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- private void DrawClassBorder() {
- switch(currentCard.cardClass) {
- case CardData.ClassLimitation.none:
- classBorderTexture.SetPixel(0, 0, defaultColor);
- break;
- case CardData.ClassLimitation.rogue:
- classBorderTexture.SetPixel(0, 0, rogueColor);
- break;
- case CardData.ClassLimitation.warrior:
- classBorderTexture.SetPixel(0, 0, warriorColor);
- break;
- case CardData.ClassLimitation.mage:
- classBorderTexture.SetPixel(0, 0, mageColor);
- break;
- default:
- classBorderTexture.SetPixel(0, 0, defaultColor);
- break;
- }
- classBorderTexture.Apply();
- GUI.DrawTexture(classBorderRect, classBorderTexture);
- }
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