CharizardiaUniv

TDTest v1.8.2 Patch Notes

Oct 19th, 2019
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  1. Version 1.8.2:
  2. Glitch/Bug Fixes:
  3. - The True Annihilator can now be summoned after unlocking Machine Gun's skin.
  4. - Pressing several upgrade hotkeys no longer unselects a tower.
  5. - Clicking on the right bar no longer unselects a tower.
  6. - Targeting now works properly with Hallowed enemies.
  7. - Cash Producer can be properly used as a sacrifice to The True Annihilator.
  8.  
  9. General Changes:
  10. - Robotic Mode now remembers if it was active or not when closing TDTest.
  11.  
  12. Version 1.8.1:
  13. Glitch/Bug Fixes:
  14. - Brewing Station should now be selectable in Master Mode scenarios.
  15. - Tech Terror advancement should no longer be triggerable whenever a technology ultimate is purchased, including when advancements are disabled or banned.
  16. - Advancements menu should no longer run at ~20 FPS.
  17. - Advancement info should no longer flicker when the cursor is slightly off the screen to the right.
  18. - Aerial Blaster should no longer freak out whenever the cursor is "off the board".
  19. - Towers should no longer stay selected if a new tower is ready to place.
  20. - Speedster Crushers now properly become invisible after some time.
  21. - Every single enemy in the game should no longer get perma-stunned from Bombing Range.
  22.  
  23. General Changes:
  24. - Moved something from one menu to another.
  25. - Information for Magic Orb's ultimate ability and Drill Sniper's explosive core upgrade in the Tower Upgrades menu has been updated to fit the balance changes.
  26.  
  27. Version 1.8.0:
  28. New Additions:
  29. - More tower skins to Oceanic Ship and Machine Gun!
  30. - Aquatic Gem, the new magical tower that removes hallow from enemies and provides area damage and a powerful stun effect.
  31. - 8 new advancements, 4 for Aquatic Gem, 4 for general Technology tower buffs (Drill Sniper, Oceanic Ship, and Machine Gun).
  32. - Stronger Rounds has been completely redone, new rounds, and new enemies!
  33. - Achievements, with no real reward at this point in time.
  34. - Hidden achievements, which give hints on how to complete them.
  35. - Targeting priority has been added, however, Hallowed enemies seem to have fun with this.
  36.  
  37. General Changes:
  38. - Some descriptions have been looked over and modified to fit the text box.
  39. - Every tower's projectile lifespan has been increased by 50%.
  40. - After round 75, Browns get 6x HP, but all non-boss enemies (Browns included) move 33% slower and only spawn 1 child
  41. - After round 75, Browns give $48 instead of $1, Rainbows give $24, Striped and Metal $12, and Whites, Blacks, and Purples $6.
  42. - Reworked stuns slightly, now enemies have separate stun values for each and every stun in the game, with different caps across each.
  43.  
  44. Glitch/Bug Fixes:
  45. - Crossbow should no properly if the round ends while their ability is still active.
  46. - Tower Challenge ruleset now properly turns off after a tower challenge is complete.
  47. - Ultimate abilities for Cannon, Oceanic Ship, and Acidic Splatter should now have proper cooldowns.
  48. - Drill Sniper's base description should no longer be swapped with its skinned description.
  49. - Blazing Cover's ability should now shoot the correct amount of shots in 2x speed.
  50. - The True Annihilator can now properly be summoned.
  51. - Applying speed boosts to Brewing Station with top path upgrades should no longer mess up the buff's uptime.
  52. - Purchasing speed upgrades now properly makes that tower attack instantly.
  53. - Drill Sniper no longer stares at Metal enemies if it doesn't have Improved Weapons.
  54.  
  55. Balance Changes:
  56. - Drill Sniper's 2/x/x cost increased from $1750 to $3000.
  57. - Drill Sniper's x/2/x cost increased from $600 to $900.
  58. - Drill Sniper's x/2/x splash radius increased from 50 to 75.
  59. - Drill Sniper's x/x/2 cost decreased from $1750 to $1250.
  60. - Drill Sniper's x/x/2 attack rate decreased from 0.53s to 0.8s.
  61. - Master Huntsman attack rate decreased from 0.27s to 0.4s.
  62. - Master Huntsman single target stun increased from 0.4s to 1s.
  63.  
  64. - Machine Gun's x/x/1 projectile count increased from 1 to 2.
  65. - Machine Gun's x/x/1 boss damage decreased from 4 to 2.
  66. - Machine Gun's x/x/2 projectile count increased from 1 to 2.
  67. - Machine Gun's x/x/2 boss damage decreased from 8 to 4.
  68. - Annihilator's boss projectile count increased from 1 to 2.
  69. - Annihilator's boss projectile damage decreased from 30 to 15.
  70.  
  71. - Master Magician's ability boss damage decreased from 8 to 6.
  72. - Master Magician's ability Magic Crusher damage decreased from 4 to 3.
  73. - Superstorm no longer increases ability damage to Magic Crushers.
  74.  
  75. - Acidic Splatter moved to the Magical category.
  76.  
  77. - Brewing Station moved to the Supportive category.
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