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- Version 1.8.2:
- Glitch/Bug Fixes:
- - The True Annihilator can now be summoned after unlocking Machine Gun's skin.
- - Pressing several upgrade hotkeys no longer unselects a tower.
- - Clicking on the right bar no longer unselects a tower.
- - Targeting now works properly with Hallowed enemies.
- - Cash Producer can be properly used as a sacrifice to The True Annihilator.
- General Changes:
- - Robotic Mode now remembers if it was active or not when closing TDTest.
- Version 1.8.1:
- Glitch/Bug Fixes:
- - Brewing Station should now be selectable in Master Mode scenarios.
- - Tech Terror advancement should no longer be triggerable whenever a technology ultimate is purchased, including when advancements are disabled or banned.
- - Advancements menu should no longer run at ~20 FPS.
- - Advancement info should no longer flicker when the cursor is slightly off the screen to the right.
- - Aerial Blaster should no longer freak out whenever the cursor is "off the board".
- - Towers should no longer stay selected if a new tower is ready to place.
- - Speedster Crushers now properly become invisible after some time.
- - Every single enemy in the game should no longer get perma-stunned from Bombing Range.
- General Changes:
- - Moved something from one menu to another.
- - Information for Magic Orb's ultimate ability and Drill Sniper's explosive core upgrade in the Tower Upgrades menu has been updated to fit the balance changes.
- Version 1.8.0:
- New Additions:
- - More tower skins to Oceanic Ship and Machine Gun!
- - Aquatic Gem, the new magical tower that removes hallow from enemies and provides area damage and a powerful stun effect.
- - 8 new advancements, 4 for Aquatic Gem, 4 for general Technology tower buffs (Drill Sniper, Oceanic Ship, and Machine Gun).
- - Stronger Rounds has been completely redone, new rounds, and new enemies!
- - Achievements, with no real reward at this point in time.
- - Hidden achievements, which give hints on how to complete them.
- - Targeting priority has been added, however, Hallowed enemies seem to have fun with this.
- General Changes:
- - Some descriptions have been looked over and modified to fit the text box.
- - Every tower's projectile lifespan has been increased by 50%.
- - After round 75, Browns get 6x HP, but all non-boss enemies (Browns included) move 33% slower and only spawn 1 child
- - After round 75, Browns give $48 instead of $1, Rainbows give $24, Striped and Metal $12, and Whites, Blacks, and Purples $6.
- - Reworked stuns slightly, now enemies have separate stun values for each and every stun in the game, with different caps across each.
- Glitch/Bug Fixes:
- - Crossbow should no properly if the round ends while their ability is still active.
- - Tower Challenge ruleset now properly turns off after a tower challenge is complete.
- - Ultimate abilities for Cannon, Oceanic Ship, and Acidic Splatter should now have proper cooldowns.
- - Drill Sniper's base description should no longer be swapped with its skinned description.
- - Blazing Cover's ability should now shoot the correct amount of shots in 2x speed.
- - The True Annihilator can now properly be summoned.
- - Applying speed boosts to Brewing Station with top path upgrades should no longer mess up the buff's uptime.
- - Purchasing speed upgrades now properly makes that tower attack instantly.
- - Drill Sniper no longer stares at Metal enemies if it doesn't have Improved Weapons.
- Balance Changes:
- - Drill Sniper's 2/x/x cost increased from $1750 to $3000.
- - Drill Sniper's x/2/x cost increased from $600 to $900.
- - Drill Sniper's x/2/x splash radius increased from 50 to 75.
- - Drill Sniper's x/x/2 cost decreased from $1750 to $1250.
- - Drill Sniper's x/x/2 attack rate decreased from 0.53s to 0.8s.
- - Master Huntsman attack rate decreased from 0.27s to 0.4s.
- - Master Huntsman single target stun increased from 0.4s to 1s.
- - Machine Gun's x/x/1 projectile count increased from 1 to 2.
- - Machine Gun's x/x/1 boss damage decreased from 4 to 2.
- - Machine Gun's x/x/2 projectile count increased from 1 to 2.
- - Machine Gun's x/x/2 boss damage decreased from 8 to 4.
- - Annihilator's boss projectile count increased from 1 to 2.
- - Annihilator's boss projectile damage decreased from 30 to 15.
- - Master Magician's ability boss damage decreased from 8 to 6.
- - Master Magician's ability Magic Crusher damage decreased from 4 to 3.
- - Superstorm no longer increases ability damage to Magic Crushers.
- - Acidic Splatter moved to the Magical category.
- - Brewing Station moved to the Supportive category.
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