NKiwi

Cobalt

Jun 9th, 2020 (edited)
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  1. Name: Cobalt
  2. Age: 10
  3. Premonition: Seeker
  4. Position/Class/Subclass: Alice/Baroque/Metalhead
  5. Starting Zone: Limbo
  6. Total Body Integrity: 19/19
  7. AP: 13/13
  8. Favor: 5/15
  9.  
  10. ARM: 0 / MUT: 3 / ENH: 3
  11.  
  12. HEAD: 5/5
  13. -Brain Maximum Action Points +2.
  14. -Eyeballs Maximum Action Points +1.
  15. -Jaw [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1
  16. -Extra Head +2 AP
  17. -Treasure (Microphone)
  18.  
  19. ARMS: 6/6
  20. -Fists [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1.
  21. -Forearm [Timing: Check/Cost: 1/Range: 0] - Support 1.
  22. -Shoulders [Timing: Action/ Cost: 4/Range: Self] - Move 1.
  23. -Claws [Action/2/Self] Unarmed Attack 2
  24. -Energy Tube [Auto/None/Self] Maximum Action Points +2. When the Location this part is equipped in takes damage, you must choose any one of your Basic Parts and damage it as well.
  25. -Leather Duds [Damage/0/Self] Defend 1
  26. -Gauntlet
  27.  
  28. TORSO: 5/5
  29. -Spine [Timing: Action/Cost: 1/Range: 0] - One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
  30. -Entrails [Timing: Auto/Cost: None/Range: None] - None.
  31. -Entrails [Timing: Auto/Cost: None/Range: None] - None.
  32. -Armor Skin [Damage/0/Self] Defend 1
  33. -Scales [Damage/1/Self] Defend 2
  34.  
  35. LEGS: 3/3
  36. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  37. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  38. -Foot [Timing: Check/Cost: 1/Range: 0] - Hinder 1.
  39.  
  40. SKILLS:
  41. P1: Prayer [Action/0/Self] This Maneuver takes effect 5 Count after the time that it is announced.
  42. As long as you do not gain any Madness Points or have any Parts damaged during this time period, all of your Sisters may remove a Madness Point from a Fetter of their choice.
  43. This Maneuver may be used only once per Turn, and only if the remaining Count is greater than 5.
  44. C1: A Touch of Evil [Auto/None/Self] When you declare an Attack Maneuver, you may declare the use of this Skill to increase the damage by 1.
  45. However, the "Dismember", "Explosive", "Chain Attack" and "Area Attack" properties are all lost.
  46. C2: Super Strength [Auto/None/Self] +1 Melee and Unarmed Attack damage
  47. S1: Leather Rebel [Auto/None/Self] Add Leather Duds to one hit location. Attack parts that share a hit location with intact leather duds receive a +1 to the attack check.
  48.  
  49. Fragments of Memory: 2
  50. 1 Culture Tank Curled up in a tank filled with liquid. Does this mean you were created here? Or were you originally a human? Why are you not in the tank now?
  51. 2 Snacks You liked making snacks, and enjoyed watching the happy expression of others while eating it. Even now, you still remember many of the recipes. You wanted to make some for your sisters, but how would you gather the ingredients in this damned world?
  52. 3 Party until the End!
  53.  
  54. Fetters:
  55. Treasure: Dependent () () () ()
  56. Hedy: Friendly (X)()()()
  57. Gesi: Devoted (X)()()()
  58. Valerie: Devoted (X)(x)()()
  59.  
  60. Chargen:
  61. Name + Age (1d10+7 or choice)
  62. Premonition (1d10 or choice)
  63. 2 fragments of memory (the d100 memory table is in the pdf, but you can pick or make up your own)
  64. Choose Position and 1 Skill from Position
  65. Choose Primary Class and 2 Skills from Primary Class, + gain Primary Class's Reinforcement Points
  66. Choose Secondary Class and 1 Skill from Secondary Class + gain Secondary Class's Reinforcement Points
  67. Add 1 Reinforcement Point to a category of your choosing and gain 1 Treasure part (roll or choose)
  68. Spend Reinforcement Points (Reinforcement Parts must be in sequence and be 'supported' by previous tier E.X.: T1 -> T2 -> T3, not T1 -> T3; T1 -> T1 -> T2 -> T2 -> T3, not T1 -> T2 -> T2 -> T3 -> T3)
  69. Starting Zone (Eden/Elysium/Limbo)
  70. Fetters for each other PC (1d10 or choice toward each), each with three madness.
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