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Apr 19th, 2019
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  1. #include <SDL.h>
  2.  
  3. int main(int argc, char *argv[]) {
  4. SDL_Init(SDL_INIT_VIDEO|SDL_INIT_EVENTS);
  5. SDL_Window *window = NULL;
  6. window = SDL_CreateWindow("title", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 512, 512, SDL_WINDOW_OPENGL);
  7.  
  8. SDL_Event event;
  9. while(1) {
  10. while(SDL_PollEvent(&event)) {
  11. switch (event.type) {
  12. case SDL_KEYUP:
  13. printf("keyup ");
  14. goto keyinfo;
  15. case SDL_KEYDOWN:
  16. printf("keydown ");
  17. keyinfo:
  18. printf("pressed? %d released? %d ", event.key.state == SDL_PRESSED, event.key.state == SDL_RELEASED);
  19. printf("repeat? %d ", event.key.repeat);
  20. printf("scancode %d keycode %d ", event.key.keysym.scancode, event.key.keysym.sym);
  21. printf("mod %d", event.key.keysym.mod);
  22. printf("\n");
  23. break;
  24. case SDL_QUIT:
  25. return 0;
  26. }
  27. }
  28. }
  29.  
  30. return 0;
  31. }
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