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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="BARBED_WIRE_CW_19883" />
- <CARDNAME text="BARBED_WIRE" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Barbed Wire]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="19883" />
- <ARTID value="BARBED_WIRE" />
- <ARTIST name="Ron Spencer" />
- <CASTING_COST cost="{3}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[A steel snake with ten thousand teeth.]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <TYPE metaname="Artifact" />
- <EXPANSION value="MM" />
- <RARITY metaname="U" />
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[At the beginning of each player’s upkeep, Barbed Wire deals 1 damage to that player.]]></LOCALISED_TEXT>
- <TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
- return MTG():GetStep() == STEP_UPKEEP
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- if EffectSource() ~= nil and TriggerPlayer() ~= nil then
- EffectSourceLKI():DealDamageTo(1, TriggerPlayer())
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <ACTIVATED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.]]></LOCALISED_TEXT>
- <COST mana_cost="{2}" type="Mana" />
- <RESOLUTION_TIME_ACTION>
- if EffectSource() ~= nil then
- local delayDC = EffectDC():Make_Chest(1)
- delayDC:Set_CardPtr(0, EffectSource())
- delayDC:Protect_CardPtr(0)
- MTG():CreateDelayedTrigger(51, delayDC)
- end
- </RESOLUTION_TIME_ACTION>
- </ACTIVATED_ABILITY>
- <TRIGGERED_ABILITY resource_id="51" replacement_effect="1" forced_skip="1">
- <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_OBJECT" pre_trigger="1" damage_type="all">
- return TriggerObject() == EffectDC():Get_CardPtr(0)
- </TRIGGER>
- <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" pre_trigger="1" damage_type="all">
- return TriggerObject() == EffectDC():Get_CardPtr(0)
- </TRIGGER>
- <CLEANUP fire_once="1" simple_cleanup="EndOfTurn" />
- <RESOLUTION_TIME_ACTION>
- Damage():PreventAmount(1)
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[23-11-16]]></DATE>
- </CARD_V2>
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