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- Log uploaded on Saturday, January 19, 2019, 6:04:33 PM
- Loaded mods:
- Core: (no assemblies)
- Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.15.748)
- RKTP: (no assemblies)
- HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
- JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
- Humanoid Alien Races 2.0: 0Harmony(1.2.0.2), AlienRace(1.0.0.0)
- Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
- Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
- WM Smarter food selection[ov:2.3.0.7]: 0Harmony(1.2.0.1), WM Smarter Food Selection(0.0.0.0)
- Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
- More Planning: $HugsLibChecker(0.5.0.0), MorePlanning(5.0.0.0)
- RuntimeGC: RuntimeGC(20.0.15.1)
- Rimworld Search Agency: 0Harmony(1.2.0.1), RSA.Core(0.1.0.0), RSA(2.3.0.0), _harmonycheck(1.0.0.0)
- Wa! Skeleton!: 0Harmony(1.2.0.1), Skeleton(1.0.0.0)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Nature's Pretty Sweet: 0Harmony(1.0.9.1), TKKN_NPS(1.0.0.0)
- A Dog Said... Animal Prosthetics: (no assemblies)
- AnimalCollabProj: AnimalVariations(1.0.6818.33624)
- Alpha Animals: 0Harmony(1.2.0.1), AlphaAnimalRangeUnlocker(1.0.6862.18063), AlphaBehavioursAndEvents(1.0.0.0), AnimalVariations(1.0.6818.33624), ModCheck(1.8.0.0), NewAlphaAnimalSubproducts(1.0.0.0)
- AnimalCollabProj ADS Patch: (no assemblies)
- Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0)
- dianne's defaults - Facial Stuff [1.0]: (no assemblies)
- AlienFacesExpanded: 0Harmony(1.2.0.1), AlienFaces(1.0.0.0)
- FS_mm: (no assemblies)
- Roppoi hair 1.0: (no assemblies)
- Lolidrop's hairshop: (no assemblies)
- Ponytail is Kawaii: (no assemblies)
- Rimsenal - Rimhair: (no assemblies)
- ameiro anime hairs for 1.0: (no assemblies)
- gloomy_hair: (no assemblies)
- [B19]GW-hair: (no assemblies)
- [L]MoreDetailBody: (no assemblies)
- [KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6902.37574)
- Advanced Shield Belts: 0Harmony(1.0.9.1), D9UsefulAI(1.0.0.0)
- [KV] Consolidated Traits - 1.0: 0Harmony(1.2.0.1), ConsolidatedTraits(1.0.6911.38270)
- Apparello 2: (no assemblies)
- BioReactor: 0Harmony(1.2.0.1), BioReactor(1.0.0.0)
- Door Mat R1.0: RimWorld-DoorMat(1.0.0.0)
- ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
- gloomy_dress: (no assemblies)
- GloomyFurniture: Gloomylynx(1.0.4.0)
- More Furniture [1.0]: (no assemblies)
- No Debris B18: (no assemblies)
- [XND] Proper Shotguns: 0Harmony(1.2.0.1), ProperShotguns(1.1.0.0)
- Rim of Madness - Bones: 0Harmony(1.0.9.1), BoneMod(1.0.0.0)
- [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
- RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
- RT Solar Flare Shield: 0Harmony(1.2.0.1), RT_SolarFlareShield(1.0.0.0)
- Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0)
- Slave Outfits [1.0]: SlaveOutfits(1.0.0.0)
- [KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
- Vee's decorating: (no assemblies)
- VGP Vegetable Garden: ModFinder(1.0.0.0)
- VGP Garden Gourmet: ModFinder(1.0.0.0)
- VGP Garden Tools: VGTools(1.0.0.0)
- VGP Garden Drinks: Drinks(1.0.0.0)
- Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.4.123)
- Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.1.0)
- Conduit Deconstruct: ConduitDeconstruct(1.0.0.0)
- [1.0] DE Surgeries: (no assemblies)
- Death Rattle: DeathRattle(18.10.30.0)
- Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.6918.10007)
- Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
- Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
- Invisible Conduit: 0Harmony(1.1.0.0), GoAwaySmallWire(1.0.0.0)
- Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0)
- Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
- Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
- Master of Cooking: (no assemblies)
- Master of Crafting: (no assemblies)
- Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.726)
- Plant Growth Sync: 0Harmony(1.1.0.0), PlantGrowthSync(1.0.0.0)
- Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
- ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
- Reworked Temperature Extreme Events [1.0]: ReworkedTemperatureEvents(1.0.0.0)
- RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
- [1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.6932.39793)
- [SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
- Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
- Trap Disable[1.0]: 0Harmony(1.2.0.1), TrapDisable(1.0.0.0)
- Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0)
- Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(av:3.0.0.0,fv:3.8.283)
- Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)
- RimJobWorld: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.1), RJW(1.0.0.0)
- OgreStack: OgreStack(1.0.0.0)
- Active Harmony patches:
- <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStoreyA.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStoreyA.<>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStoreyA.<>m__2: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStoreyA.<>m__8: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStoreyA.<>m__9: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <DoDebugOptions>c__AnonStoreyA.<>m__E: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
- <FlavorfulCombatTest>c__AnonStorey5.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <GetNotMissingParts>c__Iterator5.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- <Prosthetics>c__AnonStorey24.<>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
- AddictionUtility.CanBingeOnNow: post: AlienRace.HarmonyPatches.CanBingeNowPostfix
- AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
- AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
- Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Alert_ShieldUserHasRangedWeapon.GetReport: PRE: D9UsefulAI.ShieldHarmony+GenericFix.GenericPrefix
- ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
- ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler
- ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
- ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
- ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
- Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
- Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
- BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
- BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
- BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
- BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
- Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
- Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
- BiomeDef.CommonalityOfDisease: PRE: TKKN_NPS.PatchCommonalityOfDisease.Prefix
- BiomeWorker_AridShrubland.GetScore: post: TKKN_NPS.PatchGetScoreArid.Postfix
- BiomeWorker_TemperateForest.GetScore: post: TKKN_NPS.PatchGetScoreTempForest.Postfix
- Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
- Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
- Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
- Building_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
- Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
- Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
- Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
- Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
- Building_Door.PawnCanOpen: TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
- Building_Trap.CheckSpring: PRE: TrapDisable.HarmonyPatches.Building_Trap_CheckSpring
- Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
- Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
- CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
- CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
- CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
- Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
- Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
- Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
- CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
- CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
- CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
- CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
- CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
- Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
- CellFinder.RandomCell: post: TKKN_NPS.PatchRandomCell.Postfix
- CellFinder.TryRandomClosewalkCellNear: PRE: TKKN_NPS.PatchTryRandomClosewalkCellNear.Prefix
- CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler
- Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
- CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
- CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
- CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
- CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
- Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Corpse.SpecialDisplayStats: post: BoneMod.HarmonyPatches.SpecialDisplayStats_PostFix
- DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
- DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DeathActionWorker_SmallExplosion.PawnDied: PRE: Skeleton.A.Prefix
- DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
- DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designation.DesignationDraw: PRE: MorePlanning.Patches.DesignationPlanningDraw.Prefix, MorePlanning.Patches.DesignationPlanningDraw.Prefix
- Designation.ExposeData: PRE: MorePlanning.Patches.DesignationPlanningExposeData.Prefix, MorePlanning.Patches.DesignationPlanningExposeData.Prefix
- Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
- Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
- Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix
- Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
- Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
- Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
- Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
- Designator_RemoveBridge.CanDesignateCell: TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler
- Dialog_BillConfig.DoWindowContents: PRE: RSA.Dialog_BillConfig_DoWindowContents.Before_DoWindowContents post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
- Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__5A: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
- Dialog_ManageOutfits.DoWindowContents: PRE: RSA.DialogManageOutfits_DoWindowContents.Before_DoWindowContents
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
- DropCellFinder.CanPhysicallyDropInto: PRE: TKKN_NPS.PatchCanPhysicallyDropInto.Prefix
- DropCellFinder.RandomDropSpot: PRE: TKKN_NPS.PatchRandomDropSpot.Prefix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
- Entity.Tick: post: TKKN_NPS.PatchTickThing.Postfix
- Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
- Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
- Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
- Fire.DoFireDamage: PRE: Gloomylynx.LockerPatch.DoFireDamagePrefix
- FloatMenuMakerMap.AddHumanlikeOrders: PRE: BioReactor.FloatMenuMakerMapPatches.Prefix_AddHumanlikeOrders post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
- FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
- FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
- FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
- FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
- FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix
- ForbidUtility.IsForbidden: post: TKKN_NPS.PatchIsForbidden.Postfix
- Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
- Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
- Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
- Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, JustIgnoreMePassing.Game_FinalizeInit_Patch.Postfix, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix
- GameComponentUtility.LoadedGame: post: ConsolidatedTraits.Patch_GameComponentUtility_LoadedGame.Postfix, RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: ConsolidatedTraits.Patch_GameComponentUtility_StartedNewGame.Postfix, RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
- GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
- GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
- GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
- GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
- GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
- GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix, SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
- GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
- GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
- GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
- GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
- GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
- GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
- GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
- GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
- GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
- GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
- GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix
- GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- GenTemperature.ComfortableTemperatureRange: post: TKKN_NPS.PatchComfortableTemperatureRange.Postfix
- GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
- GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
- GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
- GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset
- Graphic_Shadow.DrawWorker: PRE: TKKN_NPS.PatchGraphic+PatchDrawWorker.Prefix
- HarmonyPatchesFS.OpenStylingWindow: PRE: AlienFaces.HarmonyPatchesAlien.OpenFSDialog_Prefix
- HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
- HealthCardUtility.DrawOverviewTab: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- HealthCardUtility.DrawPawnHealthCard: PRE: DubsMintMenus.Patch_HealthCardUtility.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix
- HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
- HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
- HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
- HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix
- HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
- Hediff_Pregnant.DoBirthSpawn: PRE: rjw.PATCH_Hediff_Pregnant_DoBirthSpawn.on_begin_DoBirthSpawn
- Hediff_Pregnant.Tick: PRE: rjw.PATCH_Hediff_Pregnant_Tick.on_begin_Tick
- ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix
- ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
- ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
- ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
- ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: PickUpAndHaul.DrawThingRow_Patch.Transpiler
- ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, rjw.PATCH_ITab_Pawn_Gear_InterfaceDrop.drop_locked_apparel, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
- ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- ITab_Pawn_Health.FillTab: PRE: DubsMintMenus.Patch_ITab_Pawn_Health.Prefix
- ITab_Storage.FillTab: PRE: RSA.ITab_Storage_FillTab.Before_ITab_Storage_FillTab
- IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
- IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
- IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
- IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
- InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
- InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
- InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
- InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
- JobDriver.Cleanup: PRE: rjw.PATCH_JobDriver_Cleanup.on_cleanup_driver
- JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
- JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
- JobDriver_Lovin.MakeNewToils: PRE: rjw.PATCH_JobDriver_Lovin_MakeNewToils.on_begin_lovin
- JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
- JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- JobGiver_AIDefendPawn.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA_FightAI_Patch.Prefix
- JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
- JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
- JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
- JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
- JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
- JobGiver_Manhunter.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA__ManHunter_Patch.Prefix
- JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
- JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
- JobGiver_PrisonerGetDressed.FindGarmentCoveringPart: PRE: rjw.PATCH_JobGiver_PrisonerGetDressed_FindGarmentCoveringPart.prevent_locked_apparel_conflict
- JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
- JobGiver_SeekSafeTemperature.TryGiveJob: post: TKKN_NPS.PatchTryGiveJob.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
- Listing_TreeThingFilter.DoCategoryChildren: PRE: RSA.Core.ThingFilter_InjectFilter.Before_DoCategoryChildren
- LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
- LordJob_AssaultColony.CreateGraph: post: rjw.Patches_AssaultColonyForRape.Postfix
- LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
- LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
- LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
- LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
- MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
- MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
- MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
- MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
- MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
- MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
- MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapGenerator.GenerateMap: TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
- MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
- MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
- MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
- MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
- MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix
- MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
- ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
- MouseoverReadout.MouseoverReadoutOnGUI: post: TKKN_NPS.PatchMouseoverReadout.Postfix
- Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
- Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton
- Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
- Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
- Pawn.ButcherProducts: post: BoneMod.HarmonyPatches.ButcherProducts_PostFix
- Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
- Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
- Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix
- Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
- Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, rjw.Rjw_buttons.this_is_postfix, rjw.submit_button.this_is_postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
- Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
- Pawn.SetFaction: post: AlienRace.HarmonyPatches.SetFactionPostfix
- Pawn.SpawnSetup: post: TKKN_NPS.PatchSpawnSetupPawn.Postfix, ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
- Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick, TKKN_NPS.PatchTickPawn.Postfix
- Pawn.TryGetAttackVerb: PRE: AlphaAnimalRangeAttack.ARA__VerbCheck_Patch.Prefix
- Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
- PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
- PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
- PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
- PawnBioAndNameGenerator.GetBackstoryCategoriesFor: TRANS: AlienRace.HarmonyPatches.GetBackstoryCategoriesForTranspiler
- PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
- PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
- PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
- PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
- PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
- PawnGenerator.GenerateNewPawnInternal: PRE: rjw.Patch_PawnGenerator_GenerateNewNakedPawn.OnBegin_GenerateNewNakedPawn
- PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix post: JecsTools.HarmonyPatches.Post_GeneratePawn
- PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
- PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
- PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix post: rjw.Patch_PawnGenerator_GenerateTraits.After_GenerateTraits TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler, AlienRace.HarmonyPatches.GenerateTraitsTranspiler
- PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix
- PawnGraphicSet.ResolveApparelGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
- PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix, FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix
- PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
- PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
- PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
- PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
- PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
- PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
- PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
- PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
- PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
- PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix
- PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler
- PawnRenderer.LayingFacing: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
- PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt TRANS: AlienRace.HarmonyPatches.PostureTranspiler, FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler
- PawnRenderer.RenderPawnInternal: PRE: TKKN_NPS.PatchRenderPawnInternal.Prefix, FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
- PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
- PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
- PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
- PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
- PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
- PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
- PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
- PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
- PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
- Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
- Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
- Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_ApparelTracker.Remove: post: rjw.PATCH_Pawn_ApparelTracker_Remove.on_remove
- Pawn_ApparelTracker.TryDrop: PRE: rjw.PATCH_Pawn_ApparelTracker_TryDrop.prevent_locked_apparel_drop
- Pawn_ApparelTracker.Wear: PRE: rjw.PATCH_Pawn_ApparelTracker_Wear.prevent_wear_by_gear post: rjw.PATCH_Pawn_ApparelTracker_Wear.on_wear TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
- Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
- Pawn_EquipmentTracker.DropAllEquipment: PRE: WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix
- Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
- Pawn_HealthTracker.CheckForStateChange: post: AlienRace.HarmonyPatches.CheckForStateChangePostfix
- Pawn_HealthTracker.MakeDowned: PRE: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix
- Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix
- Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
- Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
- Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
- Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix
- Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix
- Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
- Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
- Pawn_PathFollower.StartPath: PRE: TKKN_NPS.PatchStartPath.Prefix
- Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
- Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
- Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
- Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
- PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
- PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
- Plant.get_Graphic: post: TKKN_NPS.PatchGraphicPlant.Postfix
- PlantProperties.PostLoadSpecial: post: TKKN_NPS.PostLoadSpecialPatch.Postfix
- PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
- PlantUtility.CanEverPlantAt: post: TKKN_NPS.HarmonyPatches.Patch_CanEverPlantAt_PlantUtility.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
- PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, rjw.RJW_corner_toggle.adding_RJW_toggle
- PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
- PowerNetGraphics.PrintWirePieceConnecting: PRE: GoAwaySmallWire.Patch_ThatSmallWire.Prefix
- Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
- Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
- RCellFinder.TryFindRandomPawnEntryCell: post: TKKN_NPS.PatchTryFindRandomPawnEntryCell.Postfix
- RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
- Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
- Reachability.CanReach: post: TKKN_NPS.PatchCanReach.Postfix
- ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
- RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
- ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
- ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
- RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
- SkillRecord.CalculateTotallyDisabled: PRE: rjw.Patches_SkillRecordDebug.Prefix
- SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
- SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
- SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
- SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
- StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
- StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
- StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
- StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
- StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
- StorageSettings.ExposeData: post: RSA.StorageSettings_ExposeData.ExposeData
- StoreUtility.NoStorageBlockersIn: post: RSA.StoreUtility_NoStorageBlockersIn.FilledEnough
- SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- TerrainGrid.SetTerrain: TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler
- TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- Thing.ButcherProducts: post: NewAlphaAnimalSubproducts.Thing_ButcherProducts_Patch.ChangeMeatAmountByAge
- Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
- Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
- Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
- Thing.get_AmbientTemperature: post: TKKN_NPS.PatchAmbientTemperature.Postfix
- Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
- ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
- ThingFilterUI.DoThingFilterConfigWindow: PRE: StorageSearch.HaulingHysteresis_InjectControls.Before_DoThingFilterConfigWindow TRANS: RSA.Core.FilterSearch_InjectSearchBox.Transpiler
- ThingOwnerUtility.ContentsSuspended: PRE: BioReactor.ThingOwnerUtilityPatches.Prefix_ContentsSuspended
- ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
- ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
- ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
- ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
- Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
- Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
- TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
- TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
- TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
- TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix
- Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
- Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
- Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
- Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
- VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
- Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
- Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
- Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
- Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
- Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
- Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix, AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
- Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- WITab_Caravan_Gear.TryEquipDraggedItem: PRE: rjw.PATCH_WITab_Caravan_Gear_TryEquipDraggedItem.prevent_locked_apparel_conflict TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
- Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
- WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
- WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
- WorkGiver_HunterHunt.HasShieldAndRangedWeapon: PRE: D9UsefulAI.ShieldHarmony+Hunterfix.HunterPrefix
- WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
- WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
- WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
- WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
- Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
- WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
- WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
- WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
- World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
- WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
- WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
- Harmony versions present: 1.2.0.2: rimworld.erdelf.alien_race.main; 1.2.0.1: fluffy.modmanager, brrainz-crosspromotion, UnlimitedHugs.HugsLib, net.pardeike.rimworld.mod.camera+, net.pardeike.rimworld.mod.just-ignore-me-passing, RimHUD, HugsLib.AllowTool, rjw, HugsLib.SimpleSidearms, RSA, RSA.Core, HugsLib.ImprovedWorkbenches, com.rimworld.modcheck, com.consolidatedtraits.rimworld.mod, com.rimfridge.rimworld.mod, io.github.ratysz.madskills, io.github.ratysz.rt_solarflareshield, Fluffy.AnimalTab, fluffy.worktab, Uuugggg.rimworld.Replace_Stuff.main, Bubbles, rimworld.ResearchPal, Syrchalis.Rimworld.SetUpCamp, com.BioReactor.rimworld.mod, mehni.rimworld.pickupandhaul.main, rimworld.facialstuff.mod, HugsLib.MapReroll, com.rimworld.mod.moretraitslots, com.github.alandariva.moreplanning, HugsLib.com.github.alandariva.moreplanning, com.rimworld.Dalrae.Skeleton, com.github.rimworld.mod.AlphaAnimalRangeAttack, com.alphaanimals, rimworld.alienface.patches, com.Gloomylynx.rimworld.mod, XeoNovaDan.ProperShotguns, Dubwise.DubsMintMenus, RimWorld.Vanya.IncidentPersonStat, multiversionmodfix, net.velc.rimworld.mod.trapdisable, com.tammybee.whereismyweapon, HugsLib.Smarter_Food_Selection, HugsLib.DeathRattle; 1.1.0.0: rimworld.lanilor.simplymorebridges, small.wire.go.away.zzz.mod; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.jecstools.main, rimworld.jecrell.comps.oversized, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, com.github.tkkntkkn.Natures-Pretty-Sweet, com.dninemfive.advancedshields, rimworld.Sihv.bonemod, Harmony_Locks
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
- [Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
- RimWorld 1.0.2096 rev473
- [HugsLib] version 6.1.1
- [RuntimeGC] Mod settings loaded.
- RSA Core loaded...
- RSA Main injected ...
- ConsolidatedTraits Harmony Patches:
- Prefix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- DubsMintMenus 1.0.141
- Knowledge data was missing key WhoreBeds. Adding it...
- Knowledge data was missing key WhoreBeds. Adding it...
- BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
- BodyDef Lancer has BodyPartRecord of MechanicalThorax whose children have more coverage than 1.
- BodyDef Scyther has BodyPartRecord of MechanicalThorax whose children have more coverage than 1.
- BodyDef Snail has BodyPartRecord of Snailhead whose children have more coverage than 1.
- BodyDef AA_Squid has BodyPartRecord of SnakeBody whose children have more coverage than 1.
- [MadSkills]: changed behavior of Great Memory trait.
- TKKN_SmoothedLavaRock and TKKN_LavaRock both smooth to TKKN_SmoothedLavaRock
- Translation data for language Korean has 53073 errors. Generate translation report for more info.
- Alien race successfully completed 144 patches with harmony.
- Facial Stuff successfully completed 357 patches with harmony.
- AF :: Aliens Detected.
- MoreTraitSlots Harmony Patches:
- Prefix:
- PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
- CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
- Advanced Shields harmony patch successfully loaded
- EnhancedDevelopment.Embrasures.Patcher(): Starting.
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
- EnhancedDevelopment.Embrasures.Patcher(): Complete.
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- [IncidentPersonStat] injected.
- [Bubbles v1.5] Initialized
- PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
- Dynamic patching Boolean <>m__0(Verse.Thing)
- [RimHUD v1.3.2] Integrated with HugsLib
- [RimHUD v1.3.2] Initialized
- [RJW]RomanceDiversified is not detected
- [RJW]Humanoid Alien Races 2.0 is detected. Xenophile and Xenophobe traits active.
- [RJW]Psychology is not detected
- [RJW]Children&Pregnancy is not detected
- [RJW]Combat Extended is not detected
- [ModMetaDataCleaner] Removed 0 Metadata and cleaned 85 PreviewImage.
- Removed:
- Cleaned: Core, OgreStack, RimJobWorld, Camera+, Work Tab, Where is my weapon?, Trap Disable[1.0], Snap Out!, [SYR] Set Up Camp, [1.0] RPG Style Inventory, RimHUD, Reworked Temperature Extreme Events [1.0], ResearchPal, Replace Stuff, Plant Growth Sync, Pick Up And Haul, Master of Crafting, Master of Cooking, Mad Skills, Locks, Just Ignore Me Passing, Invisible Conduit, Interaction Bubbles, Incident Person Stat, Dubs Mint Menus, Death Rattle, [1.0] DE Surgeries, Conduit Deconstruct, Better Workbench Management, Animal Tab, VGP Garden Drinks, VGP Garden Tools, VGP Garden Gourmet, VGP Vegetable Garden, Vee's decorating, [KV] Trading Spot - 1.0, Slave Outfits [1.0], Simply More Bridges, RT Solar Flare Shield, RT Fuse, [KV] RimFridge - 1.0, Rim of Madness - Bones, [XND] Proper Shotguns, No Debris B18, More Furniture [1.0], GloomyFurniture, gloomy_dress, ED-Embrasures, Door Mat R1.0, BioReactor, Apparello 2, Advanced Shield Belts, [KV] More Trait Slots - 1.0, [KV] Consolidated Traits - 1.0, [L]MoreDetailBody, [B19]GW-hair, gloomy_hair, ameiro anime hairs for 1.0, Rimsenal - Rimhair, Ponytail is Kawaii, Lolidrop's hairshop, Roppoi hair 1.0, FS_mm, dianne's defaults - Facial Stuff [1.0], AlienFacesExpanded, Facial Stuff 1.0, AnimalCollabProj ADS Patch, AnimalCollabProj, Alpha Animals, A Dog Said... Animal Prosthetics, Nature's Pretty Sweet, Expanded Prosthetics and Organ Engineering, Wa! Skeleton!, Rimworld Search Agency, RuntimeGC, More Planning, Simple sidearms, WM Smarter food selection, Map Reroll, Allow Tool, Humanoid Alien Races 2.0, JecsTools, HugsLib, Mod Manager, RKTP
- [LanguageDataCleaner] Removed 28 LoadedLanguages and cleaned 307 DefInjectionPackages.
- Removed Languages: Sample, template, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
- ResearchPal :: 연구 순서 준비하기
- ResearchPal :: 교차부분 감소
- ResearchPal :: 레이아웃 마무리 중
- ResearchPal :: 대기열 복원 중
- [OgreStack]: Modify Stack Sizes Complete
- [HugsLib] initializing AllowTool, MapReroll, Smarter_Food_Selection, SimpleSidearms, com.github.alandariva.moreplanning, ImprovedWorkbenches, DeathRattle, RJW
- [AllowTool] Applied compatibility patch for "Pick Up And Haul"
- [HugsLib][warn] Missing enum setting labels for enum MapReroll.MapRerollController+MapGeneratorMode
- [Smarter_Food_Selection] Loaded - 559 food categorized - 1786 pawn diets - 1 compatibility patches (1 fixes) - 21 policies.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 19302.
- Total: 182.070053 ms (FindLiveObjects: 0.706559 ms CreateObjectMapping: 1.209683 ms MarkObjects: 180.007385 ms DeleteObjects: 0.145749 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- [RimHUD v1.3.2] Integrated with Interaction Bubbles
- Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 22258.
- Total: 160.617279 ms (FindLiveObjects: 0.831145 ms CreateObjectMapping: 1.664339 ms MarkObjects: 158.018372 ms DeleteObjects: 0.102741 ms)
- Initializing new game with mods Core, 03.Mod Manager - 이거 먼저 로드 모드 관리, 02.RKTP - 통합 한글화 모드, 04.HugsLib - 필수, 05.JecsTools - 필수, 06.Humanoid Alien Races 2.0 - 필수, 07.Allow Tool - 도구 확장, 08.Map Reroll - 맵 재생성, 10.WM Smarter food selection - 음식 골라먹게, 11.Simple sidearms - 보조무기, 12.More Planning - 계획 확장, 13.RuntimeGC - 최적화, 14.Rimworld Search Agency - 검색기능 강화, 15.Wa! Skeleton! - 해골, 16.Expanded Prosthetics and Organ Engineering - 의료기술 강화, 16.Nature's Pretty Sweet - 날씨 다양화, 17.A Dog Said... Animal Prosthetics - 동물 보철물, 19.AnimalCollabProj - 동물 추가, 18.Alpha Animals - 동물 추가, 20.AnimalCollabProj ADS Patch - 호환패치, 21.facial stuff - 얼굴 생동감, 22.dianne's defaults - Facial Stuff [1.0] - 얼굴 생동감 확장, 22-2.AlienFacesExpanded - 얼굴 생동감 확장, 23.FS_mm - 얼굴 생동감 귀엽게, 24.Roppoi hair 1.0 - 헤어 추가, 25.Lolidrop's hairshop - 헤어 추가, 25.Ponytail is Kawaii - 헤어 추가, 25.Rimsenal Rimhair - 헤어팩, 26.ameiro anime hairs for 1.0 (female) - 헤어 추가, 27.gloomy_hair - 헤어 추가, 28.GW-hair - 헤어 추가, 29.MoreDetailBody - 알몸 변경, 31.More Trait Slots - 1.0 - 특성 갯수 확장, 32.Advanced Shield Belts - 강화 보호막 벨트, 30.Consolidated Traits - 1.0 - 특성 다양화, 33.Apparello 2 - 복장 추가, 34.BioReactor - 생체 배터리, 34.Door Mat R1.0 - 발닦개 매트, 35.ED-Embrasures - 총안구, 36.gloomy_dress - 복장 추가, 37.GloomyFurniture - 구제 가구, 38.More Furniture [1.0] - 가구 추가, 39.No Debris V1.0 - 돌 잔해 안보이게, 40.Proper Shotguns - 샷건 강화, 40.Rim of Madness - Bones - 뼈, 41.RimFridge - 1.0 - 냉장고, 42.RT Fuse - 전력 퓨즈, 43.RT Solar Flare Shield - 흑점 폭발 보호, 44.Simply More Bridges - 다리, 45.Slave Outfits [1.0] - 노예복, 46.Trading Spot - 1.0 - 상단 장소 지정, 47.Vee's decorating - 꾸미기, 48.VGP Vegetable Garden - 농사, 49.VGP Garden Gourmet - 음식, 50.VGP Garden Tools - 농사도구, 51.VGP Garden Drinks - 마실거, 52.Animal Tab - 동물 탭, 53.Better Workbench Management - 제작탭 확장, 54.Conduit Deconstruct - 전선 해체, 55.DE Surgeries - 수술 확장, 56.Death Rattle - 소생 시간, 57.Dubs Mint Menus - 검색시 아이콘 보이게, 58.Incident Person Stat - 떠돌이 합류 스탯 확인, 59.Interaction Bubbles - 림 대화 말풍선, 60.Invisible Conduit - 투명 전선, 61.Just Ignore Me Passing - 지나가면 공사중지 ㄴㄴ, 62.Locks - 문 잠그기, 63.Mad Skills - 스킬 하락 방지, 64.Master of Cooking - 요리 확장, 65.Master of Crafting - 제작 확장, 66.Pick Up And Haul - 운반 확장, 67.Plant Growth Sync - 식물 성장 속도 동일화, 68.Replace Stuff - 간편 자재 업그레이드, 69.ResearchPal - 연구트리 알아보기 쉽게, 70.Reworked Temperature Extreme Events [1.0] - 온도 편차, 71.RimHUD - 알아보기 쉬운 UI, 72.RPG Style Inventory - 알피지 스타일 장비창, 73.Set Up Camp - 캠프 설치, 74.Snap Out! - 진정헤, 75.Trap Disable[1.0] - 함정 오인 방지, 76.Where is my weapon - 내 무기 어딧어, 77.Work Tab - 작업 세분화, 78.Camera+ - 카메라 확장, 78.rjw_1.9.1a - 성인모드, 79.OgreStack - 스택 강화
- Creating new female AA_PebbleMit with skin index of 4 where 4 possible variants were available. Chance was 20%.
- Creating new female ACPRedPanda with skin index of 0 where 1 possible variants were available. Chance was 50%.
- Could not generate old age injuries for TKKN_giantsnail36685 of age 19 that allow pawn to move after 80 tries. request=kindDef=TKKN_giantsnail, context=NonPlayer, faction=, tile=-1, forceGenerateNewPawn=False, newborn=False, allowDead=False, allowDowned=False, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, allowFood=True, inhabitant=False, certainlyBeenInCryptosleep=False, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedMelanin=, fixedLastName=
- TKKN NPS: Loaded patches for: AnimalCollabProj, VGP Vegetable Garden
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29962.
- Total: 226.054886 ms (FindLiveObjects: 1.852072 ms CreateObjectMapping: 2.489341 ms MarkObjects: 221.667404 ms DeleteObjects: 0.045738 ms)
- Could not resolve symbol "1_labelShort" for string "{1_labelShort} 착용 강제".
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
- Exception drawing Misaki: System.NullReferenceException: Object reference not set to an instance of an object
- at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x00145>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00da6>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01f20>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0017c>
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0023e>
- at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x000bf>
- at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x0030d>
- at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0055e>
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
- at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
- at Verse.Thing.Draw () <0x00052>
- at Verse.ThingWithComps.Draw () <0x0001c>
- at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
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