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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\noobkira\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. env_cubemap pointing at deleted brushside near (-120, 161, -198)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity team_control_point (-120.00 -1472.00 -243.00) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  25. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  26. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  27. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (95460 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 92 texinfos to 54
  36. Reduced 27 texdatas to 19 (895 bytes to 635)
  37. Writing C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
  38. 2 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "c:\program files (x86)\steam\steamapps\noobkira\sourcesdk\bin\orangebox\bin\vvis.exe"
  42. ** Parameters: -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts"
  43.  
  44. Valve Software - vvis.exe (Jul 7 2010)
  45. 2 threads
  46. reading c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
  47. reading c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.prt
  48. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.prt
  49.  
  50.  
  51. ** Executing...
  52. ** Command: "c:\program files (x86)\steam\steamapps\noobkira\sourcesdk\bin\orangebox\bin\vrad.exe"
  53. ** Parameters: -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts"
  54.  
  55. Valve Software - vrad.exe SSE (Jul 7 2010)
  56.  
  57. Valve Radiosity Simulator
  58. 2 threads
  59. [Reading texlights from 'lights.rad']
  60. [34 texlights parsed from 'lights.rad']
  61.  
  62. Loading c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
  63. No vis information, direct lighting only.
  64. Setting up ray-trace acceleration structure... Done (0.30 seconds)
  65. 2433 faces
  66. 2 degenerate faces
  67. 4094064 square feet [589545280.00 square inches]
  68. 6 Displacements
  69. 40320 Square Feet [5806200.00 Square Inches]
  70. 5 direct lights
  71. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
  72. Build Patch/Sample Hash Table(s).....Done<0.0232 sec>
  73. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  74. FinalLightFace Done
  75. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  76. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (18)
  77. Writing leaf ambient...done
  78. Ready to Finish
  79.  
  80. Object names Objects/Maxobjs Memory / Maxmem Fullness
  81. ------------ --------------- --------------- --------
  82. models 6/1024 288/49152 ( 0.6%)
  83. brushes 247/8192 2964/98304 ( 3.0%)
  84. brushsides 1513/65536 12104/524288 ( 2.3%)
  85. planes 716/65536 14320/1310720 ( 1.1%)
  86. vertexes 3005/65536 36060/786432 ( 4.6%)
  87. nodes 1462/65536 46784/2097152 ( 2.2%)
  88. texinfos 54/12288 3888/884736 ( 0.4%)
  89. texdata 19/2048 608/65536 ( 0.9%)
  90. dispinfos 6/0 1056/0 ( 0.0%)
  91. disp_verts 1734/0 34680/0 ( 0.0%)
  92. disp_tris 3072/0 6144/0 ( 0.0%)
  93. disp_lmsamples 107610/0 107610/0 ( 0.0%)
  94. faces 2433/65536 136248/3670016 ( 3.7%)
  95. hdr faces 0/65536 0/3670016 ( 0.0%)
  96. origfaces 985/65536 55160/3670016 ( 1.5%)
  97. leaves 1469/65536 47008/2097152 ( 2.2%)
  98. leaffaces 2679/65536 5358/131072 ( 4.1%)
  99. leafbrushes 624/65536 1248/131072 ( 1.0%)
  100. areas 2/256 16/2048 ( 0.8%)
  101. surfedges 15450/512000 61800/2048000 ( 3.0%)
  102. edges 8583/256000 34332/1024000 ( 3.4%)
  103. LDR worldlights 5/8192 440/720896 ( 0.1%)
  104. HDR worldlights 0/8192 0/720896 ( 0.0%)
  105. leafwaterdata 1/32768 12/393216 ( 0.0%)
  106. waterstrips 103/32768 1030/327680 ( 0.3%)
  107. waterverts 0/65536 0/786432 ( 0.0%)
  108. waterindices 3177/65536 6354/131072 ( 4.8%)
  109. cubemapsamples 2/1024 32/16384 ( 0.2%)
  110. overlays 0/512 0/180224 ( 0.0%)
  111. LDR lightdata [variable] 3215660/0 ( 0.0%)
  112. HDR lightdata [variable] 0/0 ( 0.0%)
  113. visdata [variable] 0/16777216 ( 0.0%)
  114. entdata [variable] 10440/393216 ( 2.7%)
  115. LDR ambient table 1469/65536 5876/262144 ( 2.2%)
  116. HDR ambient table 1469/65536 5876/262144 ( 2.2%)
  117. LDR leaf ambient 7924/65536 221872/1835008 (12.1%)
  118. HDR leaf ambient 1469/65536 41132/1835008 ( 2.2%)
  119. occluders 0/0 0/0 ( 0.0%)
  120. occluder polygons 0/0 0/0 ( 0.0%)
  121. occluder vert ind 0/0 0/0 ( 0.0%)
  122. detail props [variable] 1/12 ( 8.3%)
  123. static props [variable] 1/12 ( 8.3%)
  124. pakfile [variable] 3225/0 ( 0.0%)
  125. physics [variable] 95460/4194304 ( 2.3%)
  126. physics terrain [variable] 700/1048576 ( 0.1%)
  127.  
  128. Level flags = 0
  129.  
  130. Total triangle count: 6646
  131. Writing c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
  132. 28 seconds elapsed
  133.  
  134. ** Executing...
  135. ** Command: Copy File
  136. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp" "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf\maps\Koth_69_Gifts.bsp"
  137.  
  138.  
  139. ** Executing...
  140. ** Command: c:\program files (x86)\steam\steam.exe
  141. ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" +map "Koth_69_Gifts"
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