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[General] SStartingCell = SCharGenQuest = 00102037 SStartingCellY = SStartingCellX = SStartingWorld = bRunHighLevelProcess=1 bRunMiddleLowLevelProcess=0 iNumHWThreads=4 bMultiThreadMovement=1 bMTRendering=1 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 fMasterFilePreLoadMB=500.0000 bDecalMultithreaded=1 STestFile10 = STestFile9 = STestFile8 = STestFile7 = STestFile6 = STestFile5 = STestFile4 = STestFile3 = STestFile2 = STestFile1 = sEssentialFileCacheList = Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa sUnessentialFileCacheList = Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 bPreCullActors = 1 bTaskletActorSceneGraphUpdates = 0 bTaskletActorAnimMovementUpdates = 1 bAnimationUseBlendFromPose = 1 bEnableProfile = 0 bDrawSpellContact = 0 iHoursToSleep = 3 bActorLookWithHavok = 0 SMainMenuMusicTrack = special\maintitle.mp3 bUseEyeEnvMapping = 1 bFixFaceNormals = 0 bUseFaceGenHeads = 1 bFaceMipMaps = 1 bFaceGenTexturing = 1 bDefaultCOCPlacement = 0 uGridDistantCount = 20 uGridsToLoad = 5 fGlobalTimeMultiplier = 1.0000 bNewAnimation = 1 bFixAIPackagesOnLoad = 0 bForceReloadOnEssentialCharacterDeath = 1 bKeepPluginWhenMerging = 0 bCreate Maps Enable = 0 SLocalSavePath = Saves\ SLocalMasterPath = Data\ bDisableDuplicateReferenceCheck = 1 bTintMipMaps = 0 uInteriorCellBuffer = 192 uExteriorCellBuffer = 2304 iIntroSequencePriority = 3 bPreloadIntroSequence = 1 fStaticScreenWaitTime = 3.0000 SMainMenuMovieIntro = SIntroSequence = sIntroMovie = Fallout INTRO Vsk.bik iFPSClamp = 0 bRunVTuneTest = 0 bActivateAllQuestScripts = 0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseThreadedAI=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedTextures=1 bBorderRegionsEnabled=1 bDisableHeadTracking = 0 bTrackAllDeaths = 0 uiFaceGenMaxEGTDataSize = 67108864 uiFaceGenMaxEGMDataSize = 67108864 bPreemptivelyUnloadCells = 0 iNumBitsForFullySeen = 248 iPreloadSizeLimit = 16777216000 bUseHardDriveCache = 0 bEnableBoundingVolumeOcclusion = 1 bDisplayBoundingVolumes = 0 bUseThreadedTempEffects = 1 bUseThreadedParticleSystem = 0 bExternalLODDataFiles = 1 bCheckCellOffsetsOnInit = 0 uGridDistantTreeRange = 5 bCreateShaderPackage = 0 bWarnOnMissingFileEntry = 0 bAllowScriptedAutosave = 0 uGridDistantTreeRangeCity = 4 uGridDistantCountCity = 4 iSaveGameBackupCount = 1 bDisplayMissingContentDialogue = 1 SSaveGameSafeCellID = 2AEEA bChangeTimeMultSlowly = 1 bCheckPurgedTextureList = 0 bAnimateDoorPhysics = 0 sLanguage = ENGLISH bLoadFaceGenHeadEGTFiles = 1 [Display] fDecalLifetime = 720.0000 bEquippedTorchesCastShadows = 0 bReportBadTangentSpace = 0 bStaticMenuBackground = 1 bForcePow2Textures = 0 bForce1XShaders = 0 bHighQuality20Lighting = 1 bAllow20HairShader = 1 bAllowScreenShot = 0 iMultiSample = 1 bDoTallGrassEffect = 1 bForceMultiPass = 1 bDoTexturePass = 1 bDoSpecularPass = 1 bDoDiffusePass = 1 bDoAmbientPass = 1 bImageSpaceEffects = 1 bDoCanopyShadowPass = 1 bDrawShadows = 0 bUseRefractionShader = 1 bUse Shaders = 1 iNPatchNOrder = 0 iNPatchPOrder = 0 iNPatches = 0 iLocation Y = 5 iLocation X = 5 bFull Screen = 0 iAdapter = 0 iScreenShotIndex = 0 SScreenShotBaseName = ScreenShot iAutoViewMinDistance = 2000 iAutoViewHiFrameRate = 40 iAutoViewLowFrameRate = 20 bAutoViewDistance = 0 fDefaultFOV=90.0000 fDefaultWorldFOV=90.0000 fNearDistance = 5 fFarDistance = 1000.0000 iDebugTextLeftRightOffset = 10 iDebugTextTopBottomOffset = 20 bShowMenuTextureUse = 1 fLightLODDefaultStartFade = 10240.0 fLightLODRange = 10240.0 fLightLODMinStartFade = 10240.0 fLightLODMaxStartFade = 10240.0 fDecalLOD0=155000.0000 fDecalLOD1=155000.0000 fDecalLOD2=155000.0000 fShadowLODDefaultStartFade = 200.0 fShadowLODRange = 200.0 fShadowLODMinStartFade = 100.0 fShadowLODMaxStartFade = 1000.0 fSkinnedDecalLOD0=155000.0000 fSkinnedDecalLOD1=155000.0000 fSkinnedDecalLOD2=155000.0000 fSpecularLODDefaultStartFade = 10240.0 fSpecularLODRange = 10240.0 fSpecularLODMinStartFade = 10240.0 fSpecularLODMaxStartFade = 10240.0 fGamma = 1.0000 bAllow30Shaders = 1 iTexMipMapMinimum = 0 bDoStaticAndArchShadows = 0 bDoActorShadows = 1 fNoLODFarDistancePct = 1.0000 fNoLODFarDistanceMax = 10240.0000 fNoLODFarDistanceMin = 100.0000 fEyeEnvMapLOD2 = 800.0000 fEyeEnvMapLOD1 = 500.0000 fEnvMapLOD2 = 1800.0000 fEnvMapLOD1 = 1500.0000 fGammaMax = 0.6000 fGammaMin = 1.4000 iMaxDecalsPerFrame=120 iActorShadowCount = 4 bIgnoreResolutionCheck = 0 fSpecualrStartMax = 1000.0000 fSpecularStartMin = 0.0000 iActorShadowIntMax = 10 iActorShadowIntMin = 0 iActorShadowExtMax = 10 iActorShadowExtMin = 0 bDynamicWindowReflections = 1 fShadowFadeTime = 1.0000 iPresentInterval = 0 bDecalsOnSkinnedGeometry = 1 uVideoDeviceIdentifierPart4 = 0 uVideoDeviceIdentifierPart3 = 0 uVideoDeviceIdentifierPart2 = 0 uVideoDeviceIdentifierPart1 = 0 iShadowFilter = 2 bAllowPartialPrecision = 1 iShadowMapResolution = 1024 bShadowsOnGrass = 0 bActorSelfShadowing = 0 iActorShadowCountInt = 6 iActorShadowCountExt = 6 fPipboy1stPersonFOV = 47.0 fDefault1stPersonFOV = 75.0000 bLODNoiseAniso = 1 iMaxAnisotropy = 0 fLandLOFadeSeconds = 15.0 bEnableEyefinity = 0 [Controls] fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0 bAlwaysRunByDefault = 1 bBackground Mouse = 0 bBackground Keyboard = 1 [Water] bUseWaterShader = 1 bUseWaterReflections = 1 bUseWaterRefractions = 1 bUseWaterDepth = 1 bUseWaterHiRes = 1 bUseWaterDisplacements = 1 bUseWaterLOD = 1 bReflectExplosions = 1 bAutoWaterSilhouetteReflections = 0 bForceHighDetailReflections = 1 bForceLowDetailReflections = 0 fTileTextureDivisor = 4.7500 fSurfaceTileSize = 2048.0000 fNearWaterOutdoorTolerance = 1024.0000 fNearWaterIndoorTolerance = 512.0000 fNearWaterUnderwaterVolume = 0.9000 fNearWaterUnderwaterFreq = 0.3000 uNearWaterPoints = 8 uNearWaterRadius = 1000 uSurfaceFPS = 12 [Audio] fASFadeInTime = 2.0 fASFadeOutTime = 10.0 fRegionLoopFadeInTime = 5.0 fRegionLoopFadeOutTime = 5.0 fAudioDebugDelay = 0.0000 bEnableAudio = 1 bEnableAudioCache = 1 bMultiThreadAudio = 0 bEnableEnviroEffectsOnPC = 0 iAudioCacheSize = 2048 iMaxSizeForCachedSound = 256 bUseAudioDebugInformation = 1 fDefaultMasterVolume = 1.0000 fDefaultFootVolume = 0.5000 fDefaultMusicVolume = 0.6000 fDefaultRadioVolume = 0.5000 fDefaultEffectsVolume = 1.0000 fDefaultVoiceVolume = 0.6000 iMaxImpactSoundCount = 32 fMaxFootstepDistance = 1100.0000 fPlayerFootVolume = 0.6500 iCollisionSoundTimeDelta = 150 iRadioUpdateInterval = 250 fDialogMinDistance = 600.00 fDialogMaxDistance = 2000.00 fMainMenuMusicVolume = 0.6 fDBVoiceAttenuationIn2D = 2.0 fCollisionSoundHeavyThreshold = 60.0 fDialogueFadeDecibels = 6.0 fDialogueFadeSecondsIn = 2.0 fDialogueFadeSecondsOut = 1.0 fDialogueHeadPitchExaggeration = 2.0 fDialogueHeadRollExaggeration = 2.0 fDialogueHeadYawExaggeration = 2.0 fHardLandingDamageThreshold = 500.0 fWoodMediumMassMin = 7.0 fWoodLargeMassMin = 15.0 fStoneMediumMassMin = 5.0 fStoneLargeMassMin = 30.0 fEarthMediumMassMin = 5.0 fEarthLargeMassMin = 30.0 fSkinMediumMassMin = 5.0 fSkinLargeMassMin = 30.0 fMetalMediumMassMin = 8.0 fMetalLargeMassMin = 25.0 fRadioDialogMute = 0.50 fFilterDistortionGain = -7.5 fFilterPEQGain = -15.0 fFilterdBAttenuation = 11.5 bEnableTextToSpeech = 0 fTextToSpeechVolume = 0.35 fDialogReverbAttenuation = 0.15 [Pathfinding] bDrawPathsDefault = 0 bPathMovementOnly = 0 bDrawSmoothFailures = 0 bDebugSmoothing = 0 bSmoothPaths = 1 bSnapToAngle = 0 bDebugAvoidance = 0 bDisableAvoidance = 0 bBackgroundPathing = 1 bUseObstacleAvoidance = 1 bBackgroundNavmeshUpdate = 1 [MAIN] bEnableBorderRegion = 1 fLowPerfCombatantVoiceDistance = 1000.0000 iDetectionHighNumPicks = 40 fQuestScriptDelayTime = 5.0000 bCloneModelsInBackground = 1 iLastHDRSetting = -1 [HAVOK] bDisablePlayerCollision = 0 fJumpAnimDelay = 0.7500 bTreeTops = 0 iSimType = 1 bPreventHavokAddAll = 0 bPreventHavokAddClutter = 0 fMaxTime = 0.016 bHavokDebug = 0 fRF = 1000.0000 fOD = 0.9000 fSE = 0.3000 fSD = 0.9800 iResetCounter = 5 fMoveLimitMass = 95.0000 iUpdateType = 0 bHavokPick = 0 fCameraCasterSize = 10.0000 iHavokSkipFrameCountTEST = 0 iNumHavokThreads = 1 fChaseDeltaMult = 0.0500 bAddBipedWhenKeyframed = 1 fQuadrupedPitchMult = 1.0000 iEntityBatchRemoveRate = 100 iMaxPicks = 40 [RagdollAnim] bRagdollFeedback = 0 fCameraDist = 1000.0 fHierarchyGain = 0.17 fVelocityDamping = 0.0 fAccelerationGain = 1.0 fVelocityGain = 0.6 fPositionGain = 0.05 fPositionMaxLinearVelocity = 14.0 fPositionMaxAngularVelocity = 18.0 fSnapGain = 0.1 fSnapMaxLinearVelocity = 3.0 fSnapMaxAngularVelocity = 0.3 fSnapMaxLinearDistance = 0.3 fSnapMaxAngularDistance = 1.0 [FootIK] fOnOffGain = 0.5 fGroundAscendingGain = 0.4 fGroundDescendingGain = 0.4 fFootRaisedGain = 0.9000 fFootPlantedGain = 1.0000 bFootPlacementOn = 1 fPelvisUpDownBias = 0.75 fPelvisOffsetDamping = 0.2 fVertErrorGain = 0.5 fOriginalGroundHeightMS = -0.11 fAnkleOffset = 0.2000 fRagdollFeedback = 0.7 [LookIK] fLookAtTargetGain = 0.3 fLookAtGain = 0.045 [Interface] fKeyRepeatInterval = 50.0000 fKeyRepeatTime = 500.0000 fActivatePickSphereRadius = 16.0000 fMenuModeAnimBlend = 0.0000 iSafeZoneXWide = 15 iSafeZoneYWide = 15 iSafeZoneX = 15 iSafeZoneY = 15 bAllowConsole = 1 bActivatePickUseGamebryoPick = 0 bUseFuzzyPicking = 1 fMenuBGBlurRadius = 2.0000 fMenuPlayerLightDiffuseBlue = 0.8000 fMenuPlayerLightDiffuseGreen = 0.8000 fMenuPlayerLightDiffuseRed = 0.8000 fMenuPlayerLightAmbientBlue = 0.2500 fMenuPlayerLightAmbientGreen = 0.2500 fMenuPlayerLightAmbientRed = 0.2500 iMaxViewCasterPicksGamebryo = 10 iMaxViewCasterPicksHavok = 10 iMaxViewCasterPicksFuzzy = 5 fInterfaceTintB = 0.8824 fInterfaceTintG = 0.9843 fInterfaceTintR = 0.6314 bUseImageSpaceMenuFX = 0 iSystemColorTerminalRed = 33 iSystemColorTerminalGreen = 231 iSystemColorTerminalBlue = 121 iSystemColorSystemRed = 26 iSystemColorSystemGreen = 255 iSystemColorSystemBlue = 128 iSystemColorMainMenuRed = 199 iSystemColorMainMenuGreen = 255 iSystemColorMainMenuBlue = 165 iSystemColorPipboyRed = 26 iSystemColorPipboyGreen = 255 iSystemColorPipboyBlue = 128 iSystemColorHUDAltRed = 255 iSystemColorHUDAltGreen = 67 iSystemColorHUDAltBlue = 42 iSystemColorHUDMainRed = 26 iSystemColorHUDMainGreen = 255 iSystemColorHUDMainBlue = 128 fRSMFaceSliderDefaultMin = -3.5 fRSMFaceSliderDefaultMax = 3.5 fPopUpBackgroundOpacity = 0.87 fMenuBackgroundOpacity = 0.76 bHideUnavailablePerks = 0 [Loading] sWelcomeScreen1 = loading_screen_legal sWelcomeScreen2 = loading_screen_bethsoft sWelcomeScreen3 = loading_screen_BGS sWelcomeScreen4 = loading_screen01 sMainMenuBackground = main_background sTitleMusic = MainTitle sInitialSound = fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens = 4 iMaxScreens_MainMenu = 20 fLoadingTextUpdateInterval = 10.0000 fLoadingBkgdUpdateInterval = 10.0000 fMainMenuBkgdUpdateInterval = 10.0000 fLoadingInitUpdateInterval = 3.0000 iNumLocationSpecificScreens = 1 [Menu] fCreditsScrollSpeed = 40.0000 iConsoleTextYPos = 940 iConsoleTextXPos = 30 iConsoleVisibleLines = 15 iConsoleHistorySize = 50 rDebugTextColor = 255,251,233 iConsoleFont = 2 iDebugTextFont = 3 [GamePlay] bHealthBarShowing = 0 fHealthBarFadeOutSpeed = 1.0000 fHealthBarSpeed = 80.0000 fHealthBarHeight = 4.0000 fHealthBarWidth = 40.0000 fHealthBarEmittanceFadeTime = 0.5000 fHealthBarEmittanceTime = 1.5000 bAllowHavokGrabTheLiving = 0 bEssentialTakeNoDamage = 1 iDetectionPicks = 21 [Fonts] sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sfontfile_8=textures\fonts\glow_futura_caps_large.fnt sFontFile_9 = Textures\Fonts\NVFont_Test.fnt [SpeedTree] iTreeClonesAllowed = 1 fCanopyShadowGrassMult = 1.0000 iCanopyShadowScale = 512 fTreeForceMaxBudAngle = -1.0000 fTreeForceMinBudAngle = -1.0000 fTreeForceLeafDimming = -1.0000 fTreeForceBranchDimming = -1.0000 fTreeForceCS = -1.0000 fTreeForceLLA = -1.0000 fTreeLODExponent = 1.0000 bEnableTrees = 1 bForceFullLOD = 0 fLODTreeMipMapLODBias = -0.7500 fLocalTreeMipMapLODBias = -0.2500 [Debug] bDebugFaceGenCriticalSection = 0 bDebugFaceGenMultithreading = 0 bDebugSaveBuffer = 0 [BackgroundLoad] bBackgroundPathing = 1 bUseMultiThreadedFaceGen = 1 bBackgroundCellLoads = 1 iAnimaitonClonePerLoop = 5 bUseMultiThreadedTrees = 1 iExteriorPriority = 50 iBackgroundLoadFaceMult = 200 fBackgroundLoadingPerLoop = 20.0000 fBackgroundLoadClonedPerLoop = 5.0000 iBackgroundLoadExtraMaxFPS = 20 iBackgroundLoadExtraMinFPS = 10 iBackgroundLoadExtraMax = 3000 iBackgroundLoadExtraMin = 5 iBackgroundLoadExtraMilliseconds = 2 iBackgroundLoadTreeMilliseconds = 7 iBackgroundLoadMilliseconds = 1 iBackgroundLoadLoading = 1 bUseBackgroundFileLoader = 1 bBackgroundLoadLipFiles = 1 bLoadBackgroundFaceGen = 1 bLoadHelmetsInBackground = 1 iAnimationClonePerLoop = 5 bSelectivePurgeUnusedOnFastTravel = 0 bCloneModelsInBackground = 1 [LOD] fLODLandDropAmount = 230.0000 fLodDistance = 500.0000 bUseFaceGenLOD = 0 iLODTextureTiling = 2 iLODTextureSizePow2 = 8 fLODNormalTextureBlend = 0.5000 bDisplayLODLand = 1 bDisplayLODBuildings = 1 bLODPopTrees = 0 bLODPopActors = 0 bLODPopItems = 0 bLODPopObjects = 0 fLODFadeOutMultItems=15.0000 fLODFadeOutMultObjects=15.0000 fLODFadeOutMultActors=15.0000 fLODMultLandscape = 1.0000 fLODMultTrees = 0.5000 fLODMultActors = 1.0000 fLODMultItems = 1.0000 fLODMultObjects = 5 iFadeNodeMinNearDistance = 500 fLODFadeOutPercent = 0.6000 fFadeOutThreshold = 0.3000 fFadeInThreshold = 0.7000 fFadeInTimet = 2.0 fFadeOutTime = 2.0 fDistanceMultiplier = 1 fLODBoundRadiusMult = 10 fObjectLODMax = 15.0 fObjectLODMin = 1.0 fObjectLODDefault = 5 fItemLODMax = 15.0 fItemLODMin = 1.0 fItemLODDefault = 2 fActorLODMax = 15.0 fActorLODMin = 2.0 fActorLODDefault = 5 fTreeLODMax = 2.0000 fTreeLODMin = 0.0200 fTreeLODDefault = 0.5000 bLODUseCombinedLandNormalMaps = 1 bForceHideLODLand = 0 fLODLandVerticalBias = 0.0000 fTalkingDistance = 1000.0000 iBoneLODForce = -1 fLODQuadMinLoadDistance = 65536.0000 bDisplayLODTrees = 1 fLODFadeOutActorMultInterior = 1.0000 fLODFadeOutItemMultInterior = 1.0000 fLODFadeOutObjectMultInterior = 1.0000 fLODFadeOutActorMultCity = 1.0000 fLODFadeOutItemMultCity = 1.0000 fLODFadeOutObjectMultCity = 1.0000 fLODFadeOutActorMultComplex = 1.0000 fLODFadeOutItemMultComplex = 1.0000 fLODFadeOutObjectMultComplex = 1.0000 [Weather] fSunGlareSize = 800.0000 fSunBaseSize = 750.0000 bPrecipitation = 1 fAlphaReduce = 1.0000 SBumpFadeColor = 255,255,255,255 SLerpCloseColor = 255,255,255,255 SEnvReduceColor = 255,255,255,255 [Voice] SFileTypeLTF = ltf SFileTypeLip = lip SFileTypeSource = wav SFileTypeGame = ogg [Grass] iMinGrassSize = 80 bGrassPointLighting = 0 bDrawShaderGrass = 1 iGrassDensityEvalSize = 2 iMaxGrassTypesPerTexure = 2 fWaveOffsetRange = 1.7500 fGrassWindMagnitudeMax = 125.0000 fGrassWindMagnitudeMin = 5.0000 fTexturePctThreshold = 0.0000 fGrassMinStartFadeDistance = 0.0 fGrassMaxStartFadeDistance = 7000.0 fGrassDefaultStartFadeDistance = 3500.0 fGrassFadeRange = 1000.0 [Landscape] bCurrentCellOnly = 0 bPreventSafetyCheck = 0 fLandTextureTilingMult = 2.0000 fLandFriction = 2.5000 iLandBorder2B = 0 iLandBorder2G = 0 iLandBorder2R = 0 iLandBorder1B = 0 iLandBorder1G = 255 iLandBorder1R = 255 SDefaultLandDiffuseTexture = DirtWasteland01.dds SDefaultLandNormalTexture = DirtWasteland01_N.dds [bLightAttenuation] fQuadraticRadiusMult = 1.0000 fLinearRadiusMult = 1.0000 bOutQuadInLin = 0 fConstantValue = 0.0000 fQuadraticValue = 16.0000 fLinearValue = 3.0000 uQuadraticMethod = 2 uLinearMethod = 1 fFlickerMovement = 8.0000 bUseQuadratic = 1 bUseLinear = 0 bUseConstant = 0 [BlurShaderHDRInterior] fTargetLUM = 1.0000 fUpperLUMClamp = 1.0000 fEmissiveHDRMult = 1.0000 fEyeAdaptSpeed = 0.5000 fBrightScale = 2.2500 fBrightClamp = 0.2250 fBlurRadius = 7.0000 iNumBlurpasses = 1 [BlurShaderHDR] fTargetLUM = 1.0000 fUpperLUMClamp = 1.0000 fGrassDimmer = 1.5000 fTreeDimmer = 1.0000 fEmissiveHDRMult = 1.0000 fEyeAdaptSpeed = 0.5000 fSunlightDimmer = 1.5000 fSIEmmisiveMult = 1.0000 fSISpecularMult = 1.0000 fSkyBrightness = 0.5000 fSunBrightness = 0.0000 fBrightScale = 2.2500 fBrightClamp = 0.2250 fBlurRadius = 7.0000 iNumBlurpasses = 1 iBlendType = 2 bDoHighDynamicRange = 1 [BlurShader] fSunlightDimmer = 1.0000 fSIEmmisiveMult = 1.0000 fSISpecularMult = 1.0000 fSkyBrightness = 0.5000 fSunBrightness = 0.0000 fAlphaAddExterior = 0.2000 fAlphaAddInterior = 0.7000 iBlurTexSize = 256 fBlurRadius = 0.0300 iNumBlurpasses = 1 iBlendType = 2 bUseBlurShader = 1 [GethitShader] fBlurAmmount = 0.5000 fBlockedTexOffset = 0.0010 fHitTexOffset = 0.0050 [MESSAGES] bBlockMessageBoxes = 0 bSkipProgramFlows = 1 bAllowYesToAll = 1 bDisableWarning = 1 iFileLogging = 0 bSkipInitializationFlows = 1 bUseWindowsMessageBox = 0 [DistantLOD] bUseLODLandData = 0 fFadeDistance = 12288.0000 iDistantLODGroupWidth = 8 [GeneralWarnings] SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning = One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SInvalidationFile = iRetainFilenameOffsetTable = 1 iRetainFilenameStringTable = 1 iRetainDirectoryStringTable = 1 bCheckRuntimeCollisions = 0 bInvalidateOlderFiles =1 bUseArchives = 1 SArchiveList =Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa [CameraPath] iTake = 0 SDirectoryName = TestCameraPath iFPS = 60 SNif = Test\CameraPath.nif [Absorb] fAbsorbGlowColorB = 1.0000 fAbsorbGlowColorG = 0.6000 fAbsorbGlowColorR = 0.0000 fAbsorbCoreColorB = 1.0000 fAbsorbCoreColorG = 1.0000 fAbsorbCoreColorR = 1.0000 iAbsorbNumBolts = 1 fAbsorbBoltGrowWidth = 0.0000 fAbsorbBoltSmallWidth = 7.0000 fAbsorbTortuosityVariance = 2.0000 fAbsorbSegmentVariance = 7.0000 fAbsorbBoltsRadius = 5.0000 [TestAllCells] bFileShowTextures = 1 bFileShowIcons = 1 bFileSkipIconChecks = 0 bFileTestLoad = 0 bFileNeededMessage = 1 bFileGoneMessage = 1 bFileSkipModelChecks = 0 bFileCheckModelCollision = 0 [CopyProtectionStrings] SCopyProtectionMessage2 = Insert the Fallout Disc. SCopyProtectionTitle2 = Fallout Disc Not Found SCopyProtectionMessage = Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle = CD-ROM Drive Not Found [Pipboy] fBlurRadiusPipboy = 3.5 fBlurIntensityPipboy = 0.25 fScanlineScalePipboy = 50 bEnableFlickerPipboy = 1 bUsePipboyMode = 1 [InterfaceFX] fDefaultBurstDuration = 200 fDefaultBurstIntensity = 2 fMiniBurstDuration = 200 fMiniBurstIntensity = 1.5 fPulseBrightenIntensity = 0.25 fPulseRadiusIntensity = 0.5 fPulseRate = 0.0006 fVertHoldChance = 0.08 fShudderChance = 0.20 fScanlineScaleMenus = 50.0000 bEnableFlickerMenus = 1 bEnableScanlinesMenus = 1 bEnableScanlinesPipboy = 1 fBlurRadiusMenus = 0.3000 fBrightenMenus = 1.7000 fBrightenPipboy = 1.3000 bUseImageSpaceMenuFX = 1 fBlurIntensityHUD = 1.2000 fBlurRadiusHUD = 2.0000 fScanlineFrequencyHUD = 0.0000 fScreenLightBaseIntensity = 0.6 fScreenLightRadius = 6 [RenderedTerminal] bUseRenderedTerminals = 1 fRenderedTerminalFOV = 0.15 fRenderedTerminalZoom = 36 bDoRenderedTerminalScanlines = 1 fRenderedTerminalScanlineScale = 130.000000 fRenderedTerminalHPos = 0.0 fRenderedTerminalVPos = 0.38 fScreenLightBaseIntensity = 1.2 fScreenLightRadius = 80 fScreenLightColorR = 0.68 fScreenLightColorG = 0.74 fScreenLightColorB = 0.62 fRaceSexMenuHPos = 0.0 fRaceSexMenuVPos = -0.6 fRaceSexMenuZoom = 70.0 fRaceSexMenuScale = 0.5 [Decals] uMaxDecals=575 uMaxDecalCount=575 uMaxSkinDecals=500 uMaxSkinDecalPerActor=50 bProfileDecals=1 bDecalOcclusionQuery=1 [TerrainManager] fSplitDistanceMult=1.5000 fBlockMorphDistanceMult=0.70 bUseNewTerrainSystem=1 bUseDistantObjectBlocks=1 fBlockLoadDistance=125000.0 fDefaultBlockLoadDistanceLow=50000.0 fLowBlockLoadDistanceLow=25000.0 fHighBlockLoadDistanceLow=50000.0 fDefaultTreeLoadDistance=25000.0 fLowTreeLoadDistance=10000.0 fHighTreeLoadDistance=40000.0 fTreeLoadDistance=40000.0000 fBlockLoadDistanceLow=50000.0000 [VATS] fVATSLightLevelMin = 20.0 fVATSLightLevelMax = 65.0 fVATSLightAngle = 0.0 fVATSLightDistance = 100.0 fVATSLightElevation = 100.0 fVatsLightColorR = 0.35 fVatsLightColorG = 0.35 fVatsLightColorB = 0.35 [ScreenSplatter] bScreenSplatterEnabled = 1
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