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  1. In thread 6cebcdef1740:
  2. /home/david/games/minetest-master/src/server.cpp:522: void Server::step(float): A fatal error occurred: error in error handling
  3. Debug stacks:
  4. DEBUG STACK FOR THREAD 6cebbf7ec700:
  5. #0  virtual void* EmergeThread::Thread()
  6. (Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
  7. (Leftover data: #2  void ServerMap::loadBlock(std::__cxx11::string*, v3s16, MapSector*, bool))
  8. (Leftover data: #3  void ServerMap::loadBlock(std::__cxx11::string*, v3s16, MapSector*, bool))
  9. DEBUG STACK FOR THREAD 6cebbfffd700:
  10. #0  virtual void* ServerThread::Thread()
  11. #1  void Server::Receive()
  12. (Leftover data: #2  void Server::SendBlocks(float))
  13. (Leftover data: #3  void Server::SendBlockNoLock(irr::u16, MapBlock*, irr::u8, irr::u16))
  14. (Leftover data: #4  void Server::SendMovePlayer(irr::u16))
  15. (Leftover data: #5  void Server::SendBreath(irr::u16, irr::u16))
  16. DEBUG STACK FOR THREAD 6cebcdef1740:
  17. #0  int main(int, char**)
  18. #1  Dedicated server branch
  19. #2  void dedicated_server_loop(Server&, bool&)
  20. #3  void Server::step(float)
  21. (Leftover data: #4  void Server::SendAccessDenied_Legacy(irr::u16, const wstring&))
  22. Abandon
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