Advertisement
Guest User

Untitled

a guest
Jul 22nd, 2019
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.01 KB | None | 0 0
  1. #region BoundSTaff Gift For New Players +8 100% //Desha :p
  2. case 30039000:
  3. {
  4. #region Trojan //Done
  5. if (client.Entity.Class >= 10 && client.Entity.Class <= 15)
  6. {
  7. if (client.Inventory.Count <= 30)
  8. {
  9. client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
  10. client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
  11. client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
  12. client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
  13. client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
  14. client.Inventory.Addbound(118009, 8, 0, 0, 0, 0, 1);//Cornet
  15. client.Inventory.Addbound(130019, 8, 0, 0, 0, 0, 1);//Armor
  16. client.Inventory.Addbound(480019, 8, 0, 0, 0, 0, 1);//Club
  17. client.Inventory.Addbound(420019, 8, 0, 0, 0, 0, 1);//Sword
  18. client.Inventory.Addbound(410029, 8, 0, 0, 0, 0, 1);//Blade
  19. client.Inventory.Addbound(614029, 8, 0, 0, 0, 0, 2);//EpicTrojan
  20. client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
  21. client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
  22. client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
  23. client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
  24. client.MessageBox("You have obtained Trojan Bounds Stuff have fun in Revenger-Co");
  25. }
  26. else
  27. {
  28. client.MessageBox("You need atleast one free slot in your inventory.");
  29. }
  30. }
  31. else
  32. #endregion
  33. #region Warrior //Done
  34. if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
  35. {
  36. if (client.Inventory.Count <= 30)
  37. {
  38. client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
  39. client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
  40. client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
  41. client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
  42. client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
  43. client.Inventory.Addbound(111019, 8, 0, 0, 0, 0, 1);//hat
  44. client.Inventory.Addbound(131019, 8, 0, 0, 0, 0, 1);//Armor
  45. client.Inventory.Addbound(560019, 8, 0, 0, 0, 0, 1);//Spear
  46. client.Inventory.Addbound(900019, 8, 0, 0, 0, 0, 1);//Shield
  47. client.Inventory.Addbound(624029, 8, 0, 0, 0, 0, 2);//EpicWarrior
  48. client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
  49. client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
  50. client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
  51. client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
  52. client.MessageBox("You have obtained Warrior Bounds Stuff have fun in Revenger-Co");
  53. }
  54. else
  55. {
  56. client.MessageBox("You need atleast one free slot in your inventory.");
  57. }
  58. }
  59. else
  60. #endregion
  61. #region Archer //Done
  62. if (client.Entity.Class >= 40 && client.Entity.Class <= 45)
  63. {
  64. if (client.Inventory.Count <= 30)
  65. {
  66. client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
  67. client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
  68. client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
  69. client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
  70. client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
  71. client.Inventory.Addbound(113009, 8, 0, 0, 0, 0, 1);//Hat
  72. client.Inventory.Addbound(133009, 8, 0, 0, 0, 0, 1);//Armor
  73. client.Inventory.Addbound(500009, 8, 0, 0, 0, 0, 1);//Bow
  74. client.Inventory.Addbound(613019, 8, 0, 0, 0, 0, 2);//Knifes
  75. client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
  76. client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
  77. client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
  78. client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
  79. client.MessageBox("You have obtained Archer Bound Stuff have fun in Revenger-Co");
  80. }
  81. else
  82. {
  83. client.MessageBox("You need atleast one free slot in your inventory.");
  84. }
  85. }
  86. else
  87. #endregion
  88. #region Ninja //Done
  89. if (client.Entity.Class >= 50 && client.Entity.Class <= 55)
  90. {
  91. if (client.Inventory.Count <= 30)
  92. {
  93. client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
  94. client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
  95. client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
  96. client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
  97. client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
  98. client.Inventory.Addbound(112009, 8, 0, 0, 0, 0, 1);//Hat
  99. client.Inventory.Addbound(135009, 8, 0, 0, 0, 0, 1);//Armor
  100. client.Inventory.Addbound(601009, 8, 0, 0, 0, 0, 2);//Katanas
  101. client.Inventory.Addbound(616029, 8, 0, 0, 0, 0, 2);//EpicNinja
  102. client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
  103. client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
  104. client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
  105. client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
  106. client.MessageBox("You have obtained Ninja Bound Stuff have fun in Revenger-Co");
  107. }
  108. else
  109. {
  110. client.MessageBox("You need atleast one free slot in your inventory.");
  111. }
  112. }
  113. else
  114. #endregion
  115. #region Monk //Done
  116. if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
  117. {
  118. if (client.Inventory.Count <= 30)
  119. {
  120. client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
  121. client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
  122. client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
  123. client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
  124. client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
  125. client.Inventory.Addbound(143019, 8, 0, 0, 0, 0, 1);//Hat
  126. client.Inventory.Addbound(136009, 8, 0, 0, 0, 0, 1);//Armor
  127. client.Inventory.Addbound(610029, 8, 0, 0, 0, 0, 2);//Beads
  128. client.Inventory.Addbound(622029, 8, 0, 0, 0, 0, 2);//EpicMonk
  129. client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
  130. client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
  131. client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
  132. client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
  133. client.MessageBox("You have obtained Monk Bound Stuff have fun in Revenger-Co");
  134. }
  135. else
  136. {
  137. client.MessageBox("You need atleast one free slot in your inventory.");
  138. }
  139. }
  140. else
  141. #endregion
  142. #region Taoist //Done
  143. if (client.Entity.Class >= 100 && client.Entity.Class <= 145)
  144. {
  145. if (client.Inventory.Count <= 30)
  146. {
  147. client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
  148. client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
  149. client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
  150. client.Inventory.Addbound(121029, 8, 0, 0, 0, 0, 1);//Bag
  151. client.Inventory.Addbound(152009, 8, 0, 0, 0, 0, 1);//Bracelet
  152. client.Inventory.Addbound(114019, 8, 0, 0, 0, 0, 1);//Cap
  153. client.Inventory.Addbound(134019, 8, 0, 0, 0, 0, 1);//Armor
  154. client.Inventory.Addbound(421019, 8, 0, 0, 0, 0, 1);//BackSword
  155. client.Inventory.Addbound(619029, 8, 0, 0, 0, 0, 1);//Hossu
  156. client.Inventory.Addbound(620029, 8, 0, 0, 0, 0, 1);//EpicToist
  157. client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
  158. client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
  159. client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
  160. client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
  161. client.MessageBox("You have obtained Taoist Bound Stuff have fun in Revenger-Co");
  162. }
  163. else
  164. {
  165. client.MessageBox("You need atleast one free slot in your inventory.");
  166. }
  167. }
  168. #endregion
  169. #region Pirate //Done
  170. if (client.Entity.Class >= 70 && client.Entity.Class <= 75)
  171. {
  172. if (client.Inventory.Count <= 30)
  173. {
  174. client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
  175. client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
  176. client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
  177. client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
  178. client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
  179. client.Inventory.Addbound(145009, 8, 0, 0, 0, 0, 1);//Hat
  180. client.Inventory.Addbound(139009, 8, 0, 0, 0, 0, 1);//Armor
  181. client.Inventory.Addbound(611029, 8, 0, 0, 0, 0, 1);//Beads
  182. client.Inventory.Addbound(612029, 8, 0, 0, 0, 0, 1);//EpicMonk
  183. client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
  184. client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
  185. client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
  186. client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
  187. client.MessageBox("You have obtained Pirate Bound Stuff have fun in Revenger-Co");
  188. }
  189. else
  190. {
  191. client.MessageBox("You need atleast one free slot in your inventory.");
  192. }
  193. }
  194. else
  195. #endregion
  196. #region DragonWarrior //Done
  197. if (client.Entity.Class >= 80 && client.Entity.Class <= 85)
  198. {
  199. if (client.Inventory.Count <= 30)
  200. {
  201. client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
  202. client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
  203. client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
  204. client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
  205. client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
  206. client.Inventory.Addbound(143019, 8, 0, 0, 0, 0, 1);//Hat
  207. client.Inventory.Addbound(138009, 8, 0, 0, 0, 0, 1);//Armor
  208. client.Inventory.Addbound(617029, 8, 0, 0, 0, 0, 2);//SkyNunchaku
  209. client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
  210. client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
  211. client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
  212. client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
  213. client.MessageBox("You have obtained DragonWarrior Bound Stuff have fun in Revenger-Co");
  214. }
  215. else
  216. {
  217. client.MessageBox("You need atleast one free slot in your inventory.");
  218. }
  219. }
  220. else
  221. #endregion
  222. #region WindWalker //Done
  223. if (client.Entity.Class >= 160 && client.Entity.Class <= 165)
  224. {
  225. if (client.Inventory.Count <= 30)
  226. {
  227. client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
  228. client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
  229. client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
  230. client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
  231. client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
  232. client.Inventory.Addbound(170009, 8, 0, 0, 0, 0, 1);//Hat
  233. client.Inventory.Addbound(101019, 8, 0, 0, 0, 0, 1);//Armor
  234. client.Inventory.Addbound(626029, 8, 0, 0, 0, 0, 2);//Fans
  235. client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
  236. client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
  237. client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
  238. client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
  239. client.MessageBox("You have obtained WindWalker Bound Stuff have fun in Revenger-Co");
  240. }
  241. else
  242. {
  243. client.MessageBox("You need atleast one free slot in your inventory.");
  244. }
  245. }
  246. #endregion
  247. }
  248. break;
  249. #endregion
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement