Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 07:39:53][pdx_audio.cpp:1093]: SoundEffect 'peace_conference' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'peace_summary_message' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'world_news_effect' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'event_popup' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'diplomatic_notification' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'complete_focus' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'research_complete' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'join_faction' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'stage_coup' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'justify_wargoals' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'player_declare_war' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'enemy_declare_war' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'horse_walking' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'tutorial_objective_done' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_is_observer_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_can_play_observed_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_no_research_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_war_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_deployment_ready_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_free_civilian_factories_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_free_military_factories_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_free_naval_dockyards_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_pick_new_idea_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_select_focus_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_trade_import_unfullfilled_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_expeditionary_force_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_available_wargoal_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_enemy_generate_wargoal_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_volunteer_transfer_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_few_manpower_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_faction_generate_wargoal_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_faction_possible_invite_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_air_reserve_unused_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_air_wings_unassigned_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_timed_activity_low_equipment_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_blocked_national_focus_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_naval_battle_results_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_not_training_divisions_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_exiled_units_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_production_no_template_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_external_influences_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_lack_of_resources_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_naval_convoy_raiding_results_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_paused_diplomatic_actions_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_no_equipment_production_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_port_strike_results_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_outdated_equipment_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_self_gain_autonomy_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_self_lose_autonomy_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_subject_lose_autonomy_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_subject_gain_autonomy_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_unassigned_divisions_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_players_lagging_behind_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_hostile_troops_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_naval_invasion_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_dangerous_naval_invasion_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_low_supply_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_very_low_supply_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_base_low_supply_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_base_very_low_supply_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_enemy_air_superiority_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_naval_combat_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_expensive_ships_low_str_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_resistance_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'alert_battleplans_with_no_divs_sound' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_idle_battleship' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_idle_destroyer' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_idle_heavy_cruiser' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_idle_light_cruiser' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_idle_super_battleship' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_idle_transport' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_idle_transport_route' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_idle_carrier' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'vehicle_move' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'infantry_move_animation' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'motorized_unit_move_animation' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'select_army' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'select_vehicle' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'select_tank' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'select_fleet' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'infantry_move' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'order_fleet_effect' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'order_airwing_effect' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'select_aircraft' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'order_invalid_effect' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'orders_disband' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'order_convoy_transport' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'nuke' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_nuke' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'building_repaired' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'building_collateral' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'building_bombed' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ambient_town_entites' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'building_sabotaged' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'pause_button' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'time_down' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'time_up' already has category 'Effects', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'mechanized_units_mg_fire' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'infantry_rifle_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'infantry_rifle_cartridge' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'infantry_mg_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'infantry_mg_support_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'artillery_unit_fire_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'tank_engine_light_move' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'tank_engine_medium_move' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'heavy_armour_fire' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'medium_armour_fire' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'light_armour_fire' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ITA_light_armour_fire' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_hit_big_effect' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_miss_big_effect' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_hit_small_effect' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_miss_small_effect' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'generic_ship_damaged_loop' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'super_heavy_battleship_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'super_heavy_battleship_damaged_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'super_heavy_battleship_attacked' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'super_heavy_battleship_defend' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'super_heavy_battleship_damaged_defend' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'super_heavy_battleship_destroyed' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ships_destroyer_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ships_destroyer_attacked' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_destroyer_damaged_defending_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ship_destroyer_damaged_attacking_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ships_destroyer_damage_defend' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ships_destroyer_death' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ships_heavy_cruiser_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ships_heavy_cruiser_death' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ships_heavy_cruiser_attacked' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'heavy_cruiser_damaged_defend_loop' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'heavy_cruiser_damaged_attacked_loop' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'light_cruiser_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ships_light_cruiser_death' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'ships_light_cruiser_attacked' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'light_cruiser_attack_damaged' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'light_cruiser_defend_damaged_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_mechanized_units_mg_fire' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_artillery_unit_fire_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ship_hit_big_effect' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ship_miss_big_effect' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ship_hit_small_effect' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ship_miss_small_effect' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_super_heavy_battleship_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_super_heavy_battleship_damaged_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_super_heavy_battleship_attacked' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_super_heavy_battleship_defend' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_super_heavy_battleship_damaged_defend' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_super_heavy_battleship_destroyed' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ships_destroyer_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ships_destroyer_attacked' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ship_destroyer_damaged_defending_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ship_destroyer_damaged_attacking_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ships_destroyer_damage_defend' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ships_destroyer_death' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ships_heavy_cruiser_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ships_heavy_cruiser_death' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ships_heavy_cruiser_attacked' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_heavy_cruiser_damaged_defend_loop' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_heavy_cruiser_damaged_attacked_loop' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_light_cruiser_attack' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ships_light_cruiser_death' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_ships_light_cruiser_attacked' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_light_cruiser_attack_damaged' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_light_cruiser_defend_damaged_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'airplane_bomb' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'airplane_crash' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'airplane_light_fire' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'airplane_ger_jet_fire' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'airplane_idle' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'airplane_medium_idle_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'airplane_heavy_idle_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'airplane_jet_idle' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_airplane_bomb' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_airplane_crash' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_airplane_light_fire' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_airplane_ger_jet_fire' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_airplane_idle' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_airplane_medium_idle_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_airplane_heavy_idle_01' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'distance_airplane_jet_idle' already has category 'Battle', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'click_default' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'click_close' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'click_ok' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'click_checkbox' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'click_scroll' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'click_chat' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'click_battleplan' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'click_action' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'click_send' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'click_assign_frontline' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'navalinvasion_confirmed' already has category 'UI', old category will be overwritten
- [07:39:53][pdx_audio.cpp:1093]: SoundEffect 'land_mapmode' already has category 'UI', old category will be overwritten
Advertisement
Add Comment
Please, Sign In to add comment