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Bueno en esta ocacion les traigo el Sistema Stamina 100% TQ :D inclusive con Skills Nadie lo tiene como yo :D que es hecho todo a 100% a Mano este sistema lo vendia pero me decidi a traerselos de manera Freè, si no sabes adherirlo me pagas y te lo agrego :D 1.- Ir a Handler.cs y dirigirse a las Variables bool CanUseSpell & void PrepareSpell y Agregar : Stamina.SkillProcess(client, spell); ======================================================================================== 2.- En Screen.cs buscas el #region Stamina y lo Eliminas y Agregas: Stamina.Process(client, time); ======================================================================================== 3.- En Handler.cs void ReceiveAttack -> De Player ya que tambien esta el de SobNpcSpawn o MsgNpcInfoEx en esos no, solo el de Player #region Stamina Stamina.StaminaPvP(attacked); #endregion Nota: normalmente algunas de Stamina lo tienen adherido en Calculate.cs si no te funciona en handler busca en Calculate.cs ConquerAction.Sit y deberia saltar el codigo de la Stamina y lo borras y lo agregas como lo habiamos puesto en Handler :D =========================================================================================== 4.- En esta parte es algo compleja PERO no lo agregues si el codigo del paso 1 te funciono, esta es para poner el uso de Stamina en las Skills en el codigo de attacker Player Agregas : Stamina.SkillProcessManual(attacker); ============================================================================================ 5.- ESTE PASO NO LO AGREGUES SI EL PASO 1 O 4 TE FUNCIONO, en este caso es para controlar VOS MISMO cuanta Stamina queres que saque cada Skill que vos le agregues el codigo Stamina.SkillManual(attacker); ============================================================================================= 6.- Agregan una Nueva clase en su Proyecto : using COServer.Client; using COServer.Database; using COServer.Game; using COServer.Network.GamePackets; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Throne.Game.Attacking.PvP { public class Stamina { /* En Calculate.cs Tendran algo Similar a StaminaPvP reemplaza esos codigos agregando Stamina.PvP(attacked); si les da error de attacked agregalo asi Stamina.PvP(Attacked); */ public static void Process(GameState client, int time) { if (client.Player.StaminaStamp.Next(500, time: time)) { if (client.Vigor < client.MaxVigor) { ushort amount = (ushort)(3 + (client.Player.Action == Enums.ConquerAction.Sit ? 2 : 0)); if (client.Vigor + amount > client.MaxVigor) { amount = client.MaxVigor; client.Vigor = amount; } else { client.Vigor += amount; } Vigor vigor = new Vigor(true); vigor.Amount = client.Vigor; vigor.Send(client); } if (!client.Player.ContainsFlag((ulong)MsgUpdate.Flags.Ride) && !client.Player.ContainsFlag((ulong)MsgUpdate.Flags.Fly) || client.Equipment.TryGetItem(18) != null) { int limit = 0; if (client.Player.HeavenBlessing > 0) limit = 50; if (client.Player.Stamina != 100 + limit) { if (client.Player.Action == Enums.ConquerAction.Sit) { if (client.Player.Stamina <= 96 + limit) { client.Player.Stamina += 7; } else { if (client.Player.Stamina != 100 + limit) client.Player.Stamina = (byte)(100 + limit); } } else { if (client.Player.Stamina <= 99 + limit) { client.Player.Stamina += 1; } else { if (client.Player.Stamina != 100 + limit) client.Player.Stamina = (byte)(100 + limit); } } } client.Player.StaminaStamp = new Time32(time); } } } public static void StaminaPvP(Player attacked) { if (attacked.Action == Enums.ConquerAction.Sit) { if (attacked.PlayerFlag == PlayerFlag.Player) { if (attacked.Stamina >= 20)// TQ 2D & 3D Saca 20 Stamina para mas info www.co.99.com { attacked.Stamina -= 20; } else { attacked.Stamina = 0; } } } else { attacked.Stamina -= 1; } } public static void SkillProcess(GameState attacker, SpellInformation spell) { if (attacker.Player.Stamina < spell.UseStamina) { attacker.Player.Stamina -= spell.UseStamina; } else { attacker.Send(new Message("No Tienes Suficiente Stamina Para Usar Esta Skill.", Color.Red, Message.TopLeft)); } } public static void SkillProcessManual(Player attacker, SpellInformation spell) { if (attacker.Stamina < spell.UseStamina) { attacker.Stamina -= spell.UseStamina; } else { attacker.Owner.Send(new Message("No Tienes Suficiente Stamina Para Usar Esta Skill.", Color.Red, Message.TopLeft)); } } public static void SkillManual(Player attacker) { if (attacker.Stamina < 25)//Modificas a Gusto para todas las Skills { attacker.Stamina -= 25; } else { attacker.Owner.Send(new Message("No Tienes Suficiente Stamina Para Usar Esta Skill.", Color.Red, Message.TopLeft)); } } } } ============================================================================================= Bueno, espero disfruten de mis Aportes UNICOS & EXCLUSIVOS! ya que como se dan cuenta NINGUNA Source tienen la Stamina como yo y mis Sourcer`s :D, si no saben agregar nada me Contactan y Podemos llegar a un Arreglo $$$!
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