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Jun 21st, 2018
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=True
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. LensFlares=False
  26. FogVolumes=False
  27. FloatingPointRenderTargets=True
  28. UseVsync=False
  29. Fullscreen=True
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. SkeletalMeshLODBias=1
  35. ParticleLODBias=0
  36. DetailMode=0
  37. ShadowFilterQualityBias=0
  38. MaxAnisotropy=0
  39. MaxMultisamples=1
  40. MinShadowResolution=64
  41. MinPreShadowResolution=8
  42. MaxShadowResolution=1120
  43. MaxWholeSceneDominantShadowResolution=1344
  44. ShadowFadeResolution=128
  45. PreShadowFadeResolution=16
  46. ShadowFadeExponent=0.250000
  47. ResX=1680
  48. ResY=1050
  49. SceneCaptureStreamingMultiplier=1.000000
  50. ShadowTexelsPerPixel=1.273240
  51. PreShadowResolutionFactor=0.500000
  52. bAllowBetterModulatedShadows=False
  53. bAllowWholeSceneDominantShadows=False
  54. Borderless=false
  55. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. m_TrShadowLODGroup=2
  83. m_TrTextureLODGroup=1
  84. PlayerShadowFadeResolution=16
  85.  
  86. [TribesGame.TrAudioSettings]
  87. m_nVolumeMaster=40
  88. m_nVolumeEffects=100
  89. m_nVolumeMusic=0
  90. m_nVolumeVoice=100
  91.  
  92. [WinDrv.WindowsClient]
  93. DisplayGamma=2.2
  94.  
  95. [TribesGame.TrGameEngine]
  96. bSmoothFrameRate=True
  97. MaxSmoothedFrameRate=122
  98. AllowScreenDoorFade=False
  99. AllowNvidiaStereo3d=False
  100.  
  101. [Engine.GameViewportClient]
  102. bUseHardwareCursorWhenWindowed=TRUE
  103.  
  104. [TribesGame.TrDevice]
  105. m_bTinyWeaponsEnabled=True
  106.  
  107. [Engine.ISVHacks]
  108. bInitializeShadersOnDemand=False
  109. DisableATITextureFilterOptimizationChecks=True
  110. UseMinimalNVIDIADriverShaderOptimization=True
  111. PumpWindowMessagesWhenRenderThreadStalled=False
  112.  
  113. [TextureStreaming]
  114. PoolSize=250
  115. MemoryMargin=20
  116. MemoryLoss=0
  117. HysteresisLimit=20
  118. DropMipLevelsLimit=16
  119. StopIncreasingLimit=12
  120. StopStreamingLimit=8
  121. MinEvictSize=10
  122. MinFudgeFactor=1
  123. FudgeFactorIncreaseRateOfChange=0.5
  124. FudgeFactorDecreaseRateOfChange=-0.4
  125. MinRequestedMipsToConsider=11
  126. MinTimeToGuaranteeMinMipCount=2
  127. MaxTimeToGuaranteeMinMipCount=12
  128. UseTextureFileCache=TRUE
  129. LoadMapTimeLimit=5.0
  130. LightmapStreamingFactor=0.04
  131. ShadowmapStreamingFactor=0.04
  132. MaxLightmapRadius=2000.0
  133. AllowStreamingLightmaps=True
  134. TextureFileCacheBulkDataAlignment=1
  135. UsePriorityStreaming=True
  136. bAllowSwitchingStreamingSystem=False
  137. UseDynamicStreaming=True
  138. bEnableAsyncDefrag=False
  139. bEnableAsyncReallocation=False
  140. MaxDefragRelocations=256
  141. MaxDefragDownShift=128
  142.  
  143. [XAudio2.XAudio2Device]
  144. MaxChannels=32
  145. m_bEnableBassBoost=false
  146.  
  147. [Engine.Engine]
  148. bForceStaticTerrain=False
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