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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Aurora Archive Arena</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { font-family: 'Georgia', serif; background: #0a0a0a; color: #fff; overflow: hidden; display: flex; justify-content: center; align-items: center; height: 100vh; } #gameContainer { position: relative; width: 100%; max-width: 1200px; height: 100vh; max-height: 800px; } #gameCanvas { border: 3px solid #4a5568; background: #1a1a2e; display: block; width: 100%; height: 100%; box-shadow: 0 0 40px rgba(138, 43, 226, 0.5); } .aurora-overlay { position: absolute; top: 0; left: 0; right: 0; height: 40%; pointer-events: none; background: linear-gradient(180deg, rgba(0, 255, 200, 0.3) 0%, rgba(138, 43, 226, 0.3) 33%, rgba(0, 150, 255, 0.3) 66%, transparent 100%); opacity: 0.6; animation: aurora-flow 8s ease-in-out infinite; z-index: 1; } @keyframes aurora-flow { 0%, 100% { background: linear-gradient(180deg, rgba(0, 255, 200, 0.3) 0%, rgba(138, 43, 226, 0.3) 33%, rgba(0, 150, 255, 0.3) 66%, transparent 100%); } 33% { background: linear-gradient(180deg, rgba(138, 43, 226, 0.3) 0%, rgba(0, 150, 255, 0.3) 33%, rgba(255, 100, 200, 0.3) 66%, transparent 100%); } 66% { background: linear-gradient(180deg, rgba(0, 150, 255, 0.3) 0%, rgba(255, 100, 200, 0.3) 33%, rgba(0, 255, 200, 0.3) 66%, transparent 100%); } } #ui { position: absolute; bottom: 20px; left: 50%; transform: translateX(-50%); display: flex; gap: 10px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 15px; border-radius: 10px; border: 2px solid #8a2be2; } .spell-btn { padding: 12px 20px; background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); border: 2px solid #fff; color: #fff; font-size: 14px; font-weight: bold; cursor: pointer; border-radius: 8px; transition: all 0.3s; text-transform: uppercase; letter-spacing: 1px; } .spell-btn:hover { transform: scale(1.05); box-shadow: 0 0 20px rgba(138, 43, 226, 0.8); } .spell-btn:active { transform: scale(0.95); } .spell-btn.ice { background: linear-gradient(135deg, #00d4ff 0%, #0066ff 100%); } .spell-btn.fire { background: linear-gradient(135deg, #ff6b6b 0%, #ff3d00 100%); } .spell-btn.wind { background: linear-gradient(135deg, #a8e6cf 0%, #3d9970 100%); } .spell-btn.light { background: linear-gradient(135deg, #fffacd 0%, #ffd700 100%); color: #333; } .spell-btn.earth { background: linear-gradient(135deg, #8b4513 0%, #654321 100%); } .spell-btn.shadow { background: linear-gradient(135deg, #4a4a4a 0%, #1a1a1a 100%); } #auroraInfo { position: absolute; top: 20px; left: 50%; transform: translateX(-50%); background: rgba(0, 0, 0, 0.9); padding: 15px 30px; border-radius: 10px; border: 2px solid #8a2be2; text-align: center; z-index: 10; min-width: 300px; } #auroraInfo h3 { color: #8a2be2; margin-bottom: 10px; font-size: 18px; text-transform: uppercase; letter-spacing: 2px; } #battleLog { position: absolute; top: 100px; right: 20px; width: 250px; max-height: 300px; overflow-y: auto; background: rgba(0, 0, 0, 0.9); padding: 15px; border-radius: 10px; border: 2px solid #667eea; z-index: 10; font-size: 12px; line-height: 1.6; } #battleLog::-webkit-scrollbar { width: 8px; } #battleLog::-webkit-scrollbar-track { background: #1a1a2e; } #battleLog::-webkit-scrollbar-thumb { background: #667eea; border-radius: 4px; } .log-entry { margin-bottom: 8px; padding: 5px; border-left: 3px solid #8a2be2; padding-left: 8px; } .log-player { border-left-color: #00d4ff; } .log-enemy { border-left-color: #ff3d00; } .log-aurora { border-left-color: #ffd700; background: rgba(255, 215, 0, 0.1); } #startScreen, #gameOverScreen { position: absolute; top: 0; left: 0; right: 0; bottom: 0; background: rgba(0, 0, 0, 0.95); display: flex; flex-direction: column; justify-content: center; align-items: center; z-index: 100; } #startScreen h1, #gameOverScreen h1 { font-size: 48px; margin-bottom: 20px; background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent; background-clip: text; } #startScreen p, #gameOverScreen p { font-size: 18px; margin-bottom: 30px; max-width: 600px; text-align: center; line-height: 1.6; } .start-btn { padding: 15px 40px; background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); border: 3px solid #fff; color: #fff; font-size: 20px; font-weight: bold; cursor: pointer; border-radius: 10px; transition: all 0.3s; text-transform: uppercase; letter-spacing: 2px; } .start-btn:hover { transform: scale(1.1); box-shadow: 0 0 30px rgba(138, 43, 226, 1); } .hidden { display: none !important; } </style> </head> <body> <div id="gameContainer"> <div class="aurora-overlay"></div> <canvas id="gameCanvas" width="1200" height="800"></canvas> <div id="startScreen"> <h1>⚔️ Aurora Archive Arena ⚔️</h1> <p>Battle in a mystical library where northern lights transform magic itself. Ice becomes fire, wind becomes light—adapt your strategy as the aurora shifts!</p> <button class="start-btn" onclick="startGame()">Enter the Archive</button> </div> <div id="gameOverScreen" class="hidden"> <h1 id="gameOverTitle">Victory!</h1> <p id="gameOverText">The aurora fades as peace returns to the Archive...</p> <button class="start-btn" onclick="resetGame()">Battle Again</button> </div> <div id="auroraInfo" class="hidden"> <h3>🌌 Aurora Shift 🌌</h3> <div id="transformations"></div> </div> <div id="battleLog" class="hidden"> <strong style="color: #667eea; display: block; margin-bottom: 10px;">📜 Battle Log</strong> </div> <div id="ui" class="hidden"> <button class="spell-btn ice" onclick="castSpell('ice')">❄️ Ice</button> <button class="spell-btn fire" onclick="castSpell('fire')">🔥 Fire</button> <button class="spell-btn wind" onclick="castSpell('wind')">💨 Wind</button> <button class="spell-btn light" onclick="castSpell('light')">✨ Light</button> <button class="spell-btn earth" onclick="castSpell('earth')">🪨 Earth</button> <button class="spell-btn shadow" onclick="castSpell('shadow')">🌑 Shadow</button> </div> </div> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); // Game state let gameActive = false; let player = { hp: 100, maxHp: 100, x: 200, y: 500 }; let enemy = { hp: 100, maxHp: 100, x: 1000, y: 500 }; let auroraTransforms = {}; let turnCount = 0; let particleEffects = []; let books = []; // Spell data const spells = { ice: { damage: 20, color: '#00d4ff', name: 'Ice' }, fire: { damage: 25, color: '#ff3d00', name: 'Fire' }, wind: { damage: 15, color: '#3d9970', name: 'Wind' }, light: { damage: 22, color: '#ffd700', name: 'Light' }, earth: { damage: 18, color: '#8b4513', name: 'Earth' }, shadow: { damage: 23, color: '#4a4a4a', name: 'Shadow' } }; const spellTypes = Object.keys(spells); // Initialize books function initBooks() { for (let i = 0; i < 20; i++) { books.push({ x: Math.random() * canvas.width, y: Math.random() * 200 + 50, width: 30 + Math.random() * 20, height: 40 + Math.random() * 20, color: `hsl(${Math.random() * 360}, 50%, 40%)` }); } } // Generate aurora transformations function generateAuroraShift() { auroraTransforms = {}; const shuffled = [...spellTypes].sort(() => Math.random() - 0.5); spellTypes.forEach((spell, i) => { let target = shuffled[i]; while (target === spell) { target = spellTypes[Math.floor(Math.random() * spellTypes.length)]; } auroraTransforms[spell] = target; }); updateAuroraDisplay(); addLog(`✨ The aurora shifts! Magic transforms...`, 'aurora'); } function updateAuroraDisplay() { const transformDiv = document.getElementById('transformations'); transformDiv.innerHTML = ''; for (let [from, to] of Object.entries(auroraTransforms)) { const div = document.createElement('div'); div.style.margin = '5px 0'; div.innerHTML = `${spells[from].name} → ${spells[to].name}`; div.style.color = spells[to].color; transformDiv.appendChild(div); } } function drawBackground() { // Library background ctx.fillStyle = '#1a1a2e'; ctx.fillRect(0, 0, canvas.width, canvas.height); // Bookshelves ctx.fillStyle = '#2d2d44'; ctx.fillRect(0, 0, canvas.width, 250); ctx.fillRect(0, 0, 150, canvas.height); ctx.fillRect(canvas.width - 150, 0, 150, canvas.height); // Books books.forEach(book => { ctx.fillStyle = book.color; ctx.fillRect(book.x, book.y, book.width, book.height); ctx.strokeStyle = '#000'; ctx.lineWidth = 2; ctx.strokeRect(book.x, book.y, book.width, book.height); }); // Floor ctx.fillStyle = '#16213e'; ctx.fillRect(0, 650, canvas.width, 150); // Floor pattern ctx.strokeStyle = '#0f3460'; ctx.lineWidth = 2; for (let i = 0; i < canvas.width; i += 50) { ctx.beginPath(); ctx.moveTo(i, 650); ctx.lineTo(i, 800); ctx.stroke(); } } function drawCharacter(char, isPlayer) { // Body ctx.fillStyle = isPlayer ? '#667eea' : '#e74c3c'; ctx.beginPath(); ctx.arc(char.x, char.y, 40, 0, Math.PI * 2); ctx.fill(); // Robe ctx.fillStyle = isPlayer ? '#764ba2' : '#c0392b'; ctx.beginPath(); ctx.moveTo(char.x - 40, char.y + 20); ctx.lineTo(char.x - 30, char.y + 100); ctx.lineTo(char.x + 30, char.y + 100); ctx.lineTo(char.x + 40, char.y + 20); ctx.closePath(); ctx.fill(); // Eyes ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.arc(char.x - 15, char.y - 5, 8, 0, Math.PI * 2); ctx.arc(char.x + 15, char.y - 5, 8, 0, Math.PI * 2); ctx.fill(); ctx.fillStyle = '#000'; ctx.beginPath(); ctx.arc(char.x - 15, char.y - 5, 4, 0, Math.PI * 2); ctx.arc(char.x + 15, char.y - 5, 4, 0, Math.PI * 2); ctx.fill(); // Hat ctx.fillStyle = isPlayer ? '#4c3f91' : '#8b0000'; ctx.beginPath(); ctx.moveTo(char.x - 35, char.y - 40); ctx.lineTo(char.x, char.y - 80); ctx.lineTo(char.x + 35, char.y - 40); ctx.closePath(); ctx.fill(); // Hat brim ctx.fillRect(char.x - 45, char.y - 40, 90, 8); // Health bar const barWidth = 100; const barHeight = 10; const barX = char.x - barWidth / 2; const barY = char.y - 120; ctx.fillStyle = '#000'; ctx.fillRect(barX, barY, barWidth, barHeight); const hpPercent = char.hp / char.maxHp; ctx.fillStyle = hpPercent > 0.5 ? '#00ff00' : hpPercent > 0.25 ? '#ffff00' : '#ff0000'; ctx.fillRect(barX, barY, barWidth * hpPercent, barHeight); ctx.strokeStyle = '#fff'; ctx.lineWidth = 2; ctx.strokeRect(barX, barY, barWidth, barHeight); // HP text ctx.fillStyle = '#fff'; ctx.font = 'bold 14px Georgia'; ctx.textAlign = 'center'; ctx.fillText(`${Math.max(0, Math.floor(char.hp))} HP`, char.x, barY - 5); } function createParticle(x, y, color, size = 5) { return { x, y, color, size, vx: (Math.random() - 0.5) * 10, vy: (Math.random() - 0.5) * 10, life: 1, decay: 0.02 }; } function updateParticles() { particleEffects = particleEffects.filter(p => { p.x += p.vx; p.y += p.vy; p.life -= p.decay; ctx.globalAlpha = p.life; ctx.fillStyle = p.color; ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fill(); return p.life > 0; }); ctx.globalAlpha = 1; } function castSpell(spellType) { if (!gameActive) return; const originalSpell = spellType; const transformedSpell = auroraTransforms[spellType]; const spell = spells[transformedSpell]; // Create spell particles for (let i = 0; i < 20; i++) { particleEffects.push(createParticle(player.x, player.y, spell.color, 8)); } // Damage enemy enemy.hp -= spell.damage; addLog(`You cast ${spells[originalSpell].name}! Aurora transforms it to ${spell.name}! ${spell.damage} damage!`, 'player'); // Enemy turn setTimeout(() => { if (enemy.hp > 0) { enemyTurn(); } else { endGame(true); } }, 1000); turnCount++; if (turnCount % 3 === 0) { setTimeout(generateAuroraShift, 1500); } } function enemyTurn() { const randomSpell = spellTypes[Math.floor(Math.random() * spellTypes.length)]; const originalSpell = randomSpell; const transformedSpell = auroraTransforms[randomSpell]; const spell = spells[transformedSpell]; // Create spell particles for (let i = 0; i < 20; i++) { particleEffects.push(createParticle(enemy.x, enemy.y, spell.color, 8)); } player.hp -= spell.damage; addLog(`Enemy casts ${spells[originalSpell].name}! Transforms to ${spell.name}! ${spell.damage} damage!`, 'enemy'); if (player.hp <= 0) { endGame(false); } } function addLog(text, type = '') { const log = document.getElementById('battleLog'); const entry = document.createElement('div'); entry.className = `log-entry log-${type}`; entry.textContent = text; log.insertBefore(entry, log.firstChild); // Keep only last 15 entries while (log.children.length > 16) { log.removeChild(log.lastChild); } } function gameLoop() { if (!gameActive) return; drawBackground(); drawCharacter(player, true); drawCharacter(enemy, false); updateParticles(); requestAnimationFrame(gameLoop); } function startGame() { document.getElementById('startScreen').classList.add('hidden'); document.getElementById('ui').classList.remove('hidden'); document.getElementById('auroraInfo').classList.remove('hidden'); document.getElementById('battleLog').classList.remove('hidden'); player.hp = player.maxHp; enemy.hp = enemy.maxHp; gameActive = true; turnCount = 0; particleEffects = []; initBooks(); generateAuroraShift(); addLog('Battle begins! The aurora illuminates the archive...', 'aurora'); gameLoop(); } function endGame(playerWon) { gameActive = false; const screen = document.getElementById('gameOverScreen'); const title = document.getElementById('gameOverTitle'); const text = document.getElementById('gameOverText'); if (playerWon) { title.textContent = '🎉 Victory! 🎉'; text.textContent = 'The enemy mage falls! The archive is safe, and the aurora dances in celebration!'; } else { title.textContent = '💀 Defeat 💀'; text.textContent = 'The aurora dims as you fall... But knowledge endures. Try again, brave mage!'; } screen.classList.remove('hidden'); } function resetGame() { document.getElementById('gameOverScreen').classList.add('hidden'); document.getElementById('battleLog').innerHTML = '<strong style="color: #667eea; display: block; margin-bottom: 10px;">📜 Battle Log</strong>'; startGame(); } </script> </body> </html>
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