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#include <stdio.h> #include <vector> #include <iostream> #include <memory> #include <string> #include <algorithm> #include <ctime> #include <random> enum Colors { white = 0, yellow = 1, red = 2, green = 3, orange = 4, blue = 5 }; enum Directions { x = 0, y = 1, z = 2 }; enum Movements { R = 0, Rp = 1, L = 2, Lp = 3, U = 4, Up = 5, D = 6, Dp = 7, F = 8, Fp = 9, B = 10, Bp = 11 }; class Piece { protected: public: virtual std::shared_ptr<Piece> copy() {} virtual int getColor() {} virtual int getColor(int i) {} virtual std::ostream& getStream(std::ostream& stream) {return stream;} virtual void rotate() {} virtual void rotate(int unchangedDirection) {} virtual std::vector<int> getAllColors() {} }; class Corner : public Piece { private: int m_xColor; int m_yColor; int m_zColor; public: Corner(int xColor, int yColor, int zColor); virtual std::shared_ptr<Piece> copy(); virtual int getColor(int i); virtual std::ostream& getStream(std::ostream& stream) override; virtual void rotate(int unchangedDirection); virtual std::vector<int> getAllColors(); }; class Edge : public Piece { private: int m_color1; int m_color2; public: // color1 is the color oriented to the white side or the yellow side. // If there is not, this is the color oriented to the red or the orange side. // color2 is the other color Edge(int color1, int color2); virtual std::shared_ptr<Piece> copy(); virtual int getColor(int i); virtual std::ostream& getStream(std::ostream& stream) override; virtual void rotate(); virtual std::vector<int> getAllColors(); }; class Center : public Piece { private: int m_color; public: Center(int color); virtual std::shared_ptr<Piece> copy(); virtual int getColor(); virtual std::ostream& getStream(std::ostream& stream) override; virtual std::vector<int> getAllColors(); }; typedef std::vector<std::vector<std::shared_ptr<Piece>>> vectorOfPieces; class Sequence { }; class RubiksCube { private: vectorOfPieces m_possibility; void move(int corners[4][2], int edges[4][2], bool prime, bool doEdgesRotate, int cornerUnchangedDirection); void moveInterior(int edges[4][2], int centers[4][2], bool prime); bool isPieceWellPlaced(vectorOfPieces objective, std::shared_ptr<Piece> piece); std::vector<int> findPlaceOfPiece(std::shared_ptr<Piece> piece, vectorOfPieces possibility); // RESOLUTION // FIRST CROSS (WHITE FACE) void solveFirstCross(vectorOfPieces objective); void putEdgeDown(std::shared_ptr<Piece> edge); void placeEdge(vectorOfPieces objective, std::shared_ptr<Piece> edge); // 1st FACE (WHITE) = CORNERS void finishFirstFace(vectorOfPieces objective); void putCornerDown(std::shared_ptr<Piece> corner); void placeCorner(vectorOfPieces objective, std::shared_ptr<Piece> corner); void silentMovex(); void silentMovexp(); void silentMovey(); void silentMoveyp(); void silentMovez(); void silentMovezp(); public: static RubiksCube askForCube(); static RubiksCube makeRandomCube(); static RubiksCube makeRandomCube(vectorOfPieces possibility); static RubiksCube makeRandomCube(vectorOfPieces possibility, int seed); RubiksCube(vectorOfPieces possibility); void moveR(); void moveRp(); void moveL(); void moveLp(); void moveU(); void moveUp(); void moveD(); void moveDp(); void moveF(); void moveFp(); void moveB(); void moveBp(); void moveM(); void movem(); void moveE(); void movee(); void moveS(); void moves(); void movex(); void movexp(); void movey(); void moveyp(); void movez(); void movezp(); int getFaceColor(); std::shared_ptr<Piece> getPiece(int ring, int i); Sequence goTo(vectorOfPieces objective); void getStats(); void test(); }; // CONSTANTS vectorOfPieces RUBIKS_CUBE_FINISHED = { { std::shared_ptr<Piece>(new Center(Colors::white)), std::shared_ptr<Piece>(new Corner(Colors::green, Colors::white, Colors::red)), std::shared_ptr<Piece>(new Edge(Colors::white, Colors::green)), std::shared_ptr<Piece>(new Corner(Colors::green, Colors::white, Colors::orange)), std::shared_ptr<Piece>(new Edge(Colors::white, Colors::orange)), std::shared_ptr<Piece>(new Corner(Colors::blue, Colors::white, Colors::orange)), std::shared_ptr<Piece>(new Edge(Colors::white, Colors::blue)), std::shared_ptr<Piece>(new Corner(Colors::blue, Colors::white, Colors::red)), std::shared_ptr<Piece>(new Edge(Colors::white, Colors::red)) }, { std::shared_ptr<Piece>(new Edge(Colors::red, Colors::green)), std::shared_ptr<Piece>(new Center(Colors::green)), std::shared_ptr<Piece>(new Edge(Colors::orange, Colors::green)), std::shared_ptr<Piece>(new Center(Colors::orange)), std::shared_ptr<Piece>(new Edge(Colors::orange, Colors::blue)), std::shared_ptr<Piece>(new Center(Colors::blue)), std::shared_ptr<Piece>(new Edge(Colors::red, Colors::blue)), std::shared_ptr<Piece>(new Center(Colors::red)) }, { std::shared_ptr<Piece>(new Center(Colors::yellow)), std::shared_ptr<Piece>(new Corner(Colors::green, Colors::yellow, Colors::red)), std::shared_ptr<Piece>(new Edge(Colors::yellow, Colors::green)), std::shared_ptr<Piece>(new Corner(Colors::green, Colors::yellow, Colors::orange)), std::shared_ptr<Piece>(new Edge(Colors::yellow, Colors::orange)), std::shared_ptr<Piece>(new Corner(Colors::blue, Colors::yellow, Colors::orange)), std::shared_ptr<Piece>(new Edge(Colors::yellow, Colors::blue)), std::shared_ptr<Piece>(new Corner(Colors::blue, Colors::yellow, Colors::red)), std::shared_ptr<Piece>(new Edge(Colors::yellow, Colors::red)) } }; std::ostream& Corner::getStream(std::ostream& stream) { stream << "Corner("; int color; for (int i = 0; i < 3; i++) { stream << "Colors::"; color = getColor(i); switch (color) { case Colors::white : stream << "white" ; break; case Colors::yellow : stream << "yellow" ; break; case Colors::red : stream << "red" ; break; case Colors::green : stream << "green" ; break; case Colors::orange : stream << "orange" ; break; case Colors::blue : stream << "blue" ; break; } stream << ", "; } stream << ")"; return stream; } std::ostream& Edge::getStream(std::ostream& stream) { stream << "Edge("; int color; for (int i = 0; i < 2; i++) { stream << "Colors::"; color = getColor(i); switch (color) { case Colors::white : stream << "white" ; break; case Colors::yellow : stream << "yellow" ; break; case Colors::red : stream << "red" ; break; case Colors::green : stream << "green" ; break; case Colors::orange : stream << "orange" ; break; case Colors::blue : stream << "blue" ; break; } stream << ", "; } stream << ")"; return stream; } std::ostream& Center::getStream(std::ostream& stream) { stream << "Center("; stream << "Colors::"; int color = getColor(); switch (color) { case Colors::white : stream << "white" ; break; case Colors::yellow : stream << "yellow" ; break; case Colors::red : stream << "red" ; break; case Colors::green : stream << "green" ; break; case Colors::orange : stream << "orange" ; break; case Colors::blue : stream << "blue" ; break; default: stream << "oullalala la ya un pb la... color=" << color << std::endl; } stream << ", "; stream << ")"; return stream; } std::ostream& operator<<(std::ostream& sortie, std::shared_ptr<Piece> piece) { return piece->getStream(sortie); } std::ostream& operator<<(std::ostream& stream, RubiksCube cube) { stream << "{" << std::endl; stream << "\t{" << std::endl; for (int i = 0; i < 9; i++) { stream << "\t\t" << cube.getPiece(0, i) << "," << std::endl; } stream << "\t}," << std::endl; stream << "\t{" << std::endl; for (int i = 0; i < 8; i++) { stream << "\t\t" << cube.getPiece(1, i) << "," << std::endl; } stream << "\t}," << std::endl; stream << "\t{" << std::endl; for (int i = 0; i < 9; i++) { stream << "\t\t" << cube.getPiece(2, i) << "," << std::endl; } stream << "\t}" << std::endl; stream << "}" << std::endl; return stream; } bool operator==(std::shared_ptr<Piece> piece1, std::shared_ptr<Piece> piece2) { std::vector<int> piece1Colors = piece1->getAllColors(); std::vector<int> piece2Colors = piece2->getAllColors(); if (piece1Colors.size() != piece2Colors.size()) return false; for (int i = 0; i < piece2Colors.size(); i++) { if (piece1Colors[i] != piece2Colors[i]) return false; } return true; } bool operator!=(std::shared_ptr<Piece> piece1, std::shared_ptr<Piece> piece2) { std::vector<int> piece1Colors = piece1->getAllColors(); std::vector<int> piece2Colors = piece2->getAllColors(); if (piece1Colors.size() != piece2Colors.size()) return true; for (int i = 0; i < piece2Colors.size(); i++) { if (std::find(piece1Colors.begin(), piece1Colors.end(), piece2Colors[i]) == piece1Colors.end()) { return true; } } return false; } Corner::Corner(int xColor, int yColor, int zColor) : m_xColor(xColor), m_yColor(yColor), m_zColor(zColor) {} Edge::Edge(int color1, int color2) : m_color1(color1), m_color2(color2) {} Center::Center(int color) : m_color(color) {} std::shared_ptr<Piece> Corner::copy() { return std::shared_ptr<Piece> (new Corner(m_xColor, m_yColor, m_zColor)); } std::shared_ptr<Piece> Edge::copy() { return std::shared_ptr<Piece> (new Edge(m_color1, m_color2)); } std::shared_ptr<Piece> Center::copy() { return std::shared_ptr<Piece> (new Center(m_color)); } int Corner::getColor(int color) { switch (color) { case 0: return m_xColor; case 1: return m_yColor; case 2: return m_zColor; } } int Edge::getColor(int color) { switch (color) { case 0: return m_color1; case 1: return m_color2; } } int Center::getColor() { return m_color; } std::vector<int> Corner::getAllColors() { std::vector<int> colors = {m_xColor, m_yColor, m_zColor}; return colors; } std::vector<int> Edge::getAllColors() { std::vector<int> colors = {m_color1, m_color2}; return colors; } std::vector<int> Center::getAllColors() { std::vector<int> colors = {m_color}; return colors; } void Corner::rotate(int unchangedDirection) { int directionsToChange[2]; if (unchangedDirection == Directions::x) { int color = m_yColor; m_yColor = m_zColor; m_zColor = color; } if (unchangedDirection == Directions::y) { int color = m_xColor; m_xColor = m_zColor; m_zColor = color; } if (unchangedDirection == Directions::z) { int color = m_xColor; m_xColor = m_yColor; m_yColor = color; } } void Edge::rotate() { int color1 = m_color1; m_color1 = m_color2; m_color2 = color1; } RubiksCube::RubiksCube(vectorOfPieces possibility) : m_possibility(possibility) {} std::shared_ptr<Piece> RubiksCube::getPiece(int ring, int i) { return m_possibility[ring][i]; } int RubiksCube::getFaceColor() { return m_possibility[1][7]->getColor(); } void RubiksCube::move(int corners[4][2], int edges[4][2], bool prime, bool doEdgesRotate, int cornerUnchangedDirection) { std::vector<std::shared_ptr<Piece>> cornersVector = { m_possibility[corners[0][0]][corners[0][1]], m_possibility[corners[1][0]][corners[1][1]], m_possibility[corners[2][0]][corners[2][1]], m_possibility[corners[3][0]][corners[3][1]] }; std::vector<std::shared_ptr<Piece>> edgesVector = { m_possibility[edges[0][0]][edges[0][1]], m_possibility[edges[1][0]][edges[1][1]], m_possibility[edges[2][0]][edges[2][1]], m_possibility[edges[3][0]][edges[3][1]] }; if (!prime) { m_possibility[corners[0][0]][corners[0][1]] = cornersVector[3]; m_possibility[corners[1][0]][corners[1][1]] = cornersVector[0]; m_possibility[corners[2][0]][corners[2][1]] = cornersVector[1]; m_possibility[corners[3][0]][corners[3][1]] = cornersVector[2]; m_possibility[edges[0][0]][edges[0][1]] = edgesVector[3]; m_possibility[edges[1][0]][edges[1][1]] = edgesVector[0]; m_possibility[edges[2][0]][edges[2][1]] = edgesVector[1]; m_possibility[edges[3][0]][edges[3][1]] = edgesVector[2]; } else { m_possibility[corners[0][0]][corners[0][1]] = cornersVector[1]; m_possibility[corners[1][0]][corners[1][1]] = cornersVector[2]; m_possibility[corners[2][0]][corners[2][1]] = cornersVector[3]; m_possibility[corners[3][0]][corners[3][1]] = cornersVector[0]; m_possibility[edges[0][0]][edges[0][1]] = edgesVector[1]; m_possibility[edges[1][0]][edges[1][1]] = edgesVector[2]; m_possibility[edges[2][0]][edges[2][1]] = edgesVector[3]; m_possibility[edges[3][0]][edges[3][1]] = edgesVector[0]; } if (doEdgesRotate) { for (int i = 0; i < 4; i++) { m_possibility[edges[i][0]][edges[i][1]]->rotate(); } } for (int i = 0; i < 4; i++) { m_possibility[corners[i][0]][corners[i][1]]->rotate(cornerUnchangedDirection); } } void RubiksCube::moveInterior(int edges[4][2], int centers[4][2], bool prime) { std::vector<std::shared_ptr<Piece>> edgesVector = { m_possibility[edges[0][0]][edges[0][1]], m_possibility[edges[1][0]][edges[1][1]], m_possibility[edges[2][0]][edges[2][1]], m_possibility[edges[3][0]][edges[3][1]] }; std::vector<std::shared_ptr<Piece>> centersVector = { m_possibility[centers[0][0]][centers[0][1]], m_possibility[centers[1][0]][centers[1][1]], m_possibility[centers[2][0]][centers[2][1]], m_possibility[centers[3][0]][centers[3][1]] }; if (!prime) { m_possibility[edges[0][0]][edges[0][1]] = edgesVector[3]; m_possibility[edges[1][0]][edges[1][1]] = edgesVector[0]; m_possibility[edges[2][0]][edges[2][1]] = edgesVector[1]; m_possibility[edges[3][0]][edges[3][1]] = edgesVector[2]; m_possibility[centers[0][0]][centers[0][1]] = centersVector[3]; m_possibility[centers[1][0]][centers[1][1]] = centersVector[0]; m_possibility[centers[2][0]][centers[2][1]] = centersVector[1]; m_possibility[centers[3][0]][centers[3][1]] = centersVector[2]; } else { m_possibility[edges[0][0]][edges[0][1]] = edgesVector[1]; m_possibility[edges[1][0]][edges[1][1]] = edgesVector[2]; m_possibility[edges[2][0]][edges[2][1]] = edgesVector[3]; m_possibility[edges[3][0]][edges[3][1]] = edgesVector[0]; m_possibility[centers[0][0]][centers[0][1]] = centersVector[1]; m_possibility[centers[1][0]][centers[1][1]] = centersVector[2]; m_possibility[centers[2][0]][centers[2][1]] = centersVector[3]; m_possibility[centers[3][0]][centers[3][1]] = centersVector[0]; } for (int i = 0; i < 4; i++) { m_possibility[edges[i][0]][edges[i][1]]->rotate(); } } void RubiksCube::moveR() { int corners[4][2] = {{0,7}, {0,5}, {2,5}, {2,7}}; int edges[4][2] = {{0,6}, {1,4}, {2,6}, {1,6}}; int doEdgesRotate = getFaceColor() == Colors::blue || getFaceColor() == Colors::green; move(corners, edges, false, doEdgesRotate, Directions::x); } void RubiksCube::moveRp() { int corners[4][2] = {{0,7}, {0,5}, {2,5}, {2,7}}; int edges[4][2] = {{0,6}, {1,4}, {2,6}, {1,6}}; int doEdgesRotate = getFaceColor() == Colors::blue || getFaceColor() == Colors::green; move(corners, edges, true, doEdgesRotate, Directions::x); } void RubiksCube::moveL() { int corners[4][2] = {{0,3}, {0,1}, {2,1}, {2,3}}; int edges[4][2] = {{0,2}, {1,0}, {2,2}, {1,2}}; int doEdgesRotate = getFaceColor() == Colors::blue || getFaceColor() == Colors::green; move(corners, edges, false, doEdgesRotate, Directions::x); } void RubiksCube::moveLp() { int corners[4][2] = {{0,3}, {0,1}, {2,1}, {2,3}}; int edges[4][2] = {{0,2}, {1,0}, {2,2}, {1,2}}; int doEdgesRotate = getFaceColor() == Colors::blue || getFaceColor() == Colors::green; move(corners, edges, true, doEdgesRotate, Directions::x); } void RubiksCube::moveU() { int corners[4][2] = {{0,1}, {0,3}, {0,5}, {0,7}}; int edges[4][2] = {{0,2}, {0,4}, {0,6}, {0,8}}; int doEdgesRotate = getFaceColor() == Colors::white || getFaceColor() == Colors::yellow; move(corners, edges, false, doEdgesRotate, Directions::y); } void RubiksCube::moveUp() { int corners[4][2] = {{0,1}, {0,3}, {0,5}, {0,7}}; int edges[4][2] = {{0,2}, {0,4}, {0,6}, {0,8}}; int doEdgesRotate = getFaceColor() == Colors::white || getFaceColor() == Colors::yellow; move(corners, edges, true, false, Directions::y); } void RubiksCube::moveD() { int corners[4][2] = {{2,7}, {2,5}, {2,3}, {2,1}}; int edges[4][2] = {{2,8}, {2,6}, {2,4}, {2,2}}; int doEdgesRotate = getFaceColor() == Colors::white || getFaceColor() == Colors::yellow; move(corners, edges, false, false, Directions::y); } void RubiksCube::moveDp() { int corners[4][2] = {{2,7}, {2,5}, {2,3}, {2,1}}; int edges[4][2] = {{2,8}, {2,6}, {2,4}, {2,2}}; int doEdgesRotate = getFaceColor() == Colors::white || getFaceColor() == Colors::yellow; move(corners, edges, true, false, Directions::y); } void RubiksCube::moveF() { int corners[4][2] = {{0,1}, {0,7}, {2,7}, {2,1}}; int edges[4][2] = {{0,8}, {1,6}, {2,8}, {1,0}}; int doEdgesRotate = getFaceColor() == Colors::red || getFaceColor() == Colors::red; move(corners, edges, false, doEdgesRotate, Directions::z); } void RubiksCube::moveFp() { int corners[4][2] = {{0,1}, {0,7}, {2,7}, {2,1}}; int edges[4][2] = {{0,8}, {1,6}, {2,8}, {1,0}}; int doEdgesRotate = getFaceColor() == Colors::red || getFaceColor() == Colors::orange; move(corners, edges, true, doEdgesRotate, Directions::z); } void RubiksCube::moveB() { int corners[4][2] = {{0,3}, {2,3}, {2,5}, {0,5}}; int edges[4][2] = {{0,4}, {1,2}, {2,4}, {1,4}}; int doEdgesRotate = getFaceColor() == Colors::red || getFaceColor() == Colors::orange; move(corners, edges, false, doEdgesRotate, Directions::z); } void RubiksCube::moveBp() { int corners[4][2] = {{0,3}, {2,3}, {2,5}, {0,5}}; int edges[4][2] = {{0,4}, {1,2}, {2,4}, {1,4}}; int doEdgesRotate = getFaceColor() == Colors::red || getFaceColor() == Colors::orange; move(corners, edges, true, doEdgesRotate, Directions::z); } void RubiksCube::moveM() { int edges[4][2] = {{0,8}, {2,8}, {2,4}, {0,4}}; int centers[4][2] = {{0,0}, {1,7}, {2,0}, {1,3}}; moveInterior(edges, centers, false); } void RubiksCube::movem() { int edges[4][2] = {{0,8}, {2,8}, {2,4}, {0,4}}; int centers[4][2] = {{0,0}, {1,7}, {2,0}, {1,3}}; moveInterior(edges, centers, true); } void RubiksCube::moveE() { int edges[4][2] = {{1,0}, {1,2}, {1,4}, {1,6}}; int centers[4][2] = {{1,7}, {1,1}, {1,3}, {1,5}}; moveInterior(edges, centers, false); } void RubiksCube::movee() { int edges[4][2] = {{1,0}, {1,2}, {1,4}, {1,6}}; int centers[4][2] = {{1,7}, {1,1}, {1,3}, {1,5}}; moveInterior(edges, centers, true); } void RubiksCube::moveS() { int edges[4][2] = {{0,6}, {2,6}, {2,2}, {0,2}}; int centers[4][2] = {{0,0}, {1,5}, {2,0}, {1,1}}; moveInterior(edges, centers, false); } void RubiksCube::moves() { int edges[4][2] = {{0,6}, {2,6}, {2,2}, {0,2}}; int centers[4][2] = {{0,0}, {1,5}, {2,0}, {1,1}}; moveInterior(edges, centers, true); } void RubiksCube::movex() { moveR(); movem(); moveLp(); } void RubiksCube::movexp() { moveRp(); moveM(); moveL(); } void RubiksCube::movey() { moveU(); moveE(); moveDp(); } void RubiksCube::moveyp() { moveUp(); movee(); moveD(); } void RubiksCube::movez() { moveF(); moveS(); moveBp(); } void RubiksCube::movezp() { moveFp(); moveS(); moveB(); } void RubiksCube::silentMovex() { moveR(); movem(); moveLp(); } void RubiksCube::silentMovexp() { moveRp(); moveM(); moveL(); } void RubiksCube::silentMovey() { moveU(); moveE(); moveDp(); } void RubiksCube::silentMoveyp() { moveUp(); movee(); moveD(); } void RubiksCube::silentMovez() { moveF(); moveS(); moveBp(); } void RubiksCube::silentMovezp() { moveFp(); moveS(); moveB(); } RubiksCube RubiksCube::askForCube() { int faces[6][9]; std::cout << "Les couleurs" << std::endl << "\t- Blanc : 0" << std::endl << "\t- Jaune : 1" << std::endl << "\t- Rouge : 2" << std::endl << "\t- Vert : 3" << std::endl << "\t- Orange : 4" << std::endl << "\t- Bleu : 5" << std::endl; std::string facesNames[6] = {"blanche", "jaune", "rouge", "verte", "orange", "bleue"}; for (int face = 0; face < 6; face++) { std::cout << "Entrez la face " << facesNames[face] << " : (centre en premier)" << std::endl; for (int i = 0; i < 9; i++) { std::cout << "\t> "; std::cin >> faces[face][i]; } } vectorOfPieces possibility = { { std::shared_ptr<Piece>(new Center(faces[0][0])), std::shared_ptr<Piece>(new Corner(faces[3][5], faces[0][1], faces[2][3])), std::shared_ptr<Piece>(new Edge(faces[0][2], faces[3][4])), std::shared_ptr<Piece>(new Corner(faces[3][3], faces[0][3], faces[4][5])), std::shared_ptr<Piece>(new Edge(faces[0][4], faces[4][4])), std::shared_ptr<Piece>(new Corner(faces[5][5], faces[0][5], faces[4][3])), std::shared_ptr<Piece>(new Edge(faces[0][6], faces[5][4])), std::shared_ptr<Piece>(new Corner(faces[5][3], faces[0][7], faces[2][5])), std::shared_ptr<Piece>(new Edge(faces[0][8], faces[2][4])), }, { std::shared_ptr<Piece>(new Edge(faces[2][2], faces[3][6])), std::shared_ptr<Piece>(new Center(faces[3][0])), std::shared_ptr<Piece>(new Edge(faces[4][6], faces[3][2])), std::shared_ptr<Piece>(new Center(faces[4][0])), std::shared_ptr<Piece>(new Edge(faces[4][2], faces[5][6])), std::shared_ptr<Piece>(new Center(faces[5][0])), std::shared_ptr<Piece>(new Edge(faces[2][6], faces[5][2])), std::shared_ptr<Piece>(new Center(faces[2][0])), }, { std::shared_ptr<Piece>(new Center(faces[1][0])), std::shared_ptr<Piece>(new Corner(faces[3][7], faces[1][3], faces[2][1])), std::shared_ptr<Piece>(new Edge(faces[1][2], faces[3][8])), std::shared_ptr<Piece>(new Corner(faces[3][1], faces[1][1], faces[4][7])), std::shared_ptr<Piece>(new Edge(faces[1][8], faces[4][8])), std::shared_ptr<Piece>(new Corner(faces[5][7], faces[1][7], faces[4][1])), std::shared_ptr<Piece>(new Edge(faces[1][6], faces[5][8])), std::shared_ptr<Piece>(new Corner(faces[5][1], faces[1][5], faces[2][7])), std::shared_ptr<Piece>(new Edge(faces[1][4], faces[2][8])), } }; RubiksCube cube(possibility); return cube; } RubiksCube RubiksCube::makeRandomCube(vectorOfPieces possibility, int seed) { for (int i = 0; i < 9; i++) { possibility[0][i] = possibility[0][i]->copy(); } for (int i = 0; i < 8; i++) { possibility[1][i] = possibility[1][i]->copy(); } for (int i = 0; i < 9; i++) { possibility[2][i] = possibility[2][i]->copy(); } srand(seed); RubiksCube cube(possibility); for (int i = 0; i < 100; i++) { switch(rand() % 11) { case Movements::R: cube.moveR();break; case Movements::Rp: cube.moveRp();break; case Movements::L: cube.moveL();break; case Movements::Lp: cube.moveLp();break; case Movements::U: cube.moveU();break; case Movements::Up: cube.moveUp();break; case Movements::D: cube.moveD();break; case Movements::Dp: cube.moveDp();break; case Movements::F: cube.moveF();break; case Movements::Fp: cube.moveFp();break; case Movements::B: cube.moveB();break; case Movements::Bp: cube.moveBp();break; } } return cube; } RubiksCube RubiksCube::makeRandomCube(vectorOfPieces possibility) { return makeRandomCube(possibility, time(NULL)); } RubiksCube RubiksCube::makeRandomCube() { return makeRandomCube(RUBIKS_CUBE_FINISHED, time(NULL)); } std::vector<int> RubiksCube::findPlaceOfPiece(std::shared_ptr<Piece> piece, vectorOfPieces possibility) { for (int i = 0; i < 9; i++) { if (!(possibility[0][i] != piece)) return std::vector<int> {0, i}; } for (int i = 0; i < 8; i++) { if (!(possibility[1][i] != piece)) return std::vector<int> {1, i}; } for (int i = 0; i < 9; i++) { if (!(possibility[2][i] != piece)) return std::vector<int> {2, i}; } std::cout << "ERROR : Piece not found " << piece << std::endl; return std::vector<int> {-1, -1}; } bool RubiksCube::isPieceWellPlaced(vectorOfPieces objective, std::shared_ptr<Piece> piece) { std::vector<int> movements; if (m_possibility[1][1]->getColor() == Colors::white || m_possibility[1][5]->getColor() == Colors::white) { silentMovex(); movements.push_back(Directions::x); } while (m_possibility[0][0]->getColor() != Colors::white) { silentMovex(); movements.push_back(Directions::x); } while (m_possibility[1][7]->getColor() != Colors::red) { silentMovey(); movements.push_back(Directions::y); } std::vector<int> placeOnObjective = findPlaceOfPiece(piece, objective); std::vector<int> placeOnPossibility = findPlaceOfPiece(piece, m_possibility); bool response = placeOnObjective == placeOnPossibility; for (int i = movements.size() - 1; i >= 0; i--) { switch (movements[i]) { case Directions::x: silentMovexp();break; case Directions::y: silentMoveyp();break; case Directions::z: silentMovezp();break; } } return response; } Sequence RubiksCube::goTo(vectorOfPieces objective) { solveFirstCross(objective); finishFirstFace(objective); Sequence s; return s; } void RubiksCube::solveFirstCross(vectorOfPieces objective) { std::vector<std::shared_ptr<Piece>> edges = { objective[0][2], objective[0][4], objective[0][6], objective[0][8] }; for (int i = 0; i < 4; i++) { moveyp(); if (!isPieceWellPlaced(objective, edges[i])) { putEdgeDown(edges[i]); placeEdge(objective, edges[i]); } } } void RubiksCube::putEdgeDown(std::shared_ptr<Piece> edge) { std::vector<int> pos = findPlaceOfPiece(edge, m_possibility); for (int i = 0; i < pos[1] / 2; i++) { moveyp(); } if (pos[0] == 0) { moveM(); moveDp(); movem(); moveD(); } else if (pos[0] == 1) { moveL(); moveD(); moveLp(); } for (int i = 0; i < pos[1] / 2; i++) { movey(); moveD(); } } void RubiksCube::placeEdge(vectorOfPieces objective, std::shared_ptr<Piece> edge) { if (m_possibility[2][8]->getColor(1) == objective[0][findPlaceOfPiece(edge, objective)[1]]->getColor(0)) { // GOOD ORIENTATION moveDp(); moveM(); moveD(); movem(); } else { // BAD ORIENTATION moveM(); moveD(); moveD(); movem(); } } void RubiksCube::finishFirstFace(vectorOfPieces objective) { std::vector<std::shared_ptr<Piece>> corners = { objective[0][1], objective[0][3], objective[0][5], objective[0][7] }; for (int i = 0; i < 4; i++) { moveyp(); if (!isPieceWellPlaced(objective, corners[i])) { putCornerDown(corners[i]); placeCorner(objective, corners[i]); } } } void RubiksCube::putCornerDown(std::shared_ptr<Piece> corner) { std::vector<int> pos = findPlaceOfPiece(corner, m_possibility); for (int i = 0; i < (pos[1] + 1) / 2; i++) { moveyp(); } if (pos[0] == 0) { moveRp(); moveDp(); moveR(); moveD(); } for (int i = 0; i < (pos[1] + 1) / 2; i++) { movey(); moveD(); } } void RubiksCube::placeCorner(vectorOfPieces objective, std::shared_ptr<Piece> corner) { int color = objective[0][findPlaceOfPiece(corner, objective)[1]]->getColor(1); // COLOR OF WHITE FACE //std::cout << objective << std::endl; //std::cout << color << findPlaceOfPiece(corner, objective)[0] << findPlaceOfPiece(corner, objective)[1]; //std::cout << m_possibility[2][7] << std::endl; if (m_possibility[2][7]->getColor(0) == color) { moveRp(); moveDp(); moveR(); } else if (m_possibility[2][7]->getColor(1) == color) { moveRp(); moveD(); moveD(); moveR(); moveD(); moveRp(); moveDp(); moveR(); } else if (m_possibility[2][7]->getColor(2) == color) { moveDp(); moveRp(); moveD(); moveR(); } } void RubiksCube::test() { std::cout << m_possibility.size() << m_possibility[0].size() << m_possibility[1].size() << m_possibility[2].size(); } void getStats(bool debug) { std::vector<std::vector<int>> TO_VERIFY { {0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, 4}, {0, 5}, {0, 6}, {0, 7}, {0, 8}, }; srand(time(NULL)); int rights = 0; int tests = 1000; double startTime = time(NULL); for (int i = 0; i < tests; i++) { int seed = rand(); RubiksCube cube = RubiksCube::makeRandomCube(RUBIKS_CUBE_FINISHED, seed); cube.goTo(RUBIKS_CUBE_FINISHED); bool error = false; for (int j = 0; j < TO_VERIFY.size(); j++) { if (cube.getPiece(TO_VERIFY[j][0], TO_VERIFY[j][1]) != RUBIKS_CUBE_FINISHED[TO_VERIFY[j][0]][TO_VERIFY[j][1]]) { error = true; } } if (!error) { rights += 1; } else if (debug) { std::cout << "FAILURE WITH SEED : " << seed << std::endl; } if (tests / 100 != 0 && i % (tests/100) == 0) { std::cout << i / (tests/100) << "% made" << std::endl; } } double endTime = time(NULL); std::cout << std::endl << std::endl; std::cout << "\t- Number of tests : " << tests << std::endl; std::cout << "\t- " << (((double)rights)/tests) * 100 << "% tests successfull (" << tests - rights << " failed)" << std::endl; std::cout << "\t- Execution time : " << endTime - startTime << "s" << std::endl; std::cout << "\t- " << (endTime - startTime) / tests << " s/test" << std::endl; std::cout << "\t- " << tests / (endTime - startTime) << " tests/s" << std::endl; } int main() { //RubiksCube cube = RubiksCube::makeRandomCube(); //cube.goTo(RUBIKS_CUBE_FINISHED); //std::cout << cube; getStats(false); return 0; }
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