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  1. #
  2. # Mob Configuration Options
  3. #
  4. # More information about Mythic mob features can be found here:
  5. # https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/Mobs/Mobs
  6. #
  7. Configuration:
  8.  
  9. # ================================================================================
  10. # General mob options
  11. # ================================================================================
  12. Mobs:
  13. CancelDamageIfZero: false
  14. KillMessagePrefix: ''
  15.  
  16. # ================================================================================
  17. # Mob Defaults - choose what mob options default to
  18. # ================================================================================
  19. DefaultMobOptions:
  20. Despawn: true
  21.  
  22. PreventOtherDrops: false
  23. PreventVanillaDamage: false
  24.  
  25. # ================================================================================
  26. # Drops - Options that affect loot that mobs drop
  27. # ================================================================================
  28. MobDrops:
  29. DefaultDropMethod: VANILLA
  30. DoLootsplosionByDefault: false
  31. DoHologramNameByDefault: false
  32. DoItemGlowByDefault: false
  33. DoItemBeamByDefault: false
  34. DoItemVFXByDefault: false
  35.  
  36. # Special VFX item that will overlay over the dropped item.
  37. # Can be used to make extra-fancy effects for drops
  38. DefaultItemVFX:
  39. Material: POTION
  40. Model: 1
  41. # Generation: item/vfx_item # Generation requires Crucible
  42.  
  43. DoPerPlayerDropsByDefault: false # Drops are rolled for each participant
  44. MinimumDamagePercentForDrops: 0.0 # Damage % to be eligible for per-player loot
  45. DoClientsideDropsByDefault: false # Per-player loot is only shown to the player
  46.  
  47. DefaultDeathHologram:
  48. - <rainbow>--------------------------------
  49. - <red><bold>DEFEATED <mob.name>
  50. - '<gold>Rank: <white>#<player.rank>'
  51. - '<gold>Damage: <white><player.damage>'
  52. - ''
  53. - <green>#1. <1.name> - <1.damage>
  54. - <yellow>#2. <2.name> - <2.damage>
  55. - <yellow>#3. <3.name> - <3.damage>
  56. - <rainbow>--------------------------------
  57. DefaultDeathChatMessage:
  58. - <rainbow>--------------------------------
  59. - <red><bold>DEFEATED <mob.name>
  60. - '<gold>Rank: <white>#<player.rank>'
  61. - '<gold>Damage: <white><player.damage>'
  62. - ''
  63. - <green>#1. <1.name> - <1.damage>
  64. - <yellow>#2. <2.name> - <2.damage>
  65. - <yellow>#3. <3.name> - <3.damage>
  66. - <rainbow>--------------------------------
  67. DefaultLeaderboardTimeout: 6000
  68.  
  69. # ================================================================================
  70. # Eggs - options related to mob eggs
  71. # ================================================================================
  72. MobEggs:
  73. Material: PIG_SPAWN_EGG
  74. Model: 0
  75. DefaultDisplay: <mob.name> Spawn Egg
  76. DefaultLore:
  77. - <dark_gray>A Mythical Egg that can</dark_gray>
  78. - <dark_gray>be used to resurrect a</dark_gray>
  79. - <dark_gray><mob.name</dark_gray>
  80.  
  81. # ================================================================================
  82. # Holograms - options related to hologram-type features
  83. # ================================================================================
  84. Holograms:
  85. GlobalOffset: 0.15
  86.  
  87. CastBar:
  88. InfoBackground: 0,0,0,0
  89. InfoBillboarding: VERTICAL
  90. CastBackground: 0,0,0,0
  91. CastBillboarding: VERTICAL
  92. Offset: 1
  93.  
  94. HealthBar:
  95. Background: 0,0,0,0
  96. Billboarding: VERTICAL
  97. Offset: -0.05
  98. Length: 50
  99. Scale: 0.4,0.4,0.4
  100.  
  101. Nameplate:
  102. Background: 0,0,0,60
  103. Billboarding: VERTICAL
  104. Offset: 0
  105.  
  106. Speech:
  107. Background: 100,100,100,60
  108. Billboarding: VERTICAL
  109. LinePrefix: <white>
  110. Offset: 0.4
  111.  
  112. # ================================================================================
  113. # Level Scaling - Allows mobs to level up and become stronger
  114. # ================================================================================
  115. MobLeveling:
  116.  
  117. # Used to scale a mob's attributes as they level up
  118. ScalingEquations:
  119. Health: V * ((1.05)^(L-1))
  120. Damage: V * ((1.05)^(L-1))
  121.  
  122. # Alternate legacy method of scaling mobs attributes
  123. DefaultLevelModifiers:
  124. Health: '100'
  125. Armor: '0.1'
  126. Damage: '10'
  127. KnockbackResistance: '0.01'
  128. Power: '0.01'
  129.  
  130. # Per-world scaling options
  131. WorldScaling:
  132. Default:
  133. Enabled: true
  134. PerBlocksFromSpawn: 140
  135. world2:
  136. Enabled: true
  137. PerBlocksFromSpawn: 250
  138. world2_nether:
  139. Enabled: false
  140. PerBlocksFromSpawn: 100
  141. NewSolaria:
  142. Enabled: true
  143. PerBlocksFromSpawn: 120
  144. Hades:
  145. Enabled: true
  146. PerBlocksFromSpawn: 120
  147.  
  148.  
  149.  
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