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##CC0 Kaelygon 2025 import math import numpy as np from PIL import Image from dataclasses import dataclass, field from typing import List, Tuple, Optional import random #3D vector operators def sub_vec3(vec_a,vec_b): return [ vec_a[0] - vec_b[0], vec_a[1] - vec_b[1], vec_a[2] - vec_b[2] ] def add_vec3(vec_a,vec_b): return [ vec_a[0] + vec_b[0], vec_a[1] + vec_b[1], vec_a[2] + vec_b[2] ] def mul_vec3(vec_a,vec_b): return [ vec_a[0] * vec_b[0], vec_a[1] * vec_b[1], vec_a[2] * vec_b[2] ] def div_vec3(vec_a,vec_b): return [ vec_a[0] / vec_b[0], vec_a[1] / vec_b[1], vec_a[2] / vec_b[2] ] #special def sign_vec3(vec_a): return [ 1 if c>=0 else -1 for c in vec_a ] def lerp_vec3(vec_a,vec_b,a): return add_vec3( mul_vec3(vec_a, sub_vec3([1.0]*3,a) ), mul_vec3(vec_b,a) ) def pow_vec3(vec_a,vec_b): return [ vec_a[0] ** vec_b[0], vec_a[1] ** vec_b[1], vec_a[2] ** vec_b[2] ] def spow_vec3(vec_a,vec_b): sign = sign_vec3(vec_a) return [ sign[0]*(sign[0]*vec_a[0]) ** vec_b[0], sign[1]*(sign[1]*vec_a[1]) ** vec_b[1], sign[2]*(sign[2]*vec_a[2]) ** vec_b[2] ] def clip_vec3(vec_a,low,hi): return [ min(max(vec_a[0],low[0]),hi[0]), min(max(vec_a[1],low[1]),hi[1]), min(max(vec_a[2],low[2]),hi[2]) ] def lessThan_vec3(vec_a,vec_b): return [ vec_a[0]<vec_b[0], vec_a[1]<vec_b[1], vec_a[2]<vec_b[2] ] #Vector operators def dot_vec3(a, b): product = 0.0 for i in range(3): product+= a[i] * b[i] return product def cross_vec3(a, b): c = [a[1]*b[2] - a[2]*b[1], a[2]*b[0] - a[0]*b[2], a[0]*b[1] - a[1]*b[0]] return c def length_vec3(vec): return math.sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]) def norm_vec3(vec,eps=0.0): l = length_vec3(vec) if l == eps: return [1.0, 0.0, 0.0] return [vec[0]/l, vec[1]/l, vec[2]/l] #other math tools def math_spow(a,b): return -((-a)**b) if a<0 else a**b ### Color conversion def linearToSrgb(linRGB): cutoff = lessThan_vec3(linRGB, [0.0031308]*3) gammaAdj = spow_vec3(linRGB, [1.0/2.4]*3 ) higher = sub_vec3( mul_vec3( [1.055]*3 , gammaAdj ), [0.055]*3 ) lower = mul_vec3( linRGB, [12.92]*3 ) return lerp_vec3(higher, lower, cutoff) def srgbToLinear(sRGB): cutoff = lessThan_vec3(sRGB, [0.04045]*3) higher = spow_vec3( add_vec3(sRGB, div_vec3([0.055]*3, [1.055]*3) ), [2.4]*3 ) lower = div_vec3( sRGB, [12.92]*3 ) return lerp_vec3(higher, lower, cutoff) def linearToOklab(RGB): r,g,b = RGB l = 0.4122214708 * r + 0.5363325363 * g + 0.0514459929 * b m = 0.2119034982 * r + 0.6806995451 * g + 0.1073969566 * b s = 0.0883024619 * r + 0.2817188376 * g + 0.6299787005 * b l_ = math_spow(l, 1.0/3.0) m_ = math_spow(m, 1.0/3.0) s_ = math_spow(s, 1.0/3.0) return [ 0.2104542553*l_ + 0.7936177850*m_ - 0.0040720468*s_, 1.9779984951*l_ - 2.4285922050*m_ + 0.4505937099*s_, 0.0259040371*l_ + 0.7827717662*m_ - 0.8086757660*s_, ] def oklabToLinear(ok): L,a,b = ok l_ = L + 0.3963377774 * a + 0.2158037573 * b m_ = L - 0.1055613458 * a - 0.0638541728 * b s_ = L - 0.0894841775 * a - 1.2914855480 * b l = l_*l_*l_ m = m_*m_*m_ s = s_*s_*s_ return [ +4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s, -1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s, -0.0041960863 * l - 0.7034186147 * m + 1.7076147010 * s, ] def srgbToOklab(rgb): linRGB = srgbToLinear(rgb) oklab = linearToOklab(linRGB) return oklab def oklabToSrgb(ok): linRGB = oklabToLinear(ok) sRGB = linearToSrgb(linRGB) return sRGB ### Color tools ### def inOklabGamut(ok, eps=1e-7): r_lin, g_lin, b_lin = oklabToLinear(ok) return (r_lin >= -eps) and (r_lin <= 1+eps) and \ (g_lin >= -eps) and (g_lin <= 1+eps) and \ (b_lin >= -eps) and (b_lin <= 1+eps) def isOkSrgbGray(col, threshold = 1.0/255.0): r,g,b = oklabToSrgb(col) if( abs(r-g) < threshold and abs(g-b) < threshold ): return True return False def srgbToHex(rgb): r = int(round(rgb[0] * 255.0)) g = int(round(rgb[1] * 255.0)) b = int(round(rgb[2] * 255.0)) return "#{:02x}{:02x}{:02x}".format(r, g, b) def oklabGamutVolume(resolution=50): valid_count = 0 total_count = resolution ** 3 for L in range(0,resolution): for a in range(0,resolution): for b in range(0,resolution): if inOklabGamut([ float(L)/resolution, float(a)/resolution-0.5, float(b)/resolution-0.5 ]): valid_count += 1 return valid_count / total_count #Calc color values def calcOkChroma(col): return math.sqrt( col[1]*col[1] + col[2]*col[2] ) def calcSrgbLum(col): return srgbToOklab(col)[0] def separateGrays(ok_array): gray_colors = [] hued_colors = [] for col in ok_array: chroma = calcOkChroma(col) if isOkSrgbGray(col): gray_colors.append(col) else: hued_colors.append(col) return gray_colors, hued_colors class PointGrid: """ Store point cloud as a search PointGrid.grid and a 1D PointGrid.cloud """ def __init__(self, point_radius): self.cloud = [] self.grid = {} self.length = 0 self.cell_size = point_radius def key(self, p): gx = int(p[0] // self.cell_size) gy = int(p[1] // self.cell_size) gz = int(p[2] // self.cell_size) return (gx,gy,gz) def insert(self, p): self.length+=1 k = self.key(p) if k not in self.grid: self.grid[k] = [] self.grid[k].append(p) self.cloud.append(p) def findNearest(self, test_point, point_radius, neighbor_margin=0): p0_info = [None,None,None] closest=float('inf') neighbor_count=0 seen = set() kx, ky, kz = self.key(test_point) for dx in (-1, 0, 1): for dy in (-1, 0, 1): for dz in (-1, 0, 1): nk = (kx + dx, ky + dy, kz + dz) for p in self.grid.get(nk, ()): if p == test_point: continue pid = id(p) if pid in seen: continue seen.add(pid) delta = sub_vec3(test_point, p) dist = length_vec3(delta) if dist - neighbor_margin <= point_radius: neighbor_count += 1 if dist < closest: closest = dist p0_info = [p, delta, dist] return p0_info[0],p0_info[1],p0_info[2],neighbor_count ### Palette generator ### @dataclass class PalettePreset: reserve_transparent: bool = True max_colors: int = None gray_count: int = None #Grayscale color count hue_count: int = None #Split Hues in this many buckets min_sat: float = 0.0 #min/max ranges are percentages max_sat: float = 1.0 min_lum: float = 0.0 max_lum: float = 1.0 packing_fac: float = 1.0 #Packing efficiency max_attempts: int = 1024 #After this many max_attempts per point, pointSampler will give up seed: int = 0 #Seed for pointSampler class PaletteGenerator: """ Generate palette where the colors are perceptually evenly spaced out in OKLab colorspace """ def __init__(self, preset: Optional[PalettePreset] = None, *, reserve_transparent: Optional[bool] = None, hue_count: Optional[int] = None, gray_count: Optional[int] = None, min_sat: Optional[float] = None, max_sat: Optional[float] = None, min_lum: Optional[float] = None, max_lum: Optional[float] = None, ): self.point_grid = None self.point_radius = None if preset is None: preset = PalettePreset() self.p = PalettePreset(**{k: getattr(preset, k) for k in preset.__dataclass_fields__}) if self.p.max_colors: self.p.max_colors -= self.p.reserve_transparent else: self.p.max_colors = 0 def seed(self, input_seed=None): if input_seed: random.seed(input_seed) if self.p.seed: random.seed(self.p.seed) else: random.random() def pointSampler(self): def rand_vec3(): return norm_vec3( [random.random()-0.5, random.random()-0.5, random.random()-0.5] ) def getRandOklab(): return [random.random(), random.random()-0.5, random.random()-0.5] def rand_cloud_point(): if len(self.point_grid.cloud) and random.random()>0.5: return self.point_grid.cloud[ int(random.random()*len(self.point_grid.cloud)) ] return getRandOklab() origin = [0.5, 0.0, 0.0] space_size = math.sqrt(1.0**2 + 1.0**2 + 1.0**2) margin = space_size/10000.0 push_scalar = [self.point_radius]*3 push_fails = 0 max_push_fails = 10 p0 = rand_cloud_point() skip_rand = False new_point = None stale_counter = 0 attempt_counter = 0 while len(self.point_grid.cloud) < self.p.max_colors: attempt_counter+=1 stale_counter+=1 if stale_counter > self.p.max_attempts: print("Reached max_attempts to find a new point.") break if not skip_rand: #Move to random direction rand_vec = rand_vec3() move_vec = mul_vec3(rand_vec, [self.point_radius]*3 ) new_point = add_vec3(p0, move_vec) skip_rand = False if not inOklabGamut(new_point): #clip to srgb gamut linRGB = oklabToLinear(new_point) linRGB = clip_vec3(linRGB,[0.0]*3,[1.0]*3) new_point = linearToOklab(linRGB) col_point, pos_vec, dist, col_count = self.point_grid.findNearest(new_point, self.point_radius, margin) if col_point: delta = dist-self.point_radius if abs(delta) > margin: #Too close or far: Set 1 radius apart from nearest point push_fails+=1 if push_fails > max_push_fails: push_fails = 0 continue normal = None if push_fails <= max_push_fails//2: normal = norm_vec3(pos_vec) else: normal = rand_vec3() #rand direction new_point = add_vec3(col_point, mul_vec3(normal, push_scalar)) skip_rand = True continue self.point_grid.insert(new_point) p0=new_point stale_counter=0 push_fails = 0 print("Loop count "+str(attempt_counter)) def generateGrays(self): if self.p.gray_count == None: self.p.gray_count = int(round(1.0/(self.point_radius))) if self.p.gray_count: #Use minimum starting luminosity that second darkest black isn't so close to 0 darkest_black = calcSrgbLum([0.499/255,0.499/255,0.499/255]) for i in range(0,self.p.gray_count): lum = float(i)/(self.p.gray_count-1) scale = ( (self.p.gray_count-i-1)/(self.p.gray_count-1) ) lum+= darkest_black*scale #Fade that brightest remains 1.0 new_point = [lum,0,0] self.point_grid.insert(new_point) def applyColorLimits(self): apply_luminosity = self.p.max_lum!=1.0 or self.p.min_lum!=0.0 apply_saturation = self.p.max_sat!=1.0 or self.p.min_sat!=0.0 filtered_cloud = [] for col in self.point_grid.cloud: if apply_luminosity: lum_width = self.p.max_lum - self.p.min_lum col[0] = col[0]*lum_width + self.p.min_lum if apply_saturation and not isOkSrgbGray(col): sat_width = self.p.max_sat - self.p.min_sat chroma = calcOkChroma(col) max_chroma = math.sqrt(0.5**2+0.5**2) rel_sat = chroma / max_chroma scaled_sat = (rel_sat * sat_width + self.p.min_sat) * max_chroma col_vec = [col[1], col[2]] #Vector a,b col_vec = [col_vec[0]/chroma, col_vec[1]/chroma] #Normalize col_vec = [col_vec[0]*scaled_sat, col_vec[1]*scaled_sat] #Scale col = [col[0], col_vec[0], col_vec[1]] filtered_cloud.append(col) self.point_grid.cloud = filtered_cloud def populatePointCloud(self): self.seed() space_volume = 0.054197416 # print (str(oklabGamutVolume(500))) pre computed point_count = self.p.max_colors if self.p.max_colors else self.p.tone_count * self.p.hue_count + self.p.gray_count unit_volume = space_volume/(point_count) self.point_radius = unit_volume**(1.0/3.0) * self.p.packing_fac print("Using self.point_radius "+str(round(self.point_radius,4))) self.point_grid = PointGrid(self.point_radius) self.generateGrays() self.pointSampler() self.applyColorLimits() return self.point_grid.cloud ### Palette processing ### def paletteToHex(self): hex_list = [] if self.p.reserve_transparent: hex_list.append("#00000000") for col in self.point_grid.cloud: srgb_col = oklabToSrgb(col) hex_list.append(srgbToHex(srgb_col)) return hex_list def paletteToImg(self, hex_list: List[str], filename: str = "palette.png"): rgba = [] if self.p.reserve_transparent: rgba.append((0, 0, 0, 0)) for col in self.point_grid.cloud: r,g,b = oklabToSrgb(col) r = min( max( int(round(r * 255.0)), 0 ), 255) g = min( max( int(round(g * 255.0)), 0 ), 255) b = min( max( int(round(b * 255.0)), 0 ), 255) rgba.append((r, g, b, 255)) arr = np.array([rgba], dtype=np.uint8) img = Image.fromarray(arr, mode="RGBA") img.save(filename) return img def sortByLum(self, ok_array): return sorted(ok_array, key=lambda x: x[0]) def sortPalette(self): gray_colors, hued_colors = separateGrays(self.point_grid.cloud) #Place hues in same buckets hue_buckets = [[] for _ in range(self.p.hue_count)] hue_bucket_width = 2*math.pi * (1.0/self.p.hue_count) for col in hued_colors: col_hue = math.atan2(col[2], col[1]) + 2* math.pi bucket_index = int(col_hue/hue_bucket_width) % self.p.hue_count hue_buckets[bucket_index].append(col) #Sort hue buckets by luminance sorted_hue_buckets = [] for bucket in hue_buckets: sorted_bucket = self.sortByLum(bucket) sorted_hue_buckets.append(sorted_bucket) #combine colors into single array sorted_colors = [] sorted_grays = self.sortByLum(gray_colors) for col in sorted_grays: sorted_colors.append(col) for bucket in sorted_hue_buckets: for col in bucket: sorted_colors.append(col) self.point_grid.cloud = sorted_colors #EOF PaletteGenerator ### palette analysis ### #p0 has type (float3)[L,a,b] #pair_list has type (float,[],[])[dist, p0, p1] def printColorPairStats(pair_list, print_count, listName="", calc_error=False): def oklabToHex(col): return srgbToHex(oklabToSrgb(col)) if len(pair_list) < 2: print("Not enough pairs for stats!") return precision = 4 print(listName+" Closest pairs") for pair in pair_list[:print_count]: print(str(round(pair[0],precision))+" "+oklabToHex(pair[1])+" "+oklabToHex(pair[2])) #print only unseen values far_start = max(print_count, len(pair_list)-print_count) if far_start < len(pair_list): print(listName+" Farthest pairs") for pair in pair_list[far_start:]: print(str(round(pair[0],precision))+" "+oklabToHex(pair[1])+" "+oklabToHex(pair[2])) #Average sumDist = 0.0 for pair in pair_list: sumDist+=pair[0] avgDist = sumDist / len(pair_list) #Median medianDist=0.0 medianIndex=len(pair_list)//2 if len(pair_list)%2==0: a = medianIndex b = max(medianIndex-1,0) medianDist = (pair_list[a][0] + pair_list[b][0]) / 2.0 else: medianDist = pair_list[medianIndex][0] print(listName+" Avg pair distance: "+str(round(avgDist,precision))) print(listName+" Median pair distance: "+str(round(medianDist,precision))) print("") #Compare biggest gap to avg gap if calc_error == True: hued_pairs = [ p for p in pair_list if not isOkSrgbGray(p[1]) and not isOkSrgbGray(p[2]) ] hue_pair_count = len(hued_pairs) #Average hued only sumDist = 0.0 for pair in hued_pairs: sumDist+=pair[0] avgHueDist = sumDist / hue_pair_count if hue_pair_count != 0 else 0.0001 #All colors gaps all_smallest_gap = pair_list[0][0] all_largest_gap = pair_list[-1][0] #Hued colors gaps hued_smallest_gap = hued_pairs[0][0] if hued_pairs else None hued_largest_gap = hued_pairs[-1][0] if hued_pairs else None allError = abs(1.0 - all_largest_gap/avgDist) print("Biggest_gap to avg_gap delta "+str(round(100*allError,precision))+" %") allError = abs(1.0 - all_smallest_gap/avgDist) print("Smallest_gap to avg_gap delta "+str(round(100*allError,precision))+" %") if hued_largest_gap: huedError = abs(1.0 - hued_largest_gap/avgHueDist) print("Hued biggest_gap to avg_gap delta "+str(round(100*huedError,precision))+" %") if hued_largest_gap: huedError = abs(1.0 - hued_smallest_gap/avgHueDist) print("Hued smallest_gap to avg_gap delta "+str(round(100*huedError,precision))+" %") return # Input [[L,a,b], ...] # Find closest point for every point # Returns list of point pairs [[dist, p0, p1], ...] sorted by distance def findClosestPairs_grid(point_grid): if len(point_grid.cloud) < 2: return [] dist_pair_array = [] for p in point_grid.cloud: neighbor, delta, dist, neighbor_count = point_grid.findNearest(p, point_grid.cell_size) if neighbor is None: continue if p in neighbor: continue dist_pair_array.append([dist, p, neighbor]) dist_pair_array.sort(key=lambda x: x[0]) return dist_pair_array def oklabGapStats(point_grid, print_count): fullPairArr = findClosestPairs_grid(point_grid) printColorPairStats(fullPairArr,print_count,"Full",1) palette_preset_list = { 'palTest': PalettePreset( reserve_transparent=True, gray_count = None, max_colors =64, hue_count =12, min_sat =0.0, max_sat =1.0, min_lum =0.0, max_lum =1.0, packing_fac =1.0, max_attempts=1024*64, seed=0 ), } def printHexList(hex_list, palette_name=""): out_string = palette_name + " = [" for string in hex_list: out_string += "\""+string+"\"," out_string+="]" print(out_string + "\n") def run_generatePalette(): palette_name = 'palTest' active_preset = palette_preset_list[palette_name] palette = PaletteGenerator(preset=active_preset) palette.populatePointCloud() palette.sortPalette() palette_file = 'palette.png' palette.paletteToImg(palette_file) oklabGapStats(palette.point_grid,3) hex_string = palette.paletteToHex() printHexList(hex_string) print("Generated "+str(len(palette.point_grid.cloud) + active_preset.reserve_transparent)+" colors to ./"+palette_file) if __name__ == '__main__': linRGB = [1.0,1.0,1.0] ok = linearToOklab(linRGB) new_srgb = oklabToLinear(ok) if not inOklabGamut(ok): print("uh oh") exit(0) run_generatePalette()
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⭐⭐ Instant Money Method ⭐ 💵📌
JavaScript | 6 min ago | 0.65 KB
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