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import app import ui import uiToolTip import uiCommon import mouseModule import constInfo import localeInfo import net import player import item import chr import effect import dbg import background import grp import chat import pack import wndMgr import nonplayer import uiScriptLocale from datetime import datetime from _weakref import proxy ROOT_PATH = "d:/ymir work/ui/game/battle_pass/" MISSION_PATH = "d:/ymir work/ui/game/battle_pass/mission/" RANKING_MAX_NUM = 9 MISSION_REWARD_COUNT = 3 BATTLE_PASS_NAMES = { 1 : "November 2019", } MISSION_INFO_DICT = { } class MissionScrollBar(ui.DragButton): def __init__(self): ui.DragButton.__init__(self) self.AddFlag("float") self.AddFlag("movable") self.AddFlag("restrict_x") self.eventScroll = lambda *arg: None self.currentPos = 0.0 self.scrollStep = 0.20 def __del__(self): ui.DragButton.__del__(self) self.currentPos = 0.0 self.scrollStep = 0.20 self.eventScroll = lambda *arg: None def SetScrollEvent(self, event): self.eventScroll = event def SetScrollStep(self, step): self.scrollStep = step def SetPos(self, pos): pos = max(0.0, pos) pos = min(1.0, pos) yPos = float(pos * 165) # restrictedHeight - imageHeight - 3 self.SetPosition(11, yPos + 3) # restrictedY self.OnMove() def GetPos(self): return self.currentPos def OnUp(self): self.SetPos(self.currentPos - self.scrollStep) def OnDown(self): self.SetPos(self.currentPos + self.scrollStep) def OnMove(self): (xLocal, yLocal) = self.GetLocalPosition() self.currentPos = float(yLocal - 3) / float(165) self.eventScroll() class ListBoxMissions(ui.Window): class Item(ui.Window): def __init__(self, missionId): ui.Window.__init__(self) self.SetWindowName("ListBoxMissions_Item") self.bIsSelected = False self.missionId = missionId self.percentActual = 0 self.percentTotal = 0 self.rewardCount = 0 self.missionInfo1 = 0 self.xBase, self.yBase = 0, 0 self.tooltipItem = uiToolTip.ItemToolTip() self.tooltipItem.Hide() self.listImages = [] self.rewardList = [[0, 0], [0, 0], [0, 0]] self.rewardImages = [] self.rewardListCount = [] iconName = MISSION_PATH + "mission_%d_small.tga" % (missionId) if not pack.Exist(iconName): iconName = ROOT_PATH + "mission_small_clean.tga" bgImage = ui.MakeExpandedImageBox(self, ROOT_PATH + "mission_bg_normal.tga", 0, 0, "not_pick") iconImage = ui.MakeExpandedImageBox(bgImage, iconName, 1, 1, "not_pick") bgGauge = ui.MakeExpandedImageBox(bgImage, ROOT_PATH + "mission_progress_empty.tga", 47, 28, "not_pick") bgGaugeFull = ui.MakeExpandedImageBox(bgGauge, ROOT_PATH + "mission_progress_full.tga", 8, 2, "not_pick") bgGaugeFull.SetWindowName("gaugeFull") self.listImages.append(bgImage) self.listImages.append(iconImage) self.listImages.append(bgGauge) self.listImages.append(bgGaugeFull) for i in xrange(MISSION_REWARD_COUNT): rewardImage = ui.MakeExpandedImageBox(self, "d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", 187 + (32 * i), 6) rewardImage.SetEvent(ui.__mem_func__(self.OverInItem), "MOUSE_OVER_IN", i) rewardImage.SetEvent(ui.__mem_func__(self.OverOutItem), "MOUSE_OVER_OUT") self.rewardImages.append(rewardImage) itemCount = ui.NumberLine() itemCount.SetParent(rewardImage) itemCount.SetWindowName("itemCount_%d" % i) itemCount.SetHorizontalAlignRight() itemCount.SetPosition(32 - 4, 32 - 10) itemCount.Show() self.rewardListCount.append(itemCount) self.missionName = ui.MakeTextLineNew(bgImage, 53, 6, "") def __del__(self): ui.Window.__del__(self) self.bIsSelected = False self.missionId = 0 self.percentActual = 0 self.percentTotal = 0 self.rewardCount = 0 self.missionInfo1 = 0 self.xBase, self.yBase = 0, 0 self.missionName = None self.tooltipItem = None self.listImages = [] self.rewardList = [[0, 0], [0, 0], [0, 0]] self.rewardImages = [] self.rewardListCount = [] def OverInItem(self, eventType, rewardIndex): if self.tooltipItem: self.tooltipItem.ClearToolTip() if self.rewardList[rewardIndex][0]: self.tooltipItem.AddItemData(self.rewardList[rewardIndex][0], metinSlot = [0 for i in xrange(player.METIN_SOCKET_MAX_NUM)]) self.tooltipItem.ShowToolTip() def OverOutItem(self): if self.tooltipItem: self.tooltipItem.HideToolTip() def SetBasePosition(self, x, y): self.xBase = x self.yBase = y def GetBasePosition(self): return (self.xBase, self.yBase) def GetMissionId(self): return self.missionId def OnMouseLeftButtonUp(self): self.Select() def Select(self): self.bIsSelected = True self.parent.SetSelectedMission(self.missionId) if len(self.listImages) > 0: self.listImages[0].LoadImage(ROOT_PATH + "mission_bg_selected.tga") def Deselect(self): self.bIsSelected = False if len(self.listImages) > 0: self.listImages[0].LoadImage(ROOT_PATH + "mission_bg_normal.tga") def SetProgress(self, progressActual, pregressTotal): self.percentActual = progressActual self.percentTotal = pregressTotal self.UpdateGauge() def UpdateProgress(self, newProgress): if newProgress >= self.percentActual: self.percentActual = newProgress self.UpdateGauge() else: chat.AppendChat(chat.CHAT_TYPE_INFO, "[Error]: Update progress error, new progress is lower than old progress.") def UpdateGauge(self): for image in self.listImages: if image.GetWindowName() == "gaugeFull": if self.percentActual == self.percentTotal: image.LoadImage(ROOT_PATH + "mission_progress_full.tga") else: if self.percentActual <= int(self.percentTotal / 2): image.LoadImage(ROOT_PATH + "mission_progress_low.tga") else: image.LoadImage(ROOT_PATH + "mission_progress_middle.tga") def IsCompleted(self): if self.percentActual >= self.percentTotal: return True return False def SetMissionName(self, missionName): if self.missionName: self.missionName.SetText(missionName) def SetMissionInfo1(self, missionInfo): self.missionInfo1 = missionInfo def GetMissionInfo(self): return (self.missionInfo1, self.percentActual, self.percentTotal) def AddMissionReward(self, itemVnum, itemCount): if self.rewardCount == -1: return if itemVnum and itemCount > 0: if self.rewardCount < len(self.rewardImages): item.SelectItem(itemVnum) self.rewardImages[self.rewardCount].LoadImage(item.GetIconImageFileName()) self.rewardListCount[self.rewardCount].SetNumber(str(itemCount)) self.rewardList[self.rewardCount] = [itemVnum, itemCount] self.rewardCount += 1 else: self.rewardCount = -1 def Show(self): ui.Window.Show(self) def SetParent(self, parent): ui.Window.SetParent(self, parent) self.parent = proxy(parent) def OnRender(self): xList, yList = self.parent.GetGlobalPosition() for item in self.listImages + self.rewardImages: if item.GetWindowName() == "gaugeFull": if self.percentTotal == 0: self.percentTotal = 1 item.SetClipRect(0.0, yList, -1.0 + float(self.percentActual) / float(self.percentTotal), yList + self.parent.GetHeight(), True) else: item.SetClipRect(xList, yList, xList + self.parent.GetWidth(), yList + self.parent.GetHeight()) if self.missionName: xText, yText = self.missionName.GetGlobalPosition() wText, hText = self.missionName.GetTextSize() if yText < yList or (yText + hText > yList + self.parent.GetHeight()): self.missionName.Hide() else: self.missionName.Show() for count in self.rewardListCount: xList, yList = self.parent.GetGlobalPosition() xText, yText = count.GetGlobalPosition() wText, hText = count.GetWidth(), 7 if yText < yList or (yText + hText > yList + self.parent.GetHeight()): count.Hide() else: count.Show() def __init__(self): ui.Window.__init__(self) self.SetWindowName("ListBoxMissions") self.itemList = [] self.selectedMission = 0 def __del__(self): ui.Window.__del__(self) self.itemList = [] self.selectedMission = 0 self.globalParent = None def SetSelectedMission(self, missionId): self.selectedMission = missionId for itemH in self.itemList: if itemH.GetMissionId() != self.selectedMission: itemH.Deselect() if self.globalParent: self.globalParent.SetMissionInfo(self.selectedMission) def GetSelectedMission(self): return self.selectedMission def SelectMission(self, missionId): for item in self.itemList: if missionId == item.GetMissionId(): item.Select() def HaveMission(self, missionId): for item in self.itemList: if missionId == item.GetMissionId(): return True return False def GetMissionInfo(self, missionId): for item in self.itemList: if missionId == item.GetMissionId(): return item.GetMissionInfo() return (0, 0, 0) def GetMissionCount(self): return len(self.itemList) def GetCompletedMissionCount(self): completedCount = 0 for item in self.itemList: if item.IsCompleted(): completedCount += 1 return completedCount def SetProgress(self, missionId, progressActual, pregressTotal): for item in self.itemList: if missionId == item.GetMissionId(): item.SetProgress(progressActual, pregressTotal) def UpdateProgress(self, missionId, newProgress): for item in self.itemList: if missionId == item.GetMissionId(): item.UpdateProgress(newProgress) def AddMissionReward(self, missionId, itemVnum, itemCount): for item in self.itemList: if missionId == item.GetMissionId(): item.AddMissionReward(itemVnum, itemCount) def SetGlobalParent(self, parent): self.globalParent = proxy(parent) def OnScroll(self, scrollPos): totalHeight = 0 for itemH in self.itemList: totalHeight += itemH.GetHeight() totalHeight -= self.GetHeight() for i in xrange(len(self.itemList)): x, y = self.itemList[i].GetLocalPosition() xB, yB = self.itemList[i].GetBasePosition() setPos = yB - int(scrollPos * totalHeight) self.itemList[i].SetPosition(xB, setPos) def AppendMission(self, itemHeight, missionId, missionName, missionInfo1): item = self.Item(missionId) item.SetParent(self) item.SetSize(self.GetWidth() - 3, itemHeight) item.SetMissionName(missionName) item.SetMissionInfo1(missionInfo1) if len(self.itemList) == 0: item.SetPosition(0, 0) item.SetBasePosition(0, 0) else: x, y = self.itemList[-1].GetLocalPosition() item.SetPosition(0, y + self.itemList[-1].GetHeight()) item.SetBasePosition(0, y + self.itemList[-1].GetHeight()) item.Show() self.itemList.append(item) class BattlePassWindow(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.Initialize() self.LoadMissionList() self.LoadWindow() def Initialize(self): self.board = None self.titleBar = None self.titleName = None self.scrollBar = None self.tooltipItem = None self.currentState = "MISSION" self.tabButtonDict = None self.rankingButton = None self.rewardButton = None self.scrollBarWindow = None self.missionWindow = None self.rankingWindow = None self.missionNameText = None self.totalProgressGauge = None self.bgImageMission = None self.rewardItems = None self.loadingBackground = None self.loadingAnimation = None self.missionInfoDict = {} self.generalInfoDict = {} self.rankingImages = [] self.rankingSpecialImages = [] self.rankingTexts = {} self.rankingInfo = {} self.rewardDict = {} self.battlePassID = 0 self.battlePassEndTime = 0 self.rewardSlotIndex = 0 self.currentRankingPage = 1 self.firstPrevButton = None self.prevButton = None self.nextButton = None self.lastNextButton = None self.pageButtonList = [ None, None, None, None, None ] def __del__(self): ui.ScriptWindow.__del__(self) def SetItemToolTip(self, itemTooltip): self.tooltipItem = itemTooltip def LoadMissionList(self): try: #lines = open(app.GetLocalePath() + "/battle_pass.txt", "r").readlines() lines = open("lib/battle_pass.txt", "r").readlines()#try except: import exception exception.Abort("LoadMissionList Failed") for line in lines: tokens = line[:-1].split("\t") if len(tokens) == 0 or not tokens[0]: continue if tokens[0] == "#": continue MISSION_INFO_DICT[int(tokens[0])] = [ tokens[1], tokens[2], tokens[3], tokens[4], tokens[5], tokens[6] ] def LoadWindow(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "UIScript/BattlePassWindow.py") except: import exception exception.Abort("BattlePassWindow.LoadDialog.LoadScript") try: self.board = self.GetChild("board") self.titleBar = self.GetChild("TitleBar") self.titleName = self.GetChild("TitleName") self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close)) self.tabButtonDict = { "MISSION" : [ self.GetChild("tab_button_01"), self.GetChild("tab_01"), self.GetChild("BorderInfoMission") ], "GENERAL" : [ self.GetChild("tab_button_02"), self.GetChild("tab_02"), self.GetChild("BorderInfoGeneral") ] } for i in xrange(5): self.generalInfoDict[i] = self.GetChild("general_text_%d" % int(i)) for j in xrange(7): self.missionInfoDict[j] = self.GetChild("mission_text_%d" % int(j)) self.missionNameText = self.GetChild("missionTitleText") self.totalProgressGauge = self.GetChild("gaugeImage") self.scrollBarWindow = self.GetChild("BorderScroll") self.missionWindow = self.GetChild("BorderMissions") self.rankingWindow = self.GetChild("BorderRanking") self.rankingButton = self.GetChild("RankingButton") self.rewardButton = self.GetChild("RewardButton") self.bgImageMission = self.GetChild("bgImageMission") self.rewardItems = self.GetChild("RewardItems") self.firstPrevButton = self.GetChild("first_prev_button") self.prevButton = self.GetChild("prev_button") self.nextButton = self.GetChild("next_button") self.lastNextButton = self.GetChild("last_next_button") for i in xrange(5): self.pageButtonList[i] = self.GetChild("page%d_button" % int(i + 1)) except: import exception exception.Abort("BattlePassWindow.LoadDialog.BindObject") self.rankingWindow.Hide() for (tabKey, tabButton) in self.tabButtonDict.items(): tabButton[0].SetEvent(ui.__mem_func__(self.OnClickTabButton), tabKey) self.rankingButton.SetEvent(ui.__mem_func__(self.OnClickRankingButton)) self.rewardButton.SetEvent(ui.__mem_func__(self.OnClickRewardButton)) self.rewardButton.Disable() self.firstPrevButton.SetEvent(ui.__mem_func__(self.OnClickRankingFirstPrevButton)) self.prevButton.SetEvent(ui.__mem_func__(self.OnClickRankingPrevButton)) self.nextButton.SetEvent(ui.__mem_func__(self.OnClickRankingNextButton)) self.lastNextButton.SetEvent(ui.__mem_func__(self.OnClickRankingLastNextButton)) for i in xrange(len(self.pageButtonList)): self.pageButtonList[i].SetEvent(ui.__mem_func__(self.ClickPageButton), i) self.rewardItems.SetOverInItemEvent(ui.__mem_func__(self.OverInItem)) self.rewardItems.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem)) self.scrollBar = MissionScrollBar() self.scrollBar.SetParent(self.scrollBarWindow) self.scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll)) self.scrollBar.SetUpVisual(ROOT_PATH + "scroll_bar.tga") self.scrollBar.SetOverVisual(ROOT_PATH + "scroll_bar.tga") self.scrollBar.SetDownVisual(ROOT_PATH + "scroll_bar.tga") self.scrollBar.SetRestrictMovementArea(11, 3, 6, 249) self.scrollBar.SetPosition(11, 3) self.scrollBar.Show() self.missionList = ListBoxMissions() self.missionList.SetParent(self.missionWindow) self.missionList.SetGlobalParent(self) self.missionList.SetPosition(4, 4) self.missionList.SetSize(300, 249) # 290(H) without scrollbar, 249(W) with Render self.missionList.Show() self.CreateRankingItems() def GetTextByInfo(self, missionId, info_1): if missionId in [1, 3]: return nonplayer.GetMonsterName(info_1) elif missionId in [2, 4]: return str(info_1) elif missionId in [5, 6, 7, 8, 9, 10]: item.SelectItem(info_1) return item.GetItemName() return "" def SetMissionInfo(self, missionId): missionName = MISSION_INFO_DICT[missionId][0] if MISSION_INFO_DICT.has_key(missionId) else "Unknown name" self.missionNameText.SetText(missionName) (info_1, info_2, info_3) = self.missionList.GetMissionInfo(missionId) if info_2 >= info_3: self.missionInfoDict[0].SetText("Status: |cff82ff7d|H|hCompleted|h|r") else: self.missionInfoDict[0].SetText("Status: |cfffeff7d|H|hIn progress|h|r") textInfo = self.GetTextByInfo(missionId, info_1) if textInfo != "": self.missionInfoDict[1].SetText(MISSION_INFO_DICT[missionId][2] % textInfo) self.missionInfoDict[4].SetText(MISSION_INFO_DICT[missionId][3] % textInfo) else: self.missionInfoDict[1].SetText(MISSION_INFO_DICT[missionId][2]) self.missionInfoDict[4].SetText(MISSION_INFO_DICT[missionId][3]) self.missionInfoDict[2].SetText(MISSION_INFO_DICT[missionId][1] % localeInfo.AddPointToNumberString(int(info_3 - info_2))) self.missionInfoDict[3].SetText("Procent: %.1f%%" % float(info_2 * 100 / info_3)) self.missionInfoDict[5].SetText(MISSION_INFO_DICT[missionId][4]) self.missionInfoDict[6].SetText(MISSION_INFO_DICT[missionId][5]) self.missionInfoDict[4].SetTextColor(0xfff8ffce) self.missionInfoDict[5].SetTextColor(0xfff8ffce) self.missionInfoDict[6].SetTextColor(0xfff8ffce) imageName = MISSION_PATH + "mission_%d_big.tga" % (missionId) if not pack.Exist(imageName): imageName = ROOT_PATH + "mission_big_clean.tga" self.bgImageMission.LoadImage(imageName) def AddReward(self, itemVnum, itemCount): if self.rewardItems: self.rewardItems.SetItemSlot(self.rewardSlotIndex, itemVnum, itemCount) self.rewardDict[self.rewardSlotIndex] = [itemVnum, itemCount] self.rewardSlotIndex += 1 if self.rewardSlotIndex != 2 else 2 def AddMission(self, missionType, missionInfo1, missionInfo2, missionInfo3): if self.missionList: if self.missionList.HaveMission(missionType): self.missionList.SetProgress(missionType, missionInfo3, missionInfo2) else: missionName = MISSION_INFO_DICT[missionType][0] if MISSION_INFO_DICT.has_key(missionType) else "Unknown name" self.missionList.AppendMission(47, missionType, missionName, missionInfo1) self.missionList.SetProgress(missionType, missionInfo3, missionInfo2) def UpdateMission(self, missionType, newProgress): if self.missionList: if self.missionList.HaveMission(missionType): self.missionList.UpdateProgress(missionType, newProgress) if self.missionList.GetSelectedMission() == missionType: self.SetMissionInfo(missionType) self.RefreshGeneralInfo() #else: # chat.AppendChat(chat.CHAT_TYPE_INFO, "[Error]: Can't update mission progress.") def AddMissionReward(self, missionType, itemVnum, itemCount): if self.missionList: self.missionList.AddMissionReward(missionType, itemVnum, itemCount) def OnScroll(self): if self.missionList: self.missionList.OnScroll(self.scrollBar.GetPos()) def OnClickTabButton(self, stateKey): self.currentState = stateKey for tabKey, tabButton in self.tabButtonDict.items(): if stateKey != tabKey: tabButton[0].SetUp() tabButton[1].Hide() tabButton[2].Hide() self.tabButtonDict[stateKey][1].Show() self.tabButtonDict[stateKey][2].Show() if stateKey == "GENERAL": self.RefreshGeneralInfo() self.OnClickRankingButton(True) def SetBattlePassInfo(self, battlePassID, endTime): self.battlePassID = battlePassID if endTime > 0: self.battlePassEndTime = app.GetGlobalTimeStamp() + endTime def RefreshGeneralInfo(self): if self.missionList: if self.generalInfoDict.has_key(0) and BATTLE_PASS_NAMES.has_key(self.battlePassID): self.generalInfoDict[0].SetText("Name: %s" % str(BATTLE_PASS_NAMES[self.battlePassID])) missionCount = self.missionList.GetMissionCount() completedMissionCount = self.missionList.GetCompletedMissionCount() if self.generalInfoDict.has_key(1): self.generalInfoDict[1].SetText("Quest count: %d" % missionCount) if self.generalInfoDict.has_key(2): self.generalInfoDict[2].SetText("Completed quests: %d" % completedMissionCount) if missionCount == completedMissionCount: self.rewardButton.Enable() self.rewardButton.EnableFlash() if self.totalProgressGauge: self.totalProgressGauge.SetPercentage(completedMissionCount, missionCount) def OnClickRewardButton(self): net.SendBattlePassAction(2) def OnClickRankingButton(self, isHide = False): if self.rankingWindow.IsShow() or isHide: self.rankingWindow.Hide() self.missionWindow.Show() self.scrollBarWindow.Show() else: self.rankingWindow.Show() self.missionWindow.Hide() self.scrollBarWindow.Hide() if self.rankingInfo.has_key(1): self.RefreshRankingInfo() else: net.SendBattlePassAction(3) def OnClickRankingFirstPrevButton(self): self.currentRankingPage = 1 self.RefreshRankingInfo() def OnClickRankingPrevButton(self): prevPage = max(1, self.currentRankingPage - 1) self.currentRankingPage = prevPage self.RefreshRankingInfo() def OnClickRankingNextButton(self): nextPage = min(5, self.currentRankingPage + 1) self.currentRankingPage = nextPage self.RefreshRankingInfo() def OnClickRankingLastNextButton(self): self.currentRankingPage = 5 self.RefreshRankingInfo() def ClickPageButton(self, pageIndex): toPage = int(self.pageButtonList[pageIndex].GetText()) if toPage > 5: return if toPage == self.currentRankingPage: return self.currentRankingPage = toPage self.RefreshRankingInfo() def GetPageByPos(self, pos): return int(pos / 10) + 1 def GetRealPos(self, pos): return ((pos - 1) if pos < 10 else (pos % 10)) def AddRanking(self, pos, playerName, finishTime): page = self.GetPageByPos(pos) if not self.rankingInfo.has_key(page): self.rankingInfo[page] = {} realPos = self.GetRealPos(pos) self.rankingInfo[page][realPos] = { "pos" : pos, "name" : playerName, "time" : finishTime } def RefreshRanking(self): self.RefreshRankingInfo() if self.loadingBackground: self.loadingBackground.Hide() if self.loadingAnimation: self.loadingAnimation.Hide() def RefreshRankingInfo(self): for image in self.rankingSpecialImages: if self.currentRankingPage == 1: image.Show() else: image.Hide() if self.rankingInfo.has_key(self.currentRankingPage): for i in xrange(RANKING_MAX_NUM): if self.rankingInfo[self.currentRankingPage].has_key(i): self.rankingTexts[i]["pos"].SetText(str(self.rankingInfo[self.currentRankingPage][i]["pos"])) self.rankingTexts[i]["name"].SetText(self.rankingInfo[self.currentRankingPage][i]["name"]) stringTime = datetime.fromtimestamp(self.rankingInfo[self.currentRankingPage][i]["time"]).strftime('%Y-%m-%d %H:%M') self.rankingTexts[i]["time"].SetText(str(stringTime)) else: self.rankingTexts[i]["pos"].SetText("") self.rankingTexts[i]["name"].SetText("") self.rankingTexts[i]["time"].SetText("") else: for i in xrange(RANKING_MAX_NUM): self.rankingTexts[i]["pos"].SetText("") self.rankingTexts[i]["name"].SetText("") self.rankingTexts[i]["time"].SetText("") self.RefreshPagination() def RefreshPagination(self): for page in self.pageButtonList: if int(page.GetText()) == self.currentRankingPage: page.Down() page.Disable() else: page.SetUp() page.Enable() def CreateRankingItems(self): for i in xrange(RANKING_MAX_NUM): #imageName = ROOT_PATH + "ranking_item_over.tga" if name == player.GetName() else ROOT_PATH + "ranking_item_normal.tga" itemImage = ui.MakeImageBox(self.rankingWindow, ROOT_PATH + "ranking_item_normal.tga", 3, 25 + (i * 23)) self.rankingImages.append(itemImage) if i < 3: imageBorder = ui.MakeImageBox(itemImage, ROOT_PATH + "place_%s_border.tga" % (int(i+1)), 0, 0) self.rankingSpecialImages.append(imageBorder) self.rankingTexts[i] = { "pos" : ui.MakeTextLine(itemImage, False, False, 21, 9), "name" : ui.MakeTextLine(itemImage, False, False, 110, 9), "time" : ui.MakeTextLine(itemImage, False, False, 240, 9) } if not self.loadingBackground: self.loadingBackground = ui.ImageBox() self.loadingBackground.SetParent(self.rankingWindow) self.loadingBackground.SetPosition(2, 2) self.loadingBackground.LoadImage(ROOT_PATH + "loading_background.tga") self.loadingBackground.Show() if not self.loadingAnimation: self.loadingAnimation = ui.AniImageBox() self.loadingAnimation.SetParent(self.rankingWindow) self.loadingAnimation.SetDelay(5) for i in xrange(12): self.loadingAnimation.AppendImage("d:/ymir work/ui/game/battle_pass/big_loading/%d.tga" % i) self.loadingAnimation.Show() def OnRunMouseWheel(self, nLen): x, y = self.GetMouseLocalPosition() if not self.scrollBar or not self.scrollBar.IsShow(): return if nLen > 0 and self.scrollBar: self.scrollBar.OnUp() else: self.scrollBar.OnDown() def OverInItem(self, slotPos): if self.tooltipItem: self.tooltipItem.ClearToolTip() if self.rewardDict.has_key(slotPos): self.tooltipItem.AddItemData(self.rewardDict[slotPos][0], metinSlot = [0 for i in xrange(player.METIN_SOCKET_MAX_NUM)]) self.tooltipItem.ShowToolTip() def OverOutItem(self): if self.tooltipItem: self.tooltipItem.HideToolTip() def OnUpdate(self): if self.currentState == "GENERAL": if self.generalInfoDict.has_key(3): if self.battlePassEndTime > 0: leftTime = localeInfo.SecondToDHMB(self.battlePassEndTime - app.GetGlobalTimeStamp()) self.generalInfoDict[3].SetText("Remaining time: %s" % str(leftTime)) def Destroy(self): self.ClearDictionary() self.Initialize() def Open(self): self.SetSize(537, 297) self.board.SetSize(537, 297) self.titleBar.SetWidth(522) self.titleName.SetPosition(522 / 2, 3) for (tabKey, tabButton) in self.tabButtonDict.items(): for tab in tabButton: tab.Show() self.OnClickTabButton("MISSION") if self.missionList: self.missionList.SelectMission(1) if self.scrollBar: missionCount = self.missionList.GetMissionCount() if missionCount <= 5: self.scrollBar.Hide() else: self.scrollBar.SetScrollStep(float(1.0 / missionCount)) self.Show() self.SetCenterPosition() self.SetTop() def OpenRanking(self): self.rankingWindow.Show() self.missionWindow.Hide() self.scrollBarWindow.Hide() self.RefreshRanking() self.SetSize(325, 297) self.board.SetSize(325, 297) self.titleBar.SetWidth(310) self.titleName.SetPosition(310 / 2, 3) for (tabKey, tabButton) in self.tabButtonDict.items(): for tab in tabButton: tab.Hide() self.Show() self.SetCenterPosition() self.SetTop() def Close(self): if self.tooltipItem: self.tooltipItem.HideToolTip() self.Hide() def OnPressEscapeKey(self): self.Close() return True class BattlePassButton(ui.Window): def __init__(self): ui.Window.__init__(self) self.SetPosition(wndMgr.GetScreenWidth() - 110, 175) self.SetSize(85, 23) self.requestEndTime = 0 self.openButton = None self.loadingImage = None self.Initialize() def __del__(self): ui.Window.__del__(self) def Destroy(self): self.openButton = None def Initialize(self): self.openButton = ui.Button() self.openButton.SetParent(self) self.openButton.SetPosition(0, 0) self.openButton.SetUpVisual(ROOT_PATH + "battle_pass_normal.tga") self.openButton.SetOverVisual(ROOT_PATH + "battle_pass_over.tga") self.openButton.SetDownVisual(ROOT_PATH + "battle_pass_down.tga") self.openButton.SetEvent(ui.__mem_func__(self.RequestOpenBattlePass)) self.openButton.Hide() self.loadingImage = ui.AniImageBox() self.loadingImage.SetParent(self) self.loadingImage.SetDelay(6) for i in xrange(12): self.loadingImage.AppendImage(ROOT_PATH + "loading/%d.tga" % int(i)) self.loadingImage.SetPosition(0, 0) self.loadingImage.Hide() def BindInterface(self, interface): self.interface = interface def RequestOpenBattlePass(self): if self.interface: if self.interface.wndBattlePass: if self.interface.wndBattlePass.IsShow(): self.interface.wndBattlePass.Close() return net.SendBattlePassAction(1) self.openButton.Hide() self.loadingImage.Show() self.requestEndTime = app.GetGlobalTimeStamp() + 5 def OnUpdate(self): if self.requestEndTime > 0: if self.requestEndTime - app.GetGlobalTimeStamp() <= 0: self.CompleteLoading() self.requestEndTime = 0 def CompleteLoading(self): self.requestEndTime = 0 self.openButton.Show() self.loadingImage.Hide() def ShowButton(self): if self.openButton: self.openButton.Show() def HideButton(self): if self.openButton: self.openButton.Hide()
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