. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5728. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5729. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5730. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5731. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5732. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5733. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5734. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5735. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5736. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5737. at Verse.Thing.Draw () <0x00052>
  5738. at Verse.ThingWithComps.Draw () <0x0001c>
  5739. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5740.  
  5741.  
  5742. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5743. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5744. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5745. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5746. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5747. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5748. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5749. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5750. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5751. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5752. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5753. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5754. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5755. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5756. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5757. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5758. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5759. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5760. at Verse.Thing.Draw () <0x00052>
  5761. at Verse.ThingWithComps.Draw () <0x0001c>
  5762. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5763.  
  5764.  
  5765. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5766. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5767. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5768. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5769. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5770. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5771. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5772. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5773. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5774. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5775. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5776. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5777. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5778. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5779. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5780. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5781. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5782. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5783. at Verse.Thing.Draw () <0x00052>
  5784. at Verse.ThingWithComps.Draw () <0x0001c>
  5785. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5786.  
  5787.  
  5788. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5789. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5790. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5791. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5792. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5793. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5794. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5795. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5796. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5797. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5798. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5799. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5800. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5801. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5802. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5803. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5804. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5805. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5806. at Verse.Thing.Draw () <0x00052>
  5807. at Verse.ThingWithComps.Draw () <0x0001c>
  5808. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5809.  
  5810.  
  5811. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5812. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5813. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5814. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5815. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5816. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5817. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5818. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5819. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5820. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5821. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5822. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5823. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5824. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5825. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5826. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5827. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5828. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5829. at Verse.Thing.Draw () <0x00052>
  5830. at Verse.ThingWithComps.Draw () <0x0001c>
  5831. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5832.  
  5833.  
  5834. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5835. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5836. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5837. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5838. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5839. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5840. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5841. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5842. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5843. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5844. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5845. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5846. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5847. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5848. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5849. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5850. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5851. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5852. at Verse.Thing.Draw () <0x00052>
  5853. at Verse.ThingWithComps.Draw () <0x0001c>
  5854. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5855.  
  5856.  
  5857. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5858. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5859. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5860. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5861. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5862. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5863. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5864. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5865. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5866. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5867. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5868. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5869. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5870. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5871. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5872. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5873. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5874. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5875. at Verse.Thing.Draw () <0x00052>
  5876. at Verse.ThingWithComps.Draw () <0x0001c>
  5877. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5878.  
  5879.  
  5880. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5881. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5882. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5883. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5884. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5885. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5886. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5887. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5888. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5889. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5890. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5891. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5892. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5893. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5894. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5895. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5896. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5897. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5898. at Verse.Thing.Draw () <0x00052>
  5899. at Verse.ThingWithComps.Draw () <0x0001c>
  5900. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5901.  
  5902.  
  5903. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5904. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5905. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5906. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5907. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5908. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5909. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5910. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5911. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5912. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5913. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5914. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5915. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5916. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5917. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5918. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5919. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5920. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5921. at Verse.Thing.Draw () <0x00052>
  5922. at Verse.ThingWithComps.Draw () <0x0001c>
  5923. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5924.  
  5925.  
  5926. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5927. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5928. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5929. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5930. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5931. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5932. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5933. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5934. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5935. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5936. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5937. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5938. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5939. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5940. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5941. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5942. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5943. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5944. at Verse.Thing.Draw () <0x00052>
  5945. at Verse.ThingWithComps.Draw () <0x0001c>
  5946. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5947.  
  5948.  
  5949. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5950. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5951. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5952. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5953. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5954. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5955. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5956. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5957. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5958. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5959. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5960. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5961. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5962. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5963. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5964. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5965. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5966. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5967. at Verse.Thing.Draw () <0x00052>
  5968. at Verse.ThingWithComps.Draw () <0x0001c>
  5969. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5970.  
  5971.  
  5972. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5973. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5974. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5975. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5976. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  5977. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  5978. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  5979. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  5980. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5981. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5982. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5983. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  5984. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5985. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  5986. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  5987. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  5988. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  5989. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  5990. at Verse.Thing.Draw () <0x00052>
  5991. at Verse.ThingWithComps.Draw () <0x0001c>
  5992. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  5993.  
  5994.  
  5995. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  5996. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  5997. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  5998. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  5999. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6000. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6001. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6002. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6003. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6004. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6005. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6006. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6007. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6008. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6009. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6010. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6011. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6012. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6013. at Verse.Thing.Draw () <0x00052>
  6014. at Verse.ThingWithComps.Draw () <0x0001c>
  6015. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6016.  
  6017.  
  6018. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6019. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6020. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6021. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6022. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6023. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6024. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6025. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6026. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6027. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6028. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6029. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6030. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6031. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6032. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6033. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6034. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6035. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6036. at Verse.Thing.Draw () <0x00052>
  6037. at Verse.ThingWithComps.Draw () <0x0001c>
  6038. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6039.  
  6040.  
  6041. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6042. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6043. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6044. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6045. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6046. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6047. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6048. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6049. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6050. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6051. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6052. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6053. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6054. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6055. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6056. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6057. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6058. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6059. at Verse.Thing.Draw () <0x00052>
  6060. at Verse.ThingWithComps.Draw () <0x0001c>
  6061. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6062.  
  6063.  
  6064. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6065. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6066. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6067. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6068. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6069. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6070. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6071. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6072. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6073. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6074. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6075. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6076. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6077. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6078. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6079. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6080. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6081. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6082. at Verse.Thing.Draw () <0x00052>
  6083. at Verse.ThingWithComps.Draw () <0x0001c>
  6084. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6085.  
  6086.  
  6087. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6088. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6089. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6090. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6091. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6092. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6093. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6094. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6095. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6096. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6097. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6098. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6099. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6100. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6101. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6102. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6103. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6104. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6105. at Verse.Thing.Draw () <0x00052>
  6106. at Verse.ThingWithComps.Draw () <0x0001c>
  6107. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6108.  
  6109.  
  6110. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6111. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6112. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6113. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6114. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6115. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6116. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6117. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6118. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6119. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6120. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6121. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6122. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6123. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6124. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6125. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6126. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6127. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6128. at Verse.Thing.Draw () <0x00052>
  6129. at Verse.ThingWithComps.Draw () <0x0001c>
  6130. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6131.  
  6132.  
  6133. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6134. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6135. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6136. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6137. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6138. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6139. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6140. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6141. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6142. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6143. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6144. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6145. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6146. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6147. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6148. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6149. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6150. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6151. at Verse.Thing.Draw () <0x00052>
  6152. at Verse.ThingWithComps.Draw () <0x0001c>
  6153. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6154.  
  6155.  
  6156. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6157. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6158. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6159. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6160. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6161. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6162. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6163. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6164. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6165. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6166. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6167. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6168. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6169. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6170. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6171. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6172. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6173. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6174. at Verse.Thing.Draw () <0x00052>
  6175. at Verse.ThingWithComps.Draw () <0x0001c>
  6176. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6177.  
  6178.  
  6179. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6180. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6181. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6182. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6183. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6184. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6185. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6186. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6187. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6188. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6189. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6190. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6191. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6192. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6193. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6194. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6195. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6196. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6197. at Verse.Thing.Draw () <0x00052>
  6198. at Verse.ThingWithComps.Draw () <0x0001c>
  6199. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6200.  
  6201.  
  6202. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6203. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6204. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6205. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6206. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6207. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6208. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6209. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6210. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6211. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6212. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6213. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6214. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6215. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6216. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6217. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6218. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6219. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6220. at Verse.Thing.Draw () <0x00052>
  6221. at Verse.ThingWithComps.Draw () <0x0001c>
  6222. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6223.  
  6224.  
  6225. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6226. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6227. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6228. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6229. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6230. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6231. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6232. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6233. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6234. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6235. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6236. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6237. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6238. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6239. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6240. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6241. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6242. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6243. at Verse.Thing.Draw () <0x00052>
  6244. at Verse.ThingWithComps.Draw () <0x0001c>
  6245. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6246.  
  6247.  
  6248. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6249. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6250. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6251. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6252. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6253. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6254. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6255. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6256. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6257. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6258. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6259. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6260. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6261. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6262. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6263. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6264. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6265. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6266. at Verse.Thing.Draw () <0x00052>
  6267. at Verse.ThingWithComps.Draw () <0x0001c>
  6268. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6269.  
  6270.  
  6271. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6272. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6273. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6274. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6275. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6276. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6277. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6278. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6279. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6280. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6281. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6282. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6283. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6284. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6285. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6286. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6287. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6288. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6289. at Verse.Thing.Draw () <0x00052>
  6290. at Verse.ThingWithComps.Draw () <0x0001c>
  6291. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6292.  
  6293.  
  6294. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6295. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6296. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6297. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6298. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6299. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6300. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6301. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6302. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6303. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6304. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6305. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6306. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6307. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6308. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6309. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6310. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6311. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6312. at Verse.Thing.Draw () <0x00052>
  6313. at Verse.ThingWithComps.Draw () <0x0001c>
  6314. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6315.  
  6316.  
  6317. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6318. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6319. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6320. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6321. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6322. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6323. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6324. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6325. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6326. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6327. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6328. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6329. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6330. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6331. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6332. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6333. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6334. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6335. at Verse.Thing.Draw () <0x00052>
  6336. at Verse.ThingWithComps.Draw () <0x0001c>
  6337. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6338.  
  6339.  
  6340. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6341. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6342. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6343. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6344. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6345. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6346. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6347. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6348. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6349. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6350. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6351. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6352. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6353. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6354. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6355. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6356. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6357. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6358. at Verse.Thing.Draw () <0x00052>
  6359. at Verse.ThingWithComps.Draw () <0x0001c>
  6360. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6361.  
  6362.  
  6363. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6364. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6365. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6366. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6367. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6368. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6369. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6370. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6371. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6372. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6373. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6374. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6375. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6376. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6377. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6378. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6379. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6380. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6381. at Verse.Thing.Draw () <0x00052>
  6382. at Verse.ThingWithComps.Draw () <0x0001c>
  6383. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6384.  
  6385.  
  6386. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6387. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6388. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6389. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6390. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6391. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6392. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6393. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6394. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6395. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6396. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6397. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6398. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6399. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6400. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6401. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6402. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6403. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6404. at Verse.Thing.Draw () <0x00052>
  6405. at Verse.ThingWithComps.Draw () <0x0001c>
  6406. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6407.  
  6408.  
  6409. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6410. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6411. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6412. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6413. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6414. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6415. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6416. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6417. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6418. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6419. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6420. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6421. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6422. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6423. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6424. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6425. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6426. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6427. at Verse.Thing.Draw () <0x00052>
  6428. at Verse.ThingWithComps.Draw () <0x0001c>
  6429. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6430.  
  6431.  
  6432. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6433. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6434. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6435. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6436. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6437. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6438. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6439. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6440. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6441. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6442. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6443. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6444. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6445. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6446. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6447. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6448. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6449. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6450. at Verse.Thing.Draw () <0x00052>
  6451. at Verse.ThingWithComps.Draw () <0x0001c>
  6452. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6453.  
  6454.  
  6455. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6456. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6457. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6458. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6459. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6460. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6461. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6462. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6463. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6464. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6465. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6466. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6467. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6468. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6469. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6470. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6471. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6472. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6473. at Verse.Thing.Draw () <0x00052>
  6474. at Verse.ThingWithComps.Draw () <0x0001c>
  6475. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6476.  
  6477.  
  6478. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6479. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6480. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6481. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6482. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6483. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6484. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6485. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6486. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6487. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6488. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6489. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6490. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6491. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6492. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6493. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6494. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6495. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6496. at Verse.Thing.Draw () <0x00052>
  6497. at Verse.ThingWithComps.Draw () <0x0001c>
  6498. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6499.  
  6500.  
  6501. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6502. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6503. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6504. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6505. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6506. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6507. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6508. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6509. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6510. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6511. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6512. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6513. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6514. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6515. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6516. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6517. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6518. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6519. at Verse.Thing.Draw () <0x00052>
  6520. at Verse.ThingWithComps.Draw () <0x0001c>
  6521. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6522.  
  6523.  
  6524. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6525. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6526. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6527. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6528. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6529. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6530. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6531. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6532. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6533. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6534. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6535. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6536. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6537. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6538. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6539. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6540. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6541. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6542. at Verse.Thing.Draw () <0x00052>
  6543. at Verse.ThingWithComps.Draw () <0x0001c>
  6544. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6545.  
  6546.  
  6547. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6548. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6549. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6550. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6551. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6552. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6553. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6554. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6555. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6556. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6557. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6558. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6559. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6560. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6561. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6562. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6563. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6564. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6565. at Verse.Thing.Draw () <0x00052>
  6566. at Verse.ThingWithComps.Draw () <0x0001c>
  6567. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6568.  
  6569.  
  6570. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6571. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6572. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6573. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6574. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6575. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6576. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6577. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6578. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6579. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6580. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6581. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6582. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6583. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6584. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6585. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6586. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6587. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6588. at Verse.Thing.Draw () <0x00052>
  6589. at Verse.ThingWithComps.Draw () <0x0001c>
  6590. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6591.  
  6592.  
  6593. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6594. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6595. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6596. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6597. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6598. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6599. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6600. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6601. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6602. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6603. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6604. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6605. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6606. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6607. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6608. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6609. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6610. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6611. at Verse.Thing.Draw () <0x00052>
  6612. at Verse.ThingWithComps.Draw () <0x0001c>
  6613. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6614.  
  6615.  
  6616. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6617. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6618. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6619. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6620. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6621. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6622. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6623. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6624. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6625. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6626. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6627. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6628. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6629. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6630. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6631. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6632. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6633. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6634. at Verse.Thing.Draw () <0x00052>
  6635. at Verse.ThingWithComps.Draw () <0x0001c>
  6636. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6637.  
  6638.  
  6639. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6640. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6641. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6642. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6643. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6644. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6645. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6646. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6647. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6648. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6649. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6650. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6651. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6652. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6653. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6654. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6655. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6656. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6657. at Verse.Thing.Draw () <0x00052>
  6658. at Verse.ThingWithComps.Draw () <0x0001c>
  6659. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6660.  
  6661.  
  6662. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6663. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6664. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6665. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6666. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6667. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6668. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6669. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6670. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6671. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6672. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6673. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6674. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6675. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6676. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6677. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6678. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6679. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6680. at Verse.Thing.Draw () <0x00052>
  6681. at Verse.ThingWithComps.Draw () <0x0001c>
  6682. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6683.  
  6684.  
  6685. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6686. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6687. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6688. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6689. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6690. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6691. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6692. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6693. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6694. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6695. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6696. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6697. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6698. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6699. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6700. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6701. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6702. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6703. at Verse.Thing.Draw () <0x00052>
  6704. at Verse.ThingWithComps.Draw () <0x0001c>
  6705. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6706.  
  6707.  
  6708. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6709. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6710. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6711. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6712. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6713. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6714. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6715. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6716. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6717. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6718. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6719. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6720. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6721. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6722. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6723. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6724. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6725. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6726. at Verse.Thing.Draw () <0x00052>
  6727. at Verse.ThingWithComps.Draw () <0x0001c>
  6728. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6729.  
  6730.  
  6731. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6732. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6733. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6734. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6735. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6736. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6737. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6738. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6739. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6740. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6741. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6742. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6743. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6744. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6745. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6746. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6747. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6748. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6749. at Verse.Thing.Draw () <0x00052>
  6750. at Verse.ThingWithComps.Draw () <0x0001c>
  6751. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6752.  
  6753.  
  6754. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6755. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6756. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6757. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6758. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6759. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6760. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6761. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6762. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6763. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6764. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6765. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6766. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6767. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6768. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6769. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6770. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6771. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6772. at Verse.Thing.Draw () <0x00052>
  6773. at Verse.ThingWithComps.Draw () <0x0001c>
  6774. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6775.  
  6776.  
  6777. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6778. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6779. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6780. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6781. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6782. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6783. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6784. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6785. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6786. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6787. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6788. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6789. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6790. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6791. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6792. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6793. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6794. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6795. at Verse.Thing.Draw () <0x00052>
  6796. at Verse.ThingWithComps.Draw () <0x0001c>
  6797. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6798.  
  6799.  
  6800. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6801. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6802. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6803. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6804. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6805. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6806. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6807. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6808. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6809. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6810. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6811. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6812. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6813. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6814. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6815. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6816. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6817. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6818. at Verse.Thing.Draw () <0x00052>
  6819. at Verse.ThingWithComps.Draw () <0x0001c>
  6820. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6821.  
  6822.  
  6823. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6824. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6825. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6826. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6827. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6828. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6829. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6830. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6831. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6832. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6833. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6834. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6835. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6836. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6837. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6838. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6839. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6840. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6841. at Verse.Thing.Draw () <0x00052>
  6842. at Verse.ThingWithComps.Draw () <0x0001c>
  6843. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6844.  
  6845.  
  6846. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6847. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6848. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6849. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6850. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6851. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6852. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6853. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6854. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6855. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6856. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6857. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6858. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6859. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6860. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6861. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6862. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6863. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6864. at Verse.Thing.Draw () <0x00052>
  6865. at Verse.ThingWithComps.Draw () <0x0001c>
  6866. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6867.  
  6868.  
  6869. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6870. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6871. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6872. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6873. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6874. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6875. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6876. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6877. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6878. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6879. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6880. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6881. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6882. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6883. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6884. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6885. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6886. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6887. at Verse.Thing.Draw () <0x00052>
  6888. at Verse.ThingWithComps.Draw () <0x0001c>
  6889. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6890.  
  6891.  
  6892. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6893. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6894. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6895. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6896. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6897. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6898. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6899. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6900. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6901. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6902. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6903. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6904. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6905. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6906. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6907. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6908. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6909. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6910. at Verse.Thing.Draw () <0x00052>
  6911. at Verse.ThingWithComps.Draw () <0x0001c>
  6912. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6913.  
  6914.  
  6915. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6916. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6917. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6918. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6919. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6920. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6921. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6922. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6923. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6924. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6925. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6926. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6927. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6928. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6929. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6930. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6931. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6932. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6933. at Verse.Thing.Draw () <0x00052>
  6934. at Verse.ThingWithComps.Draw () <0x0001c>
  6935. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6936.  
  6937.  
  6938. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6939. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6940. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6941. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6942. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6943. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6944. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6945. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6946. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6947. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6948. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6949. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6950. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6951. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6952. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6953. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6954. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6955. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6956. at Verse.Thing.Draw () <0x00052>
  6957. at Verse.ThingWithComps.Draw () <0x0001c>
  6958. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6959.  
  6960.  
  6961. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6962. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6963. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6964. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6965. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6966. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6967. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6968. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6969. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6970. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6971. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6972. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6973. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6974. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6975. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6976. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6977. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6978. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6979. at Verse.Thing.Draw () <0x00052>
  6980. at Verse.ThingWithComps.Draw () <0x0001c>
  6981. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  6982.  
  6983.  
  6984. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  6985. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  6986. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  6987. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6988. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  6989. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  6990. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  6991. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  6992. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  6993. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  6994. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  6995. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  6996. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  6997. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  6998. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  6999. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7000. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7001. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7002. at Verse.Thing.Draw () <0x00052>
  7003. at Verse.ThingWithComps.Draw () <0x0001c>
  7004. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7005.  
  7006.  
  7007. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7008. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7009. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7010. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7011. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7012. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7013. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7014. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7015. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7016. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7017. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7018. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7019. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7020. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7021. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7022. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7023. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7024. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7025. at Verse.Thing.Draw () <0x00052>
  7026. at Verse.ThingWithComps.Draw () <0x0001c>
  7027. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7028.  
  7029.  
  7030. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7031. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7032. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7033. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7034. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7035. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7036. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7037. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7038. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7039. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7040. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7041. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7042. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7043. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7044. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7045. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7046. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7047. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7048. at Verse.Thing.Draw () <0x00052>
  7049. at Verse.ThingWithComps.Draw () <0x0001c>
  7050. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7051.  
  7052.  
  7053. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7054. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7055. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7056. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7057. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7058. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7059. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7060. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7061. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7062. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7063. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7064. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7065. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7066. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7067. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7068. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7069. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7070. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7071. at Verse.Thing.Draw () <0x00052>
  7072. at Verse.ThingWithComps.Draw () <0x0001c>
  7073. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7074.  
  7075.  
  7076. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7077. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7078. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7079. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7080. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7081. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7082. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7083. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7084. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7085. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7086. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7087. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7088. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7089. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7090. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7091. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7092. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7093. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7094. at Verse.Thing.Draw () <0x00052>
  7095. at Verse.ThingWithComps.Draw () <0x0001c>
  7096. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7097.  
  7098.  
  7099. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7100. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7101. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7102. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7103. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7104. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7105. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7106. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7107. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7108. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7109. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7110. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7111. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7112. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7113. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7114. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7115. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7116. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7117. at Verse.Thing.Draw () <0x00052>
  7118. at Verse.ThingWithComps.Draw () <0x0001c>
  7119. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7120.  
  7121.  
  7122. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7123. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7124. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7125. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7126. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7127. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7128. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7129. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7130. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7131. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7132. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7133. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7134. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7135. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7136. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7137. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7138. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7139. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7140. at Verse.Thing.Draw () <0x00052>
  7141. at Verse.ThingWithComps.Draw () <0x0001c>
  7142. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7143.  
  7144.  
  7145. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7146. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7147. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7148. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7149. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7150. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7151. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7152. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7153. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7154. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7155. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7156. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7157. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7158. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7159. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7160. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7161. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7162. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7163. at Verse.Thing.Draw () <0x00052>
  7164. at Verse.ThingWithComps.Draw () <0x0001c>
  7165. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7166.  
  7167.  
  7168. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7169. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7170. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7171. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7172. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7173. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7174. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7175. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7176. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7177. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7178. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7179. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7180. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7181. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7182. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7183. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7184. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7185. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7186. at Verse.Thing.Draw () <0x00052>
  7187. at Verse.ThingWithComps.Draw () <0x0001c>
  7188. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7189.  
  7190.  
  7191. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7192. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7193. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7194. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7195. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7196. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7197. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7198. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7199. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7200. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7201. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7202. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7203. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7204. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7205. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7206. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7207. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7208. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7209. at Verse.Thing.Draw () <0x00052>
  7210. at Verse.ThingWithComps.Draw () <0x0001c>
  7211. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7212.  
  7213.  
  7214. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7215. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7216. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7217. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7218. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7219. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7220. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7221. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7222. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7223. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7224. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7225. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7226. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7227. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7228. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7229. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7230. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7231. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7232. at Verse.Thing.Draw () <0x00052>
  7233. at Verse.ThingWithComps.Draw () <0x0001c>
  7234. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7235.  
  7236.  
  7237. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7238. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7239. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7240. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7241. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7242. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7243. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7244. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7245. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7246. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7247. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7248. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7249. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7250. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7251. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7252. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7253. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7254. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7255. at Verse.Thing.Draw () <0x00052>
  7256. at Verse.ThingWithComps.Draw () <0x0001c>
  7257. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7258.  
  7259.  
  7260. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7261. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7262. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7263. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7264. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7265. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7266. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7267. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7268. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7269. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7270. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7271. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7272. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7273. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7274. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7275. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7276. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7277. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7278. at Verse.Thing.Draw () <0x00052>
  7279. at Verse.ThingWithComps.Draw () <0x0001c>
  7280. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7281.  
  7282.  
  7283. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7284. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7285. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7286. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7287. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7288. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7289. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7290. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7291. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7292. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7293. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7294. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7295. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7296. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7297. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7298. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7299. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7300. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7301. at Verse.Thing.Draw () <0x00052>
  7302. at Verse.ThingWithComps.Draw () <0x0001c>
  7303. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7304.  
  7305.  
  7306. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7307. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7308. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7309. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7310. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7311. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7312. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7313. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7314. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7315. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7316. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7317. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7318. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7319. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7320. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7321. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7322. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7323. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7324. at Verse.Thing.Draw () <0x00052>
  7325. at Verse.ThingWithComps.Draw () <0x0001c>
  7326. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7327.  
  7328.  
  7329. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7330. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7331. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7332. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7333. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7334. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7335. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7336. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7337. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7338. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7339. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7340. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7341. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7342. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7343. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7344. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7345. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7346. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7347. at Verse.Thing.Draw () <0x00052>
  7348. at Verse.ThingWithComps.Draw () <0x0001c>
  7349. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7350.  
  7351.  
  7352. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7353. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7354. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7355. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7356. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7357. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7358. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7359. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7360. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7361. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7362. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7363. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7364. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7365. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7366. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7367. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7368. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7369. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7370. at Verse.Thing.Draw () <0x00052>
  7371. at Verse.ThingWithComps.Draw () <0x0001c>
  7372. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7373.  
  7374.  
  7375. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7376. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7377. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7378. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7379. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7380. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7381. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7382. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7383. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7384. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7385. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7386. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7387. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7388. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7389. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7390. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7391. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7392. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7393. at Verse.Thing.Draw () <0x00052>
  7394. at Verse.ThingWithComps.Draw () <0x0001c>
  7395. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7396.  
  7397.  
  7398. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7399. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7400. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7401. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7402. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7403. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7404. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7405. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7406. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7407. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7408. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7409. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7410. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7411. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7412. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7413. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7414. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7415. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7416. at Verse.Thing.Draw () <0x00052>
  7417. at Verse.ThingWithComps.Draw () <0x0001c>
  7418. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7419.  
  7420.  
  7421. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7422. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7423. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7424. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7425. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7426. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7427. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7428. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7429. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7430. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7431. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7432. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7433. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7434. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7435. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7436. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7437. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7438. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7439. at Verse.Thing.Draw () <0x00052>
  7440. at Verse.ThingWithComps.Draw () <0x0001c>
  7441. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7442.  
  7443.  
  7444. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7445. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7446. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7447. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7448. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7449. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7450. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7451. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7452. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7453. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7454. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7455. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7456. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7457. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7458. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7459. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7460. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7461. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7462. at Verse.Thing.Draw () <0x00052>
  7463. at Verse.ThingWithComps.Draw () <0x0001c>
  7464. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7465.  
  7466.  
  7467. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7468. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7469. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7470. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7471. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7472. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7473. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7474. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7475. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7476. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7477. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7478. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7479. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7480. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7481. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7482. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7483. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7484. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7485. at Verse.Thing.Draw () <0x00052>
  7486. at Verse.ThingWithComps.Draw () <0x0001c>
  7487. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7488.  
  7489.  
  7490. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7491. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7492. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7493. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7494. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7495. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7496. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7497. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7498. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7499. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7500. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7501. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7502. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7503. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7504. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7505. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7506. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7507. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7508. at Verse.Thing.Draw () <0x00052>
  7509. at Verse.ThingWithComps.Draw () <0x0001c>
  7510. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7511.  
  7512.  
  7513. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7514. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7515. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7516. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7517. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7518. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7519. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7520. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7521. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7522. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7523. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7524. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7525. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7526. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7527. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7528. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7529. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7530. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7531. at Verse.Thing.Draw () <0x00052>
  7532. at Verse.ThingWithComps.Draw () <0x0001c>
  7533. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7534.  
  7535.  
  7536. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7537. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7538. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7539. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7540. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7541. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7542. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7543. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7544. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7545. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7546. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7547. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7548. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7549. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7550. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7551. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7552. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7553. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7554. at Verse.Thing.Draw () <0x00052>
  7555. at Verse.ThingWithComps.Draw () <0x0001c>
  7556. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7557.  
  7558.  
  7559. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7560. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7561. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7562. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7563. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7564. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7565. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7566. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7567. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7568. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7569. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7570. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7571. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7572. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7573. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7574. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7575. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7576. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7577. at Verse.Thing.Draw () <0x00052>
  7578. at Verse.ThingWithComps.Draw () <0x0001c>
  7579. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7580.  
  7581.  
  7582. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7583. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7584. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7585. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7586. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7587. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7588. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7589. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7590. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7591. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7592. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7593. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7594. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7595. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7596. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7597. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7598. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7599. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7600. at Verse.Thing.Draw () <0x00052>
  7601. at Verse.ThingWithComps.Draw () <0x0001c>
  7602. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7603.  
  7604.  
  7605. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7606. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7607. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7608. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7609. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7610. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7611. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7612. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7613. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7614. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7615. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7616. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7617. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7618. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7619. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7620. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7621. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7622. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7623. at Verse.Thing.Draw () <0x00052>
  7624. at Verse.ThingWithComps.Draw () <0x0001c>
  7625. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7626.  
  7627.  
  7628. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7629. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7630. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7631. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7632. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7633. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7634. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7635. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7636. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7637. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7638. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7639. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7640. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7641. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7642. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7643. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7644. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7645. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7646. at Verse.Thing.Draw () <0x00052>
  7647. at Verse.ThingWithComps.Draw () <0x0001c>
  7648. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7649.  
  7650.  
  7651. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7652. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7653. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7654. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7655. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7656. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7657. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7658. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7659. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7660. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7661. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7662. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7663. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7664. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7665. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7666. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7667. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7668. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7669. at Verse.Thing.Draw () <0x00052>
  7670. at Verse.ThingWithComps.Draw () <0x0001c>
  7671. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7672.  
  7673.  
  7674. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7675. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7676. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7677. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7678. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7679. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7680. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7681. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7682. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7683. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7684. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7685. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7686. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7687. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7688. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7689. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7690. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7691. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7692. at Verse.Thing.Draw () <0x00052>
  7693. at Verse.ThingWithComps.Draw () <0x0001c>
  7694. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7695.  
  7696.  
  7697. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7698. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7699. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7700. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7701. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7702. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7703. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7704. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7705. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7706. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7707. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7708. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7709. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7710. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7711. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7712. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7713. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7714. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7715. at Verse.Thing.Draw () <0x00052>
  7716. at Verse.ThingWithComps.Draw () <0x0001c>
  7717. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7718.  
  7719.  
  7720. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7721. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7722. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7723. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7724. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7725. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7726. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7727. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7728. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7729. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7730. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7731. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7732. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7733. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7734. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7735. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7736. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7737. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7738. at Verse.Thing.Draw () <0x00052>
  7739. at Verse.ThingWithComps.Draw () <0x0001c>
  7740. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7741.  
  7742.  
  7743. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7744. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7745. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7746. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7747. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7748. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7749. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7750. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7751. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7752. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7753. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7754. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7755. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7756. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7757. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7758. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7759. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7760. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7761. at Verse.Thing.Draw () <0x00052>
  7762. at Verse.ThingWithComps.Draw () <0x0001c>
  7763. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7764.  
  7765.  
  7766. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7767. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7768. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7769. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7770. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7771. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7772. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7773. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7774. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7775. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7776. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7777. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7778. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7779. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7780. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7781. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7782. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7783. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7784. at Verse.Thing.Draw () <0x00052>
  7785. at Verse.ThingWithComps.Draw () <0x0001c>
  7786. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7787.  
  7788.  
  7789. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7790. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7791. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7792. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7793. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7794. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7795. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7796. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7797. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7798. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7799. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7800. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7801. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7802. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7803. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7804. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7805. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7806. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7807. at Verse.Thing.Draw () <0x00052>
  7808. at Verse.ThingWithComps.Draw () <0x0001c>
  7809. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7810.  
  7811.  
  7812. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7813. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7814. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7815. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7816. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7817. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7818. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7819. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7820. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7821. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7822. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7823. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7824. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7825. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7826. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7827. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7828. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7829. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7830. at Verse.Thing.Draw () <0x00052>
  7831. at Verse.ThingWithComps.Draw () <0x0001c>
  7832. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7833.  
  7834.  
  7835. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7836. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7837. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7838. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7839. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7840. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7841. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7842. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7843. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7844. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7845. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7846. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7847. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7848. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7849. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7850. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7851. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7852. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7853. at Verse.Thing.Draw () <0x00052>
  7854. at Verse.ThingWithComps.Draw () <0x0001c>
  7855. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7856.  
  7857.  
  7858. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7859. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7860. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7861. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7862. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7863. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7864. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7865. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7866. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7867. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7868. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7869. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7870. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7871. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7872. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7873. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7874. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7875. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7876. at Verse.Thing.Draw () <0x00052>
  7877. at Verse.ThingWithComps.Draw () <0x0001c>
  7878. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7879.  
  7880.  
  7881. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7882. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7883. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7884. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7885. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7886. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7887. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7888. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7889. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7890. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7891. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7892. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7893. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7894. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7895. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7896. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7897. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7898. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7899. at Verse.Thing.Draw () <0x00052>
  7900. at Verse.ThingWithComps.Draw () <0x0001c>
  7901. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7902.  
  7903.  
  7904. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7905. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7906. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7907. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7908. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7909. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7910. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7911. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7912. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7913. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7914. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7915. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7916. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7917. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7918. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7919. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7920. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7921. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7922. at Verse.Thing.Draw () <0x00052>
  7923. at Verse.ThingWithComps.Draw () <0x0001c>
  7924. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7925.  
  7926.  
  7927. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7928. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7929. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7930. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7931. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7932. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7933. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7934. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7935. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7936. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7937. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7938. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7939. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7940. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7941. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7942. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7943. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7944. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7945. at Verse.Thing.Draw () <0x00052>
  7946. at Verse.ThingWithComps.Draw () <0x0001c>
  7947. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7948.  
  7949.  
  7950. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7951. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7952. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7953. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7954. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7955. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7956. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7957. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7958. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7959. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7960. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7961. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7962. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7963. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7964. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7965. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7966. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7967. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7968. at Verse.Thing.Draw () <0x00052>
  7969. at Verse.ThingWithComps.Draw () <0x0001c>
  7970. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7971.  
  7972.  
  7973. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7974. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7975. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7976. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7977. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  7978. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  7979. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  7980. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  7981. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7982. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7983. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7984. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  7985. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  7986. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  7987. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  7988. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  7989. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  7990. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  7991. at Verse.Thing.Draw () <0x00052>
  7992. at Verse.ThingWithComps.Draw () <0x0001c>
  7993. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  7994.  
  7995.  
  7996. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  7997. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  7998. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  7999. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8000. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8001. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8002. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8003. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8004. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8005. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8006. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8007. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8008. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8009. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8010. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8011. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8012. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8013. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8014. at Verse.Thing.Draw () <0x00052>
  8015. at Verse.ThingWithComps.Draw () <0x0001c>
  8016. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8017.  
  8018.  
  8019. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8020. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8021. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8022. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8023. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8024. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8025. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8026. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8027. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8028. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8029. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8030. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8031. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8032. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8033. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8034. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8035. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8036. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8037. at Verse.Thing.Draw () <0x00052>
  8038. at Verse.ThingWithComps.Draw () <0x0001c>
  8039. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8040.  
  8041.  
  8042. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8043. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8044. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8045. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8046. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8047. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8048. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8049. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8050. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8051. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8052. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8053. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8054. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8055. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8056. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8057. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8058. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8059. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8060. at Verse.Thing.Draw () <0x00052>
  8061. at Verse.ThingWithComps.Draw () <0x0001c>
  8062. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8063.  
  8064.  
  8065. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8066. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8067. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8068. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8069. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8070. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8071. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8072. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8073. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8074. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8075. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8076. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8077. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8078. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8079. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8080. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8081. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8082. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8083. at Verse.Thing.Draw () <0x00052>
  8084. at Verse.ThingWithComps.Draw () <0x0001c>
  8085. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8086.  
  8087.  
  8088. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8089. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8090. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8091. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8092. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8093. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8094. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8095. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8096. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8097. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8098. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8099. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8100. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8101. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8102. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8103. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8104. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8105. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8106. at Verse.Thing.Draw () <0x00052>
  8107. at Verse.ThingWithComps.Draw () <0x0001c>
  8108. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8109.  
  8110.  
  8111. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8112. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8113. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8114. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8115. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8116. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8117. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8118. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8119. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8120. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8121. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8122. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8123. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8124. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8125. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8126. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8127. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8128. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8129. at Verse.Thing.Draw () <0x00052>
  8130. at Verse.ThingWithComps.Draw () <0x0001c>
  8131. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8132.  
  8133.  
  8134. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8135. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8136. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8137. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8138. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8139. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8140. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8141. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8142. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8143. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8144. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8145. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8146. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8147. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8148. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8149. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8150. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8151. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8152. at Verse.Thing.Draw () <0x00052>
  8153. at Verse.ThingWithComps.Draw () <0x0001c>
  8154. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8155.  
  8156.  
  8157. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8158. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8159. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8160. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8161. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8162. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8163. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8164. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8165. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8166. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8167. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8168. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8169. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8170. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8171. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8172. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8173. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8174. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8175. at Verse.Thing.Draw () <0x00052>
  8176. at Verse.ThingWithComps.Draw () <0x0001c>
  8177. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8178.  
  8179.  
  8180. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8181. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8182. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8183. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8184. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8185. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8186. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8187. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8188. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8189. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8190. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8191. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8192. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8193. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8194. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8195. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8196. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8197. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8198. at Verse.Thing.Draw () <0x00052>
  8199. at Verse.ThingWithComps.Draw () <0x0001c>
  8200. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8201.  
  8202.  
  8203. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8204. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8205. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8206. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8207. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8208. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8209. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8210. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8211. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8212. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8213. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8214. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8215. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8216. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8217. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8218. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8219. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8220. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8221. at Verse.Thing.Draw () <0x00052>
  8222. at Verse.ThingWithComps.Draw () <0x0001c>
  8223. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8224.  
  8225.  
  8226. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8227. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8228. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8229. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8230. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8231. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8232. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8233. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8234. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8235. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8236. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8237. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8238. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8239. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8240. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8241. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8242. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8243. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8244. at Verse.Thing.Draw () <0x00052>
  8245. at Verse.ThingWithComps.Draw () <0x0001c>
  8246. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8247.  
  8248.  
  8249. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8250. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8251. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8252. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8253. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8254. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8255. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8256. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8257. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8258. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8259. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8260. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8261. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8262. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8263. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8264. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8265. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8266. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8267. at Verse.Thing.Draw () <0x00052>
  8268. at Verse.ThingWithComps.Draw () <0x0001c>
  8269. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8270.  
  8271.  
  8272. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8273. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8274. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8275. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8276. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8277. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8278. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8279. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8280. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8281. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8282. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8283. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8284. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8285. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8286. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8287. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8288. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8289. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8290. at Verse.Thing.Draw () <0x00052>
  8291. at Verse.ThingWithComps.Draw () <0x0001c>
  8292. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8293.  
  8294.  
  8295. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8296. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8297. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8298. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8299. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8300. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8301. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8302. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8303. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8304. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8305. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8306. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8307. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8308. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8309. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8310. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8311. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8312. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8313. at Verse.Thing.Draw () <0x00052>
  8314. at Verse.ThingWithComps.Draw () <0x0001c>
  8315. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8316.  
  8317.  
  8318. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8319. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8320. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8321. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8322. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8323. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8324. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8325. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8326. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8327. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8328. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8329. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8330. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8331. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8332. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8333. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8334. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8335. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8336. at Verse.Thing.Draw () <0x00052>
  8337. at Verse.ThingWithComps.Draw () <0x0001c>
  8338. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8339.  
  8340.  
  8341. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8342. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8343. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8344. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8345. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8346. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8347. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8348. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8349. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8350. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8351. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8352. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8353. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8354. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8355. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8356. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8357. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8358. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8359. at Verse.Thing.Draw () <0x00052>
  8360. at Verse.ThingWithComps.Draw () <0x0001c>
  8361. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8362.  
  8363.  
  8364. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8365. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8366. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8367. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8368. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8369. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8370. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8371. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8372. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8373. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8374. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8375. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8376. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8377. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8378. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8379. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8380. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8381. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8382. at Verse.Thing.Draw () <0x00052>
  8383. at Verse.ThingWithComps.Draw () <0x0001c>
  8384. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8385.  
  8386.  
  8387. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8388. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8389. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8390. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8391. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8392. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8393. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8394. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8395. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8396. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8397. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8398. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8399. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8400. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8401. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8402. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8403. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8404. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8405. at Verse.Thing.Draw () <0x00052>
  8406. at Verse.ThingWithComps.Draw () <0x0001c>
  8407. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8408.  
  8409.  
  8410. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8411. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8412. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8413. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8414. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8415. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8416. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8417. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8418. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8419. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8420. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8421. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8422. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8423. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8424. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8425. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8426. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8427. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8428. at Verse.Thing.Draw () <0x00052>
  8429. at Verse.ThingWithComps.Draw () <0x0001c>
  8430. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8431.  
  8432.  
  8433. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8434. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8435. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8436. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8437. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8438. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8439. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8440. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8441. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8442. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8443. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8444. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8445. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8446. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8447. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8448. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8449. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8450. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8451. at Verse.Thing.Draw () <0x00052>
  8452. at Verse.ThingWithComps.Draw () <0x0001c>
  8453. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8454.  
  8455.  
  8456. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8457. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8458. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8459. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8460. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8461. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8462. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8463. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8464. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8465. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8466. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8467. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8468. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8469. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8470. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8471. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8472. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8473. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8474. at Verse.Thing.Draw () <0x00052>
  8475. at Verse.ThingWithComps.Draw () <0x0001c>
  8476. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8477.  
  8478.  
  8479. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8480. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8481. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8482. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8483. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8484. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8485. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8486. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8487. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8488. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8489. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8490. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8491. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8492. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8493. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8494. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8495. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8496. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8497. at Verse.Thing.Draw () <0x00052>
  8498. at Verse.ThingWithComps.Draw () <0x0001c>
  8499. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8500.  
  8501.  
  8502. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8503. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8504. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8505. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8506. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8507. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8508. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8509. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8510. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8511. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8512. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8513. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8514. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8515. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8516. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8517. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8518. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8519. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8520. at Verse.Thing.Draw () <0x00052>
  8521. at Verse.ThingWithComps.Draw () <0x0001c>
  8522. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8523.  
  8524.  
  8525. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8526. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8527. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8528. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8529. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8530. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8531. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8532. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8533. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8534. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8535. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8536. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8537. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8538. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8539. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8540. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8541. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8542. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8543. at Verse.Thing.Draw () <0x00052>
  8544. at Verse.ThingWithComps.Draw () <0x0001c>
  8545. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8546.  
  8547.  
  8548. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8549. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8550. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8551. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8552. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8553. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8554. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8555. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8556. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8557. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8558. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8559. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8560. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8561. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8562. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8563. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8564. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8565. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8566. at Verse.Thing.Draw () <0x00052>
  8567. at Verse.ThingWithComps.Draw () <0x0001c>
  8568. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8569.  
  8570.  
  8571. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8572. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8573. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8574. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8575. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8576. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8577. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8578. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8579. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8580. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8581. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8582. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8583. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8584. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8585. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8586. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8587. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8588. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8589. at Verse.Thing.Draw () <0x00052>
  8590. at Verse.ThingWithComps.Draw () <0x0001c>
  8591. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8592.  
  8593.  
  8594. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8595. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8596. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8597. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8598. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8599. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8600. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8601. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8602. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8603. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8604. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8605. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8606. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8607. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8608. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8609. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8610. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8611. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8612. at Verse.Thing.Draw () <0x00052>
  8613. at Verse.ThingWithComps.Draw () <0x0001c>
  8614. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8615.  
  8616.  
  8617. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8618. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8619. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8620. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8621. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8622. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8623. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8624. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8625. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8626. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8627. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8628. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8629. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8630. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8631. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8632. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8633. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8634. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8635. at Verse.Thing.Draw () <0x00052>
  8636. at Verse.ThingWithComps.Draw () <0x0001c>
  8637. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8638.  
  8639.  
  8640. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8641. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8642. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8643. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8644. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8645. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8646. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8647. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8648. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8649. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8650. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8651. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8652. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8653. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8654. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8655. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8656. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8657. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8658. at Verse.Thing.Draw () <0x00052>
  8659. at Verse.ThingWithComps.Draw () <0x0001c>
  8660. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8661.  
  8662.  
  8663. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8664. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8665. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8666. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8667. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8668. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8669. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8670. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8671. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8672. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8673. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8674. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8675. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8676. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8677. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8678. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8679. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8680. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8681. at Verse.Thing.Draw () <0x00052>
  8682. at Verse.ThingWithComps.Draw () <0x0001c>
  8683. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8684.  
  8685.  
  8686. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8687. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8688. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8689. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8690. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8691. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8692. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8693. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8694. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8695. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8696. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8697. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8698. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8699. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8700. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8701. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8702. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8703. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8704. at Verse.Thing.Draw () <0x00052>
  8705. at Verse.ThingWithComps.Draw () <0x0001c>
  8706. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8707.  
  8708.  
  8709. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8710. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8711. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8712. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8713. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8714. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8715. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8716. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8717. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8718. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8719. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8720. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8721. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8722. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8723. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8724. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8725. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8726. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8727. at Verse.Thing.Draw () <0x00052>
  8728. at Verse.ThingWithComps.Draw () <0x0001c>
  8729. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8730.  
  8731.  
  8732. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8733. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8734. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8735. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8736. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8737. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8738. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8739. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8740. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8741. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8742. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8743. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8744. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8745. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8746. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8747. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8748. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8749. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8750. at Verse.Thing.Draw () <0x00052>
  8751. at Verse.ThingWithComps.Draw () <0x0001c>
  8752. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8753.  
  8754.  
  8755. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8756. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8757. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8758. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8759. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8760. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8761. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8762. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8763. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8764. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8765. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8766. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8767. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8768. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8769. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8770. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8771. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8772. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8773. at Verse.Thing.Draw () <0x00052>
  8774. at Verse.ThingWithComps.Draw () <0x0001c>
  8775. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8776.  
  8777.  
  8778. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8779. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8780. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8781. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8782. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8783. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8784. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8785. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8786. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8787. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8788. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8789. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8790. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8791. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8792. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8793. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8794. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8795. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8796. at Verse.Thing.Draw () <0x00052>
  8797. at Verse.ThingWithComps.Draw () <0x0001c>
  8798. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8799.  
  8800.  
  8801. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8802. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8803. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8804. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8805. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8806. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8807. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8808. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8809. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8810. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8811. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8812. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8813. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8814. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8815. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8816. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8817. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8818. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8819. at Verse.Thing.Draw () <0x00052>
  8820. at Verse.ThingWithComps.Draw () <0x0001c>
  8821. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8822.  
  8823.  
  8824. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8825. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8826. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8827. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8828. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8829. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8830. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8831. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8832. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8833. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8834. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8835. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8836. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8837. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8838. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8839. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8840. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8841. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8842. at Verse.Thing.Draw () <0x00052>
  8843. at Verse.ThingWithComps.Draw () <0x0001c>
  8844. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8845.  
  8846.  
  8847. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8848. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8849. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8850. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8851. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8852. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8853. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8854. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8855. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8856. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8857. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8858. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8859. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8860. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8861. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8862. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8863. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8864. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8865. at Verse.Thing.Draw () <0x00052>
  8866. at Verse.ThingWithComps.Draw () <0x0001c>
  8867. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8868.  
  8869.  
  8870. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8871. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8872. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8873. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8874. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8875. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8876. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8877. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8878. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8879. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8880. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8881. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8882. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8883. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8884. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8885. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8886. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8887. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8888. at Verse.Thing.Draw () <0x00052>
  8889. at Verse.ThingWithComps.Draw () <0x0001c>
  8890. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8891.  
  8892.  
  8893. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8894. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8895. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8896. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8897. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8898. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8899. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8900. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8901. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8902. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8903. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8904. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8905. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8906. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8907. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8908. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8909. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8910. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8911. at Verse.Thing.Draw () <0x00052>
  8912. at Verse.ThingWithComps.Draw () <0x0001c>
  8913. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8914.  
  8915.  
  8916. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8917. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8918. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8919. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8920. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8921. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8922. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8923. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8924. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8925. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8926. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8927. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8928. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8929. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8930. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8931. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8932. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8933. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8934. at Verse.Thing.Draw () <0x00052>
  8935. at Verse.ThingWithComps.Draw () <0x0001c>
  8936. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8937.  
  8938.  
  8939. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8940. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8941. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8942. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8943. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8944. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8945. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8946. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8947. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8948. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8949. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8950. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8951. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8952. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8953. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8954. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8955. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8956. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8957. at Verse.Thing.Draw () <0x00052>
  8958. at Verse.ThingWithComps.Draw () <0x0001c>
  8959. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8960.  
  8961.  
  8962. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8963. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8964. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8965. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8966. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8967. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8968. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8969. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8970. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8971. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8972. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8973. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8974. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8975. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8976. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  8977. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8978. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8979. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8980. at Verse.Thing.Draw () <0x00052>
  8981. at Verse.ThingWithComps.Draw () <0x0001c>
  8982. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  8983.  
  8984.  
  8985. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  8986. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  8987. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  8988. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8989. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  8990. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  8991. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  8992. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  8993. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  8994. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  8995. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  8996. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  8997. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  8998. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  8999. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9000. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9001. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9002. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9003. at Verse.Thing.Draw () <0x00052>
  9004. at Verse.ThingWithComps.Draw () <0x0001c>
  9005. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9006.  
  9007.  
  9008. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9009. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9010. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9011. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9012. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9013. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9014. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9015. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9016. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9017. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9018. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9019. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9020. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9021. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9022. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9023. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9024. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9025. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9026. at Verse.Thing.Draw () <0x00052>
  9027. at Verse.ThingWithComps.Draw () <0x0001c>
  9028. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9029.  
  9030.  
  9031. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9032. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9033. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9034. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9035. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9036. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9037. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9038. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9039. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9040. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9041. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9042. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9043. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9044. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9045. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9046. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9047. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9048. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9049. at Verse.Thing.Draw () <0x00052>
  9050. at Verse.ThingWithComps.Draw () <0x0001c>
  9051. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9052.  
  9053.  
  9054. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9055. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9056. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9057. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9058. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9059. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9060. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9061. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9062. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9063. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9064. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9065. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9066. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9067. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9068. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9069. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9070. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9071. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9072. at Verse.Thing.Draw () <0x00052>
  9073. at Verse.ThingWithComps.Draw () <0x0001c>
  9074. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9075.  
  9076.  
  9077. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9078. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9079. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9080. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9081. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9082. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9083. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9084. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9085. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9086. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9087. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9088. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9089. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9090. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9091. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9092. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9093. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9094. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9095. at Verse.Thing.Draw () <0x00052>
  9096. at Verse.ThingWithComps.Draw () <0x0001c>
  9097. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9098.  
  9099.  
  9100. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9101. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9102. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9103. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9104. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9105. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9106. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9107. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9108. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9109. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9110. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9111. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9112. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9113. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9114. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9115. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9116. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9117. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9118. at Verse.Thing.Draw () <0x00052>
  9119. at Verse.ThingWithComps.Draw () <0x0001c>
  9120. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9121.  
  9122.  
  9123. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9124. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9125. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9126. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9127. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9128. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9129. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9130. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9131. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9132. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9133. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9134. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9135. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9136. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9137. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9138. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9139. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9140. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9141. at Verse.Thing.Draw () <0x00052>
  9142. at Verse.ThingWithComps.Draw () <0x0001c>
  9143. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9144.  
  9145.  
  9146. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9147. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9148. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9149. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9150. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9151. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9152. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9153. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9154. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9155. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9156. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9157. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9158. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9159. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9160. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9161. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9162. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9163. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9164. at Verse.Thing.Draw () <0x00052>
  9165. at Verse.ThingWithComps.Draw () <0x0001c>
  9166. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9167.  
  9168.  
  9169. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9170. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9171. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9172. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9173. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9174. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9175. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9176. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9177. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9178. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9179. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9180. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9181. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9182. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9183. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9184. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9185. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9186. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9187. at Verse.Thing.Draw () <0x00052>
  9188. at Verse.ThingWithComps.Draw () <0x0001c>
  9189. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9190.  
  9191.  
  9192. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9193. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9194. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9195. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9196. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9197. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9198. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9199. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9200. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9201. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9202. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9203. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9204. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9205. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9206. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9207. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9208. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9209. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9210. at Verse.Thing.Draw () <0x00052>
  9211. at Verse.ThingWithComps.Draw () <0x0001c>
  9212. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9213.  
  9214.  
  9215. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9216. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9217. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9218. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9219. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9220. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9221. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9222. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9223. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9224. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9225. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9226. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9227. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9228. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9229. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9230. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9231. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9232. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9233. at Verse.Thing.Draw () <0x00052>
  9234. at Verse.ThingWithComps.Draw () <0x0001c>
  9235. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9236.  
  9237.  
  9238. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9239. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9240. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9241. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9242. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9243. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9244. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9245. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9246. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9247. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9248. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9249. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9250. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9251. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9252. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9253. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9254. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9255. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9256. at Verse.Thing.Draw () <0x00052>
  9257. at Verse.ThingWithComps.Draw () <0x0001c>
  9258. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9259.  
  9260.  
  9261. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9262. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9263. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9264. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9265. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9266. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9267. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9268. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9269. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9270. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9271. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9272. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9273. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9274. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9275. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9276. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9277. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9278. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9279. at Verse.Thing.Draw () <0x00052>
  9280. at Verse.ThingWithComps.Draw () <0x0001c>
  9281. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9282.  
  9283.  
  9284. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9285. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9286. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9287. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9288. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9289. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9290. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9291. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9292. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9293. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9294. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9295. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9296. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9297. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9298. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9299. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9300. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9301. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9302. at Verse.Thing.Draw () <0x00052>
  9303. at Verse.ThingWithComps.Draw () <0x0001c>
  9304. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9305.  
  9306.  
  9307. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9308. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9309. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9310. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9311. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9312. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9313. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9314. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9315. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9316. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9317. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9318. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9319. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9320. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9321. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9322. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9323. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9324. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9325. at Verse.Thing.Draw () <0x00052>
  9326. at Verse.ThingWithComps.Draw () <0x0001c>
  9327. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9328.  
  9329.  
  9330. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9331. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9332. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9333. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9334. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9335. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9336. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9337. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9338. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9339. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9340. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9341. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9342. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9343. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9344. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9345. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9346. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9347. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9348. at Verse.Thing.Draw () <0x00052>
  9349. at Verse.ThingWithComps.Draw () <0x0001c>
  9350. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9351.  
  9352.  
  9353. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9354. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9355. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9356. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9357. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9358. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9359. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9360. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9361. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9362. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9363. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9364. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9365. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9366. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9367. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9368. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9369. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9370. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9371. at Verse.Thing.Draw () <0x00052>
  9372. at Verse.ThingWithComps.Draw () <0x0001c>
  9373. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9374.  
  9375.  
  9376. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9377. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9378. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9379. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9380. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9381. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9382. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9383. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9384. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9385. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9386. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9387. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9388. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9389. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9390. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9391. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9392. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9393. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9394. at Verse.Thing.Draw () <0x00052>
  9395. at Verse.ThingWithComps.Draw () <0x0001c>
  9396. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9397.  
  9398.  
  9399. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9400. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9401. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9402. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9403. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9404. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9405. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9406. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9407. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9408. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9409. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9410. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9411. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9412. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9413. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9414. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9415. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9416. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9417. at Verse.Thing.Draw () <0x00052>
  9418. at Verse.ThingWithComps.Draw () <0x0001c>
  9419. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9420.  
  9421.  
  9422. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9423. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9424. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9425. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9426. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9427. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9428. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9429. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9430. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9431. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9432. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9433. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9434. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9435. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9436. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9437. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9438. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9439. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9440. at Verse.Thing.Draw () <0x00052>
  9441. at Verse.ThingWithComps.Draw () <0x0001c>
  9442. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9443.  
  9444.  
  9445. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9446. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9447. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9448. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9449. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9450. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9451. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9452. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9453. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9454. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9455. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9456. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9457. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9458. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9459. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9460. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9461. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9462. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9463. at Verse.Thing.Draw () <0x00052>
  9464. at Verse.ThingWithComps.Draw () <0x0001c>
  9465. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9466.  
  9467.  
  9468. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9469. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9470. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9471. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9472. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9473. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9474. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9475. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9476. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9477. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9478. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9479. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9480. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9481. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9482. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9483. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9484. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9485. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9486. at Verse.Thing.Draw () <0x00052>
  9487. at Verse.ThingWithComps.Draw () <0x0001c>
  9488. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9489.  
  9490.  
  9491. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9492. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9493. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9494. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9495. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9496. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9497. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9498. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9499. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9500. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9501. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9502. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9503. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9504. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9505. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9506. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9507. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9508. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9509. at Verse.Thing.Draw () <0x00052>
  9510. at Verse.ThingWithComps.Draw () <0x0001c>
  9511. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9512.  
  9513.  
  9514. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9515. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9516. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9517. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9518. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9519. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9520. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9521. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9522. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9523. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9524. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9525. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9526. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9527. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9528. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9529. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9530. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9531. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9532. at Verse.Thing.Draw () <0x00052>
  9533. at Verse.ThingWithComps.Draw () <0x0001c>
  9534. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9535.  
  9536.  
  9537. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9538. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9539. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9540. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9541. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9542. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9543. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9544. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9545. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9546. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9547. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9548. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9549. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9550. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9551. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9552. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9553. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9554. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9555. at Verse.Thing.Draw () <0x00052>
  9556. at Verse.ThingWithComps.Draw () <0x0001c>
  9557. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9558.  
  9559.  
  9560. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9561. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9562. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9563. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9564. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9565. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9566. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9567. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9568. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9569. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9570. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9571. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9572. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9573. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9574. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9575. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9576. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9577. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9578. at Verse.Thing.Draw () <0x00052>
  9579. at Verse.ThingWithComps.Draw () <0x0001c>
  9580. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9581.  
  9582.  
  9583. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9584. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9585. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9586. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9587. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9588. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9589. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9590. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9591. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9592. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9593. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9594. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9595. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9596. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9597. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9598. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9599. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9600. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9601. at Verse.Thing.Draw () <0x00052>
  9602. at Verse.ThingWithComps.Draw () <0x0001c>
  9603. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9604.  
  9605.  
  9606. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9607. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9608. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9609. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9610. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9611. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9612. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9613. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9614. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9615. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9616. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9617. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9618. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9619. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9620. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9621. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9622. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9623. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9624. at Verse.Thing.Draw () <0x00052>
  9625. at Verse.ThingWithComps.Draw () <0x0001c>
  9626. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9627.  
  9628.  
  9629. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9630. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9631. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9632. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9633. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9634. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9635. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9636. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9637. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9638. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9639. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9640. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9641. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9642. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9643. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9644. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9645. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9646. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9647. at Verse.Thing.Draw () <0x00052>
  9648. at Verse.ThingWithComps.Draw () <0x0001c>
  9649. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9650.  
  9651.  
  9652. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9653. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9654. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9655. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9656. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9657. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9658. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9659. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9660. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9661. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9662. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9663. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9664. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9665. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9666. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9667. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9668. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9669. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9670. at Verse.Thing.Draw () <0x00052>
  9671. at Verse.ThingWithComps.Draw () <0x0001c>
  9672. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9673.  
  9674.  
  9675. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9676. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9677. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9678. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9679. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9680. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9681. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9682. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9683. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9684. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9685. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9686. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9687. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9688. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9689. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9690. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9691. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9692. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9693. at Verse.Thing.Draw () <0x00052>
  9694. at Verse.ThingWithComps.Draw () <0x0001c>
  9695. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9696.  
  9697.  
  9698. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9699. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9700. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9701. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9702. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9703. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9704. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9705. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9706. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9707. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9708. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9709. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9710. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9711. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9712. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9713. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9714. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9715. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9716. at Verse.Thing.Draw () <0x00052>
  9717. at Verse.ThingWithComps.Draw () <0x0001c>
  9718. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9719.  
  9720.  
  9721. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9722. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9723. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9724. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9725. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9726. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9727. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9728. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9729. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9730. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9731. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9732. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9733. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9734. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9735. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9736. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9737. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9738. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9739. at Verse.Thing.Draw () <0x00052>
  9740. at Verse.ThingWithComps.Draw () <0x0001c>
  9741. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9742.  
  9743.  
  9744. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9745. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9746. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9747. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9748. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9749. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9750. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9751. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9752. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9753. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9754. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9755. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9756. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9757. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9758. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9759. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9760. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9761. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9762. at Verse.Thing.Draw () <0x00052>
  9763. at Verse.ThingWithComps.Draw () <0x0001c>
  9764. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9765.  
  9766.  
  9767. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9768. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9769. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9770. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9771. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9772. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9773. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9774. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9775. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9776. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9777. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9778. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9779. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9780. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9781. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9782. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9783. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9784. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9785. at Verse.Thing.Draw () <0x00052>
  9786. at Verse.ThingWithComps.Draw () <0x0001c>
  9787. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9788.  
  9789.  
  9790. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9791. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9792. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9793. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9794. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9795. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9796. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9797. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9798. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9799. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9800. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9801. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9802. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9803. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9804. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9805. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9806. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9807. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9808. at Verse.Thing.Draw () <0x00052>
  9809. at Verse.ThingWithComps.Draw () <0x0001c>
  9810. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9811.  
  9812.  
  9813. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9814. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9815. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9816. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9817. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9818. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9819. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9820. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9821. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9822. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9823. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9824. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9825. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9826. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9827. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9828. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9829. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9830. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9831. at Verse.Thing.Draw () <0x00052>
  9832. at Verse.ThingWithComps.Draw () <0x0001c>
  9833. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9834.  
  9835.  
  9836. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9837. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9838. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9839. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9840. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9841. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9842. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9843. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9844. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9845. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9846. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9847. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9848. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9849. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9850. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9851. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9852. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9853. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9854. at Verse.Thing.Draw () <0x00052>
  9855. at Verse.ThingWithComps.Draw () <0x0001c>
  9856. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9857.  
  9858.  
  9859. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9860. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9861. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9862. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9863. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9864. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9865. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9866. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9867. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9868. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9869. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9870. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9871. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9872. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9873. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9874. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9875. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9876. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9877. at Verse.Thing.Draw () <0x00052>
  9878. at Verse.ThingWithComps.Draw () <0x0001c>
  9879. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9880.  
  9881.  
  9882. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9883. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9884. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9885. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9886. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9887. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9888. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9889. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9890. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9891. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9892. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9893. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9894. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9895. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9896. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9897. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9898. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9899. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9900. at Verse.Thing.Draw () <0x00052>
  9901. at Verse.ThingWithComps.Draw () <0x0001c>
  9902. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9903.  
  9904.  
  9905. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9906. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9907. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9908. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9909. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9910. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9911. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9912. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9913. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9914. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9915. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9916. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9917. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9918. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9919. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9920. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9921. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9922. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9923. at Verse.Thing.Draw () <0x00052>
  9924. at Verse.ThingWithComps.Draw () <0x0001c>
  9925. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9926.  
  9927.  
  9928. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9929. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9930. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9931. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9932. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9933. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9934. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9935. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9936. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9937. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9938. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9939. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9940. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9941. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9942. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9943. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9944. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9945. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9946. at Verse.Thing.Draw () <0x00052>
  9947. at Verse.ThingWithComps.Draw () <0x0001c>
  9948. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9949.  
  9950.  
  9951. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9952. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9953. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9954. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9955. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9956. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9957. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9958. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9959. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9960. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9961. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9962. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9963. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9964. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9965. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9966. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9967. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9968. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9969. at Verse.Thing.Draw () <0x00052>
  9970. at Verse.ThingWithComps.Draw () <0x0001c>
  9971. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9972.  
  9973.  
  9974. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9975. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9976. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  9977. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9978. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  9979. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  9980. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  9981. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  9982. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9983. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9984. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9985. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  9986. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  9987. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  9988. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  9989. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  9990. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  9991. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  9992. at Verse.Thing.Draw () <0x00052>
  9993. at Verse.ThingWithComps.Draw () <0x0001c>
  9994. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  9995.  
  9996.  
  9997. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  9998. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  9999. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10000. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10001. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10002. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10003. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10004. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10005. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10006. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10007. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10008. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10009. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10010. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10011. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10012. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10013. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10014. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10015. at Verse.Thing.Draw () <0x00052>
  10016. at Verse.ThingWithComps.Draw () <0x0001c>
  10017. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10018.  
  10019.  
  10020. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10021. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10022. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10023. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10024. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10025. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10026. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10027. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10028. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10029. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10030. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10031. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10032. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10033. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10034. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10035. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10036. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10037. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10038. at Verse.Thing.Draw () <0x00052>
  10039. at Verse.ThingWithComps.Draw () <0x0001c>
  10040. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10041.  
  10042.  
  10043. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10044. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10045. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10046. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10047. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10048. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10049. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10050. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10051. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10052. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10053. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10054. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10055. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10056. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10057. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10058. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10059. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10060. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10061. at Verse.Thing.Draw () <0x00052>
  10062. at Verse.ThingWithComps.Draw () <0x0001c>
  10063. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10064.  
  10065.  
  10066. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10067. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10068. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10069. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10070. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10071. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10072. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10073. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10074. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10075. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10076. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10077. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10078. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10079. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10080. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10081. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10082. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10083. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10084. at Verse.Thing.Draw () <0x00052>
  10085. at Verse.ThingWithComps.Draw () <0x0001c>
  10086. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10087.  
  10088.  
  10089. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10090. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10091. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10092. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10093. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10094. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10095. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10096. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10097. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10098. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10099. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10100. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10101. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10102. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10103. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10104. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10105. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10106. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10107. at Verse.Thing.Draw () <0x00052>
  10108. at Verse.ThingWithComps.Draw () <0x0001c>
  10109. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10110.  
  10111.  
  10112. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10113. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10114. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10115. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10116. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10117. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10118. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10119. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10120. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10121. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10122. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10123. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10124. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10125. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10126. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10127. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10128. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10129. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10130. at Verse.Thing.Draw () <0x00052>
  10131. at Verse.ThingWithComps.Draw () <0x0001c>
  10132. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10133.  
  10134.  
  10135. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10136. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10137. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10138. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10139. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10140. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10141. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10142. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10143. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10144. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10145. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10146. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10147. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10148. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10149. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10150. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10151. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10152. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10153. at Verse.Thing.Draw () <0x00052>
  10154. at Verse.ThingWithComps.Draw () <0x0001c>
  10155. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10156.  
  10157.  
  10158. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10159. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10160. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10161. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10162. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10163. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10164. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10165. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10166. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10167. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10168. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10169. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10170. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10171. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10172. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10173. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10174. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10175. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10176. at Verse.Thing.Draw () <0x00052>
  10177. at Verse.ThingWithComps.Draw () <0x0001c>
  10178. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10179.  
  10180.  
  10181. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10182. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10183. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10184. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10185. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10186. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10187. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10188. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10189. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10190. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10191. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10192. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10193. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10194. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10195. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10196. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10197. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10198. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10199. at Verse.Thing.Draw () <0x00052>
  10200. at Verse.ThingWithComps.Draw () <0x0001c>
  10201. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10202.  
  10203.  
  10204. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10205. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10206. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10207. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10208. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10209. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10210. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10211. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10212. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10213. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10214. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10215. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10216. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10217. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10218. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10219. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10220. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10221. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10222. at Verse.Thing.Draw () <0x00052>
  10223. at Verse.ThingWithComps.Draw () <0x0001c>
  10224. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10225.  
  10226.  
  10227. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10228. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10229. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10230. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10231. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10232. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10233. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10234. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10235. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10236. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10237. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10238. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10239. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10240. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10241. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10242. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10243. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10244. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10245. at Verse.Thing.Draw () <0x00052>
  10246. at Verse.ThingWithComps.Draw () <0x0001c>
  10247. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10248.  
  10249.  
  10250. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10251. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10252. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10253. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10254. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10255. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10256. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10257. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10258. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10259. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10260. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10261. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10262. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10263. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10264. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10265. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10266. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10267. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10268. at Verse.Thing.Draw () <0x00052>
  10269. at Verse.ThingWithComps.Draw () <0x0001c>
  10270. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10271.  
  10272.  
  10273. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10274. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10275. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10276. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10277. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10278. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10279. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10280. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10281. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10282. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10283. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10284. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10285. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10286. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10287. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10288. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10289. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10290. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10291. at Verse.Thing.Draw () <0x00052>
  10292. at Verse.ThingWithComps.Draw () <0x0001c>
  10293. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10294.  
  10295.  
  10296. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10297. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10298. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10299. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10300. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10301. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10302. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10303. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10304. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10305. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10306. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10307. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10308. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10309. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10310. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10311. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10312. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10313. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10314. at Verse.Thing.Draw () <0x00052>
  10315. at Verse.ThingWithComps.Draw () <0x0001c>
  10316. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10317.  
  10318.  
  10319. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10320. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10321. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10322. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10323. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10324. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10325. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10326. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10327. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10328. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10329. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10330. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10331. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10332. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10333. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10334. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10335. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10336. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10337. at Verse.Thing.Draw () <0x00052>
  10338. at Verse.ThingWithComps.Draw () <0x0001c>
  10339. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10340.  
  10341.  
  10342. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10343. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10344. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10345. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10346. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10347. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10348. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10349. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10350. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10351. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10352. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10353. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10354. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10355. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10356. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10357. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10358. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10359. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10360. at Verse.Thing.Draw () <0x00052>
  10361. at Verse.ThingWithComps.Draw () <0x0001c>
  10362. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10363.  
  10364.  
  10365. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10366. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10367. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10368. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10369. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10370. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10371. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10372. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10373. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10374. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10375. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10376. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10377. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10378. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10379. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10380. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10381. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10382. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10383. at Verse.Thing.Draw () <0x00052>
  10384. at Verse.ThingWithComps.Draw () <0x0001c>
  10385. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10386.  
  10387.  
  10388. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10389. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10390. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10391. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10392. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10393. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10394. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10395. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10396. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10397. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10398. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10399. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10400. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10401. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10402. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10403. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10404. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10405. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10406. at Verse.Thing.Draw () <0x00052>
  10407. at Verse.ThingWithComps.Draw () <0x0001c>
  10408. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10409.  
  10410.  
  10411. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10412. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10413. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10414. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10415. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10416. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10417. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10418. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10419. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10420. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10421. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10422. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10423. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10424. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10425. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10426. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10427. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10428. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10429. at Verse.Thing.Draw () <0x00052>
  10430. at Verse.ThingWithComps.Draw () <0x0001c>
  10431. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10432.  
  10433.  
  10434. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10435. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10436. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10437. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10438. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10439. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10440. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10441. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10442. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10443. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10444. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10445. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10446. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10447. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10448. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10449. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10450. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10451. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10452. at Verse.Thing.Draw () <0x00052>
  10453. at Verse.ThingWithComps.Draw () <0x0001c>
  10454. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10455.  
  10456.  
  10457. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10458. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10459. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10460. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10461. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10462. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10463. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10464. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10465. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10466. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10467. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10468. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10469. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10470. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10471. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10472. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10473. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10474. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10475. at Verse.Thing.Draw () <0x00052>
  10476. at Verse.ThingWithComps.Draw () <0x0001c>
  10477. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10478.  
  10479.  
  10480. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10481. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10482. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10483. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10484. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10485. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10486. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10487. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10488. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10489. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10490. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10491. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10492. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10493. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10494. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10495. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10496. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10497. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10498. at Verse.Thing.Draw () <0x00052>
  10499. at Verse.ThingWithComps.Draw () <0x0001c>
  10500. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10501.  
  10502.  
  10503. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10504. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10505. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10506. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10507. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10508. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10509. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10510. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10511. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10512. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10513. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10514. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10515. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10516. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10517. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10518. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10519. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10520. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10521. at Verse.Thing.Draw () <0x00052>
  10522. at Verse.ThingWithComps.Draw () <0x0001c>
  10523. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10524.  
  10525.  
  10526. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10527. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10528. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10529. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10530. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10531. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10532. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10533. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10534. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10535. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10536. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10537. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10538. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10539. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10540. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10541. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10542. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10543. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10544. at Verse.Thing.Draw () <0x00052>
  10545. at Verse.ThingWithComps.Draw () <0x0001c>
  10546. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10547.  
  10548.  
  10549. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10550. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10551. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10552. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10553. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10554. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10555. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10556. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10557. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10558. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10559. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10560. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10561. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10562. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10563. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10564. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10565. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10566. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10567. at Verse.Thing.Draw () <0x00052>
  10568. at Verse.ThingWithComps.Draw () <0x0001c>
  10569. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10570.  
  10571.  
  10572. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10573. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10574. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10575. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10576. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10577. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10578. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10579. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10580. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10581. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10582. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10583. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10584. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10585. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10586. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10587. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10588. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10589. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10590. at Verse.Thing.Draw () <0x00052>
  10591. at Verse.ThingWithComps.Draw () <0x0001c>
  10592. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10593.  
  10594.  
  10595. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10596. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10597. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10598. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10599. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10600. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10601. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10602. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10603. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10604. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10605. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10606. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10607. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10608. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10609. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10610. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10611. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10612. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10613. at Verse.Thing.Draw () <0x00052>
  10614. at Verse.ThingWithComps.Draw () <0x0001c>
  10615. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10616.  
  10617.  
  10618. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10619. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10620. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10621. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10622. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10623. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10624. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10625. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10626. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10627. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10628. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10629. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10630. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10631. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10632. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10633. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10634. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10635. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10636. at Verse.Thing.Draw () <0x00052>
  10637. at Verse.ThingWithComps.Draw () <0x0001c>
  10638. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10639.  
  10640.  
  10641. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10642. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10643. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10644. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10645. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10646. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10647. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10648. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10649. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10650. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10651. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10652. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10653. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10654. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10655. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10656. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10657. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10658. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10659. at Verse.Thing.Draw () <0x00052>
  10660. at Verse.ThingWithComps.Draw () <0x0001c>
  10661. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10662.  
  10663.  
  10664. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10665. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10666. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10667. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10668. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10669. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10670. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10671. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10672. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10673. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10674. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10675. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10676. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10677. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10678. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10679. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10680. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10681. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10682. at Verse.Thing.Draw () <0x00052>
  10683. at Verse.ThingWithComps.Draw () <0x0001c>
  10684. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10685.  
  10686.  
  10687. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10688. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10689. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10690. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10691. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10692. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10693. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10694. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10695. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10696. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10697. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10698. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10699. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10700. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10701. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10702. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10703. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10704. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10705. at Verse.Thing.Draw () <0x00052>
  10706. at Verse.ThingWithComps.Draw () <0x0001c>
  10707. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10708.  
  10709.  
  10710. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10711. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10712. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10713. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10714. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10715. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10716. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10717. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10718. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10719. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10720. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10721. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10722. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10723. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10724. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10725. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10726. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10727. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10728. at Verse.Thing.Draw () <0x00052>
  10729. at Verse.ThingWithComps.Draw () <0x0001c>
  10730. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10731.  
  10732.  
  10733. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10734. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10735. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10736. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10737. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10738. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10739. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10740. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10741. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10742. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10743. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10744. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10745. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10746. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10747. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10748. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10749. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10750. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10751. at Verse.Thing.Draw () <0x00052>
  10752. at Verse.ThingWithComps.Draw () <0x0001c>
  10753. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10754.  
  10755.  
  10756. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10757. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10758. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10759. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10760. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10761. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10762. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10763. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10764. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10765. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10766. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10767. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10768. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10769. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10770. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10771. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10772. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10773. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10774. at Verse.Thing.Draw () <0x00052>
  10775. at Verse.ThingWithComps.Draw () <0x0001c>
  10776. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10777.  
  10778.  
  10779. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10780. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10781. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10782. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10783. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10784. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10785. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10786. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10787. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10788. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10789. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10790. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10791. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10792. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10793. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10794. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10795. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10796. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10797. at Verse.Thing.Draw () <0x00052>
  10798. at Verse.ThingWithComps.Draw () <0x0001c>
  10799. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10800.  
  10801.  
  10802. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10803. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10804. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10805. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10806. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10807. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10808. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10809. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10810. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10811. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10812. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10813. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10814. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10815. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10816. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10817. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10818. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10819. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10820. at Verse.Thing.Draw () <0x00052>
  10821. at Verse.ThingWithComps.Draw () <0x0001c>
  10822. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10823.  
  10824.  
  10825. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10826. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10827. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10828. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10829. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10830. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10831. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10832. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10833. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10834. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10835. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10836. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10837. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10838. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10839. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10840. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10841. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10842. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10843. at Verse.Thing.Draw () <0x00052>
  10844. at Verse.ThingWithComps.Draw () <0x0001c>
  10845. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10846.  
  10847.  
  10848. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10849. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10850. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10851. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10852. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10853. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10854. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10855. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10856. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10857. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10858. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10859. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10860. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10861. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10862. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10863. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10864. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10865. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10866. at Verse.Thing.Draw () <0x00052>
  10867. at Verse.ThingWithComps.Draw () <0x0001c>
  10868. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10869.  
  10870.  
  10871. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10872. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10873. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10874. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10875. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10876. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10877. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10878. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10879. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10880. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10881. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10882. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10883. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10884. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10885. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10886. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10887. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10888. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10889. at Verse.Thing.Draw () <0x00052>
  10890. at Verse.ThingWithComps.Draw () <0x0001c>
  10891. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10892.  
  10893.  
  10894. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10895. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10896. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10897. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10898. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10899. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10900. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10901. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10902. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10903. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10904. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10905. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10906. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10907. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10908. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10909. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10910. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10911. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10912. at Verse.Thing.Draw () <0x00052>
  10913. at Verse.ThingWithComps.Draw () <0x0001c>
  10914. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10915.  
  10916.  
  10917. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10918. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10919. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10920. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10921. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10922. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10923. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10924. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10925. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10926. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10927. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10928. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10929. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10930. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10931. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10932. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10933. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10934. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10935. at Verse.Thing.Draw () <0x00052>
  10936. at Verse.ThingWithComps.Draw () <0x0001c>
  10937. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10938.  
  10939.  
  10940. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10941. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10942. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10943. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10944. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10945. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10946. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10947. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10948. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10949. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10950. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10951. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10952. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10953. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10954. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10955. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10956. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10957. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10958. at Verse.Thing.Draw () <0x00052>
  10959. at Verse.ThingWithComps.Draw () <0x0001c>
  10960. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10961.  
  10962.  
  10963. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10964. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10965. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10966. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10967. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10968. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10969. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10970. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10971. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10972. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10973. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10974. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10975. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10976. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  10977. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  10978. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10979. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10980. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10981. at Verse.Thing.Draw () <0x00052>
  10982. at Verse.ThingWithComps.Draw () <0x0001c>
  10983. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  10984.  
  10985.  
  10986. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  10987. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  10988. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  10989. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10990. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  10991. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  10992. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  10993. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  10994. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  10995. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  10996. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  10997. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  10998. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  10999. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11000. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11001. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11002. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11003. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11004. at Verse.Thing.Draw () <0x00052>
  11005. at Verse.ThingWithComps.Draw () <0x0001c>
  11006. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11007.  
  11008.  
  11009. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11010. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11011. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11012. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11013. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11014. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11015. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11016. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11017. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11018. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11019. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11020. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11021. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11022. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11023. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11024. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11025. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11026. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11027. at Verse.Thing.Draw () <0x00052>
  11028. at Verse.ThingWithComps.Draw () <0x0001c>
  11029. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11030.  
  11031.  
  11032. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11033. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11034. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11035. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11036. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11037. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11038. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11039. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11040. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11041. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11042. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11043. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11044. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11045. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11046. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11047. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11048. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11049. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11050. at Verse.Thing.Draw () <0x00052>
  11051. at Verse.ThingWithComps.Draw () <0x0001c>
  11052. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11053.  
  11054.  
  11055. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11056. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11057. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11058. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11059. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11060. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11061. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11062. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11063. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11064. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11065. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11066. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11067. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11068. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11069. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11070. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11071. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11072. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11073. at Verse.Thing.Draw () <0x00052>
  11074. at Verse.ThingWithComps.Draw () <0x0001c>
  11075. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11076.  
  11077.  
  11078. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11079. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11080. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11081. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11082. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11083. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11084. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11085. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11086. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11087. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11088. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11089. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11090. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11091. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11092. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11093. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11094. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11095. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11096. at Verse.Thing.Draw () <0x00052>
  11097. at Verse.ThingWithComps.Draw () <0x0001c>
  11098. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11099.  
  11100.  
  11101. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11102. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11103. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11104. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11105. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11106. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11107. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11108. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11109. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11110. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11111. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11112. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11113. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11114. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11115. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11116. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11117. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11118. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11119. at Verse.Thing.Draw () <0x00052>
  11120. at Verse.ThingWithComps.Draw () <0x0001c>
  11121. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11122.  
  11123.  
  11124. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11125. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11126. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11127. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11128. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11129. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11130. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11131. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11132. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11133. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11134. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11135. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11136. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11137. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11138. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11139. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11140. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11141. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11142. at Verse.Thing.Draw () <0x00052>
  11143. at Verse.ThingWithComps.Draw () <0x0001c>
  11144. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11145.  
  11146.  
  11147. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11148. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11149. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11150. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11151. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11152. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11153. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11154. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11155. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11156. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11157. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11158. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11159. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11160. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11161. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11162. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11163. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11164. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11165. at Verse.Thing.Draw () <0x00052>
  11166. at Verse.ThingWithComps.Draw () <0x0001c>
  11167. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11168.  
  11169.  
  11170. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11171. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11172. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11173. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11174. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11175. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11176. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11177. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11178. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11179. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11180. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11181. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11182. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11183. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11184. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11185. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11186. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11187. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11188. at Verse.Thing.Draw () <0x00052>
  11189. at Verse.ThingWithComps.Draw () <0x0001c>
  11190. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11191.  
  11192.  
  11193. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11194. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11195. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11196. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11197. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11198. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11199. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11200. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11201. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11202. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11203. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11204. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11205. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11206. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11207. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11208. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11209. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11210. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11211. at Verse.Thing.Draw () <0x00052>
  11212. at Verse.ThingWithComps.Draw () <0x0001c>
  11213. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11214.  
  11215.  
  11216. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11217. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11218. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11219. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11220. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11221. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11222. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11223. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11224. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11225. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11226. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11227. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11228. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11229. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11230. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11231. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11232. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11233. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11234. at Verse.Thing.Draw () <0x00052>
  11235. at Verse.ThingWithComps.Draw () <0x0001c>
  11236. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11237.  
  11238.  
  11239. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11240. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11241. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11242. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11243. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11244. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11245. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11246. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11247. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11248. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11249. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11250. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11251. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11252. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11253. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11254. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11255. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11256. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11257. at Verse.Thing.Draw () <0x00052>
  11258. at Verse.ThingWithComps.Draw () <0x0001c>
  11259. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11260.  
  11261.  
  11262. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11263. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11264. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11265. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11266. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11267. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11268. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11269. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11270. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11271. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11272. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11273. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11274. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11275. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11276. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11277. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11278. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11279. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11280. at Verse.Thing.Draw () <0x00052>
  11281. at Verse.ThingWithComps.Draw () <0x0001c>
  11282. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11283.  
  11284.  
  11285. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11286. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11287. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11288. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11289. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11290. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11291. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11292. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11293. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11294. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11295. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11296. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11297. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11298. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11299. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11300. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11301. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11302. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11303. at Verse.Thing.Draw () <0x00052>
  11304. at Verse.ThingWithComps.Draw () <0x0001c>
  11305. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11306.  
  11307.  
  11308. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11309. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11310. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11311. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11312. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11313. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11314. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11315. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11316. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11317. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11318. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11319. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11320. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11321. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11322. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11323. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11324. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11325. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11326. at Verse.Thing.Draw () <0x00052>
  11327. at Verse.ThingWithComps.Draw () <0x0001c>
  11328. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11329.  
  11330.  
  11331. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11332. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11333. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11334. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11335. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11336. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11337. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11338. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11339. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11340. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11341. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11342. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11343. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11344. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11345. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11346. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11347. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11348. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11349. at Verse.Thing.Draw () <0x00052>
  11350. at Verse.ThingWithComps.Draw () <0x0001c>
  11351. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11352.  
  11353.  
  11354. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11355. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11356. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11357. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11358. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11359. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11360. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11361. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11362. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11363. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11364. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11365. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11366. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11367. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11368. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11369. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11370. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11371. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11372. at Verse.Thing.Draw () <0x00052>
  11373. at Verse.ThingWithComps.Draw () <0x0001c>
  11374. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11375.  
  11376.  
  11377. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11378. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11379. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11380. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11381. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11382. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11383. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11384. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11385. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11386. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11387. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11388. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11389. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11390. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11391. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11392. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11393. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11394. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11395. at Verse.Thing.Draw () <0x00052>
  11396. at Verse.ThingWithComps.Draw () <0x0001c>
  11397. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11398.  
  11399.  
  11400. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11401. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11402. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11403. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11404. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11405. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11406. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11407. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11408. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11409. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11410. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11411. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11412. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11413. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11414. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11415. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11416. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11417. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11418. at Verse.Thing.Draw () <0x00052>
  11419. at Verse.ThingWithComps.Draw () <0x0001c>
  11420. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11421.  
  11422.  
  11423. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11424. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11425. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11426. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11427. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11428. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11429. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11430. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11431. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11432. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11433. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11434. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11435. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11436. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11437. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11438. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11439. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11440. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11441. at Verse.Thing.Draw () <0x00052>
  11442. at Verse.ThingWithComps.Draw () <0x0001c>
  11443. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11444.  
  11445.  
  11446. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11447. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11448. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11449. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11450. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11451. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11452. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11453. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11454. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11455. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11456. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11457. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11458. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11459. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11460. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11461. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11462. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11463. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11464. at Verse.Thing.Draw () <0x00052>
  11465. at Verse.ThingWithComps.Draw () <0x0001c>
  11466. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11467.  
  11468.  
  11469. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11470. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11471. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11472. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11473. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11474. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11475. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11476. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11477. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11478. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11479. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11480. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11481. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11482. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11483. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11484. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11485. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11486. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11487. at Verse.Thing.Draw () <0x00052>
  11488. at Verse.ThingWithComps.Draw () <0x0001c>
  11489. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11490.  
  11491.  
  11492. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11493. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11494. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11495. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11496. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11497. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11498. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11499. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11500. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11501. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11502. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11503. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11504. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11505. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11506. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11507. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11508. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11509. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11510. at Verse.Thing.Draw () <0x00052>
  11511. at Verse.ThingWithComps.Draw () <0x0001c>
  11512. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11513.  
  11514.  
  11515. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11516. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11517. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11518. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11519. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11520. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11521. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11522. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11523. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11524. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11525. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11526. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11527. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11528. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11529. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11530. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11531. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11532. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11533. at Verse.Thing.Draw () <0x00052>
  11534. at Verse.ThingWithComps.Draw () <0x0001c>
  11535. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11536.  
  11537.  
  11538. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11539. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11540. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11541. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11542. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11543. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11544. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11545. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11546. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11547. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11548. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11549. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11550. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11551. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11552. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11553. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11554. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11555. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11556. at Verse.Thing.Draw () <0x00052>
  11557. at Verse.ThingWithComps.Draw () <0x0001c>
  11558. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11559.  
  11560.  
  11561. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11562. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11563. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11564. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11565. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11566. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11567. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11568. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11569. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11570. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11571. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11572. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11573. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11574. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11575. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11576. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11577. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11578. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11579. at Verse.Thing.Draw () <0x00052>
  11580. at Verse.ThingWithComps.Draw () <0x0001c>
  11581. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11582.  
  11583.  
  11584. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11585. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11586. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11587. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11588. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11589. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11590. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11591. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11592. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11593. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11594. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11595. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11596. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11597. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11598. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11599. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11600. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11601. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11602. at Verse.Thing.Draw () <0x00052>
  11603. at Verse.ThingWithComps.Draw () <0x0001c>
  11604. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11605.  
  11606.  
  11607. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11608. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11609. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11610. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11611. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11612. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11613. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11614. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11615. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11616. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11617. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11618. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11619. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11620. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11621. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11622. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11623. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11624. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11625. at Verse.Thing.Draw () <0x00052>
  11626. at Verse.ThingWithComps.Draw () <0x0001c>
  11627. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11628.  
  11629.  
  11630. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11631. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11632. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11633. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11634. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11635. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11636. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11637. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11638. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11639. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11640. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11641. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11642. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11643. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11644. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11645. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11646. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11647. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11648. at Verse.Thing.Draw () <0x00052>
  11649. at Verse.ThingWithComps.Draw () <0x0001c>
  11650. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11651.  
  11652.  
  11653. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11654. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11655. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11656. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11657. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11658. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11659. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11660. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11661. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11662. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11663. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11664. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11665. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11666. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11667. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11668. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11669. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11670. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11671. at Verse.Thing.Draw () <0x00052>
  11672. at Verse.ThingWithComps.Draw () <0x0001c>
  11673. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11674.  
  11675.  
  11676. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11677. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11678. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11679. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11680. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11681. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11682. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11683. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11684. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11685. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11686. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11687. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11688. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11689. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11690. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11691. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11692. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11693. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11694. at Verse.Thing.Draw () <0x00052>
  11695. at Verse.ThingWithComps.Draw () <0x0001c>
  11696. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11697.  
  11698.  
  11699. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11700. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11701. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11702. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11703. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11704. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11705. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11706. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11707. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11708. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11709. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11710. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11711. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11712. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11713. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11714. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11715. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11716. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11717. at Verse.Thing.Draw () <0x00052>
  11718. at Verse.ThingWithComps.Draw () <0x0001c>
  11719. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11720.  
  11721.  
  11722. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11723. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11724. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11725. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11726. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11727. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11728. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11729. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11730. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11731. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11732. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11733. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11734. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11735. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11736. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11737. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11738. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11739. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11740. at Verse.Thing.Draw () <0x00052>
  11741. at Verse.ThingWithComps.Draw () <0x0001c>
  11742. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11743.  
  11744.  
  11745. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11746. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11747. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11748. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11749. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11750. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11751. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11752. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11753. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11754. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11755. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11756. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11757. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11758. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11759. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11760. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11761. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11762. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11763. at Verse.Thing.Draw () <0x00052>
  11764. at Verse.ThingWithComps.Draw () <0x0001c>
  11765. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11766.  
  11767.  
  11768. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11769. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11770. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11771. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11772. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11773. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11774. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11775. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11776. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11777. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11778. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11779. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11780. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11781. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11782. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11783. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11784. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11785. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11786. at Verse.Thing.Draw () <0x00052>
  11787. at Verse.ThingWithComps.Draw () <0x0001c>
  11788. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11789.  
  11790.  
  11791. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11792. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11793. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11794. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11795. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11796. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11797. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11798. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11799. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11800. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11801. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11802. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11803. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11804. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11805. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11806. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11807. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11808. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11809. at Verse.Thing.Draw () <0x00052>
  11810. at Verse.ThingWithComps.Draw () <0x0001c>
  11811. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11812.  
  11813.  
  11814. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11815. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11816. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11817. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11818. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11819. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11820. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11821. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11822. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11823. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11824. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11825. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11826. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11827. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11828. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11829. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11830. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11831. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11832. at Verse.Thing.Draw () <0x00052>
  11833. at Verse.ThingWithComps.Draw () <0x0001c>
  11834. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11835.  
  11836.  
  11837. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11838. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11839. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11840. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11841. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11842. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11843. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11844. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11845. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11846. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11847. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11848. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11849. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11850. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11851. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11852. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11853. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11854. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11855. at Verse.Thing.Draw () <0x00052>
  11856. at Verse.ThingWithComps.Draw () <0x0001c>
  11857. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11858.  
  11859.  
  11860. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11861. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11862. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11863. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11864. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11865. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11866. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11867. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11868. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11869. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11870. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11871. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11872. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11873. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11874. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11875. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11876. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11877. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11878. at Verse.Thing.Draw () <0x00052>
  11879. at Verse.ThingWithComps.Draw () <0x0001c>
  11880. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11881.  
  11882.  
  11883. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11884. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11885. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11886. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11887. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11888. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11889. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11890. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11891. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11892. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11893. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11894. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11895. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11896. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11897. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11898. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11899. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11900. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11901. at Verse.Thing.Draw () <0x00052>
  11902. at Verse.ThingWithComps.Draw () <0x0001c>
  11903. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11904.  
  11905.  
  11906. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11907. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11908. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11909. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11910. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11911. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11912. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11913. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11914. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11915. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11916. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11917. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11918. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11919. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11920. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11921. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11922. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11923. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11924. at Verse.Thing.Draw () <0x00052>
  11925. at Verse.ThingWithComps.Draw () <0x0001c>
  11926. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11927.  
  11928.  
  11929. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11930. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11931. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11932. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11933. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11934. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11935. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11936. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11937. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11938. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11939. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11940. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11941. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11942. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11943. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11944. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11945. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11946. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11947. at Verse.Thing.Draw () <0x00052>
  11948. at Verse.ThingWithComps.Draw () <0x0001c>
  11949. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11950.  
  11951.  
  11952. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11953. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11954. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11955. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11956. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11957. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11958. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11959. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11960. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11961. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11962. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11963. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11964. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11965. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11966. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11967. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11968. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11969. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11970. at Verse.Thing.Draw () <0x00052>
  11971. at Verse.ThingWithComps.Draw () <0x0001c>
  11972. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11973.  
  11974.  
  11975. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11976. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  11977. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  11978. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11979. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  11980. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  11981. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  11982. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  11983. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11984. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11985. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11986. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  11987. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  11988. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  11989. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  11990. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  11991. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  11992. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  11993. at Verse.Thing.Draw () <0x00052>
  11994. at Verse.ThingWithComps.Draw () <0x0001c>
  11995. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  11996.  
  11997.  
  11998. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  11999. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12000. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12001. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12002. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12003. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12004. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12005. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12006. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12007. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12008. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12009. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12010. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12011. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12012. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12013. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12014. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12015. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12016. at Verse.Thing.Draw () <0x00052>
  12017. at Verse.ThingWithComps.Draw () <0x0001c>
  12018. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12019.  
  12020.  
  12021. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12022. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12023. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12024. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12025. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12026. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12027. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12028. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12029. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12030. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12031. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12032. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12033. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12034. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12035. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12036. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12037. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12038. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12039. at Verse.Thing.Draw () <0x00052>
  12040. at Verse.ThingWithComps.Draw () <0x0001c>
  12041. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12042.  
  12043.  
  12044. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12045. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12046. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12047. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12048. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12049. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12050. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12051. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12052. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12053. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12054. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12055. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12056. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12057. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12058. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12059. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12060. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12061. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12062. at Verse.Thing.Draw () <0x00052>
  12063. at Verse.ThingWithComps.Draw () <0x0001c>
  12064. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12065.  
  12066.  
  12067. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12068. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12069. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12070. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12071. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12072. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12073. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12074. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12075. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12076. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12077. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12078. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12079. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12080. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12081. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12082. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12083. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12084. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12085. at Verse.Thing.Draw () <0x00052>
  12086. at Verse.ThingWithComps.Draw () <0x0001c>
  12087. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12088.  
  12089.  
  12090. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12091. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12092. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12093. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12094. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12095. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12096. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12097. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12098. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12099. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12100. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12101. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12102. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12103. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12104. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12105. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12106. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12107. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12108. at Verse.Thing.Draw () <0x00052>
  12109. at Verse.ThingWithComps.Draw () <0x0001c>
  12110. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12111.  
  12112.  
  12113. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12114. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12115. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12116. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12117. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12118. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12119. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12120. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12121. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12122. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12123. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12124. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12125. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12126. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12127. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12128. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12129. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12130. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12131. at Verse.Thing.Draw () <0x00052>
  12132. at Verse.ThingWithComps.Draw () <0x0001c>
  12133. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12134.  
  12135.  
  12136. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12137. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12138. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12139. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12140. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12141. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12142. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12143. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12144. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12145. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12146. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12147. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12148. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12149. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12150. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12151. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12152. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12153. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12154. at Verse.Thing.Draw () <0x00052>
  12155. at Verse.ThingWithComps.Draw () <0x0001c>
  12156. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12157.  
  12158.  
  12159. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12160. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12161. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12162. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12163. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12164. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12165. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12166. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12167. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12168. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12169. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12170. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12171. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12172. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12173. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12174. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12175. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12176. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12177. at Verse.Thing.Draw () <0x00052>
  12178. at Verse.ThingWithComps.Draw () <0x0001c>
  12179. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12180.  
  12181.  
  12182. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12183. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12184. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12185. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12186. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12187. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12188. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12189. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12190. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12191. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12192. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12193. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12194. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12195. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12196. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12197. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12198. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12199. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12200. at Verse.Thing.Draw () <0x00052>
  12201. at Verse.ThingWithComps.Draw () <0x0001c>
  12202. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12203.  
  12204.  
  12205. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12206. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12207. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12208. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12209. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12210. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12211. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12212. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12213. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12214. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12215. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12216. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12217. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12218. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12219. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12220. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12221. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12222. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12223. at Verse.Thing.Draw () <0x00052>
  12224. at Verse.ThingWithComps.Draw () <0x0001c>
  12225. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12226.  
  12227.  
  12228. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12229. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12230. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12231. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12232. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12233. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12234. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12235. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12236. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12237. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12238. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12239. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12240. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12241. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12242. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12243. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12244. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12245. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12246. at Verse.Thing.Draw () <0x00052>
  12247. at Verse.ThingWithComps.Draw () <0x0001c>
  12248. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12249.  
  12250.  
  12251. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12252. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12253. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12254. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12255. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12256. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12257. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12258. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12259. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12260. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12261. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12262. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12263. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12264. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12265. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12266. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12267. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12268. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12269. at Verse.Thing.Draw () <0x00052>
  12270. at Verse.ThingWithComps.Draw () <0x0001c>
  12271. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12272.  
  12273.  
  12274. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12275. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12276. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12277. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12278. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12279. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12280. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12281. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12282. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12283. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12284. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12285. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12286. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12287. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12288. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12289. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12290. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12291. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12292. at Verse.Thing.Draw () <0x00052>
  12293. at Verse.ThingWithComps.Draw () <0x0001c>
  12294. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12295.  
  12296.  
  12297. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12298. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12299. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12300. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12301. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12302. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12303. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12304. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12305. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12306. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12307. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12308. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12309. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12310. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12311. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12312. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12313. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12314. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12315. at Verse.Thing.Draw () <0x00052>
  12316. at Verse.ThingWithComps.Draw () <0x0001c>
  12317. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12318.  
  12319.  
  12320. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12321. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12322. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12323. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12324. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12325. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12326. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12327. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12328. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12329. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12330. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12331. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12332. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12333. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12334. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12335. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12336. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12337. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12338. at Verse.Thing.Draw () <0x00052>
  12339. at Verse.ThingWithComps.Draw () <0x0001c>
  12340. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12341.  
  12342.  
  12343. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12344. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12345. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12346. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12347. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12348. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12349. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12350. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12351. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12352. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12353. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12354. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12355. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12356. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12357. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12358. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12359. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12360. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12361. at Verse.Thing.Draw () <0x00052>
  12362. at Verse.ThingWithComps.Draw () <0x0001c>
  12363. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12364.  
  12365.  
  12366. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12367. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12368. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12369. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12370. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12371. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12372. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12373. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12374. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12375. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12376. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12377. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12378. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12379. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12380. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12381. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12382. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12383. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12384. at Verse.Thing.Draw () <0x00052>
  12385. at Verse.ThingWithComps.Draw () <0x0001c>
  12386. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12387.  
  12388.  
  12389. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12390. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12391. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12392. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12393. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12394. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12395. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12396. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12397. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12398. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12399. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12400. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12401. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12402. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12403. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12404. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12405. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12406. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12407. at Verse.Thing.Draw () <0x00052>
  12408. at Verse.ThingWithComps.Draw () <0x0001c>
  12409. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12410.  
  12411.  
  12412. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12413. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12414. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12415. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12416. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12417. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12418. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12419. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12420. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12421. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12422. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12423. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12424. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12425. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12426. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12427. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12428. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12429. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12430. at Verse.Thing.Draw () <0x00052>
  12431. at Verse.ThingWithComps.Draw () <0x0001c>
  12432. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12433.  
  12434.  
  12435. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12436. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12437. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12438. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12439. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12440. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12441. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12442. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12443. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12444. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12445. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12446. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12447. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12448. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12449. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12450. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12451. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12452. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12453. at Verse.Thing.Draw () <0x00052>
  12454. at Verse.ThingWithComps.Draw () <0x0001c>
  12455. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12456.  
  12457.  
  12458. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12459. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12460. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12461. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12462. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12463. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12464. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12465. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12466. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12467. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12468. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12469. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12470. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12471. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12472. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12473. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12474. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12475. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12476. at Verse.Thing.Draw () <0x00052>
  12477. at Verse.ThingWithComps.Draw () <0x0001c>
  12478. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12479.  
  12480.  
  12481. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12482. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12483. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12484. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12485. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12486. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12487. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12488. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12489. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12490. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12491. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12492. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12493. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12494. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12495. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12496. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12497. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12498. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12499. at Verse.Thing.Draw () <0x00052>
  12500. at Verse.ThingWithComps.Draw () <0x0001c>
  12501. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12502.  
  12503.  
  12504. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12505. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12506. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12507. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12508. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12509. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12510. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12511. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12512. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12513. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12514. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12515. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12516. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12517. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12518. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12519. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12520. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12521. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12522. at Verse.Thing.Draw () <0x00052>
  12523. at Verse.ThingWithComps.Draw () <0x0001c>
  12524. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12525.  
  12526.  
  12527. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12528. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12529. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12530. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12531. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12532. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12533. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12534. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12535. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12536. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12537. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12538. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12539. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12540. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12541. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12542. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12543. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12544. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12545. at Verse.Thing.Draw () <0x00052>
  12546. at Verse.ThingWithComps.Draw () <0x0001c>
  12547. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12548.  
  12549.  
  12550. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12551. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12552. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12553. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12554. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12555. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12556. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12557. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12558. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12559. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12560. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12561. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12562. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12563. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12564. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12565. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12566. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12567. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12568. at Verse.Thing.Draw () <0x00052>
  12569. at Verse.ThingWithComps.Draw () <0x0001c>
  12570. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12571.  
  12572.  
  12573. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12574. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12575. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12576. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12577. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12578. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12579. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12580. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12581. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12582. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12583. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12584. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12585. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12586. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12587. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12588. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12589. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12590. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12591. at Verse.Thing.Draw () <0x00052>
  12592. at Verse.ThingWithComps.Draw () <0x0001c>
  12593. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12594.  
  12595.  
  12596. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12597. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12598. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12599. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12600. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12601. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12602. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12603. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12604. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12605. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12606. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12607. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12608. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12609. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12610. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12611. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12612. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12613. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12614. at Verse.Thing.Draw () <0x00052>
  12615. at Verse.ThingWithComps.Draw () <0x0001c>
  12616. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12617.  
  12618.  
  12619. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12620. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12621. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12622. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12623. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12624. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12625. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12626. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12627. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12628. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12629. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12630. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12631. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12632. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12633. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12634. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12635. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12636. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12637. at Verse.Thing.Draw () <0x00052>
  12638. at Verse.ThingWithComps.Draw () <0x0001c>
  12639. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12640.  
  12641.  
  12642. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12643. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12644. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12645. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12646. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12647. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12648. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12649. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12650. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12651. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12652. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12653. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12654. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12655. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12656. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12657. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12658. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12659. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12660. at Verse.Thing.Draw () <0x00052>
  12661. at Verse.ThingWithComps.Draw () <0x0001c>
  12662. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12663.  
  12664.  
  12665. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12666. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12667. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12668. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12669. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12670. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12671. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12672. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12673. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12674. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12675. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12676. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12677. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12678. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12679. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12680. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12681. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12682. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12683. at Verse.Thing.Draw () <0x00052>
  12684. at Verse.ThingWithComps.Draw () <0x0001c>
  12685. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12686.  
  12687.  
  12688. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12689. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12690. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12691. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12692. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12693. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12694. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12695. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12696. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12697. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12698. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12699. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12700. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12701. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12702. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12703. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12704. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12705. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12706. at Verse.Thing.Draw () <0x00052>
  12707. at Verse.ThingWithComps.Draw () <0x0001c>
  12708. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12709.  
  12710.  
  12711. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12712. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12713. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12714. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12715. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12716. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12717. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12718. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12719. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12720. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12721. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12722. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12723. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12724. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12725. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12726. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12727. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12728. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12729. at Verse.Thing.Draw () <0x00052>
  12730. at Verse.ThingWithComps.Draw () <0x0001c>
  12731. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12732.  
  12733.  
  12734. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12735. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12736. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12737. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12738. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12739. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12740. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12741. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12742. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12743. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12744. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12745. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12746. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12747. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12748. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12749. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12750. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12751. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12752. at Verse.Thing.Draw () <0x00052>
  12753. at Verse.ThingWithComps.Draw () <0x0001c>
  12754. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12755.  
  12756.  
  12757. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12758. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12759. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12760. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12761. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12762. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12763. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12764. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12765. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12766. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12767. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12768. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12769. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12770. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12771. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12772. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12773. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12774. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12775. at Verse.Thing.Draw () <0x00052>
  12776. at Verse.ThingWithComps.Draw () <0x0001c>
  12777. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12778.  
  12779.  
  12780. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12781. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12782. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12783. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12784. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12785. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12786. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12787. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12788. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12789. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12790. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12791. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12792. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12793. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12794. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12795. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12796. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12797. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12798. at Verse.Thing.Draw () <0x00052>
  12799. at Verse.ThingWithComps.Draw () <0x0001c>
  12800. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12801.  
  12802.  
  12803. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12804. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12805. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12806. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12807. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12808. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12809. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12810. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12811. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12812. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12813. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12814. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12815. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12816. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12817. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12818. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12819. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12820. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12821. at Verse.Thing.Draw () <0x00052>
  12822. at Verse.ThingWithComps.Draw () <0x0001c>
  12823. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12824.  
  12825.  
  12826. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12827. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12828. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12829. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12830. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12831. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12832. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12833. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12834. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12835. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12836. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12837. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12838. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12839. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12840. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12841. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12842. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12843. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12844. at Verse.Thing.Draw () <0x00052>
  12845. at Verse.ThingWithComps.Draw () <0x0001c>
  12846. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12847.  
  12848.  
  12849. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12850. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12851. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12852. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12853. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12854. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12855. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12856. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12857. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12858. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12859. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12860. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12861. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12862. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12863. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12864. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12865. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12866. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12867. at Verse.Thing.Draw () <0x00052>
  12868. at Verse.ThingWithComps.Draw () <0x0001c>
  12869. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12870.  
  12871.  
  12872. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12873. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12874. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12875. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12876. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12877. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12878. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12879. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12880. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12881. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12882. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12883. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12884. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12885. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12886. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12887. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12888. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12889. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12890. at Verse.Thing.Draw () <0x00052>
  12891. at Verse.ThingWithComps.Draw () <0x0001c>
  12892. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12893.  
  12894.  
  12895. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12896. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12897. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12898. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12899. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12900. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12901. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12902. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12903. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12904. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12905. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12906. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12907. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12908. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12909. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12910. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12911. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12912. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12913. at Verse.Thing.Draw () <0x00052>
  12914. at Verse.ThingWithComps.Draw () <0x0001c>
  12915. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12916.  
  12917.  
  12918. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12919. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12920. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12921. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12922. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12923. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12924. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12925. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12926. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12927. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12928. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12929. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12930. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12931. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12932. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12933. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12934. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12935. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12936. at Verse.Thing.Draw () <0x00052>
  12937. at Verse.ThingWithComps.Draw () <0x0001c>
  12938. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12939.  
  12940.  
  12941. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12942. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12943. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12944. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12945. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12946. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12947. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12948. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12949. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12950. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12951. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12952. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12953. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12954. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12955. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12956. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12957. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12958. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12959. at Verse.Thing.Draw () <0x00052>
  12960. at Verse.ThingWithComps.Draw () <0x0001c>
  12961. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12962.  
  12963.  
  12964. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12965. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12966. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12967. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12968. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12969. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12970. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12971. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12972. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12973. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12974. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12975. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12976. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12977. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  12978. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  12979. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12980. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12981. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12982. at Verse.Thing.Draw () <0x00052>
  12983. at Verse.ThingWithComps.Draw () <0x0001c>
  12984. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  12985.  
  12986.  
  12987. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  12988. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  12989. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  12990. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  12991. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  12992. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  12993. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  12994. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  12995. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  12996. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  12997. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  12998. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  12999. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13000. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13001. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13002. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13003. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13004. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13005. at Verse.Thing.Draw () <0x00052>
  13006. at Verse.ThingWithComps.Draw () <0x0001c>
  13007. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13008.  
  13009.  
  13010. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13011. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13012. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13013. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13014. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13015. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13016. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13017. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13018. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13019. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13020. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13021. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13022. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13023. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13024. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13025. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13026. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13027. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13028. at Verse.Thing.Draw () <0x00052>
  13029. at Verse.ThingWithComps.Draw () <0x0001c>
  13030. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13031.  
  13032.  
  13033. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13034. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13035. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13036. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13037. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13038. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13039. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13040. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13041. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13042. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13043. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13044. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13045. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13046. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13047. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13048. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13049. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13050. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13051. at Verse.Thing.Draw () <0x00052>
  13052. at Verse.ThingWithComps.Draw () <0x0001c>
  13053. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13054.  
  13055.  
  13056. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13057. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13058. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13059. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13060. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13061. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13062. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13063. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13064. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13065. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13066. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13067. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13068. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13069. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13070. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13071. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13072. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13073. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13074. at Verse.Thing.Draw () <0x00052>
  13075. at Verse.ThingWithComps.Draw () <0x0001c>
  13076. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13077.  
  13078.  
  13079. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13080. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13081. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13082. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13083. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13084. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13085. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13086. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13087. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13088. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13089. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13090. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13091. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13092. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13093. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13094. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13095. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13096. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13097. at Verse.Thing.Draw () <0x00052>
  13098. at Verse.ThingWithComps.Draw () <0x0001c>
  13099. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13100.  
  13101.  
  13102. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13103. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13104. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13105. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13106. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13107. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13108. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13109. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13110. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13111. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13112. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13113. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13114. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13115. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13116. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13117. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13118. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13119. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13120. at Verse.Thing.Draw () <0x00052>
  13121. at Verse.ThingWithComps.Draw () <0x0001c>
  13122. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13123.  
  13124.  
  13125. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13126. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13127. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13128. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13129. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13130. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13131. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13132. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13133. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13134. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13135. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13136. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13137. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13138. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13139. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13140. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13141. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13142. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13143. at Verse.Thing.Draw () <0x00052>
  13144. at Verse.ThingWithComps.Draw () <0x0001c>
  13145. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13146.  
  13147.  
  13148. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13149. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13150. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13151. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13152. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13153. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13154. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13155. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13156. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13157. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13158. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13159. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13160. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13161. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13162. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13163. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13164. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13165. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13166. at Verse.Thing.Draw () <0x00052>
  13167. at Verse.ThingWithComps.Draw () <0x0001c>
  13168. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13169.  
  13170.  
  13171. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13172. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13173. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13174. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13175. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13176. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13177. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13178. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13179. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13180. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13181. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13182. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13183. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13184. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13185. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13186. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13187. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13188. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13189. at Verse.Thing.Draw () <0x00052>
  13190. at Verse.ThingWithComps.Draw () <0x0001c>
  13191. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13192.  
  13193.  
  13194. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13195. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13196. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13197. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13198. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13199. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13200. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13201. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13202. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13203. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13204. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13205. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13206. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13207. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13208. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13209. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13210. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13211. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13212. at Verse.Thing.Draw () <0x00052>
  13213. at Verse.ThingWithComps.Draw () <0x0001c>
  13214. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13215.  
  13216.  
  13217. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13218. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13219. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13220. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13221. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13222. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13223. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13224. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13225. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13226. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13227. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13228. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13229. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13230. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13231. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13232. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13233. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13234. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13235. at Verse.Thing.Draw () <0x00052>
  13236. at Verse.ThingWithComps.Draw () <0x0001c>
  13237. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13238.  
  13239.  
  13240. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13241. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13242. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13243. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13244. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13245. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13246. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13247. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13248. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13249. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13250. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13251. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13252. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13253. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13254. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13255. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13256. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13257. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13258. at Verse.Thing.Draw () <0x00052>
  13259. at Verse.ThingWithComps.Draw () <0x0001c>
  13260. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13261.  
  13262.  
  13263. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13264. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13265. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13266. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13267. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13268. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13269. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13270. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13271. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13272. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13273. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13274. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13275. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13276. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13277. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13278. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13279. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13280. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13281. at Verse.Thing.Draw () <0x00052>
  13282. at Verse.ThingWithComps.Draw () <0x0001c>
  13283. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13284.  
  13285.  
  13286. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13287. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13288. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13289. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13290. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13291. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13292. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13293. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13294. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13295. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13296. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13297. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13298. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13299. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13300. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13301. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13302. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13303. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13304. at Verse.Thing.Draw () <0x00052>
  13305. at Verse.ThingWithComps.Draw () <0x0001c>
  13306. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13307.  
  13308.  
  13309. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13310. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13311. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13312. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13313. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13314. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13315. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13316. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13317. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13318. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13319. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13320. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13321. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13322. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13323. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13324. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13325. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13326. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13327. at Verse.Thing.Draw () <0x00052>
  13328. at Verse.ThingWithComps.Draw () <0x0001c>
  13329. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13330.  
  13331.  
  13332. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13333. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13334. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13335. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13336. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13337. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13338. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13339. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13340. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13341. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13342. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13343. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13344. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13345. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13346. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13347. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13348. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13349. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13350. at Verse.Thing.Draw () <0x00052>
  13351. at Verse.ThingWithComps.Draw () <0x0001c>
  13352. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13353.  
  13354.  
  13355. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13356. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13357. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13358. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13359. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13360. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13361. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13362. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13363. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13364. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13365. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13366. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13367. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13368. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13369. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13370. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13371. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13372. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13373. at Verse.Thing.Draw () <0x00052>
  13374. at Verse.ThingWithComps.Draw () <0x0001c>
  13375. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13376.  
  13377.  
  13378. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13379. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13380. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13381. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13382. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13383. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13384. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13385. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13386. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13387. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13388. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13389. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13390. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13391. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13392. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13393. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13394. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13395. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13396. at Verse.Thing.Draw () <0x00052>
  13397. at Verse.ThingWithComps.Draw () <0x0001c>
  13398. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13399.  
  13400.  
  13401. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13402. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13403. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13404. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13405. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13406. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13407. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13408. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13409. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13410. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13411. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13412. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13413. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13414. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13415. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13416. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13417. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13418. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13419. at Verse.Thing.Draw () <0x00052>
  13420. at Verse.ThingWithComps.Draw () <0x0001c>
  13421. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13422.  
  13423.  
  13424. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13425. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13426. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13427. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13428. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13429. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13430. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13431. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13432. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13433. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13434. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13435. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13436. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13437. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13438. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13439. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13440. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13441. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13442. at Verse.Thing.Draw () <0x00052>
  13443. at Verse.ThingWithComps.Draw () <0x0001c>
  13444. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13445.  
  13446.  
  13447. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13448. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13449. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13450. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13451. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13452. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13453. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13454. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13455. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13456. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13457. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13458. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13459. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13460. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13461. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13462. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13463. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13464. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13465. at Verse.Thing.Draw () <0x00052>
  13466. at Verse.ThingWithComps.Draw () <0x0001c>
  13467. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13468.  
  13469.  
  13470. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13471. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13472. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13473. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13474. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13475. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13476. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13477. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13478. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13479. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13480. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13481. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13482. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13483. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13484. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13485. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13486. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13487. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13488. at Verse.Thing.Draw () <0x00052>
  13489. at Verse.ThingWithComps.Draw () <0x0001c>
  13490. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13491.  
  13492.  
  13493. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13494. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13495. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13496. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13497. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13498. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13499. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13500. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13501. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13502. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13503. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13504. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13505. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13506. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13507. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13508. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13509. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13510. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13511. at Verse.Thing.Draw () <0x00052>
  13512. at Verse.ThingWithComps.Draw () <0x0001c>
  13513. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13514.  
  13515.  
  13516. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13517. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13518. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13519. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13520. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13521. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13522. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13523. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13524. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13525. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13526. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13527. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13528. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13529. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13530. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13531. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13532. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13533. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13534. at Verse.Thing.Draw () <0x00052>
  13535. at Verse.ThingWithComps.Draw () <0x0001c>
  13536. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13537.  
  13538.  
  13539. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13540. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13541. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13542. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13543. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13544. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13545. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13546. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13547. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13548. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13549. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13550. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13551. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13552. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13553. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13554. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13555. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13556. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13557. at Verse.Thing.Draw () <0x00052>
  13558. at Verse.ThingWithComps.Draw () <0x0001c>
  13559. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13560.  
  13561.  
  13562. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13563. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13564. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13565. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13566. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13567. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13568. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13569. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13570. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13571. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13572. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13573. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13574. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13575. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13576. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13577. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13578. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13579. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13580. at Verse.Thing.Draw () <0x00052>
  13581. at Verse.ThingWithComps.Draw () <0x0001c>
  13582. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13583.  
  13584.  
  13585. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13586. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13587. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13588. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13589. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13590. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13591. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13592. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13593. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13594. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13595. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13596. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13597. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13598. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13599. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13600. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13601. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13602. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13603. at Verse.Thing.Draw () <0x00052>
  13604. at Verse.ThingWithComps.Draw () <0x0001c>
  13605. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13606.  
  13607.  
  13608. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13609. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13610. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13611. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13612. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13613. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13614. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13615. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13616. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13617. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13618. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13619. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13620. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13621. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13622. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13623. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13624. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13625. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13626. at Verse.Thing.Draw () <0x00052>
  13627. at Verse.ThingWithComps.Draw () <0x0001c>
  13628. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13629.  
  13630.  
  13631. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13632. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13633. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13634. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13635. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13636. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13637. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13638. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13639. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13640. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13641. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13642. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13643. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13644. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13645. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13646. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13647. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13648. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13649. at Verse.Thing.Draw () <0x00052>
  13650. at Verse.ThingWithComps.Draw () <0x0001c>
  13651. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13652.  
  13653.  
  13654. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13655. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13656. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13657. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13658. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13659. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13660. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13661. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13662. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13663. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13664. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13665. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13666. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13667. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13668. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13669. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13670. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13671. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13672. at Verse.Thing.Draw () <0x00052>
  13673. at Verse.ThingWithComps.Draw () <0x0001c>
  13674. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13675.  
  13676.  
  13677. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13678. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13679. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13680. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13681. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13682. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13683. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13684. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13685. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13686. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13687. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13688. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13689. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13690. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13691. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13692. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13693. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13694. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13695. at Verse.Thing.Draw () <0x00052>
  13696. at Verse.ThingWithComps.Draw () <0x0001c>
  13697. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13698.  
  13699.  
  13700. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13701. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13702. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13703. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13704. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13705. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13706. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13707. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13708. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13709. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13710. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13711. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13712. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13713. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13714. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13715. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13716. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13717. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13718. at Verse.Thing.Draw () <0x00052>
  13719. at Verse.ThingWithComps.Draw () <0x0001c>
  13720. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13721.  
  13722.  
  13723. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13724. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13725. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13726. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13727. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13728. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13729. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13730. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13731. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13732. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13733. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13734. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13735. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13736. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13737. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13738. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13739. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13740. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13741. at Verse.Thing.Draw () <0x00052>
  13742. at Verse.ThingWithComps.Draw () <0x0001c>
  13743. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13744.  
  13745.  
  13746. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13747. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13748. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13749. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13750. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13751. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13752. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13753. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13754. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13755. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13756. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13757. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13758. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13759. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13760. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13761. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13762. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13763. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13764. at Verse.Thing.Draw () <0x00052>
  13765. at Verse.ThingWithComps.Draw () <0x0001c>
  13766. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13767.  
  13768.  
  13769. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13770. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13771. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13772. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13773. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13774. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13775. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13776. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13777. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13778. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13779. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13780. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13781. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13782. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13783. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13784. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13785. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13786. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13787. at Verse.Thing.Draw () <0x00052>
  13788. at Verse.ThingWithComps.Draw () <0x0001c>
  13789. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13790.  
  13791.  
  13792. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13793. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13794. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13795. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13796. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13797. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13798. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13799. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13800. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13801. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13802. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13803. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13804. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13805. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13806. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13807. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13808. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13809. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13810. at Verse.Thing.Draw () <0x00052>
  13811. at Verse.ThingWithComps.Draw () <0x0001c>
  13812. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13813.  
  13814.  
  13815. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13816. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13817. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13818. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13819. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13820. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13821. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13822. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13823. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13824. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13825. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13826. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13827. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13828. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13829. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13830. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13831. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13832. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13833. at Verse.Thing.Draw () <0x00052>
  13834. at Verse.ThingWithComps.Draw () <0x0001c>
  13835. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13836.  
  13837.  
  13838. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13839. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13840. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13841. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13842. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13843. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13844. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13845. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13846. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13847. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13848. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13849. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13850. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13851. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13852. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13853. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13854. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13855. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13856. at Verse.Thing.Draw () <0x00052>
  13857. at Verse.ThingWithComps.Draw () <0x0001c>
  13858. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13859.  
  13860.  
  13861. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13862. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13863. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13864. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13865. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13866. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13867. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13868. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13869. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13870. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13871. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13872. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13873. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13874. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13875. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13876. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13877. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13878. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13879. at Verse.Thing.Draw () <0x00052>
  13880. at Verse.ThingWithComps.Draw () <0x0001c>
  13881. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13882.  
  13883.  
  13884. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13885. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13886. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13887. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13888. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13889. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13890. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13891. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13892. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13893. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13894. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13895. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13896. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13897. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13898. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13899. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13900. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13901. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13902. at Verse.Thing.Draw () <0x00052>
  13903. at Verse.ThingWithComps.Draw () <0x0001c>
  13904. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13905.  
  13906.  
  13907. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13908. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13909. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13910. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13911. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13912. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13913. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13914. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13915. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13916. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13917. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13918. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13919. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13920. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13921. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13922. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13923. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13924. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13925. at Verse.Thing.Draw () <0x00052>
  13926. at Verse.ThingWithComps.Draw () <0x0001c>
  13927. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13928.  
  13929.  
  13930. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13931. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13932. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13933. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13934. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13935. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13936. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13937. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13938. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13939. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13940. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13941. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13942. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13943. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13944. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13945. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13946. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13947. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13948. at Verse.Thing.Draw () <0x00052>
  13949. at Verse.ThingWithComps.Draw () <0x0001c>
  13950. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13951.  
  13952.  
  13953. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13954. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13955. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13956. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13957. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13958. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13959. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13960. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13961. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13962. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13963. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13964. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13965. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13966. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13967. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13968. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13969. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13970. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13971. at Verse.Thing.Draw () <0x00052>
  13972. at Verse.ThingWithComps.Draw () <0x0001c>
  13973. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13974.  
  13975.  
  13976. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  13977. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  13978. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  13979. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13980. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  13981. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  13982. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  13983. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  13984. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13985. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13986. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13987. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  13988. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  13989. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  13990. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  13991. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  13992. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  13993. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  13994. at Verse.Thing.Draw () <0x00052>
  13995. at Verse.ThingWithComps.Draw () <0x0001c>
  13996. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  13997.  
  13998.  
  13999. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14000. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14001. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14002. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14003. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14004. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14005. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14006. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14007. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14008. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14009. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14010. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14011. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14012. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14013. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14014. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14015. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14016. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14017. at Verse.Thing.Draw () <0x00052>
  14018. at Verse.ThingWithComps.Draw () <0x0001c>
  14019. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14020.  
  14021.  
  14022. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14023. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14024. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14025. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14026. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14027. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14028. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14029. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14030. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14031. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14032. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14033. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14034. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14035. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14036. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14037. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14038. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14039. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14040. at Verse.Thing.Draw () <0x00052>
  14041. at Verse.ThingWithComps.Draw () <0x0001c>
  14042. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14043.  
  14044.  
  14045. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14046. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14047. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14048. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14049. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14050. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14051. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14052. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14053. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14054. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14055. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14056. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14057. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14058. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14059. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14060. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14061. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14062. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14063. at Verse.Thing.Draw () <0x00052>
  14064. at Verse.ThingWithComps.Draw () <0x0001c>
  14065. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14066.  
  14067.  
  14068. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14069. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14070. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14071. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14072. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14073. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14074. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14075. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14076. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14077. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14078. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14079. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14080. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14081. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14082. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14083. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14084. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14085. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14086. at Verse.Thing.Draw () <0x00052>
  14087. at Verse.ThingWithComps.Draw () <0x0001c>
  14088. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14089.  
  14090.  
  14091. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14092. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14093. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14094. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14095. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14096. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14097. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14098. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14099. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14100. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14101. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14102. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14103. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14104. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14105. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14106. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14107. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14108. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14109. at Verse.Thing.Draw () <0x00052>
  14110. at Verse.ThingWithComps.Draw () <0x0001c>
  14111. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14112.  
  14113.  
  14114. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14115. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14116. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14117. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14118. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14119. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14120. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14121. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14122. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14123. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14124. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14125. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14126. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14127. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14128. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14129. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14130. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14131. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14132. at Verse.Thing.Draw () <0x00052>
  14133. at Verse.ThingWithComps.Draw () <0x0001c>
  14134. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14135.  
  14136.  
  14137. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14138. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14139. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14140. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14141. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14142. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14143. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14144. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14145. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14146. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14147. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14148. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14149. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14150. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14151. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14152. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14153. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14154. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14155. at Verse.Thing.Draw () <0x00052>
  14156. at Verse.ThingWithComps.Draw () <0x0001c>
  14157. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14158.  
  14159.  
  14160. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14161. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14162. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14163. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14164. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14165. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14166. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14167. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14168. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14169. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14170. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14171. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14172. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14173. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14174. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14175. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14176. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14177. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14178. at Verse.Thing.Draw () <0x00052>
  14179. at Verse.ThingWithComps.Draw () <0x0001c>
  14180. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14181.  
  14182.  
  14183. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14184. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14185. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14186. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14187. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14188. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14189. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14190. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14191. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14192. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14193. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14194. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14195. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14196. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14197. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14198. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14199. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14200. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14201. at Verse.Thing.Draw () <0x00052>
  14202. at Verse.ThingWithComps.Draw () <0x0001c>
  14203. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14204.  
  14205.  
  14206. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14207. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14208. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14209. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14210. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14211. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14212. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14213. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14214. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14215. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14216. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14217. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14218. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14219. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14220. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14221. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14222. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14223. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14224. at Verse.Thing.Draw () <0x00052>
  14225. at Verse.ThingWithComps.Draw () <0x0001c>
  14226. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14227.  
  14228.  
  14229. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14230. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14231. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14232. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14233. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14234. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14235. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14236. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14237. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14238. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14239. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14240. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14241. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14242. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14243. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14244. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14245. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14246. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14247. at Verse.Thing.Draw () <0x00052>
  14248. at Verse.ThingWithComps.Draw () <0x0001c>
  14249. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14250.  
  14251.  
  14252. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14253. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14254. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14255. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14256. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14257. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14258. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14259. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14260. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14261. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14262. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14263. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14264. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14265. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14266. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14267. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14268. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14269. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14270. at Verse.Thing.Draw () <0x00052>
  14271. at Verse.ThingWithComps.Draw () <0x0001c>
  14272. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14273.  
  14274.  
  14275. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14276. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14277. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14278. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14279. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14280. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14281. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14282. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14283. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14284. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14285. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14286. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14287. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14288. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14289. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14290. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14291. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14292. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14293. at Verse.Thing.Draw () <0x00052>
  14294. at Verse.ThingWithComps.Draw () <0x0001c>
  14295. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14296.  
  14297.  
  14298. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14299. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14300. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14301. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14302. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14303. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14304. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14305. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14306. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14307. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14308. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14309. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14310. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14311. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14312. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14313. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14314. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14315. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14316. at Verse.Thing.Draw () <0x00052>
  14317. at Verse.ThingWithComps.Draw () <0x0001c>
  14318. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14319.  
  14320.  
  14321. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14322. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14323. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14324. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14325. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14326. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14327. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14328. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14329. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14330. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14331. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14332. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14333. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14334. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14335. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14336. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14337. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14338. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14339. at Verse.Thing.Draw () <0x00052>
  14340. at Verse.ThingWithComps.Draw () <0x0001c>
  14341. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14342.  
  14343.  
  14344. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14345. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14346. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14347. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14348. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14349. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14350. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14351. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14352. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14353. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14354. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14355. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14356. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14357. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14358. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14359. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14360. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14361. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14362. at Verse.Thing.Draw () <0x00052>
  14363. at Verse.ThingWithComps.Draw () <0x0001c>
  14364. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14365.  
  14366.  
  14367. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14368. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14369. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14370. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14371. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14372. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14373. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14374. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14375. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14376. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14377. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14378. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14379. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14380. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14381. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14382. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14383. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14384. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14385. at Verse.Thing.Draw () <0x00052>
  14386. at Verse.ThingWithComps.Draw () <0x0001c>
  14387. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14388.  
  14389.  
  14390. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14391. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14392. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14393. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14394. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14395. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14396. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14397. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14398. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14399. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14400. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14401. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14402. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14403. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14404. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14405. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14406. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14407. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14408. at Verse.Thing.Draw () <0x00052>
  14409. at Verse.ThingWithComps.Draw () <0x0001c>
  14410. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14411.  
  14412.  
  14413. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14414. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14415. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14416. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14417. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14418. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14419. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14420. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14421. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14422. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14423. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14424. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14425. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14426. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14427. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14428. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14429. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14430. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14431. at Verse.Thing.Draw () <0x00052>
  14432. at Verse.ThingWithComps.Draw () <0x0001c>
  14433. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14434.  
  14435.  
  14436. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14437. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14438. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14439. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14440. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14441. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14442. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14443. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14444. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14445. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14446. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14447. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14448. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14449. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14450. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14451. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14452. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14453. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14454. at Verse.Thing.Draw () <0x00052>
  14455. at Verse.ThingWithComps.Draw () <0x0001c>
  14456. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14457.  
  14458.  
  14459. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14460. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14461. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14462. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14463. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14464. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14465. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14466. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14467. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14468. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14469. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14470. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14471. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14472. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14473. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14474. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14475. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14476. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14477. at Verse.Thing.Draw () <0x00052>
  14478. at Verse.ThingWithComps.Draw () <0x0001c>
  14479. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14480.  
  14481.  
  14482. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14483. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14484. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14485. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14486. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14487. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14488. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14489. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14490. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14491. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14492. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14493. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14494. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14495. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14496. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14497. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14498. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14499. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14500. at Verse.Thing.Draw () <0x00052>
  14501. at Verse.ThingWithComps.Draw () <0x0001c>
  14502. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14503.  
  14504.  
  14505. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14506. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14507. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14508. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14509. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14510. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14511. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14512. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14513. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14514. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14515. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14516. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14517. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14518. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14519. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14520. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14521. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14522. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14523. at Verse.Thing.Draw () <0x00052>
  14524. at Verse.ThingWithComps.Draw () <0x0001c>
  14525. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14526.  
  14527.  
  14528. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14529. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14530. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14531. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14532. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14533. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14534. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14535. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14536. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14537. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14538. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14539. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14540. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14541. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14542. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14543. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14544. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14545. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14546. at Verse.Thing.Draw () <0x00052>
  14547. at Verse.ThingWithComps.Draw () <0x0001c>
  14548. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14549.  
  14550.  
  14551. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14552. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14553. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14554. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14555. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14556. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14557. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14558. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14559. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14560. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14561. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14562. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14563. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14564. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14565. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14566. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14567. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14568. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14569. at Verse.Thing.Draw () <0x00052>
  14570. at Verse.ThingWithComps.Draw () <0x0001c>
  14571. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14572.  
  14573.  
  14574. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14575. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14576. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14577. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14578. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14579. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14580. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14581. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14582. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14583. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14584. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14585. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14586. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14587. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14588. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14589. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14590. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14591. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14592. at Verse.Thing.Draw () <0x00052>
  14593. at Verse.ThingWithComps.Draw () <0x0001c>
  14594. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14595.  
  14596.  
  14597. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14598. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14599. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14600. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14601. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14602. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14603. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14604. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14605. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14606. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14607. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14608. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14609. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14610. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14611. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14612. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14613. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14614. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14615. at Verse.Thing.Draw () <0x00052>
  14616. at Verse.ThingWithComps.Draw () <0x0001c>
  14617. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14618.  
  14619.  
  14620. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14621. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14622. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14623. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14624. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14625. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14626. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14627. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14628. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14629. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14630. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14631. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14632. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14633. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14634. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14635. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14636. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14637. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14638. at Verse.Thing.Draw () <0x00052>
  14639. at Verse.ThingWithComps.Draw () <0x0001c>
  14640. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14641.  
  14642.  
  14643. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14644. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14645. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14646. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14647. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14648. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14649. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14650. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14651. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14652. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14653. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14654. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14655. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14656. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14657. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14658. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14659. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14660. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14661. at Verse.Thing.Draw () <0x00052>
  14662. at Verse.ThingWithComps.Draw () <0x0001c>
  14663. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14664.  
  14665.  
  14666. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14667. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14668. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14669. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14670. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14671. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14672. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14673. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14674. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14675. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14676. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14677. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14678. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14679. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14680. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14681. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14682. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14683. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14684. at Verse.Thing.Draw () <0x00052>
  14685. at Verse.ThingWithComps.Draw () <0x0001c>
  14686. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14687.  
  14688.  
  14689. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14690. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14691. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14692. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14693. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14694. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14695. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14696. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14697. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14698. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14699. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14700. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14701. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14702. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14703. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14704. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14705. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14706. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14707. at Verse.Thing.Draw () <0x00052>
  14708. at Verse.ThingWithComps.Draw () <0x0001c>
  14709. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14710.  
  14711.  
  14712. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14713. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14714. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14715. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14716. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14717. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14718. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14719. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14720. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14721. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14722. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14723. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14724. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14725. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14726. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14727. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14728. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14729. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14730. at Verse.Thing.Draw () <0x00052>
  14731. at Verse.ThingWithComps.Draw () <0x0001c>
  14732. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14733.  
  14734.  
  14735. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14736. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14737. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14738. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14739. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14740. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14741. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14742. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14743. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14744. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14745. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14746. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14747. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14748. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14749. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14750. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14751. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14752. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14753. at Verse.Thing.Draw () <0x00052>
  14754. at Verse.ThingWithComps.Draw () <0x0001c>
  14755. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14756.  
  14757.  
  14758. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14759. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14760. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14761. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14762. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14763. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14764. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14765. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14766. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14767. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14768. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14769. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14770. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14771. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14772. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14773. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14774. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14775. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14776. at Verse.Thing.Draw () <0x00052>
  14777. at Verse.ThingWithComps.Draw () <0x0001c>
  14778. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14779.  
  14780.  
  14781. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14782. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14783. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14784. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14785. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14786. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14787. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14788. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14789. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14790. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14791. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14792. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14793. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14794. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14795. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14796. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14797. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14798. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14799. at Verse.Thing.Draw () <0x00052>
  14800. at Verse.ThingWithComps.Draw () <0x0001c>
  14801. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14802.  
  14803.  
  14804. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14805. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14806. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14807. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14808. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14809. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14810. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14811. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14812. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14813. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14814. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14815. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14816. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14817. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14818. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14819. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14820. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14821. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14822. at Verse.Thing.Draw () <0x00052>
  14823. at Verse.ThingWithComps.Draw () <0x0001c>
  14824. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14825.  
  14826.  
  14827. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14828. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14829. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14830. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14831. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14832. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14833. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14834. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14835. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14836. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14837. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14838. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14839. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14840. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14841. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14842. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14843. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14844. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14845. at Verse.Thing.Draw () <0x00052>
  14846. at Verse.ThingWithComps.Draw () <0x0001c>
  14847. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14848.  
  14849.  
  14850. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14851. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14852. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14853. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14854. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14855. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14856. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14857. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14858. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14859. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14860. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14861. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14862. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14863. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14864. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14865. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14866. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14867. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14868. at Verse.Thing.Draw () <0x00052>
  14869. at Verse.ThingWithComps.Draw () <0x0001c>
  14870. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14871.  
  14872.  
  14873. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14874. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14875. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14876. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14877. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14878. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14879. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14880. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14881. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14882. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14883. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14884. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14885. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14886. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14887. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14888. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14889. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14890. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14891. at Verse.Thing.Draw () <0x00052>
  14892. at Verse.ThingWithComps.Draw () <0x0001c>
  14893. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14894.  
  14895.  
  14896. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14897. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14898. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14899. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14900. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14901. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14902. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14903. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14904. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14905. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14906. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14907. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14908. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14909. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14910. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14911. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14912. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14913. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14914. at Verse.Thing.Draw () <0x00052>
  14915. at Verse.ThingWithComps.Draw () <0x0001c>
  14916. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14917.  
  14918.  
  14919. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14920. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14921. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14922. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14923. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14924. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14925. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14926. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14927. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14928. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14929. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14930. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14931. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14932. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14933. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14934. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14935. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14936. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14937. at Verse.Thing.Draw () <0x00052>
  14938. at Verse.ThingWithComps.Draw () <0x0001c>
  14939. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14940.  
  14941.  
  14942. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14943. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14944. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14945. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14946. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14947. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14948. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14949. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14950. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14951. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14952. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14953. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14954. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14955. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14956. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14957. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14958. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14959. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14960. at Verse.Thing.Draw () <0x00052>
  14961. at Verse.ThingWithComps.Draw () <0x0001c>
  14962. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14963.  
  14964.  
  14965. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14966. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14967. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14968. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14969. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14970. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14971. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14972. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14973. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14974. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14975. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14976. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  14977. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14978. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  14979. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  14980. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14981. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14982. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14983. at Verse.Thing.Draw () <0x00052>
  14984. at Verse.ThingWithComps.Draw () <0x0001c>
  14985. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  14986.  
  14987.  
  14988. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  14989. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  14990. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  14991. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  14992. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  14993. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  14994. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  14995. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  14996. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  14997. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  14998. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  14999. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15000. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15001. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15002. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15003. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15004. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15005. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15006. at Verse.Thing.Draw () <0x00052>
  15007. at Verse.ThingWithComps.Draw () <0x0001c>
  15008. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15009.  
  15010.  
  15011. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15012. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15013. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15014. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15015. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15016. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15017. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15018. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15019. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15020. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15021. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15022. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15023. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15024. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15025. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15026. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15027. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15028. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15029. at Verse.Thing.Draw () <0x00052>
  15030. at Verse.ThingWithComps.Draw () <0x0001c>
  15031. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15032.  
  15033.  
  15034. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15035. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15036. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15037. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15038. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15039. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15040. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15041. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15042. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15043. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15044. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15045. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15046. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15047. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15048. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15049. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15050. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15051. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15052. at Verse.Thing.Draw () <0x00052>
  15053. at Verse.ThingWithComps.Draw () <0x0001c>
  15054. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15055.  
  15056.  
  15057. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15058. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15059. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15060. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15061. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15062. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15063. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15064. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15065. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15066. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15067. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15068. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15069. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15070. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15071. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15072. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15073. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15074. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15075. at Verse.Thing.Draw () <0x00052>
  15076. at Verse.ThingWithComps.Draw () <0x0001c>
  15077. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15078.  
  15079.  
  15080. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15081. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15082. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15083. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15084. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15085. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15086. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15087. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15088. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15089. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15090. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15091. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15092. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15093. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15094. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15095. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15096. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15097. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15098. at Verse.Thing.Draw () <0x00052>
  15099. at Verse.ThingWithComps.Draw () <0x0001c>
  15100. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15101.  
  15102.  
  15103. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15104. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15105. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15106. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15107. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15108. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15109. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15110. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15111. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15112. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15113. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15114. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15115. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15116. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15117. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15118. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15119. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15120. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15121. at Verse.Thing.Draw () <0x00052>
  15122. at Verse.ThingWithComps.Draw () <0x0001c>
  15123. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15124.  
  15125.  
  15126. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15127. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15128. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15129. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15130. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15131. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15132. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15133. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15134. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15135. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15136. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15137. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15138. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15139. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15140. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15141. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15142. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15143. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15144. at Verse.Thing.Draw () <0x00052>
  15145. at Verse.ThingWithComps.Draw () <0x0001c>
  15146. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15147.  
  15148.  
  15149. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15150. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15151. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15152. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15153. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15154. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15155. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15156. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15157. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15158. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15159. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15160. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15161. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15162. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15163. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15164. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15165. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15166. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15167. at Verse.Thing.Draw () <0x00052>
  15168. at Verse.ThingWithComps.Draw () <0x0001c>
  15169. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15170.  
  15171.  
  15172. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15173. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15174. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15175. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15176. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15177. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15178. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15179. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15180. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15181. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15182. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15183. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15184. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15185. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15186. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15187. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15188. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15189. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15190. at Verse.Thing.Draw () <0x00052>
  15191. at Verse.ThingWithComps.Draw () <0x0001c>
  15192. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15193.  
  15194.  
  15195. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15196. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15197. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15198. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15199. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15200. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15201. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15202. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15203. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15204. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15205. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15206. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15207. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15208. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15209. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15210. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15211. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15212. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15213. at Verse.Thing.Draw () <0x00052>
  15214. at Verse.ThingWithComps.Draw () <0x0001c>
  15215. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15216.  
  15217.  
  15218. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15219. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15220. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15221. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15222. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15223. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15224. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15225. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15226. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15227. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15228. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15229. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15230. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15231. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15232. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15233. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15234. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15235. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15236. at Verse.Thing.Draw () <0x00052>
  15237. at Verse.ThingWithComps.Draw () <0x0001c>
  15238. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15239.  
  15240.  
  15241. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15242. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15243. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15244. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15245. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15246. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15247. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15248. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15249. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15250. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15251. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15252. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15253. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15254. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15255. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15256. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15257. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15258. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15259. at Verse.Thing.Draw () <0x00052>
  15260. at Verse.ThingWithComps.Draw () <0x0001c>
  15261. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15262.  
  15263.  
  15264. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15265. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15266. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15267. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15268. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15269. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15270. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15271. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15272. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15273. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15274. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15275. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15276. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15277. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15278. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15279. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15280. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15281. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15282. at Verse.Thing.Draw () <0x00052>
  15283. at Verse.ThingWithComps.Draw () <0x0001c>
  15284. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15285.  
  15286.  
  15287. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15288. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15289. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15290. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15291. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15292. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15293. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15294. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15295. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15296. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15297. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15298. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15299. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15300. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15301. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15302. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15303. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15304. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15305. at Verse.Thing.Draw () <0x00052>
  15306. at Verse.ThingWithComps.Draw () <0x0001c>
  15307. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15308.  
  15309.  
  15310. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15311. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15312. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15313. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15314. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15315. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15316. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15317. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15318. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15319. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15320. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15321. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15322. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15323. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15324. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15325. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15326. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15327. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15328. at Verse.Thing.Draw () <0x00052>
  15329. at Verse.ThingWithComps.Draw () <0x0001c>
  15330. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15331.  
  15332.  
  15333. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15334. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15335. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15336. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15337. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15338. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15339. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15340. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15341. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15342. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15343. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15344. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15345. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15346. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15347. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15348. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15349. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15350. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15351. at Verse.Thing.Draw () <0x00052>
  15352. at Verse.ThingWithComps.Draw () <0x0001c>
  15353. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15354.  
  15355.  
  15356. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15357. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15358. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15359. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15360. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15361. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15362. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15363. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15364. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15365. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15366. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15367. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15368. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15369. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15370. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15371. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15372. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15373. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15374. at Verse.Thing.Draw () <0x00052>
  15375. at Verse.ThingWithComps.Draw () <0x0001c>
  15376. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15377.  
  15378.  
  15379. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15380. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15381. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15382. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15383. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15384. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15385. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15386. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15387. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15388. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15389. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15390. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15391. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15392. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15393. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15394. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15395. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15396. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15397. at Verse.Thing.Draw () <0x00052>
  15398. at Verse.ThingWithComps.Draw () <0x0001c>
  15399. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15400.  
  15401.  
  15402. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15403. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15404. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15405. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15406. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15407. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15408. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15409. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15410. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15411. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15412. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15413. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15414. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15415. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15416. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15417. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15418. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15419. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15420. at Verse.Thing.Draw () <0x00052>
  15421. at Verse.ThingWithComps.Draw () <0x0001c>
  15422. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15423.  
  15424.  
  15425. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15426. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15427. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15428. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15429. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15430. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15431. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15432. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15433. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15434. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15435. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15436. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15437. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15438. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15439. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15440. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15441. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15442. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15443. at Verse.Thing.Draw () <0x00052>
  15444. at Verse.ThingWithComps.Draw () <0x0001c>
  15445. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15446.  
  15447.  
  15448. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15449. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15450. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15451. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15452. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15453. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15454. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15455. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15456. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15457. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15458. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15459. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15460. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15461. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15462. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15463. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15464. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15465. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15466. at Verse.Thing.Draw () <0x00052>
  15467. at Verse.ThingWithComps.Draw () <0x0001c>
  15468. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15469.  
  15470.  
  15471. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15472. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15473. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15474. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15475. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15476. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15477. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15478. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15479. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15480. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15481. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15482. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15483. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15484. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15485. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15486. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15487. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15488. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15489. at Verse.Thing.Draw () <0x00052>
  15490. at Verse.ThingWithComps.Draw () <0x0001c>
  15491. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15492.  
  15493.  
  15494. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15495. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15496. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15497. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15498. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15499. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15500. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15501. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15502. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15503. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15504. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15505. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15506. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15507. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15508. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15509. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15510. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15511. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15512. at Verse.Thing.Draw () <0x00052>
  15513. at Verse.ThingWithComps.Draw () <0x0001c>
  15514. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15515.  
  15516.  
  15517. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15518. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15519. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15520. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15521. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15522. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15523. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15524. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15525. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15526. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15527. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15528. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15529. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15530. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15531. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15532. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15533. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15534. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15535. at Verse.Thing.Draw () <0x00052>
  15536. at Verse.ThingWithComps.Draw () <0x0001c>
  15537. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15538.  
  15539.  
  15540. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15541. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15542. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15543. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15544. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15545. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15546. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15547. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15548. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15549. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15550. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15551. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15552. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15553. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15554. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15555. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15556. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15557. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15558. at Verse.Thing.Draw () <0x00052>
  15559. at Verse.ThingWithComps.Draw () <0x0001c>
  15560. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15561.  
  15562.  
  15563. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15564. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15565. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15566. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15567. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15568. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15569. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15570. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15571. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15572. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15573. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15574. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15575. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15576. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15577. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15578. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15579. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15580. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15581. at Verse.Thing.Draw () <0x00052>
  15582. at Verse.ThingWithComps.Draw () <0x0001c>
  15583. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
  15584.  
  15585.  
  15586. Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
  15587. at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
  15588. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
  15589. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15590. at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
  15591. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
  15592. at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
  15593. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
  15594. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15595. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15596. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15597. at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
  15598. at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
  15599. at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
  15600. at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
  15601. at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
  15602. at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
  15603. at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
  15604. at Verse.Thing.Draw () <0x00052>
  15605. at Verse.ThingWithComps.Draw () <0x0001c>
  15606. at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
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