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UserInputService = game:GetService("UserInputService") TweenService = game:GetService("TweenService") Plr = game:GetService("Players").LocalPlayer Colours= {BrickColor.new("Black"),BrickColor.new("Royal purple")} Mouse = Plr:GetMouse() Char = Plr.Character Motor6DClones = {} BodyPartClones = {} Torso = Char.Torso HRoot = Char.HumanoidRootPart LArm = Char["Left Arm"] RArm = Char["Right Arm"] LLeg = Char["Left Leg"] RLeg = Char["Right Leg"] Head = Char.Head Hrj = HRoot.RootJoint LShold = Torso["Left Shoulder"] RShold = Torso["Right Shoulder"] LHip = Torso["Left Hip"] RHip = Torso["Right Hip"] Neck = Torso.Neck Lscf = LShold.C0 Rscf = RShold.C0 Lhcf = LHip.C0 Rhcf = RHip.C0 Ncf = Neck.C0 Hrjcf = Hrj.C0 Human = Char:FindFirstChildOfClass("Humanoid") Rad = math.rad Sin = math.sin Random = math.random Floor = math.floor Keys = {} Attacking = false Typing = false Attacking = false SuperFly = false Flying = false Invisible = false Phase = false Anim = "Idle" Mode = "Normal" Walkspeed = 16 Char.Animate.Disabled = true Human.Animator:Destroy() Human:RemoveAccessories() Char.Sound:Destroy() Char.Animate:Destroy() pcall(function() Char["Body Colors"]:Destroy() end) wait(.05) for _,v in pairs(Char:GetChildren()) do if v:IsA('Clothing') or v:IsA('Accessory') or v:IsA('Hat') then v:Destroy() elseif v:IsA('BasePart') then v.BrickColor = BrickColor.new("Black") end end function Smooth(part) part.TopSurface = Enum.SurfaceType.SmoothNoOutlines part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines part.RightSurface = Enum.SurfaceType.SmoothNoOutlines part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part.BackSurface = Enum.SurfaceType.SmoothNoOutlines part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines end function Create(Class,Parent,Name,Extra) local asd = Instance.new(Class,Parent) asd.Name = Name or Class if asd:IsA('BasePart') then Smooth(asd) end for i,v in pairs(Extra or {}) do asd[i] = v end return asd end function newWeld(parent, P0, P1, C0, C1) local weld = Instance.new("Motor6D", parent or P0) weld.Part0 = P0 weld.Part1 = P1 weld.C0 = C0 or weld.C0 weld.C1 = C1 or weld.C1 return weld end Shirt = Create("Shirt",Char,"Shirt",{ShirtTemplate = "rbxassetid://796600083"}) Pants = Create("Pants",Char,"Pants",{PantsTemplate = "rbxassetid://1524389218"}) Head.face.Texture = "rbxassetid://120954647" Bg = Create("BillboardGui",Head,"BG",{Size = UDim2.new(7,0,2,0),StudsOffset = Vector3.new(0,2,0)}) Tl = Create("TextLabel",Bg,"TL",{Size = UDim2.new(1,0,1,0),BackgroundTransparency = 1,TextColor3 = Color3.fromRGB(85,0,127),TextScaled = true,TextStrokeTransparency = 0,Font = Enum.Font.Fantasy,Text = "Fruitus"}) Fist1 = Create("Part",Char,"Fist",{CanCollide = false,Size = Vector3.new(LArm.Size.X,LArm.Size.Y/2,LArm.Size.Z),Transparency = 1}) FistAura1 = Create("ParticleEmitter",Fist1,"PE",{ Texture = "http://www.roblox.com/asset/?id=258126401", Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(170,0,0)), LightEmission = 0.5, Size = NumberSequence.new(0.719,0), Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.025,0.6),NumberSequenceKeypoint.new(0.05,0.5),NumberSequenceKeypoint.new(0.5,0.5),NumberSequenceKeypoint.new(0.7,0.6),NumberSequenceKeypoint.new(1,1)}), Acceleration = Vector3.new(0,0,0), EmissionDirection = "Top", Speed = NumberRange.new(0,0), Lifetime = NumberRange.new(0.6,0.8), Rate = 500, Rotation = NumberRange.new(-180,180), RotSpeed = NumberRange.new(-50,50), ZOffset = 2, LockedToPart = false, Enabled = false }) Fist1W = newWeld(LArm,Fist1,LArm,CFrame.new(0,LArm.Size.Y/2,0)) Fist2 = Create("Part",Char,"Fist",{CanCollide = false,Size = Vector3.new(RArm.Size.X,RArm.Size.Y/2,RArm.Size.Z),Transparency = 1}) FistAura2 = Create("ParticleEmitter",Fist2,"PE",{ Texture = "http://www.roblox.com/asset/?id=258126401", Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(170,0,0)), LightEmission = 0.5, Size = NumberSequence.new(0.719,0), Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.025,0.6),NumberSequenceKeypoint.new(0.05,0.5),NumberSequenceKeypoint.new(0.5,0.5),NumberSequenceKeypoint.new(0.7,0.6),NumberSequenceKeypoint.new(1,1)}), Acceleration = Vector3.new(0,0,0), EmissionDirection = "Top", Speed = NumberRange.new(0,0), Lifetime = NumberRange.new(0.6,0.8), Rate = 500, Rotation = NumberRange.new(-180,180), RotSpeed = NumberRange.new(-50,50), ZOffset = 2, LockedToPart = false, Enabled = false }) Fist2W = newWeld(RArm,Fist2,RArm,CFrame.new(0,RArm.Size.Y/2,0)) BodyPosition = Create("BodyPosition",nil,"BP",{MaxForce = Vector3.new(0,2e8,0)}) BodyVel = Create("BodyVelocity",nil,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = Vector3.new(0,0,0)}) function keyDown(key) if not Attacking then--For the moves if Mode == "Normal" then if key == Enum.KeyCode.Q then Attacking = true local createEffect = true coroutine.resume(coroutine.create(function() repeat local blast = Create("Part",workspace,"Part",{Anchored = true,CanCollide = false,CFrame = HRoot.CFrame * CFrame.new(0,-2,0),BrickColor = Colours[math.random(1,#Colours)]}) local mesh = Create("SpecialMesh",blast,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=20329976",Scale = Vector3.new(3,1,3)}) blast.CFrame = blast.CFrame * CFrame.Angles(Rad(0),Rad(Random(-360,360)),Rad(0)) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do mesh.Scale = mesh.Scale:lerp(Vector3.new(10,2,10),i) blast.Transparency = i wait() end blast:Destroy() end)) game:GetService("Debris"):AddItem(blast,1) wait() until not createEffect end)) coroutine.resume(coroutine.create(function() repeat local effect = Create("Part",workspace,"Part",{Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(2,2,2),CanCollide = false,Anchored = false,CFrame = HRoot.CFrame * CFrame.new(Random(-10,10),-2,Random(-10,10))}) Create("BodyVelocity",effect,"BV",{MaxForce = Vector3.new(0,2e8,0),Velocity = Vector3.new(0,10,0)}) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do effect.CFrame = effect.CFrame:lerp(effect.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),i) effect.Transparency = i wait() end effect:Destroy() end)) game:GetService("Debris"):AddItem(effect,1) wait() until not createEffect end)) for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-20)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(20)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i) wait() end wait(1) for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-40),Rad(0),Rad(40)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-40),Rad(0),Rad(-40)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) wait() if i>=0.8 then createEffect = false end end coroutine.resume(coroutine.create(function() for _,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then local hum = v:FindFirstChildOfClass("Humanoid") local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart") if tor then if (tor.Position-HRoot.Position).magnitude < 20 then v:BreakJoints() elseif (tor.Position-HRoot.Position).magnitude >= 20 and (tor.Position-HRoot.Position).magnitude <= 50 then for _,b in pairs(v:GetChildren()) do if b:IsA('ForceField') then b:Destroy() end end hum:TakeDamage(100-Floor((tor.Position-HRoot.Position).magnitude)) end end end end end)) for i=0,1,0.1 do local part = Create("Part",Char,"Effect",{Material = "Neon",Anchored = true,CanCollide = false,Size = Vector3.new(10,10,10),CFrame = HRoot.CFrame,BrickColor = Colours[Random(1,#Colours)]}) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do part.Size = part.Size:lerp(Vector3.new(20,20,20),i) part.CFrame = HRoot.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))) part.Transparency = i wait() end part:Destroy() end)) wait() end Attacking = false elseif key == Enum.KeyCode.E then Attacking = true local detect = true local targ = nil local targTor = nil LArm.Touched:connect(function(h) if not detect then return end if h.Parent == nil then return end if h:IsDescendantOf(Char) then return end local hum = h.Parent:FindFirstChildOfClass("Humanoid") local tor = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("HumanoidRootPart") if hum and tor then targ = h.Parent targTor = tor end end) for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(-90)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(90),Rad(-90)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(0),Rad(90)),i) wait() end detect = false coroutine.resume(coroutine.create(function() if targ ~= nil and targTor ~= nil then pcall(function() targTor.Anchored = true for i=0,1,0.1 do targTor.CFrame = targTor.CFrame:lerp(HRoot.CFrame * CFrame.new(0,0,-10),i) wait() end for _,v in pairs(targ:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end local orb = Create("Part",targ,"Part",{Anchored = true,CanCollide = false,Shape = "Ball",BrickColor = BrickColor.new("Black"),Size = Vector3.new(8,8,8),CFrame = targTor.CFrame}) local mesh = Create("SpecialMesh",orb,"Mesh",{MeshId = "http://www.roblox.com/Asset/?id=9982590",Scale = Vector3.new(5,5,5)}) game:GetService("Debris"):AddItem(orb,5) for i=0,1,0.1 do local orig = orb.CFrame mesh.Scale = mesh.Scale:lerp(Vector3.new(0.05,0.05,0.05),i) orb.CFrame = orig * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))) wait() end orb:Destroy() targ:BreakJoints() game:GetService("Debris"):AddItem(targ,1) end) end end)) Attacking = false elseif key == Enum.KeyCode.R then Attacking = true for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-20)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(20)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i) wait() end for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-20),Rad(0),Rad(0)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(10)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-10)),i) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i) wait() end local bv = Create("BodyVelocity",HRoot,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = Vector3.new(0,100,0)}) wait(2) Torso.Transparency = 1 Head.Transparency = 1 LArm.Transparency = 1 RArm.Transparency = 1 LLeg.Transparency = 1 RLeg.Transparency = 1 Torso.Anchored = true bv:Destroy() local createEffect = true local proj = Create("Part",workspace,"Effect",{CanCollide = false,Transparency = 1,Size = Vector3.new(6,6,6),CFrame = HRoot.CFrame * CFrame.new(0,-6,0) * CFrame.Angles(Rad(-90),Rad(0),Rad(0))}) local vel = Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = proj.CFrame.lookVector * 100}) workspace.CurrentCamera.CameraSubject = proj coroutine.resume(coroutine.create(function() repeat local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(6,6,6),CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))}) game:GetService("Debris"):AddItem(part,1) coroutine.resume(coroutine.create(function() local tween = TweenService:Create(part,TweenInfo.new(1),{Size = Vector3.new(12,12,12),Transparency = 1,CFrame = part.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))}) tween:Play() wait(1) part:Destroy() end)) game:GetService("RunService").RenderStepped:wait() until not createEffect end)) proj.Touched:connect(function(h) if h:IsDescendantOf(Char) then return end createEffect = false proj.Anchored = true Torso.CFrame = CFrame.new((proj.CFrame * CFrame.new(0,2,0)).p) Torso.Transparency = 0 Head.Transparency = 0 LArm.Transparency = 0 RArm.Transparency = 0 LLeg.Transparency = 0 RLeg.Transparency = 0 workspace.CurrentCamera.CameraSubject = Human coroutine.resume(coroutine.create(function() for _,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then local hum = v:FindFirstChildOfClass("Humanoid") local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart") if tor then local magni = (tor.Position-HRoot.Position).magnitude if magni <= 20 then v:BreakJoints() elseif magni > 20 and magni <= 50 then for _,b in pairs(v:GetChildren()) do if b:IsA('ForceField') then b:Destroy() end end hum:TakeDamage(100-Floor(magni)) end end end end end)) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",Size = Vector3.new(8,8,8),BrickColor = Colours[Random(1,#Colours)],CFrame = proj.CFrame}) local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),BrickColor = Colours[Random(1,#Colours)]}) local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(16,16,16)}) coroutine.resume(coroutine.create(function() --[[for i=0,1,0.1 do mesh.Scale = mesh.Scale:lerp(Vector3.new(24,24,24),i) ring.Transparency = i wait() end]] TweenService:Create(ring,TweenInfo.new(1),{Transparency = 1}):Play() TweenService:Create(mesh,TweenInfo.new(1),{Scale = Vector3.new(24,24,24)}):Play() wait(1) ring:Destroy() end)) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do local orig = part.CFrame part.Size = part.Size:lerp(Vector3.new(16,16,16),i) part.CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))) part.Transparency = i wait() end part:Destroy() end)) wait() end proj:Destroy() Attacking = false Torso.Anchored = false end)) end) elseif key == Enum.KeyCode.F then --Super punch,send them flying FistAura1.Enabled = true Attacking = true local Punching = true local cache = {} LArm.Touched:connect(function(h) if h.Parent == nil then return end if cache[h.Parent.Name] then return end if h:IsDescendantOf(Char) then return end if not Punching then return end if h.Parent.Name:lower():find("veh") and not h.Parent.Name:lower():find("spawn") then local bv = Create("BodyVelocity",h,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 500}) h.Parent:BreakJoints() game:GetService("Debris"):AddItem(bv,0.5) game:GetService("Debris"):AddItem(h.Parent,3) return end if not h.Parent:FindFirstChildOfClass("Humanoid") then return end Punching = false cache[h.Parent.Name] = true local hum = h.Parent:FindFirstChildOfClass("Humanoid") if hum.MaxHealth > 2000 then hum.MaxHealth = 2000 end for _,v in pairs(h.Parent:GetChildren()) do if v:IsA('ForceField') then v:Destroy() end end if hum.Health > (hum.MaxHealth/2) then local bv = Create("BodyVelocity",h,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 100}) game:GetService("Debris"):AddItem(bv,1) hum:TakeDamage(hum.MaxHealth/2) else h.Parent:BreakJoints() Torso.Anchored = true for _,v in pairs(h.Parent:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = false local bv = Create("BodyVelocity",v,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 500}) game:GetService("Debris"):AddItem(bv,2) end end Torso.Anchored = false end Attacking = false end) for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(90)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(0),Rad(270)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(20),Rad(40)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(20),Rad(-90)),i) wait() end wait(.1) for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(270)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(0),Rad(90)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(-20),Rad(40)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(90),Rad(-90)),i) if not Punching then break end wait() end if Punching then Punching = false Attacking = false end FistAura1.Enabled = false end else if key == Enum.KeyCode.Q then Attacking = true local createEffect = true local projFire = false coroutine.resume(coroutine.create(function() repeat local effect = Create("Part",workspace,"Part",{Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(2,2,2),CanCollide = false,Anchored = false,CFrame = HRoot.CFrame * CFrame.new(Random(-10,10),-2,Random(-10,10))}) Create("BodyVelocity",effect,"BV",{MaxForce = Vector3.new(0,2e8,0),Velocity = Vector3.new(0,10,0)}) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do effect.CFrame = effect.CFrame:lerp(effect.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),i) effect.Transparency = i wait() end effect:Destroy() end)) game:GetService("Debris"):AddItem(effect,1) game:GetService("RunService").RenderStepped:wait() until not createEffect end)) for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf,i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(-70),Rad(-90)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(70),Rad(90)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i) wait() end wait(1) for i=0,1,0.1 do LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(-50),Rad(-90)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(50),Rad(90)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) if i>= 0.8 then createEffect = false end wait() end local proj = Create("Part",workspace,"Effect",{CanCollide = false,Anchored = false,Size = Vector3.new(20,40,8),CFrame = HRoot.CFrame,Transparency = 1}) Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 150}) game:GetService("Debris"):AddItem(proj,2) proj.Touched:connect(function(h) if h.Parent == nil then return end if h:IsDescendantOf(Char) then return end if h.Parent.Name:lower():find("veh") then h.Parent:BreakJoints() game:GetService("Debris"):AddItem(h.Parent,3) return end h:BreakJoints() end) projFire = true proj.CFrame = HRoot.CFrame * CFrame.new(0,0,-4) coroutine.resume(coroutine.create(function() repeat coroutine.resume(coroutine.create(function() local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(8,8,8),CFrame = proj.CFrame}) part.CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))) game:GetService("Debris"):AddItem(part,0.1) local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),BrickColor = Colours[Random(1,#Colours)]}) local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(8,8,8)}) local tween = TweenService:Create(ring,TweenInfo.new(0.5),{Transparency = 1}) local tween2 = TweenService:Create(mesh,TweenInfo.new(0.5),{Scale = Vector3.new(32,32,32)}) tween:Play() tween2:Play() wait(0.5) ring:Destroy() end)) game:GetService("RunService").RenderStepped:wait() until not projFire end)) coroutine.resume(coroutine.create(function() wait(2) projFire = false end)) Attacking = false elseif key == Enum.KeyCode.E then Attacking = true for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-20),Rad(0),Rad(0)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(60),Rad(-90)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(-60),Rad(90)),i) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(20)),i) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-20)),i) wait() end for i=0,1,0.1 do local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Transparency = 1,CFrame = HRoot.CFrame * CFrame.new(Random(-50,50),-4,Random(-50,50))}) game:GetService("Debris"):AddItem(part,2) coroutine.resume(coroutine.create(function() local createEffect = true local proj = Create("Part",workspace,"Effect",{CanCollide = false,Material = "Neon",Size = Vector3.new(4,4,4),CFrame = HRoot.CFrame * CFrame.new(0,200,0),BrickColor = Colours[Random(1,#Colours)]}) local mesh = Create("SpecialMesh",proj,"Mesh",{MeshType = "Sphere",Scale = Vector3.new(1,1,1)}) proj.CFrame = CFrame.new(proj.Position,part.Position) Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = proj.CFrame.lookVector * 100}) proj.Touched:connect(function(h) if h:IsDescendantOf(Char) then return end if h.Name == "Effect" then return end createEffect = false proj.Anchored = true coroutine.resume(coroutine.create(function() for _,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then local hum = v:FindFirstChildOfClass("Humanoid") local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart") if tor then local magni = (tor.Position-proj.Position).magnitude if magni <= 20 then v:BreakJoints() elseif magni > 20 and magni <= 50 then for _,b in pairs(v:GetChildren()) do if b:IsA('ForceField') then b:Destroy() end end hum:TakeDamage(100-Floor(magni)) end end end end end)) local tween = TweenService:Create(mesh,TweenInfo.new(2),{Scale = Vector3.new(12,12,12)}) local tween2 = TweenService:Create(proj,TweenInfo.new(2),{Transparency = 1}) tween:Play() tween2:Play() wait(2) proj:Destroy() end) coroutine.resume(coroutine.create(function() repeat coroutine.resume(coroutine.create(function() local brick = Create("Part",Char,"Effect",{Material = "Neon",Anchored = true,CanCollide = false,BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(4,4,4),CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))}) local bmesh = Create("BlockMesh",brick,"Mesh",{}) game:GetService("Debris"):AddItem(brick,1) local tween = TweenService:Create(brick,TweenInfo.new(1),{Transparency = 1}) local tween2 = TweenService:Create(bmesh,TweenInfo.new(1),{Scale = Vector3.new(3,3,3)}) tween:Play() tween2:Play() wait(1) --[[for i=0,1,0.1 do bmesh.Scale = bmesh.Scale:lerp(Vector3.new(3,3,3),i) brick.Transparency = i wait() end]] brick:Destroy() end)) game:GetService("RunService").RenderStepped:wait() until not createEffect end)) end)) wait() end Attacking = false elseif key == Enum.KeyCode.R then Attacking = true for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) wait() end for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) if i > 0.8 and i <= 0.9 then local proj = Create("Part",workspace,"Effect",{CanCollide = false,Anchored = false,Size = Vector3.new(20,40,8),CFrame = HRoot.CFrame,Transparency = 1}) Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 150}) game:GetService("Debris"):AddItem(proj,2) proj.Touched:connect(function(h) local cf = proj.CFrame if h:IsDescendantOf(Char) then return end if h.Parent == nil then return end if h.Parent.Name:lower():find("veh") then h.Parent:BreakJoints() game:GetService("Debris"):AddItem(h.Parent,3) return end if h:IsDescendantOf(Char) then return end if h:IsA('BasePart') then if h.Parent:FindFirstChildOfClass("Humanoid") then h.Velocity = proj.CFrame.lookVector * 100 end h:BreakJoints() end proj.CFrame = cf end) proj.CFrame = HRoot.CFrame * CFrame.new(0,0,-4) coroutine.resume(coroutine.create(function() repeat coroutine.resume(coroutine.create(function() local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = proj.CFrame,BrickColor = Colours[Random(1,#Colours)]})--proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))) local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(8,8,8)}) local tween = TweenService:Create(ring,TweenInfo.new(0.5),{Transparency = 1}) local tween2 = TweenService:Create(mesh,TweenInfo.new(0.5),{Scale = Vector3.new(32,32,32)}) tween:Play() tween2:Play() wait(0.5) ring:Destroy() end)) game:GetService("RunService").RenderStepped:wait() until proj.Parent == nil end)) end wait() end Attacking = false elseif key == Enum.KeyCode.T then Attacking = true for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(90),Rad(0),Rad(0)),i) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(0),Rad(0),Rad(-120)),i) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(0),Rad(0),Rad(120)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(0),Rad(-70)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(0),Rad(70)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(90),Rad(0),Rad(0)),i) Torso.Transparency = i LArm.Transparency = i RArm.Transparency = i LLeg.Transparency = i RLeg.Transparency = i Head.Transparency = i FistAura1.Enabled = false FistAura2.Enabled = false Tl.Visible = false Head.face.Transparency = i wait() end local createEffect = true spawn(function() local hitbox = Create("Part",Char,"Effect",{CanCollide = false,Size = Vector3.new(8,8,8),Transparency = 1,CFrame = HRoot.CFrame}) local hitWeld = newWeld(HRoot,hitbox,HRoot) BodyVel.Parent = HRoot BodyPosition.Parent = nil BodyVel.Velocity = Vector3.new(0,50,0) wait(1) hitbox.Touched:connect(function(h) if h:IsDescendantOf(Char) then return end if h.Name == "Effect" then return end if not createEffect then return end hitbox.Anchored = true hitWeld:Destroy() createEffect = false BodyVel.Velocity = Vector3.new(0,0,0) coroutine.resume(coroutine.create(function() for _,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then local hum = v:FindFirstChildOfClass("Humanoid") local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart") if tor then local magni = (tor.Position-HRoot.Position).magnitude if magni <= 20 then v:BreakJoints() elseif magni > 20 and magni <= 50 then for _,b in pairs(v:GetChildren()) do if b:IsA('ForceField') then b:Destroy() end end hum:TakeDamage(100-Floor(magni)) end end end end end)) coroutine.resume(coroutine.create(function() for i=0,2,0.1 do local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",Size = Vector3.new(8,8,8),BrickColor = Colours[Random(1,#Colours)],CFrame = hitbox.CFrame}) local bmesh = Create("BlockMesh",part,"Mesh",{}) local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = hitbox.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),BrickColor = Colours[Random(1,#Colours)]}) local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(16,16,16)}) TweenService:Create(ring,TweenInfo.new(1),{Transparency = 1}):Play() TweenService:Create(mesh,TweenInfo.new(1),{Scale = Vector3.new(50,50,50)}):Play() game:GetService("Debris"):AddItem(ring,0.9) TweenService:Create(part,TweenInfo.new(1),{Transparency = 1}):Play() TweenService:Create(bmesh,TweenInfo.new(1),{Scale = Vector3.new(6,6,6)}):Play() game:GetService("Debris"):AddItem(part,0.9) coroutine.resume(coroutine.create(function() for i=0,1,0.01 do part.CFrame = hitbox.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))) ring.CFrame = hitbox.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))) wait() end end)) wait() end hitbox:Destroy() end)) for i=1,0,-0.1 do Torso.Transparency = i LArm.Transparency = i RArm.Transparency = i LLeg.Transparency = i RLeg.Transparency = i Head.Transparency = i FistAura1.Enabled = true FistAura2.Enabled = true Tl.Visible = true Head.face.Transparency = i wait() end BodyPosition.Parent = HRoot BodyVel.Parent = nil Attacking = false end) repeat spawn(function() local effect = Create("Part",Char,"Effect",{Anchored = true,Material = "Neon",CanCollide = false,BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(8,8,8),CFrame = HRoot.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))}) local mesh = Create("BlockMesh",effect,"Mesh",{}) game:GetService("Debris"):AddItem(effect,1) TweenService:Create(mesh,TweenInfo.new(1),{Scale = Vector3.new(2,2,2)}):Play() TweenService:Create(effect,TweenInfo.new(1),{Transparency = 1}):Play() effect.CFrame = HRoot.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))) end) BodyVel.Velocity = workspace.CurrentCamera.CFrame.lookVector * 100 game:GetService("RunService").RenderStepped:wait() until not createEffect end) end end if key == Enum.KeyCode.L then Walkspeed = 0 Attacking = true if Mode == "Normal" then Mode = "Power" Colours= {BrickColor.new("Black"),BrickColor.new("Crimson")} local Switching = true coroutine.resume(coroutine.create(function() repeat local ball = Create("Part",workspace,"Ball",{Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = Colours[Random(1,#Colours)]}) game:GetService("Debris"):AddItem(ball,1) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do ball.Size = ball.Size:lerp(Vector3.new(10,10,10),0.5) ball.CFrame = HRoot.CFrame ball.Transparency = i wait() end ball:Destroy() end)) wait() until not Switching end)) local ball = Create("Part",Char,"Ball",{Transparency=1,Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = BrickColor.new("Black")}) for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-40),Rad(0),Rad(40)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-40),Rad(0),Rad(-40)),i) wait() end Switching = false ball.Transparency = 0 for i=0,1,0.1 do ball.Size = ball.Size:lerp(Vector3.new(14,14,14),i) ball.CFrame = HRoot.CFrame ball.Transparency = i wait() end ball:Destroy() FistAura1.Enabled = true FistAura2.Enabled = true BodyPosition.Position = HRoot.Position + Vector3.new(0,2,0) BodyPosition.Parent = HRoot Walkspeed = 32 else Mode = "Normal" Colours= {BrickColor.new("Black"),BrickColor.new("Rainbow")} local Switching = true coroutine.resume(coroutine.create(function() repeat local ball = Create("Part",workspace,"Ball",{Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = Colours[Random(1,#Colours)]}) game:GetService("Debris"):AddItem(ball,1) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do ball.Size = ball.Size:lerp(Vector3.new(10,10,10),0.5) ball.CFrame = HRoot.CFrame ball.Transparency = i wait() end ball:Destroy() end)) wait() until not Switching end)) local ball = Create("Part",Char,"Ball",{Transparency=1,Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = BrickColor.new("Black")}) for i=0,1,0.1 do Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-40),Rad(0),Rad(40)),i) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-40),Rad(0),Rad(-40)),i) wait() end Switching = false ball.Transparency = 0 for i=0,1,0.1 do local cf = ball.CFrame ball.Size = ball.Size:lerp(Vector3.new(14,14,14),i) ball.CFrame = cf ball.Transparency = i wait() end ball:Destroy() FistAura1.Enabled = false FistAura2.Enabled = false BodyPosition.Parent = nil Walkspeed = 16 end Attacking = false elseif key == Enum.KeyCode.K then Attacking = true for i=0,1,0.1 do Torso.Transparency = i LArm.Transparency = i RArm.Transparency = i LLeg.Transparency = i RLeg.Transparency = i Head.Transparency = i wait() end Char:MoveTo(Mouse.Hit.p + Vector3.new(0,2,0)) --Torso.CFrame = CFrame.new(Mouse.Hit.p) for i=1,0,-0.1 do Torso.Transparency = i LArm.Transparency = i RArm.Transparency = i LLeg.Transparency = i RLeg.Transparency = i Head.Transparency = i wait() end Attacking = false end end end function keyUp(key) end UserInputService.TextBoxFocused:connect(function() Typing = true end) UserInputService.TextBoxFocusReleased:connect(function() Typing = false end) if UserInputService.KeyboardEnabled and UserInputService.MouseEnabled then UserInputService.InputBegan:connect(function(inpType) if inpType.KeyCode ~= Enum.KeyCode.Unknown then if not Typing then keyDown(inpType.KeyCode) end end end) UserInputService.InputEnded:connect(function(inpType) if inpType ~= Enum.KeyCode.Unknown then if not Typing then keyUp(inpType.KeyCode) end end end) end game:GetService("RunService").RenderStepped:connect(function(step) Human.WalkSpeed = Walkspeed Human.MaxHealth = math.huge Human.Health = Human.MaxHealth if not Attacking then if (Torso.Velocity).magnitude < 2 then Anim = "Idle" elseif (Torso.Velocity).magnitude < 20 then Anim = "Walk" elseif (Torso.Velocity).magnitude > 20 then Anim = "Run" end if Anim == "Idle" then if Mode == "Normal" then Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),-Rad(2 * Sin(tick()/1.5))),0.2) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(2 * Sin(tick()/1.5))),0.2) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(0)) * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(0)) * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(5),Rad(0)),0.2) else Hrj.C0 = Hrj.C0:lerp(Hrjcf,0.2) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-8),Rad(0),Rad(0)),0.2) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-8),Rad(0),Rad(0)),0.2) end elseif Anim == "Walk" then if Mode == "Normal" then Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(10 * Sin(tick()*4))),0.5) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(0),Rad(0),Rad(10 * Sin(tick()*4))),0.5) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(0),Rad(0),Rad(10 * Sin(tick()*4))),0.5) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10 * Sin(tick()*4))),0.5) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10 * Sin(tick()*4))),0.5) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(10 * Sin(tick()*4)),Rad(0)),0.5) end elseif Anim == "Run" then if Mode == "Power" then Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(20),Rad(0),Rad(0)),0.5) LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(20)),0.5) RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-20)),0.5) LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(0),Rad(0),Rad(10)),0.5) RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(0),Rad(0),Rad(-10)),0.5) Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-20),Rad(0),Rad(0)),0.5) end end end end) spawn(function() while game:GetService("RunService").RenderStepped:wait() do if Mode == "Power" and Torso.Transparency ~= 1 then local effect1 = Create("Part",Char,"Effect",{Size = Vector3.new(LLeg.Size.Z,LLeg.Size.Y/2,LLeg.Size.Z),Anchored = true,CanCollide = false,Material = "Neon",Transparency = 0.3,BrickColor = Colours[Random(1,#Colours)],CFrame = LLeg.CFrame * CFrame.new(0,-LLeg.Size.Y/2,0)}) local effect2 = Create("Part",Char,"Effect",{Size = Vector3.new(RLeg.Size.Z,RLeg.Size.Y/2,RLeg.Size.Z),Anchored = true,CanCollide = false,Material = "Neon",Transparency = 0.3,BrickColor = Colours[Random(1,#Colours)],CFrame = RLeg.CFrame * CFrame.new(0,-RLeg.Size.Y/2,0)}) effect1.CFrame = effect1.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))) effect2.CFrame = effect2.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))) game:GetService("Debris"):AddItem(effect1,0.05) game:GetService("Debris"):AddItem(effect2,0.05) end end end)
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