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warn("Made by Subaru112") Mouse = game:GetService("Players").MrSlakyx:GetMouse() local FlameThrower = Instance.new("Model",owner.Character) local doomwe = Instance.new("Part",FlameThrower) doomwe.Name = "DoomW" doomwe.Size = Vector3.new(1.474, 0.309, 0.48) ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.03333333333333 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end local sine = 0 local change = 1 function GetDudesTorso(c) local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso")) if torsy ~= nil then return torsy end end local plr = game:GetService("Players").MrSlakyx local char = plr.Character local chara = plr.Character local RootPart = chara.HumanoidRootPart local RootJoint = RootPart.RootJoint local Create = LoadLibrary("RbxUtility").Create local debby = game:GetService("Debris") local Humanoid = char:FindFirstChildOfClass("Humanoid") local Torso,Head,LeftArm,RightArm,LeftLeg,RightLeg,Root = char.Torso,char.Head,char["Left Arm"],char["Right Arm"],char["Left Leg"],char["Right Leg"],char.HumanoidRootPart local neck,RH,LH,rootj,RS,LS = Torso.Neck,Torso["Right Hip"],Torso["Left Hip"],Root.RootJoint,Torso["Right Shoulder"],Torso["Left Shoulder"] local rootjn,neckn,RHn,LHn,LSn,RSn = rootj.C0,neck.C0,RH.C0,LH.C0,LS.C0,RS.C0 local mus = Instance.new("Sound",char) local timepos = nil Humanoid.WalkSpeed = 16 Humanoid.Animator.Parent = nil chara.Animate.Parent = nil local attack = false local Anim = 'Idle' local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end function clerp(a, b, t) return a:lerp(b, t) end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) local FT = newMotor(RightArm, FlameThrower.DoomW, CFrame.new(-0.845115662, -1.07144165, -0.53030777, -0.866025388, -0.249999985, 0.433012724, -0.5, 0.433012664, -0.75, 0, -0.866025448, -0.49999997), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) FT.C0 = clerp(FT.C0, table[7], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end local debounce = true local dmgg = FlameThrower.Damageg local dmgt = dmgg.DMG function Dmg(dude) if dude and dude ~= chara and debounce == true then debounce = false local enemy = dude:FindFirstChildOfClass("Humanoid") local damage = math.random(1,10) enemy.Health = enemy.Health - damage if dude:FindFirstChild("Head") then dmgg.Enabled = true dmgg.Adornee = dude:FindFirstChild("Head") dmgt.Text = "-"..damage end local kill = math.random(1,60) if kill == 60 then if enemy then enemy:Destroy() end end if enemy.Health <= 50 then for i,v in pairs(dude:GetChildren()) do if v.ClassName == "Part" or v.ClassName == "MeshPart" then v.BrickColor = BrickColor.new("Really black") end if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Accessory" or v.ClassName == "Hat" then v:Destroy() end end end if enemy.Health <= 10 then enemy.JumpPower = 80 enemy.Jump = true end wait(0.3) debounce = true dmgg.Enabled = false dmgg.Adornee = nil end end function MagnitudeDmg(par,magni) for _, c in pairs(workspace:GetDescendants()) do local hum = c:FindFirstChildOfClass("Humanoid") if hum ~= nil then local head = GetDudesTorso(c) if head ~= nil then local targ = head.Position - par.Position local mag = targ.magnitude if magni >= mag and c ~= chara then Dmg(c) end end end end end hold = false Mouse.Button1Down:connect(function() hold = true end) Mouse.Button1Up:connect(function() hold = false end) function shoot() attack = true Humanoid.WalkSpeed = 2 attack = false end function Flame() MagnitudeDmg(FlameThrower.End,3) end while game:GetService("RunService").Heartbeat:Wait() do Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, chara) if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0.0382082276, -0.0403150208, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849), CFrame.new(0, 1.46579528, 0.0939689279, 1, 0, 0, 0, 0.939692855, -0.342019796, 0, 0.342019796, 0.939692855), CFrame.new(1.20945489, -0.213504896, 3.55388607e-07, 0.939692736, 0.342019916, 1.53461215e-07, -0.342019945, 0.939692736, 1.93715096e-07, -8.56816769e-08, -2.23517418e-07, 1.00000012), CFrame.new(-1.20945573, -0.213503733, 5.0439985e-07, 0.939692736, -0.342019916, -1.53461215e-07, 0.342019945, 0.939692736, 1.93715096e-07, 8.56816769e-08, -2.23517418e-07, 1.00000012), CFrame.new(0.5, -1.99739456, -0.0180913229, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012), CFrame.new(-0.5, -1.30000103, -0.39999947, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676), CFrame.new(-0.845115662, -1.07144165, -0.53030777, -0.866025388, -0.249999985, 0.433012724, -0.5, 0.433012664, -0.75, 0, -0.866025448, -0.49999997), }, .3, false) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then PlayAnimationFromTable({ CFrame.new(0, -0.0646628663, 0.0399149321, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849), CFrame.new(0, 1.4913609, -0.128171027, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855), CFrame.new(1.55285025, 0.466259956, -9.26282269e-08, 0.766043842, -0.642788351, -6.46188241e-08, 0.642788291, 0.766043961, -7.4505806e-08, 1.04308128e-07, 1.49011612e-08, 1.00000012), CFrame.new(-1.5605253, 0.475036323, -2.10609159e-07, 0.766043842, 0.642788351, 6.46188241e-08, -0.642788291, 0.766043961, -7.4505806e-08, -1.04308128e-07, 1.49011612e-08, 1.00000012), CFrame.new(0.500000954, -1.9973948, -0.0180922765, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012), CFrame.new(-0.499999046, -1.30000043, -0.400000483, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855), CFrame.new(-0.845115662, -1.07144165, -0.53030777, -0.866025388, -0.249999985, 0.433012724, -0.5, 0.433012664, -0.75, 0, -0.866025448, -0.49999997), }, .3, false) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 PlayAnimationFromTable({ CFrame.new(-0.0769465268, -7.7815578e-08, -0.031559173, 0.939695537, 1.01607293e-06, 0.342021346, 7.9855522e-07, 1.00000191, 5.12654879e-07, -0.342019558, 2.16066837e-07, 0.939692855) * CFrame.new(0,.05 * math.cos((sine)/10), 0), CFrame.new(0.0615186803, 1.4999913, 0.0559706129, 0.939695537, 7.9855522e-07, -0.342019558, 1.01607293e-06, 1.00000191, 2.16066837e-07, 0.342021346, 5.12654879e-07, 0.939692855), CFrame.new(1.2267952, 0.283012867, -0.709815979, 0.866025388, 0.5, 0, -0.249999985, 0.433012664, -0.866025448, -0.433012724, 0.75, 0.49999997) * CFrame.new(0, 0, -.05 * math.cos((sine)/25)), CFrame.new(-1.12679291, 0.172679424, -0.727638245, 0.866025388, -0.5, 0, 0.321393758, 0.556670308, -0.766044497, 0.383022249, 0.663414001, 0.642787516) * CFrame.new(0, 0, -.05 * math.cos((sine)/25)), CFrame.new(0.5, -2, 0, 0.984807789, 0, -0.17364797, 0, 1, 0, 0.17364797, 0, 0.984807789) * CFrame.new(0,-.05 * math.cos((sine)/10), 0), CFrame.new(-0.5, -2, 0, 0.98480773, 0, 0.173648179, 0, 1, 0, -0.173648179, 0, 0.98480773) * CFrame.new(0,-.05 * math.cos((sine)/10), 0), CFrame.new(-0.845115662, -1.07144165, -0.53030777, -0.866025388, -0.249999985, 0.433012724, -0.5, 0.433012664, -0.75, 0, -0.866025448, -0.49999997), }, .3, false) else Humanoid.WalkSpeed = 13 PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.342019528, 1.77958145e-06, -0.939692795, 3.40915449e-06, 1.00000191, -6.52960921e-07, 0.93969065, 2.98023178e-06, 0.342019796), CFrame.new(0, 1.50000906, 1.14440918e-05, 0.173647419, -2.75033563e-06, 0.984805226, 6.04339357e-06, 1.00000226, 1.03842858e-05, -0.984807909, 2.48085234e-06, 0.173647329), CFrame.new(1.00930023, 0.257047653, -0.754802704, 0.642785251, 0.766046405, 7.68762584e-06, -0.383019745, 0.321398407, -0.866024792, -0.663417637, 0.556665003, 0.500001073), CFrame.new(-1.0977478, 0.360425472, -0.348266602, 0.984804809, -0.173665076, 2.0735275e-05, 0.111646183, 0.63302201, -0.766040623, 0.133021384, 0.754402816, 0.642792106), CFrame.new(0.499977112, -1.96527863, 0.00304412842, -5.06639481e-07, -2.75193088e-06, 0.999997497, 4.16326839e-06, 1.00000226, 1.1278622e-05, -1, 2.49612867e-06, -1.07288361e-06), CFrame.new(-0.500015259, -1.96529007, 0.00304031372, -5.36441803e-07, -2.75543152e-06, 0.999997377, 4.16326839e-06, 1.00000226, 1.1278622e-05, -1, 2.49485447e-06, -1.10268593e-06), CFrame.new(-0.845115662, -1.07144165, -0.53030777, -0.866025388, -0.249999985, 0.433012724, -0.5, 0.433012664, -0.75, 0, -0.866025448, -0.49999997), }, .3, false) end elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if attack == false then Humanoid.WalkSpeed = 25 PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, 9.17673447e-07, -8.02856235e-08, 8.89790499e-07, 0.984808445, 0.173649818, -2.38418238e-07, -0.173646539, 0.984807014) * CFrame.new(0, 0- .08 * math.cos((sine) / 2.5), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.50000191, 1.52587891e-05, 1, 2.66937332e-06, -7.15249428e-07, 2.75302136e-06, 0.984809875, -0.173643038, -2.40851961e-07, 0.173652872, 0.984805584), CFrame.new(1.2267952, 0.283012867, -0.709815979, 0.866025388, 0.5, 0, -0.249999985, 0.433012664, -0.866025448, -0.433012724, 0.75, 0.49999997), CFrame.new(-1.12679291, 0.172679424, -0.727638245, 0.866025388, -0.5, 0, 0.321393758, 0.556670308, -0.766044497, 0.383022249, 0.663414001, 0.642787516), CFrame.new(0.5, -1.9652729, -0.196968079, 0.99999994, 2.70645933e-06, -5.04924287e-07, 2.75569232e-06, 0.984809816, -0.173643261, -4.67347405e-07, 0.173653096, 0.984805524) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0), CFrame.new(-0.5, -1.96527576, -0.196968079, 1, 2.70645933e-06, -5.04924287e-07, 2.75569232e-06, 0.984809816, -0.173643261, -4.67347434e-07, 0.173653096, 0.984805524) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0), CFrame.new(-0.845115662, -1.07144165, -0.53030777, -0.866025388, -0.249999985, 0.433012724, -0.5, 0.433012664, -0.75, 0, -0.866025448, -0.49999997), }, .3, false) else Humanoid.WalkSpeed = 13 PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.342019528, 1.77958145e-06, -0.939692795, 3.40915449e-06, 1.00000191, -6.52960921e-07, 0.93969065, 2.98023178e-06, 0.342019796), CFrame.new(0, 1.50000906, 1.14440918e-05, 0.173647419, -2.75033563e-06, 0.984805226, 6.04339357e-06, 1.00000226, 1.03842858e-05, -0.984807909, 2.48085234e-06, 0.173647329), CFrame.new(1.00930023, 0.257047653, -0.754802704, 0.642785251, 0.766046405, 7.68762584e-06, -0.383019745, 0.321398407, -0.866024792, -0.663417637, 0.556665003, 0.500001073), CFrame.new(-1.0977478, 0.360425472, -0.348266602, 0.984804809, -0.173665076, 2.0735275e-05, 0.111646183, 0.63302201, -0.766040623, 0.133021384, 0.754402816, 0.642792106), CFrame.new(0.499946594, -1.96528363, 0.00305938721, 0.999997497, 5.77095943e-06, -5.96046448e-08, 2.75191974e-06, 1.00000238, -5.7956895e-06, -5.06639481e-07, 4.16327566e-06, 1.00000012) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0), CFrame.new(-0.500030518, -1.96530366, 0.00305175781, 0.999997497, 5.76745924e-06, -2.98023224e-08, 2.75541925e-06, 1.00000238, -5.7956895e-06, -5.36441803e-07, 4.16327566e-06, 1.00000012) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0), CFrame.new(-0.845115662, -1.07144165, -0.53030777, -0.866025388, -0.249999985, 0.433012724, -0.5, 0.433012664, -0.75, 0, -0.866025448, -0.49999997), }, .3, false) end end if hold == true then for i,v in pairs(FlameThrower.Fire:GetChildren()) do if v.Name == "off" then v.Enabled = false end end for i,v in pairs(FlameThrower.Fire:GetChildren()) do if v.Name == "on" then v.Enabled = true end end spawn(Flame) attack = true else attack = false for i,v in pairs(FlameThrower.Fire:GetChildren()) do if v.Name == "off" then v.Enabled = true end end for i,v in pairs(FlameThrower.Fire:GetChildren()) do if v.Name == "on" then v.Enabled = false end end end if mus.Parent == char then mus.SoundId = "rbxassetid://153381341" mus.Volume = 1 mus.Pitch = 1 mus.Playing = true mus.Looped = true timepos = mus.TimePosition else mus = Instance.new("Sound",char) mus.TimePosition = timepos end end
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