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Jan 19th, 2018
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  1. Text event, key_string=g keycode=103 key= g
  2. Text event, key_string=f keycode=102 key= f
  3. Text event, key_string=space keycode=32 key= space
  4. processed message count: 500
  5. Text event, key_string=w keycode=119 key= w
  6. Text event, key_string=4 keycode=52 key= 4
  7. weapon is: HitscanLaserGun
  8. Text event, key_string=3 keycode=51 key= 3
  9. weapon is: BlockApplier
  10. Text event, key_string=a keycode=97 key= a
  11. Text event, key_string=down keycode=63 key= down
  12. hud: block_id=4, tex_id=3, (0,1), position 8 selected
  13. Traceback (most recent call last):
  14. File "gameloop.py", line 363, in <module>
  15. app.mainLoop()
  16. File "gameloop.py", line 267, in mainLoop
  17. SDL.input.process_events()
  18. File "input.pyx", line 65, in SDL.input.process_events (SDL/input.c:725)
  19. File "/Users/angusfretwell/Documents/gnome/dc_mmo/netclient/input.py", line 83, in keyboard_text_event
  20. self.keyboard.on_key_press(key)
  21. File "/Users/angusfretwell/Documents/gnome/dc_mmo/netclient/input.py", line 263, in on_key_press
  22. InputGlobal.agentInput.on_key_press(symbol)
  23. File "/Users/angusfretwell/Documents/gnome/dc_mmo/netclient/input.py", line 486, in on_key_press
  24. self.key_handlers.get(symbol, lambda s: None)(symbol)
  25. File "/Users/angusfretwell/Documents/gnome/dc_mmo/netclient/input.py", line 522, in adjust_block
  26. GameStateGlobal.agent.set_active_block(InputGlobal.block_selector.get_texture_id()) # +1 because used 0-index when created mapping, but cube_list stores them 1-indexed (0 is reserved for block absence)
  27. File "/Users/angusfretwell/Documents/gnome/dc_mmo/netclient/input.py", line 579, in get_texture_id
  28. return c_lib_hud.get_selected_cube_id()
  29. NameError: global name 'c_lib_hud' is not defined
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