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--[[ Slot machine "###########" "# STONERS #" "# SLOTS #" "###########" Goal: Create Slot machine with various rewards with rare chance to drop expensive items Drops: Low: Mid: High: _G["variable"] blood orb shuffle deck - load deck values to array until deck full choose random number between 1 and array length add card at chosen random number remove element at chosen random number (serverTime / id ) * numPulls --]] bgColor = colors.black multipliers = { "redTorch", "eye", "pick", "sword" } --[[ Valid names for reels: "cow","mooshroom","creeper","pig","enderman","pigman","slime","chicken", "zombie","spider","brick","sBrick","snow","ice","grass","mycelium","redTorch", "eye","pick","sword" ]]-- mobReel = { [1] = { "cow", "mooshroom", "creeper", "pig", "enderman", "pigman", "slime", "chicken", "zombie", "spider", "cow", "mooshroom", "creeper", "pig", "enderman", "pigman", "slime", "chicken", "zombie", "spider", "sword" }, [2] = { "creeper", "slime", "pig", "zombie", "pigman", "cow", "enderman", "chicken", "spider", "mooshroom", "bow", "creeper", "slime", "pig", "zombie", "pigman", "cow", "enderman", "sword", "chicken", "spider", "mooshroom" }, [3] = { "slime", "chicken", "mooshroom", "spider", "pig", "pigman", "creeper", "enderman", "cow", "zombie", "slime", "chicken", "mooshroom", "spider", "sword", "pig", "pigman", "creeper", "enderman", "cow", "zombie" } } reel = mobReel --[[ ]]-- -- all images slotImages = { ["blank"] = { {32768,32768,32768,32768,32768,32768,32768,32768,32768,32768}, {32768,32768,32768,32768,32768,32768,32768,32768,32768,32768}, {32768,32768,32768,32768,32768,32768,32768,32768,32768,32768}, {32768,32768,32768,32768,32768,32768,32768,32768,32768,32768}, {32768,32768,32768,32768,32768,32768,32768,32768,32768,32768}, {32768,32768,32768,32768,32768,32768,32768,32768,32768,32768} }, ["cow"] = { {16384,16384,16384,16384,1,1,256,16384,16384,16384}, {32768,32768,16384,16384,1,256,16384,16384,32768,32768}, {32768,32768,16384,16384,16384,16384,16384,16384,32768,32768}, {16384,16384,16384,1,1,1,1,16384,16384,16384}, {16384,16384,1,32768,256,256,32768,1,16384,16384}, {16384,16384,1,256,256,256,256,1,16384,16384} }, ["mooshroom"] = { {4096,4096,4096,4096,1,1,256,4096,4096,4096}, {1,1,4096,4096,1,256,4096,4096,1,0}, {32768,1,4096,4096,4096,4096,4096,4096,1,32768}, {4096,4096,4096,1,1,1,1,4096,4096,4096}, {4096,4096,1,32768,256,256,32768,1,4096,4096}, {4096,4096,1,256,256,256,256,1,4096,4096} }, ["creeper"] = { {32,8192,8192,8192,32,8192,32,8192,8192,32}, {8192,32768,32768,32768,8192,8192,32768,32768,32768,8192}, {32,32768,32768,32768,8192,32,32768,32768,32768,8192}, {8192,8192,32,8192,32768,32768,8192,8192,32,8192}, {32,8192,8192,32768,32768,32768,32768,32,8192,8192}, {8192,32,8192,32768,32,8192,32768,8192,8192,32} }, ["pig"] = { {64,64,64,64,64,64,64,64,64,64}, {64,64,64,64,64,64,64,64,64,64}, {64,32768,1,64,64,64,64,1,32768,64}, {64,64,64,64,64,64,64,64,64,64}, {64,64,64,4,64,64,4,64,64,64}, {64,64,64,64,64,64,64,64,64,64}, }, ["enderman"] = { {32768,128,32768,32768,32768,32768,32768,32768,128,32768}, {32768,32768,32768,128,32768,32768,128,32768,32768,32768}, {32768,128,32768,32768,128,128,32768,32768,128,32768}, {32768,1,64,1,32768,32768,1,64,1,32768}, {128,32768,32768,128,32768,32768,128,32768,32768,128}, {32768,32768,128,32768,32768,32768,32768,128,32768,32768} }, ["pigman"] = { {1,1,1,32,16384,64,64,64,64,64}, {1,12,32,16384,64,64,64,64,64,64}, {32768,128,32,16384,64,64,64,64,1,32768}, {1,1,1,4,16384,4,64,64,64,64}, {1,32,32,1,32,16384,64,64,64,64}, {32,16384,16384,16384,1,32,16384,64,64,64} }, ["slime"] = { {32,32,32,32,32,32,32,32,32,32}, {32,32768,32768,32768,32,32768,32768,32768,32,32}, {32,32768,32768,32768,32,32768,32768,32768,32,32}, {32,32,32,32,32,32,32,32,32,32}, {32,32,32,32,32,32,32768,32768,32,32}, {32,32,32,32,32,32,32,32,32,32} }, ["chicken"] = { {32768,1,1,1,1,1,1,1,1,32768}, {32768,1,32768,32768,1,1,32768,32768,1,32768}, {32768,1,2,2,2,2,2,2,1,32768}, {32768,32768,4096,4096,4096,4096,4096,4096,32768,32768}, {32768,32768,32768,32768,16384,16384,32768,32768,32768,32768}, {32768,32768,32768,32768,16384,16384,32768,32768,32768,32768} }, ["zombie"] = { {8192,8192,8192,8192,8192,8192,8192,8192,8192,8192}, {8192,8192,8192,8192,8192,8192,8192,8192,8192,8192}, {8192,8192,8192,8192,8192,8192,8192,8192,8192,8192}, {8192,32768,32768,32768,8192,8192,32768,32768,32768,8192}, {8192,8192,8192,8192,32768,32768,8192,8192,8192,8192}, {8192,8192,8192,8192,8192,8192,8192,8192,8192,8192} }, ["spider"] = { {128,128,128,32768,32768,32768,32768,128,128,128}, {128,16384,128,128,128,128,128,128,16384,128}, {128,128,128,16384,128,128,16384,128,128,128}, {32768,128,128,128,128,128,128,128,128,32768}, {32768,32768,128,128,32768,32768,128,128,32768,32768}, {128,128,128,32768,32768,32768,32768,128,128,128} }, ["bricks"] = { {16384,16384,0,16384,16384,16384,16384,16384,16384,16384}, {0,0,0,0,0,0,0,0,0,0}, {16384,16384,16384,16384,16384,16384,0,16384,16384,16384}, {16384,16384,16384,16384,16384,16384,0,16384,16384,16384}, {0,0,0,0,0,0,0,0,0,0}, {16384,16384,0,16384,16384,16384,16384,16384,16384,16384} }, ["stoneBricks"] = { {256,256,128,256,256,256,256,256,256,256}, {128,128,128,128,128,128,128,128,128,128}, {256,256,256,256,256,256,128,256,256,256}, {256,256,256,256,256,256,128,256,256,256}, {128,128,128,128,128,128,128,128,128,128}, {256,256,128,256,256,256,256,256,256,256} }, ["snow"] = { {0,0,0,0,0,0,0,0,0,0}, {4096,0,0,0,0,0,4096,4096,0,4096}, {4096,4096,4096,0,4096,4096,4096,4096,4096,4096}, {4096,4096,4096,4096,4096,4096,4096,4096,4096,4096}, {4096,4096,4096,4096,4096,4096,4096,4096,4096,4096}, {4096,4096,4096,4096,4096,4096,4096,4096,4096,4096} }, ["ice"] = { {8,8,8,8,8,8,8,8,8,8}, {8,8,0,8,8,8,0,8,8,8}, {8,8,8,0,8,8,8,0,8,8}, {8,0,8,8,8,8,8,8,8,8}, {8,8,0,8,8,8,8,8,8,8}, {8,8,8,8,8,8,8,8,8,8} }, ["grass"] = { {8192,8192,8192,8192,8192,8192,8192,8192,8192,8192}, {8192,8192,8192,8192,8192,8192,8192,8192,8192,8192}, {8192,8192,8192,8192,8192,8192,8192,8192,8192,8192}, {8192,8192,8192,8192,8192,8192,8192,8192,8192,8192}, {8192,8192,8192,8192,8192,8192,8192,8192,8192,8192}, {8192,4096,4096,4096,4096,8192,8192,8192,4096,4096} }, ["mycelium"] = { {1024,1024,1024,1024,1024,1024,1024,1024,1024,1024}, {1024,1024,1024,1024,1024,1024,1024,1024,1024,1024}, {1024,1024,1024,1024,1024,1024,1024,1024,1024,1024}, {1024,1024,1024,1024,1024,1024,1024,1024,1024,1024}, {1024,1024,1024,1024,1024,1024,1024,1024,1024,1024}, {1024,4096,4096,4096,4096,1024,1024,1024,4096,4096} }, -- Multipli1er Images ["redstoneTorch"] = { {32768,32768,32768,16384,16384,16384,16384,32768,32768,32768}, {32768,32768,16384,16384,16384,16384,16384,16384,32768,32768}, {32768,32768,16384,16384,2,2,16384,16384,32768,32768}, {32768,32768,32768,16384,4096,4096,16384,32768,32768,32768}, {32768,32768,32768,32768,4096,4096,32768,32768,32768,32768}, {32768,32768,32768,32768,4096,4096,32768,32768,32768,32768} }, ["eyeOfEnder"] = { {32768,32768,2048,512,8192,8192,512,2048,32768,32768}, {32768,2048,512,8192,32,32,8192,512,2048,32768}, {2048,512,8192,32,32768,32768,32,8192,512,2048}, {2048,512,8192,32,32768,32768,32,8192,512,2048}, {32768,2048,512,8192,32,32,8192,512,2048,32768}, {32768,32768,2048,512,8192,8192,512,2048,32768,32768} }, ["pick"] = { {32768,32768,32768,512,512,512,32768,32768,32768,32768}, {32768,32768,512,32768,4096,32768,512,32768,32768,32768}, {32768,512,32768,32768,4096,32768,32768,512,32768,32768}, {32768,32768,32768,32768,4096,32768,32768,32768,32768,32768}, {32768,32768,32768,32768,4096,32768,32768,32768,32768,32768}, {32768,32768,32768,32768,4096,32768,32768,32768,32768,32768} }, ["sword"] = { {32768,32768,32768,32768,512,32768,32768,32768,32768,32768}, {32768,32768,32768,32768,512,32768,32768,32768,32768,32768}, {32768,32768,32768,32768,512,32768,32768,32768,32768,32768}, {32768,32768,32768,32768,512,32768,32768,32768,32768,32768}, {32768,32768,32768,256,256,256,32768,32768,32768,32768}, {32768,32768,32768,32768,4096,32768,32768,32768,32768,32768} }, ["bow"] = { {0,0,0,1,4096,0,0,0,0,0}, {0,0,0,1,0,4096,0,0,0,0}, {0,0,0,1,0,0,4096,0,0,0}, {0,0,0,1,0,0,4096,0,0,0}, {0,0,0,1,0,4096,0,0,0,0}, {0,0,0,1,4096,0,0,0,0,0} }, -- BG Images ["arrowl"] = { {2,2,0,0}, {0,2,2,0}, {0,0,2,2}, {0,0,2,2}, {0,2,2,0}, {2,2,0,0} }, ["arrowr"] = { {0,0,2,2}, {0,2,2,0}, {2,2,0,0}, {2,2,0,0}, {0,2,2,0}, {0,0,2,2} }, ["logo"] = { {0,0,16384,16384,16384,0,16384,16384,16384,0,16384,16384,16384,0,16384,16384,16384,0,16384,16384,16384,0,16384,16384,16384,0,16384,16384,16384}, {0,0,16384,0,0,0,0,16384,0,0,16384,0,16384,0,16384,0,16384,0,16384,0,0,0,16384,0,16384,0,16384,0,0}, {0,0,16384,16384,16384,0,0,16384,0,0,16384,0,16384,0,16384,0,16384,0,16384,16384,0,0,16384,16384,16384,0,16384,16384,16384}, {0,0,0,0,16384,0,0,16384,0,0,16384,0,16384,0,16384,0,16384,0,16384,0,0,0,16384,16384,0,0,0,0,16384}, {0,0,16384,16384,16384,0,0,16384,0,0,16384,16384,16384,0,16384,0,16384,0,16384,16384,16384,0,16384,0,16384,0,16384,16384,16384}, {}, {0,0,0,0,0,0,16384,16384,16384,0,16384,0,0,0,16384,16384,16384,0,16384,16384,16384,0,16384,16384,16384}, {0,0,0,0,0,0,16384,0,0,0,16384,0,0,0,16384,0,16384,0,0,16384,0,0,16384,0,0}, {0,0,0,0,0,0,16384,16384,16384,0,16384,0,0,0,16384,0,16384,0,0,16384,0,0,16384,16384,16384}, {0,0,0,0,0,0,0,0,16384,0,16384,0,0,0,16384,0,16384,0,0,16384,0,0,0,0,16384}, {0,0,0,0,0,0,16384,16384,16384,0,16384,16384,16384,0,16384,16384,16384,0,0,16384,0,0,16384,16384,16384} } } function toName(num,rnum) --print("Getting Name for reel " .. rnum .. " Position " .. num) if num > #reel[rnum] then num = num - #reel[rnum] --print("Too big, converted too " .. rnum) elseif num <= 0 then num = #reel[rnum] + num --print("Too small, converted too " .. rnum) end return reel[rnum][num] end function isMultiplier(num,rnum) name = toName(num,rnum) for i=1,#multipliers do if name == multipliers[i] then return true end end end function loadImage(s) return slotImages[s] end function drawImage(i,x,y) for j=1,#i do m.setCursorPos(x,y+j-1) for k=1,#i[j] do if i[j][k] == 0 then m.setBackgroundColor(bgColor) else m.setBackgroundColor(i[j][k]) end m.write(" ") end end end function drawBG() m.setBackgroundColor(bgColor) m.clear() m.setCursorPos(1,1) -- Logo 27 long 11 high logo = loadImage("logo") drawImage(logo,logox,1+yspacing) m.setBackgroundColor(bgColor) showStats() local y = ((6 + yspacing) * 2) - 6 + topborder arrowl = loadImage("arrowl") local x = xspacing + sideborders - 5 drawImage(arrowl,x,y) arrowr = loadImage("arrowr") x = ((10 + xspacing) * 3) + sideborders + 1 drawImage(arrowr,x,y) end function draw(n1,n2,n3) nums = {n1,n2,n3} -- draw each reel for i=1,3 do local tnum = nums[i] --print("Drawing Reel " .. i .. " with value of " .. tnum) -- draw images to reels for j=1,3 do local x = ((10 + xspacing) * i) - 10 + sideborders local y = ((6 + yspacing) * j) - 6 + topborder local imname = toName(tnum + j - 2, i ) --print("Drawing Image " .. j .. "- " .. imname .. " at X: " .. x.. " Y: " .. y) local timg = loadImage(imname) if timg == nil then --print("Image returned a nil value?!") end -- load and draw current random number image and images before and after it. drawImage( timg , x, y ) m.setBackgroundColor(bgColor) end end end function showStats() m.setCursorPos(2,h-1) m.write("Stand On The PIM Then Click Screen To Play") if player.name then m.setCursorPos(2,h) m.clearLine() m.setCursorPos(2,h) m.write("Player: " .. player.name) m.setCursorPos(w - string.len("Credits: " .. player.balance)- 1,h) m.write("Credits: " .. player.balance) end end function tellResults(s,n) if s ~= "none" then local x = math.floor( (w/2 - 18) + .5) local y = ((6 + yspacing) * 3) + topborder + 1 local amountx = math.floor( (w/2 - ( (string.len("+"..tostring(n))/2) * 6 ) ) + .5) local last = term.redirect(m) alphanumeric.stringToImg("WINNER",colors.red,x,y) alphanumeric.stringToImg("+"..tostring(n),colors.red,amountx,y + 6) term.redirect(last) end showStats() end function checkAPI() if not fs.exists("alphanumeric") then multishell.run("pastebin get YVtwWRBQ disk/alphanumeric") end end function modifyPlayer(p,num,t) print("Sending info for " .. p) rednet.send(server,"modify " .. p .. " " .. num .. " " .. t) local msg = nil local attempts = 1 -- wait for message for 10 ticks retry 3 times repeat id,msg,proto = rednet.receive(.5) attempts = attempts + 1 until msg or (attempts > 3 ) if msg and id == server then print(msg) return textutils.unserialize(msg) end end function getPlayer(p) print("getting player info for " .. p) rednet.send(server,"get " .. p) local msg = nil local attempts = 1 -- wait for message for 10 ticks retry 3 times repeat print("attempt " .. attempts) id,msg,proto = rednet.receive(.5) attempts = attempts + 1 until msg or (attempts > 3 ) if msg and id == server then print(msg) return msg else return nil end end function getWireless() local peripherals = peripheral.getNames() local wirelessSide = nil local gotWireless = false for i=1, #peripherals do if peripheral.getType(peripherals[i]) == "modem" then if peripheral.call(peripherals[i],"isWireless") then wirelessSide = peripherals[i] gotWireless = true end end if gotWireless then break end end return wirelessSide end -- Load Peripherals m = peripheral.find("monitor") pim = peripheral.find("pim") -- Define Constants pullCost = 5 m.setTextScale(.5) w,h = m.getSize() logox = math.floor( (w - 27)/2 ) xspacing = 2 yspacing = 2 slotwidth = 3 * (10 + xspacing) slotheight = 3 * (6 + yspacing) sideborders = math.floor((w - slotwidth )/2) topborder = (#slotImages["logo"] + yspacing) + 1 server = 267 tune = {1,5,8} -- Define Variables player = {} playerName = "" num1 = math.random(1,#reel[1]) num2 = math.random(1,#reel[2]) num3 = math.random(1,#reel[3]) running = false if os.getComputerLabel() ~= "slot" then os.setComputerLabel("slot") end -- Pre Setup Functions rednet.open(getWireless()) os.loadAPI("disk/alphanumeric") print("Size = w " .. w .. " h " .. h) print("Slot Width = " .. slotwidth ) print("Border Size = " .. sideborders) print("Calculated Size = " .. sideborders * 2 + slotwidth) print("Computer ID = " .. os.getComputerID()) print("Computer Label = " .. os.getComputerLabel()) drawBG() draw(num1,num2,num3) -- Begin Logic Loop while true do -- Wait for a monitor touch event e,p1,p2,p3 = os.pullEvent() if e == "monitor_touch" then -- Check if slot is running already if not running then playerName = pim.getInventoryName() -- Make sure player is on PIM if playerName ~= "pim" then -- Get player info from server msg = getPlayer(playerName) -- continue if message was recieved back from server if msg ~=nil then player = textutils.unserialize(msg) print(player) -- make sure player has enough credits if player.balance >= pullCost or player.name == "BigD999" then -- begin slot pull player = modifyPlayer(player.name,pullCost*-1,"pull") running = true drawBG() print("Starting Randomizer") -- Spin cycle 1 - all three spin = math.random(30,50) local tuneIndex = 1 for i=1,spin do num1 = num1 - 1 num2 = num2 - 1 num3 = num3 - 1 if num1 < 0 then num1 = #reel[1] end if num2 < 0 then num2 = #reel[2] end if num3 < 0 then num3 = #reel[3] end --print(num1," ",num2," ",num3," ") draw(num1,num2,num3) sleep(.05) end -- Spin cycle 2 - reels 2 and 3 spin = math.random(5,20) for i=1,spin do num2 = num2 - 1 num3 = num3 - 1 if num2 < 0 then num2 = #reel[2] end if num3 < 0 then num3 = #reel[3] end --print(num1," ",num2," ",num3," ") draw(num1,num2,num3) sleep(.05) end -- Spin cycle 3 - reel 3 spin = math.random(5,20) for i=1,spin do num3 = num3 - 1 if num3 < 0 then num3 = #reel[3] end --print(num1," ",num2," ",num3," ") draw(num1,num2,num3) sleep(.05) end -- Begin Result Checking print("Checking Results") amount = 0 if toName(num1,1) == toName(num2,2) and toName(num2,2) == toName(num3,3) then -- three in a row if isMultiplier(num1,1) and isMultiplier(num2,2) and isMultiplier(num3,3) then -- JACKPOT!!!! result = "jackpot" amount = pullCost * 50 print(result) else result = "three" print(result) amount = pullCost * 25 end elseif toName(num1,1) == toName(num2,2) or toName(num2,2) == toName(num3,3) or toName(num1,1) == toName(num3,3) then -- We have a pair if isMultiplier(num1,1) or isMultiplier(num2,2) or isMultiplier(num3,3) then -- the pair contains a multiplier if (isMultiplier(num1,1) and isMultiplier(num2,2)) or ( isMultiplier(num2,2) and isMultiplier(num3,3) ) or ( isMultiplier(num1,1) and isMultiplier(num1,1) )then -- the pair is a pair of multipliers result = "pair++!" print(result) amount = pullCost * 4 else result = "pair+" print(result) amount = pullCost * 4 end else result = "pair" print(result) amount = pullCost * 2 end elseif isMultiplier(num1,1) or isMultiplier(num2,2) or isMultiplier(num3,3) then result = "freespin" print(result) amount = pullCost else result = "none" print(result) end if amount > 0 then player = modifyPlayer(player.name,amount,"payoutSlots") end tellResults(result,amount) running = false else print("Player doesnt have enough money") showStats() end else print("Could not contact Mainframe!") end end end end end
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