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Dec 11th, 2018
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  1. WorldZ ideas:
  2. Difficulties:
  3. These will range from:
  4. Easy - This mode will be the same difficulty as L4D2 easy mode. Ammo piles are unlimited.
  5. Normal - This mode will be the same difficulty as L4D2 normal mode. Ammo piles are limited but plentyful.
  6. Advanced - This mode will be the same difficulty as L4D2 advanced mode. Ammo piles are limited.
  7. Expert - This mode will be the same difficulty as L4D2 expert mode. Ammo piles are running dry.
  8. Insane - This mode will have the same level of difficulty as expert mode, but horde sizes will be 3 times that of normal, the server will be mostly set at night, cars take fewer hits to explode, players can bleed out 3 times faster than on exert. Ammo is hard to find.
  9. Inhumane - This mode will have the same level of difficulty as insane mode, but horde sizes will be 3 times that of normal, the server will be 24/7 night time, a gunshot can trigger a horde, the difference between special and commons spawning ratio is 50:50, meaning if you trigger a horde, there is a high chance 4 tanks will spawn, along with 8 specials. Ammo is very rare.
  10.  
  11. All specials will be removed after they are 500 distance from any active player.
  12.  
  13. Grenades:
  14. Flare - This item can be thrown, picked back up and thrown again, attached to a gun or player, strapped into a gas can/oxygen tank/propane tank for a simple explosive, thrown into a gas tank of a vehicle for an even larger explosive device, extinguished and will have differen't colors to fit a clan.
  15.  
  16. Chemlight - Not as bright as the Flare but still useful in dark areas, has similar uses but no explosive properties.
  17.  
  18. Pipebomb - Includes Flare uses, on top of its own uses.
  19.  
  20. Bilejar - Includes Flare uses, on top of its own uses.
  21.  
  22. Molotov - Includes Flare uses, on top of its own uses.
  23.  
  24. Food/Water/Health:
  25.  
  26. Blood transfusion pack - Keeps fresh for 2 days out of cold storage, in cold storage "a fridge" keeps for 42 days. Can be used on self or other players to increase ammount of health. 1 Pack = 50 health, which increases over a duration of 5 minutes. Can be refilled with players blood to transfer to another player, that player who transfused the blood will lose 50 health.
  27.  
  28. Food -
  29.  
  30. Water -
  31.  
  32. Infected:
  33.  
  34. Common - These type of infected are drawn to sound, gun fire will draw a small ammount, explosions will draw even more. Dead bodies will also draw a medium horde after 5 minutes of decay.
  35.  
  36. Special - Although rare, they will still be found in varying numbers after certain events take place, such as car explosions or repeated gun fire. Tanks will be randomly spawnable after a car explodes, although this doesn't sound likely, car damage is saved, one shot could trigger it.
  37.  
  38. Inventory:
  39.  
  40. Allow players to store another primary weapon will full ammo, 5 Blood transfusion packs, 5 food items, 5 bottles of fluid, 5 special items. Larger backpacks can be purchased from the VIP store, or found in game, though rare.
  41.  
  42. A players inventory is lootable, by hovering over a player for at least 1 second, a menu option will show, allowing you to loot that player, if a dead player has loot that body will not disapear, instead it will keep decaying attracting more zombies until its last stages of decay.
  43.  
  44. Vehicles:
  45. Most if not all vehicles can be pushed and destroyed. This allows players to setup blockades and detonate them.
  46.  
  47. Basing:
  48.  
  49. Models can be purchased from an NPC that allows players to build limited bases around the map, these models can be played at the players looking trace and rotated and put back into their inventory, to prevent players from "prop-blocking" large areas all props can be destroyed after 5 minutes of a player attempting too.
  50.  
  51. Clans:
  52.  
  53. Clans will be shown with custom tags in the global chat, custom colored flares, and recognition when joining a game.
  54.  
  55. Chat/Mic:
  56.  
  57. Chat and mic will be local with a distance of a few hundred. There will still be an option to global chat to all players.
  58.  
  59. Map:
  60.  
  61. Spawn locations will be random throughout the map, an algorithim will by put in place to make sure a player does not spawn in the same location through 5 deaths.
  62.  
  63. The map itself will consists of a small city, smaller than racoon city, closed off will a large protective wall from the outside, situated on an island to help with continuity and transition between the map and the edge of the map.
  64.  
  65. It will consist of a hospital, police station, fire department, army base, underground sewer system, theme park, shopping mall, river, small forest, football stadium, high-rise buildings, urban areas, grocery store, church and more.
  66.  
  67. This map will have a day/night cycle.
  68.  
  69. This map MUST be optimized as much as possible to allow all of these buildings will large ammounts of rooms as a single seamless map with no transitions.
  70.  
  71. Players:
  72.  
  73. Calls for help will be disabled.
  74.  
  75. Any player communication that is normally handled by a bot will be disabled.
  76.  
  77. Players will be able to use any character sound to better communicate between other players and their team.
  78.  
  79. Players can chose between any of the characters from the L4D1 or L4D2 series.
  80.  
  81. In due time custom outfits will be added, along with the skinning of infected and wearing them as trophies.
  82.  
  83. Players can find special items such as knifes that help then stay alive, this item will be eventually.
  84.  
  85. NOTE, THIS MOD MUST KEEP ANY CUSTOM FILES TO A MINIMUM FOR FASTER GAMEPLAY, YET STILL BE VERY DYNAMIC.
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