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- E/AndroidRuntime: FATAL EXCEPTION: GLThread 42755
- Process: x PID: 17942
- com.badlogic.gdx.utils.GdxRuntimeException: No buffer allocated!
- at com.badlogic.gdx.graphics.glutils.IndexBufferObject.bind(IndexBufferObject.java:167)
- at com.badlogic.gdx.graphics.Mesh.bind(Mesh.java:392)
- at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.render(BaseShader.java:242)
- at com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.render(DefaultShader.java:768)
- at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.render(BaseShader.java:233)
- at com.badlogic.gdx.graphics.g3d.ModelBatch.flush(ModelBatch.java:207)
- at com.badlogic.gdx.graphics.g3d.ModelBatch.end(ModelBatch.java:218)
- at se.handelsbanken.youth.android.libgdx.AbstractModelApplicationListener.render(AbstractModelApplicationListener.java:159)
- at se.handelsbanken.youth.android.libgdx.MyAndroidGraphics.onDrawFrame(MyAndroidGraphics.java:557)
- at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1571)
- at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
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