Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #region BoundSTaff Gift For New Players +8 100% //Desha :p
- case 30039000:
- {
- #region Trojan //Done
- if (client.Entity.Class >= 10 && client.Entity.Class <= 15)
- {
- if (client.Inventory.Count <= 30)
- {
- client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
- client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
- client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
- client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
- client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
- client.Inventory.Addbound(118009, 8, 0, 0, 0, 0, 1);//Cornet
- client.Inventory.Addbound(130019, 8, 0, 0, 0, 0, 1);//Armor
- client.Inventory.Addbound(480019, 8, 0, 0, 0, 0, 1);//Club
- client.Inventory.Addbound(420019, 8, 0, 0, 0, 0, 1);//Sword
- client.Inventory.Addbound(410029, 8, 0, 0, 0, 0, 1);//Blade
- client.Inventory.Addbound(614029, 8, 0, 0, 0, 0, 2);//EpicTrojan
- client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
- client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
- client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
- client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
- client.MessageBox("You have obtained Trojan Bounds Stuff have fun in Revenger-Co");
- }
- else
- {
- client.MessageBox("You need atleast one free slot in your inventory.");
- }
- }
- else
- #endregion
- #region Warrior //Done
- if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
- {
- if (client.Inventory.Count <= 30)
- {
- client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
- client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
- client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
- client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
- client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
- client.Inventory.Addbound(111019, 8, 0, 0, 0, 0, 1);//hat
- client.Inventory.Addbound(131019, 8, 0, 0, 0, 0, 1);//Armor
- client.Inventory.Addbound(560019, 8, 0, 0, 0, 0, 1);//Spear
- client.Inventory.Addbound(900019, 8, 0, 0, 0, 0, 1);//Shield
- client.Inventory.Addbound(624029, 8, 0, 0, 0, 0, 2);//EpicWarrior
- client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
- client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
- client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
- client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
- client.MessageBox("You have obtained Warrior Bounds Stuff have fun in Revenger-Co");
- }
- else
- {
- client.MessageBox("You need atleast one free slot in your inventory.");
- }
- }
- else
- #endregion
- #region Archer //Done
- if (client.Entity.Class >= 40 && client.Entity.Class <= 45)
- {
- if (client.Inventory.Count <= 30)
- {
- client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
- client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
- client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
- client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
- client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
- client.Inventory.Addbound(113009, 8, 0, 0, 0, 0, 1);//Hat
- client.Inventory.Addbound(133009, 8, 0, 0, 0, 0, 1);//Armor
- client.Inventory.Addbound(500009, 8, 0, 0, 0, 0, 1);//Bow
- client.Inventory.Addbound(613019, 8, 0, 0, 0, 0, 2);//Knifes
- client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
- client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
- client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
- client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
- client.MessageBox("You have obtained Archer Bound Stuff have fun in Revenger-Co");
- }
- else
- {
- client.MessageBox("You need atleast one free slot in your inventory.");
- }
- }
- else
- #endregion
- #region Ninja //Done
- if (client.Entity.Class >= 50 && client.Entity.Class <= 55)
- {
- if (client.Inventory.Count <= 30)
- {
- client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
- client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
- client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
- client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
- client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
- client.Inventory.Addbound(112009, 8, 0, 0, 0, 0, 1);//Hat
- client.Inventory.Addbound(135009, 8, 0, 0, 0, 0, 1);//Armor
- client.Inventory.Addbound(601009, 8, 0, 0, 0, 0, 2);//Katanas
- client.Inventory.Addbound(616029, 8, 0, 0, 0, 0, 2);//EpicNinja
- client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
- client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
- client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
- client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
- client.MessageBox("You have obtained Ninja Bound Stuff have fun in Revenger-Co");
- }
- else
- {
- client.MessageBox("You need atleast one free slot in your inventory.");
- }
- }
- else
- #endregion
- #region Monk //Done
- if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
- {
- if (client.Inventory.Count <= 30)
- {
- client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
- client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
- client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
- client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
- client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
- client.Inventory.Addbound(143019, 8, 0, 0, 0, 0, 1);//Hat
- client.Inventory.Addbound(136009, 8, 0, 0, 0, 0, 1);//Armor
- client.Inventory.Addbound(610029, 8, 0, 0, 0, 0, 2);//Beads
- client.Inventory.Addbound(622029, 8, 0, 0, 0, 0, 2);//EpicMonk
- client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
- client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
- client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
- client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
- client.MessageBox("You have obtained Monk Bound Stuff have fun in Revenger-Co");
- }
- else
- {
- client.MessageBox("You need atleast one free slot in your inventory.");
- }
- }
- else
- #endregion
- #region Taoist //Done
- if (client.Entity.Class >= 100 && client.Entity.Class <= 145)
- {
- if (client.Inventory.Count <= 30)
- {
- client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
- client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
- client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
- client.Inventory.Addbound(121029, 8, 0, 0, 0, 0, 1);//Bag
- client.Inventory.Addbound(152009, 8, 0, 0, 0, 0, 1);//Bracelet
- client.Inventory.Addbound(114019, 8, 0, 0, 0, 0, 1);//Cap
- client.Inventory.Addbound(134019, 8, 0, 0, 0, 0, 1);//Armor
- client.Inventory.Addbound(421019, 8, 0, 0, 0, 0, 1);//BackSword
- client.Inventory.Addbound(619029, 8, 0, 0, 0, 0, 1);//Hossu
- client.Inventory.Addbound(620029, 8, 0, 0, 0, 0, 1);//EpicToist
- client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
- client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
- client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
- client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
- client.MessageBox("You have obtained Taoist Bound Stuff have fun in Revenger-Co");
- }
- else
- {
- client.MessageBox("You need atleast one free slot in your inventory.");
- }
- }
- #endregion
- #region Pirate //Done
- if (client.Entity.Class >= 70 && client.Entity.Class <= 75)
- {
- if (client.Inventory.Count <= 30)
- {
- client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
- client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
- client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
- client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
- client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
- client.Inventory.Addbound(145009, 8, 0, 0, 0, 0, 1);//Hat
- client.Inventory.Addbound(139009, 8, 0, 0, 0, 0, 1);//Armor
- client.Inventory.Addbound(611029, 8, 0, 0, 0, 0, 1);//Beads
- client.Inventory.Addbound(612029, 8, 0, 0, 0, 0, 1);//EpicMonk
- client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
- client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
- client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
- client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
- client.MessageBox("You have obtained Pirate Bound Stuff have fun in Revenger-Co");
- }
- else
- {
- client.MessageBox("You need atleast one free slot in your inventory.");
- }
- }
- else
- #endregion
- #region DragonWarrior //Done
- if (client.Entity.Class >= 80 && client.Entity.Class <= 85)
- {
- if (client.Inventory.Count <= 30)
- {
- client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
- client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
- client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
- client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
- client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
- client.Inventory.Addbound(143019, 8, 0, 0, 0, 0, 1);//Hat
- client.Inventory.Addbound(138009, 8, 0, 0, 0, 0, 1);//Armor
- client.Inventory.Addbound(617029, 8, 0, 0, 0, 0, 2);//SkyNunchaku
- client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
- client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
- client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
- client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
- client.MessageBox("You have obtained DragonWarrior Bound Stuff have fun in Revenger-Co");
- }
- else
- {
- client.MessageBox("You need atleast one free slot in your inventory.");
- }
- }
- else
- #endregion
- #region WindWalker //Done
- if (client.Entity.Class >= 160 && client.Entity.Class <= 165)
- {
- if (client.Inventory.Count <= 30)
- {
- client.Inventory.Addbound(202009, 8, 0, 0, 0, 0, 1);//Tower
- client.Inventory.Addbound(201009, 8, 0, 0, 0, 0, 1); ;//Fan
- client.Inventory.Addbound(160039, 8, 0, 0, 0, 0, 1);//Boot
- client.Inventory.Addbound(120029, 8, 0, 0, 0, 0, 1);//Necklace
- client.Inventory.Addbound(150039, 8, 0, 0, 0, 0, 1);//Ring
- client.Inventory.Addbound(170009, 8, 0, 0, 0, 0, 1);//Hat
- client.Inventory.Addbound(101019, 8, 0, 0, 0, 0, 1);//Armor
- client.Inventory.Addbound(626029, 8, 0, 0, 0, 0, 2);//Fans
- client.Inventory.Addbound(204009, 8, 0, 0, 0, 0, 1);//Wing
- client.Inventory.Addbound(203009, 8, 0, 0, 0, 0, 1);//Crop
- client.Inventory.Addbound(300000, 8, 0, 0, 0, 0, 1);//Steed
- client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
- client.MessageBox("You have obtained WindWalker Bound Stuff have fun in Revenger-Co");
- }
- else
- {
- client.MessageBox("You need atleast one free slot in your inventory.");
- }
- }
- #endregion
- }
- break;
- #endregion
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement