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- Text event, key_string=g keycode=103 key= g
- Text event, key_string=f keycode=102 key= f
- Text event, key_string=space keycode=32 key= space
- processed message count: 500
- Text event, key_string=w keycode=119 key= w
- Text event, key_string=4 keycode=52 key= 4
- weapon is: HitscanLaserGun
- Text event, key_string=3 keycode=51 key= 3
- weapon is: BlockApplier
- Text event, key_string=a keycode=97 key= a
- Text event, key_string=down keycode=63 key= down
- hud: block_id=4, tex_id=3, (0,1), position 8 selected
- Traceback (most recent call last):
- File "gameloop.py", line 363, in <module>
- app.mainLoop()
- File "gameloop.py", line 267, in mainLoop
- SDL.input.process_events()
- File "input.pyx", line 65, in SDL.input.process_events (SDL/input.c:725)
- File "/Users/angusfretwell/Documents/gnome/dc_mmo/netclient/input.py", line 83, in keyboard_text_event
- self.keyboard.on_key_press(key)
- File "/Users/angusfretwell/Documents/gnome/dc_mmo/netclient/input.py", line 263, in on_key_press
- InputGlobal.agentInput.on_key_press(symbol)
- File "/Users/angusfretwell/Documents/gnome/dc_mmo/netclient/input.py", line 486, in on_key_press
- self.key_handlers.get(symbol, lambda s: None)(symbol)
- File "/Users/angusfretwell/Documents/gnome/dc_mmo/netclient/input.py", line 522, in adjust_block
- GameStateGlobal.agent.set_active_block(InputGlobal.block_selector.get_texture_id()) # +1 because used 0-index when created mapping, but cube_list stores them 1-indexed (0 is reserved for block absence)
- File "/Users/angusfretwell/Documents/gnome/dc_mmo/netclient/input.py", line 579, in get_texture_id
- return c_lib_hud.get_selected_cube_id()
- NameError: global name 'c_lib_hud' is not defined
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