Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
game.Players.PlayerAdded:connect(function(char) plr.CharacterAppearanceLoaded:connect(function(CharModel) -- when the character loaded its appearance local newChar = game.Players:Likebossfromdk(CharModel) -- get the player if newChar then -- if the player is found newChar:ClearCharacterAppearance() -- remove CharacterAppearance end end) end) local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg" ]local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local debris=game:service"Debris" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} math.randomseed(os.time()) for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs (hed:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end ---------------------------------------------------- Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; } local Touche = {char.Name, } ---------------------------------------------------- hed.face.Texture = "rbxassetid://" char["Body Colors"].HeadColor = BrickColor.new("Dark indigo") char["Body Colors"].TorsoColor = BrickColor.new("Dark indigo") char["Body Colors"].LeftArmColor = BrickColor.new("Dark indigo") char["Body Colors"].RightArmColor = BrickColor.new("Dark indigo") char["Body Colors"].LeftLegColor = BrickColor.new("Dark indigo") char["Body Colors"].RightLegColor = BrickColor.new("Dark indigo") ---------------------------------------------------- local function dropHats() local localPlayer = game:GetService("Players").LocalPlayer if localPlayer and localPlayer.Character then for _, obj in pairs(localPlayer.Character:GetChildren()) do if obj:IsA("Accoutrement") then obj.Parent = game.Workspace end end end end game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if not gameProcessedEvent then if inputObject.KeyCode == Enum.KeyCode.Equals then dropHats() end end end) ---------------------------------------------------- ---------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end ---------------------------------------------------- function HasntTouched(plrname) local ret = true for _, v in pairs(Touche) do if v == plrname then ret = false end end return ret end ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- z = Instance.new("Sound", char) z.SoundId = "rbxassetid://393700652"--282572614 -- 157060424 -- 303570180 z.Looped = true z.Pitch = 1 z.Volume = 1 wait(.1) z:Play() ---------------------------------------------------- local Transforming = true hum.WalkSpeed = 0 local fx = Instance.new("Part",torso) fx.Anchored = true fx.Material = "Neon" fx.CanCollide = false fx.Locked = true fx.Transparency = 1 fx.Material = "Brick" fx.Size = Vector3.new(1,1,1) fx.TopSurface = "SmoothNoOutlines" fx.BottomSurface = "SmoothNoOutlines" fx.BrickColor = BrickColor.new("Royal purple") fxm = Instance.new("SpecialMesh",fx) fxm.MeshId = "http://www.roblox.com/asset/?id=9756362" fxm.Scale = Vector3.new(1,1,1) for i = 1, 20 do rs:wait() fx.Transparency = fx.Transparency - (1/20) fx.CFrame = torso.CFrame fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5) rs:wait() end ------ ---------------------------------------------------- lleg.Transparency = 0.5 rleg.Transparency = 0.5 larm.Transparency = 0.5 rarm.Transparency = 0.5 torso.Transparency = 0.5 ----------------------------------------------------------------- Left Arm ----------------------------------------------------------------- larm1 = Instance.new("Part", char) larm1.Name = "Middle" larm1.BrickColor = BrickColor.new("Royal purple") larm1.Size = Vector3.new(1, 2, 1) larm1.CanCollide = false larm1.BottomSurface = "Smooth" larm1.TopSurface = "Smooth" larm1.Material = "Neon" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm1 Weld.C1 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) larm2 = Instance.new("Part", char) larm2.BrickColor = BrickColor.new("Dark indigo") larm2.Material = "Granite" larm2.Size = Vector3.new(1, 0.4, 1) larm2.CanCollide = false larm2.BottomSurface = "Smooth" larm2.TopSurface = "Smooth" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm2 Weld.C1 = CFrame.new(-0.452633858, -0.349740982, -1.50225353, -0.00506608887, 0.999986708, -0.00096991309, -0.0106740929, 0.000915773562, 0.999942601, 0.999930143, 0.0050761546, 0.0106693096) larm3 = Instance.new("Part", char) larm3.BrickColor = BrickColor.new("Dark indigo") larm3.Material = "Granite" larm3.Size = Vector3.new(1, 0.4, 1) larm3.CanCollide = false larm3.BottomSurface = "Smooth" larm3.TopSurface = "Smooth" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm3 Weld.C1 = CFrame.new(-0.452513218, -1.90224648, -0.0102577209, -0.00506604509, 0.999986708, -0.000969912624, 0.999930143, 0.00507611083, 0.0106693096, 0.0106740929, -0.000915773562, -0.999942601) larm4 = Instance.new("Part", char) larm4.BrickColor = BrickColor.new("Dark indigo") larm4.Material = "Granite" larm4.Size = Vector3.new(1, 0.4, 1) larm4.CanCollide = false larm4.BottomSurface = "Smooth" larm4.TopSurface = "Smooth" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm4 Weld.C1 = CFrame.new(-0.452511787, -0.41024971, 1.50225258, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096) larm5 = Instance.new("Part", char) larm5.BrickColor = BrickColor.new("Dark indigo") larm5.Material = "Granite" larm5.Size = Vector3.new(1, 0.4, 1) larm5.CanCollide = false larm5.BottomSurface = "Smooth" larm5.TopSurface = "Smooth" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm5 Weld.C1 = CFrame.new(-1.50225163, -0.762512684, 0.0102577209, 0.999930143, 0.0050761546, 0.0106693534, -0.00506608794, 0.999986708, -0.000970000518, -0.0106741367, 0.000915860757, 0.999942601) larm6 = Instance.new("Part", char) larm6.BrickColor = BrickColor.new("Dark indigo") larm6.Material = "Granite" larm6.Size = Vector3.new(1, 0.4, 1) larm6.CanCollide = false larm6.BottomSurface = "Smooth" larm6.TopSurface = "Smooth" Mesh = Instance.new("SpecialMesh", larm6) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm6 Weld.C1 = CFrame.new(0.0102558136, 0.847481251, 1.50225353, -0.0106740929, 0.00091586099, 0.999942601, -0.00506608794, 0.999986708, -0.000970000518, -0.999930143, -0.0050761546, -0.0106693096) larm7 = Instance.new("Part", char) larm7.BrickColor = BrickColor.new("Dark indigo") larm7.Size = Vector3.new(0.5, 0.3, 2) larm7.CanCollide = false larm7.BottomSurface = "Smooth" larm7.TopSurface = "Smooth" larm7.Material = "Neon" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm7 Weld.C1 = CFrame.new(-0.339956284, 1.83238316, 1.50933075, 0.11770986, 0.484406531, 0.866887927, -0.967169523, 0.253912479, -0.0105566857, -0.225227386, -0.837184966, 0.498391271) larm8 = Instance.new("Part", char) larm8.BrickColor = BrickColor.new("Dark indigo") larm8.Material = "Granite" larm8.Size = Vector3.new(1, 0.4, 1) larm8.CanCollide = false larm8.BottomSurface = "Smooth" larm8.TopSurface = "Smooth" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm8 Weld.C1 = CFrame.new(0.247514963, -0.0102424622, 1.58225441, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096) ----------------------------------------------------------------- Right Arm ----------------------------------------------------------------- rarm1 = Instance.new("Part", char) rarm1.Name = "Middle" rarm1.BrickColor = BrickColor.new("Royal purple") rarm1.Size = Vector3.new(1, 2, 1) rarm1.CanCollide = false rarm1.BottomSurface = "Smooth" rarm1.TopSurface = "Smooth" rarm1.Material = "Neon" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm1 Weld.C1 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) rarm2 = Instance.new("Part", char) rarm2.BrickColor = BrickColor.new("Dark indigo") rarm2.Material = "Granite" rarm2.Size = Vector3.new(1, 0.4, 1) rarm2.CanCollide = false rarm2.BottomSurface = "Smooth" rarm2.TopSurface = "Smooth" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm2 Weld.C1 = CFrame.new(-0.458259583, -0.356315613, 1.50168037, 0.00366159994, 0.999978125, -0.00550877256, 0.00621323148, 0.00548594771, 0.999965668, 0.999974012, -0.00369570963, -0.00619300362) rarm3 = Instance.new("Part", char) rarm3.BrickColor = BrickColor.new("Dark indigo") rarm3.Material = "Granite" rarm3.Size = Vector3.new(1, 0.4, 1) rarm3.CanCollide = false rarm3.BottomSurface = "Smooth" rarm3.TopSurface = "Smooth" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm3 Weld.C1 = CFrame.new(-1.50168133, -0.768137932, -0.00367927551, -0.999974012, 0.00369570986, 0.00619304739, 0.00366159948, 0.999978125, -0.00550886011, -0.00621327572, -0.00548603525, -0.999965668) rarm4 = Instance.new("Part", char) rarm4.BrickColor = BrickColor.new("Dark indigo") rarm4.Material = "Granite" rarm4.Size = Vector3.new(1, 0.4, 1) rarm4.CanCollide = false rarm4.BottomSurface = "Smooth" rarm4.TopSurface = "Smooth" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm4 Weld.C1 = CFrame.new(-0.00368309021, 1.8716774, 0.458146095, -0.00621323194, -0.00548603525, -0.999965668, 0.999974012, -0.0036957534, -0.00619300315, -0.00366164325, -0.999978125, 0.00550886057) rarm5 = Instance.new("Part", char) rarm5.BrickColor = BrickColor.new("Dark indigo") rarm5.Material = "Granite" rarm5.Size = Vector3.new(1, 0.4, 1) rarm5.CanCollide = false rarm5.BottomSurface = "Smooth" rarm5.TopSurface = "Smooth" Mesh = Instance.new("SpecialMesh", rarm5) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm5 Weld.C1 = CFrame.new(0.00368118286, 0.841855764, -1.50168228, 0.00621323194, 0.00548603525, 0.999965668, 0.00366159948, 0.999978125, -0.00550886011, -0.999974012, 0.00369570963, 0.00619300362) rarm6 = Instance.new("Part", char) rarm6.BrickColor = BrickColor.new("Dark indigo") rarm6.Material = "Granite" rarm6.Size = Vector3.new(1, 0.4, 1) rarm6.CanCollide = false rarm6.BottomSurface = "Smooth" rarm6.TopSurface = "Smooth" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm6 Weld.C1 = CFrame.new(-1.50168133, -0.403675079, 0.458138466, -0.999974012, 0.00369575364, 0.00619304692, -0.00621327572, -0.00548603525, -0.999965668, -0.00366164325, -0.999978125, 0.00550886057) rarm7 = Instance.new("Part", char) rarm7.BrickColor = BrickColor.new("Royal purple") rarm7.Size = Vector3.new(0.5, 0.3, 2) rarm7.CanCollide = false rarm7.BottomSurface = "Smooth" rarm7.TopSurface = "Smooth" rarm7.Material = "Neon" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm7 Weld.C1 = CFrame.new(0.344418526, -1.80139351, -1.50391006, 0.122256897, -0.48818168, -0.864136577, -0.966848493, -0.25524351, 0.00740774209, -0.224181563, 0.834583461, -0.503202915) rarm8 = Instance.new("Part", char) rarm8.BrickColor = BrickColor.new("Dark indigo") rarm8.Material = "Granite" rarm8.Size = Vector3.new(1, 0.4, 1) rarm8.CanCollide = false rarm8.BottomSurface = "Smooth" rarm8.TopSurface = "Smooth" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm8 Weld.C1 = CFrame.new(0.241888285, -0.00366973877, -1.56167889, 0.00366144883, 0.999978125, -0.00550877163, -0.00621323148, -0.00548594771, -0.999965668, -0.999974012, 0.00369555852, 0.00619300455) ----------------------------------------------------------------- Left Leg ----------------------------------------------------------------- lleg1 = Instance.new("Part", char) lleg1.Name = "Middle" lleg1.BrickColor = BrickColor.new("Dark indigo") lleg1.Size = Vector3.new(1, 2, 1) lleg1.CanCollide = false lleg1.BottomSurface = "Smooth" lleg1.TopSurface = "Smooth" lleg1.Material = "Neon" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg1 Weld.C1 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) lleg2 = Instance.new("Part", char) lleg2.BrickColor = BrickColor.new("Dark indigo") lleg2.Material = "Granite" lleg2.Size = Vector3.new(1, 0.4, 1) lleg2.CanCollide = false lleg2.BottomSurface = "Smooth" lleg2.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg2 Weld.C1 = CFrame.new(0.898587704, 4.77446556, 2.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0) lleg3 = Instance.new("Part", char) lleg3.BrickColor = BrickColor.new("Dark indigo") lleg3.Material = "Granite" lleg3.Size = Vector3.new(0.5, 0.3, 2) lleg3.CanCollide = false lleg3.BottomSurface = "Smooth" lleg3.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg3 Weld.C1 = CFrame.new(4.69929504, -1.49470997, 3.25491428, 0.183012843, 0.683012605, 0.707106829, -0.965925813, 0.258819133, 1.06770166e-007, -0.183012709, -0.683012724, 0.707106769) lleg4 = Instance.new("Part", char) lleg4.BrickColor = BrickColor.new("Dark indigo") lleg4.Material = "Granite" lleg4.Size = Vector3.new(1, 0.4, 1) lleg4.CanCollide = false lleg4.BottomSurface = "Smooth" lleg4.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg4 Weld.C1 = CFrame.new(0.899408102, 1.9581213, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1) lleg5 = Instance.new("Part", char) lleg5.BrickColor = BrickColor.new("Dark indigo") lleg5.Material = "Granite" lleg5.Size = Vector3.new(1, 0.4, 1) lleg5.CanCollide = false lleg5.BottomSurface = "Smooth" lleg5.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg5 Weld.C1 = CFrame.new(0.899407625, -5.57446861, -2.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015) lleg6 = Instance.new("Part", char) lleg6.BrickColor = BrickColor.new("Dark indigo") lleg6.Material = "Granite" lleg6.Size = Vector3.new(1, 0.4, 1) lleg6.CanCollide = false lleg6.BottomSurface = "Smooth" lleg6.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg6 Weld.C1 = CFrame.new(1.49948871, -2.31810665, 5.08444977, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) lleg7 = Instance.new("Part", char) lleg7.BrickColor = BrickColor.new("Dark indigo") lleg7.Material = "Granite" lleg7.Size = Vector3.new(1, 0.4, 1) lleg7.CanCollide = false lleg7.BottomSurface = "Smooth" lleg7.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg7 Weld.C1 = CFrame.new(1.4994036, -2.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) ----------------------------------------------------------------- Right Leg ----------------------------------------------------------------- rleg1 = Instance.new("Part", char) rleg1.Name = "Middle" rleg1.BrickColor = BrickColor.new("Royal purple") rleg1.Size = Vector3.new(1, 2, 1) rleg1.CanCollide = false rleg1.BottomSurface = "Smooth" rleg1.TopSurface = "Smooth" rleg1.Material = "Neon" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg1 Weld.C1 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) rleg2 = Instance.new("Part", char) rleg2.BrickColor = BrickColor.new("Dark indigo") rleg2.Material = "Granite" rleg2.Size = Vector3.new(1, 0.4, 1) rleg2.CanCollide = false rleg2.BottomSurface = "Smooth" rleg2.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg2 Weld.C1 = CFrame.new(0.905565023, 3.75810814, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1) rleg3 = Instance.new("Part", char) rleg3.BrickColor = BrickColor.new("Dark indigo") rleg3.Material = "Granite" rleg3.Size = Vector3.new(1, 0.4, 1) rleg3.CanCollide = false rleg3.BottomSurface = "Smooth" rleg3.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg3 Weld.C1 = CFrame.new(1.4545058, -3.34725952, 5.0867691, -0.0153048551, 0.999882877, -5.25215728e-006, -0.999882638, -0.0153048476, 0.000690514687, 0.000690353394, 1.58197654e-005, 0.999999762) rleg4 = Instance.new("Part", char) rleg4.BrickColor = BrickColor.new("Dark indigo") rleg4.Material = "Granite" rleg4.Size = Vector3.new(1, 0.4, 1) rleg4.CanCollide = false rleg4.BottomSurface = "Smooth" rleg4.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg4 Weld.C1 = CFrame.new(1.5055685, -3.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) rleg5 = Instance.new("Part", char) rleg5.BrickColor = BrickColor.new("Dark indigo") rleg5.Material = "Granite" rleg5.Size = Vector3.new(1, 0.4, 1) rleg5.CanCollide = false rleg5.BottomSurface = "Smooth" rleg5.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg5 Weld.C1 = CFrame.new(0.905564308, -5.57446861, -3.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015) rleg6 = Instance.new("Part", char) rleg6.BrickColor = BrickColor.new("Dark indigo") rleg6.Material = "Granite" rleg6.Size = Vector3.new(1, 0.4, 1) rleg6.CanCollide = false rleg6.BottomSurface = "Smooth" rleg6.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg6 Weld.C1 = CFrame.new(0.904744625, 4.77446556, 3.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0) rleg7 = Instance.new("Part", char) rleg7.BrickColor = BrickColor.new("Dark indigo") rleg7.Material = "Granite" rleg7.Size = Vector3.new(0.5, 0.3, 2) rleg7.CanCollide = false rleg7.BottomSurface = "Smooth" rleg7.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg7 Weld.C1 = CFrame.new(-3.66284275, -3.99935341, -4.29136944, 0.183012664, -0.683012724, -0.707106829, -0.965925872, -0.258818954, -3.53088581e-008, -0.183012635, 0.683012784, -0.707106769) ----------------------------------------------------------------- Torso ----------------------------------------------------------------- Chest1 = Instance.new("Part", char) Chest1.Name = "Ball" Chest1.BrickColor = BrickColor.new("Royal purple") Chest1.Size = Vector3.new(1, 0.4, 1) Chest1.CanCollide = false Chest1.BottomSurface = "Smooth" Chest1.TopSurface = "Smooth" Chest1.Material = "Neon" Mesh = Instance.new("SpecialMesh", Chest1) Mesh.MeshId = "http://www.roblox.com/asset/?id=9756362" Mesh.Scale = Vector3.new(0.9, 0.4, 0.9) Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest1 Weld.C1 = CFrame.new(0, 0.700000763, 0.176463604, -1, 0, 0, 0, 0, -1, 0, -1, 0) Chest2 = Instance.new("Part", char) Chest2.BrickColor = BrickColor.new("Royal purple") Chest2.Name = "Middle" Chest2.Size = Vector3.new(2, 2, 1) Chest2.CanCollide = false Chest2.BottomSurface = "Smooth" Chest2.TopSurface = "Smooth" Chest2.Material = "Neon" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest2 Weld.C1 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Chest3 = Instance.new("Part", char) Chest3.BrickColor = BrickColor.new("Dark indigo") Chest3.Material = "Granite" Chest3.Size = Vector3.new(1, 0.4, 1) Chest3.CanCollide = false Chest3.BottomSurface = "Smooth" Chest3.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest3 Weld.C1 = CFrame.new(-0.476491928, -0.5, -0.499999046, 5.15558582e-008, 1, -7.54979013e-008, -3.35276091e-008, 7.54979013e-008, 1, 1, -5.15558582e-008, 3.35276091e-008) Chest4 = Instance.new("Part", char) Chest4.BrickColor = BrickColor.new("Dark indigo") Chest4.Material = "Granite" Chest4.Size = Vector3.new(1, 0.4, 1) Chest4.CanCollide = false Chest4.BottomSurface = "Smooth" Chest4.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest4 Weld.C1 = CFrame.new(-0.476491451, -0.5, 0.5, -1.4355066e-022, 1, 4.37113883e-008, 3.28405643e-015, -4.37113883e-008, 1, 1, -2.8710132e-022, 1.64202821e-015) Chest5 = Instance.new("Part", char) Chest5.BrickColor = BrickColor.new("Dark indigo") Chest5.Material = "Granite" Chest5.Size = Vector3.new(1, 0.4, 1) Chest5.CanCollide = false Chest5.BottomSurface = "Smooth" Chest5.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest5 Weld.C1 = CFrame.new(-0.499999046, 0.5, 0.476491451, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0) Chest6 = Instance.new("Part", char) Chest6.BrickColor = BrickColor.new("Dark indigo") Chest6.Material = "Granite" Chest6.Size = Vector3.new(1, 0.4, 1) Chest6.CanCollide = false Chest6.BottomSurface = "Smooth" Chest6.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest6 Weld.C1 = CFrame.new(0.5236063, -0.449995041, 0, 0, 1, 8.74227766e-008, 3.28405643e-015, -8.74227766e-008, 1, 1, -1.4355066e-022, 0) Chest7 = Instance.new("Part", char) Chest7.BrickColor = BrickColor.new("Dark indigo") Chest7.Material = "Granite" Chest7.Size = Vector3.new(1, 0.4, 1) Chest7.CanCollide = false Chest7.BottomSurface = "Smooth" Chest7.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest7 Weld.C1 = CFrame.new(0.5, 0.5, 0.476491928, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0) Chest8 = Instance.new("Part", char) Chest8.BrickColor = BrickColor.new("Dark indigo") Chest8.Material = "Granite" Chest8.Size = Vector3.new(1, 0.4, 1) Chest8.CanCollide = false Chest8.BottomSurface = "Smooth" Chest8.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest8 Weld.C1 = CFrame.new(0, 0.389970779, -0.473520517, 1, -4.37113954e-008, 4.37113847e-008, -4.37113883e-008, -4.37113883e-008, 1, -4.37113883e-008, -1, -4.37113883e-008) Chest9 = Instance.new("Part", char) Chest9.BrickColor = BrickColor.new("Dark indigo") Chest9.Material = "Granite" Chest9.Size = Vector3.new(0.5, 0.3, 2) Chest9.CanCollide = false Chest9.BottomSurface = "Smooth" Chest9.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest9 Weld.C1 = CFrame.new(-0.458083153, 0.580001831, 0.306574821, -0.866025448, -0.49999997, 4.37113883e-008, -3.78551732e-008, -2.18556924e-008, -1, 0.49999997, -0.866025448, 0) Chest10 = Instance.new("Part", char) Chest10.BrickColor = BrickColor.new("Dark indigo") Chest10.Material = "Granite" Chest10.Size = Vector3.new(1, 0.4, 1) Chest10.CanCollide = false Chest10.BottomSurface = "Smooth" Chest10.TopSurface = "Smooth" Mesh = Instance.new("SpecialMesh", Chest10) Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest10 Weld.C1 = CFrame.new(-1.07653379, 0.899993896, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) Chest11 = Instance.new("Part", char) Chest11.BrickColor = BrickColor.new("Dark indigo") Chest11.Material = "Granite" Chest11.Size = Vector3.new(0.5, 0.3, 2) Chest11.CanCollide = false Chest11.BottomSurface = "Smooth" Chest11.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest11 Weld.C1 = CFrame.new(0.973486662, -0.460004807, -9.53674316e-007, 1.50995803e-007, 1, 7.54979013e-008, -1.85052948e-014, -7.54979013e-008, 1, 1, -1.50995803e-007, 7.10542736e-015) Chest12 = Instance.new("Part", char) Chest12.BrickColor = BrickColor.new("Dark indigo") Chest12.Material = "Granite" Chest12.Size = Vector3.new(0.5, 0.3, 2) Chest12.CanCollide = false Chest12.BottomSurface = "Smooth" Chest12.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest12 Weld.C1 = CFrame.new(-0.973600388, 0.450008392, -7.62939453e-006, -9.32088255e-008, -1, -4.37113883e-008, 5.82035878e-011, -4.37113883e-008, 1, -1, 9.32088255e-008, 5.82076609e-011) Chest13 = Instance.new("Part", char) Chest13.BrickColor = BrickColor.new("Dark indigo") Chest13.Material = "Granite" Chest13.Size = Vector3.new(0.5, 0.3, 2) Chest13.CanCollide = false Chest13.BottomSurface = "Smooth" Chest13.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest13 Weld.C1 = CFrame.new(-0.729999542, -0.117254257, -1.91926646, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044) Chest14 = Instance.new("Part", char) Chest14.BrickColor = BrickColor.new("Dark indigo") Chest14.Material = "Granite" Chest14.Size = Vector3.new(0.5, 0.3, 2) Chest14.CanCollide = false Chest14.BottomSurface = "Smooth" Chest14.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest14 Weld.C1 = CFrame.new(0.769999504, -0.150730133, -1.91693306, -1, -3.31366472e-008, -4.24129745e-008, 3.31366472e-008, 0.241921902, -0.970295727, 4.24129745e-008, -0.970295727, -0.241921902) Chest15 = Instance.new("Part", char) Chest15.BrickColor = BrickColor.new("Dark indigo") Chest15.Material = "Granite" Chest15.Size = Vector3.new(0.5, 0.3, 2) Chest15.CanCollide = false Chest15.BottomSurface = "Smooth" Chest15.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest15 Weld.C1 = CFrame.new(-0.209440231, 1.25000095, 1.42984772, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027) Chest16 = Instance.new("Part", char) Chest16.BrickColor = BrickColor.new("Dark indigo") Chest16.Material = "Granite" Chest16.Size = Vector3.new(0.5, 0.3, 2) Chest16.CanCollide = false Chest16.BottomSurface = "Smooth" Chest16.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest16 Weld.C1 = CFrame.new(-0.158526421, 1.25000095, 1.0131588, -7.35374925e-008, 0.927183867, 0.374606639, -1, -7.43167945e-008, -1.23653887e-008, 1.63745764e-008, -0.374606639, 0.927183867) Chest17 = Instance.new("Part", char) Chest17.BrickColor = BrickColor.new("Dark indigo") Chest17.Material = "Granite" Chest17.Size = Vector3.new(0.5, 0.3, 2) Chest17.CanCollide = false Chest17.BottomSurface = "Smooth" Chest17.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest17 Weld.C1 = CFrame.new(-0.229999542, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044) Chest18 = Instance.new("Part", char) Chest18.BrickColor = BrickColor.new("Dark indigo") Chest18.Material = "Granite" Chest18.Size = Vector3.new(0.5, 0.3, 2) Chest18.CanCollide = false Chest18.BottomSurface = "Smooth" Chest18.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest18 Weld.C1 = CFrame.new(0.269999504, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044) Chest19 = Instance.new("Part", char) Chest19.BrickColor = BrickColor.new("Dark indigo") Chest19.Material = "Granite" Chest19.Size = Vector3.new(0.5, 0.3, 2) Chest19.CanCollide = false Chest19.BottomSurface = "Smooth" Chest19.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest19 Weld.C1 = CFrame.new(-0.00685310364, 1.25, 1.45221233, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925) Chest20 = Instance.new("Part", char) Chest20.BrickColor = BrickColor.new("Dark indigo") Chest20.Material = "Granite" Chest20.Size = Vector3.new(1, 0.4, 1) Chest20.CanCollide = false Chest20.BottomSurface = "Smooth" Chest20.TopSurface = "Smooth" Mesh = Instance.new("SpecialMesh",Chest20) Mesh.Scale = Vector3.new(1.1,1.1,1.1) Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest20 Weld.C1 = CFrame.new(-1.07653379, -0.899992943, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) Chest21 = Instance.new("Part", char) Chest21.BrickColor = BrickColor.new("Dark indigo") Chest21.Material = "Granite" Chest21.Size = Vector3.new(0.5, 0.3, 2) Chest21.CanCollide = false Chest21.BottomSurface = "Smooth" Chest21.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest21 Weld.C1 = CFrame.new(-0.209432602, -1.14999962, 1.429842, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027) Chest22 = Instance.new("Part", char) Chest22.BrickColor = BrickColor.new("Dark indigo") Chest22.Material = "Granite" Chest22.Size = Vector3.new(0.5, 0.3, 2) Chest22.CanCollide = false Chest22.BottomSurface = "Smooth" Chest22.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest22 Weld.C1 = CFrame.new(-0.00685119629, -1.15000057, 1.45220757, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925) Chest23 = Instance.new("Part", char) Chest23.BrickColor = BrickColor.new("Dark indigo") Chest23.Material = "Granite" Chest23.Size = Vector3.new(0.5, 0.3, 2) Chest23.CanCollide = false Chest23.BottomSurface = "Smooth" Chest23.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest23 Weld.C1 = CFrame.new(-0.158511639, -1.15000057, 1.01315498, -7.35374925e-008, 0.927183926, 0.374606401, -1, -7.43168016e-008, -1.23653807e-008, 1.63745657e-008, -0.374606401, 0.927183926) Chest24 = Instance.new("Part", char) Chest24.BrickColor = BrickColor.new("Dark indigo") Chest24.Material = "Granite" Chest24.Size = Vector3.new(0.5, 0.3, 2) Chest24.CanCollide = false Chest24.BottomSurface = "Smooth" Chest24.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest24 Weld.C1 = CFrame.new(-0.458065987, -0.579999924, 0.306604624, 0.866025388, -0.50000006, 4.37113883e-008, 4.53686155e-008, 1.66003517e-007, 1, -0.50000006, -0.866025388, 1.66447563e-007) p1 = Instance.new("Part",char) p1.BrickColor = BrickColor.new("Royal purple") p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(2, 2, 2) p1.CanCollide = false p1.Locked = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p1) SMesh.MeshId = "http://www.roblox.com/asset/?id=" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p1 w1.C1 = CFrame.new(1.75514506e-005, -2.06990719, 0.00210596342, -0.999966383, -1.62210035e-005, -0.00820016116, -9.25059425e-008, 0.999998093, -0.00196684781, 0.00820017792, -0.00196678098, -0.999964535) p2 = Instance.new("Part",char) p2.BrickColor = BrickColor.new("Lime green") p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(1, 1, 1) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p2) SMesh.MeshId = "http://www.roblox.com/asset/?id=" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 0.9, 1) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p2 w1.C1 = CFrame.new(0.00981426239, -1.86002111, 0.000148773193, 1, 4.98469959e-008, 4.58955765e-006, -4.98459833e-008, 1, -2.23582518e-007, -4.58955765e-006, 2.23582191e-007, 1) p3 = Instance.new("Part",char) p3.BrickColor = BrickColor.new("Royal purple") p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(1, 1, 1) p3.CanCollide = false p3.Locked = true p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p3) SMesh.MeshId = "http://www.roblox.com/asset/?id=" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1, 1) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p3 w1.C1 = CFrame.new(0.059677124, -1.98001814, -0.199489594, 0.99999994, 1.02864064e-008, 4.82797577e-006, -1.02842179e-008, 1, -4.61996478e-007, -4.82797577e-006, 4.61996365e-007, 0.99999994) p4 = Instance.new("Part",char) p4.BrickColor = BrickColor.new("Lime green") p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(1, 1, 1) p4.CanCollide = false p4.Locked = true p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p4) SMesh.MeshId = "http://www.roblox.com/asset/?id=" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1.02, 1.05, 1.05) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p4 w1.C1 = CFrame.new(0.0104255676, -1.94979095, 0.129776001, 0.99999994, -2.00533847e-008, 5.2192072e-006, -3.74953743e-007, 0.995037675, 0.0995008945, -4.8863717e-006, -0.0995009243, 0.995037436) p5 = Instance.new("Part",char) p5.BrickColor = BrickColor.new("Lime green") p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(1, 1, 1) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p5) SMesh.MeshId = "http://www.roblox.com/asset/?id=" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1.6, 1.3) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p5 w1.C1 = CFrame.new(0.00938796997, -2.00957298, 1.44282532, 1, -1.34962974e-007, 5.35256595e-006, -3.26552458e-006, 0.729885638, 0.683569431, -3.88335775e-006, -0.68356967, 0.729885519) p6 = Instance.new("Part",char) p6.BrickColor = BrickColor.new("Lime green") p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(1, 1, 1) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p6) SMesh.MeshId = "http://www.roblox.com/asset/?id=" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1, 1) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p6 w1.C1 = CFrame.new(0.00993537903, -2.2400105, -0.079624176, 1.00000012, -2.98023064e-008, -1.54972145e-006, 2.980231e-008, 1, -4.94502617e-009, 1.54972145e-006, 4.94494401e-009, 1.00000012) p7 = Instance.new("Part",char) p7.BrickColor = BrickColor.new("Lime green") p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(1, 1, 1) p7.CanCollide = false p7.Locked = true p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p7) SMesh.MeshId = "http://www.roblox.com/asset/?id=" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1.6, 1.3) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p7 w1.C1 = CFrame.new(0.0106649399, -0.774772644, 2.08788228, 1.00000012, -2.8618183e-007, 5.6622157e-006, -5.14644034e-006, 0.144699067, 0.989475727, -1.28374143e-006, -0.989476085, 0.144699216) p8 = Instance.new("Part",char) p8.BrickColor = BrickColor.new("Lime green") p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(1, 1, 1) p8.CanCollide = false p8.Locked = true p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p8) SMesh.MeshId = "http://www.roblox.com/asset/?id=" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1.6, 1.3) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p8 w1.C1 = CFrame.new(0.0106649399, -0.774772644, 2.08788228, 1.00000012, -2.8618183e-007, 5.6622157e-006, -5.14644034e-006, 0.144699067, 0.989475727, -1.28374143e-006, -0.989476085, 0.144699216) p9 = Instance.new("Part",char) p9.BrickColor = BrickColor.new("Lime green") p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(1, 1, 1) p9.CanCollide = false p9.Locked = true p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p9) SMesh.MeshId = "http://www.roblox.com/asset/?id=" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1, 1) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p9 w1.C1 = CFrame.new(0.110746384, -1.71002722, -0.198999405, 0.999999881, 1.02863646e-008, 4.70876603e-006, -1.02842392e-008, 1, -4.61996422e-007, -4.70876603e-006, 4.61996336e-007, 0.999999881) p10 = Instance.new("Part",char) p10.BrickColor = BrickColor.new("Lime green") p10.FormFactor = Enum.FormFactor.Custom p10.Size = Vector3.new(1, 1, 1) p10.CanCollide = false p10.Locked = true p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p10) SMesh.MeshId = "http://www.roblox.com/asset/?id=" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1.05, 1.05, 1.05) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p10 w1.C1 = CFrame.new(0.00981426239, -2.11002183, 0.000148773193, 1.00000012, 2.98023295e-008, 1.66892983e-006, -2.98023295e-008, 1, 4.94492847e-009, -1.66892983e-006, -4.94500441e-009, 1.00000012) ---------------------------------------------------- GroundWave1 = function() local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local Colors = {"Royal purple", "Royal purple"} local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new('Royal purple') wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 30, 1 do wm.Scale = Vector3.new(10 + i*20.4, 10 + i*20.4, 1) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/10 wait() end wait() wave:Destroy() end)() end ---------------------------------------------------- GroundWave = function() if Transforming == true then local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Royal purple") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = fx.CFrame wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" wm.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for i = 1, 18, 1 do wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2) --wave.Size = wm.Scale wave.CFrame = fx.CFrame wave.Transparency = i/14 wait() end wait() wave:Destroy() end)() elseif Transforming == false then wait() end end for i = 1, 100 do rs:wait() fx.CFrame = torso.CFrame end Spawn(function() while wait(1) do GroundWave() end end) wait(4) Transforming = false for i = 1, 20 do rs:wait() fx.Transparency = fx.Transparency + (1/20) fx.CFrame = torso.CFrame fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5) rs:wait() end local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Royal purple") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 14, 1 do wm.Scale = Vector3.new(10 + i*10.1, 10 + i*10.1, 10) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/14 wait() end wait() wave:Destroy() end)() hum.WalkSpeed = 50 ---------------------------------------------------- Blast = function() local Colors = {"Royal purple", "Royal purple"} local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = rarm.CFrame wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" wm.Scale = Vector3.new(1,1,1) z = Instance.new("Sound",wave) z.SoundId = "rbxassetid://237035051" z.Volume = 1 z.Pitch = .9 z:Play() coroutine.wrap(function() for i = 1, 30, 1 do wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4) --wave.Size = wm.Scale wave.CFrame = rarm.CFrame wave.Transparency = (1/14) rs:wait() end rs:wait() wave:Destroy() z:Destroy() end)() end ---------------------------------------------------- rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end end end) rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end end end) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end end end) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end end end) ---------------------------------------------------- mod4 = Instance.new("Model",char) ptez = {0.7, 0.8, 0.9, 1} function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end function Punch() part=Instance.new('Part',mod4) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0) part.Transparency=.7 part.BrickColor=BrickColor.new('Royal purple') mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=3270017' mesh.Scale=Vector3.new(3,3,3) part2=Instance.new('Part',mod4) part2.Anchored=true part2.CanCollide=false part2.FormFactor='Custom' part2.Size=Vector3.new(.2,.2,.2) part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0) part2.Transparency=.7 part2.BrickColor=BrickColor.new('Royal purple') mesh2=Instance.new('SpecialMesh',part2) mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' mesh2.Scale=Vector3.new(3,1.5,3) for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.huge) end end coroutine.resume(coroutine.create(function() for i=0,0.62,0.4 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) end part.Parent=nil part2.Parent=nil end)) end ---------------------------------------------------- rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end end end) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end end end) ---------------------------------------------------- local player = game.Players.LocalPlayer local pchar = player.Character local mouse = player:GetMouse() local cam = workspace.CurrentCamera local rad = math.rad local keysDown = {} local flySpeed = 0 local MAX_FLY_SPEED = 200 local canFly = false local flyToggled = false local forward, side = 0, 0 local lastForward, lastSide = 0, 0 local floatBP = Instance.new("BodyPosition") floatBP.maxForce = Vector3.new(0, math.huge, 0) local flyBV = Instance.new("BodyVelocity") flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) local turnBG = Instance.new("BodyGyro") turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) mouse.KeyDown:connect(function(key) keysDown[key] = true if key == "f" then flyToggled = not flyToggled if not flyToggled then stanceToggle = "Normal" floatBP.Parent = nil flyBV.Parent = nil turnBG.Parent = nil root.Velocity = Vector3.new() pchar.Humanoid.PlatformStand = false end end end) mouse.KeyUp:connect(function(key) keysDown[key] = nil end) local function updateFly() if not flyToggled then return end lastForward = forward lastSide = side forward = 0 side = 0 if keysDown.w then forward = forward + 1 end if keysDown.s then forward = forward - 1 end if keysDown.a then side = side - 1 end if keysDown.d then side = side + 1 end canFly = (forward ~= 0 or side ~= 0) if canFly then stanceToggle = "Floating" turnBG.Parent = root floatBP.Parent = nil flyBV.Parent = root flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end else floatBP.position = root.Position floatBP.Parent = root flySpeed = flySpeed - 1 if flySpeed < 0 then flySpeed = 0 end end local camCF = cam.CoordinateFrame local in_forward = canFly and forward or lastForward local in_side = canFly and side or lastSide flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, in_forward * 0.2, 0).p) - camCF.p) * flySpeed turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0) end game:service'RunService'.RenderStepped:connect(function() if flyToggled then pchar.Humanoid.PlatformStand = true end updateFly() end) ------------------------------- mouse.KeyDown:connect(function(key) if key == "q" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://232213955" z.Pitch = 1 z.Volume = 1 wait(0.2) z:Play() sp = Instance.new("Part",rarm) sp.Anchored = true sp.CanCollide = false sp.Locked = true sp.Transparency = 0 sp.Material = "Neon" sp.Size = Vector3.new(1,1,1) sp.TopSurface = "SmoothNoOutlines" sp.BottomSurface = "SmoothNoOutlines" sp.BrickColor = BrickColor.new("Dark indigo") spm = Instance.new("SpecialMesh",sp) spm.MeshId = "http://www.roblox.com/asset/?id=9756362" spm.Scale = Vector3.new(21,21,21) sp2 = Instance.new("Part", rarm) sp2.Name = "Energy" sp2.BrickColor = BrickColor.new("Dark indigo") sp2.Size = Vector3.new(1, 1, 1) sp2.Shape = "Ball" sp2.CanCollide = false sp2.Anchored = true sp2.Locked = true sp2.TopSurface = 0 sp2.BottomSurface = 0 sp2.Transparency = 1 spm2 = Instance.new("SpecialMesh",sp2) spm2.MeshId = "rbxassetid://9982590" spm2.Scale = Vector3.new(2,2,2) for i = 1, 20 do spm.Scale = spm.Scale - Vector3.new(1,1,1) sp.CFrame = root.CFrame*CFrame.new(0,1,-2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1, 100, 20 do rs:wait() sp.CFrame = root.CFrame*CFrame.new(0,1,-2) end for i = 1, 20 do sp.CFrame = root.CFrame*CFrame.new(0,1,-2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end sp.Transparency = 1 for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end wait(1) sp.Transparency = 0 sp2.Transparency = 0.84 for i = 1, 20 do --spm.Scale = spm.Scale - Vector3.new(1,1,1) sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0) sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i)) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait() end for i = 1, 2880, 50 do rs:wait() sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0) sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) rs:wait() end sp:Destroy() sp2:Destroy() local X = Instance.new("Part",char) local O = Instance.new("ObjectValue",X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue",X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Royal purple") X.Size = Vector3.new(2,2,2) X.Material = "Neon" local Z = Instance.new("SpecialMesh",X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(0.5,0.5,1) X.CFrame = rarm.CFrame*CFrame.new(-3,0,0) local bv = Instance.new("BodyVelocity",X) bv.maxForce = Vector3.new(99999,99999,99999) X.CFrame = CFrame.new(X.Position,mouse.Hit.p) bv.velocity = X.CFrame.lookVector*65 Explode = X.Touched:connect(function(hit) if hit ~= char and hit.Name ~= "Shell" then local cf = X.CFrame bv:Destroy() X.Anchored = true Z:Remove() Explode:disconnect() X.Size = Vector3.new(3,3,3) X.Touched:connect(function(hit) end) X.CanCollide = false local part3 = Instance.new("Part", rarm) part3.Anchored=true part3.CanCollide=false part3.Locked = true part3.TopSurface = "SmoothNoOutlines" part3.BottomSurface = "SmoothNoOutlines" part3.FormFactor='Custom' part3.Size=Vector3.new(1,1, 1) part3.CFrame=X.CFrame part3.Transparency=0 part3.BrickColor=BrickColor.new("Dark indigo") local mesh3 = Instance.new("SpecialMesh",part3) mesh3.MeshId = "http://www.roblox.com/asset/?id=9756362" mesh3.Scale = Vector3.new(1,1,1) --debris:AddItem(X,8) local part4 = Instance.new("Part", rarm) part4.Material = "Neon" part4.Anchored=true part4.CanCollide=false part4.Locked = true part4.TopSurface = "SmoothNoOutlines" part4.BottomSurface = "SmoothNoOutlines" part4.FormFactor='Custom' part4.Size=Vector3.new(1,1, 1) part4.CFrame=X.CFrame part4.Transparency=0 part4.BrickColor=BrickColor.new("Dark indigo") local mesh4 = Instance.new("SpecialMesh",part4) mesh4.MeshId = "http://www.roblox.com/asset/?id=9756362" mesh4.Scale = Vector3.new(.5,.5,.5) local part7 = Instance.new("Part", rarm) part7.Material = "Neon" part7.Anchored=true part7.CanCollide=false part7.Locked = true part7.TopSurface = "SmoothNoOutlines" part7.BottomSurface = "SmoothNoOutlines" part7.FormFactor='Custom' part7.Size=Vector3.new(1,1, 1) part7.CFrame=X.CFrame part7.Transparency=0 part7.BrickColor=BrickColor.new("Dark indigo") local mesh7 = Instance.new("SpecialMesh",part7) mesh7.MeshId = "http://www.roblox.com/asset/?id=9756362" mesh7.Scale = Vector3.new(0.1, 0.1, 0.1) --[[X.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end end end) part3.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end end end)]]-- for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.huge) v.Humanoid.PlatformStand = true v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100 end end local acos = math.acos local sqrt = math.sqrt local Vec3 = Vector3.new local fromAxisAngle = CFrame.fromAxisAngle local function toAxisAngle(CFr) local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() local Angle = math.acos((R00+R11+R22-1)/2) local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 A = A == 0 and 0.00001 or A local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 B = B == 0 and 0.00001 or B local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 C = C == 0 and 0.00001 or C local x = (R21-R12)/sqrt(A) local y = (R02-R20)/sqrt(B) local z = (R10-R01)/sqrt(C) return Vec3(x,y,z),Angle end function ApplyTrig(Num,Func) local Min,Max = Func(0),Func(1) local i = Func(Num) return (i-Min)/(Max-Min) end function LerpCFrame(CFrame1,CFrame2,Num) local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num end function Crater(Torso,Radius) Spawn(function() local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore+1] = v.Character end end local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) if Hit == nil then return end local Parts = {} for i = 1,360,10 do local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size} if math.random(0,5) == 0 then -- rubble local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size} end end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) end wait(0.02) end for i,v in pairs(Parts) do if v[1].Size.X > 2.1 then v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) end v[1].Anchored = false end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].Transparency = i if i == 1 then v[1]:Destroy() elseif i >= 0.25 then v[1].CanCollide = false end end wait(0.02) end Parts = nil end) end ROW = function(out, trans, s, wt, t, ang, plus) for i = 1, 360, 360/t do local c = Instance.new("Part", game.Workspace) c.FormFactor = 3 c.TopSurface = 0 c.BottomSurface = 0 c.Size = s c.Anchored = true c.CanCollide = wt c.Material=workspace.Base.Material c.Transparency = trans c.BrickColor = workspace.Base.BrickColor c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang c.Locked=true game.Debris:AddItem(c,15) end end Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 p.Locked=true p:BreakJoints() return p end Mesh = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso" elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end function explosion(col1,col2,cfr,sz,rng,dmg) local a= Part(1,1,1,col1,.5,false,true,workspace) local a2= Part(1,1,1,col2,.5,false,true,workspace) local a3= Part(1,1,1,col2,.5,false,true,workspace) v1,v2,v3=sz.x,sz.y,sz.z local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) local m2= Mesh(a2,3,v1/3,v2/3,v3/3) local m3= Mesh(a3,3,v1/3,v2/3,v3/3) a.CFrame=cfr a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) Spawn(function() while wait() do if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) a.Transparency=a.Transparency+0.05 a2.Transparency=a2.Transparency+0.05 a3.Transparency=a3.Transparency+0.05 end end) end Crater(X,20) ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0) z = Instance.new("Sound",X) z.SoundId = "rbxassetid://231917744" z.Pitch = .5 z.Volume = 10 z1 = Instance.new("Sound",X) z1.SoundId = "rbxassetid://231917744" z1.Pitch = .5 z1.Volume = 10 z2 = Instance.new("Sound",X) z2.SoundId = "rbxassetid://231917744" z2.Pitch = .5 z2.Volume = 10 z3 = Instance.new("Sound",X) z3.SoundId = "rbxassetid://245537790" z3.Pitch = .7 z3.Volume = 1 z4 = Instance.new("Sound",X) z4.SoundId = "rbxassetid://245537790" z4.Pitch = .7 z4.Volume = 1 wait(0.1) z:Play() z1:Play() z2:Play() z3:Play() z4:Play() local part=Instance.new('Part',rarm) part.Anchored=true part.CanCollide=false part.Locked = true part.FormFactor='Custom' part.Size=Vector3.new(1,1,1) part.CFrame=X.CFrame*CFrame.new(0,0,0) part.Transparency=0 part.BrickColor=BrickColor.new('Dark indigo') local mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=20329976' mesh.Scale=Vector3.new(2,2,2) local part2=part:clone() part2.Parent = rarm part2.BrickColor=BrickColor.new("Dark indigo") local part5=part:clone() part5.Parent = rarm part5.BrickColor=BrickColor.new("Dark indigo") local part6=part:clone() part6.Parent = rarm part6.BrickColor=BrickColor.new("Dark indigo") local mesh2=mesh:clone() mesh2.Parent=part2 mesh2.Scale=Vector3.new(3, 3, 3) local mesh5=mesh:clone() mesh5.Parent=part5 mesh5.Scale=Vector3.new(3, 3, 3) local mesh6=mesh:clone() mesh6.Parent=part6 mesh6.Scale=Vector3.new(3, 3, 3) local blast = Instance.new("Part", rarm) blast.BrickColor = BrickColor.new("Dark indigo") blast.Anchored = true blast.CanCollide = false blast.Locked = true blast.Size = Vector3.new(1, 1, 1) blast.TopSurface = "Smooth" blast.BottomSurface = "Smooth" blast.Transparency = 0 blast.CFrame = HandCF local bm = Instance.new("SpecialMesh", blast) bm.Scale = Vector3.new(5,1,5) bm.MeshId = "rbxassetid://156292343" local blast2 = Instance.new("Part", rarm) blast2.BrickColor = BrickColor.new("Dark indigo") blast2.Anchored = true blast2.CanCollide = false blast2.Locked = true blast2.Size = Vector3.new(1, 1, 1) blast2.TopSurface = "Smooth" blast2.BottomSurface = "Smooth" blast2.Transparency = 0 blast2.CFrame = HandCF local bm2 = Instance.new("SpecialMesh", blast2) bm2.Scale = Vector3.new(3,1,3) bm2.MeshId = "rbxassetid://156292343" local blast3 = Instance.new("Part", rarm) blast3.BrickColor = BrickColor.new("Royal purple") blast3.Anchored = true blast3.CanCollide = false blast3.Locked = true blast3.Size = Vector3.new(1, 1, 1) blast3.TopSurface = "Smooth" blast3.BottomSurface = "Smooth" blast3.Transparency = 0 blast3.CFrame = HandCF local bm3 = Instance.new("SpecialMesh", blast3) bm3.Scale = Vector3.new(3,1,3) bm3.MeshId = "rbxassetid://3270017" for i = 1,120 do rs:wait() X.Transparency = X.Transparency + (1/120) part.Transparency = part.Transparency + (1/120) part2.Transparency = part2.Transparency + (1/120) part3.Transparency = part3.Transparency + (1/120) part4.Transparency = part4.Transparency + (1/120) part5.Transparency = part5.Transparency + (1/120) part6.Transparency = part6.Transparency + (1/120) part7.Transparency = part7.Transparency + (1/120) blast.Transparency = blast.Transparency + (1/120) blast2.Transparency = blast2.Transparency + (1/120) blast3.Transparency = blast3.Transparency + (1/120) X.Size = X.Size + Vector3.new(.8,.8,.8) --part3.Size = part3.Size + Vector3.new(3,3,3) mesh.Scale = mesh.Scale + Vector3.new(1,.2,1) mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1) mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3) mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7) mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6) mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2) mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4) bm.Scale = bm.Scale + Vector3.new(6,6,.2) bm2.Scale = bm2.Scale + Vector3.new(4,4,.2) bm3.Scale = bm3.Scale + Vector3.new(4,4,.2) X.CFrame = cf part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0) part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0) part3.CFrame=X.CFrame part4.CFrame=X.CFrame part7.CFrame=X.CFrame part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0) part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0) blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0)) blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0)) rs:wait() end X:Destroy() part:Destroy() part2:Destroy() part3:Destroy() part4:Destroy() part5:Destroy() part6:Destroy() blast:Destroy() blast2:Destroy() blast3:Destroy() z:Destroy() z1:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait() end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "e" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5} z = Instance.new("Sound", rarm) z.SoundId = "http://www.roblox.com/asset/?id=853224808" z.Volume = 5 z.Looped = false z:Play() Debounces.RPunch = true Debounces.LPunch = true Debounces.ks = true Debounces.ks2 = true for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z2 = Instance.new("Sound", larm) z2.SoundId = "http://www.roblox.com/asset/?id=" z2.Volume = .6 z2.Pitch = pt[math.random(1,#pt)] z2.Looped = false z2:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z3 = Instance.new("Sound", rarm) z3.SoundId = "http://www.roblox.com/asset/?id=" z3.Volume = 0.6 z3.Pitch = pt[math.random(1,#pt)] z3.Looped = false z3:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z4 = Instance.new("Sound", larm) z4.SoundId = "http://www.roblox.com/asset/?id=" z4.Volume = .6 z4.Pitch = pt[math.random(1,#pt)] z4.Looped = false z4:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z5 = Instance.new("Sound", rarm) z5.SoundId = "http://www.roblox.com/asset/?id=" z5.Volume = .6 z5.Pitch = pt[math.random(1,#pt)] z5.Looped = false z5:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z6 = Instance.new("Sound", larm) z6.SoundId = "http://www.roblox.com/asset/?id=" z6.Volume = .6 z6.Pitch = pt[math.random(1,#pt)] z6.Looped = false z6:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z7 = Instance.new("Sound", rarm) z7.SoundId = "http://www.roblox.com/asset/?id=" z7.Volume = .6 z7.Pitch = pt[math.random(1,#pt)] z7.Looped = false z7:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z8 = Instance.new("Sound", larm) z8.SoundId = "http://www.roblox.com/asset/?id=" z8.Volume = .6 z8.Pitch = pt[math.random(1,#pt)] z8.Looped = false z8:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z9 = Instance.new("Sound", rarm) z9.SoundId = "http://www.roblox.com/asset/?id=" z9.Volume = 0.6 z9.Pitch = pt[math.random(1,#pt)] z9.Looped = false z9:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z10 = Instance.new("Sound", larm) z10.SoundId = "http://www.roblox.com/asset/?id=" z10.Volume = .6 z10.Pitch = pt[math.random(1,#pt)] z10.Looped = false z10:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z11 = Instance.new("Sound", rarm) z11.SoundId = "http://www.roblox.com/asset/?id=" z11.Volume = .6 z11.Pitch = pt[math.random(1,#pt)] z11.Looped = false z11:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z12 = Instance.new("Sound", larm) z12.SoundId = "http://www.roblox.com/asset/?id=" z12.Volume = .6 z12.Pitch = pt[math.random(1,#pt)] z12.Looped = false z12:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z13 = Instance.new("Sound", rarm) z13.SoundId = "http://www.roblox.com/asset/?id=" z13.Volume = 0.6 z13.Pitch = pt[math.random(1,#pt)] z13.Looped = false z13:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z14 = Instance.new("Sound", larm) z14.SoundId = "http://www.roblox.com/asset/?id=" z14.Volume = .6 z14.Pitch = pt[math.random(1,#pt)] z14.Looped = false z14:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z15 = Instance.new("Sound", rarm) z15.SoundId = "http://www.roblox.com/asset/?id=" z15.Volume = .6 z15.Pitch = pt[math.random(1,#pt)] z15.Looped = false z15:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z16 = Instance.new("Sound", larm) z16.SoundId = "http://www.roblox.com/asset/?id=" z16.Volume = .6 z16.Pitch = pt[math.random(1,#pt)] z16.Looped = false z16:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z17 = Instance.new("Sound", rarm) z17.SoundId = "http://www.roblox.com/asset/?id=" z17.Volume = .6 z17.Pitch = pt[math.random(1,#pt)] z17.Looped = false z17:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z18 = Instance.new("Sound", larm) z18.SoundId = "http://www.roblox.com/asset/?id=" z18.Volume = .6 z18.Pitch = pt[math.random(1,#pt)] z18.Looped = false z18:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z19 = Instance.new("Sound", rarm) z19.SoundId = "http://www.roblox.com/asset/?id=" z19.Volume = 0.6 z19.Pitch = pt[math.random(1,#pt)] z19.Looped = false z19:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() z5:Destroy() z6:Destroy() z7:Destroy() z8:Destroy() z9:Destroy() z10:Destroy() z11:Destroy() z12:Destroy() z13:Destroy() z14:Destroy() z15:Destroy() z16:Destroy() z17:Destroy() z18:Destroy() z19:Destroy() z20:Destroy() Debounces.LPunch = false Debounces.RPunch = false Debounces.ks = false Debounces.ks2 = false if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) ------------------------------- mouse.KeyDown:connect(function(key) if key == "t" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true Debounces.ks = true kik = rleg.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() Debounces.ks=false end hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300 --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300 --Debounces.Slashed = false --end end end end end) for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4) if Debounces.on == false then break end rs:wait() end kik:disconnect() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "y" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1, 15 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait(2.7) end x = Instance.new("Sound",char) x.SoundId = "rbxassetid://345052019" x.Pitch = 0.8 x.Volume = 1 x:Play() wait(1.5) Debounces.on = false Debounces.Here = false shot = shot + 1 local rng = Instance.new("Part", larm) rng.Anchored = true rng.BrickColor = BrickColor.new("Royal purple") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng2 = rng:clone() rng3 = rng2:clone() rng4 = rng2:clone() local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset?id=156292355" rngm.Scale = Vector3.new(10, 10, 1) rngm2 = rngm:clone() rngm2.Scale = Vector3.new(6, 6, 4) rngm3=rngm2:clone() rngm3.Parent = rng3 rngm3.Scale = Vector3.new(9, 9, 2) rngm4 = rngm2:clone() rngm4.Parent = rng4 rngm4.Scale = Vector3.new(7, 7, 2) local bem = Instance.new("Part", larm) bem.Anchored = true bem.BrickColor = BrickColor.new("Royal purple") bem.CanCollide = false bem.FormFactor = 3 bem.Name = "Beam" .. shot bem.Size = Vector3.new(1, 1, 1) bem.Transparency = 0.35 bem.TopSurface = 0 bem.BottomSurface = 0 local bemm = Instance.new("SpecialMesh", bem) bemm.MeshType = 4 bemm.Scale = Vector3.new(1, 10, 10) local out = Instance.new("Part", larm) out.Anchored = true out.BrickColor = BrickColor.new("Royal purple") out.CanCollide = false out.FormFactor = 3 out.Name = "Out" out.Size = Vector3.new(4, 4, 4) out.Transparency = 0.35 out.TopSurface = 0 out.BottomSurface = 0 local outm = Instance.new("SpecialMesh", out) outm.MeshId = "http://www.roblox.com/asset/?id=1033714" outm.Scale = Vector3.new(10, 10, 10) local bnd = Instance.new("Part", larm) bnd.Anchored = true bnd.BrickColor = BrickColor.new("Royal purple") bnd.CanCollide = false bnd.FormFactor = 3 bnd.Name = "Bend" bnd.Size = Vector3.new(1, 1, 1) bnd.Transparency = 1 bnd.TopSurface = 0 bnd.BottomSurface = 0 local bndm = Instance.new("SpecialMesh", bnd) bndm.MeshType = 3 bndm.Scale = Vector3.new(8, 8, 8) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0) rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0) Debounces.Shewt = true coroutine.wrap(function() for i = 1, 20, 0.2 do rngm.Scale = Vector3.new(50 + i*5, 50 + i*5, 1) rngm3.Scale = Vector3.new(30 + i*25, 30 + i*25, 1) rngm4.Scale = Vector3.new(27 + i*30, 27 + i*30, 1) rng.Transparency = i/30 rng3.Transparency = 1/34 rng4.Transparency = i/36 wait() end wait() rng:Destroy() end)() if Debounces.Shewt == true then larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht) hit = ht.Parent if hit:IsA("Model") and hit:findFirstChild("Humanoid") then if HasntTouched(hit.Name) == true and deb == false then deb = true coroutine.wrap(function() hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 200 hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) end)() table.insert(Touche, hit.Name) deb = false end elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then if HasntTouched(hit.Parent.Name) == true and deb == false then deb = true coroutine.wrap(function() hit.Parent:FindFirstChild("Humanoid").PlatformStand = true hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 200 wait(1) hit.Parent:FindFirstChild("Humanoid").PlatformStand = false end)() table.insert(Touche, hit.Parent.Name) deb = false for i, v in pairs(Touche) do print(v) end end end end) end for i = 0, 260, 8 do bem.Size = Vector3.new(i, 10, 10) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2) bnd.Size = Vector3.new(1,1,1) bndm.Scale = Vector3.new(8,8,8) if i % 10 == 0 then local newRng = rng2:Clone() newRng.Parent = larm newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0) local newRngm = rngm2:clone() newRngm.Parent=newRng coroutine.wrap(function() for i = 1, 10, 0.2 do newRngm.Scale = Vector3.new(50 + i*30, 50 + i*30, 3) newRng.Transparency = i/10 wait() end wait() newRng:Destroy() end)() end wait() end wait() Debounces.Shewt = false bem:Destroy() out:Destroy() bnd:Destroy() Debounces.Ready = false for i, v in pairs(Touche) do table.remove(Touche, i) end wait() table.insert(Touche, char.Name) Debounces.NoIdl = false if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- Charging = false mouse.KeyDown:connect(function(key) if key == "r" then if Charging == false then Charging = true if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) if Debounces.on == false then break end rs:wait() end --[[for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4) if Debounces.on == false then break end rs:wait() end]]-- pt=Instance.new('Part',torso) pt.Anchored=true pt.CanCollide=false pt.Locked = true pt.FormFactor='Custom' pt.Size=Vector3.new(1,1,1) pt.CFrame=root.CFrame*CFrame.new(0,-1,0) pt.Transparency=.6 pt.BrickColor=BrickColor.new('Dark indigo') msh=Instance.new('SpecialMesh',pt) msh.MeshId='http://www.roblox.com/asset/?id=20329976' msh.Scale=Vector3.new(9.5,9.5,9.5) pt2=pt:clone() pt2.Parent = torso pt2.CFrame=root.CFrame*CFrame.new(0,-1,0) pt2.BrickColor=BrickColor.new("Dark indigo") msh2=msh:clone() msh2.Parent=pt2 msh2.Scale=Vector3.new(9.5,9.5,9.5) custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} bl = Instance.new("Part", char) bl.Locked = true bl.Name = "Shell" bl.BrickColor = BrickColor.new("Dark indigo") bl.Anchored = true bl.CanCollide = false bl.Transparency = 0 bl.Reflectance = 0 bl.BottomSurface = 0 bl.TopSurface = 0 bl.Shape = 0 blm = Instance.new("SpecialMesh",bl) blm.MeshType = "Sphere" blm.Scale = Vector3.new(9.5,9.5,9.5) blm.MeshId = "rbxassetid://9982590" coroutine.resume(coroutine.create(function() for i=1, math.huge, 4 do if Charging == true then rs:wait() bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) blm.Scale = blm.Scale + Vector3.new(9.5,9.5,9.5) bl.Transparency = bl.Transparency + 0.1 pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0) pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0) msh.Scale = msh.Scale + Vector3.new(9.5,0,9.5) msh2.Scale = msh2.Scale + Vector3.new(9.5,0,9.5) elseif Charging == false then break end end end)) repeat local p = Instance.new('Part',torso) p.formFactor = 'Custom' p.Size = Vector3.new(1,1,1) p.BrickColor = BrickColor.new('Royal purple') p.CanCollide = false p.Transparency = 0 p.Anchored = true p.Locked=true s = math.random(1,40)/10 local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(s,s,s) p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) --[[coroutine.wrap(function() wait(2) while Charging == true do wait(2) GroundWave1() wait(2) end end)()]]-- Spawn(function() while rs:wait() do if Charging == true then rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50))) larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30))) hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0)) torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0)) lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10))) rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20))) elseif Charging == false then break end end end) Spawn(function() while rs:wait() do if p.Transparency >= 1 then p:Destroy() break end p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) p.Transparency = p.Transparency+0.01 end end) wait(.3) until Charging == false end end end end) ---------------------------------------------------- mouse.KeyUp:connect(function(key) if key == "r" then if Charging == true then Charging = false pt:Destroy() pt2:Destroy() bl:Destroy() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "g" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true local shell = Instance.new("Part",torso) shell.BrickColor = BrickColor.new("Royal purple") shell.Anchored = true shell.CanCollide = false shell.Locked = true shell.TopSurface = "SmoothNoOutlines" shell.BottomSurface = "SmoothNoOutlines" shell.Size = Vector3.new(1,1,1) shellm = Instance.new("SpecialMesh",shell) shellm.MeshType = "Sphere" shellm.Scale = Vector3.new(1,1,1) local shell2 = Instance.new("Part",torso) shell2.BrickColor = BrickColor.new("Royal purple") shell2.Anchored = true shell2.CanCollide = false shell2.Locked = true shell2.TopSurface = "SmoothNoOutlines" shell2.BottomSurface = "SmoothNoOutlines" shell2.Size = Vector3.new(1,1,1) shellm2 = Instance.new("SpecialMesh",shell2) shellm2.MeshType = "Sphere" shellm2.Scale = Vector3.new(1,1,1) function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end Shell = function() local X = Instance.new("Part",char) local O = Instance.new("ObjectValue",X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue",X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Royal purple") X.Size = Vector3.new(1,1,1) --X.Material = "Neon" local Z = Instance.new("SpecialMesh",X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(1,1,1) X.CFrame = rarm.CFrame*CFrame.new(0,-6,0) local bv = Instance.new("BodyVelocity",X) bv.maxForce = Vector3.new(99999,99999,99999) X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10) bv.velocity = root.CFrame.lookVector*65 Explode = X.Touched:connect(function(hit) if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then local cf = X.CFrame bv:Destroy() X.Anchored = true Z:Remove() Explode:disconnect() X.Size = Vector3.new(3,3,3) X.Touched:connect(function(hit) end) X.CanCollide = false for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.huge) end end for i = 1, (40) do rs:wait() X.Transparency = X.Transparency + (1/40) X.Size = X.Size + Vector3.new(1,1,1) X.CFrame = cf end X:Destroy() end end) end Shell() for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end shell.Transparency = 1 if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- Search = false mouse.KeyDown:connect(function(key) if key == "n" then if Search == true then Search = true for i,v in pairs(game.Players:getPlayers()) do if v.Name~=char.Name then for j,k in pairs(v.Character:GetChildren()) do if k:IsA("BasePart") and k.Transparency >= 1 then bawx=Instance.new("SelectionBox",cam) bawx.Color = BrickColor.new("Royal purple") bawx.Transparency = .5 bawx.Adornee = k end end end end elseif Search == true then Search = false for i, v in pairs(cam:GetChildren()) do if v:IsA("SelectionBox") then v:Destroy() end end end end end) ---------------------------------------------------- Grab = false mouse.KeyDown:connect(function(key) if key == "z" then Debounces.on = true Debounces.NoIdl = true Debounces.ks = true if Grab == false then gp = nil for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait() end con1=larm.Touched:connect(function(hit) -- this is grab ht = hit.Parent hum1=ht:FindFirstChild('Humanoid') if hum1 ~= nil then if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() Debounces.ks=false end hum1.PlatformStand=true gp = ht Grab = true asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0)) asd.Parent = larm asd.Name = "asd" asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0) --[[elseif hum1 == nil then con1:disconnect() wait() return]]-- end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait() end if hum1 == nil then Debounces.on = false Debounces.NoIdl = false end con1:disconnect() elseif Grab == true then Grab = false Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end con1:disconnect() Debounces.on = false Debounces.NoIdl = false if gp ~= nil then gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140 for i,v in pairs(larm:GetChildren()) do if v.Name == "asd" and v:IsA("Weld") then v:Remove() end end --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) bv.maxForce = Vector3.new(400000, 400000, 400000) bv.P = 125000 bv.velocity = char.Head.CFrame.lookVector * 200]]-- hum1=nil ht=nil Debounces.on = false Debounces.NoIdl = false elseif ht == nil then wait() Grab = false Debounces.on = false Debounces.NoIdl = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 60 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 8 end end) ------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false ------------------------------- game:GetService("RunService").RenderStepped:connect(function() --[[if char.Humanoid.Jump == true then jump = true else jump = false end]] char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if animpose == "Idle" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) end elseif animpose == "Walking" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) end elseif animpose == "Running" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4) wait() end end else end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8+2*math.cos(sine/14))), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8-2*math.cos(sine/14))), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) elseif animpose == "Walking" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) elseif animpose == "Running" then change = 1 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles (math.rad(44), math.rad (0), math.rad(0)), 0.15) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) * CFrame.Angles(math.rad(- 80), math.rad(0), 0), 0.15) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad (0), math.rad(50), math.rad(-40)), 0.15) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(- 10)), .15) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), .15) elseif stanceToggle == "Floating" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05) end end end) game.Workspace.Likebossfromdk.Humanoid.MaxHealth = math.huge local a = Instance.new("ForceField") a.Parent = workspace.Likebossfromdk wait(0) game.Workspace.Likebossfromdk.Humanoid.Health = math.huge ----------------------------------------------------------------------------- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module --[[Part0 = Vector3 (Start pos) Part1 = Vector3 (End pos) Times = number (Amount of lightning parts) Offset = number (Offset) Color = color (brickcolor value) Thickness = number (thickness) Trans = number (transparency) ]]-- local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part", torso) li.Name = "Lightning" li.TopSurface =0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = Trans or 0.4 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,.1) end end BodyParts = {} -- Parts to emit lightning effects from for _, v in pairs(char:GetChildren()) do if v:IsA("Part") then table.insert(BodyParts, v) end end Bounding = {} -- Calculate the bounding boxes for _, v in pairs(BodyParts) do local temp = {X=nil, Y=nil, Z=nil} temp.X = v.Size.X/2 * 15 temp.Y = v.Size.Y/2 * 15 temp.Z = v.Size.Z/2 * 15 Bounding[v.Name] = temp --table.insert(Bounding, v.Name, temp) end while wait(0) do -- Emit the Lightning effects randomly, (math.random(1,10)/10) if you want original local Body1 = BodyParts[math.random(#BodyParts)] local Body2 = BodyParts[math.random(#BodyParts)] local Pos1 = Vector3.new( math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10 ) local Pos2 = Vector3.new( math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10 ) local SPos1 = Body1.Position + Pos1 local SPos2 = Body2.Position + Pos2 Lightning(SPos1, SPos2, 4, 3, "Royal purple", .3, .56) end
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
B7800 HYLK session 1985
8 hours ago | 2.25 KB
me
13 hours ago | 0.06 KB
FED RESPONSE TEMPLATES: FED HTML Review Feedb...
1 day ago | 0.79 KB
disable email per category (not fully tested)
1 day ago | 0.82 KB
Neuromancer — The Construct Cut (Complete Una...
1 day ago | 3.30 KB
GLUC6
1 day ago | 1.56 KB
Mapscan v1.0 - Archeagus Grey Hack Series, Ep...
JavaScript | 1 day ago | 3.33 KB
Untitled
1 day ago | 17.15 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!