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  1. Okay. So, there are some important things to point out. As a lot of stuff here is out of context.
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  3. The day that gamer has asked me to remove diverse environments, I disabled the page, and removed it for the v10 update. Those bare trees in picture 1 and 2 (aren't from my latest beta). Those trees are actually two in-game assetts from unused biomes by Hello Games. It's not gamer's. It's Findable here: MODELS\PLANETS\BIOMES\ALIEN\LARGEPLANT\LARGETREE02.scene.MBIN - https://i.imgur.com/ZMZPCDX.png
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  5. It's also important to understand how this works. With monkeyman's awesome tool, gamer assembled a bunch of Hello Games props from all over the place, and it spawns in-game randomly. This means that you may be able to see anything from there. When I set mine up, I looked through all of Hello Game's files... with the model viewer and assigned certain (in-game assets) to custom biomes with my own ideas. I've also been calculating the geometrics of certain object meshes for the biomes and adding appropriate "collisions" to prevent clipping through them, while also attaching them to designated custom entity files so that they can be mine-able, scannable, discoverable with the visor, and also have different mining durations in relevancy to their size. (Thanks to Monkeyman for helping me with geometry files).
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  7. The giant crystals are not gamer's models either and I did not get them from his mod. They can be found (writing this by memory) in Models > Planets > Biomes > Nevada > Largeprop > largepyramid.scene.mbin
  8. https://i.imgur.com/b7jW7fQ.png
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  10. These are spawning in-game, not with his files, or any of his stuff. All you have to do is look in the descriptors to see that. I didn't use anything from his mod. His mod links to in-game assets and spawns practically every model in the game randomly... thus, it's not surprising that you may see in mine similar in-game props (which honestly can't be avoided) especially since I've handcrafted over 1,000 proc biomes without using his level one files. I integrated almost everything by Hello Games into No Man's Sky. I did not use his custom models. I also prefer not to use custom models and I don't use blender. I use in-game assets. I also, don't have any of his custom trees in there. Everything in his pictures are in-game assetts spawned randomly. My pictures are in-game assets that I found without looking in his stuff or using his stuff. Diverse Environments does what megaliths does. Megaliths does what diverse environments does.
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  12. What you are seeing is me, reviving actual disabled biomes with their props by Hello Game's and creating them in biome files, not just level one. I have my own custom levelone files (just like megaliths and diverse environments) but I'm not using his custom models from blender or any of the stuff from his folders or download.
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  14. Regarding modularity... this is why my "singular mod" can't be modular and also what I'm offering to do for people:
  15. https://i.imgur.com/V4xWT3n.png
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  18. Regarding gamer's claim about me editing the voxel gen. That is also out of context. I did not exaggerate anything. I really did change that much. I re-did the file front to end manually with my hands and a lot of studying over 9x from beginning to end to get it right. I wasn't implying that I added 700k lines to it. I was saying that I edited that many lines, to ensure terrain variety and perfection and messing it up a lot. "I kept re-doing it and studying it in order to fully understand how the terrain generates". There are many other files, which I've gone through this process with. Like the UI files. It's not a new thing.
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  21. Now, regarding gamer's claim that I have split his files into multiple files is not true. That would take forever to do. I made those folders in my mod in one day by going into my unpacked game's folder (without using or looking at anything in his mod) and then creating my own things. If you look inside of the files and descriptors (generated with Monkeyman's tool) you will see that they aren't setup the same. He added stuff from almost everywhere in the game randomly into some files. I went into the certain folders in my unpacked game in my own time to create mini biomes (without any of his stuff). Out of context and false.
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  24. The last two pics are also falsified. The GCObjectSpawnData are simply objects added to a level one file. Objects can be added to files. However, what's in his picture can't even compiled. I just tried replicating what's in the picture right now. What you want to look for, is the custom model that it's linking to: UNDERWATER_M-S.SCENE.MBIN - These are models that I got by unpacking my game and going into MODELS\PLANETS\BIOMES\UNDERWATER and assembling props from MEDIUMPROP, MEDIUMPLANTS, and SMALLPLANTS. M-s represets medium and small. This also was not taken from his mod. My mod does not contain his contents. Can my mod show in-game assetts that his mod that spawns everything randomly? Yeah, but that's the nature of the game's generation. It's not his content. Nor is his custom models made in blender being used. This is my work.
  25. https://i.imgur.com/beCNEiI.png
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