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- #include "$CurrentDir:\\mpmissions\\DayZSurvival.chernarusplus\\ScriptedMods\\Modules\\ServerMission\\DayZSurvival.c"
- Mission CreateCustomMission(string path)
- {
- return new DayZSurvival();
- }
- void main()
- {
- //INIT WEATHER BEFORE ECONOMY INIT------------------------
- Weather weather = g_Game.GetWeather();
- weather.MissionWeather(false); // false = use weather controller from Weather.c
- weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0);
- weather.GetRain().Set( 0, 0, 1);
- weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0);
- //DATE RESET AFTER ECONOMY INIT-------------------------
- int year, month, day, hour, minute;
- int reset_month = 9, reset_day = 20;
- GetGame().GetWorld().GetDate(year, month, day, hour, minute);
- if ((month == reset_month) && (day < reset_day))
- {
- GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
- }
- else
- {
- if ((month == reset_month + 1) && (day > reset_day))
- {
- GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
- }
- else
- {
- if ((month < reset_month) || (month > reset_month + 1))
- {
- GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
- }
- }
- }
- }
- override void StartingEquipSetup(PlayerBase player, bool clothesChosen);
- {
- player.GetStatEnergy().Set(5000);
- player.GetStatWater().Set(5000);
- }
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