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Nov 16th, 2018
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  1. ++this.eatingTicks;
  2.  
  3. if(this.eatingTicks == 10)
  4. {
  5. entitycreeperthing.motionY = 1D;
  6. }
  7.  
  8. if(this.eatingTicks == 25)
  9. {
  10. entitycreeperthing.setDead();
  11. this.health += 10;
  12. }
  13.  
  14. this.eatingTicks = 10;
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