Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- gw=game.Workspace
- local check=gw:FindFirstChild("Fog")
- if check then
- end
- fog=Instance.new("Part")
- fog.Transparency=clarity
- fog.Anchored=true
- fog.CanCollide=false
- fog.formFactor="Symmetric"
- fog.Shape="Block"
- fog.TopSurface="Smooth"
- fog.BottomSurface="Smooth"
- fog.Size=Vector3.new(1,1,1)
- fog.BrickColor=BrickColor.new("white")
- local mesh=Instance.new("SpecialMesh")
- mesh.Name="Mesh"
- mesh.MeshType="Brick"
- mesh.Scale=Vector3.new(1,1,1)
- mesh.Parent=fog
- foggroup=Instance.new("Model")
- foggroup.Name="Sandstorm"
- for i=1, x/increments do
- newfog=fog:clone()
- newfog.CFrame=CFrame.new(Vector3.new((x/-2)+.05+(increments*i),(y/2)+.05,.05))
- newfog.Parent=foggroup
- newfog.Mesh.Scale=Vector3.new(0,y,z)
- end
- for i=1, y/increments do
- newfog=fog:clone()
- newfog.CFrame=CFrame.new(Vector3.new(.05,(increments*i)+.05,.05))
- newfog.Parent=foggroup
- newfog.Mesh.Scale=Vector3.new(x,0,z)
- end
- for i=1, z/increments do
- newfog=fog:clone()
- newfog.CFrame=CFrame.new(Vector3.new(.05,(y/2)+.05,(z/-2)+.05+(increments*i)))
- newfog.Parent=foggroup
- newfog.Mesh.Scale=Vector3.new(x,y,0)
- end
- foggroup.Parent=gw
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement