Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- Author: Chris(tian) "infiSTAR" Lorenzen
- Contact: infiSTAR23@gmail.com // www.infiSTAR.de
- Copyright infiSTAR - 2011 - 2016. All rights reserved.
- Christian (Chris) L. (infiSTAR23@gmail.com) Developer of infiSTAR
- Description:
- Arma AntiHack & AdminTools - infiSTAR.de
- UPDATEEMAIL for http://update.infiSTAR.de is:
- 'lunchbox.deity@gmail.com'
- Last download was on:
- '17-May-2016 08-40-23';
- */
- class Cfg_infiSTAR_settings {
- /*
- "serverCommandPassword" is serverCommandPassword - in your servers config.cfg
- if your config.cfg does not have serverCommandPassword yet, simply add it in a new line:
- serverCommandPassword = "changeme";
- This is VERY IMPORTANT as it is needed to KICK & BAN people.
- It will try to get this password from "@ExileServer\addons\exile_server_config" first. If you did not set a password there (config.cpp),
- then it will take what you put here.
- */
- serverCommandPassword = "A0P2013";
- /*
- "passwordAdmin" is passwordAdmin - in your servers config.cfg, needed for servercommands from client
- This is used to be able to use the "login" function ingame. Will log you in as Arma "Admin".
- */
- passwordAdmin = "A0P2012";
- /* serverCommandPassword and passwordAdmin should always be different passwords or it could cause problems! */
- /* "_OPEN_ADMIN_MENU_KEY": Key to open the menu (google DIK_KeyCodes (0x3B is F1)) */
- OPEN_ADMIN_MENU_KEY = 0x3B;
- HIDE_FROM_PLAYERS = true; /* So no normal can see it :)! */
- announce_adminstate_changed = false; /* whenever you type !admin as an admin it will announce that you logged out or in to all players on the server! */
- use_html_load_on_adminmenu = true; /* default and recommended is TRUE. infiSTAR updates and news are announced in the top right corner when you open the AdminMenu if this is true! */
- /*
- DLL SETTINGS
- "" is the Arma3Server directory
- "infiSTAR_Logs/" would be a folder called "infiSTAR_Logs" within your Arma3Server directory.
- You need to create the defined folder if it doesn't exist. If you don't create it - the DLL won't be able to write any Log files.
- */
- LOG_PATH = "infiSTAR_Logs/";
- /* "LogAdminActions": Sends actions done by each admin to the server to log it to the .txt file (if infiSTAR dlls are used) and .rpt file + sends it back to all other admins. */
- LogAdminActions = true;
- enableIngameLogs = false;
- /*
- if you set "needAdminNameTag" to true, this string needs to be a part of the admins name, or he can't use infiSTAR Admin Menu!
- example names: "[Admin] infiSTAR" or "infiSTAR [Admin]"
- note: this is case sensitive as well, meaning "infiSTAR [admin]" would not work as we set it in our example to "[Admin]"
- */
- needAdminNameTag = true;
- AdminNameTag = "[AoP]";
- /*
- {chatCommand (text typed in chat),text shown to player}
- only triggers if the EXACT text is typed!
- */
- chatCommands[] =
- {
- {"!ts","ts.ashesofphoenix.com"},
- {"!website","www.ashesofphoenix.com"},
- {"!admin","please visit ts.ashesofphoenix.com"}
- };
- /*
- {chatCommand (text typed in chat) partitial,text shown to player}
- "Hello, why is there no loot on this map?" <- will trigger the example below!
- */
- chatCommandsP[] =
- {
- {"no loot","You cannot loot from non arma buildings in this map, you must move around - check the shipping yards for best loot"}
- };
- /*
- Noficiations shown to all players on the server. Could be used to replace BEC messages.
- {first occurrence after x min, show again after x min, show message for x seconds, font size (recommended is 0.6), x pos, y pos,text color, text (<br/> is a linebreak)}
- if you want the client to see a message only once when logging in, you put the first and second entry in the array to -1.
- Example:
- {-1, -1, 4, 0.6, 0, 0, "#ff0000", "Welcome to our server"}
- */
- ENABLE_NOTIFICATION_MESSAGES = true;
- NOTIFY_MSG_ARRAY[] =
- {
- {-1, -1, 6, 0.6, 0, 0, "#ff0000", "Welcome to our server"},
- {-1, -1, 4, 0.6, 0, 0, "#1900FF", "Have a great time!"},
- {-1, -1, 5, 0.6, 0, 0, "#39E600", "Protected and administrated by<br/>infiSTAR.de AdminTools, AntiHack and more!"},
- {15, 15, 15, 0.6, 0, 0, "#E600E6", "If you like the server, please consider donating. Just register on the website and click store.<br/>http://www.ashesofphoenix.com"}
- };
- /*
- If admin has rights to "Create Billboard", he will have new options to create a Billboard ingame with one of the following textures
- {"name shown in adminmenu","path to texture"}
- */
- pathToCustomBillBoardTextures[] =
- {
- {"Doggy","exile_assets\texture\flag\flag_mate_21dmd_co.paa"},
- {"Spawny","exile_assets\texture\flag\flag_mate_spawny_co.paa"},
- {"Dickbutt","exile_assets\texture\flag\flag_misc_dickbutt_co.paa"},
- {"Vish","exile_assets\texture\flag\flag_mate_vish_co.paa"}
- };
- /* "startAsNormal": if you add admin UIDs in here as well, they will start as almost "normal" player instead of with admin menu and such. */
- startAsNormal[] =
- {
- "UID1","UID2","UID3","..."
- };
- /* "hiddenSuperAdmin": These admins are seen as normal players by normal admins, their actions are not logged either (to keep an eye out on your admins) */
- hiddenSuperAdmin[] =
- {
- "76561198084945825","76561197979075319","UID3","..."
- };
- adminUIDandAccess[] =
- {
- {
- {"76561198084945825","76561197979075319","76561198098651659","76561198065474714","76561198220857872"}, /* Admins with UIDs in this Array have their Access defined in the array below. */
- {
- "Teleport On Map Click","Teleport - Target To Me","Teleport - Me To Target","Teleport In Facing Direction (10m steps)",
- "spectating","AdminConsole","Delete Vehicle","FlyUp","ShowGear","Show Server Information",
- "HealSelf","HealRepairNear","AdminLog","Freeze Target","UnFreeze Target","Restrain","UnRestrain",
- "==== Loadouts ====","==== Base Deleter ====","==== WeatherLord ====","Items spawn menu",
- "Remove Gear","Heal","Restore","Flip Vehicle","Move In My Vehicle","Move In Target Vehicle","Eject","Eject Crew",
- "Kill","Explode","Force Disconnect","Kick (Silent)","Kick (Announce)","Ban (Silent)","Ban (Announce)",
- "Player ESP","Player ESP (safezone style)","AI ESP","Dead ESP","Loot ESP",
- "Vehicle Marker","Flag Marker (with radius)","DeadPlayer Marker",
- "God Mode","God Mode (no stats change)","Vehicle God Mode","Lower Terrain","Vehboost","UnlimAmmo","noRecoil","FastFire","Stealth / Invisible",
- "Disable Announces","Mass Message","Change Time","Spawn Support-Boxes","Create Billboard","Change ViewDistance",
- "Spawn Ammo","Login as Arma Admin","BIS FreeRoam Cam (works with ESP)","FreeRoam Cam (does not work with ESP)",
- "Request Steam Name","showinfo","Change Money","Change Respect",
- "UnlockLockVehicle","Copy Worldspace(coords) to RPT & Chat",
- "Spawn Vehicles","Spawn Persistent Vehicles",
- "MapIcons",
- "MapIcons: Buildings","MapIcons: Flags",
- "MapIcons: Player","MapIcons: DeadPlayer","MapIcons: Vehicles",
- "MapIcons: Vehicle Types","MapIcons: Vehicle lockstate","MapIcons: DeadVehicles",
- "MapIcons: AI"
- }
- },
- {
- {"UID1","UID2","UID3","..."}, /* Admins with UIDs in this Array have their Access defined in the array below. */
- {
- "Teleport On Map Click","Teleport - Target To Me","Teleport - Me To Target","Teleport In Facing Direction (10m steps)",
- "spectating","AdminConsole","Delete Vehicle","FlyUp","ShowGear","Show Server Information",
- "HealSelf","HealRepairNear","AdminLog","Freeze Target","UnFreeze Target","Restrain","UnRestrain",
- "==== Loadouts ====","==== Base Deleter ====","==== WeatherLord ====","Items spawn menu",
- "Remove Gear","Heal","Restore","Flip Vehicle","Move In My Vehicle","Move In Target Vehicle","Eject","Eject Crew",
- "Kill","Explode","Force Disconnect","Kick (Silent)","Kick (Announce)","Ban (Silent)","Ban (Announce)",
- "Player ESP","Player ESP (safezone style)","AI ESP","Dead ESP","Loot ESP",
- "Vehicle Marker","Flag Marker (with radius)","DeadPlayer Marker",
- "God Mode","God Mode (no stats change)","Vehicle God Mode","Lower Terrain","Vehboost","UnlimAmmo","noRecoil","FastFire","Stealth / Invisible",
- "Disable Announces","Mass Message","Change Time","Spawn Support-Boxes","Create Billboard","Change ViewDistance",
- "Spawn Ammo","Login as Arma Admin","BIS FreeRoam Cam (works with ESP)","FreeRoam Cam (does not work with ESP)",
- "Request Steam Name","showinfo","Change Money","Change Respect",
- "UnlockLockVehicle","Copy Worldspace(coords) to RPT & Chat",
- "Spawn Vehicles","Spawn Persistent Vehicles",
- "MapIcons",
- "MapIcons: Buildings","MapIcons: Flags",
- "MapIcons: Player","MapIcons: DeadPlayer","MapIcons: Vehicles",
- "MapIcons: Vehicle Types","MapIcons: Vehicle lockstate","MapIcons: DeadVehicles",
- "MapIcons: AI"
- }
- },
- {
- {"UID1","UID2","UID3","..."}, /* Admins with UIDs in this Array have their Access defined in the array below. */
- {
- "Teleport On Map Click","Teleport - Target To Me","Teleport - Me To Target","Teleport In Facing Direction (10m steps)",
- "spectating","AdminConsole","Delete Vehicle","FlyUp","ShowGear","Show Server Information",
- "HealSelf","HealRepairNear","AdminLog","Freeze Target","UnFreeze Target","Restrain","UnRestrain",
- "==== Loadouts ====","==== Base Deleter ====","==== WeatherLord ====","Items spawn menu",
- "Remove Gear","Heal","Restore","Flip Vehicle","Move In My Vehicle","Move In Target Vehicle","Eject","Eject Crew",
- "Kill","Explode","Force Disconnect","Kick (Silent)","Kick (Announce)","Ban (Silent)","Ban (Announce)",
- "Player ESP","Player ESP (safezone style)","AI ESP","Dead ESP","Loot ESP",
- "Vehicle Marker","Flag Marker (with radius)","DeadPlayer Marker",
- "God Mode","God Mode (no stats change)","Vehicle God Mode","Lower Terrain","Vehboost","UnlimAmmo","noRecoil","FastFire","Stealth / Invisible",
- "Disable Announces","Mass Message","Change Time","Spawn Support-Boxes","Create Billboard","Change ViewDistance",
- "Spawn Ammo","Login as Arma Admin","BIS FreeRoam Cam (works with ESP)","FreeRoam Cam (does not work with ESP)",
- "Request Steam Name","showinfo","Change Money","Change Respect",
- "UnlockLockVehicle","Copy Worldspace(coords) to RPT & Chat",
- "Spawn Vehicles","Spawn Persistent Vehicles",
- "MapIcons",
- "MapIcons: Buildings","MapIcons: Flags",
- "MapIcons: Player","MapIcons: DeadPlayer","MapIcons: Vehicles",
- "MapIcons: Vehicle Types","MapIcons: Vehicle lockstate","MapIcons: DeadVehicles",
- "MapIcons: AI"
- }
- }
- };
- /*
- Use UID WhiteList?
- if "USE_UID_WHITELIST = true;", UIDs that are not in "UID_WHITELIST" array, will be kicked on connect.
- This even counts for Admins!
- */
- USE_UID_WHITELIST = false;
- UID_WHITELIST[] =
- {
- "UID1","UID2","UID3","..."
- };
- ExileDevFriendlyMode = false; /* adds Exile Devs to your AdminList - makes it easier for them to debug their mod live */
- /* What ESCAPE Menu shows */
- ESCMNUTOP = "AntiHack & AdminTools";
- ESCMNUBOT = "by infiSTAR.de";
- BRIEFING_MSG = false; /* use mission briefing message: if "BRIEFING_MSG = false;" then the message will be replaced by infiSTAR */
- HTML_LOAD_URL = "http://www.ashesofphoenix.com/forum/infi.html"; /* HTML_LOAD_URL = ""; == disabled and if you set a url it will be shown in ESCAPE menu. HTML in Arma/this is limited. Try it :) example: "http://goo.gl/gb0o7b" */
- ENABLE_PRIVATE_CHAT_MENU = true; /* players can open it by typing !chat in chat or by custom controls -> "Use Action 3" */
- PRIVATE_CHAT_MENU_8GNETWORK = true; /* if this is true - players will only be able to use private chat if they enable 8GNetwork in their xm8 */
- /* shows RESTART IN X MINS */
- USE_RESTART_TIMER = true; /* show time left to next restart */
- RESTART_TIME_IN_M = 240; /* restart time in minutes (default: 180min == 3 hours) */
- SHOW_TIMER_IN_MIN[] = {1,2,3,5,10,20,30,60,120,180,240}; /* minutes before restart, when message is shown */
- USE_RESTART_TIMER_SHUTDOWN = true; /* #shutdown the server after RESTART_TIME_IN_M minutes */
- /* Allow Player to vote Day/Night by typing vote day / vote night in Chat*/
- DayNightVote = false;
- MRV = 0.3; /* if "DayNightVote = true;" - Minimum votes required. Percentage of players needed to pass the vote. */
- MVP = 0.51; /* if "DayNightVote = true;" - Minimum vote percentage. A setting that dictates the minimum vote percentage that needs to be reached for the vote to pass. */
- VCT = 300; /* if "DayNightVote = true;" - Time (in seconds) to wait until nex vote is possible. */
- /* The following 4 options can be disabled by putting the value to -1. For example "TGV = -1;" */
- /* Terrain Grid Value */ TGV = 40; /* 50, 25, 12.5 */ /* if set to 50 grass will be very low for better client FPS.. default is 25 ~35 is good performance and grass :) */
- /* ViewDistance Value */ VDV = 1000;
- /* ObjectViewDistance */ VOV = 800;
- /* ShadowViewDistance */ SVD = 50;
- /* ********************************************************************************* */
- /* many checks should be set to true instead of false. */
- /* ********************************************************************************* */
- URC = true; /* Check unitRecoilCoefficient and reset default unitRecoilCoefficient */
- LVC = true; /* Local Vehicle Check */
- CAP = false; /* Check Actions Plr - "Actions: xxx/xxx possible scroll menu hack (or you added custom actions..)" */
- KCM = false; /* Just close ALL CommandingMenus */
- CMC = true; /* Check for CommandingMenus that are not in the allowedCommandingMenus array */
- allowedCommandingMenus[] = {"#user:example","#user:example2"};
- check_Notifications = true; /* checks if BIS_fnc_showNotification was used, as it is used with many hacks - some custom addons however use them too. */
- disconnect_dupe_check = false; /* checks if player tries to dupe using the "disconnect trick" -> sends a ping to the server whenever a player opens the escape menu */
- wall_look = false; /* checks if a players tries to look through a wall (if player is allowed to build in that territory, it will not be logged.) */
- wall_glitch_object = true; /* checks if a players tries to glitch through a wall (if player is allowed to build in that territory, it will not be logged.) */
- wall_glitch_vehicle = true; /* stops players from glitching into bases using "eject" or "getout" of a vehicle.. */
- check_doors_n_gates = true; /* check if a door is locked but still being opened */
- forceWalk_near_enemyBase = false; /* forcing players to walk when near an enemy base (only runs when wall_glitch_object = true) */
- checkHiddenObjects = true; /* checks if there is hidden objects close to the player (hidden objects could be walked through..) */
- attach_to_check = false; /* logs and detaches attached vehicles that are close.. basically completely disallow attaching of vehicles! */
- slingload_check = false; /* forbid sling loading / rope attaching a vehicle with a crew */
- stopSafeGlitch = true; /* re-assigning "InventoryOpened" eventhandler to stop glitch open a locked safe */
- checkPopTabIncrease = true;
- LogPopTabIncrease = 150000; /* Only if checkPopTabIncrease = true; logs if poptabs increased by x within ~10 seconds */
- checkRespectIncrease = true;
- LogRespectIncrease = 50000; /* Only if checkRespectIncrease = true; logs if respect increased by x within ~10 seconds */
- checkFilePatchingEnabled = true; /* checks if filepatching is enabled on the client (if it is, the client could inject any script based hack easily) */
- /* Check for Map Menu & Map Sub-Menu */
- CMM = true;
- maxMapMenuEntries = 6; /* "Map Menu has been changed x entries found - Texts: y" incase you want to add some briefing to your map menu. Only matters if you have CMM = true; */
- /* if steam api.steampowered.com is working, this might be a nice feature */
- check_steam_ban = false; /* will announce and log steambanned players - using GetPlayerBans v1 */
- ban_for_steam_ban = false; /* if "check_steam_ban = true;" then steambanned players will get banned from your Arma server! */
- /*
- Anti Teleport
- UAT = false; To disable Anti Teleport
- Arrays below show position & radius where Teleporting is allowed.
- Mainly for the Traders (because when you purchase a vehicle, it teleports you into the vehicle)
- at_option = 0; means it will try to get the array by the worldNames below
- at_option = 1; means, YOU have to define positions and radius below in "custom[] = {};"
- */
- UAT = true;
- class allowTP {
- at_option = 0;
- custom[] = {
- {{0,0,0},1},
- {{1,1,1},1},
- {{2,2,2},1}
- };
- Altis[] = {
- {{14599.966,16797.193,0},325},
- {{23334.605,24188.938,0},325},
- {{2998.0603,18175.479,0},325}
- };
- Namalsk[] = {
- {{4992.78,8005.07,0},225},
- {{9120.65,10076.6,0},100},
- {{4357.36,4724.03,0},100}
- };
- Esseker[] = {
- {{3943,9284,0},325},
- {{10810,4765,0},325},
- {{4739,4671,0},325}
- };
- Bornholm[] = {
- {{3092.2,5468.97,0},325},
- {{12737.6,8757.8,0},325},
- {{6420.46,17217.2,0},325}
- };
- pja310[] = {
- {{1599.4,8260.6,0},325},
- {{6609.4,17282.3,0},325},
- {{19628.4,19227.7,0},325},
- {{13965.6,12502,0},325},
- {{17800.5,2185.05,0},325}
- };
- };
- /* Check Global Markers */
- CGM = false; /* you may need to disable this check for A.I. Missions - or whitelist the used Markers in the aLocalM Array beneath */
- /* Check Local Markers */
- CLM = false; /* false if you do not want LocalMarker to be checked. */
- /* Use aLocalM array */
- UMW = false; /* use allowed marker array from below (for example AltisLife uses house_ and others in there) or A.I. Missions */
- /* aLocalM: if "CLM" && UMW - this array of names will be allowed */
- aLocalM[] = {"MissionMarker"};
- /* Not allowed Chat words on server. Example: badChat[] = {"BLUE"}; would freeze all players that write "BLUE GOAT" or "BLUES" in the chat (not case sensitive) */
- /* 2016 we don't want so much hate in our sidechats! */
- badChat[] = {"nigger","get cancer"};
- /* Not allowed Names on server. Example: badNamesFull[] = {"THE"}; would kick all players that are named "THE", it would NOT kick players named "THE CAR" (not case sensitive) */
- badNamesFull[] = {"admin"};
- /* Not allowed Names on server. Example: badNamesPartial[] = {"THE"}; would kick all players with names like "the car" as it includes "THE" (not case sensitive) */
- badNamesPartial[] = {"admin"};
- /* Not allowed Group Names on server. Example: badGroupNames[] = {"THE"}; would rename all groups with names like "the car" as it includes "THE" (not case sensitive) */
- badGroupNames[] = {"admin"};
- /* badIDDsToKick will be checked before badIDDsToClose, badIDDsToClose will be checked before allowedIDDs */
- /* badIDDsToKick: Forbidden Idds that will get you Kicked by the AH */
- badIDDsToKick[] = {-1337,133,167,1340,1341,1342,1343,1344,1345,1346,1347};
- /* badIDDsToClose: Forbidden Idds that will get closed by the AH */
- badIDDsToClose[] =
- {
- 2,3,7,17,19,25,26,27,28,29,30,31,32,37,40,41,43,44,45,51,52,53,56,74,85,
- 106,126,127,132,146,147,150,151,152,153,154,155,159,162,164,262,
- 314,632,1320,2121,148,163,129,169,157,69,156,165,166,167,312,1321,2727
- };
- /* Use IDD White-List ? */ UDW = true;
- /* allowedIDDs: Insert IDDs here to prevent them from being closed! */
- allowedIDDs[] =
- {
- /* default idds */
- 0,4,5,6,8,12,18,24,49,54,55,70,160,174,999,131,
- /* exile idds */
- 63,301,602,20016,20017,20018,20019,20020,20021,20023,20024,24000,24001,24002,24004,
- 24005,24006,24007,24008,24010,24011,24012,24014,24015,24025,24026,24027,
- /* XM8 Security App */
- 5007,7000,7001,6000,6001,6002,6003,6004,6005,6006,6007,6008,6009,6010,6011,6012,6013,
- 6014,6015,6016,6017,6018,6019,6020,6021,6022,6023,6024,6025,6026,6027,6028,6029,
- /* rules */
- 999999,1100,2400,1101,1102,
- 8457, // http://www.exilemod.com/topic/9040-xm8-apps/
- 65431, // r3f menu fix
- 6666, // Paintshop
- 0711, // Advanced Banking
- 0720, // Virtual Garage
- 5501,5502,5503,5504,5505,5506,5507, // BRAma Cookbook
- -1339,-1340, // custom infiSTAR dialogs (some editor & a private chat menu)
- /* main idd - never delete it */
- 46
- };
- /*
- shows "MissionEventhandler added! NAME - ID" in the logs.
- if your logs show:
- 26-04-2016 04:17:51 infiSTAR.de | TEMPBANNED | SomeDude(SomeUIDxx) MissionEventhandler added! Loaded - 1
- That means that you had {"Loaded",0} and it needs to be put to {"Loaded",1} to allow 1 of these handlers
- */
- checkMissionEventhandler = false;
- missionEventhandlers[] =
- {
- {"Ended",1},{"Loaded",1},
- {"HandleDisconnect",0},{"EntityRespawned",0},{"EntityKilled",0},{"EachFrame",0},{"MapSingleClick",0},
- {"HCGroupSelectionChanged",0},{"CommandModeChanged",0},{"GroupIconClick",0},{"GroupIconOverEnter",0},
- {"GroupIconOverLeave",0},{"PlayerConnected",0},{"PlayerDisconnected",0},{"TeamSwitch",0},{"PreloadStarted",0},
- {"PreloadFinished",0}
- };
- /*
- it is highly recommended to have this check turned on (useBlacklistedVariableCheck = true;)
- shows "BadVariable in xxxxxxxx " in the logs.
- */
- useBlacklistedVariableCheck = true;
- blacklistedVariables[] =
- {
- "arsenalOpened","BIS_fnc_arsenal_fullArsenal","babecore_escM_mousepos",
- "BIS_fnc_dbg_reminder_value","BIS_fnc_dbg_reminder","BIS_MENU_GroupCommunication","BIS_fnc_addCommMenuItem_menu",
- "rscspectator","rscspectator_hints","rscspectator_display","rscspectator_playericon",
- "rscspectator_view","rscspectator_map","rscspectator_vision","rscspectator_keys",
- "rscspectator_interface","bis_fnc_camera_target",
- "time","serverTime","myplayeruid","hhahaaaaar","CharlieSheenkeybinds","KickOFF","yolo","runonce","notakeybind","action1","Supa_Licenses","autokick","wallaisseikun","MainMenu",
- "GEFClose","GEFWhite","GEFRed","GEFGreen","GEFCyan","FirstHint","new_queued","fn_Exec","FND_fnc_select","fnx3","ANTIHACKKICK","tele","dmap","GOLDENS_GLOBAL_SHIT_YEAH","GLASS911_Run",
- "gearDialog_create","lystoKeypress","ThirtySix","LY_SwaggerLikeUs","Jkeyszz","n2","boxofmagic","MainScripts","DMC_fnc_4danews","INFISTARBYPASS","EXEC_TEXT","vehicle_dblclick","init_main",
- "ESP_Count","Nute_Dat_Bomber","s_cash100k","XposPlayer","ly_re_onetime","SKAR_checkA","MainScriptsV4","ViewDistance","check_load","already_load","meins","f1","Dummy","Plane_Jump",
- "c_player","MouseClickEH","distp","nec2","Menu_I_Run_Color_LP","GLASSv1nce_BindHandler","thecar","FastAnimes","GetinPassenger","iaimon","DMC_Re_onetime","func_execOnServer","fnc_serverKickNice",
- "Kick_Admins","DASMOKEON","hovering","r_kelly_be_flying","VinceLOL_ALTISLIFE","life_fnc_byassSkaroAH","AH_fnc_MP","jayRE","fn_newsbanner","Hack_News","TrollFuncs",
- "Fanatic_InfiPass","keybindings_xxx","AndysClosed","UserFuncs","AltisFuncs","RemExe","BB_nofatigue","bis_fnc_diagkey_var_code","First_PAGE","Get_in_D","i_t_s__m_e_o","smissles","Whippy_ESP",
- "TargetFuncs2","life_fnc_antiFreeeeze","LY_keyForward","TY_re_onetime","life_fnc_XaAxAA","mein1","GodDamnVehiclesXD","Mystic_FNC_ESP_distance","Esp_Id_setter","DummyMen","whipbut","UserFuncs",
- "KrohdoFreedom","selectedPlayer","Lmenu1","ggplayer","throx_menu_item","lvl1","Init_Menu_Slew","D_B_R_T_Y_Slew","V6_GEF","xasfjisisafudmmyx","kekse","UPDATED_RE_36","first","second",
- "SNI_PRZ_ZZZ_TargetPlayer","healit","O_fnc_ArmA","MLRN_EXEC","running_threads","catchemall123","killtarget","GMToggle","t1"
- };
- UVC_adminspawn = false; /* use vehicle check(s) on vehicles spawned by infiSTAR.de admin? */
- /*
- Use vehicle white list? (everything not on white-list will be flagged as BadVehicle and deleted!)
- "EXILE" vehicles are white-listed by default!
- */
- VehicleWhiteList_check = false;
- VehicleWhiteList[] =
- {
- "B_Parachute","B_Parachute_02_F","O_Parachute_02_F","Steerable_Parachute_F",
- "I_UAV_01_F","B_HMG_01_high_F","O_HMG_01_F","B_Heli_Transport_01_F","B_Heli_Transport_01_camo_F","O_MRAP_02_gmg_F","O_static_AT_F","Land_Camping_Light_F"
- };
- /*
- Use forbidden vehicle check? (everything in the ForbiddenVehicles will be flagged as BadVehicle and deleted (even when it is on the white-list)!)
- */
- ForbiddenVehicles_check = false;
- ForbiddenVehicles[] =
- {
- "B_GMG_01_high_F"
- };
- UFI = false; /* Use "ForbiddenItems"/Item Check(s) */
- UIW = false; /* if "UIW = true;" then it checks if the items the individual player has are in "ItemWhiteList" */
- ItemWhiteList[] =
- {
- "AllowThisItem1","AllowThisItem2"
- };
- ForbiddenItems[] =
- {
- "Twin_Cannon_20mm"
- };
- /*
- custom Box content:
- just an item like it is in the example with "ItemMap" will put the item once in the box.
- if an array is used like the {"ItemGPS",5} example, well I assume you could guess what it will do.
- You can just define as many as you want.
- {
- "BOX TYPE",
- "BOX NAME",
- {
- "Item1","Item2", // one per just item in a string
- {"Item1",5},{"Item2",10} // second entry in each array defiens how many of items of the first entry are wanted.
- }
- }
- The last closing bracket in an array can not have a "," afterwards. So make sure to have no syntax errors here.
- */
- allSupportBoxes[] =
- {
- {
- "Exile_Container_StorageCrate",
- "Support-Box1",
- {
- "Exile_Item_Flag","Exile_Item_CookingPot",
- {"Exile_Item_Codelock",5},{"Exile_Item_DuctTape",10},{"Exile_Item_InstaDoc",10},
- {"Exile_Item_Energydrink",10},{"Exile_Item_ExtensionCord",5},{"Exile_Item_FloodLightKit",5},
- {"Exile_Item_FortificationUpgrade",5},{"Exile_Item_FuelCanisterFull",5},{"Exile_Item_GloriousKnakworst_Cooked",10},
- {"Exile_Item_LightBulb",5},{"Exile_Item_Matches",5},{"Exile_Item_MetalBoard",5},
- {"Exile_Item_MetalPole",5},{"Exile_Item_PlasticBottleFreshWater",10},{"Exile_Item_PortableGeneratorKit",5},
- {"Exile_Item_Rope",15},{"Exile_Item_SafeKit",15},{"Exile_Magazine_Battery",15}
- }
- },
- {
- "Exile_Container_StorageCrate",
- "Support-Box2",
- {
- "Exile_Item_Flag",
- {"Exile_Item_WoodDoorKit",15},{"Exile_Item_WoodDoorwayKit",15},
- {"Exile_Item_WoodFloorKit",15},{"Exile_Item_WoodFloorPortKit",15},{"Exile_Item_WoodGateKit",15},
- {"Exile_Item_WoodLog",15},{"Exile_Item_WoodPlank",15},{"Exile_Item_WoodStairsKit",15},
- {"Exile_Item_WoodSupportKit",15},{"Exile_Item_WoodWallHalfKit",15},{"Exile_Item_WoodWallKit",15},
- {"Exile_Item_WoodWindowKit",15},{"Exile_Item_WorkBenchKit",15}
- }
- },
- {
- "Exile_Container_StorageCrate",
- "Support-Box3",
- {
- {"Exile_Item_Flag",5},{"Exile_Item_WoodDoorKit",15},{"Exile_Item_WoodWallKit",15},
- {"Exile_Item_WoodWindowKit",15},{"Exile_Item_WoodFloorKit",15},{"Exile_Item_SafeKit",5}
- }
- },
- {
- "Exile_Container_SupplyBox",
- "Support-Box4",
- {
- "ItemMap",{"ItemGPS",5},"ItemWatch"
- }
- }
- };
- /* ***DANGER***DANGER***DANGER***DANGER***DANGER***DANGER***DANGER***DANGER***DANGER***DANGER */
- /*
- THE KYLE MODE - by enabling it (setting it to true), you disable 99% of the AntiHack features.
- (DEFAULT VALUE: FALSE).
- This is only for those, that want to use the Admin Menu only!
- */
- KYLE_MODE = true;
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement