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//my cod ghosts tool source, variables and methods.cs is also on my pastebin using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using DevExpress.XtraBars; using DevExpress.XtraEditors.Helpers; using PS3Lib; namespace GhostsNGU { public partial class Form1 : DevExpress.XtraEditors.XtraForm { PS3API PS3 = new PS3API(); int i = 0; string buffer; public Form1() { InitializeComponent(); DevExpress.Skins.SkinManager.EnableFormSkins(); DevExpress.UserSkins.BonusSkins.Register(); } private void Form1_Load(object sender, EventArgs e) { DevExpress.UserSkins.BonusSkins.Register(); } private void barButtonItem1_ItemClick(object sender, ItemClickEventArgs e) { PS3.ChangeAPI(SelectAPI.TargetManager); if(PS3.ConnectTarget(0)) { if(PS3.AttachProcess()) { XtraMessageBox.Show("PS3 Connect And Attached Using TMAPI !", "Notice", MessageBoxButtons.OK, MessageBoxIcon.Information); } else { XtraMessageBox.Show("Error Attaching !!", "Error"); } } else { XtraMessageBox.Show("Error Connecting !", "Error"); } } private void barButtonItem2_ItemClick(object sender, ItemClickEventArgs e) { PS3.ChangeAPI(SelectAPI.ControlConsole); if (PS3.ConnectTarget(0)) { if (PS3.AttachProcess()) { XtraMessageBox.Show("PS3 Connect And Attached Using CCAPI !", "Notice", MessageBoxButtons.OK, MessageBoxIcon.Information); } else { XtraMessageBox.Show("Error Attaching !", "Error"); } } else { XtraMessageBox.Show("Error Connecting !", "Error"); } } private void barButtonItem3_ItemClick(object sender, ItemClickEventArgs e) { PS3.DisconnectTarget(); XtraMessageBox.Show("PS3 Disconnected !", "Notice"); } private void barButtonItem4_ItemClick(object sender, ItemClickEventArgs e) { Methods.Antiban(); } private void barButtonItem5_ItemClick(object sender, ItemClickEventArgs e) { XtraMessageBox.Show(" \n load the game up offline, \nthen sign in by pressing the psn button,\n then click enable while fletching online profile\n and/or once you get in a party", "How to use the antiban\n"); } private void barButtonItem6_ItemClick(object sender, ItemClickEventArgs e) { XtraMessageBox.Show("10.1 : Added Some Name and Extinction stuff \n \n 1.02 Added a nice UI and lobby settings", "ChangeLog!"); } private void barButtonItem7_ItemClick(object sender, ItemClickEventArgs e) { XtraMessageBox.Show("Credits: \n \n Astek \n Unkuawn \n IMCSx \n l3allerman \n Notorious \n Enstone \n B777x \n Basshaxor", "Credits List"); } private void toggleSwitch1_Toggled(object sender, EventArgs e) { if(toggleSwitch1.IsOn) PS3.SetMemory(Variables.AdvancedUAV, new byte[] { 0x01 }); else PS3.SetMemory(Variables.AdvancedUAV, new byte[] { 0x00 }); } private void toggleSwitch4_Toggled(object sender, EventArgs e) { if (toggleSwitch4.IsOn) PS3.SetMemory(Variables.NoRecoil, new byte[] { 0x60, 0x00, 0x00, 0x00 }); else PS3.SetMemory(Variables.NoRecoil, new byte[] { 0x41, 0x82, 0x00, 0x20 }); } private void toggleSwitch6_Toggled(object sender, EventArgs e) { if (toggleSwitch6.IsOn) PS3.SetMemory(Variables.UAV, new byte[] { 0x01 }); else PS3.SetMemory(Variables.UAV, new byte[] { 0x00 }); } private void toggleSwitch2_Toggled(object sender, EventArgs e) { if (toggleSwitch2.IsOn) PS3.SetMemory(Variables.GlowPlayers, new byte[] { 0xF7 }); else PS3.SetMemory(Variables.GlowPlayers, new byte[1]); } private void toggleSwitch3_Toggled(object sender, EventArgs e) { if (toggleSwitch3.IsOn) PS3.SetMemory(Variables.LaserSight, new byte[] { 0x01 }); else PS3.SetMemory(Variables.LaserSight, new byte[] { 0x00 }); } private void toggleSwitch5_Toggled(object sender, EventArgs e) { if (toggleSwitch5.IsOn) PS3.SetMemory(Variables.RedBoxes, new byte[] { 0x60, 0x00, 0x00, 0x00 }); else PS3.SetMemory(Variables.RedBoxes, new byte[] { 0x41, 0x82, 0x00, 0x0C }); } private void xtraTabPage2_Paint(object sender, PaintEventArgs e) { } private void simpleButton1_Click(object sender, EventArgs e) { Methods.UnlockAll(); } private void simpleButton3_Click(object sender, EventArgs e) { if(PrestigeCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(PrestigeValue.Value.ToString())); PS3.SetMemory(Variables.Prestige, buffer); } if(KillsCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(KillsValue.Value.ToString())); PS3.SetMemory(Variables.Kills, buffer); } if(DeathsCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(DeathsValue.Value.ToString())); PS3.SetMemory(Variables.Deaths, buffer); } if(WinsCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(WinsValue.Value.ToString())); PS3.SetMemory(Variables.Wins, buffer); } if(LossesCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(LossesValue.Value.ToString())); PS3.SetMemory(Variables.Losses, buffer); } if(TimePlayedCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(TimePlayedValue.Value.ToString())); PS3.SetMemory(Variables.TimePlayed, buffer); } if(GamesPlayedCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(GamesPlayedValue.Value.ToString())); PS3.SetMemory(Variables.GamesPlayed, buffer); } if(SquadPointsCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(SquadPointsValue.Value.ToString())); PS3.SetMemory(Variables.SquadPoints, buffer); } } private void simpleButton2_Click(object sender, EventArgs e) { if(simpleButton2.Text == "Check All") { simpleButton2.Text = "Uncheck All"; KillsCheck.Checked = true; DeathsCheck.Checked = true; PrestigeCheck.Checked = true; WinsCheck.Checked = true; LossesCheck.Checked = true; TimePlayedCheck.Checked = true; GamesPlayedCheck.Checked = true; SquadPointsCheck.Checked = true; } else { simpleButton2.Text = "Check All"; KillsCheck.Checked = false; DeathsCheck.Checked = false; PrestigeCheck.Checked = false; WinsCheck.Checked = false; LossesCheck.Checked = false; TimePlayedCheck.Checked = false; GamesPlayedCheck.Checked = false; SquadPointsCheck.Checked = false; } } private void simpleButton5_Click(object sender, EventArgs e) { byte[] buffer = Encoding.ASCII.GetBytes(NameChanger.Text); Array.Resize(ref buffer, buffer.Length + 1); PS3.SetMemory(Variables.Name, buffer); } private void timer1_Tick(object sender, EventArgs e) { string flash = "^" + i; i = i + 1; if (i > 8) i = 1; byte[] buffer = Encoding.ASCII.GetBytes(flash + NameChanger.Text); Array.Resize(ref buffer, buffer.Length + 1); PS3.SetMemory(Variables.Name, buffer); } private void checkEdit1_CheckedChanged(object sender, EventArgs e) { if (checkEdit1.Checked) timer1.Start(); else timer1.Stop(); } private void timer2_Tick(object sender, EventArgs e) { if (i == 10) { i = 0; buffer = new string(' ', i); PS3.Extension.WriteString(Variables.Name, buffer + NameChanger.Text); } else { buffer = new string(' ', i); PS3.Extension.WriteString(Variables.Name, buffer + NameChanger.Text); i = i + 1; } timer2.Start(); } private void checkEdit2_CheckedChanged(object sender, EventArgs e) { if (checkEdit2.Checked) timer2.Start(); else timer2.Stop(); } private void simpleButton4_Click(object sender, EventArgs e) { byte[] buffer = Encoding.ASCII.GetBytes(ClanText.Text); Array.Resize(ref buffer, buffer.Length + 1); PS3.SetMemory(Variables.ClanTag, buffer); } private void timer3_Tick(object sender, EventArgs e) { string Flash = "^" + i; i = i + 1; if (i > 5) i = 1; // no curly braces means the if statement will only count for the next line. byte[] buffer = Encoding.ASCII.GetBytes(Flash + ClanText.Text); Array.Resize(ref buffer, buffer.Length + 1); PS3.SetMemory(Variables.ClanTag, buffer); } private void checkEdit4_CheckedChanged(object sender, EventArgs e) { if (checkEdit4.Checked) timer3.Start(); else timer3.Stop(); } private void timer4_Tick(object sender, EventArgs e) { Random rand = new Random(); int Prestige = rand.Next(1, 10); byte[] buffer = BitConverter.GetBytes(Prestige); Array.Resize(ref buffer, buffer.Length + 1); PS3.SetMemory(Variables.Prestige, buffer); } private void checkEdit3_CheckedChanged(object sender, EventArgs e) { if (checkEdit3.Checked) timer4.Start(); else timer4.Stop(); } private void simpleButton6_Click(object sender, EventArgs e) { Methods.SetClass(Variables.ClassName + ((uint)ClassNum.Value - 1) * 0x80, ClassText.Text); } private void simpleButton7_Click(object sender, EventArgs e) { for(int i = 0; i < 10; i++) { Methods.SetClass(Variables.ClassName + (uint)i * 0x80, ClassText.Text); } } private void simpleButton9_Click(object sender, EventArgs e) { Methods.SetClass(Variables.SoldierName + ((uint)SoldierNum.Value - 1) * 0x564, SoldierText.Text); } private void simpleButton8_Click(object sender, EventArgs e) { for (int i = 0; i < 10; i++) { Methods.SetClass(Variables.SoldierName + (uint)i * 0x564, SoldierText.Text); } } private void simpleButton10_Click(object sender, EventArgs e) { if(ePrestigeCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(ePrestigeValue.Value.ToString())); PS3.SetMemory(Variables.ePrestige, buffer); } if(eTeethCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(eTeethValue.Value.ToString())); PS3.SetMemory(Variables.eTeeth, buffer); } if(eLevelCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(eLevelValue.Value.ToString())); PS3.SetMemory(Variables.eLevel, buffer); } if(eRevivesCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(eRevivesValue.Value.ToString())); PS3.SetMemory(Variables.eRevives, buffer); } if(eMissionsCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(eMissionsValue.Value.ToString())); PS3.SetMemory(Variables.eMissionsCompleted, buffer); } if(eRelicsCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(eRelicsValue.Value.ToString())); PS3.SetMemory(Variables.eMaxRelics, buffer); } if(eCashCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(eCashValue.Value.ToString())); PS3.SetMemory(Variables.eClashFlow, buffer); } if(eKillsCheck.Checked) { byte[] buffer = BitConverter.GetBytes(Convert.ToInt32(eKillsValue.Value.ToString())); PS3.SetMemory(Variables.eAliensKilled, buffer); } } private void simpleButton11_Click(object sender, EventArgs e) { if(simpleButton11.Text == "Check All") { simpleButton11.Text = "Uncheck All"; ePrestigeCheck.Checked = true; eTeethCheck.Checked = true; eLevelCheck.Checked = true; eRevivesCheck.Checked = true; eRelicsCheck.Checked = true; eMissionsCheck.Checked = true; eCashCheck.Checked = true; eKillsCheck.Checked = true; } else { simpleButton11.Text = "Check All"; ePrestigeCheck.Checked = false; eTeethCheck.Checked = false; eLevelCheck.Checked = false; eRevivesCheck.Checked = false; eRelicsCheck.Checked = false; eMissionsCheck.Checked = false; eCashCheck.Checked = false; eKillsCheck.Checked = false; } } private void trackBarControl1_EditValueChanged(object sender, EventArgs e) { Methods.Speed(trackBarControl1.Value); } private void xtraTabPage5_Paint(object sender, PaintEventArgs e) { } private void trackBarControl2_EditValueChanged(object sender, EventArgs e) { Methods.Jump(trackBarControl2.Value); } private void toggleSwitch7_Toggled(object sender, EventArgs e) { if (toggleSwitch7.IsOn) PS3.SetMemory(Variables.GodModeAll, new byte[] { 0x60, 0x00, 0x00, 0x00 }); else PS3.SetMemory(Variables.GodModeAll, new byte[] { 0x90, 0x9B, 0x01, 0xA8 }); } private void toggleSwitch8_Toggled(object sender, EventArgs e) { if (toggleSwitch8.IsOn) PS3.SetMemory(Variables.NoFallDamage, new byte[] { 0x47, 0x7F, 0x49, 0x00 }); else PS3.SetMemory(Variables.NoFallDamage, new byte[] { 0x43, 0x00, 0x00 }); } private void toggleSwitch9_Toggled(object sender, EventArgs e) { if (toggleSwitch9.IsOn) PS3.SetMemory(Variables.Gravity, new byte[] { 0x00, 0x50 }); else PS3.SetMemory(Variables.Gravity, new byte[] { 0x03, 0x20 }); } private void simpleButton12_Click(object sender, EventArgs e) { // unfinished.... } } }
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