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function TakeDamage(hum, dmg) hum:TakeDamage(dmg) end plr = game.Players.LocalPlayer repeat wait(0.4) until plr.Character chr = plr.Character human = chr:FindFirstChild("Humanoid") human.MaxHealth, human.Health = math.huge, math.huge mouse = plr:GetMouse() cam = workspace.CurrentCamera selected = false equipd = false tors = chr.Torso rarm = chr["Right Arm"] larm = chr["Left Arm"] rleg = chr["Right Leg"] lleg = chr["Left Leg"] hrp = chr.HumanoidRootPart hed = chr.Head anim = human.Animator activu = false appeared = false animpose = nil POSU = false local wherto = hrp local addcfr = CFrame.new(0, 0, 0) Heartbeat = Instance.new("BindableEvent") Heartbeat.Name = "Heartbeat" Heartbeat.Parent = script frame = 0.03333333333333333 tf = 0 game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then for i = 1, math.floor(tf / frame) do Heartbeat:Fire() end tf = tf - frame * math.floor(tf / frame) end end) function swait(num) if num == 0 or num == nil then Heartbeat.Event:wait() else for i = 1, num do Heartbeat.Event:wait() end end end local p = game.Players.LocalPlayer local char = p.Character local hed = char.Head local LocalPlayer = p local naeeym = Instance.new("BillboardGui") naeeym.Size = UDim2.new(0,100,0,40) naeeym.StudsOffset = Vector3.new(0,5,0) naeeym.Adornee = char.Head local tecks = Instance.new("TextLabel",naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Text = LocalPlayer.Name tecks.Font = "ArialBold" tecks.FontSize = "Size24" tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0,0,0) tecks.TextColor3 = Color3.new(255,255,255) tecks.Size = UDim2.new(1,0,0.5,0) local Player = game.Players.localPlayer local Character = p.Character local LeftArm2 = Character["Left Arm"] local RightArm2 = Character["Right Arm"] local LeftLeg2 = Character["Left Leg"] local RightLeg2 = Character["Right Leg"] local Head2 = Character.Head local Torso2 = Character.Torso --created by SoldierJoao --Credits to metabee for the knives edit cut = Instance.new("Sound", Character) cut.SoundId = "https://www.roblox.com/asset/?id=97095069" cut.Volume = 1.5 thri = Instance.new("Sound", Character) thri.SoundId = "https://www.roblox.com/asset/?id=186311262" thri.Volume = 2.5 WRY = Instance.new("Sound", Character) WRY.SoundId = "https://www.roblox.com/asset/?id=276152532" WRY.Volume = 5 local Players=game:service'Players' local Player=Players.LocalPlayer local Mouse=Player:GetMouse'' local RenderStepped=game:service'RunService'.RenderStepped local MeshId='http://www.roblox.com/asset?id=202083123' local TextureId='http://www.roblox.com/asset/?id=161283461' local BeeSpeed= 100 local QHold=false local EHold=false Mouse.Button1Down:connect(function() cut:Play() if Mouse.Target then local Bee=Instance.new('Part',Player.Character) Bee.CanCollide=false Bee.Size=Vector3.new(2,2,2) Bee.CFrame=Player.Character.Torso.CFrame local BeeMesh=Instance.new('SpecialMesh',Bee) BeeMesh.MeshType='FileMesh' BeeMesh.MeshId=MeshId BeeMesh.TextureId=TextureId BeeMesh.Scale=Vector3.new(1,1,1) local BodyVel=Instance.new('BodyVelocity',Bee) BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge) local BodyGyro=Instance.new('BodyGyro',Bee) BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BodyGyro.P=2e4 coroutine.wrap(function() RenderStepped:connect(function() BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p) BodyVel.velocity=Bee.CFrame.lookVector*BeeSpeed end) end)() Bee.Touched:connect(function(p) if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then p.Parent:BreakJoints() Bee:Destroy'' thri:Play() end end) end end) spawn(function() --_RHas local ef1=Instance.new('Part',hed) local am=Instance.new('BlockMesh',ef1) ef1.Anchored,ef1.CanCollide=false,false ef1.Transparency=0.9 ef1.Material = "Sand" am.Scale=Vector3.new(40,40,40) ef1.Size=Vector3.new(.2,.2,.2) local ef2=ef1:Clone() local ef3=ef2:Clone() local ef4=ef3:Clone() ef2.Material = "Neon" ef3.Material = "Neon" ef4.Material = "Neon" ef3.Parent,ef4.Parent=hed,hed ef2.Parent=lleg local wa,wb=Instance.new('Weld',hed),Instance.new('Weld',hed) local wc,wd=Instance.new('Weld',hed),Instance.new('Weld',hed) wa.Part0,wb.Part0=hed,hed wa.Part1,wb.Part1=ef1,ef2 wc.Part0,wd.Part0=hed,hed wc.Part1,wd.Part1=ef3,ef4 wa.C0,wb.C0=CFrame.new(0,-2,0),CFrame.new(0,-3,0) wc.C0,wd.C0=CFrame.new(0,-2,0),CFrame.new(0,-3,0) while wait(0) do wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))) wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))) ef1.BrickColor=BrickColor.new("Bright red") ef3.BrickColor=BrickColor.new("Bright red") ef4.BrickColor=BrickColor.new("Bright red") ef2.BrickColor=BrickColor.new("Bright red") end end) Mouse.KeyDown:connect(function(k) local Key=k:lower'' if Key=='q'then QHold=true elseif Key=='e'then EHold=true end end) Mouse.KeyUp:connect(function(k) local Key=k:lower'' if Key=='q'then QHold=false elseif Key=='e'then EHold=false end end) coroutine.wrap(function() RenderStepped:connect(function() if QHold then if BeeSpeed>0 then BeeSpeed=BeeSpeed-1 end elseif EHold then BeeSpeed=BeeSpeed+1 end end) end)() mse = Player:GetMouse() sound = Instance.new("Sound", Character) sound.SoundId = "https://www.roblox.com/asset/?id=908895929" sound.Volume = 2.5 sound2 = Instance.new("Sound", Character) sound2.SoundId = "https://www.roblox.com/asset/?id=290810519" sound2.Volume = 2.5 sound3 = Instance.new("Sound", Character) sound3.SoundId = "https://www.roblox.com/asset/?id=300208779" sound3.Volume = 1.8 sound4 = Instance.new("Sound", Character) sound4.SoundId = "https://www.roblox.com/asset/?id=290807397" sound4.Volume = 2 TSTheme = Instance.new("Sound", Character) TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380" TSTheme.Volume = 2 canworld = true mse.KeyDown:connect(function(key) key = key:lower() if key == "t" then if canworld == false then return end if canworld then canworld = false sound3:Play() tecks.Text = "" wait(2) tecks.Text = LocalPlayer.Name sound:Play() sound4:Play() TSTheme:Play() local function spawnpart() sphere = Instance.new("Part") --game.Debris:AddItem(sphere,3) local sm = Instance.new("SpecialMesh", sphere) sm.MeshType = "Sphere" sphere.Transparency = 0.5 sphere.Anchored = true sphere.CanCollide = false sphere.Material = "Neon" sphere.BrickColor = BrickColor.new("Black") end local function weld(lol) local weld = Instance.new("Weld", Player.Character.Torso) weld.Part0 = Player.Character.Torso weld.Part1 = lol weld.C0 = Player.Character.Torso.CFrame:inverse() weld.C1 = lol.CFrame:inverse() end wait() spawnpart() for i, v in pairs(game.Players:GetChildren()) do t = v.Character:FindFirstChild("Torso") if t then t.Anchored = true Player.Character:FindFirstChild("Torso").Anchored = false end RA = v.Character:FindFirstChild("Right Arm") if RA then RA.Anchored = true Player.Character:FindFirstChild("Right Arm").Anchored = false end LA = v.Character:FindFirstChild("Left Arm") if LA then LA.Anchored = true Player.Character:FindFirstChild("Left Arm").Anchored = false end RL = v.Character:FindFirstChild("Right Leg") if RL then RL.Anchored = true Player.Character:FindFirstChild("Right Leg").Anchored = false end LL = v.Character:FindFirstChild("Left Leg") if LL then LL.Anchored = true Player.Character:FindFirstChild("Left Leg").Anchored = false end end weld(sphere) cce = Instance.new("ColorCorrectionEffect", game.Lighting) cce.Saturation = -5 --game.Debris:AddItem(cce, 5) sphere.Parent = Character.Torso for i = 1,3 do sphere.Size = sphere.Size + Vector3.new(50,50,50) wait() end wait() sphere:Destroy() BeeSpeed = 0 cce.Saturation = -0.1 wait(0.3) cce.Saturation = -0.2 wait(0.3) cce.Saturation = -0.3 wait(0.2) cce.Saturation = -1.5 wait() end end end ) tecks.Text = LocalPlayer.Name mse.KeyDown:connect(function(key) key = key:lower() if key == "y" then canworld = true tecks.Text = "" sound2:Play() wait() BeeSpeed = 1 cce.Saturation = -1.3 wait(0.5) BeeSpeed = 1.2 cce.Saturation = -0.5 wait(0.5) BeeSpeed = 1.4 cce.Saturation = -0.4 wait(0.3) BeeSpeed = 1.5 cce.Saturation = -0.2 wait(0.2) cce.Saturation = 0 for i, v in pairs(game.Players:GetChildren()) do t = v.Character:FindFirstChild("Torso") if t then t.Anchored = false end RA = v.Character:FindFirstChild("Right Arm") if RA then RA.Anchored = false end LA = v.Character:FindFirstChild("Left Arm") if LA then LA.Anchored = false end RL = v.Character:FindFirstChild("Right Leg") if RL then RL.Anchored = false end LL = v.Character:FindFirstChild("Left Leg") if LL then LL.Anchored = false end end BeeSpeed = 100 tecks.Text = LocalPlayer.Name TSTheme:Stop() end end) tool = Instance.new("Tool") tool.CanBeDropped = false tool.RequiresHandle = false tool.TextureId = "rbxassetid://" tool.ToolTip = "NANI" tool.Name = "AAAAAAAAAAAAAA" tool.Parent = plr.Backpack modz = Instance.new("Model") modz.Name = "efx" modz.Parent = chr ZANOOB = Instance.new("Model") ZANOOB.Name = "Kingo Crimsono" ZANOOB.Parent = chr RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RS = tors:FindFirstChild("Right Shoulder") LS = tors:FindFirstChild("Left Shoulder") RH = tors:FindFirstChild("Right Hip") LH = tors:FindFirstChild("Left Hip") RJ = hrp:FindFirstChild("RootJoint") N = tors:FindFirstChild("Neck") cf = CFrame.new ang = CFrame.Angles rd = math.rad rd2 = math.random function nooutline(p) p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10 end function makepart(color, name, reflec, mater, parnt, cfram) local port = Instance.new("Part") port.BrickColor = BrickColor.new(color) port.Name = name port.Transparency = 1 nooutline(port) port.Reflectance = reflec port.Material = mater port.Anchored = false port.CanCollide = false port.Locked = true port.Size = Vector3.new(0.2, 0.2, 0.2) port.Parent = parnt return port end function makemesh(meshtype, scale, meshid, parent) local mes = Instance.new("SpecialMesh") mes.MeshType = meshtype mes.Scale = scale if meshtype == "FileMesh" then mes.MeshId = meshid end mes.Parent = parent return mes end function makemotor(parent, p0, p1, c0, c1) swait() local wel = Instance.new("Motor6D") wel.Part0 = p0 wel.Part1 = p1 wel.C0 = c0 if c1 ~= nil then wel.C1 = c1 end wel.Parent = parent return wel end local konodioda = Instance.new("Sound") konodioda.SoundId = "rbxassetid://616582888" konodioda.Volume = 3 konodioda.Parent = hrp local bast = Instance.new("Sound") bast.SoundId = "rbxassetid://616576465" bast.Volume = 3 bast.Parent = hrp local zaworld = Instance.new("Sound") zaworld.SoundId = "rbxassetid://616594208" zaworld.Volume = 3 zaworld.Parent = hrp local wry = Instance.new("Sound") wry.SoundId = "rbxassetid://441202925" wry.Volume = 3 wry.Parent = hrp function animo(yep) if yep == true then anim.Parent = human chr.Animate.Disabled = false elseif yep == false then chr.Animate.Disabled = true anim.Parent = nil end end animo(false) function lerpz(joint, prop, cfrmz, alp) joint[prop] = joint[prop]:lerp(cfrmz, alp) end lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) function resetlerp(whoever) if whoever == nil then RJ.C0 = RJC0 RJ.C1 = RJC1 N.C0 = NC0 N.C1 = NC1 RS.C0 = RSC0 RS.C1 = RSC1 LS.C0 = LSC0 LS.C1 = LSC1 RH.C0 = RHC0 RH.C1 = RHC1 LH.C0 = LHC0 LH.C1 = LHC1 elseif whoever ~= nil then nRJ.C0 = RJC0 nRJ.C1 = RJC1 nN.C0 = NC0 nN.C1 = NC1 nRS.C0 = RSC0 nRS.C1 = RSC1 nLS.C0 = LSC0 nLS.C1 = LSC1 nRH.C0 = RHC0 nRH.C1 = RHC1 nLH.C0 = LHC0 nLH.C1 = LHC1 end end function STANDO(cfr) local rooto = Instance.new("Part") nooutline(rooto) rooto.Name = "HumanoidRootPart" rooto.Anchored = true rooto.CFrame = cfr rooto.Size = Vector3.new(2, 2, 1) rooto.CanCollide = false rooto.Locked = true rooto.Transparency = 1 rooto.Parent = ZANOOB local head = Instance.new("Part") nooutline(head) head.Anchored = false head.CFrame = rooto.CFrame * CFrame.new(0, 1.5, 0) head.Size = Vector3.new(2, 1, 1) head.BrickColor = BrickColor.new("Crimson") head.CanCollide = false head.Name = "Head" head.Locked = true head.Transparency = 1 head.Parent = ZANOOB local headmesh = makemesh("Head", Vector3.new(1.25, 1.25, 1.25), nil, head) local headdecal = Instance.new("Decal") headdecal.Name = "face" headdecal.Texture = "rbxasset://" headdecal.Face = "Front" headdecal.Transparency = 1 headdecal.Parent = head local torso = Instance.new("Part") nooutline(torso) torso.Name = "Torso" torso.Anchored = false torso.CFrame = rooto.CFrame * CFrame.new(0, 0, 0) torso.Size = Vector3.new(2, 1, 1) torso.BrickColor = BrickColor.new("Crimson") torso.CanCollide = false torso.Transparency = 1 torso.Locked = true torso.Parent = ZANOOB local torsomesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/torso.mesh", torso) local leftarm = Instance.new("Part") nooutline(leftarm) leftarm.Anchored = false leftarm.Name = "Left Arm" leftarm.CFrame = rooto.CFrame * CFrame.new(1.5, 0, 0) leftarm.Size = Vector3.new(1, 2, 1) leftarm.BrickColor = BrickColor.new("Crimson") leftarm.CanCollide = false leftarm.Transparency = 1 leftarm.Locked = true leftarm.Parent = ZANOOB local leftarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftarm.mesh", leftarm) local rightarm = Instance.new("Part") nooutline(rightarm) rightarm.Anchored = false rightarm.CFrame = rooto.CFrame * CFrame.new(-1.5, 0, 0) rightarm.Name = "Right Arm" rightarm.Size = Vector3.new(1, 2, 1) rightarm.BrickColor = BrickColor.new("Crimson") rightarm.CanCollide = false rightarm.Locked = true rightarm.Transparency = 1 rightarm.Parent = ZANOOB local rightarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightarm.mesh", rightarm) local leftleg = Instance.new("Part") nooutline(leftleg) leftleg.Anchored = false leftleg.CFrame = rooto.CFrame * CFrame.new(1.5, -1.5, 0) leftleg.Name = "Left Leg" leftleg.Size = Vector3.new(1, 2, 1) leftleg.BrickColor = BrickColor.new("Dark red") leftleg.CanCollide = false leftleg.Transparency = 1 leftleg.Locked = true leftleg.Parent = ZANOOB local leftlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftleg.mesh", leftleg) local rightleg = Instance.new("Part") nooutline(rightleg) rightleg.Anchored = false rightleg.CFrame = rooto.CFrame * CFrame.new(-1.5, -1.5, 0) rightleg.Name = "Right Leg" rightleg.Size = Vector3.new(1, 2, 1) rightleg.BrickColor = BrickColor.new("Dark red") rightleg.CanCollide = false rightleg.Locked = true rightleg.Transparency = 1 rightleg.Parent = ZANOOB local rightlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightleg.mesh", rightleg) local rootweld = makemotor(rooto, rooto, torso, RJC0, RJC1) rootweld.Name = "RootJoint" local neckweld = makemotor(torso, torso, head, NC0, NC1) neckweld.Name = "Neck" local rshoulderweld = makemotor(torso, torso, rightarm, RSC0, RSC1) rshoulderweld.Name = "Right Shoulder" local lshoulderweld = makemotor(torso, torso, leftarm, LSC0, LSC1) lshoulderweld.Name = "Left Shoulder" local rhipweld = makemotor(torso, torso, rightleg, RHC0, RHC1) rhipweld.Name = "Right Hip" local lhipweld = makemotor(torso, torso, leftleg, LHC0, LHC1) lhipweld.Name = "Left Hip" local pa1 = Instance.new("Part") nooutline(pa1) pa1.Anchored = false pa1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa1.Name = "pa1" pa1.Size = Vector3.new(0.2, 0.2, 0.2) pa1.BrickColor = BrickColor.new("Dark red") pa1.CanCollide = false pa1.Locked = true pa1.Transparency = 1 pa1.Parent = ZANOOB local pa1m = makemesh("FileMesh", Vector3.new(0.55, 0.55, 0.35), "rbxasset://fonts/torso.mesh", pa1) local pa1w = makemotor(pa1, pa1, torso, ang(rd(0), rd(90), rd(15)) * cf(-0.75, -0.75, 0.3), ang(rd(20), 0, 0)) local pa2 = Instance.new("Part") nooutline(pa2) pa2.Anchored = false pa2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa2.Name = "pa2" pa2.Size = Vector3.new(0.2, 0.2, 0.2) pa2.BrickColor = BrickColor.new("Dark red") pa2.CanCollide = false pa2.Locked = true pa2.Transparency = 1 pa2.Parent = ZANOOB local pa2m = makemesh("FileMesh", Vector3.new(0.55, 0.55, 0.35), "rbxasset://fonts/torso.mesh", pa2) local pa2w = makemotor(pa2, pa2, torso, ang(rd(0), rd(90), rd(-15)) * cf(0.75, -0.75, 0.3), ang(rd(20), 0, 0)) local pa3 = Instance.new("Part") nooutline(pa3) pa3.Anchored = false pa3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa3.Name = "pa3" pa3.Size = Vector3.new(0.2, 0.2, 0.2) pa3.BrickColor = BrickColor.new("Dark red") pa3.CanCollide = false pa3.Locked = true pa3.Transparency = 1 pa3.Parent = ZANOOB local pa3m = makemesh("FileMesh", Vector3.new(0.45, 0.45, 0.35), "rbxasset://fonts/torso.mesh", pa3) local pa3w = makemotor(pa3, pa3, torso, ang(rd(0), rd(90), rd(5)) * cf(-0.575, -0.1, 0.275), ang(rd(0), 0, 0)) local pa4 = Instance.new("Part") nooutline(pa4) pa4.Anchored = false pa4.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa4.Name = "pa4" pa4.Size = Vector3.new(0.2, 0.2, 0.2) pa4.BrickColor = BrickColor.new("Dark red") pa4.CanCollide = false pa4.Locked = true pa4.Transparency = 1 pa4.Parent = ZANOOB local pa4m = makemesh("FileMesh", Vector3.new(0.45, 0.45, 0.35), "rbxasset://fonts/torso.mesh", pa4) local pa4w = makemotor(pa4, pa4, torso, ang(rd(0), rd(90), rd(-5)) * cf(0.575, -0.1, 0.275), ang(rd(0), 0, 0)) local pa5 = Instance.new("Part") nooutline(pa5) pa5.Anchored = false pa5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa5.Name = "pa5" pa5.Size = Vector3.new(0.2, 0.2, 0.2) pa5.BrickColor = BrickColor.new("Dark red") pa5.CanCollide = false pa5.Locked = true pa5.Transparency = 1 pa5.Parent = ZANOOB local pa5m = makemesh("FileMesh", Vector3.new(0.35, 0.35, 0.35), "rbxasset://fonts/torso.mesh", pa5) local pa5w = makemotor(pa5, pa5, torso, ang(rd(0), rd(90), rd(-15)) * cf(-0.625, 0.375, 0.45), ang(rd(-20), 0, 0)) local pa6 = Instance.new("Part") nooutline(pa6) pa6.Anchored = false pa6.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa6.Name = "pa6" pa6.Size = Vector3.new(0.2, 0.2, 0.2) pa6.BrickColor = BrickColor.new("Dark red") pa6.CanCollide = false pa6.Locked = true pa6.Transparency = 1 pa6.Parent = ZANOOB local pa6m = makemesh("FileMesh", Vector3.new(0.35, 0.35, 0.35), "rbxasset://fonts/torso.mesh", pa6) local pa6w = makemotor(pa6, pa6, torso, ang(rd(0), rd(90), rd(15)) * cf(0.625, 0.375, 0.45), ang(rd(-20), 0, 0)) local pa7 = Instance.new("Part") nooutline(pa7) pa7.Anchored = false pa7.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa7.Name = "pa7" pa7.Size = Vector3.new(0.2, 0.2, 0.2) pa7.BrickColor = BrickColor.new("Dark red") pa7.CanCollide = false pa7.Locked = true pa7.Transparency = 1 pa7.Parent = ZANOOB local pa7m = makemesh("FileMesh", Vector3.new(1.05, 0.201, 1.1), "rbxasset://fonts/torso.mesh", pa7) local pa7w = makemotor(pa7, pa7, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.8, 0), ang(0, 0, 0)) local pa8 = Instance.new("Part") nooutline(pa8) pa8.Anchored = false pa8.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa8.Name = "pa8" pa8.Size = Vector3.new(0.2, 0.2, 0.2) pa8.BrickColor = BrickColor.new("Crimson") pa8.CanCollide = false pa8.Locked = true pa8.Transparency = 1 pa8.Parent = ZANOOB local pa8m = makemesh("FileMesh", Vector3.new(1.45, 1.45, 1), "rbxassetid://105992239", pa8) local pa8w = makemotor(pa8, pa8, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.8, 0.7), ang(0, 0, 0)) local pa9 = Instance.new("Part") nooutline(pa9) pa9.Anchored = false pa9.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa9.Name = "pa9" pa9.Size = Vector3.new(0.2, 0.2, 0.2) pa9.BrickColor = BrickColor.new("Crimson") pa9.CanCollide = false pa9.Locked = true pa9.Transparency = 1 pa9.Parent = ZANOOB local pa9m = makemesh("FileMesh", Vector3.new(1.65, 1.65, 1), "rbxassetid://105992239", pa9) local pa9w = makemotor(pa9, pa9, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.8, 0.675), ang(0, 0, 0)) local pa10 = Instance.new("Part") nooutline(pa10) pa10.Anchored = false pa10.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa10.Name = "pa10" pa10.Size = Vector3.new(0.2, 0.2, 0.2) pa10.BrickColor = BrickColor.new("Dark red") pa10.CanCollide = false pa10.Locked = true pa10.Transparency = 1 pa10.Parent = ZANOOB local pa10m = makemesh("Head", Vector3.new(4.5, 11.5, 4.5), nil, pa10) local pa10w = makemotor(pa10, pa10, torso, ang(rd(0), rd(0), rd(0)) * cf(0.425, 0, -0.8), ang(0, 0, 0)) local pa11 = Instance.new("Part") nooutline(pa11) pa11.Anchored = false pa11.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa11.Name = "pa11" pa11.Size = Vector3.new(0.2, 0.2, 0.2) pa11.BrickColor = BrickColor.new("Dark red") pa11.CanCollide = false pa11.Locked = true pa11.Transparency = 1 pa11.Parent = ZANOOB local pa11m = makemesh("Head", Vector3.new(4.5, 11.5, 4.5), nil, pa11) local pa11w = makemotor(pa11, pa11, torso, ang(rd(0), rd(0), rd(0)) * cf(-0.425, 0, -0.8), ang(0, 0, 0)) local raemblem = Instance.new("Part") nooutline(raemblem) raemblem.Anchored = false raemblem.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) raemblem.Name = "raemblem" raemblem.Size = Vector3.new(0.2, 0.2, 0.2) raemblem.BrickColor = BrickColor.new("Crimson") raemblem.CanCollide = false raemblem.Locked = true raemblem.Material = "SmoothPlastic" raemblem.Transparency = 1 raemblem.Parent = ZANOOB local raemblemm = makemesh("Brick", Vector3.new(0, 3, 3), nil, raemblem) local raemblemw = makemotor(raemblem, raemblem, rightarm, ang(rd(0.5), rd(0), rd(0)) * cf(-0.5, -0.5, 0), ang(rd(0), 0, 0)) local emmes = Instance.new("Decal") emmes.Texture = "rbxassetid://" emmes.Transparency = 1 emmes.Face = "Right" emmes.Name = "embe" emmes.Parent = raemblem local ra1 = Instance.new("Part") nooutline(ra1) ra1.Anchored = false ra1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ra1.Name = "ra1" ra1.Size = Vector3.new(0.2, 0.2, 0.2) ra1.BrickColor = BrickColor.new("Crimson") ra1.CanCollide = false ra1.Locked = true ra1.Transparency = 1 ra1.Parent = ZANOOB local ra1m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", ra1) local ra1w = makemotor(ra1, ra1, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0)) local ra2 = Instance.new("Part") nooutline(ra2) ra2.Anchored = false ra2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ra2.Name = "ra2" ra2.Size = Vector3.new(0.2, 0.2, 0.2) ra2.BrickColor = BrickColor.new("Crimson") ra2.CanCollide = false ra2.Locked = true ra2.Transparency = 1 ra2.Parent = ZANOOB local ra2m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.1), "rbxasset://fonts/rightarm.mesh", ra2) local ra2w = makemotor(ra2, ra2, rightarm, ang(rd(0), rd(0), rd(0)) * cf(-0.175, 0.9, 0), ang(rd(0), 0, 0)) local ra3 = Instance.new("Part") nooutline(ra3) ra3.Anchored = false ra3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ra3.Name = "ra3" ra3.Size = Vector3.new(0.2, 0.2, 0.2) ra3.BrickColor = BrickColor.new("Dark red") ra3.CanCollide = false ra3.Locked = true ra3.Transparency = 1 ra3.Parent = ZANOOB local ra3m = makemesh("FileMesh", Vector3.new(1.15, 0.2, 1.15), "rbxasset://fonts/rightarm.mesh", ra3) local ra3w = makemotor(ra3, ra3, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0)) local ra4 = Instance.new("Part") nooutline(ra4) ra4.Anchored = false ra4.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ra4.Name = "ra4" ra4.Size = Vector3.new(0.2, 0.2, 0.2) ra4.BrickColor = BrickColor.new("Dark red") ra4.CanCollide = false ra4.Locked = true ra4.Transparency = 1 ra4.Parent = ZANOOB local ra4m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.15), "rbxasset://fonts/rightarm.mesh", ra4) local ra4w = makemotor(ra4, ra4, rightarm, ang(rd(0), rd(0), rd(0)) * cf(-0.2, 0.85, 0), ang(rd(0), 0, 0)) local ra5 = Instance.new("Part") nooutline(ra5) ra5.Anchored = false ra5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ra5.Name = "ra5" ra5.Size = Vector3.new(0.2, 0.2, 0.2) ra5.BrickColor = BrickColor.new("Crimson") ra5.CanCollide = false ra5.Locked = true ra5.Transparency = 1 ra5.Parent = ZANOOB local ra5m = makemesh("FileMesh", Vector3.new(1.35, 1.35, 1.35), "rbxassetid://105992239", ra5) local ra5w = makemotor(ra5, ra5, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.65, 0.7, 0), ang(rd(0), 0, 0)) local la1 = Instance.new("Part") nooutline(la1) la1.Anchored = false la1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) la1.Name = "la1" la1.Size = Vector3.new(0.2, 0.2, 0.2) la1.BrickColor = BrickColor.new("Crimson") la1.CanCollide = false la1.Locked = true la1.Transparency = 1 la1.Parent = ZANOOB local la1m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", la1) local la1w = makemotor(la1, la1, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0)) local la2 = Instance.new("Part") nooutline(la2) la2.Anchored = false la2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) la2.Name = "la2" la2.Size = Vector3.new(0.2, 0.2, 0.2) la2.BrickColor = BrickColor.new("Crimson") la2.CanCollide = false la2.Locked = true la2.Transparency = 1 la2.Parent = ZANOOB local la2m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.1), "rbxasset://fonts/rightarm.mesh", la2) local la2w = makemotor(la2, la2, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0.175, 0.9, 0), ang(rd(0), 0, 0)) local la3 = Instance.new("Part") nooutline(la3) la3.Anchored = false la3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) la3.Name = "la3" la3.Size = Vector3.new(0.2, 0.2, 0.2) la3.BrickColor = BrickColor.new("Dark red") la3.CanCollide = false la3.Locked = true la3.Transparency = 1 la3.Parent = ZANOOB local la3m = makemesh("FileMesh", Vector3.new(1.15, 0.2, 1.15), "rbxasset://fonts/rightarm.mesh", la3) local la3w = makemotor(la3, la3, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0)) local la4 = Instance.new("Part") nooutline(la4) la4.Anchored = false la4.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) la4.Name = "la4" la4.Size = Vector3.new(0.2, 0.2, 0.2) la4.BrickColor = BrickColor.new("Dark red") la4.CanCollide = false la4.Locked = true la4.Transparency = 1 la4.Parent = ZANOOB local la4m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.15), "rbxasset://fonts/rightarm.mesh", la4) local la4w = makemotor(la4, la4, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0.2, 0.85, 0), ang(rd(0), 0, 0)) local la5 = Instance.new("Part") nooutline(la5) la5.Anchored = false la5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) la5.Name = "la5" la5.Size = Vector3.new(0.2, 0.2, 0.2) la5.BrickColor = BrickColor.new("Crimson") la5.CanCollide = false la5.Locked = true la5.Transparency = 1 la5.Parent = ZANOOB local la5m = makemesh("FileMesh", Vector3.new(1.35, 1.35, 1.35), "rbxassetid://105992239", la5) local la5w = makemotor(la5, la5, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.4, 0.7, 0), ang(rd(0), 0, 0)) local ll1 = Instance.new("Part") nooutline(ll1) ll1.Anchored = false ll1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ll1.Name = "ll1" ll1.Size = Vector3.new(0.2, 0.2, 0.2) ll1.BrickColor = BrickColor.new("Dark red") ll1.CanCollide = false ll1.Locked = true ll1.Transparency = 1 ll1.Parent = ZANOOB local ll1m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", ll1) local ll1w = makemotor(ll1, ll1, leftleg, ang(rd(7), rd(30), rd(20)) * cf(-0.25, -0.3, 0.525), ang(0, 0, 0)) local ll2 = Instance.new("Part") nooutline(ll2) ll2.Anchored = false ll2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ll2.Name = "ll2" ll2.Size = Vector3.new(0.2, 0.2, 0.2) ll2.BrickColor = BrickColor.new("Dark red") ll2.CanCollide = false ll2.Locked = true ll2.Transparency = 1 ll2.Parent = ZANOOB local ll2m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", ll2) local ll2w = makemotor(ll2, ll2, leftleg, ang(rd(7), rd(-30), rd(-20)) * cf(0.25, -0.3, 0.525), ang(0, 0, 0)) local ll3 = Instance.new("Part") nooutline(ll3) ll3.Anchored = false ll3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ll3.Name = "ll3" ll3.Size = Vector3.new(0.2, 0.2, 0.2) ll3.BrickColor = BrickColor.new("Crimson") ll3.CanCollide = false ll3.Locked = true ll3.Transparency = 1 ll3.Parent = ZANOOB local ll3m = makemesh("FileMesh", Vector3.new(1.4, 1.4, 1.3), "rbxassetid://105992239", ll3) local ll3w = makemotor(ll3, ll3, leftleg, ang(rd(15), rd(0), rd(0)) * cf(0, 0, 0.7), ang(0, 0, 0)) local rr1 = Instance.new("Part") nooutline(rr1) rr1.Anchored = false rr1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) rr1.Name = "rr1" rr1.Size = Vector3.new(0.2, 0.2, 0.2) rr1.BrickColor = BrickColor.new("Dark red") rr1.CanCollide = false rr1.Locked = true rr1.Transparency = 1 rr1.Parent = ZANOOB local rr1m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", rr1) local rr1w = makemotor(rr1, rr1, rightleg, ang(rd(7), rd(30), rd(20)) * cf(-0.25, -0.3, 0.525), ang(0, 0, 0)) local rr2 = Instance.new("Part") nooutline(rr2) rr2.Anchored = false rr2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) rr2.Name = "rr2" rr2.Size = Vector3.new(0.2, 0.2, 0.2) rr2.BrickColor = BrickColor.new("Dark red") rr2.CanCollide = false rr2.Locked = true rr2.Transparency = 1 rr2.Parent = ZANOOB local rr2m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", rr2) local rr2w = makemotor(rr2, rr2, rightleg, ang(rd(7), rd(-30), rd(-20)) * cf(0.25, -0.3, 0.525), ang(0, 0, 0)) local rr3 = Instance.new("Part") nooutline(rr3) rr3.Anchored = false rr3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) rr3.Name = "rr3" rr3.Size = Vector3.new(0.2, 0.2, 0.2) rr3.BrickColor = BrickColor.new("Crimson") rr3.CanCollide = false rr3.Locked = true rr3.Transparency = 1 rr3.Parent = ZANOOB local rr3m = makemesh("FileMesh", Vector3.new(1.4, 1.4, 1.3), "rbxassetid://105992239", rr3) local rr3w = makemotor(rr3, rr3, rightleg, ang(rd(15), rd(0), rd(0)) * cf(0, 0, 0.7), ang(0, 0, 0)) return ZANOOB end local thenoob = STANDO(hrp.CFrame * CFrame.new(0, 0, 0)) coroutine.resume(coroutine.create(function() local rot = thenoob.HumanoidRootPart repeat swait() rot.CFrame = rot.CFrame:lerp(wherto.CFrame * addcfr, 0.5) until rot == nil end)) local rot = thenoob.HumanoidRootPart local ntorso = thenoob:FindFirstChild("Torso") local rightarm = thenoob:FindFirstChild("Right Arm") local leftarm = thenoob:FindFirstChild("Left Arm") local leftleg = thenoob:FindFirstChild("Left Leg") local rightleg = thenoob:FindFirstChild("Right Leg") local head = thenoob:FindFirstChild("Head") local face = head:FindFirstChild("face") local emblem = thenoob:FindFirstChild("raemblem"):FindFirstChild("embe") local embpart = thenoob:FindFirstChild("raemblem") local nRJ = rot:FindFirstChild("RootJoint") local nN = ntorso:FindFirstChild("Neck") local nRS = ntorso:FindFirstChild("Right Shoulder") local nLS = ntorso:FindFirstChild("Left Shoulder") local nRH = ntorso:FindFirstChild("Right Hip") local nLH = ntorso:FindFirstChild("Left Hip") function standappear(nbz) if selected == false or activu == true then return end if appeared == false then appeared = true wherto = hrp addcfr = cf(-2, 1, 2) local apear = Instance.new("Sound") apear.SoundId = "rbxassetid://463010917" apear.Parent = rot apear.Volume = 1.25 game.Debris:AddItem(apear, 1.5) apear:Play() for _, n in pairs(nbz:GetChildren()) do coroutine.resume(coroutine.create(function() for _ = 1, 5 do if n ~= rot and n ~= embpart and n.ClassName ~= "Sound" then swait() n.Transparency = n.Transparency - 0.2 face.Transparency = face.Transparency - 0.2 emblem.Transparency = emblem.Transparency - 0.2 end end if n ~= rot and n ~= embpart then n.Transparency = 0 end face.Transparency = 0 emblem.Transparency = 0 end)) end elseif appeared == true then appeared = false wherto = hrp addcfr = cf(0, 0, 0) for _, n in pairs(nbz:GetChildren()) do coroutine.resume(coroutine.create(function() for _ = 1, 5 do if n ~= rot and n ~= embpart then swait() n.Transparency = n.Transparency + 0.2 face.Transparency = face.Transparency + 0.2 emblem.Transparency = emblem.Transparency + 0.2 end end if n ~= rot and n ~= embpart then n.Transparency = 1 end face.Transparency = 1 emblem.Transparency = 1 end)) end end end function THREATENING() if selected == false or activu == true then return end if POSU == false then POSU = true human.WalkSpeed = 0 local d = Instance.new("ParticleEmitter") d.Name = "MENACINGU" d.Lifetime = NumberRange.new(1) d.Rate = 2 d.Texture = "rbxassetid://298768656" d.VelocitySpread = 60 d.Parent = tors human:SetStateEnabled(3, false) local randomoth = math.random(1, 2) if randomoth == 1 then repeat swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.05) * ang(rd(-5), rd(0), rd(-30)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(30)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-20), rd(-5)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(140), rd(-70), rd(-50)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(10)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0.3, 0.1, -0.15) * ang(rd(-20), rd(50), rd(10)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3) until POSU == false elseif randomoth == 2 then repeat swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-2), rd(25)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(0), rd(-50)), 0.3) lerpz(RS, "C0", RSC0 * cf(-0.25, 0.3, -0.5) * ang(rd(-30), rd(-15), rd(200)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0.25, 0.3, -0.5) * ang(rd(-32), rd(13), rd(-195)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-15), rd(-10)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-10)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) until POSU == false end elseif POSU == true then POSU = false human.WalkSpeed = 16 human:SetStateEnabled(3, true) tors.MENACINGU:Destroy() activu = true activu = false end end local EHMMM = 0 function block() if EHMMM == 50 or selected == false or activu == true then return end if appeared == false then standappear(thenoob) end wherto = hrp addcfr = cf(0, 0, -3) local bep = true local humanshealth = human.Health activu = true human:SetStateEnabled(15, false) local de = mouse.KeyUp:connect(function(key) if key == "e" then bep = false end end) local poopes = 0 repeat swait() poopes = poopes + 1 human.Health = humanshealth lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(0)), 0.5) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(7), rd(0), rd(0)), 0.5) lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(110), rd(160)), 0.5) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-110), rd(-160)), 0.5) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) until bep == false or poopes > 240 de:Disconnect() human:SetStateEnabled(15, true) activu = false EHMMM = 50 coroutine.resume(coroutine.create(function() wait(7) EHMMM = 0 end)) wherto = hrp addcfr = cf(-2, 1, 2) end function MUDA() if selected == false or activu == true then return end if appeared == false then standappear(thenoob) wherto = hrp addcfr = cf(0, 0, -3.5) end wry:Stop() local bep = true activu = true wherto = hrp addcfr = cf(0, 0, -3.5) local function blur(limb) coroutine.resume(coroutine.create(function() local memedon = {} for i = 1, 6 do local b1 = Instance.new("Part") nooutline(b1) b1.Size = Vector3.new(1, 2, 1) b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10) b1.CanCollide = false b1.BrickColor = limb.BrickColor b1.Anchored = true b1.Transparency = 0.7 b1.Locked = true b1.Parent = modz table.insert(memedon, b1) end local num = 0 repeat swait() num = num % 6 + 1 memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10) until bep == false for i = 1, #memedon do swait() memedon[i]:Destroy() end end)) end local de = mouse.KeyUp:connect(function(key) if key == "r" then bep = false end end) blur(rightarm) blur(leftarm) local mudodo = Instance.new("Sound") mudodo.Volume = 10 mudodo.SoundId = "rbxassetid://853224808" mudodo.Looped = true mudodo.Parent = hrp mudodo:Play() repeat for _ = 1, 2 do swait() lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85) lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) end hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5) for _ = 1, 2 do swait() lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85) lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) end hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5) for _ = 1, 2 do swait() lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85) lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) end hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5) for _ = 1, 2 do swait() lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85) lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) end hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5) until bep == false or 0 >= human.Health de:Disconnect() mudodo:Stop() wry:Play() for _ = 1, 6 do swait() lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75) lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) end for _ = 1, 7 do swait() hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50) lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75) lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) end swait(5) wherto = hrp mudodo:Destroy() addcfr = cf(-2, 1, 2) activu = false end function cability() if selected == false or activu == true then return end if appeared == false then standappear(thenoob) wherto = hrp addcfr = cf(0, 0, -3.75) end activu = true wherto = hrp addcfr = cf(0, 0, -3.5) local ZAWRUA = Instance.new("Sound") ZAWRUA.SoundId = "rbxassetid://616576437" ZAWRUA.Volume = 5 ZAWRUA.Parent = hrp ZAWRUA:Play() game.Debris:AddItem(ZAWRUA, 2.5) local wate = Instance.new("Part") nooutline(wate) wate.Size = Vector3.new(0.2, 0.2, 0.2) wate.Material = "Neon" wate.Transparency = 1 wate.BrickColor = BrickColor.new("Dark red") wate.CFrame = rightarm.CFrame * cf(0, -1.5, 0) wate.Anchored = true wate.CanCollide = false wate.Parent = modz local wmesh = makemesh("Sphere", Vector3.new(5, 5, 5), nil, wate) coroutine.resume(coroutine.create(function() repeat swait() wate.CFrame = rightarm.CFrame * cf(0, -1, 0) wmesh.Scale = wmesh.Scale:lerp(Vector3.new(10, 10, 10), 0.5) until not wate end)) coroutine.resume(coroutine.create(function() local pt = {} for _ = 1, 10 do local wp = Instance.new("Part") nooutline(wp) wp.Size = Vector3.new(0.2, 0.2, 0.2) wp.Material = "Neon" wp.Transparency = 1 wp.BrickColor = BrickColor.new("Dark red") wp.CFrame = wate.CFrame * ang(rd2(-100, 100) / 1000, rd2(-100, 100) / 1000, rd2(-100, 100) / 1000) * cf(0, -0.25, 0) wp.Anchored = true wp.CanCollide = false wp.Parent = modz local wmz = makemesh("Sphere", Vector3.new(0.5, 2, 0.5), nil, wp) table.insert(pt, wp) table.insert(pt, wmz) end for m = 1, 45 do swait() for _, hey in pairs(pt) do if hey.ClassName == "SpecialMesh" then hey.Scale = hey.Scale + Vector3.new(0.005, 0.04, 0.005) elseif hey.ClassName == "Part" then hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0) hey.Transparency = hey.Transparency - 0.015 end end end for m = 45, 50 do swait() for _, hey in pairs(pt) do if hey.ClassName == "SpecialMesh" then hey.Scale = hey.Scale + Vector3.new(0.025, 0.08, 0.025) elseif hey.ClassName == "Part" then hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0) hey.Transparency = hey.Transparency + 0.2 end end end for _, AAA in pairs(pt) do if AAA.ClassName == "Part" then AAA:Destroy() end end end)) for _ = 1, 50 do swait() wmesh.Scale = Vector3.new(9, 9, 9) wate.Transparency = wate.Transparency - 0.008 lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-125)), 0.2) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(115)), 0.2) lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.2) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.2) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.2) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.2) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) end local pooo = Instance.new("Sound") pooo.SoundId = "rbxassetid://441202925" pooo.Volume = 5 pooo.Parent = hrp pooo:Play() game.Debris:AddItem(pooo, 2.5) for _ = 1, 1 do swait() wate.Transparency = wate.Transparency + 0.15 lerpz(nRJ, "C0", RJC0 * cf(0, -2, 0) * ang(rd(0), rd(10), rd(35)), 0.5) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-30)), 0.5) lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-80), rd(100)), 0.5) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end local swoo = Instance.new("Part") nooutline(swoo) swoo.Size = Vector3.new(0.2, 0.2, 0.2) swoo.Material = "Neon" swoo.Transparency = 0.2 swoo.BrickColor = BrickColor.new("Dark red") swoo.CFrame = rightarm.CFrame * ang(rd(0), rd(-15), rd(240)) * cf(1.5, -2.5, 0) swoo.Anchored = true swoo.CanCollide = false swoo.Parent = modz local wmesh = makemesh("FileMesh", Vector3.new(0.013333333333333334, 0.015384615384615385, 0.025), "rbxassetid://576041905", swoo) local pli = Instance.new("PointLight") pli.Brightness = 2 pli.Color = Color3.new(0.45098039215686275, 1, 0) pli.Range = 10 pli.Shadows = true pli.Parent = swoo hito(swoo, 5, 40, 0.15, rot.CFrame.lookVector * 80) tagability(swoo, 4) for _ = 1, 10 do swait() wate.Transparency = wate.Transparency + 0.05 swoo.Transparency = swoo.Transparency + 0.075 pli.Range = pli.Range - 1 lerpz(nRJ, "C0", RJC0 * cf(0, -3, 0) * ang(rd(0), rd(10), rd(105)), 0.5) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.5) lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-30), rd(100)), 0.5) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end wate:Destroy() swoo:Destroy() pli:Destroy() swait(15) wherto = hrp addcfr = cf(-2, 1, 2) activu = false end game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=188959462") game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616594208") game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616576400") game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=291088606") function THEBEST() if selected == false or activu == true or appeared == true or POSU == true then return end local dipperhat = chr:FindFirstChild("Likebossfromdk") local dipperrot if dipperhat then dipperrot = dipperhat.Handle.HatAttachment.Rotation end activu = true POSU = true cam.CameraType = "Scriptable" chr.PrimaryPart = hrp human.WalkSpeed = 0 human:SetStateEnabled(3, false) local actmus1 = Instance.new("Sound") actmus1.SoundId = "rbxassetid://188959462" actmus1.Volume = 1.5 actmus1.RollOffMode = 1 actmus1.TimePosition = 0 actmus1.Parent = cam local actmus2 = Instance.new("Sound") actmus2.SoundId = "rbxassetid://188959462" actmus2.Volume = 1.5 actmus2.RollOffMode = 1 actmus2.TimePosition = 0 actmus2.Parent = hrp actmus1:Play() actmus2:Play() local mus1 = Instance.new("Sound") mus1.SoundId = "rbxassetid://616594208" mus1.Volume = 1.25 mus1.TimePosition = 0.45 mus1.Parent = cam local mus2 = Instance.new("Sound") mus2.SoundId = "rbxassetid://616594208" mus2.Volume = 1.25 mus2.TimePosition = 0.45 mus2.Parent = hrp local zawarudoda = Instance.new("Sound") zawarudoda.SoundId = "rbxassetid://291088606" zawarudoda.Volume = 2 zawarudoda.TimePosition = 0.3 zawarudoda.Parent = hrp mus1:Play() mus2:Play() cam.CoordinateFrame = hrp.CFrame * ang(rd(20), rd(100), rd(0)) * cf(0, 0, 7) local regface = hed.face.Texture local whogothit, bodyvel local function checkhit(partoz, magn) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and not whogothit then whogothit = guy guy:FindFirstChild("Humanoid").PlatformStand = true do local derp = Instance.new("BodyPosition") derp.MaxForce = Vector3.new(999999999999, 999999999999, 999999999999) derp.P = 8000 derp.D = 500 derp.Position = hrp.Position + hrp.CFrame.lookVector * 20 derp.Parent = guy:FindFirstChild("HumanoidRootPart") bodyvel = derp local derp2 = Instance.new("BodyAngularVelocity") derp2.MaxTorque = Vector3.new(999999999999, 999999999999, 999999999999) derp2.P = 8000 derp2.AngularVelocity = Vector3.new(rd2(2, 4), rd2(50, 100), 0) derp2.Parent = guy:FindFirstChild("HumanoidRootPart") delay(0.1, function() derp2:Destroy() end) bodyvel = derp end end end end coroutine.resume(coroutine.create(function() for _ = 1, 25 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(10), rd(20)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end for _ = 1, 20 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(10), rd(20)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0.4) * ang(rd(70), rd(-60), rd(-100)), 0.3) if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, -40, 0), 0.3) end lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end end)) repeat swait() cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(1), rd(0)) * cf(0.15, 0, 0) until mus1.TimePosition > 2.9 mus1:Pause() mus2:Pause() zawarudoda:Play() coroutine.resume(coroutine.create(function() for _ = 1, 7 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(-5)), 0.4) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(80)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(-70)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end for _ = 1, 16 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.4) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(8), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(80)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(-70)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-15)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(15)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end end)) repeat swait() until zawarudoda.TimePosition > 1.4 zawarudoda:Pause() activu = false standappear(thenoob) wherto = hrp addcfr = cf(3, 0.25, -1.5) activu = true cam.CoordinateFrame = hrp.CFrame * ang(rd(-25), rd(0), rd(0)) * cf(0, 2, 3) for _ = 1, 10 do swait() cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 1.5) lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-75)), 0.5) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(45)), 0.5) lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.5) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end wherto = hrp addcfr = cf(-3, 0.25, -1.5) for _ = 1, 25 do swait() checkhit(rightarm, 3) lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(105)), 0.4) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(-45)), 0.4) lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.4) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.4) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.4) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.4) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) end if whogothit then print("derp") cam.CoordinateFrame = hrp.CFrame * ang(rd(15), rd(140), rd(0)) * cf(0, 1, 4) local laugo = Instance.new("Sound") laugo.SoundId = "rbxassetid://291088606" laugo.Volume = 1.5 laugo.Parent = hrp game.Debris:AddItem(laugo, 2.5) laugo:Play() local sda = 0 local chn = 2 local cs = math.cos for D = 1, 60 do swait() cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.15) sda = sda + chn lerpz(RJ, "C0", RJC0 * cf(0, 0.75, 1 * cs(sda / 2)) * ang(rd(-40), rd(0), rd(-5)), 0.8 / D) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60 + 40 * cs(sda / 2)), rd(8), rd(0)), 0.8 / D) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-110 + 80 * cs(sda / 2)), rd(80)), 0.8 / D) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(110 + 80 * cs(sda / 2)), rd(-70)), 0.8 / D) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D) lerpz(RH, "C0", RHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(-10), rd(-40)), 0.8 / D) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D) lerpz(LH, "C0", LHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(10), rd(40)), 0.8 / D) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D) end hed.face.Texture = "rbxassetid://" mus1.TimePosition = 2.75 mus1:Play() for C = 1, 30 do swait() cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, -(0.02 + C / 60)) sda = sda + chn lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.05 + C / 31) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.05 + C / 31) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.05 + C / 31) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.05 + C / 31) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.05 + C / 31) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.05 + C / 31) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31) end for _ = 1, 5 do swait() cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.02) sda = sda + chn lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.5) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.5) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LS, "C0", LSC0 * cf(0, 0.25, 0) * ang(rd(60), rd(-60), rd(-100)), 0.5) if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.5) end lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.5) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.5) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end wait(2) elseif whogothit == nil then print("noderp") end human:SetStateEnabled(3, true) activu = false standappear(thenoob) activu = true if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperrot end actmus1:Destroy() actmus2:Destroy() bast:Play() if bodyvel then bodyvel:Destroy() end cam.CameraType = "Custom" hed.face.Texture = regface chr.PrimaryPart = head human.WalkSpeed = 16 activu = false POSU = false end function hito(partoz, magn, dmg, debtim, bodyfdire) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then do local humz = guy:FindFirstChild("Humanoid") local horp = guy:FindFirstChild("HumanoidRootPart") TakeDamage(humz, dmg) local db = Instance.new("StringValue") db.Name = "alabo" db.Parent = horp delay(debtim, function() db:Destroy() end) local b = Instance.new("Part") nooutline(b) b.Size = Vector3.new(0.2, 0.2, 0.2) b.Transparency = 0.25 b.Anchored = true b.CanCollide = false b.BrickColor = BrickColor.new("Institutional white") b.Locked = true b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)) b.Parent = modz local c = Instance.new("SpecialMesh") c.MeshType = "Sphere" c.Scale = Vector3.new(3.5, 3.5, 3.5) c.Parent = b game.Debris:AddItem(b, 1) if bodyfdire then local boopyve = Instance.new("BodyVelocity") boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge) boopyve.P = math.huge boopyve.Velocity = bodyfdire boopyve.Parent = horp game.Debris:AddItem(boopyve, debtim) end local bet = Instance.new("Sound") bet.Pitch = rd2(9, 11) / 10 bet.Volume = rd2(12, 14) / 10 bet.SoundId = "rbxassetid://441202925" bet.Parent = b bet:Play() coroutine.resume(coroutine.create(function() for _ = 1, 5 do swait() b.Transparency = b.Transparency + 0.15 c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg) end end)) end end end end function tagability(partoz, magn) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("derbaba") == nil and guy:FindFirstChildOfClass("ForceField") == nil then do local humz = guy:FindFirstChild("Humanoid") humz.PlatformStand = true delay(1, function() humz.PlatformStand = false end) local horp = guy:FindFirstChild("HumanoidRootPart") local db = Instance.new("StringValue") db.Name = "dedrbaba" db.Parent = horp local bodyrot = Instance.new("BodyAngularVelocity") bodyrot.MaxTorque = Vector3.new(99999, 99999, 99999) bodyrot.P = math.huge bodyrot.AngularVelocity = Vector3.new(0, 5, 50) bodyrot.Parent = horp local hL, tL, aL, bL, cL, dL game.Debris:AddItem(bodyrot, 0.2) if guy:FindFirstChild("Head") then hL = guy:FindFirstChild("Head") hL.BrickColor = BrickColor.new("Crimson") end if guy:FindFirstChild("Torso") then tL = guy:FindFirstChild("Torso") tL.BrickColor = BrickColor.new("Crimson") end if guy:FindFirstChild("Left Arm") then aL = guy:FindFirstChild("Left Arm") aL.BrickColor = BrickColor.new("Crimson") end if guy:FindFirstChild("Right Arm") then bL = guy:FindFirstChild("Right Arm") bL.BrickColor = BrickColor.new("Crimson") end if guy:FindFirstChild("Left Leg") then cL = guy:FindFirstChild("Left Leg") cL.BrickColor = BrickColor.new("Dark red") end if guy:FindFirstChild("Right Leg") then dL = guy:FindFirstChild("Right Leg") dL.BrickColor = BrickColor.new("Datk red") end coroutine.resume(coroutine.create(function() if aL then aL.Name = "Right Arm" wait() end if bL then bL.Name = "Left Leg" wait() end if cL then cL.Name = "Left Arm" wait() end if dL then dL.Name = "Right Leg" end end)) end end end end mouse.KeyDown:connect(function(key) if human.Health <= 0 then return end if key == "f" then standappear(thenoob) end if key == "r" then MUDA() end if key == "e" then block() end if key == "v" then cability() end if key == "m" and plr.UserId then THEBEST() end if key == "j" then THREATENING() end if key == "k" then konodioda:Play() end if key == "l" then bast:Play() end if key == "p" then zaworld:Play() end end) tool.Equipped:connect(function() selected = true end) tool.Unequipped:connect(function() selected = false end) sine = 0 charge = 1 cos = math.cos game:GetService("RunService").RenderStepped:connect(function() if POSU == false then local checkfloor = Ray.new(hrp.Position, hrp.CFrame.upVector * -4) local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false) local checkstate = human:GetState() if checkstate.Value == 13 then animpose = "Sitting" elseif hrp.Velocity.y > 1 and checkpart == nil then animpose = "Jumping" elseif hrp.Velocity.y < -1 and checkpart == nil then animpose = "Falling" elseif 1 > (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude then animpose = "Idle" elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 35 then animpose = "Walking" elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 35 then animpose = "TooFast" end if animpose == "Idle" then sine = sine + charge lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(-5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Walking" then sine = sine + charge lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Jumping" then lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(20)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Falling" then lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "TooFast" then lerpz(RJ, "C0", RJC0 * cf(0, 0, -1.5) * ang(rd(20), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-10)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, -0.75, 0) * ang(rd(10), rd(-80), rd(-10)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0.75, 1.5, 0) * ang(rd(0), rd(0), rd(30)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Sitting" then lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end end if appeared == false and activu == false then lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) elseif appeared == true and activu == false then sine = sine + charge lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0.05 * cos(sine / 90)) * ang(rd(1 - 1 * cos(sine / 90)), rd(0), rd(-5)), 0.3) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 90)), rd(0), rd(4)), 0.3) lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(-3 - 3 * cos(sine / 100)), rd(0)), 0.3) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(3 - 3 * cos(sine / 100)), rd(0)), 0.3) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(-3 - 3 * cos(sine / 100)), rd(-2 - 2 * cos(sine / 100))), 0.3) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(3 - 3 * cos(sine / 100)), rd(2 - 2 * cos(sine / 100))), 0.3) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end end) function dispose() for i, v in pairs(getfenv(0)) do v = nil end error = nil print = nil warn = nil end human.Died:connect(dispose) chr.Changed:connect(function() if chr.Parent == nil then dispose() ------------ ------------ end end)
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