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- #include "FastLED.h"
- FASTLED_USING_NAMESPACE
- #if defined(FASTLED_VERSION) && (FASTLED_VERSION < 3001000)
- #warning "Requires FastLED 3.1 or later; check github for latest code."
- #endif
- #define DATA_PIN 5
- //#define CLK_PIN 4
- #define LED_TYPE WS2812B
- #define COLOR_ORDER GRB
- #define NUM_LEDS 59
- CRGB leds[NUM_LEDS];
- #define BRIGHTNESS 198
- #define FRAMES_PER_SECOND 120
- void setup() {
- delay(3000); // 3 second delay for recovery
- // tell FastLED about the LED strip configuration
- FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
- //FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
- // set master brightness control
- FastLED.setBrightness(BRIGHTNESS);
- }
- // List of patterns to cycle through. Each is defined as a separate function below.
- typedef void (*SimplePatternList[])();
- SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm };
- uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
- uint8_t gHue = 0; // rotating "base color" used by many of the patterns
- void loop()
- {
- // Call the current pattern function once, updating the 'leds' array
- gPatterns[gCurrentPatternNumber]();
- // send the 'leds' array out to the actual LED strip
- FastLED.show();
- // insert a delay to keep the framerate modest
- FastLED.delay(1000/FRAMES_PER_SECOND);
- // do some periodic updates
- EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
- EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
- }
- #define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
- void nextPattern()
- {
- // add one to the current pattern number, and wrap around at the end
- gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
- }
- void rainbow()
- {
- // FastLED's built-in rainbow generator
- fill_rainbow( leds, NUM_LEDS, gHue, 7);
- }
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