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  1. /*
  2. Author: Chris(tian) "infiSTAR" Lorenzen
  3. Contact: infiSTAR23@gmail.com // www.infiSTAR.de
  4.  
  5. Copyright infiSTAR - 2011 - 2016. All rights reserved.
  6. Christian (Chris) L. (infiSTAR23@gmail.com) Developer of infiSTAR
  7.  
  8. Description:
  9. Arma AntiHack & AdminTools - infiSTAR.de
  10.  
  11. UPDATEEMAIL for http://update.infiSTAR.de is:
  12. 'lunchbox.deity@gmail.com'
  13.  
  14. Last download was on:
  15. '17-May-2016 08-40-23';
  16. */
  17. class Cfg_infiSTAR_settings {
  18. /*
  19. "serverCommandPassword" is serverCommandPassword - in your servers config.cfg
  20. if your config.cfg does not have serverCommandPassword yet, simply add it in a new line:
  21. serverCommandPassword = "changeme";
  22.  
  23. This is VERY IMPORTANT as it is needed to KICK & BAN people.
  24.  
  25. It will try to get this password from "@ExileServer\addons\exile_server_config" first. If you did not set a password there (config.cpp),
  26. then it will take what you put here.
  27. */
  28. serverCommandPassword = "A0P2013";
  29.  
  30. /*
  31. "passwordAdmin" is passwordAdmin - in your servers config.cfg, needed for servercommands from client
  32.  
  33. This is used to be able to use the "login" function ingame. Will log you in as Arma "Admin".
  34. */
  35. passwordAdmin = "A0P2012";
  36. /* serverCommandPassword and passwordAdmin should always be different passwords or it could cause problems! */
  37.  
  38.  
  39. /* "_OPEN_ADMIN_MENU_KEY": Key to open the menu (google DIK_KeyCodes (0x3B is F1)) */
  40. OPEN_ADMIN_MENU_KEY = 0x3B;
  41. HIDE_FROM_PLAYERS = true; /* So no normal can see it :)! */
  42. announce_adminstate_changed = false; /* whenever you type !admin as an admin it will announce that you logged out or in to all players on the server! */
  43. use_html_load_on_adminmenu = true; /* default and recommended is TRUE. infiSTAR updates and news are announced in the top right corner when you open the AdminMenu if this is true! */
  44.  
  45. /*
  46. DLL SETTINGS
  47. "" is the Arma3Server directory
  48. "infiSTAR_Logs/" would be a folder called "infiSTAR_Logs" within your Arma3Server directory.
  49. You need to create the defined folder if it doesn't exist. If you don't create it - the DLL won't be able to write any Log files.
  50. */
  51. LOG_PATH = "infiSTAR_Logs/";
  52.  
  53.  
  54.  
  55.  
  56. /* "LogAdminActions": Sends actions done by each admin to the server to log it to the .txt file (if infiSTAR dlls are used) and .rpt file + sends it back to all other admins. */
  57. LogAdminActions = true;
  58. enableIngameLogs = false;
  59.  
  60. /*
  61. if you set "needAdminNameTag" to true, this string needs to be a part of the admins name, or he can't use infiSTAR Admin Menu!
  62. example names: "[Admin] infiSTAR" or "infiSTAR [Admin]"
  63. note: this is case sensitive as well, meaning "infiSTAR [admin]" would not work as we set it in our example to "[Admin]"
  64. */
  65. needAdminNameTag = true;
  66. AdminNameTag = "[AoP]";
  67.  
  68.  
  69. /*
  70. {chatCommand (text typed in chat),text shown to player}
  71. only triggers if the EXACT text is typed!
  72. */
  73. chatCommands[] =
  74. {
  75. {"!ts","ts.ashesofphoenix.com"},
  76. {"!website","www.ashesofphoenix.com"},
  77. {"!admin","please visit ts.ashesofphoenix.com"}
  78. };
  79.  
  80. /*
  81. {chatCommand (text typed in chat) partitial,text shown to player}
  82. "Hello, why is there no loot on this map?" <- will trigger the example below!
  83. */
  84. chatCommandsP[] =
  85. {
  86. {"no loot","You cannot loot from non arma buildings in this map, you must move around - check the shipping yards for best loot"}
  87. };
  88.  
  89.  
  90.  
  91. /*
  92. Noficiations shown to all players on the server. Could be used to replace BEC messages.
  93. {first occurrence after x min, show again after x min, show message for x seconds, font size (recommended is 0.6), x pos, y pos,text color, text (<br/> is a linebreak)}
  94.  
  95. if you want the client to see a message only once when logging in, you put the first and second entry in the array to -1.
  96. Example:
  97. {-1, -1, 4, 0.6, 0, 0, "#ff0000", "Welcome to our server"}
  98. */
  99. ENABLE_NOTIFICATION_MESSAGES = true;
  100. NOTIFY_MSG_ARRAY[] =
  101. {
  102. {-1, -1, 6, 0.6, 0, 0, "#ff0000", "Welcome to our server"},
  103. {-1, -1, 4, 0.6, 0, 0, "#1900FF", "Have a great time!"},
  104. {-1, -1, 5, 0.6, 0, 0, "#39E600", "Protected and administrated by<br/>infiSTAR.de AdminTools, AntiHack and more!"},
  105. {15, 15, 15, 0.6, 0, 0, "#E600E6", "If you like the server, please consider donating. Just register on the website and click store.<br/>http://www.ashesofphoenix.com"}
  106. };
  107.  
  108.  
  109.  
  110. /*
  111. If admin has rights to "Create Billboard", he will have new options to create a Billboard ingame with one of the following textures
  112. {"name shown in adminmenu","path to texture"}
  113. */
  114. pathToCustomBillBoardTextures[] =
  115. {
  116. {"Doggy","exile_assets\texture\flag\flag_mate_21dmd_co.paa"},
  117. {"Spawny","exile_assets\texture\flag\flag_mate_spawny_co.paa"},
  118. {"Dickbutt","exile_assets\texture\flag\flag_misc_dickbutt_co.paa"},
  119. {"Vish","exile_assets\texture\flag\flag_mate_vish_co.paa"}
  120. };
  121.  
  122.  
  123. /* "startAsNormal": if you add admin UIDs in here as well, they will start as almost "normal" player instead of with admin menu and such. */
  124. startAsNormal[] =
  125. {
  126. "UID1","UID2","UID3","..."
  127. };
  128.  
  129. /* "hiddenSuperAdmin": These admins are seen as normal players by normal admins, their actions are not logged either (to keep an eye out on your admins) */
  130. hiddenSuperAdmin[] =
  131. {
  132. "76561198084945825","76561197979075319","UID3","..."
  133. };
  134.  
  135. adminUIDandAccess[] =
  136. {
  137. {
  138. {"76561198084945825","76561197979075319","76561198098651659","76561198065474714","76561198220857872"}, /* Admins with UIDs in this Array have their Access defined in the array below. */
  139. {
  140. "Teleport On Map Click","Teleport - Target To Me","Teleport - Me To Target","Teleport In Facing Direction (10m steps)",
  141. "spectating","AdminConsole","Delete Vehicle","FlyUp","ShowGear","Show Server Information",
  142. "HealSelf","HealRepairNear","AdminLog","Freeze Target","UnFreeze Target","Restrain","UnRestrain",
  143. "==== Loadouts ====","==== Base Deleter ====","==== WeatherLord ====","Items spawn menu",
  144. "Remove Gear","Heal","Restore","Flip Vehicle","Move In My Vehicle","Move In Target Vehicle","Eject","Eject Crew",
  145. "Kill","Explode","Force Disconnect","Kick (Silent)","Kick (Announce)","Ban (Silent)","Ban (Announce)",
  146. "Player ESP","Player ESP (safezone style)","AI ESP","Dead ESP","Loot ESP",
  147. "Vehicle Marker","Flag Marker (with radius)","DeadPlayer Marker",
  148. "God Mode","God Mode (no stats change)","Vehicle God Mode","Lower Terrain","Vehboost","UnlimAmmo","noRecoil","FastFire","Stealth / Invisible",
  149. "Disable Announces","Mass Message","Change Time","Spawn Support-Boxes","Create Billboard","Change ViewDistance",
  150. "Spawn Ammo","Login as Arma Admin","BIS FreeRoam Cam (works with ESP)","FreeRoam Cam (does not work with ESP)",
  151. "Request Steam Name","showinfo","Change Money","Change Respect",
  152. "UnlockLockVehicle","Copy Worldspace(coords) to RPT & Chat",
  153. "Spawn Vehicles","Spawn Persistent Vehicles",
  154. "MapIcons",
  155. "MapIcons: Buildings","MapIcons: Flags",
  156. "MapIcons: Player","MapIcons: DeadPlayer","MapIcons: Vehicles",
  157. "MapIcons: Vehicle Types","MapIcons: Vehicle lockstate","MapIcons: DeadVehicles",
  158. "MapIcons: AI"
  159. }
  160. },
  161. {
  162. {"UID1","UID2","UID3","..."}, /* Admins with UIDs in this Array have their Access defined in the array below. */
  163. {
  164. "Teleport On Map Click","Teleport - Target To Me","Teleport - Me To Target","Teleport In Facing Direction (10m steps)",
  165. "spectating","AdminConsole","Delete Vehicle","FlyUp","ShowGear","Show Server Information",
  166. "HealSelf","HealRepairNear","AdminLog","Freeze Target","UnFreeze Target","Restrain","UnRestrain",
  167. "==== Loadouts ====","==== Base Deleter ====","==== WeatherLord ====","Items spawn menu",
  168. "Remove Gear","Heal","Restore","Flip Vehicle","Move In My Vehicle","Move In Target Vehicle","Eject","Eject Crew",
  169. "Kill","Explode","Force Disconnect","Kick (Silent)","Kick (Announce)","Ban (Silent)","Ban (Announce)",
  170. "Player ESP","Player ESP (safezone style)","AI ESP","Dead ESP","Loot ESP",
  171. "Vehicle Marker","Flag Marker (with radius)","DeadPlayer Marker",
  172. "God Mode","God Mode (no stats change)","Vehicle God Mode","Lower Terrain","Vehboost","UnlimAmmo","noRecoil","FastFire","Stealth / Invisible",
  173. "Disable Announces","Mass Message","Change Time","Spawn Support-Boxes","Create Billboard","Change ViewDistance",
  174. "Spawn Ammo","Login as Arma Admin","BIS FreeRoam Cam (works with ESP)","FreeRoam Cam (does not work with ESP)",
  175. "Request Steam Name","showinfo","Change Money","Change Respect",
  176. "UnlockLockVehicle","Copy Worldspace(coords) to RPT & Chat",
  177. "Spawn Vehicles","Spawn Persistent Vehicles",
  178. "MapIcons",
  179. "MapIcons: Buildings","MapIcons: Flags",
  180. "MapIcons: Player","MapIcons: DeadPlayer","MapIcons: Vehicles",
  181. "MapIcons: Vehicle Types","MapIcons: Vehicle lockstate","MapIcons: DeadVehicles",
  182. "MapIcons: AI"
  183. }
  184. },
  185. {
  186. {"UID1","UID2","UID3","..."}, /* Admins with UIDs in this Array have their Access defined in the array below. */
  187. {
  188. "Teleport On Map Click","Teleport - Target To Me","Teleport - Me To Target","Teleport In Facing Direction (10m steps)",
  189. "spectating","AdminConsole","Delete Vehicle","FlyUp","ShowGear","Show Server Information",
  190. "HealSelf","HealRepairNear","AdminLog","Freeze Target","UnFreeze Target","Restrain","UnRestrain",
  191. "==== Loadouts ====","==== Base Deleter ====","==== WeatherLord ====","Items spawn menu",
  192. "Remove Gear","Heal","Restore","Flip Vehicle","Move In My Vehicle","Move In Target Vehicle","Eject","Eject Crew",
  193. "Kill","Explode","Force Disconnect","Kick (Silent)","Kick (Announce)","Ban (Silent)","Ban (Announce)",
  194. "Player ESP","Player ESP (safezone style)","AI ESP","Dead ESP","Loot ESP",
  195. "Vehicle Marker","Flag Marker (with radius)","DeadPlayer Marker",
  196. "God Mode","God Mode (no stats change)","Vehicle God Mode","Lower Terrain","Vehboost","UnlimAmmo","noRecoil","FastFire","Stealth / Invisible",
  197. "Disable Announces","Mass Message","Change Time","Spawn Support-Boxes","Create Billboard","Change ViewDistance",
  198. "Spawn Ammo","Login as Arma Admin","BIS FreeRoam Cam (works with ESP)","FreeRoam Cam (does not work with ESP)",
  199. "Request Steam Name","showinfo","Change Money","Change Respect",
  200. "UnlockLockVehicle","Copy Worldspace(coords) to RPT & Chat",
  201. "Spawn Vehicles","Spawn Persistent Vehicles",
  202. "MapIcons",
  203. "MapIcons: Buildings","MapIcons: Flags",
  204. "MapIcons: Player","MapIcons: DeadPlayer","MapIcons: Vehicles",
  205. "MapIcons: Vehicle Types","MapIcons: Vehicle lockstate","MapIcons: DeadVehicles",
  206. "MapIcons: AI"
  207. }
  208. }
  209. };
  210.  
  211. /*
  212. Use UID WhiteList?
  213. if "USE_UID_WHITELIST = true;", UIDs that are not in "UID_WHITELIST" array, will be kicked on connect.
  214. This even counts for Admins!
  215. */
  216. USE_UID_WHITELIST = false;
  217. UID_WHITELIST[] =
  218. {
  219. "UID1","UID2","UID3","..."
  220. };
  221.  
  222. ExileDevFriendlyMode = false; /* adds Exile Devs to your AdminList - makes it easier for them to debug their mod live */
  223.  
  224.  
  225. /* What ESCAPE Menu shows */
  226. ESCMNUTOP = "AntiHack & AdminTools";
  227. ESCMNUBOT = "by infiSTAR.de";
  228. BRIEFING_MSG = false; /* use mission briefing message: if "BRIEFING_MSG = false;" then the message will be replaced by infiSTAR */
  229. HTML_LOAD_URL = "http://www.ashesofphoenix.com/forum/infi.html"; /* HTML_LOAD_URL = ""; == disabled and if you set a url it will be shown in ESCAPE menu. HTML in Arma/this is limited. Try it :) example: "http://goo.gl/gb0o7b" */
  230. ENABLE_PRIVATE_CHAT_MENU = true; /* players can open it by typing !chat in chat or by custom controls -> "Use Action 3" */
  231. PRIVATE_CHAT_MENU_8GNETWORK = true; /* if this is true - players will only be able to use private chat if they enable 8GNetwork in their xm8 */
  232.  
  233. /* shows RESTART IN X MINS */
  234. USE_RESTART_TIMER = true; /* show time left to next restart */
  235. RESTART_TIME_IN_M = 240; /* restart time in minutes (default: 180min == 3 hours) */
  236. SHOW_TIMER_IN_MIN[] = {1,2,3,5,10,20,30,60,120,180,240}; /* minutes before restart, when message is shown */
  237. USE_RESTART_TIMER_SHUTDOWN = true; /* #shutdown the server after RESTART_TIME_IN_M minutes */
  238.  
  239.  
  240. /* Allow Player to vote Day/Night by typing vote day / vote night in Chat*/
  241. DayNightVote = false;
  242. MRV = 0.3; /* if "DayNightVote = true;" - Minimum votes required. Percentage of players needed to pass the vote. */
  243. MVP = 0.51; /* if "DayNightVote = true;" - Minimum vote percentage. A setting that dictates the minimum vote percentage that needs to be reached for the vote to pass. */
  244. VCT = 300; /* if "DayNightVote = true;" - Time (in seconds) to wait until nex vote is possible. */
  245.  
  246.  
  247. /* The following 4 options can be disabled by putting the value to -1. For example "TGV = -1;" */
  248. /* Terrain Grid Value */ TGV = 40; /* 50, 25, 12.5 */ /* if set to 50 grass will be very low for better client FPS.. default is 25 ~35 is good performance and grass :) */
  249. /* ViewDistance Value */ VDV = 1000;
  250. /* ObjectViewDistance */ VOV = 800;
  251. /* ShadowViewDistance */ SVD = 50;
  252. /* ********************************************************************************* */
  253. /* many checks should be set to true instead of false. */
  254. /* ********************************************************************************* */
  255. URC = true; /* Check unitRecoilCoefficient and reset default unitRecoilCoefficient */
  256. LVC = true; /* Local Vehicle Check */
  257. CAP = false; /* Check Actions Plr - "Actions: xxx/xxx possible scroll menu hack (or you added custom actions..)" */
  258.  
  259.  
  260. KCM = false; /* Just close ALL CommandingMenus */
  261. CMC = true; /* Check for CommandingMenus that are not in the allowedCommandingMenus array */
  262. allowedCommandingMenus[] = {"#user:example","#user:example2"};
  263.  
  264.  
  265. check_Notifications = true; /* checks if BIS_fnc_showNotification was used, as it is used with many hacks - some custom addons however use them too. */
  266. disconnect_dupe_check = false; /* checks if player tries to dupe using the "disconnect trick" -> sends a ping to the server whenever a player opens the escape menu */
  267. wall_look = false; /* checks if a players tries to look through a wall (if player is allowed to build in that territory, it will not be logged.) */
  268. wall_glitch_object = true; /* checks if a players tries to glitch through a wall (if player is allowed to build in that territory, it will not be logged.) */
  269. wall_glitch_vehicle = true; /* stops players from glitching into bases using "eject" or "getout" of a vehicle.. */
  270. check_doors_n_gates = true; /* check if a door is locked but still being opened */
  271. forceWalk_near_enemyBase = false; /* forcing players to walk when near an enemy base (only runs when wall_glitch_object = true) */
  272. checkHiddenObjects = true; /* checks if there is hidden objects close to the player (hidden objects could be walked through..) */
  273. attach_to_check = false; /* logs and detaches attached vehicles that are close.. basically completely disallow attaching of vehicles! */
  274. slingload_check = false; /* forbid sling loading / rope attaching a vehicle with a crew */
  275.  
  276. stopSafeGlitch = true; /* re-assigning "InventoryOpened" eventhandler to stop glitch open a locked safe */
  277.  
  278. checkPopTabIncrease = true;
  279. LogPopTabIncrease = 150000; /* Only if checkPopTabIncrease = true; logs if poptabs increased by x within ~10 seconds */
  280.  
  281. checkRespectIncrease = true;
  282. LogRespectIncrease = 50000; /* Only if checkRespectIncrease = true; logs if respect increased by x within ~10 seconds */
  283.  
  284. checkFilePatchingEnabled = true; /* checks if filepatching is enabled on the client (if it is, the client could inject any script based hack easily) */
  285.  
  286.  
  287. /* Check for Map Menu & Map Sub-Menu */
  288. CMM = true;
  289. maxMapMenuEntries = 6; /* "Map Menu has been changed x entries found - Texts: y" incase you want to add some briefing to your map menu. Only matters if you have CMM = true; */
  290.  
  291. /* if steam api.steampowered.com is working, this might be a nice feature */
  292. check_steam_ban = false; /* will announce and log steambanned players - using GetPlayerBans v1 */
  293. ban_for_steam_ban = false; /* if "check_steam_ban = true;" then steambanned players will get banned from your Arma server! */
  294.  
  295.  
  296.  
  297. /*
  298. Anti Teleport
  299. UAT = false; To disable Anti Teleport
  300. Arrays below show position & radius where Teleporting is allowed.
  301. Mainly for the Traders (because when you purchase a vehicle, it teleports you into the vehicle)
  302. at_option = 0; means it will try to get the array by the worldNames below
  303. at_option = 1; means, YOU have to define positions and radius below in "custom[] = {};"
  304. */
  305. UAT = true;
  306. class allowTP {
  307. at_option = 0;
  308. custom[] = {
  309. {{0,0,0},1},
  310. {{1,1,1},1},
  311. {{2,2,2},1}
  312. };
  313. Altis[] = {
  314. {{14599.966,16797.193,0},325},
  315. {{23334.605,24188.938,0},325},
  316. {{2998.0603,18175.479,0},325}
  317. };
  318. Namalsk[] = {
  319. {{4992.78,8005.07,0},225},
  320. {{9120.65,10076.6,0},100},
  321. {{4357.36,4724.03,0},100}
  322. };
  323. Esseker[] = {
  324. {{3943,9284,0},325},
  325. {{10810,4765,0},325},
  326. {{4739,4671,0},325}
  327. };
  328. Bornholm[] = {
  329. {{3092.2,5468.97,0},325},
  330. {{12737.6,8757.8,0},325},
  331. {{6420.46,17217.2,0},325}
  332. };
  333. pja310[] = {
  334. {{1599.4,8260.6,0},325},
  335. {{6609.4,17282.3,0},325},
  336. {{19628.4,19227.7,0},325},
  337. {{13965.6,12502,0},325},
  338. {{17800.5,2185.05,0},325}
  339. };
  340. };
  341.  
  342.  
  343. /* Check Global Markers */
  344. CGM = false; /* you may need to disable this check for A.I. Missions - or whitelist the used Markers in the aLocalM Array beneath */
  345.  
  346. /* Check Local Markers */
  347. CLM = false; /* false if you do not want LocalMarker to be checked. */
  348.  
  349. /* Use aLocalM array */
  350. UMW = false; /* use allowed marker array from below (for example AltisLife uses house_ and others in there) or A.I. Missions */
  351. /* aLocalM: if "CLM" && UMW - this array of names will be allowed */
  352. aLocalM[] = {"MissionMarker"};
  353.  
  354.  
  355. /* Not allowed Chat words on server. Example: badChat[] = {"BLUE"}; would freeze all players that write "BLUE GOAT" or "BLUES" in the chat (not case sensitive) */
  356. /* 2016 we don't want so much hate in our sidechats! */
  357. badChat[] = {"nigger","get cancer"};
  358.  
  359.  
  360. /* Not allowed Names on server. Example: badNamesFull[] = {"THE"}; would kick all players that are named "THE", it would NOT kick players named "THE CAR" (not case sensitive) */
  361. badNamesFull[] = {"admin"};
  362.  
  363. /* Not allowed Names on server. Example: badNamesPartial[] = {"THE"}; would kick all players with names like "the car" as it includes "THE" (not case sensitive) */
  364. badNamesPartial[] = {"admin"};
  365.  
  366.  
  367. /* Not allowed Group Names on server. Example: badGroupNames[] = {"THE"}; would rename all groups with names like "the car" as it includes "THE" (not case sensitive) */
  368. badGroupNames[] = {"admin"};
  369.  
  370.  
  371.  
  372. /* badIDDsToKick will be checked before badIDDsToClose, badIDDsToClose will be checked before allowedIDDs */
  373. /* badIDDsToKick: Forbidden Idds that will get you Kicked by the AH */
  374. badIDDsToKick[] = {-1337,133,167,1340,1341,1342,1343,1344,1345,1346,1347};
  375.  
  376. /* badIDDsToClose: Forbidden Idds that will get closed by the AH */
  377. badIDDsToClose[] =
  378. {
  379. 2,3,7,17,19,25,26,27,28,29,30,31,32,37,40,41,43,44,45,51,52,53,56,74,85,
  380. 106,126,127,132,146,147,150,151,152,153,154,155,159,162,164,262,
  381. 314,632,1320,2121,148,163,129,169,157,69,156,165,166,167,312,1321,2727
  382. };
  383.  
  384. /* Use IDD White-List ? */ UDW = true;
  385. /* allowedIDDs: Insert IDDs here to prevent them from being closed! */
  386. allowedIDDs[] =
  387. {
  388. /* default idds */
  389. 0,4,5,6,8,12,18,24,49,54,55,70,160,174,999,131,
  390.  
  391. /* exile idds */
  392. 63,301,602,20016,20017,20018,20019,20020,20021,20023,20024,24000,24001,24002,24004,
  393. 24005,24006,24007,24008,24010,24011,24012,24014,24015,24025,24026,24027,
  394.  
  395. /* XM8 Security App */
  396. 5007,7000,7001,6000,6001,6002,6003,6004,6005,6006,6007,6008,6009,6010,6011,6012,6013,
  397. 6014,6015,6016,6017,6018,6019,6020,6021,6022,6023,6024,6025,6026,6027,6028,6029,
  398. /* rules */
  399. 999999,1100,2400,1101,1102,
  400.  
  401. 8457, // http://www.exilemod.com/topic/9040-xm8-apps/
  402. 65431, // r3f menu fix
  403. 6666, // Paintshop
  404. 0711, // Advanced Banking
  405. 0720, // Virtual Garage
  406. 5501,5502,5503,5504,5505,5506,5507, // BRAma Cookbook
  407. -1339,-1340, // custom infiSTAR dialogs (some editor & a private chat menu)
  408.  
  409. /* main idd - never delete it */
  410. 46
  411. };
  412.  
  413.  
  414.  
  415. /*
  416. shows "MissionEventhandler added! NAME - ID" in the logs.
  417.  
  418. if your logs show:
  419. 26-04-2016 04:17:51 infiSTAR.de | TEMPBANNED | SomeDude(SomeUIDxx) MissionEventhandler added! Loaded - 1
  420. That means that you had {"Loaded",0} and it needs to be put to {"Loaded",1} to allow 1 of these handlers
  421. */
  422. checkMissionEventhandler = false;
  423. missionEventhandlers[] =
  424. {
  425. {"Ended",1},{"Loaded",1},
  426. {"HandleDisconnect",0},{"EntityRespawned",0},{"EntityKilled",0},{"EachFrame",0},{"MapSingleClick",0},
  427. {"HCGroupSelectionChanged",0},{"CommandModeChanged",0},{"GroupIconClick",0},{"GroupIconOverEnter",0},
  428. {"GroupIconOverLeave",0},{"PlayerConnected",0},{"PlayerDisconnected",0},{"TeamSwitch",0},{"PreloadStarted",0},
  429. {"PreloadFinished",0}
  430. };
  431.  
  432.  
  433. /*
  434. it is highly recommended to have this check turned on (useBlacklistedVariableCheck = true;)
  435. shows "BadVariable in xxxxxxxx " in the logs.
  436. */
  437. useBlacklistedVariableCheck = true;
  438. blacklistedVariables[] =
  439. {
  440. "arsenalOpened","BIS_fnc_arsenal_fullArsenal","babecore_escM_mousepos",
  441. "BIS_fnc_dbg_reminder_value","BIS_fnc_dbg_reminder","BIS_MENU_GroupCommunication","BIS_fnc_addCommMenuItem_menu",
  442. "rscspectator","rscspectator_hints","rscspectator_display","rscspectator_playericon",
  443. "rscspectator_view","rscspectator_map","rscspectator_vision","rscspectator_keys",
  444. "rscspectator_interface","bis_fnc_camera_target",
  445. "time","serverTime","myplayeruid","hhahaaaaar","CharlieSheenkeybinds","KickOFF","yolo","runonce","notakeybind","action1","Supa_Licenses","autokick","wallaisseikun","MainMenu",
  446. "GEFClose","GEFWhite","GEFRed","GEFGreen","GEFCyan","FirstHint","new_queued","fn_Exec","FND_fnc_select","fnx3","ANTIHACKKICK","tele","dmap","GOLDENS_GLOBAL_SHIT_YEAH","GLASS911_Run",
  447. "gearDialog_create","lystoKeypress","ThirtySix","LY_SwaggerLikeUs","Jkeyszz","n2","boxofmagic","MainScripts","DMC_fnc_4danews","INFISTARBYPASS","EXEC_TEXT","vehicle_dblclick","init_main",
  448. "ESP_Count","Nute_Dat_Bomber","s_cash100k","XposPlayer","ly_re_onetime","SKAR_checkA","MainScriptsV4","ViewDistance","check_load","already_load","meins","f1","Dummy","Plane_Jump",
  449. "c_player","MouseClickEH","distp","nec2","Menu_I_Run_Color_LP","GLASSv1nce_BindHandler","thecar","FastAnimes","GetinPassenger","iaimon","DMC_Re_onetime","func_execOnServer","fnc_serverKickNice",
  450. "Kick_Admins","DASMOKEON","hovering","r_kelly_be_flying","VinceLOL_ALTISLIFE","life_fnc_byassSkaroAH","AH_fnc_MP","jayRE","fn_newsbanner","Hack_News","TrollFuncs",
  451. "Fanatic_InfiPass","keybindings_xxx","AndysClosed","UserFuncs","AltisFuncs","RemExe","BB_nofatigue","bis_fnc_diagkey_var_code","First_PAGE","Get_in_D","i_t_s__m_e_o","smissles","Whippy_ESP",
  452. "TargetFuncs2","life_fnc_antiFreeeeze","LY_keyForward","TY_re_onetime","life_fnc_XaAxAA","mein1","GodDamnVehiclesXD","Mystic_FNC_ESP_distance","Esp_Id_setter","DummyMen","whipbut","UserFuncs",
  453. "KrohdoFreedom","selectedPlayer","Lmenu1","ggplayer","throx_menu_item","lvl1","Init_Menu_Slew","D_B_R_T_Y_Slew","V6_GEF","xasfjisisafudmmyx","kekse","UPDATED_RE_36","first","second",
  454. "SNI_PRZ_ZZZ_TargetPlayer","healit","O_fnc_ArmA","MLRN_EXEC","running_threads","catchemall123","killtarget","GMToggle","t1"
  455. };
  456.  
  457.  
  458.  
  459. UVC_adminspawn = false; /* use vehicle check(s) on vehicles spawned by infiSTAR.de admin? */
  460. /*
  461. Use vehicle white list? (everything not on white-list will be flagged as BadVehicle and deleted!)
  462. "EXILE" vehicles are white-listed by default!
  463. */
  464. VehicleWhiteList_check = false;
  465. VehicleWhiteList[] =
  466. {
  467. "B_Parachute","B_Parachute_02_F","O_Parachute_02_F","Steerable_Parachute_F",
  468. "I_UAV_01_F","B_HMG_01_high_F","O_HMG_01_F","B_Heli_Transport_01_F","B_Heli_Transport_01_camo_F","O_MRAP_02_gmg_F","O_static_AT_F","Land_Camping_Light_F"
  469. };
  470.  
  471. /*
  472. Use forbidden vehicle check? (everything in the ForbiddenVehicles will be flagged as BadVehicle and deleted (even when it is on the white-list)!)
  473. */
  474. ForbiddenVehicles_check = false;
  475. ForbiddenVehicles[] =
  476. {
  477. "B_GMG_01_high_F"
  478. };
  479.  
  480.  
  481.  
  482. UFI = false; /* Use "ForbiddenItems"/Item Check(s) */
  483. UIW = false; /* if "UIW = true;" then it checks if the items the individual player has are in "ItemWhiteList" */
  484. ItemWhiteList[] =
  485. {
  486. "AllowThisItem1","AllowThisItem2"
  487. };
  488. ForbiddenItems[] =
  489. {
  490. "Twin_Cannon_20mm"
  491. };
  492.  
  493.  
  494.  
  495. /*
  496. custom Box content:
  497. just an item like it is in the example with "ItemMap" will put the item once in the box.
  498. if an array is used like the {"ItemGPS",5} example, well I assume you could guess what it will do.
  499.  
  500. You can just define as many as you want.
  501. {
  502. "BOX TYPE",
  503. "BOX NAME",
  504. {
  505. "Item1","Item2", // one per just item in a string
  506. {"Item1",5},{"Item2",10} // second entry in each array defiens how many of items of the first entry are wanted.
  507. }
  508. }
  509.  
  510. The last closing bracket in an array can not have a "," afterwards. So make sure to have no syntax errors here.
  511. */
  512. allSupportBoxes[] =
  513. {
  514. {
  515. "Exile_Container_StorageCrate",
  516. "Support-Box1",
  517. {
  518. "Exile_Item_Flag","Exile_Item_CookingPot",
  519. {"Exile_Item_Codelock",5},{"Exile_Item_DuctTape",10},{"Exile_Item_InstaDoc",10},
  520. {"Exile_Item_Energydrink",10},{"Exile_Item_ExtensionCord",5},{"Exile_Item_FloodLightKit",5},
  521. {"Exile_Item_FortificationUpgrade",5},{"Exile_Item_FuelCanisterFull",5},{"Exile_Item_GloriousKnakworst_Cooked",10},
  522. {"Exile_Item_LightBulb",5},{"Exile_Item_Matches",5},{"Exile_Item_MetalBoard",5},
  523. {"Exile_Item_MetalPole",5},{"Exile_Item_PlasticBottleFreshWater",10},{"Exile_Item_PortableGeneratorKit",5},
  524. {"Exile_Item_Rope",15},{"Exile_Item_SafeKit",15},{"Exile_Magazine_Battery",15}
  525. }
  526. },
  527. {
  528. "Exile_Container_StorageCrate",
  529. "Support-Box2",
  530. {
  531. "Exile_Item_Flag",
  532. {"Exile_Item_WoodDoorKit",15},{"Exile_Item_WoodDoorwayKit",15},
  533. {"Exile_Item_WoodFloorKit",15},{"Exile_Item_WoodFloorPortKit",15},{"Exile_Item_WoodGateKit",15},
  534. {"Exile_Item_WoodLog",15},{"Exile_Item_WoodPlank",15},{"Exile_Item_WoodStairsKit",15},
  535. {"Exile_Item_WoodSupportKit",15},{"Exile_Item_WoodWallHalfKit",15},{"Exile_Item_WoodWallKit",15},
  536. {"Exile_Item_WoodWindowKit",15},{"Exile_Item_WorkBenchKit",15}
  537. }
  538. },
  539. {
  540. "Exile_Container_StorageCrate",
  541. "Support-Box3",
  542. {
  543. {"Exile_Item_Flag",5},{"Exile_Item_WoodDoorKit",15},{"Exile_Item_WoodWallKit",15},
  544. {"Exile_Item_WoodWindowKit",15},{"Exile_Item_WoodFloorKit",15},{"Exile_Item_SafeKit",5}
  545. }
  546. },
  547. {
  548. "Exile_Container_SupplyBox",
  549. "Support-Box4",
  550. {
  551. "ItemMap",{"ItemGPS",5},"ItemWatch"
  552. }
  553. }
  554. };
  555.  
  556.  
  557. /* ***DANGER***DANGER***DANGER***DANGER***DANGER***DANGER***DANGER***DANGER***DANGER***DANGER */
  558. /*
  559. THE KYLE MODE - by enabling it (setting it to true), you disable 99% of the AntiHack features.
  560. (DEFAULT VALUE: FALSE).
  561. This is only for those, that want to use the Admin Menu only!
  562. */
  563. KYLE_MODE = true;
  564. };
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